nintendo gamecube lcd screen made in china
But thanks to Interact Accessories there is an alternative, and quite a solid one at that. The third-party hardware manufacture, capitalizing most triumphantly on the portability of GameCube, has developed the Mobile Monitor 5.4 -- a 5.3" backlit LCD display that snaps to the top of Nintendo"s next-generation console. The device, simple in design, offers enough features to keep most of us satisfied and delivers a respectable picture quality to boot. Indeed, it is one of the cooler peripheral contributions to arrive in a good while.
The Mobile Monitor retails for $149.95 and comes packed with AC and Car adapters. The accessory is available in both indigo (purple) and (jet) black. The screen couldn"t possibly be simpler to hook up. One merely attaches the monitor to the top of the GameCube console, where it snaps into place. From here, the audio/video extension from the device is inserted into the system and a power adapter plugged in. Done. Unless buyers own the separately released Interact Mobile Monitor battery ($49.95), the GameCube itself will also need to be plugged in to supply power to the platform.
The accessory"s screen can be tilted to the preference of the player -- all the way closed (snapping into place atop the console) or pushed back to the opposite direction so that it"s nearly level with the machine. Interact has intuitively designed the unit so that gamers can still open the GameCube"s lid to eject and insert software while it"s still snapped into place, which is handy. The monitor features a power switch and controls for volume and brightness, not to mention a headphone jack and an audio-video input for other external devices such as VCRs, DVD-players or -- gasp -- a PS2. It"s really quite a complete set of options considering that it"s primarily a display designed for Nintendo"s system.
We tested the Mobile Monitor 5.4 with a half-dozen GameCube titles including everything from the 60 frames per second Extreme G 3 to the dark Batman Vengeance and motion-blurry Pikmin. We even tried the fast moving, miniscule sized cast of Super Smash Bros. Melee into the mix for good measure. All in all, the display performs above average. As seasoned players used to portable handhelds, the monitor"s backlight display comes as somewhat of a godsend, allowing us to see the vibrant colors of the GameCube software, even in the dark. And while the screen itself is by no means as clear and vivid as a regular television, for gamers on the go it more than adequately gets the job done.
While the majority of titles we tested look fine, the Mobile Monitor performs better with high-color, brighter GameCube software -- especially if the camera is zoomed closer to the action, as it is in Dave Mirra"s Freestyle BMX 2. Gamers will have no troubles seeing Wave Race, or Tony Hawk, or Super Monkey Ball, but Batman Vengeance, on the other hand -- an undeniably dark game, seems either too black or too bright depending on our settings. Also, some occasional color bleeding and saturation occur, and the screen refresh doesn"t appear to keep up with every game (resulting in a kind of motion blur effect that is barely noticeable). But these are never more than a minor gripe -- and the picture is still more than adequate for a portable. Compared to Game Boy Advance"s display, it"s a treasure, in fact.
All in all, a very satisfactory monitor for gamers who have somewhere to go. The device is definitely dedicated to a decidedly niche audience, and we highly recommend picking up the battery addition (which will power the GameCube and the monitor for up to three hours) for the ultimate package. Also, next year Nintendo will release the Wavebird controller, which will allow players an entirely wireless portable experience. Can"t really ask for better than that, can you?
For gamers who can afford $149.95 for the Mobile Monitor and $49.95 for the battery extra, this is a very complete traveling solution. Sure, it"s got some drawbacks more associated with portable screens in general than with this particular display, but the monitor gets the job done very respectably, and we wholeheartedly recommend it to anybody interested.
When the Game Boy Advance was announced back in 1999, one of the first features Nintendo touted for the system was interconnectivity to the then-in-development Dolphin system...now known as, of course, the Nintendo GameCube. In 2002, that plan was put in full force when the company released the GameCube Game Boy Advance Cable, a ten-dollar device that simply connects the Game Boy Advance"s link port to one of the four GameCube controller ports.
With specially written software, game developers can make the Game Boy Advance and GameCube talk to each other. Some games require a specific GBA game inserted and booted in the handheld, while others utilize the GBA"s ability to store programs into its internal memory. Using the GBA"s 256K of system RAM, programmers can create miniature programs and games that can be executed on the handheld without the need for a cartridge in the slot.
Though this connection idea has been slow moving since the GameCube"s debut in November 2001, the feature is really beginning to take off, and in 2003 players can expect to find the majority of Nintendo"s first-party GameCube games to feature GBA connectivity, as well as a good handful of third-party support.
This one"s for the card collectors out there, really. In the Game Boy Advance game, players can collect these virtual trading cards. Link the Game Boy Advance game to the GameCube and you"ll be able to transfer this collection to the GameCube version of the game. Not a huge innovation, but hey...it"s something.
Nintendo went all out connecting its handheld to its life adventure, coming up with several really cool ways of integrating the GBA into the GameCube design. Players can create textures on the handheld by downloading a tiny art program, or play a library of NES games on the go. Earn tons of money or store extra furniture by visiting a remote island, only accessible by hooking up a GBA system to the GameCube. And, with the optional e-Reader peripheral, anyone can send special items, textures, or village tunes by swiping specially encoded Animal Crossing e-Cards. The connectivity support isn"t a gimmick, folks...it"s almost integral to the enjoyment of this excellent GameCube title.
Even though the game"s not so hot on any platform, you can unlock special modes on the Game Boy Advance by linking it up to the GameCube version. Shame these features aren"t saved to cartridge. .
Just like what the team did for Phantasy Star Online, Sonic Team hid small, downloadable versions of Puyo Pop, Chu-Chu Rocket and Nights into Dreams in the GameCube game...giving players a bit of enticement to get deeper into Billy Hatcher"s gameplay. Sure, it"s not exactly original, but now you don"t have to log in just to download your copy of Nights: Time Attack.
When the GameCube port of the PlayStation 2/Xbox Crash Bandicoot adventure hits shelves this holiday, players will be able to download a mini-game to the Game Boy Advance system. The game, Crash Blast is a simple target-shooting game developed by the team responsible for the first and second Crash Bandicoot adventures on the GBA: Vicarious Visions. This mini-game isn"t really purchase-worthy, but it"s a nice little extra for those who put in the investment for a GameCube GBA cable.
Vicarious Vision"s console remake of Crash Team Racing features Game Boy Advance connectivity on the GameCube...but similar to the GameCube Crash platformer, all it does is upload a special Dance Dance Revolution minigame.
Well, where there"s one side of support from Nintendo, there"s the other...where Nintendo went all out for Animal Crossing, its connectivity support for its Disney adventure was obviously an afterthought. In the game"s game save menu, players can upload a mysterious file from the Game Boy Advance"s
Konami"s connection between the Game Boy Advance and GameCube isn"t stellar, but at least it"s something. Along with the ability to swap power-ups between GBA systems in the Disney Sports series of games, power-ups that are earned in the GameCube games can be traded to the Game Boy Advance...and vice versa. And the trading isn"t limited to the specific games on each system...Konami made it possible to swap power-ups from one sports game on one system to a different sports game on the other system. Interesting. Not super-stupendous or anything, but interesting.
Konami"s connection between the Game Boy Advance and GameCube isn"t stellar, but at least it"s something. Along with the ability to swap power-ups between GBA systems in the Disney Sports series of games, power-ups that are earned in the GameCube games can be traded to the Game Boy Advance...and vice versa. And the trading isn"t limited to the specific games on each system...Konami made it possible to swap power-ups from one sports game on one system to a different sports game on the other system. Interesting. Not super-stupendous or anything, but interesting.
The GameCube soccer game borrows a bit of its connectivity ideas from the Madden series; without the cartridge, GBA players get a scoreboard that keeps track of goals during GameCube play. With the GBA cartridge, players unlock special tournaments in both the console and GBA game.
Square"s first real major project for the GameCube will feature Game Boy Advance link, but it"s a bit confusing. The Game Boy Advance replaces your controller in this link feature. All your character information is displayed on the GBA screen, keeping it hidden from other players (up to four can play simultaneously). The communication results from you having to now shout out things like "I"m about to die! Use a healing spell!" and "Leave it to me! I"ll use magic!" We"ve done a whole feature on this feature, so read up all about it.
EA has snapped screenshots from in the game, and when you get close to certain objectives the GBA will pull up a screen from that area and give you a text hint to help you out. But more help is probably something most players won"t want. On the plus side, GBA also tracks a few basic statistics as you play. So you can see how many people you"ve killed, how long you"ve been playing the level, and how many Bond Moments you"ve completed out of the total. This is pretty handy, but it"s also not as advanced as the final stat screen, which displays your accuracy percentage, ammo preservation, and a few other things.
When Electronic Arts set out to create a multi-console version of the popular movie released in 2002, the GameCube game got just a little bit more due to its ability to link with the Game Boy Advance, as well as the Game Boy Advance version of the series. Without the GBA game, GameCube owners can download a simple slide puzzle to the Game Boy Advance system. With the GBA game, players can unlock secret areas in both games, and the only way you"re going to finish the GBA game 100% is to connect the two versions together.
The game of Quidditch ends when the seeker catches the Snitch. On both the GameCube and Game Boy Advance versions, players are actually sent to a special Snitch-seeker mini-game that will finalize the score when a player grabs the winged orb. But link the two games together, and the GBA player is dedicated to grabbing the snitch while the console player continues to score goals and close or expand the gap between the two teams. It"s definitely one of the best uses of connectivity so far on the GBA. .
At E3 last May, Nintendo had one GameCube set aside to show off a potential feature in the cel-shaded adventure. By hooking up a Game Boy Advance, players can equip the handheld as an item in their inventory...by using the GBA, a little program gets sent to the system that allows a second player to play as Tingle. On the LCD screen, players see the familiar Legend of Zelda map, but on the GameCube version, the player is represented as a cursor that can move freely in the local area. The person playing as Tingle can help link by moving the cursor over items and blowing them up with bombs, destroying vases, enemies, or doorways while Link does his own thing.
Trading artifacts in the Game Boy Advance version to the GameCube edition will unlock special features in the GameCube game, including DVD elements and other exclusives. .
Hey, nobody said that connection support needed a point, as proven by EA Sports" latest Madden incarnation for the GameCube. By connecting a Game Boy Advance to one of the controller ports, you can activate a silly little link feature that puts a realtime-updated scoreboard on the handheld"s LCD screen during GameCube play. The screen will also light up with energetic "First Down!" animations as well as a cute cheerleader during the game. While this support is entirely useless, it does give next year"s version more potential...now that the programmers have figured out how to link the GBA to GameCube, we might get, oh, I don"t know, the ability to secretly select plays in
Sorry, no play selection this year. Along with the same scoreboard feature that appeared in the 2003 edition, players can unlock hidden extras by simply hooking up the GBA version of Madden NFL 2004 to the GameCube. These extras aren"t available in the Xbox or PS2 versions of the game, so that"s something...but honestly, this connectivity feature is just a half-assed afterthought.
So here"s the deal: Nintendo revealed back in August that both Metroid Prime can link up Metroid Fusion can link up to Metroid Prime and unlock the original NES version of Metroid on the GameCube. Players cannot, however, upload the NES game to the GBA much like how most Animal Crossing NES games can.
Though this is only a sampler of GameCube games out or coming soon, Nintendo threw in a couple of goodies for the Game Boy Advance market: downloadable versions of Dr. Mario, essentially the NES game running on the GBA system; and a sample from Wario Ware. The Wario Ware demo features about a dozen or so challenges from the main game released on the GBA on May 26th.
Connecting the GBA version to the GameCube will enable a "health restore" function in the GameCube game, as well as unlock the classic Prince of Persia game on the console if you perform specific criteria. On the Game Boy Advance...well, you get shafted. .
Ubi Soft revealed at the Electronic Entertainment Expo in May that the Game Boy Advance version of Rayman 3 from the Nintendo GameCube using points collected in the GBA game. A final battle can also be sent to the Game Boy Advance game once the GameCube adventure has been completed.
One of the most popular gaming series is appearing for a second time on the GameCube, and this time it will feature direct connectivity with a Game Boy Advance version being developed in parallel. When connected, Nintendo GameCube players will unlock a hidden game cabinet that will give their Sims access to mini-games that they can play on their Game Boy Advance to earn extra Simoleons. Players will also be able to download and play their GameCube Sim in the Game Boy Advance world and obtain Simoleons, motives, and skills to bring back with them to the GameCube version.
Sega was the first company out of the gate with a game that supported the Nintendo GameCube Game Boy Advance link cable, and it continues the connection with its remake of the Dreamcast Sonic Adventure on the GameCube. Players can opt to download the Chao Garden in an empty GBA, or they can use the Chao Garden already built into
Believe it or not, Sega was the first company out of the gate with a game that supported the Nintendo GameCube Game Boy Advance link cable. Sonic Advance...which is a lot more convenient since players can save their progress to the GBA cartridge whenever they want. The Chao Garden is just a side minigame that really has no bearing on the main GameCube adventure...but it"s a welcome addition regardless.
Ubi Soft"s GameCube version of its popular espionage game feature an exclusive connectivity mode with the Game Boy Advance utilizing the GameCube Game Boy Advance cable, offering enhanced gameplay mechanics that can be utilized during the action. Wherever the player is on the GameCube, it will be displayed on the Game Boy Advance as a vector-style overhead map. Unique to the Game Boy Advance/GameCube connectivity is a "sticky bomb" which can be attached to Sam Fisher"s gun. When fired, it will latch onto the target (moving or not), and using the GBA system, pressing the button will detonate the bomb. The GameCube game also has a few original levels that can downloaded to the Game Boy Advance version of Splinter Cell.
In early March 2003, Electronic Arts and Nintendo jointly announced the two companies would work together in providing connectivity between the GBA and GameCube between several of EA"s published titles. Players will apparently be able to upload their GBA statistics to the GameCube game, and the better the play, the cooler the unlockables in the GameCube version...some of which will not be available on the PlayStation 2 and Xbox games.
Wario Ware released on the Game Boy Advance. If you already own the GBA game this probably won"t excite you...but it"s a nice freebie for GameCube owners without the cartridge.
This game was quite possibly the biggest mystery at Nintendo"s booth at E3 2002. The company quietly showed off an enhanced version of the classic Game Boy platform puzzler, Donkey Kong on both the GameCube and the Game Boy Advance. The connection allowed players to build brand new levels of their own creation via the toolkit on the GameCube, and when finished players could upload those levels to the GBA and take them on the go. Nobody at Nintendo was willing to talk about how it planned on releasing the game, or whether the game would actually ship. And the Game Boy Advance game received a serious makeover for E3 2003 in Mario vs. Donkey Kong, with no word on connectivity at all.
Live your life on the GameCube, and you"ll be able to carry over specific elements through the cable to the Game Boy Advance game, Friends of Mineral Town.Specific items can be transferred between the two systems, and the more you play both games, the more stuff and cool elements you can unlock.
You thought the multiplayer option in A Link to the Past GBA was stunning, wait until you see what the Zelda team has done for an encore. The team has created a GameCube game that looks like the classic SNES/Game Boy Advance design; plug in a Game Boy Advance for each player, and take control of your own specific Link. Work together on the GameCube, but if a player leaves the map via a doorway into a house or a cavern or a hole, that player will jump to his own personal view on the Game Boy Advance screen so he can snag all the treasures. It"s a really neat idea...hopefully it gets released in the US.
Nintendo has two Zelda connectivity games in the works; this one"s a lot more competitive than Four Swords, believe it or not. Plug in a Game Boy Advance into the GameCube, one for each player. Each Link must work their way around the map on their Game Boy Advance screen, scoring "Stamps" on their card by collecting treasures or performing tasks for the pirates who will give them the stamp. Tetra does the play-by-play on the GameCube, telling all the players what"s going on in each player"s GBA system.
This compilation of three very popular and very addictive puzzle games, Dr. Mario, Yoshi"s Cookie, and Panel de Pon for the GameCube has an outstanding extra: connect a Game Boy Advance to the GameCube and you not only can control the on-screen action with the handheld"s D-pad and buttons, but you can also download a GBA-compatible version of each of these three games to the portable and take it with you. Awesome. Right now the game"s only in Japan, but expect a sudden US release announcement by Nintendo anytime soon.
This is essentially the GameCube rendition of the N64 Pokemon Stadium series. Take all the creatures you"ve collected in the GBA games and put them to battle in 3D on the GameCube screen. This will probably be the most popular connectivity title released on the GameCube. Big surprise, huh?
What originally was announced as Kirby"s Tilt "n Tumble Advance and Kirby"s Tilt "n Tumble 2 has now become an even more wacky rolling game. Nintendo hasn"t finalized its release plans for this game, but according to representatives showing off the game at E3, the game will sell as two independent games: a GameCube game where players control their marbles via the control stick; and an original Game Boy Advance title, with a tilt-sensing chip in the cartridge. By linking the two versions together, players can activate new levels in the GameCube game that are controlled by tilting the GBA system. If the ball falls off the edge on the GameCube, players can save the falling sphere by "catching" it on the Game Boy Advance screen.
Another mystery product made a showing at E3 in May 2002, with Nintendo displaying this "game" where players modify and customize dance sequences by selecting and manipulating virtual "actors". When the GameEye digital camera peripheral ships for the Game Boy Advance, players can snap pictures of their buddies and map those images to the 3D models...much like how the Game Boy Camera could be used on the 64DD and the Paint Studio and Talent Studio games released in Japan. No release date has been revealed on
If reading Hackaday teaches us anything, it’s that there is a subset of hackers who take things like emulator builds a step farther than most. [RetroModder] is very clearly one such hacker. Enter the GamecubePC, which you can read about on Hackaday.io. The GamecubePC is a multi-year project that aims to stuff an entire Windows 10 PC into a GameCube shell while still being able to play Wii and GameCube titles at native resolution and performance.
Although it only takes a spare computer and the Dolphin emulator to make a GameCube and Wii emulator, great attention has been paid to keeping the GameCube at the forefront. Contributing to the illusion is the preservation of the original GameCube power switch and reset buttons by way of custom PCB’s that interface the parts to the mSTX motherboard.
The bottom of the GameCube shell is replaced with a 3D printed base that mounts the motherboard while smartly giving access to the motherboard’s front panel. The minuscule motherboard sports an Intel Core™ i5-7600 with 8GB memory, and SSD storage. Topping off the experience are four functional controller ports that can be switched to be used with the emulator or with PC games too. Surely the GamecubePC will be the subject of many double takes!
A size comparison of the (top to bottom) Wii (2006), Nintendo GameCube (2001), Nintendo 64 (1996), North American SNES (1991) and the NES outside of Japan (1985)
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021Nintendo Switch, Nintendo has sold over 863.07 million hardware units.
The company"s first console, the Color TV Game, was a success in Japan but was never released outside of Japan. Their first systems to achieve worldwide success were the Game & Watch handheld series, before achieving greater worldwide success with the Nintendo Entertainment System (NES), originally released as the Family Computer (Famicom) in Japan in 1983. The NES restarted the video game industry after the video game crash of 1983, and was an international success. In 1989, Nintendo released the Game Boy, which became the first handheld console to sell in large numbers. In the early 1990s, Nintendo"s market lead began to decrease; although the 1990 Super Nintendo Entertainment System (SNES) was a strong seller, the Sega Genesis was a very strong contender. Nintendo and Sega would both lose a significant portion of the console market towards the end of the 1990s, as Sony Computer Entertainment"s PlayStation became the most popular console, beating the Nintendo 64, though Nintendo managed to sell more than Sega Saturn.
The Dreamcast, released in 1999, PlayStation 2, released in 2000, and Microsoft"s Xbox, released in 2001, would eventually relegate Nintendo to third place in the international market, despite the release of the GameCube. However, they retained their lead in the handheld console market, with the Game Boy Color and Game Boy Advance models. Towards the middle of the 2000s, Nintendo introduced the first successful handheld device with a touch screen (DS) and the first successful console designed for motion controlled inputs (the Wii); they became some of the best-selling consoles of all time. In 2011, Nintendo became the first major company to release a handheld game console with stereoscopic 3D capabilities, with the 3DS, which had very strong sales from the beginning. The Wii U, released in November 2012, was much less successful, and sales were significantly lower than predicted. The company"s most recent console, Nintendo Switch, was released in March 2017 and has now surpassed the entire lifetime sales of the Wii U several times.
Color TV-Game Racing 112, released June 8, 1978, with a racing game. Notable for being the first Nintendo project that Shigeru Miyamoto worked on. Sold approximately half a million units.
Released July 15, 1983, the Nintendo Entertainment System (NES) is an 8-bit video game console released by Nintendo in North America, South America, Europe, Asia, Oceania and Africa and was Nintendo"s first home video game console released outside Japan. In Japan, it is known as the "Family Computer" (or "Famicom", as it is commonly abbreviated). Selling 61.91 million units worldwide, the NES helped revitalize the video game industry following the video game crash of 1983 and set the standard for subsequent consoles in everything from game design to business practices. The NES was the first console for which the manufacturer openly courted third-party developers. Many of Nintendo"s most iconic franchises, such as
Nintendo released a software-emulation-based version of the Nintendo Entertainment System on November 10, 2016. Called the dedicated console that comes with a single controller and 30 preloaded games.
Released November 21, 1990, The Super Nintendo Entertainment System, officially abbreviated the Super NES or SNES and colloquially shortened to Super Nintendo, is a 16-bit video game console released by Nintendo in North America, South America, Europe, Asia, Oceania and Africa. In Japan it is known as the Super Famicom. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics.
The SNES was Nintendo"s third home console(second outside of Japan), following the Nintendo Entertainment System. Whereas the earlier console had struggled in the PAL region and large parts of Asia, the SNES was a global success, albeit one that could not match its predecessor"s popularity in Northeast Asia and North America—due in part to increased competition from Sega"s Genesis console. Despite its relatively late start, the SNES became the best selling console of the 16-bit era, selling 49.10 million systems worldwide.
Similarly to the NES Classic Edition released prior, Nintendo released a software-emulation-based version of the Super Nintendo Entertainment System on September 29, 2017. Called the dedicated console that comes with two controllers and 21 preloaded games, one of which,
Released June 23, 1996, the Nintendo 64, commonly called the N64, and codenamed Ultra 64, was Nintendo"s third home video game console for the international market. It was released with three launch games in Japan (Super Mario 64 and Pilotwings 64). PAL regions also had three launch titles (Super Mario 64, Pilotwings 64) with The Legend of Zelda series, Nintendo 64 sold 32.93 million systems.
The Nintendo GameCube (commonly shortened to GameCube, NGC, or GCN) was released on November 5, 2001. It was Nintendo"s sixth generation game console, the same generation as Sega"s Dreamcast, Sony"s PlayStation 2, and Microsoft"s Xbox. Until the console"s unveiling at SpaceWorld 2000, the design project was known as Dolphin—this can still be seen in the console and its accessories" model numbers. The GameCube is the most compact sixth generation console. The GameCube is Nintendo"s first game console to use optical discs rather than game cartridges. An agreement with the optical drive manufacturer Matsushita led to a DVD-playing GameCube system named the Panasonic Q, which was only released in Japan. Much of Nintendo"s core line-up centered on sequels to their established hit franchises such as
The Wii was released on November 19, 2006, as Nintendo"s seventh-generation home console. Nintendo designed the console to appeal towards a wider audience than those of its main competitors, the PlayStation 3 and Xbox 360, including "casual" players and audiences that were new to video games.
The Wii"s internal hardware is an updated derivative of that of the GameCube; in comparison to its seventh-generation competitors, the Wii had lower overall graphics capabilities, and does not output in high-definition.internet-enabled features; the Nintendo Wi-Fi Connection service allowed supported games to offer online multiplayer and other features, while the WiiConnect24 feature allowed messages and updates to be downloaded while the console was in standby. Through Wii Shop Channel, additional games and apps can be downloaded or purchased for the console, including Virtual Console—a selection of classic video games emulated from older consoles. That service got discontinued as of January 30, 2019. Early models of the Wii also had backwards compatibility with GameCube games and controllers, but this was dropped from later hardware revisions.
The Wii U was released on November 18, 2012 as a direct successor to the Wii, and the first entry in the eighth generation of home video game consoles. The Wii U"s distinguishing hardware feature is the GamePad, a tablet-like controller which contains a touchscreen that wirelessly streams a video output from the console. The GamePad"s display can be used to provide alternative or complementary perspectives within a game, or as the main display in lieu of a television.asymmetric" multiplayer, where a player with the GamePad would have a different objective and perspective than that of other players.Wii U Pro Controller was also released.
The Wii U features more-extensive online functionality than the Wii, using the Nintendo Network platform; as with the Wii, it supports online multiplayer and downloading and purchasing new games and apps, but also allows video chat. It previously featured an internal social network known as Miiverse, which allowed users to write and draw posts in game-specific communities, the service was discontinued on November 8, 2017.second screen experiences for television programming for the Wii U through a feature known as Nintendo TVii,
The Wii U was met with low adoption, attributed by Nintendo executives with lack of third-party support, poor marketing of the system, which led to a lack of clarity of the Wii U game pad from being a tablet device, as well as the subsequent release of the PlayStation 4 and Xbox One the following year.
The Game & Watch series of handheld electronic games made by Nintendo and created by its game designer Gunpei Yokoi from 1980 to 1991. Most featured a single game that could be played on an LCD screen, in addition to a clock and an alarm. Most titles had a "GAME A" (easy mode) and a "GAME B" (hard mode) button. Game B is usually a faster, more difficult version of Game A. Different models were manufactured, with some consoles having two screens (the Multiscreen Series) and a clam-shell design. The Nintendo DS later reused this design. The Game & Watch made handhelds vastly popular. Many toy companies followed in the footsteps of Game & Watch, such as Tiger Electronics and their Star Wars themed games. Nintendo"s Game & Watch units were eventually superseded by the original Game Boy. Each Game & Watch was only able to play one game, due to the use of a segmented LCD display being pre-printed with an overlay. The speed and responsiveness of the games was also limited by the time it took the LCD to change state.
The Game Boy was the first handheld game console sold by Nintendo that featured interchangeable ROM cartridges for each game, unlike the Game & Watch that had a different system for each game. Released in 1989 in Japan, it is one of the world"s best-selling game console lines, with over 100 million units sold worldwide.Game Boy family and sold in a number of different revisions and variations, including the streamlined Game Boy Pocket and Game Boy Light in Japan. In 1998, Nintendo had plans to release the Game Boy Advance, but it had to be pushed back, releasing the Game Boy Color, a new Game Boy platform with color graphics. Combined,
In 1998, Nintendo introduced the Game Boy Color as the successor to the original Game Boy.8-bit processor and a custom Zilog Z80 central processing unit.WonderSwan Color and the Neo Geo Pocket. Its best selling game was Pokémon Gold and Silver series.
In March 2001, Nintendo introduced the Game Boy Advance, the first major technological upgrade in the Game Boy line. Nintendo later released two revised models of the Game Boy Advance, the Game Boy Advance SP and the Game Boy Micro in 2003 and 2005, respectively. The Game Boy Advance SP features a smaller clamshell design, and introduced a built-in screen light and rechargeable battery which became standard features for future Nintendo handhelds. The Game Boy Micro is an even smaller variant with interchangeable designer faceplates. Unlike the previous models, the Micro lacks Game Boy/Game Boy Color backwards compatibility and e-Reader support. As of June 30, 2010, the three Game Boy Advance models have sold 81.51 million units worldwide.
The Nintendo DS (abbreviated NDS, DS, or the full name Nintendo Dual Screen, and iQue DS in China) is a handheld game console developed and manufactured by Nintendo, released on November 21, 2004, as the first system in the Nintendo DS family. It is visibly distinguishable by its horizontal clamshell design, and the presence of two displays, the lower of which acts as a touchscreen. The system also has a built-in microphone and supports wireless IEEE 802.11 (Wi-Fi) standards, allowing players to interact with each other within short range (10–30 meters, depending on conditions) or over the Nintendo Wi-Fi Connection service via a standard Wi-Fi access point. According to Nintendo, the letters "DS" in the name stand for "Developers" System" and "Double Screen", the former of which refers to the features of the handheld designed to encourage innovative gameplay ideas among developers.
On March 2, 2006, Nintendo released the Nintendo DS Lite, a redesigned model of the Nintendo DS, in Japan. It was later released in North America, Australia, and Europe. A second redesign of the Nintendo DS, the Nintendo DSi, was released on November 1, 2008, in Japan, on April 2, 2009, in Australia, April 3, 2009, in Europe, and April 5, 2009, in North America. It contains two cameras and downloadable software capabilities, plus a built-in flash memory and web browser. An SD card slot replaces the Game Boy Advance cartridge slot. A similar model, known as the Nintendo DSi XL, was released in 2009 in Japan and 2010 worldwide. It features the same configurations as its predecessor, but is slightly larger and features a large stylus designed for home use.
As of December 31, 2013, Nintendo DS consoles have sold 154.98 million units, including 93.86 million Nintendo DS Lites, and the Nintendo DSi consoles have sold 41.33 million units.
Although the name and look of the device are similar to that of the DS series, the Nintendo 3DS (3DS or N3DS for short) is the successor to the DS and is a brand new console. The Nintendo 3DS was released on February 26, 2011.
It contains three cameras, two on the outside (for 3D photographs) and one internal one above the top screen. The bottom screen is a touch screen comparable to the DS bottom screens, and the top screen is Wide Screen and an autostereoscopic 3D LCD. 3DS XL was released, similar to the change between the DSi and DSi XL. It has 90% larger screens and design changes such as a matte finish and the stylus in a more accessible area.
The Nintendo 2DS was released on October 12, 2013. It is a variant designed to be affordable without the clamshell design or 3D capabilities of the 3DS. Another redesign, the New Nintendo 3DS and 3DS XL, was released in Japan in October 2014, Australia for November 2014, and everywhere else in February 2015. It includes a C-Stick, ZR and ZL shoulder buttons, and a faster CPU, allowing for more software specifically for the New Nintendo 3DS (such as
The last handheld console in the 3DS family was the New Nintendo 2DS XL, which was released in June/July 2017 across five different countries. Production ceased on all Nintendo 3DS family systems on September 16, 2020.
The Nintendo Switch Lite is a more affordable version of the Nintendo Switch released by Nintendo on September 20, 2019. The Switch Lite console is similar to a regular Nintendo Switch and can play almost all standard Switch games, but is a handheld portable-only version and is also slightly smaller. It comes in five color variations: grey, turquoise, coral, yellow and blue, as well as some special editions. It could not have controllers switched, but excluding that, it was the same.
Nintendo"s Virtual Boy (also known as the VR-32 during development) was the first portable game console capable of displaying true 3D graphics. Most video games are forced to use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, but the Virtual Boy was able to create a more accurate illusion of depth through an effect known as parallax. The Nintendo 3DS also uses this technology. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. It was released on July 21, 1995, in Japan and August 14, 1995, in North America and at a price of around US$180. It met with a lukewarm reception that was unaffected by continued price drops. Exactly 14 titles were released for Virtual Boy in North America, but only a few were met with positive reception. Nintendo discontinued the Virtual Boy within a few months of release.
The Nintendo Switch was released on March 3, 2017, and is Nintendo"s second entry in the eighth generation of home video game consoles. The system was code-named "NX" prior to its official announcement. It is a hybrid device that can be used as a home console inserted to the Nintendo Switch Dock attached to a television, stood up on a table with the kickstand, or as a tablet-like portable console. It features two detachable wireless controllers called Joy-Con, that can be used individually or attached to a grip to provide a more traditional gamepad form. Both Joy-Con are built with motion sensors and HD Rumble, Nintendo"s haptic vibration feedback system for improved gameplay experiences. However, only the right Joy-Con has an NFC reader on its analog joystick for Amiibo and an IR sensor on the back. The Nintendo Switch Pro Controller is a traditional style controller much like the one of the GameCube.
The Nintendo Switch has currently sold 103.54 million units as of February 3, 2022, outselling the Wii, Wii U, GameCube, Nintendo 64, SNES, NES and 3DS within its first five years of launch, making it the best-selling home console from Nintendo and third best-selling home console of all time.
A second variation, the Nintendo Switch – OLED Model, was released in 2021, which makes several adjustments and improvements over the original, including an improved kickstand, a larger OLED screen, and longer battery life.
Nintendo 64DD – only released in Japan, this add-on system"s games are on rewritable magnetic disks. Games released include a paint and 3D construction package,
Pokémon Mini – unveiled in London at Christmas 2000, the Pokémon Mini was Nintendo"s cheapest console ever produced; with games costing £10 ($15) each, and the consoles costing £30 ($45). This remains the smallest cartridge-based games console ever made. Sales of this console were mostly poor.
Sheff, David; Eddy, Andy (1999). 27. ISBN 978-0-9669617-0-6. Nintendo entered the home market in Japan with the dramatic unveiling of Color TV-Game 6, which played six versions of light tennis. It was followed by a more powerful sequel, Color TV-Game 15. A million units of each were sold. The engineering team also came up with systems that played a more complex game, called "Blockbuster," as well as a racing game. Half a million units of these were sold.
RyanDG (October 16, 2007). "Nintendo of Japan dropping Hardware support for the Famicom". Arcade Renaissance. Archived from the original on March 17, 2008. Retrieved January 20, 2008.link)
"Nintendo"s classic Famicom faces end of road". AFP. October 31, 2007. Archived from the original (Reprint) on November 5, 2007. Retrieved November 9, 2007.
Umezu; Sugino. "Nintendo 3DS (Volume 3 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Retrieved March 7, 2011.
The Nintendo DS (ニンテンドーDS, Nintendō DS?, sometimes abbreviated NDS or DS, and as iQue DS in China) is a handheld game console developed and manufactured by Nintendo, which was released in 2004. The console features a clamshell design, with two LCD screens inside - one of which is a touch sensitive screen. The Nintendo DS also features a built-in microphone and supports wireless IEEE 802.11 ( WiFi) standards, allowing players to interact with each other within short range (10–30 m, depending on conditions) or online with the Nintendo Wi-Fi Connection service. The system"s code-name was "Project Nitro," which explains the NTR in the codes written on the backs of game cards and the system itself.
The console"s name officially refers to Dual Screen, the system"s most obvious feature, and Developers" System, in reference to the new game design the system was meant to inspire.
On March 2, 2006, Nintendo released the Nintendo DS Lite in Japan. It is a redesign of the Nintendo DS. It was later released in North America, Europe and Australia in June 2006. The DS Lite is a slimmer and lighter version of the Nintendo DS and has brighter screens.
The lower display of the Nintendo DS is overlaid with a pressure-sensitive touch screen, designed to accept input from the included stylus, the user"s fingers, or a curved plastic rectangle attached to the optional wrist strap. The touch screen allows players to interact with in-game elements more directly than by pressing buttons; for example, in Trauma Centre: Under the Knife, the stylus may be used as a scalpel to cut an incision in a diseased patient, or as a writing tool in the included chatting software, PictoChat.
Traditional controls are located on either side of the touch screen. To the left is a D-pad, with a narrow Power button above it, and to the right are the A, B, X, and Y buttons, with narrow Select and Start buttons above them. Shoulder buttons L and R are located on the upper corners of the lower half of the system. The overall button layout is similar to the controller of the Super Nintendo Entertainment System.
The Nintendo DS features stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper display screen. This is a first for a Nintendo handheld, as the Game Boy line of systems has only supported stereo sound through the use of headphones or external speakers.
A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech recognition (Nintendogs), chatting online between gameplay sessions some games (but not during gameplay) (Metroid Prime Hunters), and minigames that require the player to blow or shout into the microphone (Feel the Magic: XY/XX, Mario Kart DS etc).
Screens: Two separate 3-inch TFT LCD, resolution of 256 x 192 pixels, dimensions of 62 x 46 mm and 77 mm diagonal, and a dot pitch of 0.24 mm. Note The gap between the screens is approximately 21mm, equivalent to about 92 "hidden" lines. Controversially, some games include this space in the play field, whilst others ignore it existance. The lowermost display of the Nintendo DS is overlaid with a resistive touch screen, which registers pressure from one point on the screen at a time, averaging multiple points of contact if necessary.
The system"s 3D hardware performs transform and lighting, texture-coordinate transformation, texture mapping, alpha blending, anti-aliasing, cel shading and z-buffering. However, it uses Point ( nearest neighbour) texture filtering, leading to some titles having a blocky appearance. The system is theoretically capable of rendering 120,000 triangles per second at 60 frames per second and the pixelfillrate is 30 million pixels per second. Unlike most 3D hardware, it has a limit on the number of triangles it can render as part of a single scene; this limit is somewhere in the region of 4000 triangles. The 3D hardware is designed to render to a single screen at a time, so rendering 3D to both screens is difficult and decreases performance significantly.
The unit has built-in Wi-Fi functionality, which allows communications with a standard access point to access the Internet, and with other DS units through a modified WiFi protocol created by Nintendo and partially secured using RSA security signing. The latter is used by the built-in wireless drawing and chat program, by games in non-online multiplayer mode, and to download game demos or multiplayer game software (used for DS Download Stations and multiplayer gaming with only one game card). The Internet capability is used to access the Nintendo Wi-Fi Connection, where users can compete with other users playing the same Wi-Fi compatible game and access other services.
Nintendo"s own custom firmware boots the system (first requiring the player to read health information): from here, the user chooses to run a Nintendo DS or Game Boy Advance game, use PictoChat, or search for downloadable games. The latter is an adaptation of the Game Boy Advance"s popular "single cartridge multiplayer" feature, adapted to support the system"s wireless link capabilities (players without the game search for content, while players with the game broadcast it. The game host is able to set the rules of the game).
In November 2004, Nintendo announced that there could be some sort of "download kiosk" that would transmit a signal for a Nintendo DS in the area to pick up, and download a demo of a game (Just like the "Download Play" feature that it in fact, uses). As of 2006, there are now download kiosks placed in select EB Games, GameStop, Game Crazy, Toys R Us, Wal-Mart, and Target stores.
The PictoChat program, which is permanently stored on the unit, allows users to communicate with other Nintendo DS users within range over the wireless network by text, handwriting, or drawings, using the DS"s touch screen and stylus for input, or a small visual keyboard on the screen.
The DS"s main menu also features an alarm clock and the ability to set preferences for boot priority (booting to games when inserted, or always booting to the main menu), Game Boy Advance game screen usage (top or bottom), and user information (name, date of birth, favorite colour, time, etc.)
Selected titles (Including and not limited to) Mario Kart DS, New Super Mario Bros. and Meteos)), it is possible to play multiplayer games with other Nintendo DS users using only one game card. The distance for this to be effective is about 60 feet. The Nintendo DS unit downloads the necessary data from another unit running the game. There is also a multiplayer Wi-Fi feature. At certain hotspots, or Wi-Fi enabled areas, you can hook up and play with DS owners around the world. Also, many stores that sell DS games have DS Download Stations where a player can download demos of games (although the demo is not permanent).
The Nintendo DS is compatible with Game Boy Advance (GBA) cartridges; the smaller Nintendo DS cartridges fit into Slot 1 on the top of the system, while Game Boy Advance games fit into Slot 2 on the bottom of the system. The Nintendo DS is not compatible with games for the Game Boy Colour and the original Game Boy, due to a slightly different form factor and the absence of the Zilog Z80-like processor used in these systems.
The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer or GameCube-Game Boy Advance link-up modes are not available in Game Boy Advance titles.
The Nintendo DS only uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or bottom screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the two systems (256 × 192px (approx. .05 megapixels) for the Nintendo DS, and 240 × 160px (approx. .04 megapixels) for the Game Boy Advance).
Nintendo DS games inserted into Slot 1 are able to detect the presence of specific Game Boy Advance games in Slot 2. In many such games, extra content can be unlocked or added by starting the Nintendo DS game with the appropriate Game Boy Advance game inserted. Also available are expansion paks, such as the Rumble Pak released by Nintendo that rumbles the system during a rumble-compatible game, and the Nintendo DS Memory Expansion Pak, which supplies extra RAM for certain games as well as for the Nintendo DS Browser.
The Nintendo Wi-Fi Connection is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and Wii games through the use of Wi-Fi connection. The service was launched in North America on November 14, 2005 with the release of Mario Kart DS, Tony Hawk"s American Sk8land, and on December 5, 2005, Animal Crossing: Wild World. The new release of the nintendo DS browser which is the size of a regular game card allows the user to browse regular web pages through a Wi-Fi connection.
The Nintendo DS contains a rechargeable lithium ion battery. The expected battery life ranges from 6 - 10 hours on a full four-hour charge. Battery life is affected by multiple factors including speaker volume, use of one or both screens, back lighting, and use of the built-in WiFi. The biggest effect on battery life is caused by using the backlight, which can be turned off in the main menu screen, or on selected games (such as Super Mario 64 DS).
The battery is designed to be removed only when it expires and should be replaced. It is removable with the use of a Phillips-head screwdriver. Removing the battery will cause the Nintendo DS to prompt the user to re-enter all of the unit"s settings (user"s birthday, user"s name, etc.), but it will not affect saved data on Nintendo DS Game Cards or Game Boy Advance Game Paks.
To sustain battery life in the midst of a game, users can close the Nintendo DS system, which will then put the DS in sleep mode with the game you were playing paused. A system in sleep mode can run for several hundred hours without completely draining the battery. However, closing the shell while playing a Game Boy Advance game will not put the Nintendo DS into sleep mode; the game will continue to run normally including the back light. Certain DS games (such as Animal Crossing Wild World) also will not pause but the backlight, screens and speakers will turn off.
The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the world; it is the same system everywhere. However, the Chinese version games can only be played on the Chinese iQue DS, whose larger firmware chip contains the required Chinese character glyph images. Nintendo DS of other regions cannot play the Chinese games, while iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS Game Card for multiplayer play will not work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American Nintendo DS game, though some titles, such as Mario Kart DS, are mutually compatible). With the addition of the Nintendo Wi-Fi Connection, certain games can be played over the Internet with users of a different region game.
Although the secondary port on the Nintendo DS does accept and support Game Boy Advance cartridges (but not Game Boy, and Game Boy Colour cartridges), Nintendo has emphasized that its main intention for its inclusion was to allow a wide variety of accessories to be released for the system, the Game Boy Advance compatibility titles being a logical extension.
Nintendo announced at E³ 2005 that it would launch "Headset Accessories" for VoIP enabled games. (This will plug into the VoIP plug next to the Ear Phone jack, not the Game Boy Advance slot.)
The Rumble Pak was the first official expansion slot accessory. In the form of a Game Boy Advance cartridge, the Rumble Pak vibrates to reflect the action in compatible games, such as when the player bumps into an obstacle or loses a life. It was released on October 24, 2005 and bundled with Metroid Prime Pinball. It can be used in games such as Mario and Luigi: Partners in Time, Star Fox Command, Elite Beat Agents, and Metroid Prime: Hunters and is sold as a separate accessory. A specially designed Rumble Pak was released in Japan in late May, 2006 for the Nintendo DS Lite The cartridge is about 1cm shorter to prevent it from protruding out of the Nintendo DS Lite as standard Game Boy Advance cartridges do. A North American version of the accessory is assumed following the June 11, 2006 release of the system.
The Nintendo DS Headset is the official headset for the Nintendo DS. It plugs into the headset port (which is a combination of a standard 3.5mm headphone connector and a proprietary microphone connector) on the bottom of the system. It features one earphone and a microphone, and is compatible with all games that use the internal microphone. It was released in Japan on September 14, 2006.
On February 15, 2006, Nintendo announced a version of Opera, a cross-platform web browser, which will take advantage of the dual screens for either zooming in on certain sections of a website or having a longer vertical view. The browser went on sale in Japan on July 24, 2006, for JP¥3,800 (approx. $33). It was released in Europe on October 6, 2006, for £29.99. An American version is expected for release some time in December.
This USB-flash-disk-sized accessory plugs into a PC"s USB port and creates a miniature hotspot, allowing up to five Nintendo DS units to connect to the Nintendo Wi-Fi Connection service through the host computer internet connection. Currently this device is only compatible with Windows XP.
On November 22, 2006, Nintendo confirmed an MP3 player accessory for the DS will launch in Europe on December 8, 2006. No price has been released by Nintendo, but many sources suggest a €30 price tag. The add-on will use SD cards and will use an odd 8-bit style GUI.
Throughout the years the Nintendo DS has been released, a great deal of hacking has occurred involving the DS"s firmware, Wi-Fi, game cards, and software use. Nintendo DS emulators are also in early stages of development, and only few commercial games are playable thus far.
On January 5, 2006, Nintendo issued a formal apology after the Nintendo DS sold out throughout Japan, as no Nintendo system had ever sold out in Japan before.
Nintendo announced on February 15, 2006 that in Japan the Nintendo DS reached 5 million units sold in less than 13 months after its launch, which marks the fastest-ever pace for a video game system in Japan.
The Nintendo DS is currently seen by many analysts to be in the same market as Sony"s PlayStation Portable, although representatives from both companies have said that each system targets a different audience. At the time of its release in the United States, the Nintendo DS retailed for $149.99 USD. The price dropped to $129.99 USD on August 21, 2005, one day before the anticipated North American releases of Nintendogs and Advance Wars: Dual Strike.
Eight official colors of the Nintendo DS were available through standard retailers. Titanium (silver and black) was available worldwide, Electric Blue was exclusive to North and Latin America. Graphite Black, Pure White, Turquoise Blue and Candy Pink were available in Japan. Mystic Pink and Cosmic Blue were available in Australia and New Zealand. Japan"s Candy Pink and Australia"s Cosmic Blue were also available in Europe and North America through a Nintendogs bundle, although the colors are just referred to as pink and blue. However, these colors were only available for the original Nintendo DS model; a different and more-limited set of colors have been used for the Nintendo DS Lite.
On October 3, 2006 Nintendo announced a 20.5% raise in net profit forecast partially attributed to strong DS sales. The company also raised its estimated DS sales forecast by 18%.
Many special editions and promotional packages have been available for the Nintendo DS, starting with the first Nintendo DS bundle of a Metroid Prime: Hunters demo version, which was included in the first line-up of US shipments. Other adjustments have been made to the DS / DS Lite including colour and laser engravings made for promotional events. For example, during the release of MarioKart DS in North America, a "Red Hot DS Bundle" was available, which was a red colored Nintendo DS, with the game MarioKart DS packaged along with it.
The Nintendo DS Lite (sold as the iQue DS Lite in China) is a dual-screen handheld game console developed and manufactured by Nintendo. It is a slimmer, more lightweight redesign of the earlier Nintendo DS model; aesthetically sleeker to complement Nintendo"s Wii, and to appeal to broader commercial audiences. It was announced on January 26, 2006, more than a month before its first territorial launch in Japan on March 2, 2006 due to overwhelming demand for the original model.The Nintendo DS Lite is currently available in three different colors: black, pink, and white.
Nintendo only accepts official companies with a game development team, and sufficient experience in certain areas for their official developer support program. Additional information is available from the Nintendo Software Development Support Group.
An alternative method is to use publicly available knowledge from sites such as NDSTech, and to use the tools available to create one"s own programs. This development route requires a method for running Nintendo DS programs from the Game Boy Advance port. There are five methods available: PassMe, PassMe2, WiFiMe, FlashMe, and NoPass. However, there will eventually be rewritable DS cards along with DS-to- SD adaptors for other rewritable cards.
It’s an Android based handheld with a Snapdragon SD845 processor, with a Ardeno 630 GPU and 7GB’s or RAM, so on paper, it’s a very powerful handheld, and due to the incredible specs it can emulate Gamecube, PSP, Dreamcast and even Playstation 2 games very well.
The RG351MP is an updated version of the RG351M, which is also featured on this list but this new variant has new colours and a far better, crisiper screen in a 4:3 ratio which makes it better for playing retro games at their traditional aspect ratio.
The build quality is superb, it has 3.5″ LCD display with a PPI of 615, covered in Gorilla glass and some superb buttons that feel responsive and durable to with it.
Inserting old cartridges into a brand new handheld does feel weird at first, but give it some time and it will come naturally. The screen is so stunning and when you dive into the new AnalogueOS you can cruise through the menus and tweak settings on the fly in just a few seconds.
This has given it a far more comfortable aesthetic, and the touchscreen display makes managing your Android apps and tweaking the settings far more easier.
It was released in February 2022 and featured some pretty impressive specs. For example, it has a Unisoc Quad-Core T320 CPU, GE8300 GBPU, 2GB RAM, a 3.5″ touchscreen (640 x 480) and a 4000MAH battery capacity.
Straight out of the box the Retroid Pocket 2+ is fluid to setup because the GoRetroid team created their own launcher, taking you step by step through the handheld while using the touchscreen. They even install retro gaming emulators for you when setting up, this level of help is what helps us advise this to anyone.
For those wanting Gamecube emulation, PS2 emulation or Nintendo Wii emulation, it’s a no go, it will not emulate those consoles well, it just doesn’t have the power to do so.
It feels like a Nintendo Switch Lite, but has the power to hold thousands upon thousands of your retro games in a clean UI with a big screen, good battery life and a well designed shell.
ANBERNIC are known for their build quality. The shell is strong, the analogue sticks used are identical to that of the Nintendo Switch, and the bright 3.5″ IPS display is gorgeous.
As soon as we pulled the handheld out of the box it felt as if it was meant to be in our best retro handhelds list. The small nature of it, alongside the subtle Gameboy DMG features makes it feel like a genuine Nintendo Gameboy Mini.
On the back it features four mini flared shoulder buttons that work well, and the screen is incredibly crispy due to the high resolution, but do take into consideration that the screen has a hazy look to it, but doesn’t really affect gameplay at all.
It comes in two editions, the “VS” version which is Linux only and comes with 1GB RAM, but the best of the bunch is the original “RG353V” which features Linux/Android OS, 2GB’s RAM and a touch screen display.
It has a lightweight but durable shell and a small super reflective (not backlit) black and white screen that reminds us of the Gameboy DMG era where you try and get the sun or any form of light to reflect off the screen in order to see it.
Admittedly, the lineup isn’t perfect. We’d certainly like to see some SEGA and Nintendo games amongst the collection, but that will never happen as they all have their own handhelds and licenses,
Around the screen Powkiddy has decided to remove its logo on the face and add very thin bezels around the edge to create a modern form factor. The analogues sticks are identical to that of a Nintendo switch, the action and DPAD buttons are bouncy, and it genuinly feels like a sturdy handheld.
Our only downfall with this handheld’s design is that the screen used is dimmer than most we are us