square tft display free sample

Established in 2010, Topfoison has devoted itself to the manufacturing and development of high-quality products for the Wearable device, Smart Watch, VR, Medical device, Industrial LCD display including Color LCD modules/OLED/LCD display/Round lcd screen/Round AMOLED/ Square transflective lcd screen/ IPS full wide display/ 1080p fhd AMOLED and 2K 1440p lcd. Topfoison focus on1.22-7.0 inch small size displays, all the products produced in our company enjoys the most advanced production craft and technology as well as the strictly ISO quality management system.

square tft display free sample

Established in 2010, Topfoison has devoted itself to the manufacturing and development of high-quality products for the Wearable device, Smart Watch, VR, Medical device, Industrial LCD display including Color LCD modules/OLED/LCD display/Round lcd screen/Round AMOLED/ Square transflective lcd screen/ IPS full wide display/ 1080p fhd AMOLED and 2K 1440p lcd. Topfoison focus on1.22-7.0 inch small size displays, all the products produced in our company enjoys the most advanced production craft and technology as well as the strictly ISO quality management system.

square tft display free sample

We"ve our have sales staff, style and design staff, technical crew, QC team and package workforce. We"ve strict excellent control procedures for each system. Also, all of our workers are experienced in printing field for Tft Color Lcd Display, Single Color Lcd Panel, Lcd Lcd Panel, Our enterprise insists on innovation to promote the sustainable advancement of organization, and make us become the domestic high-quality suppliers.

While using the "Client-Oriented" company philosophy, a demanding high-quality management method, innovative producing products and also a sturdy R&D workforce, we always deliver premium quality merchandise, superb solutions and aggressive selling prices for Factory Free sample Lcd Graphic Module - 2.47 inch 480×480 Custom Square Color TFT LCD Display – DISEN , The product will supply to all over the world, such as: Italy, Japan, Oslo, Now, we professionally supplies customers with our main merchandise And our business is not only the "buy" and "sell", but also focus on more. We target to be your loyal supplier and long-term cooperator in China. Now, We hope to be the friends with you.

As a TFT LCD manufacturer, we import mother glass from brands including BOE, INNOLUX, and HANSTAR, Century etc., then cut into small size in house, to assemble with in house produced LCD backlight by semi-automatic and fully-automatic equipment. Those processes contain COF(chip-on-glass), FOG(Flex on Glass) assembling, Backlight design and production, FPC design and production. So our experienced engineers have ability to custom the characters of the TFT LCD screen according to customer demands, LCD panel shape also can custom if you can pay glass mask fee, we can custom high brightness TFT LCD, Flex cable, Interface, with touch and control board are all available.

square tft display free sample

Small enough to be unobtrusive yet large enough for informative graphics, this square TFT is perfect for use in a smart thermostat or other wall-mounted devices.

square tft display free sample

Focus Displays offers a wide range of standard full color TFT displays. 64 million unique colors, high brightness, sharp contrast, -30C operating temperature, and fast response time are all good descriptions of a TFT display. This is why TFT technology is one of the most popular choices for a new product.

Thin Film Transistor (TFT) display technology can be seen in products such as laptop computers, cell phones, tablets, digital cameras, and many other products that require color. TFT’s are active matrix displays which offers exceptional viewing experiences especially when compared to other passive matrix technologies. The clarity on TFT displays is outstanding; and they possess a longer half-life than some types of OLEDs and range in sizes from less than an inch to over 15 inches.

CCFL’s are still available, but are becoming a legacy (obsolete) component. TFT displays equipped with a CCFL require higher MOQs (Minimum Order Quantities) than displays with LED backlights.

Backlight brightness (Luminance) is measured in nits. A nit being the amount of light that one candle delivers in a 1 square meter box. The intensity of the LED backlight can be critical when operating in low light or in direct sun light and is usually controlled by adjusting the DC voltage. In many applications this is accomplished through pulse-width modulation (PWM)

The majority of TFT displays contain a touch panel, or touch screen. The touch panel is a touch-sensitive transparent overlay mounted on the front of the display glass. Allowing for interaction between the user and the LCD display.

Some touch panels require an independent driver IC; which can be included in the TFT display module or placed on the customer’s Printed Circuit Board (PCB). Touch screens make use of coordinate systems to locate where the user touched the screen.

Resistive touch panels are the lowest cost option and are standard equipment on many TFT modules. They are more common on smaller TFT displays, but can still be incorporated on larger modules.

Contrast ratio, or static contrast ratio, is one way to measure the sharpness of the TFT LCD display. This ratio is the difference between the darkest black and the brightest white the display is able to produce. The higher the number on the left, the sharper the image. A typical contrast ratio for TFT may be 300:1. This number ratio means that the white is 300 times brighter than the black.

TFT LCD displays are measured in inches; this is the measurement of the diagonal distance across the glass. Common TFT sizes include: 1.77”, 2.4”, 2.8”, 3”, 4.3”, 5”, 5.7”, 5.8”, 7”, 10.2”, 12.1 and 15”.

As a general rule, the larger the size of the glass the higher the cost of the display, but there are exceptions to this rule. A larger display may be less expensive than a smaller display if the manufacture produces higher quantities of the larger displays. When selecting your color display, be sure to ask what the cost is for one size smaller and one size larger. It may be worth modifying your design requirements.

TFT resolution is the number of dots or pixels the display contains. It is measured by the number of dots along the horizontal (X axis) and the dots along the vertical (Y axis).

The higher the resolution, the more dots per square inch (DPI), the sharper the display will look. A higher resolution results in a higher cost. One reason for the increase in cost is that more driver chips are necessary to drive each segment.

Certain combinations of width and height are standardized and typically given a name and a letter representation that is descriptive of its dimensions. Popular names given to the TFT LCD displays resolution include:

Transmissive displays must have the backlight on at all times to read the display, but are not the best option in direct sunlight unless the backlight is 750 Nits or higher. A majority of TFT displays are Transmissive, but they will require more power to operate with a brighter backlight.

Transflective displays are readable with the backlight off provided there is enough ambient light. Transflective displays are more expensive than Transmissive also there may be a larger MOQ for Transflective. However, Transflective displays are the best option for direct sunlight.

Drivers update and refresh the pixels (Picture Elements) of a display. Each driver is assigned a set number of pixels. If there are more pixels than a single driver can handle, then an additional drivers are added.

A primary job of the driver is to refresh each pixel. In passive TFT displays, the pixel is refreshed and then allowed to slowly fade (aka decay) until refreshed again. The higher the refresh frequency, the sharper the displays contrast.

The controller does just what its name suggest. It controls the drivers. There is only one controller per display no matter how many drivers. A complex graphic display with several thousand pixels will contain one controller and several drivers.

The TFT display (minus touch screen/backlight) alone will contain one controller/driver combination. These are built into the display so the design engineer does not need to locate the correct hardware.

If you do not see a Thin Film Transistor (TFT) Display module that meets your specifications, or you need a replacement TFT, we can build a custom TFT displays to meet your requirements. Custom TFTs require a one-time tooling fee and may require higher MOQs.

Ready to order samples for your TFT design? Contact one of our US-based technical support people today concerning your design requirements. Note: We can provide smaller quantities for samples and prototyping.

square tft display free sample

Panox Display provides free connectors for clients who purchase more than five products from us. Our product range includes connectors from Molex, Kyocera, AXE, AXG, JAE, Hiros, and more.

Panox Display provides a customized cover glass/touch panel service. We supply cover glass from Gorilla, AGC, and Panda, which all have excellent optical performance. We also supply driver ICs from Goodix and Focaltech.

If your applications are directly connected to a PC, a cellphone, or Raspberry Pi, and you have enough space to insert a board to input video, Panox Display can provide customized Controller/Driver boards with input connections for VGA, HDMI, DVI, DP, Type-C video input, MIPI, RGB, LVDS, and eDP.

square tft display free sample

We opted to display images with an LCD screen rather than using a CRT monitor due to the onboard memory of LCD screens. This means that the entire screen does not need to be refreshed when displaying a new image. This severely reduces the amount of overhead required by the CPU to update the screen.

The only hardware used for this project is the protoboard with an ATmega644 and a TFT LCD with resistive touch screen purchased from Adafruit. The LCD is a 2.8" 320x240 pixel resolution screen with an attached resistive touch screen. A built in linear regulator allows the screen to be used with either 5V or 3.3V logic. The wiring was done using a tutorial from LadyAda. The LCD screen has four control lines, eight data lines, a reset pin, a backlight pin, four pins for the touch screen, VCC and ground. VCC is connected to 5V from the MCU and ground is connected to MCU ground. The backlight should always be on, so it is simply connected to VCC. It is possible to use a PWM signal to dim the backlight, but that was not necessary for this project.

The software for this project is based off of the open-source libraries released by Adafruit. There are three libraries: TFTLCD, TouchScreen, and Adafruit_GFX. These libraries are written for Arduino microcontrollers and are in C++. Converting the libraries to C involved removing the classes and converting all of the functions to static functions. The libraries also contained a large number of Arduino specific functions. These functions were manually replaced with code that performs the same functionality, but that works on the ATmega644. The touch screen libraries were initially using PORTC as inputs to the ADC. However, since the input to the ADC on the ATmega644 is PORTA, this had to be changed. To see the mapping of all of the pins, refer to the hardware section. To make it easier for future students to use, the converted libraries are located in separate C files from the programs we wrote. The TFT LCD and Adafruit_GFX libraries have been combined into a single C file. A few additional functions were added to the libraries. These include the map function which is included in the Arduino software package. This function remaps a number from one range to another. Additional drawing functions added include the ability to draw half a circle and the ability to draw strings instead of individual characters. Comments were also added to the header files to allow the user to quickly understand what a function does and what the appropriate inputs are.

To showcase the capabilities of the touch screen and LCD, three simple programs were written. The first is a simple drawing program based off an example provided with the TFT LCD library. The second is a Tic-Tac-Toe game which allows the player to draw X"s on their turn. The final program is Yellow. Yellow is a simple demonstration that draws its inspiration from the popular arcade game Pac-Man©, created by Namco in 1980.

When the user clicks on the Free Draw button, the free_draw function is called. The program first clears the screen using the fillScreen function. The program then draws 6 colored squares across the top of the screen using the fillRect function. A second row of white squares are drawn under the color buttons also using the fillRect function. The white squares are then filled in with different icons to represent their function.

The left two buttons will increase and decrease the size of the drawing pen. This is indicated by putting a small circle in the left square and a large circle in the right square. The circles were drawn using the fillCircle function. The middle two buttons are used as erasers. The left button will clear the entire drawing; it is indicated with an "X". This works by filling the drawing area with black using the fillRect function. The right button changes the pen to an eraser. This is indicated by an "E." The eraser simply turns the user"s pen black. The size of the eraser can be increased and decreased in the same way the pen size is changed.

There are twenty-four different colors the user can choose from. These colors are split into four groups of six colors. When the free draw program starts, the first set of colors is displayed. The currently selected color is indicated by having a white border around it. When the user touches a different color, the pen color changes and the white border is moved to the selected color. The right two buttons on the screen allow the user to scroll between different sets of colors. The buttons are indicated by the "<" and ">" characters. Pressing one of these buttons changes the state which will then redraw the colored squares at the top of the screen to represent the colors available in the selected set. The colors in each set are generically defined at the top of the C file in the format SXCY where X represents the color set (0-3) and Y represents the color number in the set (1-6). Changing a particular color in the set is as simple as changing the defined value.

Once the screen is initialized, the program waits for user input. To make a move, the user draws an "X" into a chosen square. The function detects an "X" when the user draws twice in the same square. When the program detects a touch in a square, it increments the touched variable. This variable is kept at a constant value until the user stops touching the screen; at which point touched is incremented again. When the user touches that same square again touched is incremented a third time. Finally, when the user stops touching the screen, the "X" is considered done. When a square is occupied, the player is prevented from drawing in that square. The game ends when the player wins, the CPU wins, or there are no more unused spaces left. If a win has occurred, a white line is drawn across the winning moves to indicate the victory. The squares are then cleared and the grid is redrawn. Finally, the appropriate score is updated and redrawn. For each game the player and CPU alternate who starts.

The image shows the optimal move (represented by a red X) to counter each of the opposing player’s moves. To read the image, start with the outermost 3x3 grid. Based on the largest red X, the best first move to make is in the bottom right corner (or any of the corners, really, and then translating the elements of the grid as necessary). Then, go to the square that the opposing player chose to use. This square now represents the current 3x3 grid, and the red X shows where to place the optimal move. This process is repeated until the game ends in a tie or the CPU wins.

The screen is capable of displaying great 16-bit colors and offers an excellent resolution of 320x240. The only disappointment with the hardware is the lack of accuracy of the touch screen. If constant pressure is not consistently applied, the touch is not always detected. Playing with the pressure threshold helped, but did not completely fix the issue. Our other complaint is with the speed of the microcontroller. Even with a 20MHz crystal, the ATmega644 was not fast enough to do animation without noticeable flickering. The compiler optimization was required to be OS since we used almost all available space on the microcontroller. Compiling with O0 optimization resulted in over 199% usage of program memory space.

square tft display free sample

Point of Sales Machines, Multi-function Printers, Instrumentation, Home Security Systems, Graphic touch pad – remote, dial pad, Tele/Video Conference Systems, Phones and Switchboards, Medical Appliances, Breathalyzers, Gas chromatographs, Power meter, Home appliance devices, Set-top box, Thermostats, Sprinkler system displays, GPS / Satnav, Vending Machine Control Panels, Elevator Controls, and many more.