raspberry pi b+ lcd touch screen free sample
Rather than plug your Raspberry Pi into a TV, or connect via SSH (or remote desktop connections via VNC or RDP), you might have opted to purchase a Raspberry Pi touchscreen display.
Straightforward to set up, the touchscreen display has so many possibilities. But if you"ve left yours gathering dust in a drawer, there"s no way you"re going to experience the full benefits of such a useful piece of kit.
The alternative is to get it out of the drawer, hook your touchscreen display to your Raspberry Pi, and reformat the microSD card. It"s time to work on a new project -- one of these ideas should pique your interest.
Let"s start with perhaps the most obvious option. The official Raspberry Pi touchscreen display is seven inches diagonal, making it an ideal size for a photo frame. For the best results, you"ll need a wireless connection (Ethernet cables look unsightly on a mantelpiece) as well as a Raspberry Pi-compatible battery pack.
Several options are available to create a Raspberry Pi photo frame, mostly using Python code. You might opt to script your own, pulling images from a pre-populated directory. Alternatively, take a look at our guide to making your own photo frame with beautiful images and inspiring quotes. It pulls content from two Reddit channels -- images from /r/EarthPorn and quotes from /r/ShowerThoughts -- and mixes them together.
Rather than wait for the 24th century, why not bring the slick user interface found in Star Trek: The Next Generation to your Raspberry Pi today? While you won"t be able to drive a dilithium crystal powered warp drive with it, you can certainly control your smart home.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DHCEL9O3ie40
In the example above, Belkin WeMo switches and a Nest thermostat are manipulated via the Raspberry Pi, touchscreen display, and the InControlHA system with Wemo and Nest plugins. ST:TNG magic comes from an implementation of the Library Computer Access and Retrieval System (LCARS) seen in 1980s/1990s Star Trek. Coder Toby Kurien has developed an LCARS user interface for the Pi that has uses beyond home automation.
Building a carputer has long been the holy grail of technology DIYers, and the Raspberry Pi makes it far more achievable than ever before. But for the carputer to really take shape, it needs a display -- and what better than a touchscreen interface?
Ideal for entertainment, as a satnav, monitoring your car"s performance via the OBD-II interface, and even for reverse parking, a carputer can considerably improve your driving experience. Often, though, the focus is on entertainment.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Djpt3PiDNdEk
Setting up a Raspberry Pi carputer also requires a user interface, suitable power supply, as well as working connections to any additional hardware you employ. (This might include a mobile dongle and GPS for satnav, for instance.)
Now here is a unique use for the Pi and its touchscreen display. A compact, bench-based tool for controlling hardware on your bench (or kitchen or desk), this is a build with several purposes. It"s designed to help you get your home automation projects off the ground, but also includes support for a webcam to help you record your progress.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DaiE-mFCVgoo
The idea here is simple. With just a Raspberry Pi, a webcam, and a touchscreen display -- plus a thermal printer -- you can build a versatile photo booth!
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DPWym4M7Dv7I
Various projects of this kind have sprung up. While the versions displayed above uses a thermal printer outputting a low-res image, you might prefer to employ a standard color photo printer. The wait will be longer, but the results better!
Projects along these lines can also benefit from better use of the touchscreen. Perhaps you could improve on this, and introduce some interesting photo effects that can be tweaked via the touchscreen prior to printing?
How about a smart mirror for your Raspberry Pi touchscreen display project? This is basically a mirror that not only shows your reflection, but also useful information. For instance, latest news and weather updates.
Naturally, a larger display would deliver the best results, but if you"re looking to get started with a smart mirror project, or develop your own from scratch, a Raspberry Pi combined with a touchscreen display is an excellent place to start.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DfkVBAcvbrjU
Many existing projects are underway, and we took the time to compile six of them into a single list for your perusal. Use this as inspiration, a starting point, or just use someone else"s code to build your own information-serving smart mirror.
Want to pump some banging "toons" out of your Raspberry Pi? We"ve looked at some internet radio projects in the past, but adding in a touchscreen display changes things considerably. For a start, it"s a lot easier to find the station you want to listen to!
This example uses a much smaller Adafruit touchscreen display for the Raspberry Pi. You can get suitable results from any compatible touchscreen, however.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DAO-1GEYHOdU
Alternatively, you might prefer the option to integrate your Raspberry Pi with your home audio setup. The build outlined below uses RuneAudio, a Bluetooth speaker, and your preferred audio HAT or shield.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DW-iTRMLJosc
Requiring the ProtoCentral HealthyPi HAT (a HAT is an expansion board for the Raspberry Pi) and the Windows-only Atmel software, this project results in a portable device to measure yours (or a patient"s) health.
With probes and electrodes attached, you"ll be able to observe and record thanks to visualization software on the Pi. Whether this is a system that can be adopted by the medical profession remains to be seen. We suspect it could turn out to be very useful in developing nations, or in the heart of infectious outbreaks.
We were impressed by this project over at Hackster.io, but note that there are many alternatives. Often these rely on compact LCD displays rather than the touchscreen solution.
Many home automation systems have been developed for, or ported to, the Raspberry Pi -- enough for their own list. Not all of these feature a touchscreen display, however.
One that does is the Makezine project below, that hooks up a Raspberry Pi running OpenHAB, an open source home automation system that can interface with hundreds of smart home products. Our own guide shows how you can use it to control some smart lighting. OpenHAB comes with several user interfaces. However, if they"re not your cup of tea, an LCARS UI theme is available.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DG65aCy_SsYI
Another great build, and the one we"re finishing on, is a Raspberry Pi-powered tablet computer. The idea is simple: place the Pi, the touchscreen display, and a rechargeable battery pack into a suitable case (more than likely 3D printed). You might opt to change the operating system; Raspbian Jessie with PIXEL (nor the previous desktop) isn"t really suitable as a touch-friendly interface. Happily, there are versions of Android available for the Raspberry Pi.
https://www.anrdoezrs.net/links/7251228/type/dlg/sid/UUmuoUeUpU10530/https://www.youtube.com/supported_browsers?next_url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DGKwRCDt2vWo
This is one of those projects where the electronics and the UI are straightforward. It"s really the case that can pose problems, if you don"t own a 3D printer.
Insert the TF Card to Raspberry Pi, connect the Raspberry Pi and LCD by HDMI cable; connect USB cable to one of the four USB ports of Raspberry Pi, and connect the other end of the USB cable to the USB port of the LCD; then supply power to Raspberry Pi; after that if the display and touch both are OK, it means drive successfully (please use the full 2A for power supply).
After execution, the driver will be installed. The system will automatically restart, and the display screen will rotate 90 degrees to display and touch normally.
(" XXX-show " can be changed to the corresponding driver, and " 90 " can be changed to 0, 90, 180 and 270, respectively representing rotation angles of 0 degrees, 90 degrees, 180 degrees, 270 degrees)
Raspberry Pi OS provides touchscreen drivers with support for ten-finger touch and an on-screen keyboard, giving you full functionality without the need to connect a keyboard or mouse.
The 800 x 480 display connects to Raspberry Pi via an adapter board that handles power and signal conversion. Only two connections to your Raspberry Pi are required: power from the GPIO port, and a ribbon cable that connects to the DSI port on all Raspberry Pi computers except for the Raspberry Pi Zero line.
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7) Connect the HDMI interface of the LCD to the HDMI port of Raspberry Pi and then power on the Raspberry Pi, it can display normally after waiting for about a few seconds.
The screen is displayed vertically by default. For convenience, you can adjust the display orientation of the screen, see #Rotation(Working with Raspberry Pi).
After the display is rotated, the position of touch is incorrect because the touch doesn’t change with the display angle. So the touch also needs to be modified.
In some special systems, when you cannot rotate by modifying the software, you can press and hold the "Rotate Touch" button for 5 seconds to rotate touch. And you may need to test multi times for the correct orientation.
We recommend using the software modification method. Otherwise, when using the new system, it may cause touch reverse errors. At that time, you need to press and hold "Rotate Touch" to rotate.
Note: If you increase the brightness, it may cause the insufficient power of the LCD by getting power through the USB interface. To solve this problem, you can input 5V/2A power through the Power interface on the back of the LCD.
Since the first-generation Raspberry Pi released, Waveshare has been working on designing, developing, and producing various fantastic touch LCDs for the Pi. Unfortunately, there are quite a few pirated/knock-off products in the market. They"re usually some poor copies of our early hardware revisions, and comes with none support service.
Please note that we"ve found some poor copies of this item in the market. They are usually made of inferior materials and shipped without any testing.
In order to meet the increasing need of compact HDMI displays, especially for some popular single-board computers like the Raspberry Pi, the UCTRONICS team now releases a 7-inch HDMI LCD display with capacitive multi-touch touchscreen.
7 inch mini HDMI monitor with HD 1024x600 resolution. This small LCD screen upgrades to IPS screen with larger visible angle and better image quality.
Plug and play, as easy as plugging micro USB cable for touch and power supply, HDMI cable for displaying, both cables included in the package, no driver needed.
The USB capacitive touch control is for Windows and raspberry pi system, free-driver, just connect the 7” screen by the USB port of the computer/ Raspberry Pi.
Can be used as a general-purpose 7 inch HDMI screen connected to your TV box, game console, or mounted inside your PC case as temperature stat panel display, etc.
Supports PC with HDMI port:Used as a small second monitor for laptop which has Win7, Win8, Win10 system, 5 point touch (XP and older version system: single-point touch), free drive.
Supports PC with HDMI port:Used as a small second monitor for laptop which has Win7, Win8, Win10 system, 5 point touch (XP and older version system: single-point touch), free drive.
Connected to RPI 4: Connect to HDMI 0 port when working with Raspberry Pi 4.(Just power the screen by the USB port of the pi if you want to get the touch function available)
Connected to RPI 4:Connect to HDMI 0 port when working with Raspberry Pi 4.(Just power the screen by the USB port of the pi if you want to get the touch function available)
*When working with Raspberry Pi 4, for the system image of Raspberry Pi after 2021-10-30, for example onBullseye, please modify "dtoverlay = vc4-kms-v3d" to "dtoverlay = vc4-fkms-v3d" in the config file, otherwise it may fail to start. But onBuster, please comment out "dtoverlay = vc4-fkms-V3D" by adding #.
There is a easy way to setup resolution of your screen by a shell script, you can download the scripts by git tool and use it to change resolution for your screens as following steps:
Answer: You need to plug the microUSB cable to the data microUSB port which is close to the standard USB port. it is far away from the HDMI cable.
If the touch function does not work properly, or no respond, please try another MicroUSB cable which supports data transfer, you can also connect extra power cable.
Very nice product with many interesting features. However product documentation is very poor. Be prepared to spend significant time searching the internet for individual examples and scattered tutorials.
systemd is the preferred method of starting applications on startup, but it is also one of the most complicated to use. With systemd, you have the benefit of being able to tell Linux to start certain programs only after certain services have started. As a result, it is a very robust tool for initializing your scripts and applications.
systemd is a relatively new suite of tools in the Linux world, and one of its intended purposes is to manage system processes after booting. When it was first released, systemd was meant to replace the init.d tool for starting programs. As of 2015, most of the major distributions include systemd, and since many kept init.d around for legacy support, you have the option of using either one. Be aware, however, that init.d may be deprecated, so systemd seems to be the future (for now).
systemd can be quite complicated, and this tutorial only covers the absolute basics to get you started running your programs on boot. If you would like to dig deeper into the world of systemd, we recommend reading this getting started guide.
A unit file is a plain text file that gives information to systemd about a service, device, mount point, etc. We"ll create a unit file that starts our program as a service (a process that runs in the background). Below are two examples of unit files: the first runs the blink.py example before the graphical desktop loads (useful for headless environments), and the second runs the clock.py example after the graphical desktop loads (useful if you are making a dashboard or GUI).
If your program does not require a GUI (such as our blink.py example), then you can use the following template to create a systemd service. If you do need a GUI (e.g. you require the X Windows System to have started), see the next section. Creating a unit file without requiring a GUI means you can also run your program on boot in a headless environment.
Feel free to change the Description as desired. The After key denotes when our program should run. multi-user.target is the system state where control is given over to the user (a "multi-user shell") but before the X Windows System is started. That means our program will run even without logging in! You can change this, depending on which services you need active before running your program (for example, network.target if you need networking). See here for a listing of all targets.
ExecStart is the command (or set of commands) used to start our program. Notice that we are using absolute paths to the version of Python we want as well as the location of our program.
WantedBy in the [Install] section specifies the target we want our service to be included with. In this example, we want our service to run when the multi-user.target unit is run (or, more specifically, just after it, based on the After parameter).
Under [Service], we specify some environment variables. We want to connect to our primary display (this assumes only one display is connected to our Pi), so we set DISPLAY to :0, and we tell our application where to find the necessary credentials to use the X windows system with XAUTHORITY. ExecStart is the command we want to run (starting our Python clock program, in this case).
Unfortunately with systemd, we cannot tell exactly when the X system will start, and we cannot necessarily guarantee that a user will be logged in (unless you have enabled auto-login with sudo raspi-config). To account for this, we will brute force our program to restart (with Restart) every 10 seconds (with RestartSec) if it fails or exits. KillMode tells systemd to kill off any processes associated with our program if the service fails (or exits), and TimeoutSec=infinity means that we don"t ever want to stop trying to execute our program.
Reboot with sudo reboot to verify that your program works. You should see your Python clock program running after you have logged into your graphical desktop.
If your program does not seem to run on boot, several things could be going on. To get insight into the systemd service, try logging output to a file or checking on the status of the service (see the troubleshooting techniques below).
This starts a new bash shell, runs your program, and redirects the output (stdout) to a new clock.log text file. The 2>&1 command says that any errors (stderr) should also be redirected (written to) the same log file. Any output (e.g. from Python print() commands) or errors will then be saved to clock.log. You can view the log with the following command (note that you might need to stop the service and program before viewing the log):
Because your systemd unit file will likely run before .bashrc can alias the command python to Python 3, you might need to explicitly call the python3 command. To do that, just make sure that your call to Python is an absolute file location, for example, /usr/bin/python3.
For some services, like our clock.service example, you will need to stop the service before stopping the program. That"s because even if you stop the program (e.g. our Python GUI clock), the service will simply restart it 10 seconds later! To stop a service, enter the following command:
Note that stopping the service should send a stop command (SIGTERM--terminate signal) to your program. In most cases, this should stop the service and your program. If your program does not stop, see below on stopping your program.
This can be helpful to restart a service if you"ve made changes to it without having to reboot the system. Just remember to run sudo systemctl daemon-reload if you do make any changes to a .service file!
Even if you stop the service, your program may still be running in the background. Just like in the rc.local and autostart examples, we will need to hunt down the process ID number and kill it manually. Enter the following in a terminal:
ps -ax tells Linux to list out all the currently processes. We send that output to grep, which allows us to search for the keyword "python" (feel free to change it to the name of your program). Find the process ID (PID) number to the left of the listed process, and use the kill command to terminate that process:
Note that you do not need to delete the .service file, as disabling it will prevent it from running on startup. However, if you would like to delete the file, you can using the following commands (once again, replacing clock.service with your service filename):
Smart lcd display 7 inch Resistance+ Touch+ Screen+ LCD+ Raspberry pi +HDMI Support Raspberry Pi, BB Black, Banana Pi and other mainstream mini PC Can be used as general-purpose-use HDMI monitor, for example: connect with oca computer HDMI as the sub-display Used as a raspberry pi display that supports Raspbian, Ubuntu, Kali-Linux, Kodi, win10 IOT, single-touch, free drive Work as a PC monitor, support win7, win8, win10 system 5 point touch (XP and older version system: single-point touch).
This LCD supports Windows 7/8/8.1/10 when working with PC via HDMI interface.:1. Connect the TOUCH interface of LCD to the USB interface of PC. Waiting for a moment, The touch will be recognized by Windows automatically.2. Connect the HDMI interface of LCD to the HDMI port of PC. About 10s later, you can see that the LCD display properly.If you need to output sound, you can connect to 3.5mm headphones through HP audio output port.Note:1) When the computer is connected to several different displays at the same time, only this LCD can be used to control the cursor on the main display, so we recommended to set this LCD as the main display.2) Some of PC cannot support HDMI screen Hot Plug. In this case, restart the PC can solve.3) Sometimes LCD will flicker because of undersupplying from USB cable of PC. You need to connect an external power supply (5V/2A) to DC port.
Orientation settingDisplay orientationYou can adjust the display orientation by display setting.Touch orientationThe physical button on the backside can be used to adjust the orientation of touch. You can hold it for 5s to change.You may need to test multi times for the correct orientation.
Some users want to connect more than one display to their PC. Here we talk about how to setting the touch to make the touchscreen control its screen separately.Connect touchscreen to PC. Here we use a standard PC monitor and connect a 7inch HDMI LCD (C) for example. We make the monitor as the main screen and the touchscreen as a secondary screen.
1 If the first screen and the second screen are touchscreens as well, you can touch them when the text is displayed on the screens. Then you can find that all the touchscreen can work.
When working with Raspberry Pi, you should set the resolution of the LCD by yourself, or else the LCD screen will not work. For more detail information, please read the following section.
You must make sure that there are no spaces on either side of the equal sign.5) Insert the TF card into the Raspberry Pi6) Connect the Touch interface of the LCD to the USB port of Raspberry Pi.7) Connect the HDMI interface of the LCD to the HDMI port of Raspberry Pi and then power on the Raspberry Pi, it can display normally after waiting for about a few seconds.
For Pi Zero / Zero W: if you"ve used an SD card on a Pi 3 and then attached the card to the Pi Zero, the touch screen often doesn"t work. In such cases, you have to write a fresh system image to the SD card. The first boot up must be done on the Pi Zero but not Pi 3, due to initialization for a corresponding device.
The screen is displayed in portrait mode by default. For ease of use, the screen display direction can be adjusted, please read the following section.
If you are using Pi3+ or an older version, you can rotate the display direction in the following ways:1. To rotating the display, you can append this statement to the config filedisplay_rotate=1 #1: 90; 2: 180; 3: 2702. Reboot the Raspberry Pisudo reboot
After the display is rotated, the position of touch is incorrect because the touch doesn’t change with the display angle. So the touch also needs to be modified. You can hold the following button for 5s to change the touch direction.
In these videos, the SPI (GPIO) bus is referred to being the bottleneck. SPI based displays update over a serial data bus, transmitting one bit per clock cycle on the bus. A 320x240x16bpp display hence requires a SPI bus clock rate of 73.728MHz to achieve a full 60fps refresh frequency. Not many SPI LCD controllers can communicate this fast in practice, but are constrained to e.g. a 16-50MHz SPI bus clock speed, capping the maximum update rate significantly. Can we do anything about this?
The fbcp-ili9341 project started out as a display driver for the Adafruit 2.8" 320x240 TFT w/ Touch screen for Raspberry Pi display that utilizes the ILI9341 controller. On that display, fbcp-ili9341 can achieve a 60fps update rate, depending on the content that is being displayed. Check out these videos for examples of the driver in action:
Given that the SPI bus can be so constrained on bandwidth, how come fbcp-ili9341 seems to be able to update at up to 60fps? The way this is achieved is by what could be called adaptive display stream updates. Instead of uploading each pixel at each display refresh cycle, only the actually changed pixels on screen are submitted to the display. This is doable because the ILI9341 controller, as many other popular controllers, have communication interface functions that allow specifying partial screen updates, down to subrectangles or even individual pixel levels. This allows beating the bandwidth limit: for example in Quake, even though it is a fast pacing game, on average only about 46% of all pixels on screen change each rendered frame. Some parts, such as the UI stay practically constant across multiple frames.
A hybrid of both Polled Mode SPI and DMA based transfers are utilized. Long sequential transfer bursts are performed using DMA, and when DMA would have too much latency, Polled Mode SPI is applied instead.
Undocumented BCM2835 features are used to squeeze out maximum bandwidth: SPI CDIV is driven at even numbers (and not just powers of two), and the SPI DLEN register is forced in non-DMA mode to avoid an idle 9th clock cycle for each transferred byte.
Good old interlacing is added into the mix: if the amount of pixels that needs updating is detected to be too much that the SPI bus cannot handle it, the driver adaptively resorts to doing an interlaced update, uploading even and odd scanlines at subsequent frames. Once the number of pending pixels to write returns to manageable amounts, progressive updating is resumed. This effectively doubles the maximum display update rate. (If you do not like the visual appearance that interlacing causes, it is easy to disable this by uncommenting the line #define NO_INTERLACING in file config.h)
A number of other micro-optimization techniques are used, such as batch updating rectangular spans of pixels, merging disjoint-but-close spans of pixels on the same scanline, and latching Column and Page End Addresses to bottom-right corner of the display to be able to cut CASET and PASET messages in mid-communication.
The result is that the SPI bus can be kept close to 100% saturation, ~94-97% usual, to maximize the utilization rate of the bus, while only transmitting practically the minimum number of bytes needed to describe each new frame.
although not all boards are actively tested on, so ymmv especially on older boards. (Bug fixes welcome, use https://elinux.org/RPi_HardwareHistory to identify which board you are running on)
This driver does not utilize the notro/fbtft framebuffer driver, so that needs to be disabled if active. That is, if your /boot/config.txt file has lines that look something like dtoverlay=pitft28r, ..., dtoverlay=waveshare32b, ... or dtoverlay=flexfb, ..., those should be removed.
This program neither utilizes the default SPI driver, so a line such as dtparam=spi=on in /boot/config.txt should also be removed so that it will not cause conflicts.
Likewise, if you have any touch controller related dtoverlays active, such as dtoverlay=ads7846,... or anything that has a penirq= directive, those should be removed as well to avoid conflicts. It would be possible to add touch support to fbcp-ili9341 if someone wants to take a stab at it.
If you have been running existing fbcp driver, make sure to remove that e.g. via a sudo pkill fbcp first (while running in SSH prompt or connected to a HDMI display), these two cannot run at the same time. If /etc/rc.local or /etc/init.d contains an entry to start up fbcp at boot, that directive should be deleted.
When using one of the displays that stack on top of the Pi that are already recognized by fbcp-ili9341, you don"t need to specify the GPIO pin assignments, but fbcp-ili9341 code already has those. Pass one of the following CMake directives for the hats:
-DFREEPLAYTECH_WAVESHARE32B=ON: If you are running on the Freeplay CM3 or Zero device, pass this flag. (this is not a hat, but still a preconfigured pin assignment)
-DPIRATE_AUDIO_ST7789_HAT=ON: If specified, targets a Pirate Audio 240x240, 1.3inch IPS LCD display HAT for Raspberry Pi with ST7789 display controller
-DKEDEI_V63_MPI3501=ON: If specified, targets a KeDei 3.5 inch SPI TFTLCD 480*320 16bit/18bit version 6.3 2018/4/9 display with MPI3501 display controller.
If you connected wires directly on the Pi instead of using a Hat from the above list, you will need to use the configuration directives below. In addition to specifying the display, you will also need to tell fbcp-ili9341 which GPIO pins you wired the connections to. To configure the display controller, pass one of:
-DILI9341=ON: If you are running on any other generic ILI9341 display, or on Waveshare32b display that is standalone and not on the FreeplayTech CM3/Zero device, pass this flag.
-DILI9340=ON: If you have a ILI9340 display, pass this directive. ILI9340 and ILI9341 chipsets are very similar, but ILI9340 doesn"t support all of the features on ILI9341 and they will be disabled or downgraded.
-DILI9486L=ON: If you have a ILI9486L display, pass this directive. Note that ILI9486 and ILI9486L are quite different, mutually incompatible controller chips, so be careful here identifying which one you have. (or just try both, should not break if you misidentified)
-DGPIO_TFT_DATA_CONTROL=number: Specifies/overrides which GPIO pin to use for the Data/Control (DC) line on the 4-wire SPI communication. This pin number is specified in BCM pin numbers. If you have a 3-wire SPI display that does not have a Data/Control line, set this value to -1, i.e. -DGPIO_TFT_DATA_CONTROL=-1 to tell fbcp-ili9341 to target 3-wire ("9-bit") SPI communication.
-DGPIO_TFT_RESET_PIN=number: Specifies/overrides which GPIO pin to use for the display Reset line. This pin number is specified in BCM pin numbers. If omitted, it is assumed that the display does not have a Reset pin, and is always on.
-DGPIO_TFT_BACKLIGHT=number: Specifies/overrides which GPIO pin to use for the display backlight line. This pin number is specified in BCM pin numbers. If omitted, it is assumed that the display does not have a GPIO-controlled backlight pin, and is always on. If setting this, also see the #define BACKLIGHT_CONTROL option in config.h.
fbcp-ili9341 always uses the hardware SPI0 port, so the MISO, MOSI, CLK and CE0 pins are always the same and cannot be changed. The MISO pin is actually not used (at the moment at least), so you can just skip connecting that one. If your display is a rogue one that ignores the chip enable line, you can omit connecting that as well, or might also be able to get away by connecting that to ground if you are hard pressed to simplify wiring (depending on the display).
To get good performance out of the displays, you will drive the displays far out above the rated speed specs (the rated specs yield about ~10fps depending on display). Due to this, you will need to explicitly configure the target speed you want to drive the display at, because due to manufacturing variances each display copy reaches a different maximum speed. There is no "default speed" that fbcp-ili9341 would use. Setting the speed is done via the option
-DSPI_BUS_CLOCK_DIVISOR=even_number: Sets the clock divisor number which along with the Pi core_freq= option in /boot/config.txt specifies the overall speed that the display SPI communication bus is driven at. SPI_frequency = core_freq/divisor. SPI_BUS_CLOCK_DIVISOR must be an even number. Default Pi 3B and Zero W core_freq is 400MHz, and generally a value -DSPI_BUS_CLOCK_DIVISOR=6 seems to be the best that a ILI9341 display can do. Try a larger value if the display shows corrupt output, or a smaller value to get higher bandwidth. See ili9341.h and waveshare35b.h for data points on tuning the maximum SPI performance. Safe initial value could be something like -DSPI_BUS_CLOCK_DIVISOR=30.
There are a couple of options to explicitly say which Pi board you want to target. These should be autodetected for you and generally are not needed, but e.g. if you are cross compiling for another Pi board from another system, or want to be explicit, you can try:
-DSINGLE_CORE_BOARD=ON: Pass this option if you are running on a Pi that has only one hardware thread (Pi Model A, Pi Model B, Compute Module 1, Pi Zero/Zero W). If not present, autodetected.
-DARMV8A=ON: Pass this option to specifically optimize for ARMv8-A instruction set (Pi 2B >= rev. 1.2, 3B, 3B+, CM3, CM3 lite, 4B, CM4, Pi400). If not present, autodetected.
-DBACKLIGHT_CONTROL=ON: If set, enables fbcp-ili9341 to control the display backlight in the given backlight pin. The display will go to sleep after a period of inactivity on the screen. If not, backlight is not touched.
-DDISPLAY_CROPPED_INSTEAD_OF_SCALING=ON: If set, and source video frame is larger than the SPI display video resolution, the source video is presented on the SPI display by cropping out parts of it in all directions, instead of scaling to fit.
-DDISPLAY_BREAK_ASPECT_RATIO_WHEN_SCALING=ON: When scaling source video to SPI display, scaling is performed by default following aspect ratio, adding letterboxes/pillarboxes as needed. If this is set, the stretching is performed breaking aspect ratio.
-DSTATISTICS=number: Specifies the level of overlay statistics to show on screen. 0: disabled, 1: enabled, 2: enabled, and show frame rate interval graph as well. Default value is 1 (enabled).
-DUSE_DMA_TRANSFERS=OFF: If specified, disables using DMA transfers (at great expense of lost CPU usage). Pass this directive if DMA is giving some issues, e.g. as a troubleshooting step if something is not looking right.
-DDISPLAY_SWAP_BGR=ON: If this option is passed, red and blue color channels are reversed (RGB<->BGR) swap. Some displays have an opposite color panel subpixel layout that the display controller does not automatically account for, so define this if blue and red are mixed up.
-DDISPLAY_INVERT_COLORS=ON: If this option is passed, pixel color value interpretation is reversed (white=0, black=31/63). Default: black=0, white=31/63. Pass this option if the display image looks like a color negative of the actual colors.
-DLOW_BATTERY_PIN=
In addition to the above CMake directives, there are various defines scattered around the codebase, mostly in config.h, that control different runtime options. Edit those directly to further tune the behavior of the program. In particular, after you have finished with the setup, you may want to build with -DSTATISTICS=0 option in CMake configuration line.
Here is a full example of what to type to build and run, if you have the Adafruit 2.8" 320x240 TFT w/ Touch screen for Raspberry Pi with ILI9341 controller:
If the above does not work, try specifying -DSPI_BUS_CLOCK_DIVISOR=8 or =10 to make the display run a little slower, or try with -DUSE_DMA_TRANSFERS=OFF to troubleshoot if DMA might be the issue. If you are using another display controller than ILI9341, using a much higher value, like 30 or 40 may be needed. When changing CMake options, you can reissue the CMake directive line without having to reclone or recreate the build directory. However you may need to manually delete file CMakeCache.txt between changing options to avoid CMake remembering old settings.
If you want to do a full rebuild from scratch, you can rm -rf build to delete the build directory and recreate it for a clean rebuild from scratch. There is nothing special about the name or location of this directory, it is just my usual convention. You can also do the build in some other directory relative to the fbcp-ili9341 directory if you please.
If the user name of your Raspberry Pi installation is something else than the default pi, change the directory accordingly to point to the user"s home directory. (Use pwd to find out the current directory in terminal)
If the size of the default HDMI output /dev/fb0 framebuffer differs from the resolution of the display, the source video size will by default be rescaled to fit to the size of the SPI display. fbcp-ili9341 will manage setting up this rescaling if needed, and it will be done by the GPU, so performance should not be impacted too much. However if the resolutions do not match, small text will probably appear illegible. The resizing will be done in aspect ratio preserving manner, so if the aspect ratios do not match, either horizontal or vertical black borders will appear on the display. If you do not use the HDMI output at all, it is probably best to configure the HDMI output to match the SPI display size so that rescaling will not be needed. This can be done by setting the following lines in /boot/config.txt:
These lines hint native applications about the default display mode, and let them render to the native resolution of the TFT display. This can however prevent the use of the HDMI connector, if the HDMI connected display does not support such a small resolution. As a compromise, if both HDMI and SPI displays want to be used at the same time, some other compatible resolution such as 640x480 can be used. See Raspberry Pi HDMI documentation for the available options to do this.
The refresh speed of the display is dictated by the clock speed of the SPI bus that the display is connected to. Due to the way the BCM2835 chip on Raspberry Pi works, there does not exist a simple speed=xxx Mhz option that could be set to define the bus speed. Instead, the SPI bus speed is derived from two separate parameters: the core frequency of the BCM2835 SoC in general (core_freq in /boot/config.txt), and the SPI peripheral CDIV (Clock DIVider) setting. Together, the resulting SPI bus speed is then calculated with the formula SPI_speed=core_freq/CDIV.
Adjust the CDIV value by passing the directive -DSPI_BUS_CLOCK_DIVISOR=number in CMake command line. Possible values are even numbers 2, 4, 6, 8, .... Note that since CDIV appears in the denominator in the formula for SPI_speed, smaller values result in higher bus speeds, whereas higher values make the display go slower. Initially when you don"t know how fast your display can run, try starting with a safe high setting, such as -DSPI_BUS_CLOCK_DIVISOR=30, and work your way to smaller numbers to find the maximum speed the display can cope with. See the table at the end of the README for specific observed maximum bus speeds for different displays.
Ensure turbo speed. This is critical for good frame rates. On the Raspberry Pi 3 Model B, the BCM2835 core runs by default at 400MHz (resulting in 400/CDIV MHz SPI speed) if there is enough power provided to the Pi, and if the CPU temperature does not exceed thermal limits. If the CPU is idle, or voltage is low, the BCM2835 core will instead revert to non-turbo 250MHz state, resulting in 250/CDIV MHz SPI speed. This effect of turbo speed on performance is significant, since 400MHz vs non-turbo 250MHz comes out to +60% of more bandwidth. Getting 60fps in Quake, Sonic or Tyrian often requires this turbo frequency, but e.g. NES and C64 emulated games can often reach 60fps even with the stock 250MHz. If for some reason under-voltage protection is kicking in even when enough power should be fed, you can force-enable turbo when low voltage is present by setting the value avoid_warnings=2 in the file /boot/config.txt.
Perhaps a bit counterintuitively, underclock the core. Setting a smaller core frequency than the default turbo 400MHz can enable using a smaller clock divider to get a higher resulting SPI bus speed. For example, if with default core_freq=400 SPI CDIV=8 works (resulting in SPI bus speed 400MHz/8=50MHz), but CDIV=6 does not (400MHz/6=66.67MHz was too much), you can try lowering core_freq=360 and set CDIV=6 to get an effective SPI bus speed of 360MHz/6=60MHz, a middle ground between the two that might perhaps work. Balancing core_freq= and CDIV options allows one to find the maximum SPI bus speed up to the last few kHz that the display controller can tolerate. One can also try the opposite direction and overclock, but that does then of course have all the issues that come along when overclocking. Underclocking does have the drawback that it makes the Pi run slower overall, so this is certainly a tradeoff.
On the other hand, it is desirable to control how much CPU time fbcp-ili9341 is allowed to use. The default build settings are tuned to maximize the display refresh rate at the expense of power consumption on Pi 3B. On Pi Zero, the opposite is done, i.e. by default the driver optimizes for battery saving instead of maximal display update speed. The following options can be controlled to balance between these two:
The main option to control CPU usage vs performance aspect is the option #define ALL_TASKS_SHOULD_DMA in config.h. Enabling this option will greatly reduce CPU usage. If this option is disabled, SPI bus utilization is maximized but CPU usage can be up to 80%-120%. When this option is enabled, CPU usage is generally up to around 15%-30%. Maximal CPU usage occurs when watching a video, or playing a fast moving game. If nothing is changing on the screen, CPU consumption of the driver should go down very close to 0-5%. By default #define ALL_TASKS_SHOULD_DMA is enabled for Pi Zero, but disabled for Pi 3B.
The CMake option -DUSE_DMA_TRANSFERS=ON should always be enabled for good low CPU usage. If DMA transfers are disabled, the driver will run in Polled SPI mode, which generally utilizes a full dedicated single core of CPU time. If DMA transfers are causing issues, try adjusting the DMA send and receive channels to use for SPI communication with -DDMA_TX_CHANNEL=
The statistics overlay prints out quite detailed information about execution state. Disabling the overlay with -DSTATISTICS=0 option to CMake improves performance and reduces CPU usage. If you want to keep printing statistics, you can try increasing the interval with the #define STATISTICS_REFRESH_INTERVAL
Enabling #define USE_GPU_VSYNC reduces CPU consumption, but because of raspberrypi/userland#440 can cause stuttering. Disabling #defined USE_GPU_VSYNC produces less stuttering, but because of raspberrypi/userland#440, increases CPU power consumption.
The option #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES can be used in conjunction with #define USE_GPU_VSYNC to try to find a middle ground between raspberrypi/userland#440 issues - moderate to little stuttering while not trying to consume too much CPU. Try experimenting with enabling or disabling this setting.
There are a number of #define SAVE_BATTERY_BY_x options in config.h, which all default to being enabled. These should be safe to use always without tradeoffs. If you are experiencing latency or performance related issues, you can try to toggle these to troubleshoot.
If your SPI display bus is able to run really fast in comparison to the size of the display and the amount of content changing on the screen, you can try enabling #define UPDATE_FRAMES_IN_SINGLE_RECTANGULAR_DIFF option in config.h to reduce CPU usage at the expense of increasing the number of bytes sent over the bus. This has been observed to have a big effect on Pi Zero, so is worth checking out especially there.
If the SPI display bus is able to run really really really fast (or you don"t care about frame rate, but just about low CPU usage), you can try enabling #define UPDATE_FRAMES_WITHOUT_DIFFING option in config.h to forgo the adaptive delta diffing option altogether. This will revert to naive full frame updates for absolutely minimum overall CPU usage.
The option #define RUN_WITH_REALTIME_THREAD_PRIORITY can be enabled to make the driver run at realtime process priority. This can lock up the system however, but still made available for advanced experimentation.
In display.h there is an option #define TARGET_FRAME_RATE
A pleasing aspect of fbcp-ili9341 is that it introduces very little latency overhead: on a 119Hz refreshing ILI9341 display, fbcp-ili9341 gets pixels as response from GPIO input to screen in well less than 16.66 msecs time. I only have a 120fps recording camera, so can"t easily measure delays shorter than that, but rough statistical estimate of slow motion video footage suggests this delay could be as low as 2-3 msecs, dominated by the ~8.4msecs panel refresh rate of the ILI9341.
This does not mean that overall input to display latency in games would be so immediate. Briefly testing a NES emulated game in Retropie suggests a total latency of about 60-80 msecs. This latency is caused by the NES game emulator overhead and extra latency added by Linux, DispmanX and GPU rendering, and GPU framebuffer snapshotting. (If you ran fbcp-ili9341 as a static library bypassing DispmanX and the GPU stack, directly linking your GPIO input and application logic into fbcp-ili9341, you would be able to get down to this few msecs of overall latency, like shown in the above GPIO input video)
Interestingly, fbcp-ili9341 is about ~33msecs faster than a cheap 3.5" KeDei HDMI display. I do not know if this is a result of the KeDei HDMI display specifically introducing extra latency, or if all HDMI displays connected to the Pi would have similar latency overhead. An interesting question is also how SPI would compare with DPI connected displays on the Pi.
Unfortunately a limitation of SPI connected displays is that the VSYNC line signal is not available on the display controllers when they are running in SPI mode, so it is not possible to do vsync locked updates even if the SPI bus bandwidth on the display was fast enough. For example, the 4 ILI9341 displays I have can all be run faster than 75MHz so SPI bus bandwidth-wise all of them would be able to update a full frame in less than a vsync interval, but it is not possible to synchronize the updates to vsync since the display controllers do not report it. (If you do know of a display that does actually expose a vsync clock signal even in SPI mode, you can try implementing support to locking on to it)
You can however choose between two distinct types of tearing artifacts: straight line tearing and diagonal tearing. Whichever looks better is a bit subjective, which is why both options exist. I prefer the straight line tearing artifact, it seems to be less intrusive than the diagonal tearing one. To toggle this, edit the option #define DISPLAY_FLIP_ORIENTATION_IN_SOFTWARE in config.h. When this option is enabled, fbcp-ili9341 produces straight line tearing, and consumes a tiny few % more CPU power. By default Pi 3B builds with straight line tearing, and Pi Zero with the faster diagonal tearing. Check out the video Latency and tearing test #2: GPIO input to display latency in fbcp-ili9341 and tearing modes to see in slow motion videos how these two tearing modes look like.
Another option that is known to affect how the tearing artifact looks like is the internal panel refresh rate. For ILI9341 displays this refresh rate can be adjusted in ili9341.h, and this can be set to range between ILI9341_FRAMERATE_61_HZ and ILI9341_FRAMERATE_119_HZ (default). Slower refresh rates produce less tearing, but have higher input-to-display latency, whereas higher refresh rates will result in the opposite. Again visually the resulting effect is a bit subjective.
To get tearing free updates, you should use a DPI display, or a good quality HDMI display. Beware that cheap small 3.5" HDMI displays such as KeDei do also tear - that is, even if they are controlled via HDMI, they don"t actually seem to implement VSYNC timed internal operation.
Having no vsync is not all bad though, since with the lack of vsync, SPI displays have the opportunity to obtain smoother animation on content that is not updating at 60Hz. It is possible that content on the SPI display will stutter even less than what DPI or HDMI displays on the Pi can currently provide (although I have not been able to test this in detail, except for the KeDei case above).
The main option that affects smoothness of display updates is the #define USE_GPU_VSYNC line in config.h. If this is enabled, then the internal Pi GPU HDMI vsync clock is used to drive frames onto the display. The Pi GPU clock runs at a fixed rate that is independent of the content. This rate can be discovered by running tvservice -s on the Pi console, and is usually 59Hz or 60Hz. If your application renders at this rate, animation will look smooth, but if not, there will be stuttering. For example playing a PAL NES game that updates at 50Hz with HDMI clock set at 60Hz will cause bad microstuttering in video output if #define USE_GPU_VSYNC is enabled.
If USE_GPU_VSYNC is disabled, then a busy spinning GPU frame snapshotting thread is used to drive the updates. This will produce smoother animation in content that does not maintain a fixed 60Hz rate. Especially in OpenTyrian, a game that renders at a fixed 36fps and has slowly scrolling scenery, the stuttering caused by USE_GPU_VSYNC is particularly visible. Running on Pi 3B without USE_GPU_VSYNC enabled produces visually smoother looking scrolling on an Adafruit 2.8" ILI9341 PiTFT set to update at 119Hz, compared to enabling USE_GPU_VSYNC on the same setup. Without USE_GPU_VSYNC, the dedicated frame polling loop thread "finds" the 36Hz update rate of the game, and then pushes pixels to the display at this exact rate. This works nicely since SPI displays disregard vsync - the result is that frames are pushed out to the SPI display immediately as they become available, instead of pulling them at a fixed 60Hz rate like HDMI does.
A drawback is that this kind of polling consumes more CPU time than the vsync option. The extra overhead is around +34% of CPU usage compared to the vsync method. It also requires using a background thread, and because of this, it is not feasible to be used on a single core Pi Zero. If this polling was unnecessary, this mode would also work on a Pi Zero, and without the added +34% CPU overhead on Pi 3B. See the Known Issues section below for more details.
There are two other main options that affect frame delivery timings, #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES and #define SAVE_BATTERY_BY_PREDICTING_FRAME_ARRIVAL_TIMES. Check out the video fbcp-ili9341 frame delivery smoothness test on Pi 3B and Adafruit ILI9341 at 119Hz for a detailed side by side comparison of these different modes. The conclusions drawn from the four tested scenarios in the video are:
2. vc_dispmanx_vsync_callback() + self synchronization (top right), set #define USE_GPU_VSYNC and #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES:
This mode uses the GPU vsync signal, but also aims to find and synchronize to the edge trigger when content is producing frames. This is the default build mode on Pi Zero.
The codebase captures screen framebuffers by snapshotting via the VideoCore vc_dispmanx_snapshot() API, and the obtained pixels are then routed on to the SPI-based display. This kind of polling is performed, since there does not exist an event-based mechanism to get new frames from the GPU as they are produced. The result is inefficient and can easily cause stuttering, since different applications produce frames at different paces. Ideally the code would ask the VideoCore API to receive finished frames in callback notifications immediately after they are rendered, but this kind of functionality does not exist in the current GPU driver stack. In the absence of such event delivery mechanism, the code has to resort to polling snapshots of the display framebuffer using carefully timed heuristics to balance between keeping latency and stuttering low, while not causing excessive power consumption. These heuristics keep continuously guessing the update rate of the animation on screen, and they have been tuned to ensure that CPU usage goes down to 0% when there is no detected activity on screen, but it is certainly not perfect. This GPU limitation is discussed at raspberrypi/userland#440. If you"d like to see fbcp-ili9341 operation reduce latency, stuttering and power consumption, please throw a (kind!) comment or a thumbs up emoji in that bug thread to share that you care about this, and perhaps Raspberry Pi engineers might pick the improvement up on the development roadmap. If this issue is resolved, all of the #define USE_GPU_VSYNC, #define SAVE_BATTERY_BY_PREDICTING_FRAME_ARRIVAL_TIMES and #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES hacks from the previous section could be deleted from the driver, hopefully leading to a best of all worlds scenario without drawbacks.
Currently if one resizes the video frame size at runtime, this causes DispmanX API to go sideways. See raspberrypi/userland#461 for more information. Best workaround is to set the desired screen resolution in /boot/config.txt and configure all applications to never change that at runtime.
The speed of the SPI bus is linked to the BCM2835 core frequency. This frequency is at 250MHz by default (on e.g. Pi Zero, 3B and 3B+), and under CPU load, the core turbos up to 400MHz. This turboing directly scales up the SPI bus speed by 400/250=+60% as well. Therefore when choosing the SPI CDIV value to use, one has to pick one that works for both idle and turbo clock speeds. Conversely, the BCM core reverts to non-turbo speed when there is only light CPU load active, and this slows down the display, so if an application is graphically intensive but light on CPU, the SPI display bus does not get a chance to run at maximum speeds. A way to work around this is to force the BCM core to always stay in its turbo state with force_turbo=1 option in /boot/config.txt, but this has an unfortunate effect of causing the ARM CPU to always run in turbo speed as well, consuming excessive amounts of power. At the time of writing, there does not yet exist a good solution to have both power saving and good performance. This limitation is being discussed in more detail at raspberrypi/firmware#992.
At the moment fbcp-ili9341 is only likely to work on 32-bit OSes, on Raspbian/Ubuntu/Debian family of distributions, where Broadcom and DispmanX libraries are available. 64-bit operating systems do not currently work (see issue #43). It should be possible to port the driver to 64-bit and other OSes, though the amount of work has not been explored.
By default fbcp-ili9341 builds with a statistics overlay enabled. See the video fbcp-ili9341 ported to ILI9486 WaveShare 3.5" (B) SpotPear 320x480 SPI display to find details on what each field means. Build with CMake option -DSTATISTICS=0 to disable displaying the statistics. You can also try building with CMake option -DSTATISTICS=2 to show a more detailed frame delivery timings histogram view, see screenshot and video above.
The fbcp part in the name means framebuffer copy; specifically for the ILI9341 controller. fbcp-ili9341 is not actually a framebuffer copying driver, it does not create a secondary framebuffer that it would copy bytes across to from the primary framebuffer. It is also no longer a driver only for the ILI9341 controller. A more appropriate name might be userland-raspi-spi-display-driver or something like that, but the original name stuck.
Yes, it does, although not quite as well as on Pi 3B. If you"d like it to run better on a Pi Zero, leave a thumbs up at raspberrypi/userland#440 - hard problems are difficult to justify prioritizing unless it is known that many people care about them.
Edit the file config.h and comment out the line #define DISPLAY_OUTPUT_LANDSCAPE. This will make the display output in portrait mode, effectively rotating it by 90 degrees. Note that this only affects the pixel memory reading mode of the display. It is not possible to change the panel scan order to run between landscape and portrait, the SPI displays typically always scan in portrait mode. The result is that it will change the panel vsync tearing mode from "straight line tearing" over to "diagonal tearing" (see the section About Tearing above).
If you do not want to have diagonal tearing, but would prefer straight line tearing, then additionally enable the option #define DISPLAY_FLIP_ORIENTATION_IN_SOFTWARE in config.h. That will restore straight line tearing, but it will also increase overall CPU consumption.
Enable the option #define DISPLAY_ROTATE_180_DEGREES in config.h. This should rotate the SPI display to show up the other way around, while keeping the HDMI connected display orientation unchanged. Another option is to utilize a /boot/config.txt option display_rotate=2, which rotates both the SPI output and the HDMI output.
Note that the setting DISPLAY_ROTATE_180_DEGREES only affects the pixel memory reading mode of the display. It is not possible to flip the panel scan to run inverted by 180 degrees. This means that adjusting these settings will also have effects of changing the visual appearance of the vsync tearing artifact. If you have the ability to mount the display 180 degrees around in your project, it is recommended to do that instead of using the DISPLAY_ROTATE_180_DEGREES option.
Edit the file config.h in a text editor (a command line one such as pico, vim, nano, or SSH map the drive to your host), and find the appropriate line in the file. Add comment lines // in front of that text to disable the option, or remove the // characters to enable it.
Some options are passed to the build from the CMake c