2 lcd monitors in the front meaning price
Resolution:2560×1440 | Refresh rate: 75 Hz with FreeSync | Ports: HDMI, DisplayPort in, DisplayPort out, USB-C | USB-C charging:65 W | USB hub:four USB 3.0 Type-A ports
The Asus ProArt Display PA278CV has a great-looking screen with good enough color accuracy for most people and all the ports you need to hook up desktop or laptop PCs. The PA278CV’s stand can tilt, swivel, and pivot the screen and raise and lower its height, its USB-C port can provide enough power to charge most 13-inch laptops, and it comes with a three-year warranty and a good dead-pixel policy. Its QHD resolution (2560×1440) means it isn’t as sharp as a 4K screen, but it’s also hundreds of dollars cheaper than comparable 4K monitors.
The MD271QP has a USB-C connection, making it easy to connect a modern laptop without the need for an HDMI cable or extra dongle. However, you’ll still need to plug in your laptop’s charging cable.
The MSI Modern MD271QP is a simple, streamlined 1440p monitor that’s perfect for laptop users. If you have a laptop with a USB-C port, a single cable will send the image to the monitor and slowly charge your laptop with 15 watts of power. However, you’ll still need to plug in a power cable as well to keep your laptop fully charged. The MD271QP lacks features we liked in the Asus ProArt PA278CV,including a built-in USB hub, granular color calibration controls, and blue-light filtering modes for reading. But if you don’t need to tinker with color settings or those extra USB connections, the MSI Modern MD271QP is a great monitor for $100 less than our top pick.
Resolution:3840×2160 | Refresh rate: 60 Hz with FreeSync | Ports: HDMI, DisplayPort in, USB-C in | USB-C charging:65 W | USB hub:two USB 3.0 Type-A ports
The Dell S2722QC is a 3840×2160 display that’s great for anyone who watches 4K content or casually edits photos or video. However, if most of your time is spent on general office work or browsing the internet, you don’t really need to spend the extra cash. The S2722QC has a USB-C port with 65 watts of charging, so it can power most laptops except higher-end devices like the Dell XPS 15-inch or the 16-inch MacBook Pros (which are picks in our guide to the best laptops for video and photo editing). For more powerful 4K displays, check out our guide for the best 4K monitors.
Resolution:2560×1440 | Refresh rate: 144 Hz with Nvidia G-Sync compatibility, up to 170 Hz overclocked | Ports: two HDMI in, DisplayPort in | USB-C charging:none | USB hub:two USB-A
The ASUS ROG Strix XG27AQ is a full-featured gaming monitor with HDR, a USB hub, and a robust menu system. The XG27AQ can reach a 170 Hz refresh rate, meaning the picture is updated 170 times per second, making motion in games look smoother and more realistic. We think this monitor is a nice balance between price and premium features like HDR, an overclockable refresh rate, a USB hub, good build quality, and a sturdy stand.
If you’re looking for a less expensive 24-inch monitor, we recommend the Asus VA24DCP, typically priced around $170. It also has a USB-C connection that can charge most laptops, but it lacks features like a fully adjustable stand, and it doesn’t have a USB hub or the ProArt’s great color accuracy.
The USB-C port on the Asus ProArt PA247CV makes it a fantastic 24-inch 1080p IPS display to use alongside a notebook PC. The 65 watts of charging over USB-C means it will charge most laptops, and the sturdy, adjustable stand means you can use the monitor in a variety of configurations. It’s fairly color accurate out of the box, with great contrast and especially nice reproduction of white and grays, so you shouldn’t notice weird tinges of color when staring deeply into your blank Google Doc page. It also has a USB hub that can add four USB ports to your laptop.
For less than $175, the Asus VA24DCP is a capable 24-inch 1080p IPS display that has full USB-C charging at 65 watts. It’s a great basic monitor for those who want something to hook up to their laptop or PC to browse the internet and get some office work done, as its colors look good for day-to-day use, and it has better contrast than many higher-cost monitors. For $100 less than our top pick, you’re giving up a better, more adjustable stand, a USB hub, and some color accuracy, but if those aren’t important to you, this is a nice monitor for a great price.
The Dell U2421E has a taller aspect ratio than our other picks, which means it offers extra vertical space that’s useful when scrolling through big spreadsheets or long web pages and documents.
The Dell UltraSharp U2421E is a 24-inch monitor with a 1920×1200-pixel resolution, rather than the typical 1920×1080. These extra 120 vertical pixels mean a little less scrolling in large documents or spreadsheets, and more room for your apps and games without taking up more space on a desk. The U2421E comes with a higher price than our 1080p picks, but it has incredibly accurate colors, a USB-C port with 90W of charging for high-powered ultrabooks and the MacBooks Pro, and a USB hub that includes an additional USB-C port.
You use it for work. You use it for gaming. You use it to access Netflix, YouTube, and your ex’s HBO account. It’s your computer monitor, and opting for a model that fits you and your needs is crucial. Whether your old display has died or you’ve decided that you need to upgrade to take advantage of the latest software, buying a new monitor is a big decision.
Not everyone is looking for the same thing, however. Some buyers are looking for a great display, while others put features and connectivity at the forefront. With so many great options out there, it’s easy to get confused, which is why we’ve put together the convenient buying guide below.
How big is big enough? When it comes to computer monitors, you want something that can fit comfortably on your desk while giving you plenty of screen real estate. While in the past sub-20-inch monitors were commonplace, today, unless you’re really constrained for space, there’s no real need to buy anything under 22 inches. For most, 24 inches is going to be a baseline, as you can pick up a number of screens at that size for around $100, and they look fantastic at 1080p.
For those who want more than that, though, there are plenty of sizes to choose from. Monitors that stretch 27 inches diagonally are increasingly popular, and there are plenty of options beyond 30 inches that are affordable. If you want to go extreme, we’ve even tried some great computer monitors that get close to 50 inches, like Samsung’s CHG90.
While you’ll need to sit well back from those, there’s no denying that they look amazing. They give you the same screen as multiple smaller monitors without a bezel dividing them down the middle. They tend to be rather expensive, though, and if you go really wide, you’ll struggle to find media that can display at close to its native resolution, leaving the picture to either look stretched or surrounded by black.
Anywhere between 24 and 30 inches is going to be perfectly fine for most users. They let you make the most of modern resolutions and color clarity, and they also fit a couple of different web pages open at the same time without needing to use two monitors, which is handy for many professionals. They don’t tend to be too expensive at that size, either, unless you opt for the top-end models.
Today, all the best screens are still LCD monitors that use LED technology for a slim product that saves energy while providing ideal backlighting. We’ve been waiting years for OLED technology to make the transition to PC monitors, it isfinally beginning thanks to brands like LG, but the technology is still relatively rare.
One aspect of PC monitors that you do need to consider, though, is resolution. While 1080p was once the gold standard, today, it’s just the baseline. If you’re happy to spend a little more, there are a few other options worth considering, especially if you want to improve screen space or gaming visuals. Resolution isn’t the be-all and end-all of monitor features, though. In fact, too much resolution on too small of a screen can often be annoying because it shrinks all images down and forces you to enlarge everything to easily read it.
1080p: If you want reasonable clarity, but want to save on cost or focus on other, more important features, 1080p is where it’s at — as long as the monitor you’re buying isn’t extremely large. 1080p is ideal for 21-inch to 24-inch displays. These monitors offer great picture quality, and now that they are competing with 4K, the prices are rock-bottom. If you want to go larger than 24 inches, though, you should consider 2,560 x 1,440 resolution at the least and perhaps 4K.
1440p: The oft-forgotten stepchild in the gradual marriage of consumers and 4K, 1440p is still the suggested resolution for gamers, as it offers a noticeable improvement in visuals over 1080p but doesn’t overly tax your graphics card. It’s also far more affordable if you’re interested in extra features like high refresh rates. It is also commonly referred to as Quad HD/QHD.
4K/Ultra HD (UHD): 4K is the resolution that the industry is most keen to drive consumers towards. It looks much more detailed than 1080p with 3,840 x 2,160 pixels, and prices have come down substantially in the past few years. That said, gamers will need a powerful graphics card to run a system at this resolution, and finding affordable monitors with full suites of frame synching support or high-refresh rates is still difficult. There is plenty of 4K media out there to enjoy, though, whether you’re streaming or using UHD Blu-rays.
5K:This resolution made headlines when Apple debuted it on its iMac, but it’s far from a common resolution even years later. Dell’s UP2715K is a great-looking display, but we would recommend many high-end 4K monitors before it, as you won’t be able to see too much difference between them.
8K: There are some 8K monitors available as well, notably Dell’s 8K Ultrasharp. There’s not really any need for a monitor with such a high resolution at this time, but they are available for those with the budget if resolution is absolutely the most important thing.
While the above are the most common resolutions you’ll find on monitors, some fall into more niche categories. The best ultrawide monitors offer unique aspect ratios and resolutions with broad horizontal pixel counts, but less on the vertical dimension.
Several other aspects of a monitor’s display contribute to just how awesome of an image it can produce. Here are other factors to consider for your next monitor purchase:
Aspect ratio: The aspect the screen shows images in (length compared to height). A common standard, and your best bet, is 16:9. It works with plenty of content, and it’s great for movies or games. Some fancy monitors like to stretch things out with ratios like 21:9, but that is more suitable for unusual work situations or hardcore gaming. Another common format, 16:10, provides slightly more vertical space for viewing multiple open documents or images. 3:2 is becoming more commonplace in laptops for better web viewing, but that’s rare on stand-alone displays.
Brightness: High-end monitors these days have brightness around 300 to 350 cd/m2. Extra brightness may be handy if you work in a well-lit room or next to large windows. However, too much brightness is a recipe for eye strain. As long as brightness options reach 250 cd/m2, your monitor is good to go. That said, if you want one with HDR support, the more peak brightness, the better to best take advantage of that technology.
Contrast ratio: Contrast ratios tell you the difference between how white and how black a monitor screen can get. Higher contrast ratios are a good sign because that means colors will be more differentiated. However, multiple measurements for contrast ratios exist, and stated specs aren’t very reliable, so take it all with a grain of salt.
HDR: High dynamic range, or HDR, is a recent addition to the PC monitor space and can have a dramatic impact on visuals. However, most PC monitors lack the brightness needed to take full advantage of it, and even the best ones don’t look as good as they should. Keep in mind there are a variety of HDR versions to consider, like HDR10+, for more advanced content.
Refresh rate: Rated in hertz (Hz), a monitor’s refresh rate is how often it updates the image on your screen. While most support up to 60Hz, some displays now offer much higher refresh rates. That can result in smoother movements on your desktop and support for higher frame rates in games, which can make a big difference in high-paced titles by reducing your input lag. 120Hz to 144Hz is a great range to target, but you could opt for the fastest screens out there with up to 240Hz support. Just make sure you have a high-powered graphics card to back it up.
Response time: Response time indicates how quickly the monitor shows image transitions. A low response time is good for fast-paced action video, twitchy gameplay, and similar activities. Response times are measured in milliseconds, with the best screens able to switch pixels at only a couple of milliseconds, but not everyone needs such fast reactions.
Viewing angle: Viewing angle isn’t as important for a monitor as it is for a TV screen, but if you like to watch shows on your computer with groups of friends, aim for a larger viewing angle so people at the sides can see easily. Anything above 170 degrees is good news here.
The type of panel used to make your new display can have a major impact on what it looks like and how it performs. They all have their strengths and their weaknesses, making them better suited to different sorts of PC users. While manufacturers have made valiant attempts to bridge the gaps between the types, each tends to still have its evangelists, and depending on what you spend most of your time doing while on your PC, you’ll likely want to opt for one over the other. There can be a cost to pay for certain features, though.
TN: The most common panel type, Twisted Nematic (TN) displays offer good visuals and some of the fastest response times, making them great for gamers. But colors can look a little washed out, and viewing angles aren’t great. Displays with TN panels tend to be the most affordable.
VA:VA panels, sometimes referred to as MVA or PVA, have slightly better colors and good viewing angles, but can suffer from ghosting. While their response times can be good on paper, they don’t always translate well into real-world usage.
IPS: Displays with IPS panels tend to be the most expensive of the bunch, but what you get for your money is much richer colors and clear viewing angles that are near horizontal. The downside of IPS panels is that they don’t tend to have as fast response times as TN displays, so some consider them inferior for gaming. There are, however, gaming IPS displays, like the fantastic Asus PG279Q, which make good ground on their TN counterparts. Some IPS monitors suffer from quality control issues, though, and most IPS displays have a telltale glow when displaying dark images due to backlight bleeding.
There are also curved monitors to consider. They don’t have different resolutions than their flat counterparts, but present a concave curved screen, which can make a difference to the experience and tasks they’re best suited for.
A curved screen can provide a more immersive experience, especially when it comes to certain games (racing games are a favorite for curved ultrawides). This largely benefits single-player games where a user will be comfortable sitting at the center of the screen.
They have a narrow field of view, and aren’t that great for group watching. Fortunately, this is less of an issue on monitors, which tend to have an audience of one.
There are a few different ports you should look for on your monitor. Where VGA and DVI were standards of yesteryear, today, new displays ship with HDMI, DisplayPort, and USB-C connections most commonly. To make things more confusing, each of those has its own multitude of generations, which you need to be aware of if you’re planning on running a high-resolution or high refresh rate display.
To run a display at 4K resolution, you’ll need to use HDMI 1.4 at the very least, though HDMI 2.0 would be required if you want to support a refresh rate of 60Hz, which should be a bare minimum unless all you do is watch movies on it (with HDMI 2.1 being the newest version of the standard). If you want to do high refresh rate gaming, especially at higher resolutions, DisplayPort 1.4 monitors can handle up to 8K at 60Hz and 4K at up to 200Hz, so they’re better suited than HDMI in that regard. DisplayPort 2.0 is also on the way.
The slightly older, DisplayPort 1.2 connector can handle 1440p and 1080p at high refresh rates, too, so if you’re not opting for 4K, that port option should suffice for lower-resolution monitors. USB-C is an option, as it can support up to 4K resolution, but it’s not as capable as DisplayPort connections.
We recommend picking a monitor that is easy to use, especially if you’re building a complex setup with more than one monitor. Think about adding a stand that you can tilt or rotate to achieve the perfect monitor angle. Some monitors even let you adjust tilt and rotation with one hand.
Built-in controls to navigate through the monitor’s menu and select different monitor modes are an interesting feature, but they shouldn’t feel clunky. Pay attention to port placement and cable management features to connect your new monitor in a neat and tidy manner. Some monitors go an extra step and include charging ports along the base or even turn the monitor base into a wireless charging pad for your phone.
The most common computer monitors are compact enough to sit on a table, desk, or stand. However, if you’re in the market for an enormous monitor, the most space-efficient choice is to mount the monitor onto a wall, thereby freeing up precious floor space. In this case, look for monitors thatcome with VESA standard mountingoptions or which are compatible with them. That way, you’ll have a larger selection of mounting arms from a variety of manufacturers to choose from, rather than being limited by specific mounting options.
You may use your monitor to hold video chats with friends or for business conferences. You have two main options for video communication, namely a built-in webcam or an independent camera, with marked differences that provide benefits according to your needs. Many monitors, especially high-quality models, come with an integrated webcam.
You’ll find a built-in webcam especially useful not just for quick communication, but also for extra protection when logging in, with features like facial recognition. However, if a monitor lacks a built-in webcam, that shouldn’t be a deal-breaker. In fact, we suggest buying a monitor and then picking out a separate webcam, which is easier to mount and adjust and can be taken offline for privacy whenever you want. Plus, upgrading or replacing a standalone webcam is a lot easier than changing a built-in camera feature.
Vehicles are increasingly outfitted with a way to keep all of the passengers entertained during a road trip or give directions during a long voyage. Installing an LCD monitor in your car adds visual entertainment and practical functionality. The LCD monitor could be used for watching DVDs, playing video games, or for GPS navigation systems.
Lots of vehicle owners invest in LCD monitors intended for viewing behind the vehicle. This type of LCD monitor is known as a reverse camera monitoring system. The monitor activates when the vehicle is in reverse and lets the driver know what is behind the vehicle.
LCD monitors can be located in three places in a vehicle: the middle of the dashboard or console area, the ceiling or interior roof in SUVs or vans, or attached inside the headrest of the front seats.
The LCD monitor installed in a dashboard is usually used for navigation and video purposes. Most LCD monitors are touch screen and have a typical amount of video storage.
Most LCD monitors installed into the ceiling or interior roof of a sport utility vehicle or van are generally used for video or TV use only. Headphone jacks are generally installed near the passenger"s seat for easy access to allow passengers to hear the video footage with no distractions to the driver.
It is becoming more common to install LCD monitors inside the headrest of the front seats. These monitors are made for passengers to view movies and play games. There could be a gaming console or the LCD monitor could have preloaded games for a viewer’s choice.
Note: You may have to run your own power supply to the monitor. Be sure to hook up the power supply to a terminal or wire that has power only when the key is in the on or accessory position. To do this, you will need a DVOM (digital volt ohm meter) to check the power to a circuit with the key off and on.
Warning: Do not attempt to tap into a source of power with an object that is connected to the vehicle’s computer. If the LCD monitor were to short out internally, then it’s possible that the vehicle’s computer could short out as well.
Step 10: Pull the molding loose above the passenger doors. This allows you to locate the roof support, which is just a few inches behind the hump in the headliner.
Step 11: Use measuring tape to measure the center point of the headliner. Push firmly with your fingertips into the headliner to feel for the support bar.
Step 12: Measure from side to side of the vehicle. Once you have located the center of the support bar, then mark an X on the spot with a permanent marker on the tape.
Step 16: Straighten out a coat hanger. Attach a new wire to the coat hanger and feed it through the hole you made and out through the molding that you peeled back.
Step 17: Tap the wire into the dome light power circuit with key on only. Make sure that you use a one size larger wire to reduce heat and resistance.
Note: If you plan on using your stereo system for sound, you will need to send RCA wires from the cut hole to your glove box. This results in your having to remove the molding and peel up the carpet to the floor to hide the wires. Once the wires are at the glove box, you then can add adapters to sent it to the stereo and hook it up to the output RCA channel.
Note: If you plan on using an FM modulator, then you will need to send the power and ground wires to the modulator. Most modulators fit perfectly under the glove box next to the stereo. You can tap into the fuse box for a power supply that is active only with the key in the on or accessory position.
Put the caps on to cover the screws. If you removed any other coverings or peeled up the carpet, make sure to secure the coverings and put the carpet back into place.
Note: If you plan on using your headrest and installing a flip up or down LCD monitor, then you will need to measure the headrest and install the LCD monitor onto the headrest. Drill out 4 holes to mount the LCD bracket. You will be drilling into the headrest steel brace. Then you can mount the bracket to the headrest and install the LCD monitor onto the bracket. Most LCD monitors come pre-installed into a headrest like the one in your vehicle. Basically, you are just switching out the headrest for another one, however, it does cost more.
Note: If your seats are fully upholstered, then you must unclasp the upholstery. Fully recline the chair and locate the plastic clasp. Carefully pry on the seam to open and then carefully pry apart the plastic teeth.
Step 26: Install the headrest with the LCD monitor into the seat. You will need to feed the wires through the mounting holes on the seat’s poles into the back of the seat.
Step 27: Run wires through seat material. Once the headrest is installed, you will need to run the wires through the seat cloth or leather material to just under the seat.
Step 28: Guide the wires behind the seat’s back metal brace. This is a tight fit, so be sure to put the rubber hose on the wires directly over the location of the metal brace.
Close the seam to seal the seat together. Sit the seat back up to the normal position that it was originally in. The kit will come with a DC power jack to install the power cord to the vehicle. You have the option to hard wire the LCD monitor or use the cigarette lighter port.
Step 31: Splice into the power wire to the power seat. Be sure it is the seat that is operated only when the key is in the ignition in the on or accessory position.
If you do not have power seats, you will need to run a wire to the fuse box under the carpet in the vehicle and place it into a port that is only active when the key is in the ignition and placed on the on position or accessory position.
Step 34: Hook up the DC power jack cable to the cable sticking out of the back of the seat. Roll up the cable and zip tie the slack and DC power jack to the seat’s bracket.
Step 35: Connect the LCD monitor kit’s A/V input cable to the A/V input cable sticking out of the seat. Roll up the cable and tie it off under the seat out of the way.
Note: If you did not have a nine volt battery saver, you will have to reset all of the settings in your vehicle, like your radio, electric seats, and electric mirrors.
If you installed an LCD monitor with a dvd player, then open the monitor up and install a DVD. Verify the the dvd plays. Hook up headphones to the headphone jack on the LCD monitor or to the remote jack and test the sound. If you routed the sound through the stereo, put the stereo on the input channel and test the sound that is coming in from the LCD monitor.
If your LCD monitor does not operate after installing the LCD monitor into the vehicle, then there may be further diagnosis of the LCD monitor assembly needed.
If the problem persists, then you should seek out help from one of YourMechanic’s certified mechanics. If you have any questions about the process, be sure to Ask a Mechanic for some quick, helpful advice.
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.
The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s,CRT. Monitors are connected to the computer via DisplayPort, HDMI, USB-C, DVI, VGA, or other proprietary connectors and signals.
Originally, computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. In the 2000s, the typical display aspect ratio of both televisions and computer monitors has changed from 4:3 to 16:9.
Modern computer monitors are mostly interchangeable with television sets and vice versa. As most computer monitors do not include integrated speakers, TV tuners, nor remote controls, external components such as a DTA box may be needed to use a computer monitor as a TV set.
Early electronic computer front panels were fitted with an array of light bulbs where the state of each particular bulb would indicate the on/off state of a particular register bit inside the computer. This allowed the engineers operating the computer to monitor the internal state of the machine, so this panel of lights came to be known as the "monitor". As early monitors were only capable of displaying a very limited amount of information and were very transient, they were rarely considered for program output. Instead, a line printer was the primary output device, while the monitor was limited to keeping track of the program"s operation.
Multiple technologies have been used for computer monitors. Until the 21st century most used cathode-ray tubes but they have largely been superseded by LCD monitors.
The first computer monitors used cathode-ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the workstation in a single large chassis, typically limiting them to emulation of a paper teletypewriter, thus the early epithet of "glass TTY". The display was monochromatic and far less sharp and detailed than on a modern monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for specialized military, industrial and scientific applications but they were far too costly for general use; wider commercial use became possible after the release of a slow, but affordable Tektronix 4010 terminal in 1972.
Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a possible feature for a few MOS 6500 series-based machines (such as introduced in 1977 Apple II computer or Atari 2600 console), and the color output was a speciality of the more graphically sophisticated Atari 800 computer, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 × 200 pixels, or it could produce 640 × 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 × 350.
By the end of the 1980s color progressive scan CRT monitors were widely available and increasingly affordable, while the sharpest prosumer monitors could clearly display high-definition video, against the backdrop of efforts at HDTV standardization from the 1970s to the 1980s failing continuously, leaving consumer SDTVs to stagnate increasingly far behind the capabilities of computer CRT monitors well into the 2000s. During the following decade, maximum display resolutions gradually increased and prices continued to fall as CRT technology remained dominant in the PC monitor market into the new millennium, partly because it remained cheaper to produce.
There are multiple technologies that have been used to implement liquid-crystal displays (LCD). Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors was the Eizo FlexScan L66 in the mid-1990s, the SGI 1600SW, Apple Studio Display and the ViewSonic VP140vision science remain dependent on CRTs, the best LCD monitors having achieved moderate temporal accuracy, and so can be used only if their poor spatial accuracy is unimportant.
High dynamic range (HDR)television series, motion pictures and video games transitioning to widescreen, which makes squarer monitors unsuited to display them correctly.
Organic light-emitting diode (OLED) monitors provide most of the benefits of both LCD and CRT monitors with few of their drawbacks, though much like plasma panels or very early CRTs they suffer from burn-in, and remain very expensive.
Viewable image size - is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
Radius of curvature (for curved monitors) - is the radius that a circle would have if it had the same curvature as the display. This value is typically given in millimeters, but expressed with the letter "R" instead of a unit (for example, a display with "3800R curvature" has a 3800mm radius of curvature.
Display resolution is the number of distinct pixels in each dimension that can be displayed natively. For a given display size, maximum resolution is limited by dot pitch or DPI.
Dot pitch represents the distance between the primary elements of the display, typically averaged across it in nonuniform displays. A related unit is pixel pitch, In LCDs, pixel pitch is the distance between the center of two adjacent pixels. In CRTs, pixel pitch is defined as the distance between subpixels of the same color. Dot pitch is the reciprocal of pixel density.
Pixel density is a measure of how densely packed the pixels on a display are. In LCDs, pixel density is the number of pixels in one linear unit along the display, typically measured in pixels per inch (px/in or ppi).
Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing simultaneously. For example, a ratio of 20,000∶1 means that the brightest shade (white) is 20,000 times brighter than its darkest shade (black). Dynamic contrast ratio is measured with the LCD backlight turned off. ANSI contrast is with both black and white simultaneously adjacent onscreen.
Color depth - measured in bits per primary color or bits for all colors. Those with 10bpc (bits per channel) or more can display more shades of color (approximately 1 billion shades) than traditional 8bpc monitors (approximately 16.8 million shades or colors), and can do so more precisely without having to resort to dithering.
Color accuracy - measured in ΔE (delta-E); the lower the ΔE, the more accurate the color representation. A ΔE of below 1 is imperceptible to the human eye. A ΔE of 2–4 is considered good and requires a sensitive eye to spot the difference.
Viewing angle is the maximum angle at which images on the monitor can be viewed, without subjectively excessive degradation to the image. It is measured in degrees horizontally and vertically.
Refresh rate is (in CRTs) the number of times in a second that the display is illuminated (the number of times a second a raster scan is completed). In LCDs it is the number of times the image can be changed per second, expressed in hertz (Hz). Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time.
Response time is the time a pixel in a monitor takes to change between two shades. The particular shades depend on the test procedure, which differs between manufacturers. In general, lower numbers mean faster transitions and therefore fewer visible image artifacts such as ghosting. Grey to grey (GtG), measured in milliseconds (ms).
On two-dimensional display devices such as computer monitors the display size or view able image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the bezel or other aspects of the unit"s design. The main measurements for display devices are: width, height, total area and the diagonal.
The size of a display is usually given by manufacturers diagonally, i.e. as the distance between two opposite screen corners. This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use. Being circular, it was the external diameter of the glass envelope that described their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube"s face (due to the thickness of the glass). This method continued even when cathode-ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
With the introduction of flat panel technology, the diagonal measurement became the actual diagonal of the visible display. This meant that an eighteen-inch LCD had a larger viewable area than an eighteen-inch cathode-ray tube.
Estimation of monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen. The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).
Until about 2003, most computer monitors had a 4:3 aspect ratio and some had 5:4. Between 2003 and 2006, monitors with 16:9 and mostly 16:10 (8:5) aspect ratios became commonly available, first in laptops and later also in standalone monitors. Reasons for this transition included productive uses for such monitors, i.e. besides Field of view in video games and movie viewing, are the word processor display of two standard letter pages side by side, as well as CAD displays of large-size drawings and application menus at the same time.LCD monitors and the same year 16:10 was the mainstream standard for laptops and notebook computers.
In 2010, the computer industry started to move over from 16:10 to 16:9 because 16:9 was chosen to be the standard high-definition television display size, and because they were cheaper to manufacture.
In 2011, non-widescreen displays with 4:3 aspect ratios were only being manufactured in small quantities. According to Samsung, this was because the "Demand for the old "Square monitors" has decreased rapidly over the last couple of years," and "I predict that by the end of 2011, production on all 4:3 or similar panels will be halted due to a lack of demand."
The resolution for computer monitors has increased over time. From 280 × 192 during the late 1970s, to 1024 × 768 during the late 1990s. Since 2009, the most commonly sold resolution for computer monitors is 1920 × 1080, shared with the 1080p of HDTV.2560 × 1600 at 30 in (76 cm), excluding niche professional monitors. By 2015 most major display manufacturers had released 3840 × 2160 (4K UHD) displays, and the first 7680 × 4320 (8K) monitors had begun shipping.
Every RGB monitor has its own color gamut, bounded in chromaticity by a color triangle. Some of these triangles are smaller than the sRGB triangle, some are larger. Colors are typically encoded by 8 bits per primary color. The RGB value [255, 0, 0] represents red, but slightly different colors in different color spaces such as Adobe RGB and sRGB. Displaying sRGB-encoded data on wide-gamut devices can give an unrealistic result.Exif metadata in the picture. As long as the monitor gamut is wider than the color space gamut, correct display is possible, if the monitor is calibrated. A picture which uses colors that are outside the sRGB color space will display on an sRGB color space monitor with limitations.Color management is needed both in electronic publishing (via the Internet for display in browsers) and in desktop publishing targeted to print.
Most modern monitors will switch to a power-saving mode if no video-input signal is received. This allows modern operating systems to turn off a monitor after a specified period of inactivity. This also extends the monitor"s service life. Some monitors will also switch themselves off after a time period on standby.
Most modern laptops provide a method of screen dimming after periods of inactivity or when the battery is in use. This extends battery life and reduces wear.
Most modern monitors have two different indicator light colors wherein if video-input signal was detected, the indicator light is green and when the monitor is in power-saving mode, the screen is black and the indicator light is orange. Some monitors have different indicator light colors and some monitors have blinking indicator light when in power-saving mode.
Many monitors have other accessories (or connections for them) integrated. This places standard ports within easy reach and eliminates the need for another separate hub, camera, microphone, or set of speakers. These monitors have advanced microprocessors which contain codec information, Windows interface drivers and other small software which help in proper functioning of these functions.
Monitors that feature an aspect ratio greater than 2:1 (for instance, 21:9 or 32:9, as opposed to the more common 16:9, which resolves to 1.77:1).Monitors with an aspect ratio greater than 3:1 are marketed as super ultrawide monitors. These are typically massive curved screens intended to replace a multi-monitor deployment.
These monitors use touching of the screen as an input method. Items can be selected or moved with a finger, and finger gestures may be used to convey commands. The screen will need frequent cleaning due to image degradation from fingerprints.
Some displays, especially newer flat panel monitors, replace the traditional anti-glare matte finish with a glossy one. This increases color saturation and sharpness but reflections from lights and windows are more visible. Anti-reflective coatings are sometimes applied to help reduce reflections, although this only partly mitigates the problem.
Most often using nominally flat-panel display technology such as LCD or OLED, a concave rather than convex curve is imparted, reducing geometric distortion, especially in extremely large and wide seamless desktop monitors intended for close viewing range.
Newer monitors are able to display a different image for each eye, often with the help of special glasses and polarizers, giving the perception of depth. An autostereoscopic screen can generate 3D images without headgear.
A combination of a monitor with a graphics tablet. Such devices are typically unresponsive to touch without the use of one or more special tools" pressure. Newer models however are now able to detect touch from any pressure and often have the ability to detect tool tilt and rotation as well.
The option for using the display as a reference monitor; these calibration features can give an advanced color management control for take a near-perfect image.
Raw monitors are raw framed LCD monitors, to install a monitor on a not so common place, ie, on the car door or you need it in the trunk. It is usually paired with a power adapter to have a versatile monitor for home or commercial use.
A desktop monitor is typically provided with a stand from the manufacturer which lifts the monitor up to a more ergonomic viewing height. The stand may be attached to the monitor using a proprietary method or may use, or be adaptable to, a VESA mount. A VESA standard mount allows the monitor to be used with more after-market stands if the original stand is removed. Stands may be fixed or offer a variety of features such as height adjustment, horizontal swivel, and landscape or portrait screen orientation.
The Flat Display Mounting Interface (FDMI), also known as VESA Mounting Interface Standard (MIS) or colloquially as a VESA mount, is a family of standards defined by the Video Electronics Standards Association for mounting flat panel displays to stands or wall mounts.
A fixed rack mount monitor is mounted directly to the rack with the flat-panel or CRT visible at all times. The height of the unit is measured in rack units (RU) and 8U or 9U are most common to fit 17-inch or 19-inch screens. The front sides of the unit are provided with flanges to mount to the rack, providing appropriately spaced holes or slots for the rack mounting screws. A 19-inch diagonal screen is the largest size that will fit within the rails of a 19-inch rack. Larger flat-panels may be accommodated but are "mount-on-rack" and extend forward of the rack. There are smaller display units, typically used in broadcast environments, which fit multiple smaller screens side by side into one rack mount.
A stowable rack mount monitor is 1U, 2U or 3U high and is mounted on rack slides allowing the display to be folded down and the unit slid into the rack for storage as a drawer. The flat display is visible only when pulled out of the rack and deployed. These units may include only a display or may be equipped with a keyboard creating a KVM (Keyboard Video Monitor). Most common are systems with a single LCD but there are systems providing two or three displays in a single rack mount system.
A panel mount computer monitor is intended for mounting into a flat surface with the front of the display unit protruding just slightly. They may also be mounted to the rear of the panel. A flange is provided around the screen, sides, top and bottom, to allow mounting. This contrasts with a rack mount display where the flanges are only on the sides. The flanges will be provided with holes for thru-bolts or may have studs welded to the rear surface to secure the unit in the hole in the panel. Often a gasket is provided to provide a water-tight seal to the panel and the front of the screen will be sealed to the back of the front panel to prevent water and dirt contamination.
An open frame monitor provides the display and enough supporting structure to hold associated electronics and to minimally support the display. Provision will be made for attaching the unit to some external structure for support and protection. Open frame monitors are intended to be built into some other piece of equipment providing its own case. An arcade video game would be a good example with the display mounted inside the cabinet. There is usually an open frame display inside all end-use displays with the end-use display simply providing an attractive protective enclosure. Some rack mount monitor manufacturers will purchase desktop displays, take them apart, and discard the outer plastic parts, keeping the inner open-frame display for inclusion into their product.
According to an NSA document leaked to Der Spiegel, the NSA sometimes swaps the monitor cables on targeted computers with a bugged monitor cable in order to allow the NSA to remotely see what is being displayed on the targeted computer monitor.
Van Eck phreaking is the process of remotely displaying the contents of a CRT or LCD by detecting its electromagnetic emissions. It is named after Dutch computer researcher Wim van Eck, who in 1985 published the first paper on it, including proof of concept. Phreaking more generally is the process of exploiting telephone networks.
Masoud Ghodrati, Adam P. Morris, and Nicholas Seow Chiang Price (2015) The (un)suitability of modern liquid crystal displays (LCDs) for vision research. Frontiers in Psychology, 6:303.
Koren, Norman. "Gamut mapping". Archived from the original on 2011-12-21. Retrieved 2018-12-10. The rendering intent determines how colors are handled that are present in the source but out of gamut in the destination
Definition of terms clarified and discussed in Aaron Schwabach, Internet and the Law: Technology, Society, and Compromises, 2nd Edition (Santa Barbara CA: ABC-CLIO, 2014), 192-3. ISBN 9781610693509
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Every aspect of the light imaging system in Pro Display XDR is crucial to the overall quality of what you see onscreen. Each element builds on top of the last to create a display with unbelievable brightness and contrast.
Typical LCDs are edge-lit by a strip of white LEDs. The 2D backlighting system in Pro Display XDR is unlike any other. It uses a superbright array of 576 blue LEDs that allows for unmatched light control compared with white LEDs. Twelve controllers rapidly modulate each LED so that areas of the screen can be incredibly bright while other areas are incredibly dark. All of this produces an extraordinary contrast that’s the foundation for XDR.
For even greater control of light, each LED is treated with a reflective layer, a highly customized lens, and a geometrically optimized reflector that are all unique to Pro Display XDR. Through a pioneering design, light is reflected, mixed, and shaped between two layers to minimize blooming and provide uniform lighting.
Converting blue light to white is a difficult process that requires extremely precise color conversion. It’s why most display makers use white LEDs. Pro Display XDR accomplishes this conversion with an expertly designed color transformation sheet made of hundreds of layers that control the light spectrum passing through them.
Pro Display XDR extends exceptional image quality to the very edge. To ensure that LEDs along the sides of the display mix well with adjacent ones, a micro-lens array boosts light along the edges. This creates uniform color and brightness across the entire screen.
With a massive amount of processing power, the timing controller (TCON) chip utilizes an algorithm specifically created to analyze and reproduce images. It controls LEDs at over 10 times the refresh rate of the LCD itself, reducing latency and blooming. It’s capable of multiple refresh rates for amazingly smooth playback. Managing both the LED array and LCD pixels, the TCON precisely directs light and color to bring your work to life with stunning accuracy.
Perhaps you’re in the process of picking out a desktop or notebook PC, or already have a laptop computer but aren’t exactly satisfied with the amount of screen real-estate it provides—either way, it’s time to get the 411 on the expansive world of computer monitors so you can find out what product(s) will fit your exact needs.
Formerly known as video display units (VDUs), the earliest monitors first implemented lights for computer engineers to be able to monitor the power state of their components and know whether their devices were working properly or not. As technology has advanced, computer monitors have come a long way in relation to what they can display and how they go about doing so.
To put it simply, the monitor you need to purchase is reliant on what you will mainly be using your computer for, and this can be broken down into three overarching categories: general/business use, professional visuals, and gaming. Not every monitor is created equal, as certain physical features and integrated technologies on a certain product may provide the best results for running gaming applications as opposed to office tools or professional graphic-design/video-editing programs.
It needs to be noted that monitors have their own vocabulary and jargon that you need to understand in order to make an informed purchase. Fortunately, Newegg Insider has a comprehensive guide for monitor terms you need to know before diving in.
On the surface, screen size may seem to be the only difference between monitors besides brand. Before we get into everything that’s going on behind each display and what your PC may need in order to get the right results, it’s best to introduce the types of monitors as well as the various shapes and sizes they come in.
If you decide to cut costs and go for a lower-end monitor the color(s) you may have had in mind when finishing up a project could turn up quite differently on other screens. Of course, you’ll need to already have a machine that can run programs like Adobe Photoshop or Apple’s Final Cut Pro.
As will be covered in its own section below, gaming monitors may also include “adaptive syncing” technology that virtually eliminates tearing and stuttering by having the monitor match the refresh-rate of frames being pushed out by your graphics card.
Screen size (diagonal measurement) and aspect ratio (width by height) are essential to understanding the unique resolutions you get with ultrawide-display monitors—and we’ll be covering more of that along with the features that absolutely need to be considered when you’re in the market for a new monitor.
Fairly new to the consumer market, the curved-screen craze that started around 2014 with Samsung and LG TVs has made its way to computer monitors. Just like ultrawide monitors, curved monitor displays have extended left-and-right width that curves in towards the viewer. Since its inception, the main purpose of this feature has been to provide more immersion. Ultimately, these monitors can present a higher sense of depth that traditional flat-panel displays cannot.
In a nutshell, high dynamic-range (HDR) content uses the latest color-range technology to simulate true-to-life colors on screen. First used within the field of photography, HDR tech revolves around improving contrast quality, producing darker blacks and purer whites. HDR monitors work great with both professional visual and high-quality gaming applications. Of course, your specs should be up to par and meet the latest minimum requirements for these applications—and to get truly high-speed gaming, you should try to find an HDR monitor with a low response time.
It’s 2019 and the majority of screens you see out in the wild come with touch functionality – but these functions remain relatively rare in the monitor world. Generally, all monitors come with integrated, physical-hardware controls to adjust screen and picture settings. Some touchscreen monitors step it up by providing you with an on-screen, touchable overlay. Most importantly, touchscreen monitors are commonly used for compatible educational and commercial applications. Whether it’s an interactive learning app to help 4th grade students or a POS (point-of-sale) device at a sports stadium’s concession stand, touchscreen monitors may require specific hardware and software to properly work.
On the surface, PC displays are just screens that present various images—but clearly there’s way more here to consider than meets the eye. Now it’s time to go inside the monitor to see how a computer’s display hardware works.
The differences between LCD and LED technology are huge factors in determining what works for your end-goal and budget, and they’re the most common acronyms you’ll come across on computer monitor product pages.
Liquid-crystal display (LCD) technology was first on the scene for TVs but didn’t come to computer monitors until the mid-90s. The name comes from the fact that these displays have screens that consist of two pieces of glass that house liquid in between them. From there, the screen is divided into thousands upon thousands (sometimes millions) of rows and columns, better known as pixels (a term coined in the 1960s to abbreviate “picture element”).
Now, the hardware parts that push out the picture you see on your LCD-monitor screen are known as cold cathode fluorescent lamps (CCFLs). These lamps give your LCD monitor a lifespan of about 30,000 hours. Because the technology is older, these products are usually thicker and heavier. Few of them support resolutions above Full HD (1920×1080, width by height), and the color-contrast range may also be limited at times. If you’re concerned about your environmental footprint, the mercury pollution that these monitors may emit is something you will need to properly address at the end of the product’s lifecycle.
On the plus side, LCD displays come at a lower price point and do not suffer from burn-in, a negative effect that occurs if you leave your screen on and the last image displayed remains lightly on the screen—even when it’s turned off.
Technically, LED displays are also LCD monitors since they have the same liquid between their two-piece glass screens. The difference lies within the hardware that’s used to shoot out the image. Light-emitting diodes (LEDs) are used in place of a LCD display’s fluorescent lamps. Because of this, LED monitors are brighter and consume less power than LCD screens, ultimately boasting a lifespan of about 50,000 hours.
The technology for light-emitting diodes first came about in the early 1960s and were initially only able to produce red color. Of course the color capability of these diodes has evolved, but the efficiency and high level of performance has been consistent. On paper, LED monitors come at a higher price point because of their impressive color contrast and picture quality. If you’re looking for a screen to game on, you’ll have to go LED for the noticeably faster response time compared to LCD displays.
LED technology also makes the majority of these products thinner and lighter for quick and easy portability and installation. The one thing you’ll also have to look out for is that LED monitors have a higher risk of burn-in, so make sure to have a screensaver or turn them off when not in use.
Now that we’ve got an understanding of liquid-crystal displays and the two types of backlighting tech behind them, it’s time to get into the different panel types that LCD monitor screens have and how they relate to your computing needs. Just because certain panel types cost more than others does not mean that more expensive is generally better. It all comes down to which panel type’s features can best serve the tasks of general use, gaming, or professional video/image-editing applications, which will in term depend on color-reproduction technology, viewing angles, response times, and refresh rates.
If you’re a hardcore PC gamer, then twisted-nematic (TN) panels may be your first screen of choice. TN-panel computer monitors boast the highest refresh rates and fastest response times. Being one of the oldest display technologies, TN panels produce picture by utilizing translucent nematic liquid crystals within glass plates, a color filter and two lined filters (one vertical, the other horizontal). Due to the polarizing effect that occurs within TN panels, these types of monitors have the poorest color presentation and viewing angles. On the other hand, these displays are the most-affordable monitors, making them perfect for gamers who have already shelled out a lot of cash for their gaming battlestation.
Again, TN panels should be your panel of choice if you’re looking to get the highest performance from your gaming PC. As of writing, TN panels are the only types of monitors that can support a refresh rate of 240Hz, which means if your system and graphics card can generate and push out 240fps, the monitor in turn will match and refresh 240 frames per second, creating the fastest and smoothest visual gaming experience on the market.
Compared to TN panels, in-plane switching (IPS) panels house and emit the best viewing angles and most accurate colors. IPS panels were specifically designed to make up for the limitations of traditional TN panels. Perfect for graphic-design artists or cinematographers, IPS computer monitors have their inner crystal liquids adjust their alignment on a single plane (hence the name) to show accurate, true-to-life colors from any viewing angle.
Unfortunately nothing is truly perfect, as most entry-level IPS monitors do not have the same quick response times and refresh rates that TN-panel PC monitors have. Also, because of their high image-color quality and superior viewing experience, IPS monitors generally come at a higher price point than TN panels. Nevertheless, with the right adaptive-syncing technology (see G-SYNC and AMD FreeSync below) and computer specs, an IPS monitor could potentially be the best solution for great-looking, high-performance gaming.
Coming about in the 90s, vertical-alignment (VA) panels have their liquid crystal cells rest in a vertical position when the display is not in use—once voltage is applied to the display, the crystals shift to a horizontal orientation to let light, and ultimately your picture, through. Similar to IPS panels, VA computer monitors were made to provide an alternative option to the forerunner TN-panel monitors.
With decent refresh rates (not quite TN-level in most instances), VA monitors have better color contrast and image depth with their more versatile pixels. Having a higher bit depth means more colors can be used on each pixel. Though VA monitors have better viewing angles than TN panels (generally not as much as IPS), their slow response times make them better as a general-use device for home streaming or office-work applications.
Organic light-emitting diode (OLED) technology, which is found on many recent televisions and smartphones, is currently in the works for computer monitors. OLED screen technology consists of carbon-based materials that emit light when powered with electricity. Overall, OLED displays do not require a backlight or filters to produce their colors and moving images. They are also great for manufacturers because they are easy to make and are physically light for easy exporting and delivery.
The main attraction of OLED monitors will be that each of the display’s pixels will have their own light source to ultimately produce blacker blacks and truer colors across the board. 2019 may be the year we hear more about this tech for computer monitors, so make sure you check back here for any updates.
Now’s a great time to introduce monitor screen aspect ratios and how they relate to screen resolutions. By definition, aspect ratio is a display screen’s width in relation to the screen’s height. For example, some of the first television sets sold were near-square screens with a slightly larger width than height, making a 4:3 aspect ratio. Now, computer-screen resolutions (though absolutely similar to aspect ratio) are measured and portrayed in width by height pixels.
In 1987, the world was first introduced to monitors that housed 4:3 screens with a 640×480 resolution. As of writing, most computer monitors use widescreen ratios and Full HD resolutions, with the most popular being