arduino mega tft lcd example supplier

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (3.5" diagonal) bright (6 white-LED backlight) and colorful (18-bit 262,000 different shades)! 320x480 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default and a optional capacitive touch panel with controller FT6236 attached by default, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560).

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

arduino mega tft lcd example supplier

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

arduino mega tft lcd example supplier

My second problem is that, my PC dont detect Arduino when i have connected Display on it, I have to remove display every time I want to uploud code to Arduino.

arduino mega tft lcd example supplier

Arduino development boards always help us to build a project easily and make it look more attractive. Programming an LCD with touch functionality may sound like a complicated task, but it can be made very easy by using Arduino libraries and extension modules. In this project, we will use a 3.5" Arduino TFT LCD to build an Arduino touchscreen calculator that can perform all basic calculations such as addition, subtraction, division, and multiplication.

Before we dive into the project, it is important to understand how this 3.5" TFT LCD module works and the model number used. Let"s take a look at the pinout of this 3.5" TFT LCD module.

As you can see, the module has 28 pins and fits perfectly into any Arduino Uno / Arduino Mega development board. The table below gives a description of these pins.

As you can see, the module pins can be divided into four main categories, namely LCD command pins, LCD data pins, SD card pins and power pins, we don"t need to know the details of how these pins work because they will be implemented by the Arduino library.

You can also find an SD card slot on the bottom of the module shown above. This slot can be used to load an SD card with bmp image files, which can be displayed on our TFT LCD screen using the Arduino program.

Another important thing to keep in mind is your interface IC. there are many types of TFT modules on the market from Adafruit TFT LCD modules to cheap Chinese clones. A program that fits an Adafruit expansion board may not be the same for a Chinese expansion board. Therefore, it is very important to know which type of LCD LCD you are holding. This detail must be obtained from the supplier. If you have a cheap clone like mine, then it most likely uses driver IC ili9341. You can follow the official Arduino tutorial to try some basic example programs to get familiar with this LCD.

If you intend to use the touch screen function of a TFT LCD module, it must be calibrated to work properly. An LCD screen that is not calibrated is unlikely to work properly; for example, you may touch in one place and the TFT may think it is touching somewhere else. These calibration results are not the same for all boards, so you will have to do this work yourself.

The best way to calibrate is to use a calibration sample program (with a library) or use a serial monitor to detect your errors. But for this project, calibration should not be a big issue due to the large size of the buttons, and I will also explain how to calibrate your LCD in the programming section below.

The 3.5" TFT LCD is a great Arduino expansion board. You can push the LCD directly onto the top of the Arduino Uno and have it match the pins perfectly and slide them in. However, for safety reasons, the programming terminals of the Arduino UNO must use small insulating tape in case the terminals come into contact with your TFT LCD screen. the LCD assembled to the UNO development board looks like the following.

We use the SPFD5408 library to ensure that the arduino calculator code works properly. This is a modified Adafruit library that works seamlessly with our LCD TFT module. You can view the full program at the end of this article.

Now, open the Arduino IDE and select Sketch -> Include Librarey -> Add .ZIP library. a browser window will open to navigate to the ZIP file and click "OK". If successful, you should notice "Library added to your Libraries" in the bottom left corner of your Arduino.

Now you can use the following code in the Arduino IDE and upload it to Arduino UNO to get the touchscreen calculator working. Further down the page, I"ll explain the code in small segments.

As mentioned before, we need to calibrate the LCD to make it work properly, but don"t worry the values given here are almost universal. The variables TS_MINX, TS_MINY, TS_MAXX and TS_MAXY determine the calibration of the screen. If you feel that the calibration is not ideal, you can make a slight change.

As we know, TFT LCD screens can display many colors, all of which must be entered as hexadecimal values. To make it more readable, we assign these values to a variable as shown below.

The final step is to calculate the results and display them on the TFT LCD screen. The arduino calculator can only perform two numeric operations. These two numbers are named as variables "Num1" and "Num2". The variable "Number" is given and taken from Num1 and Num2, and the result is obtained.

When the user presses a button, a number is added to the number. When another button is pressed, the previous number is multiplied by 10 and the new number is added to it. For example, if we press 8, then 5, then 7. then first the variable will hold 8 then (8 * 10) + 5 = 85 then (85 * 10) + 7 = 857. finally, the variable gets the value 857.

The process of working with this Arduino touch screen calculator is very simple. You need to upload the following code to the Arduino development board and then power it up. At this point, a calculator will be displayed on the LCD screen.

arduino mega tft lcd example supplier

The TFT shows only a white and static screen with any example of the librery... I´m already change the parameters line with... "UTFT myGLCD(ILI9341_16, 38,39,40,41);" and "UTFT myGLCD(SSD1289, 38,39,40,41);"

I am using visual code with PlatformIO extension, and the library UTFT modified for ILI9341_16, becuase my supplier told me that this was the correct one.

arduino mega tft lcd example supplier

– Arduino is an open-source platform used for building electronics projects. Arduino consists of both a physical programmable microcontroller and a piece of software, or IDE (Integrated Development Environment) that runs on your computer, used to write and upload computer code to the physical board.

– The Arduino platform unlike most previous programmable circuit boards, the Arduino does not need a separate programmer to load new code onto the board — you can simply use a USB cable. Additionally, the Arduino IDE uses a simplified version of C++, making it easier to learn to program.

– The open sources and extensible language: Arduino IDE is based on open source tool. The programming language used can be extended through the C++ library.

– The open source and expandable hardware: Arduino is based on Atmel’s ATMEGA 8-bit microcontrollers and its SAM3X8E and SAMD21 32-bit microcontrollers. Development boards and modules are planned to be released under the premise of following the “Creative Commons License Agreement”, so experienced circuit designers can make their own modules and carry out corresponding expansions and improvements. Even users who are relatively inexperienced can make a trial version of the basic Uno development board, which is easy to understand the principle of its operation and save costs.

– The Arduino hardware and software were designed for artists, designers, hobbyists, hackers, newbies, and anyone interested in creating interactive objects or environments. Arduino can interact with buttons, LEDs, motors, speakers, GPS units, cameras, the internet, and even your smart-phone or your TV.

Arduino Leonardo: Arduino’s first development board to use one microcontroller with built-in USB. It is cheaper and simpler. The code libraries allow the board to emulate a computer keyboard, mouse, and more.

LCD means liquid crystal display. Basically, any displays can be used with Arduino, including alphanumeric character LCD display, monochrome graphic LCD display, color TFT LCD display, IPS LCD display. It can also be used for non LCD displays like: PMOLED display, AMOLED display, E-ink (E-paper) displays.  Orient Display developed easy interface (SPI, I2C) displays which can be easily used with Arduino.

LCD displays were first used for watches and calculators.  Now, LCD display technology dominants the display world, it can be found in wearables, smart homes, mobile phones, TVs, laptops, monitors, kiosks, aircraft cockpit, digital cameras, lab instrument, power grid etc.

LCD itself can emit light itself. It has to utilize outside light sources. LCD display module normally includes LCD glass (or LCD panel), LCD driving circuitry ( can be COG, COB or TAB) and a backlight.

A LCD display 16*2 is actually a basic and simple to use LCD module. It includes LCD glass, COB (Chip on PCB Board) LCD control board, backlight, zebra to connect LCD glass and control board and a bezel to hold everything together.  16×2 LCD display can display 16 characters per line and there are two lines. Each character has 5×7 dot matrix pixels and the cursor underneath. All 16×2 LCD display originally used standard Hitachi HD44780 driver. Of course the legendary HD44780 controller had EOL long time ago. All the 16×2 LCD displays use HD44780 compatible LCD controllers. Some of them are drop replacement, some of them need to modify the initialization code a little.

A 16×2 LCD has two registers like data register and command register. The RS (register select) is mainly used to change from one register to another. When the register set is ‘0’, then it is known as command register. Similarly, when the register set is ‘1’, then it is known as data register.

Data Register: The main function of the data register is to store the information which is to be exhibited on the LCD screen. Here, the ASCII value of the character is the information which is to be exhibited on the screen of LCD. Whenever we send the information to LCD, it transmits to the data register, and then the process will be starting there. When register set =1, then the data register will be selected.

All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format. In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include . When you include a library in a program, all of the code in the library gets uploaded to the Arduino along with the code for your program.

Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now let’s just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:

The LiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:

This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and number of columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).

This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program.

Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.

The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:

This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.

This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.

This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character.

This function takes a string of text and scrolls it from right to left in increments of the character count of the string. For example, if you have a string of text that is 3 characters long, it will shift the text 3 spaces to the left with each step.

lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.

This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction.

This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°).

The detailed LCD tutorial can be found in the article. ARDUINO LCD SET UP AND PROGRAMMING GUIDE or to check https://github.com/arduino-libraries/LiquidCrystal

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There is little information on the Internet with a combination of this 1.77 inch TFT LCD work on Arduino Mega board. Most of the information is covering the 1.8 inch TFT LCD, and it is a little bit tricky to make this works since the connections on the board, and the code/driver may be different from other LCDs. We use this opportunity to explain the technology behind it besides just showing the readers its schematics. Later, we"ll show how to display both the temperature and humidity on the LCD with the DHT-11 sensor.

In a simple analogy, a computer uses a computer program, device driver, to talk to hardware like a printer and in the Arduino board, there is a microcontroller also uses some drivers to communicate with the LCD device. The communication between the microcontroller and devices can be parallel and/or serial when we look at it from the data transmission level. When we wired two LED lights with two separate I/O PINs on the board, we let the microcontroller sending the data in a parallel fashion. In the serial transmission, the data transmit one bit of data at a time, sequentially, over a communication channel called the bus. In web programming, we have the luxury of sending more complex data on a broader bandwidth, like JSON, a key-value pair data, when comparing with the low-level programming in electronics. There is a pulsing technique controlled by a clock, transmitting one bit every clock pulse. In this way, it compensates for the narrow path for data to pass through while maintaining the understanding of who is talking to whom or how to interpret the pieces of bit information that a device receives. With the clock speed, we can distinguish the data chunk out from the signal stream. It acts like traffic lights in the busiest city where all devices in the SPI bus shared the same clock as it maintains the data flow synchronized and controlled. As a result, paired its data line with a clock signal, the data is transferred synchronously. Many protocols are using this type of methods to communicate, such as SPI, and I2C. In our case, the LCD uses the Serial Peripheral Interface (SPI) protocol to communicate with the microcontroller on the Arduino board. Just like on the Internet, HTTP is a protocol for data communication between a web server and a client computer.

​The sequence of the events in serial data transmission is initialized when the SS pin set low as in active mode for the slave device. Otherwise, it simply ignores the data sent from the master or the microcontroller on the Arduino board in this scenario since all devices on the SPI bus share the MISO, MOSI, and SCLK lines and the message arrives at the slave devices at the same time. Only the devices that the master wants to communicate have its SS pin set low. During the data transmission, the master begins to toggle the clock line up and down at speed supported by the slave device. For each clock cycle, it sends one bit on the MOSI line, and receive one bit on the MISO line. Until stopping the toggling of the clock line, the transmission is complete, and now the SS pin is returned with a high state. A reset is triggered, and the next sequence of data transmission can be started again. It looks like a controlled escalator moving people up and down in light speed!

Adafruit_ST7735 tft = Adafruit_ST7735(TFT_CS, TFT_DC, TFT_MOSI, TFT_SCLK, TFT_RST);Two constructors in this class mean that there are two ways to create the tft object. For 1.8 inch LCD, you should use the first constructor shown above. In our case, the 1.77 inch LCD requires us to use the second constructor.

I hope this article helps you set up the 1.77 inch TFT LCD successfully. Sometimes it is difficult to know which library to use when your manufacturer does not provide you with anything else except this label on the package. Remember to make sure that the background and text colors must be different to display characters or else you cannot see anything.

arduino mega tft lcd example supplier

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes.  Download the .h file and add it to the folder of the Arduino sketch.

In this template, We added a converted image and use the arc and print function to create this gauge.  Download the .h file and add it to folder of the Arduino sketch.

while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)

In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick.  Download the .h file and add it to folder of the Arduino sketch.

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template.  Download the .h file and add it to folder of the Arduino sketch.

arduino mega tft lcd example supplier

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

There are several components to achieve this. LEDs,  7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice

arduino mega tft lcd example supplier

The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).

As mentioned above, the ST7789 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V (between VCC and GND) which comes from the Arduino board.

To connect the Arduino to the display module, I used voltage divider for each line which means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.

The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).

arduino mega tft lcd example supplier

In this tutorial, you will learn how to use and set up 2.4″ Touch LCD Shield for Arduino. First, you’ll see some general information about this shield. And after learning how to set the shield up, you’ll see 3 practical projects.

The role of screens in electronic projects is very important. Screens can be of very simple types such as 7 Segment or character LCDs or more advanced models like OLEDs and TFT LCDs.

One of the most important features of this LCD is including a touch panel. If you are about to use the LCD, you need to know the coordinates of the point you touch. To do so, you should upload the following code on your Arduino board and open the serial monitor. Then touch your desired location and write the coordinates displayed on the serial monitor. You can use this coordination in any other project./*TFT LCD - TFT Touch CoordinateBased on Librery Examplemodified on 21 Feb 2019by Saeed Hosseinihttps://electropeak.com/learn/*/#include #include "TouchScreen.h"#define YP A2#define XM A3#define YM 8#define XP 9// For better pressure precision, we need to know the resistance// between X+ and X- Use any multimeter to read it// For the one we"re using, its 300 ohms across the X plateTouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);void setup(void) {Serial.begin(9600);}void loop(void) {TSPoint p = ts.getPoint();if (p.z > ts.pressureThreshhold) {Serial.print("X = "); Serial.print(p.x);Serial.print("\tY = "); Serial.print(p.y);Serial.print("\tPressure = "); Serial.println(p.z);}delay(100);}

Displaying Text and Shapes on Arduino 2.4 LCD/*TFT LCD - TFT Simple drivingmodified on 21 Feb 2019by Saeed Hosseinihttps://electropeak.com/learn/*/#include #include #define LCD_CS A3#define LCD_CD A2#define LCD_WR A1#define LCD_RD A0#define LCD_RESET A4#define BLACK 0x0000#define BLUE 0x001F#define RED 0xF800#define GREEN 0x07E0#define CYAN 0x07FF#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFF#define ORANGE 0xFD20#define GREENYELLOW 0xAFE5#define NAVY 0x000F#define DARKGREEN 0x03E0#define DARKCYAN 0x03EF#define MAROON 0x7800#define PURPLE 0x780F#define OLIVE 0x7BE0#define LIGHTGREY 0xC618#define DARKGREY 0x7BEFAdafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET);void setup() {Serial.begin(9600);Serial.println(F("TFT LCD test"));#ifdef USE_ADAFRUIT_SHIELD_PINOUTSerial.println(F("Using Adafruit 2.4\" TFT Arduino Shield Pinout"));#elseSerial.println(F("Using Adafruit 2.4\" TFT Breakout Board Pinout"));#endifSerial.print("TFT size is ");Serial.print(tft.width());Serial.print("x");Serial.println(tft.height());tft.reset();uint16_t identifier = tft.readID();if (identifier == 0x9325) {Serial.println(F("Found ILI9325 LCD driver"));} else if (identifier == 0x9328) {Serial.println(F("Found ILI9328 LCD driver"));} else if (identifier == 0x7575) {Serial.println(F("Found HX8347G LCD driver"));} else if (identifier == 0x9341) {Serial.println(F("Found ILI9341 LCD driver"));} else if (identifier == 0x8357) {Serial.println(F("Found HX8357D LCD driver"));} else {Serial.print(F("Unknown LCD driver chip: "));Serial.println(identifier, HEX);Serial.println(F("If using the Adafruit 2.4\" TFT Arduino shield, the line:"));Serial.println(F(" #define USE_ADAFRUIT_SHIELD_PINOUT"));Serial.println(F("should appear in the library header (Adafruit_TFT.h)."));Serial.println(F("If using the breakout board, it should NOT be #defined!"));Serial.println(F("Also if using the breakout, double-check that all wiring"));Serial.println(F("matches the tutorial."));return;}tft.begin(identifier);Serial.println(F("Benchmark Time (microseconds)"));Serial.print(F("Screen fill "));Serial.println(FillScreen());delay(500);tft.setTextColor(YELLOW);tft.setCursor(70, 180);tft.setTextSize(1);tft.println("Electropeak");delay(200);tft.fillScreen(PURPLE);tft.setCursor(50, 170);tft.setTextSize(2);tft.println("Electropeak");delay(200);tft.fillScreen(PURPLE);tft.setCursor(20, 160);tft.setTextSize(3);tft.println("Electropeak");delay(500);tft.fillScreen(PURPLE);for (int rotation = 0; rotation < 4; rotation++) { tft.setRotation(rotation); tft.setCursor(0, 0); tft.setTextSize(3); tft.println("Electropeak"); delay(700); } delay(500); Serial.print(F("Rectangles (filled) ")); Serial.println(testFilledRects(YELLOW, MAGENTA)); delay(500); } void loop() { } unsigned long FillScreen() { unsigned long start = micros(); tft.fillScreen(RED); delay(500); tft.fillScreen(GREEN); delay(500); tft.fillScreen(BLUE); delay(500); tft.fillScreen(WHITE); delay(500); tft.fillScreen(MAGENTA); delay(500); tft.fillScreen(PURPLE); delay(500); return micros() - start; } unsigned long testFilledRects(uint16_t color1, uint16_t color2) { unsigned long start, t = 0; int n, i, i2, cx = tft.width() / 2 - 1, cy = tft.height() / 2 - 1; tft.fillScreen(BLACK); n = min(tft.width(), tft.height()); for (i = n; i > 0; i -= 6) {i2 = i / 2;start = micros();tft.fillRect(cx - i2, cy - i2, i, i, color1);t += micros() - start;// Outlines are not included in timing resultstft.drawRect(cx - i2, cy - i2, i, i, color2);}return t;}

Displaying BMP pictures/*This code is TFTLCD Library Example*/#include #include #include #include #define LCD_CS A3#define LCD_CD A2#define LCD_WR A1#define LCD_RD A0#define SD_CS 10Adafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, A4);void setup(){Serial.begin(9600);tft.reset();uint16_t identifier = tft.readID();if (identifier == 0x9325) {Serial.println(F("Found ILI9325 LCD driver"));} else if (identifier == 0x9328) {Serial.println(F("Found ILI9328 LCD driver"));} else if (identifier == 0x7575) {Serial.println(F("Found HX8347G LCD driver"));} else if (identifier == 0x9341) {Serial.println(F("Found ILI9341 LCD driver"));} else if (identifier == 0x8357) {Serial.println(F("Found HX8357D LCD driver"));} else {Serial.print(F("Unknown LCD driver chip: "));Serial.println(identifier, HEX);Serial.println(F("If using the Adafruit 2.4\" TFT Arduino shield, the line:"));Serial.println(F(" #define USE_ADAFRUIT_SHIELD_PINOUT"));Serial.println(F("should appear in the library header (Adafruit_TFT.h)."));Serial.println(F("If using the breakout board, it should NOT be #defined!"));Serial.println(F("Also if using the breakout, double-check that all wiring"));Serial.println(F("matches the tutorial."));return;}tft.begin(identifier);Serial.print(F("Initializing SD card..."));if (!SD.begin(SD_CS)) {Serial.println(F("failed!"));return;}Serial.println(F("OK!"));bmpDraw("pic1.bmp", 0, 0);delay(1000);bmpDraw("pic2.bmp", 0, 0);delay(1000);bmpDraw("pic3.bmp", 0, 0);delay(1000);}void loop(){}#define BUFFPIXEL 20void bmpDraw(char *filename, int x, int y) {File bmpFile;int bmpWidth, bmpHeight; // W+H in pixelsuint8_t bmpDepth; // Bit depth (currently must be 24)uint32_t bmpImageoffset; // Start of image data in fileuint32_t rowSize; // Not always = bmpWidth; may have paddinguint8_t sdbuffer[3 * BUFFPIXEL]; // pixel in buffer (R+G+B per pixel)uint16_t lcdbuffer[BUFFPIXEL]; // pixel out buffer (16-bit per pixel)uint8_t buffidx = sizeof(sdbuffer); // Current position in sdbufferboolean goodBmp = false; // Set to true on valid header parseboolean flip = true; // BMP is stored bottom-to-topint w, h, row, col;uint8_t r, g, b;uint32_t pos = 0, startTime = millis();uint8_t lcdidx = 0;boolean first = true;if ((x >= tft.width()) || (y >= tft.height())) return;Serial.println();Serial.print(F("Loading image ""));Serial.print(filename);Serial.println("\"");// Open requested file on SD cardif ((bmpFile = SD.open(filename)) == NULL) {Serial.println(F("File not found"));return;}// Parse BMP headerif (read16(bmpFile) == 0x4D42) { // BMP signatureSerial.println(F("File size: ")); Serial.println(read32(bmpFile));(void)read32(bmpFile); // Read & ignore creator bytesbmpImageoffset = read32(bmpFile); // Start of image dataSerial.print(F("Image Offset: ")); Serial.println(bmpImageoffset, DEC);// Read DIB headerSerial.print(F("Header size: ")); Serial.println(read32(bmpFile));bmpWidth = read32(bmpFile);bmpHeight = read32(bmpFile);if (read16(bmpFile) == 1) { // # planes -- must be "1"bmpDepth = read16(bmpFile); // bits per pixelSerial.print(F("Bit Depth: ")); Serial.println(bmpDepth);if ((bmpDepth == 24) && (read32(bmpFile) == 0)) { // 0 = uncompressedgoodBmp = true; // Supported BMP format -- proceed!Serial.print(F("Image size: "));Serial.print(bmpWidth);Serial.print("x");Serial.println(bmpHeight);// BMP rows are padded (if needed) to 4-byte boundaryrowSize = (bmpWidth * 3 + 3) & ~3;// If bmpHeight is negative, image is in top-down order.// This is not canon but has been observed in the wild.if (bmpHeight < 0) { bmpHeight = -bmpHeight; flip = false; } // Crop area to be loaded w = bmpWidth; h = bmpHeight; if ((x + w - 1) >= tft.width()) w = tft.width() - x;if ((y + h - 1) >= tft.height()) h = tft.height() - y;// Set TFT address window to clipped image boundstft.setAddrWindow(x, y, x + w - 1, y + h - 1);for (row = 0; row < h; row++) { // For each scanline...// Seek to start of scan line. It might seem labor-// intensive to be doing this on every line, but this// method covers a lot of gritty details like cropping// and scanline padding. Also, the seek only takes// place if the file position actually needs to change// (avoids a lot of cluster math in SD library).if (flip) // Bitmap is stored bottom-to-top order (normal BMP)pos = bmpImageoffset + (bmpHeight - 1 - row) * rowSize;else // Bitmap is stored top-to-bottompos = bmpImageoffset + row * rowSize;if (bmpFile.position() != pos) { // Need seek?bmpFile.seek(pos);buffidx = sizeof(sdbuffer); // Force buffer reload}for (col = 0; col < w; col++) { // For each column... // Time to read more pixel data? if (buffidx >= sizeof(sdbuffer)) { // Indeed// Push LCD buffer to the display firstif (lcdidx > 0) {tft.pushColors(lcdbuffer, lcdidx, first);lcdidx = 0;first = false;}bmpFile.read(sdbuffer, sizeof(sdbuffer));buffidx = 0; // Set index to beginning}// Convert pixel from BMP to TFT formatb = sdbuffer[buffidx++];g = sdbuffer[buffidx++];r = sdbuffer[buffidx++];lcdbuffer[lcdidx++] = tft.color565(r, g, b);} // end pixel} // end scanline// Write any remaining data to LCDif (lcdidx > 0) {tft.pushColors(lcdbuffer, lcdidx, first);}Serial.print(F("Loaded in "));Serial.print(millis() - startTime);Serial.println(" ms");} // end goodBmp}}bmpFile.close();if (!goodBmp) Serial.println(F("BMP format not recognized."));}// These read 16- and 32-bit types from the SD card file.// BMP data is stored little-endian, Arduino is little-endian too.// May need to reverse subscript order if porting elsewhere.uint16_t read16(File f) {uint16_t result;((uint8_t *)&result)[0] = f.read(); // LSB((uint8_t *)&result)[1] = f.read(); // MSBreturn result;}uint32_t read32(File f) {uint32_t result;((uint8_t *)&result)[0] = f.read(); // LSB((uint8_t *)&result)[1] = f.read();((uint8_t *)&result)[2] = f.read();((uint8_t *)&result)[3] = f.read(); // MSBreturn result;}

To display pictures on this LCD you should save the picture in 24bit BMP colored format and size of 240*320. Then move them to SD card and put the SD card in the LCD shield. we use the following function to display pictures. This function has 3 arguments; the first one stands for the pictures name, and the second and third arguments are for length and width coordinates of the top left corner of the picture.bmpdraw(“filename.bmp”,x,y);

Create A Paint App w/ Arduino 2.4 Touchscreen/*This code is TFTLCD Library Example*/#include #include #include #if defined(__SAM3X8E__)#undef __FlashStringHelper::F(string_literal)#define F(string_literal) string_literal#endif#define YP A3#define XM A2#define YM 9#define XP 8#define TS_MINX 150#define TS_MINY 120#define TS_MAXX 920#define TS_MAXY 940TouchScreen ts = TouchScreen(XP, YP, XM, YM, 300);#define LCD_CS A3#define LCD_CD A2#define LCD_WR A1#define LCD_RD A0#define LCD_RESET A4#define BLACK 0x0000#define BLUE 0x001F#define RED 0xF800#define GREEN 0x07E0#define CYAN 0x07FF#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFFAdafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET);#define BOXSIZE 40#define PENRADIUS 3int oldcolor, currentcolor;void setup(void) {Serial.begin(9600);Serial.println(F("Paint!"));tft.reset();uint16_t identifier = tft.readID();if(identifier == 0x9325) {Serial.println(F("Found ILI9325 LCD driver"));} else if(identifier == 0x9328) {Serial.println(F("Found ILI9328 LCD driver"));} else if(identifier == 0x7575) {Serial.println(F("Found HX8347G LCD driver"));} else if(identifier == 0x9341) {Serial.println(F("Found ILI9341 LCD driver"));} else if(identifier == 0x8357) {Serial.println(F("Found HX8357D LCD driver"));} else {Serial.print(F("Unknown LCD driver chip: "));Serial.println(identifier, HEX);Serial.println(F("If using the Adafruit 2.4\" TFT Arduino shield, the line:"));Serial.println(F(" #define USE_ADAFRUIT_SHIELD_PINOUT"));Serial.println(F("should appear in the library header (Adafruit_TFT.h)."));Serial.println(F("If using the breakout board, it should NOT be #defined!"));Serial.println(F("Also if using the breakout, double-check that all wiring"));Serial.println(F("matches the tutorial."));return;}tft.begin(identifier);tft.fillScreen(BLACK);tft.fillRect(0, 0, BOXSIZE, BOXSIZE, RED);tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, YELLOW);tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, GREEN);tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, CYAN);tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, BLUE);tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, MAGENTA);tft.drawRect(0, 0, BOXSIZE, BOXSIZE, WHITE);currentcolor = RED;pinMode(13, OUTPUT);}#define MINPRESSURE 10#define MAXPRESSURE 1000void loop(){digitalWrite(13, HIGH);TSPoint p = ts.getPoint();digitalWrite(13, LOW);pinMode(XM, OUTPUT);pinMode(YP, OUTPUT);if (p.z > MINPRESSURE && p.z < MAXPRESSURE) {if (p.y < (TS_MINY-5)) {Serial.println("erase");tft.fillRect(0, BOXSIZE, tft.width(), tft.height()-BOXSIZE, BLACK);}p.x = map(p.x, TS_MINX, TS_MAXX, tft.width(), 0);p.y = map(p.y, TS_MINY, TS_MAXY, tft.height(), 0);if (p.y < BOXSIZE) {oldcolor = currentcolor;if (p.x < BOXSIZE) {currentcolor = RED;tft.drawRect(0, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*2) {currentcolor = YELLOW;tft.drawRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*3) {currentcolor = GREEN;tft.drawRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*4) {currentcolor = CYAN;tft.drawRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*5) {currentcolor = BLUE;tft.drawRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, WHITE);} else if (p.x < BOXSIZE*6) { currentcolor = MAGENTA; tft.drawRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, WHITE); } if (oldcolor != currentcolor) { if (oldcolor == RED) tft.fillRect(0, 0, BOXSIZE, BOXSIZE, RED); if (oldcolor == YELLOW) tft.fillRect(BOXSIZE, 0, BOXSIZE, BOXSIZE, YELLOW); if (oldcolor == GREEN) tft.fillRect(BOXSIZE*2, 0, BOXSIZE, BOXSIZE, GREEN); if (oldcolor == CYAN) tft.fillRect(BOXSIZE*3, 0, BOXSIZE, BOXSIZE, CYAN); if (oldcolor == BLUE) tft.fillRect(BOXSIZE*4, 0, BOXSIZE, BOXSIZE, BLUE); if (oldcolor == MAGENTA) tft.fillRect(BOXSIZE*5, 0, BOXSIZE, BOXSIZE, MAGENTA); } } if (((p.y-PENRADIUS) > BOXSIZE) && ((p.y+PENRADIUS) < tft.height())) {tft.fillCircle(p.x, p.y, PENRADIUS, currentcolor);}}}

Final NotesIf you want to display pictures without using an SD card, you can convert it to code and then display it. You can display even several photos sequentially without delay to create an animation. (Check this)But be aware that in this case, Arduino UNO may not be suitable (because of low processor speed). We recommend using the Arduino Mega or Arduino DUE.