ps3 lcd screen in stock

Product InformationDesigned with avid gamers in mind, this Sony PlayStation 24-inch widescreen monitor with integrated speakers takes gameplay to a whole new level of enjoyment and immersive gameplay. To enjoy a unique 3D gaming adventure, simply connect it to your Sony PlayStation 3 gaming console and hook in your PC and cable box. It has been enhanced with SimulView technology, which brings full high-definition 1080p resolution to each individual gamer while in two-player mode. This Sony PS3 3D display also includes built-in high-quality speakers and a subwoofer. Experience audio that makes you feel like you are really a part of the action in your game. The slim design is ideal for those who need a space-saving monitor option as well.If you"re into serious entertainment, this Sony PlayStation 3D screen is sure to enhance your experience when gaming or watching videos. It"s equipped with a whopping 1080p resolution with Edge LED and 16.7 million different colors so that you receive crystal-clear and bright visuals. The quick 240 Hz refresh rate delivers smooth gameplay every time. Connect it to a PC, cable TV box, or any other compatible device. All you need to do is connect it via the two HDMI ports on the display or through its single HD port. For ease of access, find the ports on the side of the display. For the full 3D experience, pair PlayStation 3D glasses with the screen for Active Shutter 3D viewing. It has built-in USB connectivity for extra convenience. The rechargeable battery life is about 30 hours of play. The monitor syncs to the PlayStation 3D and is compatible with many Active Shutter 3D displays. While you play with 3D glasses on, you have an intense illusion of depth, feeling as if you"re actually inside your game exploring the three-dimensional world. The 3D glasses deliver a realistic 3D effect with HD quality no matter what game you"re enjoying on your PlayStation. With this monitor"s SimulView Technology, all of your two-player adventures get even better. In this mode, both players are able to see their actions displayed in the game as complete screen projections. This allows players to really get deeper into a whole other world for a more realistic feel. The size of the display is 29.75 inches wide by 17.06 inches tall by 4.50 inches deep. This compact size easily fits on your desk or in an entertainment center to make your gaming experience comfortable and convenient.

ps3 lcd screen in stock

Tokyo, August 21, 2008– Sony Computer Entertainment Inc. (SCEI) today announced that it would launch a new PSP® (PlayStation®Portable) handheld entertainment system (PSP-3000) featuring an advanced LCD that further improves the very popular, high resolution PSP display. The new PSP will be available in stores in Japan, Asia, North America and Europe from October 2008.

While inheriting the basic design and functionality of the current “slim and light” PSP, the image quality on the new LCD screen is dramatically enhanced, and a built-in microphone is added to meet the PSP users’ demand to enjoy games and content with voice input functionality without the use of a separate microphone.to accommodate more games, movies, graphics, music, photos and other entertainment content – all for the same price.

Offering the highest-level contrast ratio, response time, and wider color gamut possible on a portable LCD screen, the new PSP is capable of displaying movies and photos in more natural and vibrant colors on its high resolution 4.3 inch wide screen. The new LCD screen adopts an anti-reflection technology, which enables users to see the screen more clearly in well-lit places, even when used outdoors. The built-in microphone will allow users to easily enjoy games that utilize a microphone*1, as well as Skype™*2 and other communication tools. Through these additional and upgraded features, not only will the PSP user experience improve, but content creators also will have more flexibility to develop creative, entertainment content for the new PSP.

Recognized as the global leader and the company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation® game console, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system and the PLAYSTATION®3 (PS3®) system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. PSP is an innovative handheld entertainment system that allows users to enjoy 3D games, with high-quality full-motion video, and high-fidelity stereo audio. PS3 is an advanced computer system, incorporating the state-of-the-art Cell processor with super computer level processing power. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages third party licensing programs for these platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of the Sony Group.

PlayStation, PLAYSTATION, PS3 and PSP are registered trademarks of Sony Computer Entertainment Inc. UMD (Universal Media Disc) is a trademark of Sony Computer Entertainment Inc.

ps3 lcd screen in stock

While 3D gaming might be Sony"s key focus with the PlayStation 3D Display, the other key selling point comes in the form of the company"s SimulView technology, and it has the very real potential to be a viable alternative to split-screen gaming if handled well. SimulView works on the same principles for delivering a stereoscopic image on-screen, but with one minor alteration: separate views are rendered for each eye, but they are duplicated before being sent to each player. Player one sees the "left" eye image in both eyes and player two the "right", the result being that each person has their own full-screen image in 2D.

The most significant gain when using SimulView is that compared to split-screen play the field of view is opened back up for each player, matching that of a single-screen solo experience. While various titles generally implement split-screen modes in a variety of ways - dividing the screen either horizontally or vertically, and even cropping the image in an attempt to maintain aspect ratio - they all share one thing in common: both players" field of view is massively reduced, thus impacting on the experience. The set of shots below show just how much real estate you are getting back when adopting SimulView. The difference is quite remarkable.

The benefits of using SimulView are obvious when looking at the above screenshots: both players" field of view is opened up, with the results matching that of a single-screen solo experience.

So, having your own screen in two-player games with just the one monitor is definitely something of a revolution. In the past, achieving something similar involved linking up two consoles on two different TVs - a cumbersome and time-consuming method of setting up multiplayer games, which often meant moving around the furniture to accommodate, or linking up both consoles in separate rooms. Hardly the most social experience for those in the same house.

However, the technology isn"t perfect, and there are a few caveats which stop the experience from being the truly definitive alternative to traditional split-screen play. The first is with regards to spectating on the action. While it is possible for over two people to watch what is happening on screen, they are only presented with one person"s view of the action. In order to see how well the other player is doing you have to switch viewpoints by pressing the power button on the glasses, which makes this feature far less attractive for use when a group of friends are round. We"d also love to see the technology working on much larger monitors or big-screen HDTVs. It works well on the small screen, but having two people huddled around a small area isn"t always ideal.

"SimulView incurs a similar performance hit to PS3 titles as regular stereo 3D, thanks to the rise in pixel fill-rate and that geometry needs to be processed for both player views."

We also noticed highly visible banding artifacts at the top of the screen whenever bright scenes are being displayed. As this area of the display is usually filled with high-contrast, uniform images (the daytime sky, for example), this is easily spotted during regular play, and we wouldn"t be surprised if many people think that this is a "fault" with their unit. At present we"re not exactly sure that it isn"t.

Outside of compromises being made to the graphical quality of the games when using SimulView, the PlayStation 3D Display adds more unwanted artifacts on images before they shown. Scanlines give the appearance of a lower resolution presentation in native 720p titles (left), while the banding present at the top of the screen can be rather distracting (right).

Quite why Sony insists on applying this extra layer of processing isn"t clear. At first, we thought that it might be to reduce the effects of crosstalk, thus stopping one player from cheating via looking at the other player"s ghost image on their screen. But a close look at the screen reveals that the level of double-image artifacts present is on a par with what we saw when viewing 3D content on the display. Maybe the problem lies with having to create duplicate images of both the left and right eyes before sending them to each player - effectively halving the resolution available for each eye as a result.

Either way, this certainly intrudes on the experience of having your own screen all to yourself. It isn"t, however, a complete deal-breaker when you consider the limited use local multiplayer gaming sees these days. On balance we prefer to have our own view of the action in a compromised state rather than sharing half the screen with a reduced field of view. Despite the compromises with regards to image quality we still get the feeling of being more immersed with the action on screen.