tft lcd pros and cons quotation
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TFT stands for thin-film transistor, which means that each pixel in the device has a thin-film transistor attached to it. Transistors are activated by electrical currents that make contact with the pixels to produce impeccable image quality on the screen. Here are some important features of TFT displays.Excellent Colour Display.Top notch colour contrast, clarity, and brightness settings that can be adjusted to accommodate specific application requirements.Extended Half-Life.TFT displays boast a much higher half-life than their LED counterparts and they also come in a variety of size configurations that can impact the device’s half-life depending on usage and other factors.TFT displays can have either resistive or capacitive touch panels.Resistive is usually the standard because it comes at a lower price point, but you can also opt for capacitive which is compatible with most modern smartphones and other devices.TFT displays offer exceptional aspect ratio control.Aspect ratio control contributes to better image clarity and quality by mapping out the number of pixels that are in the source image compared to the resolution pixels on the screen.Monitor ghosting doesn’t occur on TFT displays.This is when a moving image or object has blurry pixels following it across the screen, resembling a ghost.
TFT displays are incredibly versatile.The offer a number of different interface options that are compatible with various devices and accommodate the technical capabilities of all users.
There are two main types of TFT LCD displays:· Twisted nematic TFT LCDs are an older model. They have limited colour options and use 6 bits per each blue, red, and green channel.
In-plane switching TFT LCDs are a newer model. Originally introduced in the 1990s by Hitachi, in-plane switching TFT LCDs consist of moving liquid pixels that move in contrast or opposite the plane of the display, rather than alongside it.
The type of TFT LCD monitor or industrial display you choose to purchase will depend on the specifications of your application or project. Here are a few important factors to consider when selecting an appropriate TFT LCD display technology:Life expectancy/battery life.Depending on the length of ongoing use and the duration of your project, you’re going to want to choose a device that can last a long time while maintaining quality usage.
Touch type and accuracy.What type of activities are you planning on using your device for? If it’s for extended outdoor use, then you should go with projected capacitive touch as this is more precise and accurate. Touch accuracy is important for industrial and commercial applications.
Image clarity.Some TFT displays feature infrared touchscreens, while others are layered. The former is preferable, especially in poor lighting conditions or for outdoor and industrial applications, because there’s no overlay and therefore no obstructions to light emittance.
The environmental conditions make a difference in operation and image clarity. When choosing a TFT for outdoor or industrial applications, be sure to choose one that can withstand various environmental elements like dust, wind, moisture, dirt, and even sunlight.
As a leading manufacturer and distributor of high-quality digital displays in North America, Nauticomp Inc. can provide custom TFT LCD monitor solutions that are suitable for a multitude of industrial and commercial indoor and outdoor applications. Contact us today to learn more.
IPS (In-Plane Switching) lcd is still a type of TFT LCD, IPS TFT is also called SFT LCD (supper fine tft ),different to regular tft in TN (Twisted Nematic) mode, theIPS LCD liquid crystal elements inside the tft lcd cell, they are arrayed in plane inside the lcd cell when power off, so the light can not transmit it via theIPS lcdwhen power off, When power on, the liquid crystal elements inside the IPS tft would switch in a small angle, then the light would go through the IPS lcd display, then the display on since light go through the IPS display, the switching angle is related to the input power, the switch angle is related to the input power value of IPS LCD, the more switch angle, the more light would transmit the IPS LCD, we call it negative display mode.
The regular tft lcd, it is a-si TN (Twisted Nematic) tft lcd, its liquid crystal elements are arrayed in vertical type, the light could transmit the regularTFT LCDwhen power off. When power on, the liquid crystal twist in some angle, then it block the light transmit the tft lcd, then make the display elements display on by this way, the liquid crystal twist angle is also related to the input power, the more twist angle, the more light would be blocked by the tft lcd, it is tft lcd working mode.
A TFT lcd display is vivid and colorful than a common monochrome lcd display. TFT refreshes more quickly response than a monochrome LCD display and shows motion more smoothly. TFT displays use more electricity in driving than monochrome LCD screens, so they not only cost more in the first place, but they are also more expensive to drive tft lcd screen.The two most common types of TFT LCDs are IPS and TN displays.
TFT Liquid crystal display products are diversified, convenient and versatile, simple to keep up, upgrade, update, long service life, and have many alternative characteristics.
The display range covers the appliance range of all displays from one to forty inches and, therefore, the giant projection plane could be a large display terminal.
In particular, the emergence of TFT LCD electronic books and periodicals will bring humans into the era of paperless offices and paperless printing, triggering a revolution in the civilized way of human learning, dissemination, and recording.
It can be generally used in the temperature range from -20℃ to +50℃, and the temperature-hardened TFT LCD can operate at low temperatures up to -80 ℃. It can be used as a mobile terminal display or desktop terminal display and can be used as a large screen projection TV, which is a full-size video display terminal with excellent performance.
The manufacturing technology has a high degree of automation and sound characteristics of large-scale industrial production. TFT LCD industry technology is mature, with a more than 90% mass production rate.
It is an ideal combination of large-scale semiconductor integrated circuit technology and light source technology and has good potential for more development.
From the beginning of flat glass plates, its display effect is flat right angles, letting a person have a refreshing feeling. LCDs are simple to achieve high resolution on small screens.
The tft (thin film transistor), a thin film field effect transistor, is one of the active matrix liquid crystal displays. It can “actively” control each individual pixel on the screen, which can greatly improve the response time. General tft response time is relatively fast, about 80 milliseconds, and the viewing angle is large, generally can reach about 130 degrees, mainly used in high-end products. The so-called thin film field effect transistor means that each liquid crystal pixel point on the LCD is driven by a thin film transistor integrated in the back. tft belongs to the active matrix LCD, which technically adopts the “active matrix” method to drive, by using the thin film technology to make the electrode of the transistor, and using the scanning method to “actively pull “The light source is first transmitted upward through the lower polarizing plate when irradiated, and the light is conducted by the liquid crystal molecules to achieve the purpose of display through shading and light transmission.
TFT in active matrix liquid crystal display, in the technology used zhuan active shu matrix way to drive, the method genus is the use of thin film technology made of electro crystal electrodes, the use of scanning method active pull control any one display point on and off, light source irradiation first through the lower polarizing plate upward transmission, with the help of liquid crystal molecules to conduct light, through shading and light transmission to achieve the purpose of the display.
TFT also improves the phenomenon that STN will flicker (water ripple) blur, effectively improving the ability to play dynamic images. Compared with STN TFT has excellent color saturation, reproduction ability and higher contrast ratio.
1, the use of TFT LCD module design products, pay attention to the perspective of the liquid crystal and the design of the product use consistent with.
2, to prevent damage to the LCD glass, falling or hard object impact will cause the LCD screen rupture or shatter, especially the corners of the part is particularly fragile.
3, the surface of the LCD polarizer has a surface layer to inhibit reflection, must not scratch the surface, it is best to use transparent plastic material on the surface of the LCD to protect the screen.
4, if the LCD module storage below the specified temperature below, the liquid crystal material will condense performance will also be weakened. If the LCD module is stored above the specified temperature, the molecular arrangement direction of the liquid crystal material will change to liquid state and may not be able to recover to the original state. Exceeding the temperature and humidity range will cause the polarizer to peel or blister. Therefore, liquid crystal modules should be stored in the specified temperature range.
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TFT (Thin Film Transistor) LCD (Liquid Crystal Display) we are talking here is TN (Twisted Nematic) type TFT displays which is align with the term in the TV and computer market. Now, TFT displays have taken over the majority of low-end color display market. They have wide applications in TV, computer monitors, medical, appliance, automotive, kiosk, POS terminals, low end mobile phones, marine, aerospace, industrial meters, smart homes, consumer electronic products etc. For more information about TFT displays, please visit our knowledge base.
Talking about Pros and Cons of TFT displays, we need to clarify which display they are compared to. To some displays, TFT displays might have advantages, but compared with another display, the same character might become the disadvantages of TFT displays. We will try our best to make clear as below.
Less Energy Consumption: Compared with CRT(Cathode-Ray Tube) VFD ( Vacuum Fluorescent Display) and LED (Light Emitting Diode) display, which made laptop possible.
Excellent physical design. TFT displays are very easy to design and integrated with other components, such as resistive and capacitive touch panels (RTP, CTP, PCAP) etc.
Minimum Eye Strain: Because TFT panel itself doesn’t emit light itself like CRT, LED, VFD. The light source is LED backlight which is filtered well with the TFT glass in front for the blue light.
More Energy Consumption: Compared with monochrome displays and OLED (PMOLED and AMOLED) display, which makes TFT displays less attractive in wearable device.
Poor response time and viewing angle: Compared with IPS LCD displays, AMOLED displays and recent micro-LED display. TFT displays still need to note viewing angle of 6 o’clock or 12 o’clock in the datasheet and still have the gray scale inversion issue.
High tooling cost: Depending on which generation production line to produce and also depending on its size. Building a TFT display fab normally need billions of dollars. For a big size display which needs high generation production line to produce. The NRE cost can be millions dollars.
Sunlight Readability: Because it is very expensive to produce transflective TFT LCD displays, in order to be readable under the sunlight, very bright LED backlight (> 1,000 nits) has to be used. The power needed is high and also need to deal with heat management. If used together with touch panel, expensive optical bonding (OCA or OCR) and surface treatment (AR, AF) technologies have to be used.
Technology can be confusing because it evolves quickly, and there are complex acronyms for almost everything. If you are thinking ofbuildinga monitor or want to learn about the technology, you will encounter the term TFT Monitor at some point.
A lot goes on behind the glass surface, and we will look at this in comparison to other technologies to paint a clear picture of what TFT is and how it evolved.
TFT is an acronym for Thin Film Transistor, and it is a technology used in Liquid Crystal Display screens. It came about as an improvement to passive-matrix LCDs because it introduced a tiny, separate transistor for each pixel. The result? Such displays could keep up with quick-moving images, which passive-matrix LCDs could not do.
Also, because the transistors are tiny, they have a low power consumption and require a small charge to control each one. Therefore, it is easy to maintain a high refresh rate, resulting in quick image repainting, making a TFT screen the ideal gaming monitor.
The technology improved on the TN (Twisted Nematic) LCD monitor because the shifting pattern of the parallel, horizontal liquid crystals gives wide viewing angles. Therefore, IPS delivers color accuracy and consistency when viewed at different angles.
Both TFT and IPS monitors are active-matrix displays and utilize liquid crystals to paint the images. Technically, the two are intertwined because IPS is a type of TFT LCD. IPS is an improvement of the old TFT model (Twisted Nematic) and was a product of Hitachi displays, which introduced the technology in 1990.
The monitors can create several colors using the different brightness levels and on/off switches. But unlike OLED, both TFT and IPS do not emit light, so most have bright fluorescent lamps or LED backlights to illuminate the picture. Also, neither of them can produce color, so they have an RGB color filter layer.
Easy to Integrate and Update: By combining large-scale semiconductor IC and light source technology, TFTs have the potential for easy integration and updating/development.
Wide Application Range: TFTs are suitable for mobile, desktop screens, and large-screen TVs. Additionally, the technology can operate at a temperature range of -20°C to +50°C, while the temperature-hardened design can remain functional at temperatures not exceeding -80°C.
Impressive Display Effect: TFT displays use flat glass plates that create an effect of flat right angles. Combine this with the ability of LCDs to achieve high resolutions on small screen types, and you get a refreshing display quality.
High Resolution: The technology combines high brightness, color fidelity, contrast, response speed, and refresh rate to ensure you get a high resolution.
Good Environmental Protection: The raw materials used to make TFT displays produce zero radiation and scintillation. Thus, the technology does not harm the user or the environment.
Mature Manufacturing Technology: TFT technology came into existence in the 60s. Over time, its manufacturing technology has matured to have a high degree of automation, leading to cheaper, large-scale industrial production.
Wide View Angle: One of the main advantages of IPS screens is their wide viewing angle due to the horizontal liquid crystals. They do not create halo effects, grayscale, or blurriness, but these are common flaws with TFTs.
Better Color Reproduction and Representation: The pixels in TFTs function perpendicularly after activation with the help of electrodes. However, IPS technology makes the pixels function while parallel horizontally. Thus, they reflect light better and create a more original and pristine image color.
Faster Frequency Transmittance: Compared to TFT, IPS screens transmit frequencies at about 25ms, which is 25x faster. This high speed is necessary to achieve wide viewing angles.
Liquid Crystal Display (LCD) is a front panel display that utilizes liquid crystals held between two layers of polarized glass to adjust the amount of blocked light. The technology does not produce light on its own, so it needs fluorescent lamps or white LEDs.
As explained earlier, TFT improved on the passive-matrix LCD design because it introduces a thin film transistor for each pixel. The technology reducescrosstalkbetween the pixels because each one is independent and does not affect the adjacent pixels.
LED screens are like the new kids on the block in the display market, and they operate very differently from LCDs. Instead of blocking light, LEDs emit light and are thinner, provide a faster response rate, and are more energy-efficient.
Since IPS is a type of TFT, when comparing the two, we are essentially looking at the old Thin-Film Transistor technology (Twisted Nematic) vs. the new (IPS). Even though TN is relatively old, this digital display type has its advantages, a vital one being the fast refresh rate. This feature makes such screens the preferred option by competitive gamers. If you have any inquiries about the technology,contact usfor more information.
TFT displays have become increasingly common in our daily lives. They are used in cars, laptops, tablets, and smartphones, as well as in industrial applications and many more. But what are TFT displays and why are they so important?
A TFT (Thin Film Transistor) display is a type of display technology that uses a thin layer of transparent material to produce an image on the screen. The display is made up of thin layers of organic material called organic transistors, which are stacked together on a glass substrate and covered with a thin layer of plastic or metal oxide.
TFT displays are also used in many other industrial applications, such as industrial control systems, medical devices, automotive infotainment systems, and more.
The basic concept behind a TFT display is simple: it uses light to create an image on a screen. Light passes through the glass substrate and the organic transistors until it reaches the top layer of the display.
The organic transistors turn on and off in response to the electrical charge of light passing through them. As they do so, they produce voltages that are then sent through wires connected to each pixel of the screen to create an image.
The basic design of a TFT display has remained unchanged for more than 20 years. In this design, the sub-pixels are arranged in a grid pattern, with each subpixel connected to its neighbor by wires that form rows and columns.
The number of wires per pixel depends on the size and resolution of the screen: the larger and higher resolution of the screen, the fewer wires need to be used.
In 1982, Sanyo introduced the world’s first 16-inch (40 cm) LCD with a resolution of 640×480 pixels. This was followed by the introduction of 30-inch (76 cm) screens in 1984 and 40-inch (100 cm) screens in 1985.
The first large format TFT display was introduced in 1987 by NEC Corporation, which used a 1024×768 pixel screen for its PC monitor line, called CRT Professional Display System or “Videotronic” system. The technology was licensed to NEC’s competitors such as Hitachi and Toshiba for use in their own monitors and televisions. The system was marketed as “Super Video” and replaced the aging “Videotron” CRT monitors that were still being used at the time. The first LCD TV was also produced in 1987 by Sony.
In 1989, Sharp’s first TFT-LCD TV set was introduced with a resolution of 576×320 pixels, while the world’s first large format high definition screen with a resolution of 1024×768 pixels was introduced by NEC in 1994.
Over the years, TFT display technology has developed by leaps and bounds. It has been used in tablets, smartphones, notebooks, game consoles, and computer monitors. The technology is also used in digital cameras, camcorders, MP3 players, and GPS devices.
What does the TFT display technology comprise? From far, you can easily assume TFT to be a single unit. But in reality, it comprises different components that work together.
The backlight of the TFT display is a very important component. It provides the light for the pixels and is also responsible for illuminating the display. The light emitted by a backlight can be controlled by varying the amount of current running through it.
When it comes to LCD displays, there are two types of backlights; Active matrix and Passive matrix. Active matrix backlight has several layers of electrodes, which are used to control the amount of current flowing through them.
Whereas, Passive matrix backlight consists of one electrode layer that acts as a switch between off and on states. The active matrix backlights are more expensive than passive-matrix ones because they require more power to operate.
The pixel is the smallest unit in a TFT display. It is the basic unit of information that is displayed on the screen. The pixel consists of three sub-elements, namely; Red, Green, and Blue (RGB).
The number of sub-pixels that are used in each pixel varies with different display technologies. In full-color LCDs, there are three types of sub-pixel: red, green, and blue (RGB). Full color TFT displays use a combination of Red, Green, and Blue (RGB) sub-pixels to represent full color.
The backplane and frontplane are connected by a number of flexible printed circuits. The PCBs are usually connected to each other with wires made from metals such as copper or aluminum. These wires are used to supply power, data, and control signals between the backplane and the front-plane.
The light that is transmitted through each TFT is controlled by applying voltages of different values to each pixel in turn. To do this, a control circuit called a driver circuit is required. The driver circuit controls the voltage applied to each pixel with reference to a set of parameters known as “pixel information”.
This information includes color, brightness, and other characteristics that define how an individual pixel should be operated for display purposes. The parameters also include how many red, green and blue sub-pixels are used to produce each pixel.
The control system can be further divided into 3 sub-systems: the interface, the timing, and the data transfer system (DTS). These systems work together to provide all of the necessary functions for controlling TFT displays from external sources such as computers, printers, or TVs.
This is another component of a TFT display system. It consists of a liquid crystal material sandwiched between two glass plates. This material is responsible for controlling the light by changing its refractive index.
-Wide viewing angle: The viewing angle of the TFT display is larger than that of the CRT set. It is generally considered to be the best choice for applications requiring an extended viewing angle.
-Transparency: TFT display has better transparency than CRT set, which makes it more suitable for applications requiring high transparency such as window displays and computer monitors.
-High resolution: TFT display can produce higher resolution than CRT display. For example, the pixel density of TFT is about 3 million pixels per square inch (PPI), which is about three times that of conventional liquid crystal displays (LCDs) whose pixel density is about 100 ppi.
-Reliability: Since it uses no moving parts, the TFT screen does not need any maintenance or repair, and therefore the reliability is higher than that of LCDs and plasma displays.
-Power saving: TFT display consumes much less power than CRT. The power consumption of a mainstream TFT display is about 1/10 that of a typical LCD. In some applications, the power consumption can be reduced to 1/100 or less of that of a CRT.
-Compatibility: Since it uses no moving parts, the TFT screen does not have any mechanical problems such as screen flicker and image sticking problems found in plasma displays and LCDs.
-High resolution: Although the pixel density of TFT is about 3 million pixels per square inch (ppi), the resolution is more than 100 ppi which makes it more suitable for many applications where high resolution is needed.
-Consistency: Since it uses no moving parts, the image displayed on the TFT display is not affected by temperature and humidity, which makes it more consistent than LCDs and plasma displays.
-Cost: The cost of a TFT display is lower than that of LCDs and plasma displays. For example, in some applications where image quality is not critical, the cost of a TFT display may be only a few tens to a few hundreds of dollars while the cost of LCDs or plasma displays may be several thousand to several tens of thousands.
-Excellent color display: We can’t deny the fact that TFTs have a superior color display. This simply means that the color of pixels can be accurately reproduced.
-Very thin: When compared with LCDs and plasma displays, which are very thick, TFTs are very thin and lightweight. In addition, the cost of mounting a large size TFT screen to a wall panel is relatively low.
-No ghosting: ‘Ghosting’ refers to the fact that the display shows a bright spot on the screen when the screen is turned off. TFT screens do not show ghosting. TFTs produce a sharp image even when they are turned off.
-No geometric distortion: Geometric distortion refers to the shape of the display on a flat surface. TFTs produce a sharp image even when they are turned off.
-No radiation: TFTs do not emit any harmful radiation, and there is no need for shielding or shielding materials to protect people from harmful radiation.
Considering that TFTs use less power, it is possible to reduce energy consumption by up to 50% compared with LCDs. In addition, if you use LED backlights in TFT displays, you can reduce power consumption by up to 75% compared with conventional backlights.
The screen quality of a product can be improved by reducing scratches on the screen surface caused by friction between the screen surface and fingers or objects that come into contact with it during daily use (e.g., keys). In addition, the life cycle of a product can be increased by reducing the possibility of product damage due to scratches on the screen surface.
If a product uses a backlight, there is a high possibility that the color of the screen will be affected after some time due to dust or dirt that comes into contact with it. But it is possible to prevent this problem by using TFTs with LED backlights, which have no problems such as those caused by dust and dirt.
It is possible to reduce power consumption and extend product life by reducing backlight power consumption and extending product life. In addition, if you use LEDs for backlights, you can reduce power consumption by up to 75% compared with conventional backlights.
Workability refers to the ease with which you can operate a product. When working with a screen that has TFTs, it is possible to increase the amount of information that can be displayed at one time. It is also possible to reduce the number of times you must change settings on a product by increasing its usability.
Design refers to what you can create with the use of a product. Using TFTs, it is possible to create products that have a thin profile and are lightweight, which makes them more convenient for transportation and storage.
Human interface refers to what you touch when using a product or what you see on the screen when using a product (e.g., buttons and other controls). By integrating the TFTs into the display part of a product, it is possible to make the human interface easier.
Amoled refers to a technology that replaces the traditional liquid crystal display (LCD) with an organic light-emitting diode (OLED). Modern TFTs are similar to Amoled in terms of their structure, but they differ from Amoled in terms of their performance.
The TFTs of the present invention have superior characteristics compared to Amoled, such as high contrast ratio and response speed. The TFTs also have superior characteristics compared to conventional display devices such as CRT and plasma display panels, which cannot be achieved by these conventional display devices.
IPS refers to a technology that replaces the traditional liquid crystal display (LCD) with in-plane switching technology. The IPS display has superior features to TFT due to its high contrast ratio, wide viewing angle, and high response speed.
There are certain limitations to TFTs. For example, there is a limit to the size of the display and the resolution of the image that can be displayed on a display. Also, because TFTs are considered to be a kind of organic semiconductor displays, they have a short life span and therefore need frequent replacement.
Because of their high resolution, TFT displays are used in display monitors. The type of TFT used in display monitors can be categorized as either active matrix or passive matrix. Active matrix TFTs use a thin film transistor (TFT) as its active component, whereas passive matrix uses a liquid crystal display (LCD).
TFTs are also being used in portable electronic devices such as mobile phones, personal digital assistants (PDAs), and cameras. These devices require high-resolution screens because the user must be able to view accurate images and text on the screen. TFTs are also being used in laptops, which have a much larger screen size than many other portable electronic devices.
Because of their size and high resolution, laptop computers use passive matrix TFT displays instead of LCDs for larger displays than those found on smaller-sized portable electronics devices that use LCDs for their displays (e.g., mobile phones and PDAs).
TFT displays are used in front-projection TVs. The type of TFT used in front-projection TVs can be categorized as either active matrix or passive matrix. Active matrix TFTs use a thin film transistor (TFT) as its active component, whereas passive matrix uses a liquid crystal display (LCD).
Head-mounted displays (HMDs) use liquid crystal on silicon technology to create small, inexpensive, low-power VR headsets that can be worn on the head. Some HMDs use active matrix TFT technology while others use passive matrix TFT technology. Active matrix HMDs use shorting bars or glass electrodes to control each pixel; passive matrix HMDs use a liquid crystal material that allows for the creation of an image by controlling the voltage applied to each pixel.
TFTs are used in projectors to create the on-screen image from the input signal. TFTs are used in both active matrix and passive matrix projectors. Active matrix projectors use shorting bars or glass electrodes to control each pixel, while passive matrix projectors use a liquid crystal material that allows for the creation of an image by controlling the voltage applied to each pixel.
CCDs are used in digital cameras and DV camcorders to capture still images and video, respectively. CCDs use a single array of photosites that each receives an electrical charge during exposure to light, resulting in an electrical signal that is output as an image. TFTs are used in CCDs as display circuits for previewing pictures.
TFTs are used in the display of gaming systems such as consoles, personal computers, and hand-held devices. TFTs are also used in the display of mobile telephones and in digital signs.
There are many factors to consider when buying a TFT display. The most important factors are the size of the display, the resolution of the display, and whether or not it is touch-sensitive.
It is also vital to consider where you are buying your TFT display system. A good place to buy a TFT display is from an authorized dealer or an online store. You should also consider whether or not the TFT display system you are looking for has a warranty.
At ICRFQ, we can connect you to the best TFT display suppliers and manufacturers in China. Just contact us and we will do what a reliable sourcing agent should do!
The worlds of high-end Color LCD Modules are taken over. As our world evolved and embedded devices becoming more, and more sophisticated and prevalent, we tend to look at the art of design. Steve Jobs sums it up just right. “Design is not just what it looks like and feels like. Design is how it works.” TFT LCD modules are a type of variant of an LCD which uses thin film, appliances such as: TV, computer monitors, kindles, mobile phone, and navigation system. The construction of a color LCD module or TFT LCD is quite extraordinary because of the circuit layout process; this form of layout is similar to the layout of a semiconductor product. Even though as we observe the TFT LCD display we came across few pros and cons which are most needed for this discussion. The advantages of TFT LCD are as follows: less energy consumption, visibility is sharper in other words has superb quality, physical design, response time, and less eye strain etc… With every great product there are few disadvantages associated, such as, cost and viewing angles.
TFT LCD displays are very convenient because of the energy consumption associate with this display, knowingly in today’s society saving energy is a number one priority to reduce greenhouse gas and ensure a better future generations. Due to the construction of TFT structures Pixel like materials does not consume much energy to begin with except this material consume far less power than a comparable CRT monitor. The images of a TFT display does not rely on the scanning of electron beams instead they are free from flicker and has a crisp image, with no geometric distortion. The physical design of TFT display are space savors which can be position anywhere in ones office, or house with a rotations mechanism in place for less constrains on space.
As mention before TFT LCD has few disadvantages, due to the nature of the design TFT LCD display may cost a little more than a regular monochrome display. Other disadvantages may arise when the viewing the display at the 6 0’clock direction but in fact the optimal viewing is at the 12’oclock direction this may also lead to inversion which or common in situation like this; however TFT displays are superior and will be in production for years to come.
Thin-Film Transistor Liquid Crystal Displays use thin-film transistors to control the voltage applied to the liquid crystal layer at a sub-pixel level. The structure of TFT LCDs consists of a TFT “sandwich” and a BLU (Backlight Unit). A typical configuration is shown in the schematic diagram below.
Firstly, between the back and front polarizers, TFT LCD cells are made with two glass substrates – one for color filters, the other for a TFT array – and a liquid crystal layer sandwiched in between.
Secondly, BLU (Backlight Unit) usually consists of three components: BEF (Brightness Enhancement Film), DBEF (Dual Brightness Enhancement Film), and LGP (Light Guide Plate).
For normally black TFT LCDs, if we follow along a piece of light setting off from its backlight source, it will bea)guided uniformly by LGP;b)reflected and enhanced by BEF and DBEF;c)polarized by the back polarizer;d)polarization changed by twisted LC under the voltage applied by TFT arrays;e)“tinted” red/green/blue by corresponding color filter of the subpixel;f)let through the front polarizer by matched polarization; andg)finally, it will reach the surface and appears in viewer’s eyes.
For normally white panels, processd)will be the opposite – known as the polarization rotation effect, light is twisted in a voltage-off stage and can pass through the front polarizer by default, thus displaying white normally. However, when the voltage applied increases, this polarization rotation effect would be gradually diminished. And the light would not be able to pass through the front polarizer anymore without changing its polarization. In this way, certain pixels will appear in different colors.
Normally black LCDs have higher contrast and wider viewing angles without grayscale inversion phenomenon compared to their normally white relatives. And whether TFT LCDs are normally black or white depends on their LC switching mode:
2Chen, HW., Lee, JH., Lin, BY.et al.Liquid crystal display and organic light-emitting diode display: present status and future perspectives.Light Sci Appl7,17168 (2018).https://doi.org/10.1038/lsa.2017.168
Schematic diagram of the (a) TN mode, (b) VA mode, (c) FFS mode, and (d) IPS mode. *LC orientations shown are under applied voltages. C/F stands for the color filter.
As previously mentioned, TN mode functions with the polarization rotation effect. Under traditional TN/VA display mode, the liquid crystal molecules are vertically arranged, with a relatively narrow visual angle. When an external force is exerted on the screen, the liquid crystal molecular structure will sink in a herringbone pattern to slowly recover – a pattern called vertical alignment. Therefore, an evident “water ripple” usually appears when the display surface is touched and impacts the user experience. In comparison, the VA mode provides higher contrast. And MVA (multi-domain vertical alignment) is an upgraded version of VA with improved viewing angles.
In an FFS cell, LC molecules rotate in both vertical and horizontal dimensions, enabling excellent viewing angles, high transmittance, low driving voltage/power consumptions, and high contrast ratio.
3 Yang DK, Wu ST.Fundamentals of Liquid Crystal Devices. 2nd edition. New York, USA: John Wiley & Sons. 2014.4 BOE ADSDS Ultra Hard screen Technology, Restoring Real and Beautiful Life. 2020 BOE Technology Group Co., Ltd. Retrieved December 01, 2020, fromhttps://www.boe.com/en/cxkj/boecx/boecxxqy/dynamic/pecbbd751.html
Display size, contrast, color, brightness, resolution, and power are key factors in choosing the right display technology for your application. However, making the right choice in how you feed the information to the display is just as vital, and there are many interface options available.
All displays work in a similar manner. In a very basic explanation, they all have many rows and columns of pixels driven by a controller that communicates with each pixel to emit the brightness and color needed to make up the transmitted image. In some devices, the pixels are diodes that light up when current flows (PMOLEDs and AMOLEDs), and in other electronics, the pixel acts as a shutter to let some of the light from a backlight visible. In all cases, a memory array stores the image information that travels to the display through an interface.
According to Wikipedia, "an interface is a shared boundary across which two separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices such as a touchscreen can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system.” In other words, an interface is something that facilitates communication between two objects. Although display interfaces serve a similar purpose, how that communication occurs varies widely.
Serial Peripheral Interface (SPI) is a synchronous serial communication interface best-suited for short distances. It was developed by Motorola for components to share data such as flash memory, sensors, Real-Time Clocks, analog-to-digital converters, and more. Because there is no protocol overhead, the transmission runs at relatively high speeds. SPI runs on one master (the side that generates the clock) with one or more slaves, usually the devices outside the central processor. One drawback of SPI is the number of pins required between devices. Each slave added to the master/slave system needs an additional chip select I/O pin on the master. SPI is a great option for small, low-resolution displays including PMOLEDs and smaller LCDs.
Philips Semiconductors invented I2C (Inter-integrated Circuit) or I-squared-C in 1982. It utilizes a multi-master, multi-slave, single-ended, serial computer bus system. Engineers developed I2C for simple peripherals on PCs, like keyboards and mice to then later apply it to displays. Like SPI, it only works for short distances within a device and uses an asynchronous serial port. What sets I2C apart from SPI is that it can support up to 1008 slaves and only requires two wires, serial clock (SCL), and serial data (SDA). Like SPI, I2C also works well with PMOLEDs and smaller LCDs. Many display systems transfer the touch sensor data through I2C.
RGB is used to interface with large color displays. It sends 8 bits of data for each of the three colors, Red Green, and Blue every clock cycle. Since there are 24 bits of data transmitted every clock cycle, at clock rates up to 50 MHz, this interface can drive much larger displays at video frame rates of 60Hz and up.
Low-Voltage Differential Signaling (LVDS) was developed in 1994 and is a popular choice for large LCDs and peripherals in need of high bandwidth, like high-definition graphics and fast frame rates. It is a great solution because of its high speed of data transmission while using low voltage. Two wires carry the signal, with one wire carrying the exact inverse of its companion. The electric field generated by one wire is neatly concealed by the other, creating much less interference to nearby wireless systems. At the receiver end, a circuit reads the difference (hence the "differential" in the name) in voltage between the wires. As a result, this scheme doesn’t generate noise or gets its signals scrambled by external noise. The interface consists of four, six, or eight pairs of wires, plus a pair carrying the clock and some ground wires. 24-bit color information at the transmitter end is converted to serial information, transmitted quickly over these pairs of cables, then converted back to 24-bit parallel in the receiver, resulting in an interface that is very fast to handle large displays and is very immune to interference.
Mobile Industry Processor Interface (MIPI) is a newer technology that is managed by the MIPI Alliance and has become a popular choice among wearable and mobile developers. MIPI uses similar differential signaling to LVDS by using a clock pair and one to eight pairs of data called lanes. MIPI supports a complex protocol that allows high speed and low power modes, as well as the ability to read data back from the display at lower rates. There are several versions of MIPI for different applications, MIPI DSI being the one for displays.
Display components stretch the limitations of bandwidth. For perspective, the most common internet bandwidth in a residential home runs on average at around 20 megabits per second or 20 billion 1s and 0s per second. Even small displays can require 4MB per second, which is a lot of data in what is often a tightly constrained physical space.
Take the same PMOLED display with the 128 x 128 resolution and 16,384 separate diodes; it requires information as to when and how brightly to illuminate each pixel. For a display with only 16 shades, it takes 4 bits of data. 128 x 128 x 4 = 65,536 bits for one frame. Now multiply it by the 60Hz, and you get a bandwidth of 4 megabits/second for a small monochrome display.
On my first read through, I was under the impression, for the remainder of the paragraph, that the "Charges on the molecules" were ones applied by an electric current. It"s been a while since I studied physics, but would it still be scientifically accurate if we changed the wording to say "Naturally occurring charges on the molecues"? I think that would be easier to understand. Balfa 13:15, 21 August 2006 (UTC)
I would recommend looking through the US Patent System, or other patent systems, for some of the patented pixel formulae. In the US system the class 349 deals with liquid crystal cells and should have patents related to the chemicals used. The Internation classification G02F 1/13 or 1/133 might have information on it as well. These would probably be some of the best sources at least to start. -- Thebdj 15 December 2005
Thanks to muggins not noticing the info on quality control here, there"s now a page called dead pixel. There"s some vaguely useful info and a neat-o outside link there, so will we merge the Quality Control section here into that article, or vice versa? Sockatume, Talk 19:10, 2 Jan 2005 (UTC)
The decision hinges on whether it is a dicdef, or if it has enough content to sustain itself as an article on its own. As dead pixels are only related to LCD"s, but aren"t LCD"s themselves, I suppose we should keep them separate. Kareeser|
But to my understanding the light transmitting through or emitting from an LCD is always polarized (which can be checked by looking at an LCD through such a filter)and a polarization filter absorbs "wrongly" aligned waves (my physics are a bit fuzzy there). As I don"t know polarized lightsources (could be wrong there aswell), the minimum absorbation rate would be 50%, where it didn"t matter whether the light passed through once or twice.
can we please fix this section by editting it into a real encyclopedia style please. a listing of the problem and how you might fix it should be sufficient and it isn"t that hard to change. We do not need text from a forum in a wiki article, this is not a self-help page, but an encyclopedia entry and it should be written that way. -Thebdj 06:26, 9 February 2006 (UTC)
I took a picture of the illustration, but what"s the point. It"s the same picture as on the article page, but framed in an LCD monitor. --Ancheta Wis 01:51, 8 May 2006 (UTC)
It"s completely separate from the general LCD article and is useful for a casual browser like me. please don"t merge it 203.129.39.114 13:21, 20 May 2006 (UTC)
I propose that we merge Color LCD to this article, simply because the information contained in the Color LCD article is too short to have a "Main aticle" link from this page. Moreover, the content on this page (in the "Color LCD" section) and the content on the Color LCD page, differ. Therefore, having the same information on this page, while making Color LCD a redirect, is my solution. Kareeser|
This kind of pixel-layout is found in S-IPS LCDs (super in-plane switching). The chevron-shape is used to widen the viewing-cone (range of viewing directions with good contrast and low color-shift).
I think these terms are equivalent. I started a new article on "transreflective" when I stumbled across the mention of "transflective" in this article on LCDs.
The valuable PDF by Geoff Walker at http://www.walkermobile.com/OutdoorDisplayPrimer.pdf is now almost 2-1/2 years old. There"s a nice definition of transreflective at Smart Computing. There are excellent images at http://t17.net/transflectiveTFT/
LCDs have longer response time than their plasma and CRT counterparts, creating ghosting and mixing when images rapidly change; this drawback, however, is continually improving as the technology progresses and is imperceptible in current LCD Computer Displays and TV"s. Also, for computer-use, it eliminates the problem of flicker.
I don"t know that I"d call it "almost imperceptible". I recently got an LCD TV (with a claimed response time of 8ms). When viewing rapidly panning images (the best example is to fire up a first-person shooter on a game console and manually pan left and right), the ghosting was not only perceptible, but thoroughly irritating and almost nausea inducing. I would definitely recommend adding to the article that the effect of long response times depends on what you"re viewing. Balfa 17:33, 21 August 2006 (UTC)
I think it is likely that what you observed was due not to response time but to the fact that an LCD pixel is constantly lit for the duration of the frame (16.7ms), whereas a CRT pixel is lit for only a fraction of a microsecond once during a frame. This means that even with an absolute zero response time, a panning image on an LCD panel will appear blurred while it may appear smooth on a CRT (if the image itself has no motion blur). The additional blurring in the case of LCD comes from the movement of our eyes; it doesn"t happen on CRT because our eyes do not move enough during the nanoseconds that a pixel remains lit. Ghosting caused by a slow response rate would be not only blurring, but also a constant "double image" - seeing two or more recent frames, or ghosts from them, simultaneously. This would be in addition to the motion blur. mmj (talk) 04:41, 8 January 2009 (UTC)
The viewing angle of a LCD is usually less than that of most other display technologies, thus reducing the number of people who can conveniently view the same image. However, this negative has actually been capitalized upon in two ways. Some vendors offer screens with intentionally reduced viewing angle, to provide additional privacy, such as when someone is using a laptop in a public place. Such a set can also show two different images to one viewer, providing a three-dimensional effect.
Some light guns do not work with this type of display since they do not have flexible lighting dynamics that CRTs have. However, the field emission display will be a potential replacement for LCD flat-panel displays since they emulate CRTs in some technological ways.
"Playing video games on an LCD T.V. isn"t recommended due to the controls being delayed, which can sometimes mess the player up in gameplay." is the current last line and is also covered by a higher line mentions screen lag , or delay time . PidGin128 from 149.168.174.18 19:07, 18 October 2007 (UTC)
It"s been deleted. If it"s verifiable, bring it back with a source; be sure to say who recommends against LCD here. Dicklyon 20:32, 18 October 2007 (UTC)
I think the "Some LCD monitors can cause migraines and eyestrain problems due to flicker from fluorescent backlights fed at 50 or 60 Hz." drawback should be deleted. I mean - this drawback is not exclusive to LCD displays. CRT displays flicker even more. Another thing: why is the article about LCD displays the only one that has a separate section for drawbacks? Fanboys defending CRT displays? --Lim-Dul (talk) 19:49, 23 December 2007 (UTC)
WP:SOFIXIT. I fixed it for you, by taking it out. Anything that"s questionable and unsourced can be simply removed; if someone thinks it"s real, they"ll bring it back with a source. As to why other articles don"t have such a section, maybe you should there, or just start some; but be sure to use only sourced drawbacks. Dicklyon (talk) 19:57, 23 December 2007 (UTC)
I"ve removed the claims of higher resolutions from CRTs. The example provided was of a 19" CRT being able to do 2048x1536. While you may be able to feed a 2048x1536 analog signal to a CRT, they simply don"t have enough phosphor dots to show that many pixels. For example, a 21" SGI GDM-5411 CRT monitor has a viewable area of 403.8x302.2mm, and a 0.24mm aperture grille pitch, giving a native resolution of about 1682x1259. Glenn Anderson (talk) 07:27, 26 January 2009 (UTC)
It is not only redundant, it is stupid and wrong! The more such wrong expressions are repeated by WikiPedia the more they seem to become "conventional" ... In the LCD community we usually use "LC-display" or just LCD.
It is hardly fair to justify the usage of LCD display by comparing the results of LC-display with LCD-display, since the most likely alternative (or at least, very notable alternative) is simply "LCD", in which case LCD (AND LC-display) [correct usages] would easily outnumber LCD-display [incorrect usage]. Of course there is the issue of LCD itself including results of LCD display, but I AM trying to establish that google fight is not relevant, even for discussions of usage and popularity.
I am extremely disappointed with Wikipedia. I am all for the colloquial development of language, but mostly in the sense of CHANGING definitions. This is simply a mistake. Worst of all is the reasoning -- a lot of people make the mistake, so it is OK for us to do it. Frankly, "a lot of people" are not encyclopedias. Wikipedia, on the other hand, (ideally) is.
What is going on with this page? Both 203.131.165.194 and 66.242.230.91 have apparently vandalized this page just recently. --Whiteknox 22:17, 5 December 2006 (UTC)
Makers of non computer LCD displays often quote the raw pixel count (color sub pixels) of a color display, or will quote the raw pixels (color sub pixels) per line in a display.
A pixel (= picture element) in the displays field is the smallest group of elements that can reproduce the full range of colors. In RGB displays a pixel comprises three sub-pixels of the primary colors red, gree and blue. See: ISO-13406 (Ergonomic requirements for work with visual displays based on flat panels — Part 2: Ergonomic requirements for flat panel displays), Definition 3.4.7: pixel: smallest element that is capable of generating the full functionality of the display. panjasan 17:00, 25 March 2007 (UTC)panjasan
IT IS ENTIRELY RACIST TO SUGGEST THAT LCDS CAUSE PROBLEMS FOR "SKIN TONES". IN REALITY THEY ONLY CAUSE AN ISSUE FOR THE LIGHT SKIN CHARACTERISTIC OF MANY EUROPEAN ETHNICITIES. PLEASE REMOVE THIS. 81.192.141.90 16:55, 10 January 2007 (UTC)
Yeah. At worst it"s careless and misleading. At best, it"s just an acknowledgement that those European skin tones exist, and matter. Bryan Henderson 20:30, 29 September 2007 (UTC)
I think it would be very interestiingh to know what the power consumption of LCD displays are in comparison to other types of displays, and also now that I think of it there really should be a single page that makes a comparison of the wattage used by regular household appliances.``193.203.136.214 01:38, 28 January 2007 (UTC)
I"m an engineer and I don"t prize LCD screens. Engineers prize a full range of utilities not just power use. I prize my cathode ray tube tv because the colour is perfect from any viewing angle and it was cheap. Engineers have any number of variables to consider in design, so for one application an LCD will be useless and for another it will be useful. Can anyone tell me why, if power consumption is the only important variable in a screen, that cathode ray tubes tvs are still being designed? I reckon the "prized" part should be removed, engineers have opinions specific to the application and limiting factors they design for. 193.1.172.104 17:32, 23 April 2007 (UTC)
Twisted nematic displays contain liquid crystal elements which twist and untwist at varying degrees to allow light to pass through. When no voltage is applied to a TN liquid crystal cell, the light is polarized to pass through the cell. In proportion to the voltage applied, the LC cells twist up to 90 degrees changing the polarization and blocking the light"s path. By properly adjusting the level of the voltage almost any grey level or transmission can be achieved..
This results in blocking more transmission area requiring brighter backlights, which consume more power making this type of display less desirable for notebook computers.
Please study verified sources before spreading rumors and nonsense here !I found the section to be pretty much incomprehensible. It should build on the foundation of the earlier sections of the article, but seems to assume some other background in how LCDs work.
But it"s not just this section. The one before doesn"t tell what the transistor is for, and seems to say that row/column addressing is unique to active matrix. And it alludes to some kind of refresh not otherwise described. (The hyperlink for "refresh" leads to an article whose only mention of LCDs is to say it is inapplicable to LCDs). It fails to state the difference between passive matrix and active matrix, referring to presence or absence of a "steady charge" which is never described.
I noticed that the LCD technology used for television displays had improved greatly of late and problems with viewing angle have been practically eliminated in affordable displays. I was hoping to find in this article an explanation of the technology used to achive this. If anyone knows, could you please add it in, for example to the history section. Thanks.
When a voltage is applied across the electrodes, a torque acts to align the liquid crystal molecules parallel to the electric field, distorting the helical structure (this is resisted by elastic forces since the molecules are constrained at the surfaces).
If the liquid crystal is constrained on the surfaces, then while it may twist in the interior, the front face orientation is equivalent to the back face orientation. This omits the possibility of perpendicular orientation. While I know this is not what the author meant, I feel that this is not clear.
This is not the case. The human eye cannot detect the subpixels and will converge the colors together. An examination of the pixel/sub-pixel under magnification will prove this. —Preceding unsigned comment added by 68.178.76.74 (talk) 21:09, 10 March 2008 (UTC)
Why, in this section, am I barraged with information about Integrated circuits? I understand drawing a small analogy at the start to show how QA/QC in LCDs relates to other industry. This, however, seems to me like the entire section is meant to be a comparison between the two. As a casual reader, I wanted to scream out, "I don"t care!" I just wanted to learn about LCDs. Never mind that, this is the first time that IC is mentioned in the entire article. So the non-technical reader is left wondering "what the heck is an IC, why do I care, and what does any of that have to do with LCDs?"
Although the photo of the Wikipedia logo on the LCD display is very well-done, it"s both an unnecessary self-reference (Wikipedia:Avoid self-reference) and may run up against copyright issues, since the logo is not available under a free license. I suggest replacing it with another image based on a public domain source image. Dcoetzee 19:31, 16 November 2007 (UTC)
Each pixel of an LCD typically consists of a layer of molecules aligned between two transparent electrodes, and two polarizing filters, the axes of transmission of which are (in most of the cases) perpendicular to each other. With no liquid crystal between the polarizing filters, light passing through the first filter would be blocked by the second (crossed) polarizer.
The surface of the electrodes that are in contact with the liquid crystal material are treated so as to align the liquid crystal molecules in a particular direction. This treatment typically consists of a thin polymer layer that is unidirectionally rubbed using, for example, a cloth. The direction of the liquid crystal alignment is then defined by the direction of rubbing.
Before applying an electric field, the orientation of the liquid crystal molecules is determined by the alignment at the surfaces. In a twisted nematic device (still the most common liquid crystal device), the surface alignment directions at the two electrodes are perpendicular to each other, and so the molecules arrange themselves in a helical structure, or twist. Because the liquid crystal material is birefringent, light passing through one polarizing filter is rotated by the liquid crystal helix as it passes through the liquid crystal layer, allowing it to pass through the second polarized filter. Half of the incident light is absorbed by the first polarizing filter, but otherwise the entire assembly is transparent.
When a voltage is applied across the electrodes, a torque acts to align the liquid crystal molecules parallel to the electric field, distorting the helical structure (this is resisted by elastic forces since the molecules are constrained at the surfaces). This reduces the rotation of the polarization of the incident light, and the device appears gray. If the applied voltage is large enough, the liquid crystal molecules in the center of the layer are almost completely untwisted and the polarization of the incident light is not rotated as it passes through the liquid crystal layer. This light will then be mainly polarized perpendicular to the second filter, and thus be blocked and the pixel will appear black. By controlling the voltage applied across the liquid crystal layer in each pixel, light can be allowed to pass through in varying amounts thus constituting different levels of gray.
LCD alarm clockThe optical effect of a twisted nematic device in the voltage-on state is far less dependent on variations in the device thickness than that in the voltage-off state. Because of this, these devices are usually operated between crossed polarizers such that they appear bright with no voltage (the eye is much more sensitive to variations in the dark state than the bright state). These devices can also be operated between parallel polarizers, in which case the bright and dark states are reversed. The voltage-off dark state in this configuration appears blotchy, however, because of small variations of thickness across the device.
Both the liquid crystal material and the alignment layer material contain ionic compounds. If an electric field of one particular polarity is applied for a long period of time, this ionic material is attracted to the surfaces and degrades the device performance. This is avoided either by applying an alternating current or by reversing the polarity of the electric field as the device is addressed (the response of the liquid crystal layer is identical, regardless of the polarity of the applied field).
When a