ntsc pal television tft display 1.5 diagonal quotation

NEW PRODUCTS – NTSC/PAL (Television) TFT Displays (1.5″, 2.0″, 2.5″ & 3.5″ diagonal). Yes, these are adorable miniature televisions! The visible displays measures only 1.5″, 2.0″, 2.5″ & 3.5″ diagonal, the TFT comes with a NTSC/PAL driver board. The display is very easy to use – simply connect 4.5-15VDC to the red and black wires, then connect a composite video source to the yellow and black wire. Voila, a television display!

To demonstrate it, we took some photos with the display connected to a Raspberry Pi, but it will also work connected to any analog composite-video output such as a YBox or Propeller w/Video out. It will not work with a device that only outputs VGA, HDMI or any other digital video signal.

Please note, these miniature displays are very delicate and require care to avoid ripping the delicate flex connector. These are best used by electronics geeks who have experience and are comfortable working with delicate electronic components. WE CANNOT REPLACE DAMAGED DISPLAYS if you are not careful and rip the flex connector!

NTSC/PAL (Television) TFT Display – 1.5″ Diagonal – There’s a little button to adjust the LED backlight brightness (5 levels) – there is no other adjustment available but we found that the color and contrast look great right out of the box.

NTSC/PAL (Television) TFT Display – 2.0″ Diagonal – there is no other adjustment available but we found that the color and contrast look great right out of the box.

NTSC/PAL (Television) TFT Display – 2.5″ Diagonal – There’s two little buttons to adjust the LED backlight brightness up and down (32 levels) and a button that ‘flips’ the display horizontally – there is no other adjustment available but we found that the color and contrast look great right out of the box.

NTSC/PAL (Television) TFT Display – 3.5″ Diagonal – There’s three little buttons that let you enter a menu system for adjusting brightness, color and contrast. The cable has two composite plugs, AV1 and AV2. AV1 is the default and if AV2 goes ‘live’ it replaces AV1.

ntsc pal television tft display 1.5 diagonal quotation

Liquid crystal display.This is a great project, a great story, this microcomputer produced in 1981, based on a tape drive and a 2MHz CPU,20KB running memory, built-in monochrome display.

This is the configuration diagram of the upgrade of the Great God. I won’t say much about the details. Briefly introduce: 2000 Ma lithium battery, small transformer for charging, 1.5in TFT display screen and so on.

This is a super cute micro-display, visible display only 1.5 “diagonal, TFT with a NTSC / PAL driver board.” What is shown is the red and black lines that simply connect 6-12vdc, and then the yellow and black lines that connect the composite video source.

ntsc pal television tft display 1.5 diagonal quotation

Yes, this is an adorable small television! The visible display measures only 2.5" (6.35cm) diagonal, the TFT comes with a NTSC/PAL driver board. The display is very easy to use - simply connect 6-12VDC to the red and black wires, then connect a composite video source to the yellow and black wire. Voila, a television display! There"s one little button to adjust the LED backlight brightness up and down. There is no other adjustment available but we found that the color and contrast look great right out of the box.

To demonstrate it, we took some photos with the display connected to a Raspberry Pi, but it will also work connected to any analog composite-video output such as a YBox or Propeller w/Video out. It will not work with a device that only outputs VGA, HDMI or any other digital video signal.

Please note, these miniature displays are very delicate and require care to avoid ripping the delicate flex connector. These are best used by electronics geeks who have experience and are comfortable working with delicate electronic components. WE CANNOT REPLACE DAMAGED DISPLAYS if you are not careful and rip the flex connector!

If you received a display where the connector cable has red & black wires going to the composite plug then connect yellow to ground, and white wire to 6-12V, thanks!

Yes, this is an adorable small television! The visible display measures only 2.5" (6.35cm) diagonal, the TFT comes with a NTSC/PAL driver board. The display is very easy to use - simply connect 6-15VDC to the red and black wires, then connect a composite video source to the yellow and black wire. Voila, a television display! There"s one little button to adjust the LED backlight brightness up and down. There is no other adjustment available but we found that the color and contrast look great right out of the box.

To demonstrate it, we took some photos with the display connected to a Raspberry Pi, but it will also work connected to any analog composite-video output such as a YBox or Propeller w/Video out. It will not work with a device that only outputs VGA, HDMI or any other digital video signal.

Please note, these miniature displays are very delicate and require care to avoid ripping the delicate flex connector. These are best used by electronics geeks who have experience and are comfortable working with delicate electronic components. WE CANNOT REPLACE DAMAGED DISPLAYS if you are not careful and rip the flex connector!

If you received a display where the connector cable has red & black wires going to the composite plug then connect yellow to ground, and white wire to 6-12V, thanks!

Yes, this is an adorable small television! The visible display measures only 2.5" (6.35cm) diagonal, the TFT comes with a NTSC/PAL driver board. The display is very easy to use - simply connect 6-15VDC to the red and black wires, then connect a composite video source to the yellow and black wire. Voilà, a television display! There"s one little button to adjust the LED backlight brightness up and down.  There is no other adjustment available but we found that the color and contrast look great right out of the box.

To demonstrate it, we took some photos with the display connected to a Raspberry Pi, but it will also work connected to any analog composite-video output such as a YBox or Propeller w/Video out. It will not work with a device that only outputs VGA, HDMI or any other digital video signal.

Please note, these miniature displays are very delicate and require care to avoid ripping the delicate flex connector. These are best used by electronics geeks who have experience and are comfortable working with delicate electronic components. WE CANNOT REPLACE DAMAGED DISPLAYS if you are not careful and rip the flex connector!

If you received a display where the connector cable has red & black wires going to the composite plug then connect yellow to ground, and white wire to 6-12V, thanks!

Yes, this is an adorable small television! The visible display measures only 7" (17.8cm) diagonal, the TFT comes with a NTSC/PAL driver board, enclosure and stand. The display is very easy to use - simply connect the included 12VDC adapter to the 2.1mm center-positive DC jack, then connect a composite video source to one of the RCA cable. Voila, a television display! There"s some little buttons on the front that let you enter a menu system for adjusting brightness, color and contrast. The display has two composite plugs, AV1 and AV2. AV1 is the default and if AV2 goes "live" it replaces AV1.

To demonstrate it, we took some photos with the display connected to a Raspberry Pi, but it will also work connected to any analog composite-video output such as a YBox or Propeller w/Video out. It will not work with a device that only outputs VGA, HDMI or any other digital video signal.

The visible display measures only 2.5" (6.35cm) diagonal,Raspberry Pi NTSC/PAL (Television) TFT Display - 2.5" Diagonalcomes with a NTSC/PAL driver board. The display is very easy to use - simply connect 6-15VDC to the red and black wires, then connect a composite video source to the yellow and black wire. There"s one little button to adjust the LED backlight brightness up and down.

If you received a display where the connector cable has red & black wires going to the composite plug then connect yellow to ground, and white wire to 6-12V

Looking for a bright user interface display or want to add more blinking colour to your awesome project! Here you can find very huge range of single / multi colour strips, panels, bars and matrices of LEDs, LCDs, e-paper, electroluminescent (EL) wires and panels, OLED displays and TFT display screen modules.

I"m playing around with the TV out library at the moment and wonder if it"s possible to "hack" a cheap tiny LCD or TFT (like this one: http://imall.iteadstudio.com/im120419001.html or something alike, but not bigger than 2,5") to take composite signals. Not that I don"t have enough composite displays anyway, but they"re far from portable (as usual for most TVs :)). Bonus points if it"s cheaper than 30$ :D.

Note, since these units are made for cars, they tend to take 12v inputs. Over in the Raspberry Pi forums, they had this thread on how to convert it to 5v: Modifying a 3.5" car display for USB power. - Raspberry Pi Forums

Adafruit sells several small monitors (1.5", 2", 2.5") that take composite input: NTSC/PAL (Television) TFT Display - 1.5 Diagonal : ID 910 : $39.95 : Adafruit Industries, Unique & fun DIY electronics and kits. I will say from personal experience be careful how you wire it up, as I reduced mine to expensive paper weight when I plugged ground into the hot wire, and vice versa.

Yes, this is an adorable small television! The visible display measures only 2.5" (6.35cm) diagonal, the TFT comes with a NTSC/PAL driver board. The display is very easy to use - simply connect 6-12VDC to the red and black wires, then connect a composite video source to the yellow and black wire. Voila, a television display! There"s one little�button to adjust the LED backlight brightness up and down. �There is no other adjustment available but we found that the color and contrast look great right out of the box.

To demonstrate it, we took some photos with the display connected to a Raspberry Pi, but it will also work connected to any analog composite-video output such as a YBox or Propeller w/Video out. It will not work with a device that only outputs VGA, HDMI or any other digital video signal.

Please note, these miniature displays are very delicate and require care to avoid ripping the delicate flex connector. These are best used by electronics geeks who have experience and a

ntsc pal television tft display 1.5 diagonal quotation

The visible display measures only 1.5" diagonal, the TFT comes with an NTSC/PAL driver board. The display is very easy to use - simply connect 6-15VDC to the red and black wires, then connect a composite video source to the yellow and black wire. Voila, a television display! There"s a little button to adjust the LED backlight brightness (5 levels) - there is no other adjustment available but we found that the colour and contrast look great right out of the box.

To demonstrate it, we took some photos with the display connected to a Raspberry Pi, but it will also work connected to any analogue composite-video output.

ntsc pal television tft display 1.5 diagonal quotation

The graphics display resolution is the width and height dimension of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA) and typically given a name and an initialism that is descriptive of its dimensions. A graphics display resolution can be used in tandem with the size of the graphics display to calculate pixel density. An increase in the pixel density often correlates with a decrease in the size of individual pixels on a display.

The favored aspect ratio of mass-market display industry products has changed gradually from 4:3, then to 16:10, then to 16:9, and is now changing to 18:9 for smartphones.cathode ray tube (CRT). The 16:10 aspect ratio had its largest use in the 1995–2010 period, and the 16:9 aspect ratio tends to reflect post-2010 mass-market computer monitor, laptop, and entertainment products displays. On CRTs, there was often a difference between the aspect ratio of the computer resolution and the aspect ratio of the display causing non-square pixels (e.g. 320 × 200 or 1280 × 1024 on a 4:3 display).

The 4:3 aspect ratio was common in older television cathode ray tube (CRT) displays, which were not easily adaptable to a wider aspect ratio. When good quality alternate technologies (i.e., liquid crystal displays (LCDs) and plasma displays) became more available and less costly, around the year 2000, the common computer displays and entertainment products moved to a wider aspect ratio, first to the 16:10 ratio. The 16:10 ratio allowed some compromise between showing older 4:3 aspect ratio broadcast TV shows, but also allowing better viewing of widescreen movies. However, around the year 2005, home entertainment displays (i.e., TV sets) gradually moved from 16:10 to the 16:9 aspect ratio, for further improvement of viewing widescreen movies. By about 2007, virtually all mass-market entertainment displays were 16:9. In 2011, 1920 × 1080 (Full HD, the native resolution of Blu-ray) was the favored resolution in the most heavily marketed entertainment market displays. The next standard, 3840 × 2160 (4K UHD), was first sold in 2013.

Also in 2013, displays with 2560 × 1080 (aspect ratio 64:27 or 2.370, however commonly referred to as "21:9" for easy comparison with 16:9) appeared, which closely approximate the common CinemaScope movie standard aspect ratio of 2.35–2.40. In 2014, "21:9" screens with pixel dimensions of 3440 × 1440 (actual aspect ratio 43:18 or 2.38) became available as well.

The computer display industry maintained the 16:10 aspect ratio longer than the entertainment industry, but in the 2005–2010 period, computers were increasingly marketed as dual-use products, with uses in the traditional computer applications, but also as means of viewing entertainment content. In this time frame, with the notable exception of Apple, almost all desktop, laptop, and display manufacturers gradually moved to promoting only 16:9 aspect ratio displays. By 2011, the 16:10 aspect ratio had virtually disappeared from the Windows laptop display market (although Mac laptops are still mostly 16:10, including the 2880 × 1800 15" Retina MacBook Pro and the 2560 × 1600 13" Retina MacBook Pro). One consequence of this transition was that the highest available resolutions moved generally downward (i.e., the move from 1920 × 1200 laptop displays to 1920 × 1080 displays).

All standard HD resolutions share a 16∶9 aspect ratio, although some derived resolutions with smaller or larger ratios also exist. Most of the narrower resolutions are only used for storing, not for displaying videos.

nHD (ninth HD) is a display resolution of 640 × 360 pixels, which is exactly one-ninth of a Full HD (1080p) frame and one-quarter of a HD (720p) frame. Pixel doubling (vertically and horizontally) nHD frames will form one 720p frame and pixel tripling nHD frames will form one 1080p frame.

To avoid storing the eight lines of padded pixels, some people prefer to encode video at 624 × 352, which only has one stored padded line. When such video streams are either encoded from HD frames or played back on HD displays in full-screen mode (either 720p or 1080p) they are scaled by non-integer scale factors. True nHD frames on the other hand has integer scale factors, for example Nokia 808 PureView with nHD display.

One of the few tabletop TVs to use this as its native resolution was the Sony XEL-1. Similar to DVGA, this resolution became popular for high-end smartphone displays in early 2011. Mobile phones including the Jolla, Sony Xperia C, HTC Sensation, Motorola Droid RAZR, LG Optimus L9, Microsoft Lumia 535 and Samsung Galaxy S4 Mini have displays with the qHD resolution, as does the PlayStation Vita portable game system.

The HD resolution of 1280 × 720 pixels stems from high-definition television (HDTV), where it originally used 50 or 60 frames per second. With its 16:9 aspect ratio, it is exactly 2 times the width and 11/2 times the height of 4:3 VGA, which shares its aspect ratio and 480 line count with NTSC. HD, therefore, has exactly 3 times as many pixels as VGA, i.e. almost 1 megapixel.

This resolution is often referred to as p (which stands for progressive scan and is important for transmission formats) is irrelevant for labeling digital display resolutions. When distinguishing 1280 × 720 from 1920 × 1080, the pair has sometimes been labeled HD1 or HD-1 and HD2 or HD-2, respectively.

1280 × 1080 is the resolution of Panasonic"s DVCPRO HD185:1), an approximate of Movietone cameras of the 1930s. In 2007, Hitachi released a few 42" and 50" television models at this resolution.

DCI 2K is a standardized format established by the Digital Cinema Initiatives consortium in 2005 for 2K video projection. This format has a resolution of 2048 × 1080 (2.2 megapixels) with an aspect ratio of 256:135 (1.8962:1).

This resolution was under consideration by the ATSC in the late 1980s to become the standard HDTV format, because it is exactly 4 times the width and 3 times the height of VGA, which has the same number of lines as NTSC signals at the SDTV 4:3 aspect ratio. Pragmatic technical constraints made them choose the now well-known 16:9 formats with twice (HD) and thrice (FHD) the VGA width instead.

The 27-inch version of the Apple Cinema Display monitor introduced in July 2010 has a native resolution of 2560 × 1440, as does its successor, the 27-inch Apple Thunderbolt Display.

The resolution is also used in portable devices. In September 2012, Samsung announced the Series 9 WQHD laptop with a 13-inch 2560 × 1440 display.LG announced a 5.5-inch QHD smartphone display, which was used in the LG G3.Vivo announced a smartphone with a 2560 × 1440 display.Galaxy Note 4,GoogleMotorolaNexus 6HTC 10, the Lumia 950, and the Galaxy S6

This resolution is equivalent to QHD (2560 × 1440) extended in width by 34%, giving it an aspect ratio of 43:18 (2.38:1, or 21.5:9; commonly marketed as simply "21:9"). The first monitor to support this resolution was the 34-inch LG 34UM95-P.UW-QHD to describe this resolution.

This resolution is equivalent to two Full HD (1920 × 1080) displays side by side or one vertical half of a 4K UHD (3840 × 2160) display. It has an aspect ratio of 32:9 (3.5:1), close to the 3.6:1 ratio of IMAX UltraWideScreen 3.6. Samsung monitors at this resolution contain built-in firmware to divide the screen into two 1920 × 1080 screens, or one 2560 × 1080 and one 1280 × 1080 screen.

3840 × 2160 was chosen as the resolution of the UHDTV1 format defined in SMPTE ST 2036-1,4K UHDTV system defined in ITU-R BT.2020UHD-1 broadcast standard from DVB.Ultra HD display.QFHD (Quad Full HD).

The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008,PPI 4K IPS monitor for medical purposes launched by Innolux in November 2010.Toshiba announced the REGZA 55x3,

DisplayPort supports 3840 × 2160 at 30Hz in version 1.1 and added support for up to 75Hz in version 1.2 (2009) and 120Hz in version 1.3 (2014),HDMI added support for 3840 × 2160 at 30Hz in version 1.4 (2009)Hz in version 2.0 (2013).

When support for 4K at 60Hz was added in DisplayPort 1.2, no DisplayPort timing controllers (TCONs) existed which were capable of processing the necessary amount of data from a single video stream. As a result, the first 4K monitors from 2013 and early 2014, such as the Sharp PN-K321, Asus PQ321Q, and Dell UP2414Q and UP3214Q, were addressed internally as two 1920 × 2160 monitors side by side instead of a single display and made use of DisplayPort"s Multi-Stream Transport (MST) feature to multiplex a separate signal for each half over the connection, splitting the data between two timing controllers.Asus PB287Q no longer rely on MST tiling technique to achieve 4K at 60Hz,

4096 × 2160, referred to as DCI 4K, Cinema 4K4K×2K, is the resolution used by the 4K container format defined by the Digital Cinema Initiatives Digital Cinema System Specification, a prominent standard in the cinema industry. This resolution has an aspect ratio of 256:135 (1.8962:1), and 8,847,360 total pixels.

This resolution is equivalent to 4K UHD (3840 × 2160) extended in width by 33%, giving it a 64:27 aspect ratio (2.370 or 21.3:9, commonly marketed as simply "21:9") and 11,059,200 total pixels. It is exactly double the size of 2560 × 1080 in both dimensions, for a total of four times as many pixels. The first displays to support this resolution were 105-inch televisions, the LG 105UC9 and the Samsung UN105S9W.5120 × 2160 monitor, the 34WK95U,5K2K WUHD.

This resolution, commonly referred to as 5K or 5K × 3K, has a 16:9 aspect ratio and 14,745,600 pixels. Although it is not established by any of the UHDTV standards, some manufacturers such as Dell have referred to it as UHD+.QHD (2560 × 1440) in both dimensions for a total of four times as many pixels, and is 33% larger than 4K UHD (3840 × 2160) in both dimensions for a total of 1.77 times as many pixels. The line count of 2880 is also the least common multiple of 480 and 576, the scanline count of NTSC and PAL, respectively. Such a resolution can vertically scale SD content to fit by natural numbers (6 for NTSC and 5 for PAL). Horizontal scaling of SD is always fractional (non-anamorphic: 5.33...5.47, anamorphic: 7.11...7.29).

DisplayPort version 1.3 added support for 5K at 60Hz over a single cable, whereas DisplayPort1.2 was only capable of 5K at 30Hz. Early 5K 60Hz displays such as the Dell UltraSharp UP2715K and HP DreamColor Z27q that lacked DisplayPort1.3 support required two DisplayPort1.2 connections to operate at 60Hz, in a tiled display mode similar to early 4K displays using DP MST.

DisplayPort1.3, finalized by VESA in late 2014, added support for 7680 × 4320 at 30Hz (or 60Hz with Y′CBCR 4:2:0 subsampling). VESA"s Display Stream Compression (DSC), which was part of early DisplayPort1.3 drafts and would have enabled 8K at 60Hz without subsampling, was cut from the specification prior to publication of the final draft.

DSC support was reintroduced with the publication of DisplayPort1.4 in March 2016. Using DSC, a "visually lossless" form of compression, formats up to 7680 × 4320 (8K UHD) at 60Hz with HDR and 30bit/px color depth are possible without subsampling.

Quarter-QVGA (QQVGA or qqVGA) denotes a resolution of 160 × 120 or 120 × 160 pixels, usually used in displays of handheld devices. The term Quarter-QVGA signifies a resolution of one fourth the number of pixels in a QVGA display (half the number of vertical and half the number of horizontal pixels) which itself has one fourth the number of pixels in a VGA display.

Half-QVGA denotes a display screen resolution of 240 × 160 or 160 × 240 pixels, as seen on the Game Boy Advance. This resolution is half of QVGA, which is itself a quarter of VGA, which is 640 × 480 pixels.

Quarter VGA (QVGA or qVGA) is a popular term for a computer display with 320 × 240 display resolution. QVGA displays were most often used in mobile phones, personal digital assistants (PDA), and some handheld game consoles. Often the displays are in a "portrait" orientation (i.e., taller than they are wide, as opposed to "landscape") and are referred to as 240 × 320.

The name comes from having a quarter of the 640 × 480 maximum resolution of the original IBM Video Graphics Array display technology, which became a de facto industry standard in the late 1980s. QVGA is not a standard mode offered by the VGA BIOS, even though VGA and compatible chipsets support a QVGA-sized Mode X. The term refers only to the display"s resolution and thus the abbreviated term QVGA or Quarter VGA is more appropriate to use.

While QVGA is a lower resolution than VGA, at higher resolutions the "Q" prefix commonly means quad(ruple) or four times higher display resolution (e.g., QXGA is four times higher resolution than XGA). To distinguish quarter from quad, lowercase "q" is sometimes used for "quarter" and uppercase "Q" for "Quad", by analogy with SI prefixes like m/M and p/P, but this is not a consistent usage.

Wide QVGA or WQVGA is any display resolution having the same height in pixels as QVGA, but wider. This definition is consistent with other "wide" versions of computer displays.

WQVGA has also been used to describe displays that are not 240 pixels high, for example, Sixteenth HD1080 displays which are 480 pixels wide and 270 or 272 pixels high. This may be due to WQVGA having the nearest screen height.

HVGA (Half-size VGA) screens have 480 × 320 pixels (3:2 aspect ratio), 480 × 360 pixels (4:3 aspect ratio), 480 × 272 (≈16:9 aspect ratio), or 640 × 240 pixels (8:3 aspect ratio). The former is used by a variety of PDA devices, starting with the Sony CLIÉ PEG-NR70 in 2002, and standalone PDAs by Palm. The latter was used by a variety of handheld PC devices. VGA resolution is 640 × 480.

HVGA was the only resolution supported in the first versions of Google Android, up to release 1.5.WVGA resolution on the Motorola Droid or the QVGA resolution on the HTC Tattoo.

Three-dimensional computer graphics common on television throughout the 1980s were mostly rendered at this resolution, causing objects to have jagged edges on the top and bottom when edges were not anti-aliased.

Video Graphics Array (VGA) refers specifically to the display hardware first introduced with the IBM PS/2 line of computers in 1987.D-subminiature VGA connector, or the 640 × 480 resolution itself. While the VGA resolution was superseded in the personal computer market in the 1990s, it became a popular resolution on mobile devices in the 2000s.

In the field of (NTSC) videos, the resolution of 640 × 480 is sometimes called Standard Definition (SD), in contrast to high-definition (HD) resolutions like 1280 × 720 and 1920 × 1080.

Wide VGA or WVGA, sometimes just WGA is any display resolution with the same 480-pixel height as VGA but wider, such as 720 × 480 (3:2 aspect ratio), 800 × 480 (5:3), 848 × 480, 852 × 480, 853 × 480, or 854 × 480 (≈16:9).

FWVGA is an abbreviation for Full Wide Video Graphics Array which refers to a display resolution of 854 × 480 pixels. 854 × 480 is approximately the 16:9 aspect ratio of anamorphically "un-squeezed" NTSC DVD widescreen video and is considered a "safe" resolution that does not crop any of the image. It is called Full WVGA to distinguish it from other, narrower WVGA resolutions which require cropping 16:9 aspect ratio high-definition video (i.e. it is full width, albeit with a considerable reduction in size).

In 2010, mobile phones with FWVGA display resolution started to become more common. A list of mobile phones with FWVGA displays is available. In addition, the Wii U GamePad that comes with the Nintendo Wii U gaming console includes a 6.2-inch FWVGA display.

Super Video Graphics Array, abbreviated to Super VGA or SVGA, also known as Ultra Video Graphics Array,Ultra VGA or UVGA, is a broad term that covers a wide range of computer display standards.

Examples of devices that use DVGA include the Meizu MX mobile phone and the Apple iPhone 4 and 4S with the iPod Touch 4, where the screen is called the "Retina Display".

Although digital broadcast content in former PAL/SECAM regions has 576 active lines, several mobile TV sets with a DVB-T2 tuner use the 600-line variant with a diameter of 7, 9 or 10 inches (18 to 26 cm).

The Extended Graphics Array (XGA) is an IBM display standard introduced in 1990. Later it became the most common appellation of the 1024 × 768 pixels display resolution, but the official definition is broader than that. It was not a new and improved replacement for Super VGA, but rather became one particular subset of the broad range of capabilities covered under the "Super VGA" umbrella.

1024 × 768 pixels with a 16- or 256-color (4 or 8bit/px) palette, using a low frequency interlaced refresh rate (again, the higher 8bit/px mode required 1MB VRAM

XGA-2 added a 24-bit DAC, but this was used only to extend the available master palette in 256-color mode, e.g. to allow true 256-greyscale output instead of the 64 grey levels previously available; there was still no direct True Color mode despite the adapter featuring enough default onboard VRAM (1MB) to support it. Other improvements included the provision of the previously missing 800 × 600 resolution (using an SVGA or multisync monitor) in up to 65,536 colors, faster screen refresh rates in all modes (including non-interlace, flicker-free output for 1024 × 768), and improved accelerator performance and versatility.

Wide XGA (WXGA) is a set of non-standard resolutions derived from the XGA display standard by widening it to a widescreen aspect ratio. WXGA is commonly used for low-end LCD TVs and LCD computer monitors for widescreen presentation. The exact resolution offered by a device described as "WXGA" can be somewhat variable owing to a proliferation of several closely related timings optimised for different uses and derived from different bases.

When referring to televisions and other monitors intended for consumer entertainment use, WXGA is generally understood to refer to a resolution of 1366 × 768,1024 × 768 pixels, 4:3 aspect) extended to give square pixels on the increasingly popular 16:9 widescreen display ratio without having to effect major signalling changes other than a faster pixel clock, or manufacturing changes other than extending panel width by one third. As 768 is not divisible by 9, the aspect ratio is not quite 16:9 – this would require a horizontal width of 13651⁄3 pixels. However, at only 0.05%, the resulting error is insignificant.

In 2006, 1366 × 768 was the most popular resolution for liquid crystal display televisions (versus XGA for Plasma TVs flat panel displays);1920 × 1080.

A common variant on this resolution is 1360 × 768, which confers several technical benefits, most significantly a reduction in memory requirements from just over to just under 1MB per 8-bit channel (1366 × 768 needs 1024.5KB per channel; 1360 × 768 needs 1020KB; 1MB is equal to 1024KB), which simplifies architecture and can significantly reduce the amount–and speed–of VRAM required with only a very minor change in available resolution, as memory chips are usually only available in fixed megabyte capacities. For example, at 32-bit color, a 1360 × 768 framebuffer would require only 4MB, whilst a 1366 × 768 one may need 5, 6 or even 8MB depending on the exact display circuitry architecture and available chip capacities. The 6-pixel reduction also means each line"s width is divisible by 8 pixels, simplifying numerous routines used in both computer and broadcast/theatrical video processing, which operate on 8-pixel blocks. Historically, many video cards also mandated screen widths divisible by 8 for their lower-color, planar modes to accelerate memory accesses and simplify pixel position calculations (e.g. fetching 4-bit pixels from 32-bit memory is much faster when performed 8 pixels at a time, and calculating exactly where a particular pixel is within a memory block is much easier when lines do not end partway through a memory word), and this convention persisted in low-end hardware even into the early days of widescreen, LCD HDTVs; thus, most 1366-width displays also quietly support display of 1360-width material, with a thin border of unused pixel columns at each side. This narrower mode is of course even further removed from the 16:9 ideal, but the error is still less than 0.5% (technically, the mode is either 15.94:9.00 or 16.00:9.04) and should be imperceptible.

When referring to laptop displays or independent displays and projectors intended primarily for use with computers, WXGA is also used to describe a resolution of 1280 × 800 pixels, with an aspect ratio of 16:10.both dimensions vs. the old standard (especially useful in portrait mode, or for displaying two standard pages of text side by side), a perceptibly "wider" appearance and the ability to display 720p HD video "native" with only very thin letterbox borders (usable for on-screen playback controls) and no stretching. Additionally, like 1360 × 768, it required only 1000KB (just under 1MB) of memory per 8-bit channel; thus, a typical double-buffered 32-bit colour screen could fit within 8MB, limiting everyday demands on the complexity (and cost, energy use) of integrated graphics chipsets and their shared use of typically sparse system memory (generally allocated to the video system in relatively large blocks), at least when only the internal display was in use (external monitors generally being supported in "extended desktop" mode to at least 1600 × 1200 resolution). 16:10 (or 8:5) is itself a rather "classic" computer aspect ratio, harking back to early 320 × 200 modes (and their derivatives) as seen in the Commodore 64, IBM CGA card and others. However, as of mid-2013, this standard is becoming increasingly rare, crowded out by the more standardised and thus more economical-to-produce 1366 × 768 panels, as its previously beneficial features become less important with improvements to hardware, gradual loss of general backwards software compatibility, and changes in interface layout. As of August 2013, the market availability of panels with 1280 × 800 native resolution had been generally relegated to data projectors or niche products such as convertible tablet PCs and LCD-based eBook readers.

First, the HDTV-standard 1280 × 720720p"), which offers an exact 16:9 aspect with square pixels; naturally, it displays standard 720p HD video material without stretching or letterboxing and 1080i/1080p with a simple 2:3 downscale. This resolution has found some use in tablets and modern, high-pixel-density mobile phones, as well as small-format "netbook" or "ultralight" laptop computers. However, its use is uncommon in larger, mainstream devices as it has an insufficient vertical resolution for the proper use of modern operating systems such as Windows 7 whose UI design assumes a minimum of 768 lines. For certain uses such as word processing, it can even be considered a slight downgrade (reducing the number of simultaneously visible lines of text without granting any significant benefit as even 640 pixels is sufficient horizontal resolution to legibly render a full page width, especially with the addition of subpixel anti-aliasing).

Widespread availability of 1280 × 800 and 1366 × 768 pixel resolution LCDs for laptop monitors can be considered an OS-driven evolution from the formerly popular 1024 × 768 screen size, which has itself since seen UI design feedback in response to what could be considered disadvantages of the widescreen format when used with programs designed for "traditional" screens. In Microsoft Windows operating system specifically, the larger taskbar of Windows Vista and 7 occupies an additional 16-pixel lines by default, which may compromise the usability of programs that already demanded a full 1024 × 768 (instead of, e.g. 800 × 600) unless it is specifically set to use small icons; an "oddball" 784-line resolution would compensate for this, but 1280 × 800 has a simpler aspect and also gives the slight bonus of 16 more usable lines. Also, the Windows Sidebar in Windows Vista and 7 can use the additional 256 or 336 horizontal pixels to display informational "widgets" without compromising the display width of other programs, and Windows 8 is specifically designed around a "two-pane" concept where the full 16:9 or 16:10 screen is not required. Typically, this consists of a 4:3 main program area (typically 1024 × 768, 1000 × 800 or 1440 × 1080) plus a narrow sidebar running a second program, showing a toolbox for the main program or a pop-out OS shortcut panel taking up the remainder.

XGA+ stands for Extended Graphics Array Plus and is a computer display standard, usually understood to refer to the 1152 × 864 resolution with an aspect ratio of 4:3. Until the advent of widescreen LCDs, XGA+ was often used on 17-inch desktop CRT monitors. It is the highest 4:3 resolution not greater than 220 pixels (≈1.05 megapixels), with its horizontal dimension a multiple of 32 pixels. This enables it to fit closely into a video memory or framebuffer of 1MB (1 × 220 bytes), assuming the use of one byte per pixel. The common multiple of 32 pixels constraint is related to alignment.

Historically, the resolution also relates to the earlier standard of 1152 × 900 pixels, which was adopted by Sun Microsystems for the Sun-2 workstation in the early 1980s. A decade later, Apple Computer selected the resolution of 1152 × 870 for their 21-inch CRT monitors, intended for use as two-page displays on the Macintosh II computer. These resolutions are even closer to the limit of a 1MB framebuffer, but their aspect ratios differ slightly from the common 4:3.

XGA+ is the next step after XGA (1024 × 768), although it is not approved by any standard organizations. The next step with an aspect ratio of 4:3 is 1280 × 960 ("SXGA-") or SXGA+ (1400 × 1050).

WXGA+ and WSXGA are non-standard terms referring to a computer display resolution of 1440 × 900. Occasionally manufacturers use other terms to refer to this resolution.1440 × 900 resolution as WXGA(II).

Super XGA (SXGA) is a standard monitor resolution of 1280 × 1024 pixels. This display resolution is the "next step" above the XGA resolution that IBM developed in 1990.

Any CRT that can run 1280 × 1024 can also run 1280 × 960, which has the standard 4:3 ratio. A flat panel TFT screen, including one designed for 1280 × 1024, will show stretching distortion when set to display any resolution other than its native one, as the image needs to be interpolated to fit in the fixed grid display. Some TFT displays do not allow a user to disable this, and will prevent the upper and lower portions of the screen from being used forcing a "letterbox" format when set to a 4:3 ratio.

SXGA+ stands for Super Extended Graphics Array Plus and is a computer display standard. An SXGA+ display is commonly used on 14-inch or 15-inch laptop LCD screens with a resolution of 1400 × 1050 pixels. An SXGA+ display is used on a few 12-inch laptop screens such as the ThinkPad X60 and X61 (both only as tablet) as well as the Toshiba Portégé M200 and M400, but those are far less common. At 14.1 inches, Dell offered SXGA+ on many of the Latitude C-Series laptops, such as the C640, and IBM since the ThinkPad T21. Sony also used SXGA+ in their Z1 series, but no longer produce them as widescreen has become more predominant.

WSXGA+ stands for Widescreen Super Extended Graphics Array Plus. WSXGA+ displays were commonly used on Widescreen 20-, 21-, and 22-inch LCD monitors from numerous manufacturers (and a very small number of 19-inch widescreen monitors), as well as widescreen 15.4-inch and 17-inch laptop LCD screens like the Thinkpad T61p, the late 17" Apple PowerBook G4 and the unibody Apple 15" MacBook Pro. The resolution is 1680 × 1050 pixels (1,764,000 pixels) with a 16:10 aspect ratio.

UXGA or UGA is an abbreviation for Ultra Extended Graphics Array referring to a standard monitor resolution of 1600 × 1200 pixels (totaling 1,920,000 pixels), which is exactly four times the default image resolution of #SVGA (800×600) (800 × 600) (totaling 480,000 pixels). Dell Inc. refers to the same resolution of 1,920,000 pixels as UGA. It is generally considered to be the next step above SXGA (1280 × 960 or 1280 × 1024), but some resolutions (such as the unnamed 1366 × 1024 and SXGA+ at 1400 × 1050) fit between the two.

WUXGA stands for Widescreen Ultra Extended Graphics Array and is a display resolution of 1920 × 1200 pixels (2,304,000 pixels) with a 16:10 screen aspect ratio. It is a wide version of UXGA, and can be used for viewing high-definition television (HDTV) content, which uses a 16:9 aspect ratio and a 1280 × 720 (720p) or 1920 × 1080 (1080i or 1080p) resolution.

The 16:10 aspect ratio (as opposed to the 16:9 used in widescreen televisions) was chosen because this aspect ratio is appropriate for displaying two full pages of text side by side.

WUXGA resolution has a total of 2,304,000 pixels. One frame of uncompressed 8BPC RGB WUXGA is 6.75MiB (6.912MB). Initially, it was available in widescreen CRTs such as the Sony GDM-FW900 and the Hewlett-Packard A7217A (introduced in 2003), and in 17-inch laptops. Most QXGA displays support 1920 × 1200. WUXGA is also available in some mobile phablet devices such as the Huawei Honor X2 Gem.

The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 pixels, or 77.78% more than WUXGA).

The QXGA, or Quad Extended Graphics Array, display standard is a resolution standard in display technology. Some examples of LCD monitors that have pixel counts at these levels are the Dell 3008WFP, the Apple Cinema Display, the Apple iMac (27-inch 2009–present), the iPad (3rd generation), the iPad Mini 2, and the MacBook Pro (3rd generation). Many standard 21–22-inch CRT monitors and some of the highest-end 19-inch CRTs also support this resolution.

QWXGA (Quad Wide Extended Graphics Array) is a display resolution of 2048 × 1152 pixels with a 16:9 aspect ratio. A few QWXGA LCD monitors were available in 2009 with 23- and 27-inch displays, such as the Acer B233HU (23-inch) and B273HU (27-inch), the Dell SP2309W, and the Samsung 2343BWX. As of 2011, most 2048 × 1152 monitors have been discontinued, and as of 2013, no major manufacturer produces monitors with this resolution.

QXGA (Quad Extended Graphics Array) is a display resolution of 2048 × 1536 pixels with a 4:3 aspect ratio. The name comes from it having four times as many pixels as an XGA display. Examples of LCDs with this resolution are the IBM T210 and the Eizo G33 and R31 screens, but in CRT monitors this resolution is much more common; some examples include the Sony F520, ViewSonic G225fB, NEC FP2141SB or Mitsubishi DP2070SB, Iiyama Vision Master Pro 514, and Dell and HP P1230. Of these monitors, none are still in production. A related display size is WQXGA, which is a widescreen version. CRTs offer a way to achieve QXGA cheaply. Models like the Mitsubishi Diamond Pro 2045U and IBM ThinkVision C220P retailed for around US$200, and even higher performance ones like the ViewSonic PerfectFlat P220fB remained under $500. At one time, many off-lease P1230s could be found on eBay for under $150. The LCDs with WQXGA or QXGA resolution typically cost four to five times more for the same resolution. IDTech manufactured a 15-inch QXGA IPS panel, used in the IBM ThinkPad R50p. NEC sold laptops with QXGA screens in 2002–05 for the Japanese market.iPad (starting from 3rd generation and Mini 2) also has a QXGA display.

WQXGA (Wide Quad Extended Graphics Array) is a display resolution of 2560 × 1600 pixels with a 16:10 aspect ratio. The name comes from it being a wide version of QXGA1280 × 800) display.

To obtain a vertical refresh rate higher than 40Hz with DVI, this resolution requires dual-link DVI cables and devices. To avoid cable problems monitors are sometimes shipped with an appropriate dual link cable already plugged in. Many video cards support this resolution. One feature that is currently unique to the 30-inch WQXGA monitors is the ability to function as the centerpiece and main display of a three-monitor array of complementary aspect ratios, with two UXGA (1600 × 1200) 20-inch monitors turned vertically on either side. The resolutions are equal, and the size of the 1600 resolution edges (if the manufacturer is honest) is within a tenth of an inch (16-inch vs. 15.89999"), presenting a "picture window view" without the extreme lateral dimensions, small central panel, asymmetry, resolution differences, or dimensional difference of other three-monitor combinations. The resulting 4960 × 1600 composite image has a 3.1:1 aspect ratio. This also means one UXGA 20-inch monitor in portrait orientation can also be flanked by two 30-inch WQXGA monitors for a 6320 × 1600 composite image with an 11.85:3 (79:20, 3.95:1) aspect ratio. Some WQXGA medical displays (such as the Barco Coronis 4MP or the Eizo SX3031W) can also be configured as two virtual 1200 × 1600 or 1280 × 1600 seamless displays by using both DVI ports at the same time.

An early consumer WQXGA monitor was the 30-inch Apple Cinema Display, unveiled by Apple in June 2004. At the time, dual-link DVI was uncommon on consumer hardware, so Apple partnered with Nvidia to develop a special graphics card that had two dual-link DVI ports, allowing simultaneous use of two 30-inch Apple Cinema Displays. The nature of this graphics card, being an add-in AGP card, meant that the monitors could only be used in a desktop computer, like the Power Mac G5, that could have the add-in card installed, and could not be immediately used with laptop computers that lacked this expansion capability.

In March 2009, Apple updated several Macintosh computers with a Mini DisplayPort adapter, such as the Mac mini and iMac. These allow an external connection to 2560x1600 display.

In 2010, WQXGA made its debut in a handful of home theater projectors targeted at the Constant Height Screen application market. Both Digital Projection Inc and projectiondesign released models based on a Texas Instruments DLP chip with a native WQXGA resolution, alleviating the need for an anamorphic lens to achieve 1:2.35 image projection. Many manufacturers have 27–30-inch models that are capable of WQXGA, albeit at a much higher price than lower resolution monitors of the same size. Several mainstream WQXGA monitors are or were available with 30-inch displays, such as the Dell 3007WFP-HC, 3008WFP, U3011, U3014, UP3017, the Hewlett-Packard LP3065, the Gateway XHD3000, LG W3000H, and the Samsung 305T. Specialist manufacturers like NEC, Eizo, Planar Systems, Barco (LC-3001), and possibly others offer similar models. As of 2016, LG Display make a 10-bit 30-inch AH-IPS panel, with wide color gamut, used in monitors from Dell, NEC, HP, Lenovo and Iiyama.

Released in November 2012, Google"s Nexus 10 is the first consumer tablet to feature WQXGA resolution. Before its release, the highest resolution available on a tablet was QXGA (2048 × 1536), available on the Apple iPad 3rd and 4th generations devices. Several Samsung Galaxy tablets, including the Note 10.1 (2014 Edition), Tab S 8.4, 10.5 and TabPRO 8.4, 10.1 and Note Pro 12.2, as well as the Gigaset QV1030, also feature a WQXGA resolution display.

QSXGA (Quad Super Extended Graphics Array) is a display resolution of 2560 × 2048 pixels with a 5:4 aspect ratio. Grayscale monitors with a 2560 × 2048 resolution, primarily for medical use, are available from Planar Systems (Dome E5), Eizo (Radiforce G51), Barco (Nio 5, MP), WIDE (IF2105MP), IDTech (IAQS80F), and possibly others.

Recent medical displays such as Barco Coronis Fusion 10MP or NDS Dome S10 have a native panel resolution of 4096 × 2560. These are driven by two dual-link DVI or DisplayPort outputs. They can be considered to be two seamless virtual QSXGA displays as they have to be driven simultaneously by both dual-link DVI or DisplayPort since one dual-link DVI or DisplayPort cannot single-handedly display 10 megapixels. A similar resolution of 2560 × 1920 (4:3) was supported by a small number of CRT displays via VGA such as the Viewsonic P225f when paired with the right graphics card.

WQSXGA (Wide Quad Super Extended Graphics Array) describes a display standard that can support a resolution up to 3200 × 2048 pixels, assuming a 1.5625:1 (25:16) aspect ratio. The Coronis Fusion 6MP DL by Barco supports 3280 × 2048 (approximately 16:10).

QUXGA (Quad Ultra Extended Graphics Array) describes a display standard that can support a resolution up to 3200 × 2400 pixels, assuming a 4:3 aspect ratio.

WQUXGA (Wide Quad Ultra Extended Graphics Array) describes a display standard that supports a resolution of 3840 × 2400 pixels, which provides a 16:10 aspect ratio. This resolution is exactly four times 1920 × 1200 (in pixels). On their XPS 13 2‑in‑1 (7390) laptop computer Dell seems to have referred to this resolution as "UHD+".

Most display cards with a DVI connector are capable of supporting the 3840 × 2400 resolution. However, the maximum refresh rate will be limited by the number of DVI links connected to the monitor. 1, 2, or 4 DVI connectors are used to drive the monitor using various tile configurations. Only the IBM T221-DG5 and IDTech MD22292B5 support the use of dual-link DVI ports through an external converter box. Many systems using these monitors use at least two DVI connectors to send video to the monitor. These DVI connectors can be from the same graphics card, different graphics cards, or even different computers. Motion across the tile boundary(ies) can show tearing if the DVI links are not synchronized. The display panel can be updated at a speed between 0Hz and 41Hz (48Hz for the IBM T221-DG5, -DGP, and IDTech MD22292B5). The refresh rate of the video signal can be higher than 41Hz (or 48Hz) but the monitor will not update the display any faster even if graphics card(s) do so.

In June 2001, WQUXGA was introduced in the IBM T220 LCD monitor using a LCD panel built by IDTech. LCD displays that support WQUXGA resolution include: IBM T220, IBM T221, Iiyama AQU5611DTBK, ViewSonic VP2290,Hz and 48Hz, made them less attractive for many applications.

After having used VGA-based 3:2 resolutions HVGA (480 × 320) and Retina DVGA (960 × 640) for several years in their iPhone and iPod products with a screen diagonal of 9 cm or 3.5 inches, Apple started using more exotic variants when they adopted the 16:9 aspect ratio to provide a consistent pixel density across screen sizes: first 1136 × 640 (rarely: WDVGA) with the iPhone 5, 5C, 5S and SE 1st for 10-cm or 4-inch screens, and later 1334 × 750 with the iPhone 6, 6S, 7, 8, SE 2nd and SE 3rd for 12-cm or 4.7-inch screens, while devices with 14-cm or 5.5-inch screens used standard 1920 × 1080 with the iPhone 6 Plus, 6S Plus, 7 Plus and 8 Plus. The iPhone X, XS and 11 Pro introduced a 2436 × 1125 resolution for 15-cm or 5.8-inch screens, while the iPhone XS Max and 11 Pro Max introduced a 2688 × 1242 resolution for 17-cm or 6.5-inch screens (with a notch) all at an aspect ratio of roughly 13:6 or, for marketing, 19.5:9.

Other manufacturers have also introduced phones with irregular display resolutions and aspect ratios, e.g. Samsung"s various Infinity displays with 37:18 = 18+1/2:9 (Galaxy S8/S9 and A8/A9), i.e. 2960 × 1440 (Quad HD+, WQHD+) or 2220 × 1080 (Full HD+), and 19:9 (S10) aspect ratios: 3040 × 1440 and 2280 × 1080 (S10e).

Some air traffic control monitors use displays with a resolution of 2048 x 2048, with an aspect ratio of 1:1,Eizo is major supplier of panels and monitors in this aspect ratio. Also in 2022, a 16:18 monitor (in 2560x2880 resolution, named SDQHD) was released for general productivity work by LG Electronics.

VESA CVT 1.2 from 2003 recommends only 4:3, 16:9 and 16:10 (8:5) aspect ratios for newly introduced display resolutions. The discouraged legacy aspect ratios 5:4 and 15:9 (5:3) are only kept for SXGA and WXGA. VESA CVT 1.2

Bhagat, Hitesh Raj; Bajaj, Karan (26 January 2018). "The 18:9 display dilemma: Will the new smartphone screens make our lives easier or do the opposite?". The Economic Times. Bennett, Coleman & Co. Retrieved 2018-10-01.

Humphries, Matthew (29 July 2014). "Forget 4K, LG ships a 105-inch 5K TV". Ziff Davis. Archived from the original on 2018-06-12. Retrieved 2018-05-29.

Anthony, Sebastian (5 September 2014). "Dell unveils 5K desktop monitor with almost 2x the pixels of your puny 4K display". ExtremeTech. Ziff Davis. Retrieved 2014-10-19.

Kwon, Jang Yeon; Jung, Ji Sim; Park, Kyung Bae; Kim, Jong Man; Lim, Hyuck; Lee, Sang Yoon; Kim, Jong Min; Noguchi, Takashi; et al. (2006). "2.2 inch qqVGA AMOLED Drove by Ultra Low Temperature Poly Silicon (ULTPS) TFT Direct Fabricated Below 200°C". SID 2006 Digest. 37 (2): 1358–61. doi:10.1889/1.2433233.

Shin, Min-Seok; Choi, Jung-Whan; Kim, Yong-Jae; Kim, Kyong-Rok; Lee, Inhwan; Kwon, Oh-Kyong (2007). "Accurate Power Estimation of LCD Panels for Notebook Design of Low-Cost 2.2-inch qVGA LTPS TFT-LCD Panel". SID 2007 Digest. 38 (1): 260–263. doi:10.1889/1.2785279.

ntsc pal television tft display 1.5 diagonal quotation

The display resolution or display modes of a digital television, computer monitoror display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.

One use of the term "display resolution" applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

Note that for broadcast television standards the use of the word resolution here is a misnomer, though common. The term "display resolution" is usually used to mean pixel dimensions, the number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: broadcast television resolution properly refers to the pixel density, the number of pixels per unit distance or area, not totalnumber of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide. This is typically stated as "lines horizontal resolution, per picture height;"NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.

Some commentators also use display resolution to indicate a range of input formats that the display"s input electronics will accept and often include formats greater than the screen"s native grid size even though they have to be down-scaled to match the screen"s parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye"s perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen"s rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen"s physical aspect ratio and the individual pixels" aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has oblong pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display"s native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth.

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. HD televisions do this as well, to a similar extent.

Computer displays including projectors generally do not overscan although many models (particularly CRT displays) allow it. CRT displays tend to be underscanned in stock configurations, to compensate for the increasing distortions at the corners.

Televisions are of the following resolutions:Standard-definition television (SDTV):480i (NTSC-compatible digital standard employing two interlaced fields of 243 lines each)

The availability of inexpensive LCD monitors has made the 5:4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at 1600 × 1200 resolution (UXGA) or higher such as 2048 × 1536 QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440 × 900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA; monitors built to the 720p and 1080p standard are also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007.

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel"s native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

In recent years the 16:9 aspect ratio has become more common in notebook displays. 1366 × 768 (HD) has become popular for most notebook sizes, while 1600 × 900 (HD+) and 1920 × 1080 (FHD) are available for larger notebooks.

As far as digital cinematography is concerned, video resolution standards depend first on the frames" aspect ratio in the film stock (which is usually scannedfor digital intermediate post-production) and then on the actual points" count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024•n points. For example, 2K reference resolution is 2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the orientation of the rectangular pixels).

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5 megahertz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see second image to right). Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. The earliest, lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II+, both of which offered the option to disable the color and view a legacy black-and-white signal. On the Commodore 64, the GEOS mirrored the Mac OS method of using black-and-white to improve readability.

The list of common display resolutions article lists the most commonly used display resolutions for computer graphics, television, films, and video conferencing.

ntsc pal television tft display 1.5 diagonal quotation

2:3 pull-down, commonly called 3:2 pull-down, converts film foot