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You"re wondering what"s the fuss about 2k and 4k resolution, but you"re stuck with a 1080p display? Your display resolution may seem like a locked configuration, but it doesn"t have to be. After all, your GPU (Graphics Processing Unit) is responsible for displaying your games, desktop, and programs, not your monitor.

If you thought it was impossible to display 1080p resolution on an old monitor -- or higher resolutions on a 1080p monitor --  you"re mistaken. Better yet, this resolution tweak is not just for your desktop. You can even display games at higher resolutions than default -- otherwise known as native -- display settings, allowing you to push your GPU to its limits.

AMD"s VSR (Virtual Super Resolution) and NVIDIA"s DSR (Dynamic Super Resolution) use SSAA (Super Sampling Anti-Aliasing) to provide crisper images than normal on your display. Super sampling allows users to render images at a higher resolution than native, and then scale down that image to fit your display. In gaming, this provides better graphics and shading quality.

Whereas lower resolution graphics tend to "miss" certain details in their images, super-sampling allows users to display more detail and render higher quality frames. Using the SR (Super Resolution) technology produced by AMD and NVIDIA, will tax the GPU as much as it would playing on a higher-resolution display. There is no doubt, however, that you will be able to enjoy a much crisper and cleaner image using the SR feature.

To access your AMD settings, open the Start Menu, type amd settings, and select AMD Settingsfrom the results. You should see AMD"s settings page, where you can adjust certain settings on your GPU. Click the Display category and enable both Virtual Super Resolution and GPU Scaling.

For AMD Catalyst Edition: AMD Catalyst is an older version of Crimson, and some PCs may be equipped with this version. To activate the same VSR feature in Catalyst, open your Start Menu, search amd catalyst center, and open AMD Catalyst Control Center(CCC). In the CCC window, select My Digital Flat-Panel and then Properties. Under Image Scaling Preferences, check Enable virtual super resolution.

That"s it! Your GPU will now support resolutions above native. It should be noted that VSR is not supported by any and all AMD Graphics cards, although it does apply to a wide library.

Open your NVIDIA Control Panel by searching for control panel in your Start Menu. Under 3D Settings, select Manage 3D settings. In the window that follows, scroll down until you see DSR - Factors. Click on the parameter beside this settings and check all of the options to enable them, i.e. 1.20x (native resolution), 1.50x (native resolution), etc.

To check whether DSR or VSR is enabled, right-click on your desktop and select Display settings. Next, click on Advanced display settings to adjust your resolution. Click on the drop-down menu under Resolution. You should notice the (Recommended) settings embedded between lower and higher resolutions. This means you can choose from resolutions above your native setting.

Although this shift seems like a positive change, and could theoretically provide for more desktop space on the exact same display, there are issues with using an elevated resolution. Text will often seem of lower quality than with your native resolution, display errors may occur with videos, and programs may take longer to respond as they adjust with the resolution.

Although Super Resolution (SR) allows users to change their display resolution, it"s more aimed for upping video game quality through a resolution bump. Here"s an example of the in-game graphics quality of Bioshock Infinite"s UI at 1440 x 900 and 2560 x 1600 settings.

There was a 58.71, or 44%, decrease in the overall FPS reading between the two resolutions. Although that doesn"t make the game unplayable, don"t expect to be able to play at 4K resolution on a ten-year old monitor. The cost, however, does not outweigh the overall enhancement of character and environment graphics you will receive from this free, built-in software.

As a PC gamer, I"m always trying to find the best possible way to squeeze graphics and performance power out of a game. Not only is using SR technology a simple process, it can enhance your gaming radically and allow for more screen space than your native resolution allows. Even if you end up unhappy with the performance, reverting back is practically a click away. Better yet, the feature is probably already installed on your PC!

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Dell’s UltraSharp U2720Q was our main pick in an older version of this guide; compared with the S2722QC, it has a higher, 90 W USB-C charging rate and a slimmer border around the screen. If you can find it for around the same price as the S2722QC, it’s still worth considering. But as of this writing, it’s either out of stock or considerably more expensive than the S2722QC, and it’s just not worth paying extra for.

We also didn’t test the 27-inch LG UltraFine 5K Display, an even-higher-resolution screen for Macs with Thunderbolt 3. It’s very expensive, and getting it to work with Windows is either complicated or impossible depending on the PC you’re using.

The Acer B326HK and the BenQ PD3200U are sometimes cheaper than the 32-inch monitors we considered, but when we tested them in 2017 and 2019, respectively, we were disappointed by their mediocre contrast and color accuracy. They’re also missing newer features that we consider essential in a high-end monitor, such as a USB-C port.

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For screen sizes (typically in inches, measured on the diagonal), see Display size. For a list of particular display resolutions, see Graphics display resolution.

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.

One use of the term display resolution applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.

For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide.NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.

Some commentators also use display resolution to indicate a range of input formats that the display"s input electronics will accept and often include formats greater than the screen"s native grid size even though they have to be down-scaled to match the screen"s parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.

The eye"s perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen"s rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen"s physical aspect ratio and the individual pixels" aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has oblong pixels.

An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display"s native resolution output.

While some CRT-based displays may use digital video processing that involves image scaling using memory arrays, ultimately "display resolution" in CRT-type displays is affected by different parameters such as spot size and focus, astigmatic effects in the display corners, the color phosphor pitch shadow mask (such as Trinitron) in color displays, and the video bandwidth.

Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.

The European Broadcasting Union has argued against interlaced video in production and broadcasting. The main argument is that no matter how complex the deinterlacing algorithm may be, the artifacts in the interlaced signal cannot be completely eliminated because some information is lost between frames. Despite arguments against it, television standards organizations continue to support interlacing. It is still included in digital video transmission formats such as DV, DVB, and ATSC. New video compression standards like High Efficiency Video Coding are optimized for progressive scan video, but sometimes do support interlaced video.

Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.

One of the drawbacks of using a classic television is that the computer display resolution is higher than the television could decode. Chroma resolution for NTSC/PAL televisions are bandwidth-limited to a maximum 1.5MHz, or approximately 160 pixels wide, which led to blurring of the color for 320- or 640-wide signals, and made text difficult to read (see example image below). Many users upgraded to higher-quality televisions with S-Video or RGBI inputs that helped eliminate chroma blur and produce more legible displays. The earliest, lowest cost solution to the chroma problem was offered in the Atari 2600 Video Computer System and the Apple II+, both of which offered the option to disable the color and view a legacy black-and-white signal. On the Commodore 64, the GEOS mirrored the Mac OS method of using black-and-white to improve readability.

The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the Commodore Amiga and, later, Atari Falcon. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the 1980s lacked sufficient power to run similar filtering software.)

In the PC world, the IBM PS/2 VGA (multi-color) on-board graphics chips used a non-interlaced (progressive) 640 × 480 × 16 color resolution that was easier to read and thus more useful for office work. It was the standard resolution from 1990 to around 1996.800 × 600 until around 2000. Microsoft Windows XP, released in 2001, was designed to run at 800 × 600 minimum, although it is possible to select the original 640 × 480 in the Advanced Settings window.

Programs designed to mimic older hardware such as Atari, Sega, or Nintendo game consoles (emulators) when attached to multiscan CRTs, routinely use much lower resolutions, such as 160 × 200 or 320 × 400 for greater authenticity, though other emulators have taken advantage of pixelation recognition on circle, square, triangle and other geometric features on a lesser resolution for a more scaled vector rendering. Some emulators, at higher resolutions, can even mimic the aperture grille and shadow masks of CRT monitors.

In 2002, 1024 × 768 eXtended Graphics Array was the most common display resolution. Many web sites and multimedia products were re-designed from the previous 800 × 600 format to the layouts optimized for 1024 × 768.

The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at 1600 × 1200 resolution (UXGA) or higher such as 2048 × 1536 QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440 × 900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA; monitors built to the 720p and 1080p standard were also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007.

In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the MacBook Pro. Panels for professional environments, such as medical use and air traffic control, support resolutions up to 4096 × 21602048 × 2048 pixels).

The following table lists the usage share of display resolutions from two sources, as of June 2020. The numbers are not representative of computer users in general.

In recent years the 16:9 aspect ratio has become more common in notebook displays. 1366 × 768 (HD) has become popular for most low-cost notebooks, while 1920 × 1080 (FHD) and higher resolutions are available for more premium notebooks.

When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel"s native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.

As far as digital cinematography is concerned, video resolution standards depend first on the frames" aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points" count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024•n points.2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the intended aspect ratio of the original material).

high resolution lcd panel 1440 free sample

This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g. red indicates a 4:3 ratio).

Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed "Cinemascope", "21∶9" etc.), while the standard horizontal resolution, e.g. 1920 pixels, is usually kept. The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1, for instance.

LCD panels" resolutions are often quoted in terms of raw subpixels, misnamed "pixels" in manufacturer"s specifications. Each real pixel includes one subpixel for each of three colors, so calling subpixels "pixels" inflates the claimed resolution by a factor of three. This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels.

high resolution lcd panel 1440 free sample

We recommend screens with the highest possible resolution to ensure the sharpest image reproduction. Due to the fact screens of the same size have a higher detail sharpness at high resolutions, the following simple rule of thumb applies: the higher the detail resolution, the better. This drastically improves readability, which is particularly important when working at a screen all day.

Detail resolution is measured in ppi (pixel per inch). This value describes the distance between the individual pixels and is therefore also called pixel density. To come back to the rule of thumb: the higher the pixel density, the finer the details that can be displayed on the monitor and the sharper the image.

Some users shy away from high-resolution monitors because they are concerned that the higher detail resolution also means that the font or the menus and user interfaces will be smaller. While this phenomenon was indeed associated with high pixel density in the early days of 4K monitors, this problem is now a thing of the past. Software manufacturers of operating systems and programs now offer scaling functions that allow you to scale fonts and menus to your preferences, giving you the benefit of a sharp display without having to compromise on your usual font size.

23/24-inch screen in 16:9 format: resolution of 1920 x 1080 pixels (also known as Full-HD). 23/24-inch screens with a 16:10 aspect ratio are even better. This comes with a resolution of at least 1920 × 1200 pixels (WUXGA). The extra lines can make working more comfortable for you because you don’t have to scroll as much and you can easily view and edit two A4 pages that are almost in their original size side-by-side, for example.

27-inch screen: resolution of at least 2560 × 1440 pixels (WQHD), preferably 3840 x 2160 (also referred to as UHD 4K). This pleasant combination of screen size and resolution offers much more room to work compared to Full-HD, especially if you use several windows simultaneously.

32-inch screen: a resolution of 3840 × 2160 pixels (UHD 4K) and aspect ratio of 16:9 offers you the most space and an optimal display size for your contents and for dividing up your screen area.

Of course, there are always exceptions to the rule. For special applications such as graphic design software or CAD/CAM, for example, we generally recommend 4K or UHD resolutions.

To ensure that the display you’ve chosen works as it should with your computer, your PC or laptop must have a suitable graphics output for image output in the desired resolution and with the correct signal type. Old analogue connections (connected via VGA/DSub sockets) sometimes do not even allow Full-HD signals without interference. The following ports are recommended for resolutions above Full-HD: HDMI, DisplayPort, Mini DisplayPort or USB-C. This means it is essential to check the computer’s available video outputs when selecting the right monitor.

Computers with a DisplayPort (DP) or Mini DisplayPort (Mini DP) are ideal because these outputs easily support higher resolutions with high refresh rates. In addition, the sound is also transmitted directly when necessary for the intended use.

If your computer only has an HDMI port, you may be limited in your choice of monitor. In this case, the version of your HDMI port will be important because older versions do not readily support 4K UHD resolutions or can limit the refresh rate to 30 Hz, for example. Click here for information on the specifications of different HDMI versions

Today’s computers are often also equipped with a USB-C output. In these cases, it is important that this port also supports the so-called DisplayPort Alternate Mode (DP Alt Mode) and therefore the transmission of video signals. If this is the case, these ports also process higher resolutions without any problems.

Different monitors use different panels or, in other words, different display technologies. We recommend IPS panels for daily work in your home office because they offer the best picture quality. An IPS panel gives you a balanced combination of outstanding colour reproduction and high viewing angle stability. This means that contrast and colour reproduction are only minimally affected even at widely varying viewing angles.

The monitor’s gamut is another factor that needs to be considered during the selection process. A monitor with a good sRGB gamut is sufficient for office applications. Graphic design applications and photo editing often have higher requirements. If your monitor at home is to be used not only for work, but also for hobbies such as photography, video or graphic design content in your leisure time, it’s worth taking a look at devices with a wide gamut – these are called graphics monitors.

In addition to a clear and high-contrast display, the hallmark of a good monitor is that it reduces back strain and eye fatigue while working first and foremost. After all, it is well known that working in front of a screen for a prolonged period leads to ‘tired’ eyes, among other things. There are a number of possible reasons for this.

The monitor’s image should always be easy to read. Unfortunately, many monitors and laptops have glossy display panels built in. Sometimes, there are even reflective protective glasses in front of the actual panel. This leads to unwanted reflections. In addition to the actual monitor image, the viewer often sees reflections of lamps or windows that are behind them, or even reflections of themselves. These unnecessary interferences make working with screens considerably more exhausting, distracting and, in the worst case scenario, can even affect your posture. To prevent these disruptive reflections, you should make sure that the monitor you use while working from home has a matt panel surface and is therefore effectively anti-reflective.

Displays with LED backlighting emit a high proportion of blue light. During the day, this is beneficial because blue light ensures that we are awake and alert. At night, however, blue light throws our daily rhythm out of balance and can even affect sleep.

When working from home, sometimes you sit down again at the same monitor in the evening and want to go to sleep promptly afterwards. In order not to disturb the natural day-night rhythm, it helps to have a functionality for daytime rhythmic dimming. This takes into account our different requirements during the course of the day (‘circadian dimming’) and allows the colours to be adapted to your inner clock. While the colour temperature is higher during the day, it is lowered in the evening, meaning the amount of blue light is automatically reduced.

The EV2760 stands out with its high resolution, anti-reflection coating and flicker-free screen. The monitor offers a wide range of connection options thanks to one HDMI, one DVI-D and two DisplayPort signal inputs as well as four USB downstream ports. 68.5 cm (27 Inches)

The 22.5” EV2360 with a 16:10 aspect ratio delivers a pin-sharp resolution of 1920 x 1200 pixels. A true all-round monitor for the office. 57.2 cm (22.5 Inches)

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All desktops require an external monitor to function. Computer monitors, like PCs, come in all shapes and sizes. Finding the perfect PC monitor can help take your computer experience to the next level. Whether you are looking for a high resolution external monitor to make your home office more ergonomic or you want a premium option to make gaming more robust, Micro Center has the computer monitor you need to boost productivity and enjoyment when you are using your computer.

At Micro Center, we proudly offer the best monitors for gamers, creatives, and more to help boost connectivity and the viewing experience with your Apple or PC computer. Discover your new high def LED, IPS, or LCD monitor here.

As a gamer, you still want your full HD computer screen to be height adjustable and high resolution, but you may want a few additional features to make gameplay more enjoyable and to make the most use out of your PC’s graphics card. For example, you want premium color accuracy, fast refresh rates, high contrast ratio, and the best image quality to ensure that you enjoy the gaming experience.

Resolution is important to choosing a monitor for gaming or enjoying streaming media with the best picture. Go for a 4K ultra high definition (4K UHD) or 8K monitor if you want the best resolution possible. With more than 8 million pixels, a UHD monitor will undoubtedly enhance the visuals of any gaming or video streaming experience. Ultrawide monitors are also great for creating cinematic viewing angles and making you feel like you’re in the theatre.

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Example: EIZO LCD display FlexScan EV2455 connected to 13.3" 2in1 notebook PC (VAIO Z). Projecting the 13.3" notebook PC display to a 24.1" WUXGA (1920 x 1200 pixels) external display greatly enhances one’s work efficiency.

Example: The expanded display of two EIZO FlexScan EV2455 monitors connected to a desktop PC. Aligning two 24.1" WUXGA (1920 x 1200 pixels) monitors side by side achieves a combined resolution of 3840 x 1200 pixels.

These days notebook PCs equipped with very high definition displays of pixel densities greater than full HD are growing, but when these units are connected to external displays the character and icon sizes can vary significantly between the original notebook PC and external monitor, making it difficult to work with. If that’s the case, the “Change the size of text, apps, and other items” slider bar can be used to effectively adjust the display sizes close to the each other.

If you scroll down to the bottom of the “Display” menu there is an “advanced display settings” link. If you click on this, you can set the resolutions of the display monitors. Additionally, if you click on the “Advanced sizing of text and other items” link, you can change the settings for more detailed things like the size of items and text.

As shown above, Windows 10 has a new settings application installed which we recommend you use. But you can also use the “control panel” found in Windows 8 and earlier. To any familiar PC user, the conventional method of using the control panel to display various settings is still possible.

If you connect an external display to a notebook PC, being able to create a large-screen, high resolution dual-display environment can significantly improve one’s work efficiency. These days products with high density pixel displays larger than full HD are becoming more common, but if a notebook PC with a screen size of 13 or 14 inches is displayed on one of these high resolution displays, the screen will end up shrinking so that it’s difficult to read, and so it has to be enlarged by 150% or 200%. Therefore it’s not that resolution = workspace, but rather that your workspace is limited to the size of your screen.

Example: An EIZO 24.1 inch WUXGA display (FlexScan EV2455) connected to a high-spec 2in1 VAIO Z notebook PC (from here on the examples will display the same set-up). The VAIO Z notebook display has a high definition resolution of 2560 x 1440 pixels, but because the screen is only a “mobile” 13.3 inches, on Windows it is expanded to 200%. Adding this to the FlexScan EV2455’s 24.1 inch 1920 x 1200 pixel display, gives a vast area of work space. Of course, because the FlexScan EV2455 has a large screen and 1920 x 1200 pixels, the notebook’s display can be displayed at 100% without needing to increase the 1920 x 1200 pixels. This makes for comfortable browsing of multiple web pages as shown.

On the other hand, if you have an external monitor that can be raised quite high, it can be situated on top of the notebook – achieving an extended workspace on a narrow desk. Additionally, if you have an external monitor that is capable of rotating to a vertical (portrait) position, you can take advantage of the long screen by using it for web pages, SNS timelines, and reading documents.

If an LCD display’s height adjustment range is wide, you can create a vertical multi-display environment like this, reducing the required width of your working space. The image gives the example of a VAIO Z and FlexScan EV2455, but if you tilt the screen of the VAIO Z, the FlexScan EV2455 can be made to not overlap as shown; naturally creating two screens.

Although the notebook PC has become mainstream in recent years, the desktop PC is still popular for users who require high-performance or work efficient computers. So to these users who want to take advantage of their high-powered PCs and increase their productivity, we recommend the multi-display environment. Using large, high resolution displays in a multi-display environment gives you an unbeatable advantage.

Because there are no screen size or resolution restrictions like in a notebook PC, the desktop multi-display environment can use a flexible combination of screen sizes and resolutions according to your location, budget or application. If so inclined, using the previous EIZO monitor, a resolution of 5760 x 1080 pixels could be made from 3 monitors, 5760 x 2160 pixels from 6 monitors, and many more variations can be made.

Of course even a non-high-spec environment can find improvement in their work efficiency by using two mainstream 23 – 24 inch Full HD (1920 x 1080 pixels)/WUXGA (1920 x 1200 pixels) monitors, compared to just the one monitor.

Most commonly when people want to build a multi-display environment, they start with one monitor, and then later add another one. Ideally, it’s best to purchase multiple monitors of the same model in the beginning. This way the screen size and resolution can be aligned, but also the color and aesthetics will match. But perhaps more importantly, because the monitors are the same age, any defects in the screen such as color variations can be found early-on by comparing the two monitors next to each other.

The 24.1-inch WUXGA display FlexScan EV2455 that we used, uses an IPS LCD panel with wide viewing angles and a glare reducing screen. Furthermore it has a narrow-frame design of only 6.2 mm (1 mm bezel and 5.2 mm black border). Therefore two monitors side by side will only have a gap of 12.4 mm, so you can make an almost noiseless multi-display environment. Another feature is the automatic dimming function (Auto EcoView) which leads to less eye fatigue, and less power consumption.

Earlier we introduced the set-up procedure for Windows 10 “multi-display,” and also showed some concrete examples. Whether you use a notebook PC or the more conventional desktop PC, if you want to increase the work efficiency of Windows 10, using multi-display is highly effective.

Even compared to a PC, a monitor is still a possible long-term investment. Therefore we recommend that you do not compromise on quality; in the medium to long term if you think of the comprehensive savings made through increased work productivity, reduced burdens on your body, and reduced power consumption, high-quality display products may offer higher value. Considering that, the FlexScan EV2455 that we used from EIZO’s “FlexScan EV” series meets all of these elements and includes a 5 year warranty, making it one of the best products suited to a multi-display environment.