2.8 inch tft lcd shield for arduino uno quotation
ER-TFTM028-4 is 240x320 dots 2.8" color tft lcd module display with ILI9341 controller board,superior display quality,super wide viewing angle and easily controlled by MCU such as 8051, PIC, AVR, ARDUINO,ARM and Raspberry PI.It can be used in any embedded systems,industrial device,security and hand-held equipment which requires display in high quality and colorful image.
It supports 8080 8-bit /9-bit/16-bit /18-bit parallel ,3-wire,4-wire serial spi interface.Built-in optional microSD card slot, 2.8" 4-wire resistive touch panel with controller XPT2046 and 2.8" capacitive touch panel with controller FT6206. It"s optional for font chip, flash chip and microsd card. We offer two types connection,one is pin header and the another is ZIF connector with flat cable mounting on board by default and suggested. Lanscape mode is also available.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".Here is the link for 2.8"TFT Touch Shield with Libraries, EXxamples.Schematic Diagram for Arduino Due,Mega 2560 and Uno . For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and development kit at the bottom of this page.
Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default and a optional capacitive touch panel with controller FT6206 attached by default, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.
The 2.8 inch TFT Touch Screen LCD Module For Arduino is a beautiful large touchscreen display shield with built in microSD card connection. The LCD has excellent vivid color contrast. This TFT display is big (2.8″ diagonal) bright (4 white-LED backlights) and colorful (18-bit 262,000 different shades). 240×320 pixels with individual pixel control. It has way more resolution than a black and white 128×64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
As with all Arduino Shields, connecting to the Arduino is simply a matter of plugging the shield in. Take care to align the pins correctly, and ensure the bottom of the shield does not make contact with the Arduino USB port.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
Hi, I have just received my 2.8inch TFT LCD shield purchased from Banggood, China. In the package there was just the TFT shield and packing...no paperwork or disc/files
In preparation for its receipt I have been studying various videos on YouTube on how to install this unit and thought that I would be fully prepared and the unit would be simple to install and use
Once received I installed it piggy-back onto my Arduino Uno R3 module, plugged in the USB cable to the Uno and immediately the screen lit up with a bright blank glow, which proves that I have the correct pins connected to the correct sockets on the Uno (I am ex-electronics hardware engineer and not a software person).
I then downloaded the files and installed then in my Arduino Libraries as instructed in one of the videos which seemed to be a basic installation. I then compiled it, which was immediately accepted with no errors and then downloaded it to the Uno, again straight forward with no errors.
However, the screen remained blank and the expected text, patterns, displays shown in the video did not appear. I then repeated this procedure for various videos from YouTube but again the screen glowed blank and refused to display any graphics or text.
So...my question for the forum is...How can I identify whether the problem lies with the TFT shield, the INO files and sketches that I am loading or is it something else.
Is there a VERY basic INO file that I can load and run to prove whether the shield is working properly or whether I need to return it as being faulty (I suspect that this will be a long process)
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
Hi, I have just received my 2.8inch TFT LCD shield purchased from Banggood, China. In the package there was just the TFT shield and packing...no paperwork or disc/files
In preparation for its receipt I have been studying various videos on YouTube on how to install this unit and thought that I would be fully prepared and the unit would be simple to install and use
Once received I installed it piggy-back onto my Arduino Uno R3 module, plugged in the USB cable to the Uno and immediately the screen lit up with a bright blank glow, which proves that I have the correct pins connected to the correct sockets on the Uno (I am ex-electronics hardware engineer and not a software person).
I then downloaded the files and installed then in my Arduino Libraries as instructed in one of the videos which seemed to be a basic installation. I then compiled it, which was immediately accepted with no errors and then downloaded it to the Uno, again straight forward with no errors.
However, the screen remained blank and the expected text, patterns, displays shown in the video did not appear. I then repeated this procedure for various videos from YouTube but again the screen glowed blank and refused to display any graphics or text.
So...my question for the forum is...How can I identify whether the problem lies with the TFT shield, the INO files and sketches that I am loading or is it something else.
Is there a VERY basic INO file that I can load and run to prove whether the shield is working properly or whether I need to return it as being faulty (I suspect that this will be a long process)
Add some sizzle to your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection and a capacitive touchscreen. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. It has way more resolution than a black and white 128x64 display. As a bonus, this display has a capacitive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
This shield is the capacitive version as opposed to the resistive touchscreen we also sell. This touchscreen doesn"t require pressing down on the screen with a stylus, and has a nice glossy glass cover. It is a single-touch display.
This shield uses SPI for the display and SD card and is easier to use with UNO, Mega & Leonardo Arduino"s. The capacitive touchscreen controller uses I2C but you can share the I2C bus with other I2C devices.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Duemilanove/Diecimila). Solder three jumpers and you can use it at full speed on a Leonardo or Mega as well.
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. This shield needs fewer pins than our v1 shield, so you can connect more sensors, buttons and LEDs: 5 SPI pins for the display, 2 shared I2C pins for the touchscreen controller and another pin for uSD card if you want to read images off of it.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x & y location and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
The 2.8 inch TFT Touch Screen LCD Module For Arduino is a beautiful large touchscreen display shield with built in microSD card connection. The LCD has excellent vivid color contrast. This TFT display is big (2.8″ diagonal) bright (4 white-LED backlights) and colorful (18-bit 262,000 different shades). 240×320 pixels with individual pixel control. It has way more resolution than a black and white 128×64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
As with all Arduino Shields, connecting to the Arduino is simply a matter of plugging the shield in. Take care to align the pins correctly, and ensure the bottom of the shield does not make contact with the Arduino USB port.
Incidentally, everything works out of the box for a Nucleo board. The Arduino A2 pin is correctly defined. The Arduino D8 pin is correctly defined.
This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. It has way more resolution than a black and white 128x64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino UNO. Solder three jumpers and you can use it at full speed on a Leonardo or Mega as well.
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. This shield needs fewer pins than our v1 shield, so you can connect more sensors, buttons and LEDs: 5 SPI pins for the display, another pin for the SPI touchscreen controller and another pin for uSD card if you want to read images off of it.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file: