atmel lcd display free sample

We have covered the basics of character LCDs in the 8051 Tutorial. In this tutorial let"s go straight ahead and interface various character display like 16x1, 16x2, 20x4 with AVR atmega32.

Note that most of these displays use a standard display controller like HD44780U, hence a generic code can be written to interface different types mentioned above. Also, these can be interfaced in 4-bit, 8-bit modes.

We will connect the display in 4 bit mode as shown in the diagram below. You may change it to 8 bit and make the required connections and corresponding code changes. Also note that the Hardware connections remain same for LCD 16x1, LCD 16x 2 and LCD 20x4 configurations. So let"s start with 16x1 LCD.

atmel lcd display free sample

LCD stands for Liquid Crystal Display. It can be used to display anything (virtually anything!). They are of many types. The ones we commonly use for embedded systems, robotics, etc are of two types – character LCD and graphical LCD. We will discuss about character LCDs in this post whereas graphical LCDs will be discussed later.

The most popular type of character LCD is the HD44780 Character LCD. In this post, we will be using the JHD 162A character LCD shown below. One of my readers, Rizwan, has also worked out this tutorial successfully using the LMB162ABC character LCD. Thanks Rizwan for the update! :)

The JHD 162A LCD is fully compatible with the HD44780 LCD. Hence, the same set of codes will work for both. It is a 16×2 LCD module i.e. it has 16 columns and 2 rows for display. It can operate in either 8 bit mode or 4 bit mode. In 8 bit mode, an 8 bit is data is sent to the LCD from the MCU whereas in 4 bit mode, 4 bits of data are sufficient to operate it.

Now, for the LCD to work in 8 bit mode, it requires the 8 data pins (DB0…DB7) and 3 control pins (RS, R/W, EN) whereas in 4 bit mode, it requires 4 data pins (DB4…DB7, only the upper nibble) and 3 control pins (RS, R/W, EN). Though the 8 bit mode is faster and more accurate, it consumes more pins of the MCU. However, the 4 bit mode is also fast and accurate enough to satisfy most of our need, plus it requires only 7 pins for interfacing. Hence, we will be working in the 4 bit mode. In the 4 bit mode, data pins DB0…DB3 are left open.

First of all, you need to make basic connections of the LCD. You can refer to the following circuit diagram for this. Relate it with the pin configuration given above.

Before coding, kindly download the LCD library written by Peter Fleury from here. This is an awesome library with predefined codes so that we can ease out a little bit by not breaking our heads upon the coding part. Thus we get to use the library functions instead of going into the depths of programming. This method is much more productive, efficient and time saving. At this point, don’t worry about how a library is written. May be in days to come, I’ll teach you that as well. ;)

Now that we are ready for programming, open up AVR Studio 5 and create new project. If you are new to AVR Studio 5, view this page to get started. Now in the right pane, you will find the Solution Explorer window. There, right click on the project name, go to Add and then choose Existing Item…. Now browse to the folder where you have downloaded the libraries and choose lcd.c and lcd.h.

Double click on the ‘lcd.h’ file (in the Solution Explorer) to open it. Now make sure that you scroll down very slowly or else you will miss out on some important details.

As you begin to scroll down, you will find some commented text describing the library. Note the line where it says LCD_IO_MODE = 0 for memory mapped mode, LCD_IO_MODE = 1 for 4 bit mode, whereas 8 bit mode is not supported.

Just below it lies the best part. You can choose your own port where to interface the LCD with! As I said earlier, in 4 bit operation, there will be 4 data pins (DB4…DB7) and 3 control pins (RS, R/W, EN). You can either choose them to be across one port, or distributed across different ports. This is where you do it. By default it’s across PORTA. Choose them as per your pin availability.

Now, if you continue to scroll, you will find a list of all the functions defined in the library along with their description. You will find functions like lcd_init(), lcd_clrscr(), lcd_home(), lcd_gotoxy(), lcd_putc(), lcd_puts(), lcd_puts_p(), lcd_command(), lcd_data() and lcd_puts_P(). Their description is attached alongwith their declaration.

After building the project and burning your code, you will see “hello” written in the first row and “maxEmbedded” written in the second row. This was a basic example. Now it’s up to you upon how to exploit the library resources. Okay, try this one out by yourself. The LCD should display your in the first line, and then create a bouncing effect. Your name should move towards right till it reaches the corner. And then it should move left till it once again reaches the other corner. This should continue. Hint: Use lcd_command() function e.g. lcd_command(LCD_MOVE_DISP_RIGHT), lcd_command(LCD_MOVE_DISP_LEFT), etc.

One drawback of Fleury’s library is that the is no function which can directly display an integer or floating point value on the LCD. For that, we can use lcd_puts() itself in combination with itoa() and sprintf() funtions.

atmel lcd display free sample

A segmented Liquid Crystal Display (LCD) is made up of segments which can be made visible or invisible by applying a voltage across the liquid crystal. The SAM L22 microcontroller has a Segment LCD (SLCD) controller which is used to drive segmented LCD displays.

This tutorial shows you how to use the SAM L22"s SLCD controller to drive an LCD display. You will use the SAM L22 Xplained Pro Evaluation Kit and Segment LCD1 Xplained Pro extension board (sold separately).

Add code to use the features of the SLCD like ASCII character mapping, software contrast control, hardware blinking, SLCD waking up from standby sleep mode, SLCD lower power consumption and scrolling on the segmented LCD display.

Observe how your code affects the Segment LCD1 Xplained Pro board mounted on SAM L22 Xplained Pro Evaluation Kit, and monitor power consumption using the Atmel Studio Data Visualizer.

The segments in a segmented LCD display have two electrodes with liquid crystal between them. These electrodes are called the common terminal (COM pin) and the segment terminal (SEG pin). When a voltage above a threshold voltage is applied across the liquid crystal, the segment becomes visible.

The SAM L22 SLCD controller is intended for a monochrome passive liquid crystal display with up to eight common terminals and up to 44 segment terminals (maximum of 320 segments). Features such as character mapping, automated characters string display, and autonomous animation are implemented to reduce CPU load and power consumption.

This lab shows you how to use the SAM L22"s SLCD controller to drive the Segment LCD1 Xplained Pro display on the SAM L22 Xplained Pro Evaluation Kit. It also helps you understand and use the following features: ASCII character mapping, software contrast control, hardware blinking, SLCD waking up from standby sleep mode, SLCD lower power consumption, and scrolling characters on the LCD display.

saml22_slcd_lab contains the complete lab solution (saml22_slcd_lab.atsln and related files under sub folder saml22_slcd_lab) and source files to create the lab from scratch.

atmel lcd display free sample

In this tutorial we will learn how to interface LCD with AVR Microcontroller specifically ATmega32A. This could be very cool experiment to add display to your microcontroller based projects. These LCD modules are very efficient to receive information and control commands from microcontroller. There are plenty of different manufacturer and type of display available in market. The one we are interested in here is JHD204A (20×4 LCD Module) which is basically china made cheap and available anywhere in retails shops. I am not a personally a fan of this display but this is the only cheapest LCD module available with me at this moment.

This is also probably the best tutorial for people who want to use LCD without understanding much about working parts of it. As explaining about each part of LCD in detail is nearly impossible so I decided to make this article know how or instruction based.  The first step for this experiment is to make basic connections between pins of LCD module which are in total 16 with ATmega32A microcontroller. If you want to make sure that either your LCD is working or not then please follow link

Once you finished with basic connection between LCD module and ATmega32A. We can jump right into programming so that we will show custom message on LCD screen. Before we get into it one must understand the sequence of operation we have to perform such as initialization, check busy state, and then write character or string to flash onto LCD screen. It would be so much if I explain role of each function into program either I prefer to recommend you to look into code and datasheet of LCD. If you spend enough time to leer with it you will find name of functions in code itself are pretty explanatory. Let’s have a look into code snippet.

atmel lcd display free sample

This session completely deals with the interfacing AVR microcontroller (ATMEGA 16) with 16X2 LCD. The Atmega16 belongs to the AVR microcontroller family.

Well this is not different from the way interfacing the LCD to 8051 or PIC microcontroller. The crystal oscillator will provide the clock to the microcontroller. The capacitors connected to the crystal will act as filters and help the crystal to resonate and oscillates to its parallel resonate mode.

The potentiometer which is connected to the pin 3 and pin2 of LCD will help to adjust the contrast of the LCD. The 4, 5 and 6 pins of LCD that is Register select, Read/write and Enable pins are connected to the PD0, PD1 and PD2 pins of Atmega16. The data pins of LCD are connected to the pins of 33 to 40 pins of Atmega16.

It very important how the data is send to the LCD and how the command is send to the LCD, suppose if you are sending data to the LCD, then you have to make the ENABLE pin of 16×2 LCD pin to low before sending the data, when you think the data you want send is ready make the ENABLE pin again high that is 1 in coding language. If you make ENABLE pin high then only LCD will work.

Just by making the ENABLE pin high will not work, you have make REGISTER SELECT pin (RS pin) also high so that LCD will accept that it a normal data which has to be displayed on the screen of LCD, if you forgot to make RS pin high it eventually think that user is sending it a command and make it self ready to act according to the command like making cursor to move, clearing the data on the LCD, changing the cursor position etc.

Last but not least another pin you need to worry of read/write pin, we all know that for any device the basic functionality start with read and write, reading the data and writing the data is main and important function for any peripheral or system. here in the LCD while sending the data for displaying you have to make the R/W pin low, so that LCD will under stand that data should be written on the LCD screen and act accordingly.

Just sending the data and displaying it will not complete the task; arrangement of data in understandable way is the important and crucial task for the programmer. You can arrange the data in the LCD or making the LCD to work according to your wish, can be done by sending the commands or special functions to the LCD, you may think that what type of commands are needed to work for LCD, commands for cursor position, increasing or decreasing the contrast, making the cursor to change line like from first line to second line etc.  To send a command to the LCD you need to make pins high and low just like sending the data. For sending the command you need to make the ENABLE PIN high, REGISTER SELECT pin (RS pin) low that is 0 in programmer terms, and read/write pin (R/W pin) high, you need to remember this configuration for sending the command.

When you are passing a string, its better use a string pointer and increment the pointer, if you are incrementing a pointer it will automatically go the next address of the variable in which you can store your character which you wanted to display. See the below example.

atmel lcd display free sample

As we all know LCD (Liquid Crystal Display) is an electronic display which is commonly used nowadays in applications such as calculators, laptops, tablets, mobile phones etc. 16×2 character LCD module is a very basic module which is commonly used by electronic hobbyists and is used in many electronic devices and project. It can display 2 lines of 16 character and each character is displayed using 5×7 or 5×10 pixel matrix.

Interfacing 16×2 LCD with Atmega32 Atmel AVR Microcontroller using Atmel Studio is bit complex as there is no built in libraries. To solve this difficulty we developed a LCD library which includes the commonly used features. Just include our header file and enjoy. You can download the header file from the bottom of this article.

16×2 LCD can be interfaced with a microcontroller in 8 Bit or 4 Bit mode. These differs in how data and commands are send to LCD. In 8 Bit mode character data (as 8 bit ASCII) and LCD command are sent through the data lines D0 to D7. That is 8 bit data is send at a time and data strobe is given through E of the LCD.

But 4 Bit mode uses only 4 data lines D4 to D7. In this 8 bit data is divided into two parts and are sent sequentially through the data lines. The idea of 4 bit communication is introduced to save pins of microcontroller. 4 bit communication is bit slower than 8 bit but this speed difference has no significance as LCDs are slow speed devices. Thus 4 bit mode data transfer is most commonly used.

Lcd8_Init() & Lcd4_Init() :These functions will initialize the 16×2 LCD module connected to the microcontroller pins defined by the following constants.

Lcd8_Set_Cursor() & Lcd4_Set_Cursor() :These function will set the cursor position on the LCD screen by specifying its row and column. By using these functions we can change the position of character and string displayed by the following functions.

Lcd8_Write_Char() & Lcd4_Write_Char() :These functions will write a single character to the LCD screen and the cursor position will be incremented by one.

Lcd8_Write_String() & Lcd8_Write_String() :These function will write string or text to the LCD screen and the cursor positon will be incremented by length of the string plus one.

You already seen that by using our header file lcd.h, you can connect your 16×2 LCD to any of the output pins of the microcontroller. More coding is required for this feature which reduces the code efficiency and increases the size of hex file. You can solve this problem by making simple changes in the header file according to your LCD connections. For example consider above sample programs. I have used PORTD for sending data, 6th bit of PORTC as RS and 7th bit of PORTC as EN.

atmel lcd display free sample

The AVR Butterfly is a battery-powered single-board microcontroller developed by Atmel. It consists of an Atmel ATmega169PV Microcontroller, a liquid crystal display, joystick, speaker, serial port, real-time clock (RTC), internal flash memory, and sensors for temperature and voltage.name tag and has a clothing pin on back so it can be worn as such after the user enters their name onto the LCD.

The AVRButterfly demonstrates LCD driving by running a 14 segment, six alpha-numeric character display. However, the LCD interface consumes many of the I/O pins.

The Butterfly comes preloaded with software that demonstrates many features of the ATmega169, including reading of the ambient light level and temperature and playback of musical notes. The device has a clothing-pin attached to the back, so it may be worn as a name tag — the "name" may be entered via the joystick or over the RS-232 port, and will scroll across the LCD.

The Butterfly can be freely reprogrammed using the same toolchains as for many other AVR controllers, for example using the Atmel AVR assembly language or the free integrated development environment (IDE) Atmel Studio for programming in C.