sda in lcd module brands

If you’ve ever tried to connect an LCD display to an Arduino, you might have noticed that it consumes a lot of pins on the Arduino. Even in 4-bit mode, the Arduino still requires a total of seven connections – which is half of the Arduino’s available digital I/O pins.

The solution is to use an I2C LCD display. It consumes only two I/O pins that are not even part of the set of digital I/O pins and can be shared with other I2C devices as well.

True to their name, these LCDs are ideal for displaying only text/characters. A 16×2 character LCD, for example, has an LED backlight and can display 32 ASCII characters in two rows of 16 characters each.

If you look closely you can see tiny rectangles for each character on the display and the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.

At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.

In addition, there is a jumper on the board that supplies power to the backlight. To control the intensity of the backlight, you can remove the jumper and apply external voltage to the header pin that is marked ‘LED’.

If you are using multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter so that it does not conflict with another I2C device.

An important point here is that several companies manufacture the same PCF8574 chip, Texas Instruments and NXP Semiconductors, to name a few. And the I2C address of your LCD depends on the chip manufacturer.

According to the Texas Instruments’ datasheet, the three address selection bits (A0, A1 and A2) are placed at the end of the 7-bit I2C address register.

By shorting the solder jumpers, the address inputs are puled LOW. If you were to short all three jumpers, the address would be 0x20. The range of all possible addresses spans from 0x20 to 0x27. Please see the illustration below.

According to the NXP Semiconductors’ datasheet, the three address selection bits (A0, A1 and A2) are also placed at the end of the 7-bit I2C address register. But the other bits in the address register are different.

By shorting the solder jumpers, the address inputs are puled LOW. If you were to short all three jumpers, the address would be 0x38. The range of all possible addresses spans from 0x38 to 0x3F. Please see the illustration below.

So your LCD probably has a default I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it.

Connecting an I2C LCD is much easier than connecting a standard LCD. You only need to connect 4 pins instead of 12. Start by connecting the VCC pin to the 5V output on the Arduino and GND to ground.

Now we are left with the pins which are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected accordingly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also known as A5 (SCL) and A4 (SDA).

After wiring up the LCD you’ll need to adjust the contrast of the display. On the I2C module you will find a potentiometer that you can rotate with a small screwdriver.

Plug in the Arduino’s USB connector to power the LCD. You will see the backlight lit up. Now as you turn the knob on the potentiometer, you will start to see the first row of rectangles. If that happens, Congratulations! Your LCD is working fine.

To drive an I2C LCD you must first install a library called LiquidCrystal_I2C. This library is an enhanced version of the LiquidCrystal library that comes with your Arduino IDE.

To install the library navigate to Sketch > Include Libraries > Manage Libraries… Wait for Library Manager to download the library index and update the list of installed libraries.

Filter your search by typing ‘liquidcrystal‘. There should be some entries. Look for the LiquidCrystal I2C library by Frank de Brabander. Click on that entry, and then select Install.

The I2C address of your LCD depends on the manufacturer, as mentioned earlier. If your LCD has a Texas Instruments’ PCF8574 chip, its default I2C address is 0x27Hex. If your LCD has NXP Semiconductors’ PCF8574 chip, its default I2C address is 0x3FHex.

So your LCD probably has I2C address 0x27Hex or 0x3FHex. However it is recommended that you find out the actual I2C address of the LCD before using it. Luckily there’s an easy way to do this, thanks to the Nick Gammon.

But, before you proceed to upload the sketch, you need to make a small change to make it work for you. You must pass the I2C address of your LCD and the dimensions of the display to the constructor of the LiquidCrystal_I2C class. If you are using a 16×2 character LCD, pass the 16 and 2; If you’re using a 20×4 LCD, pass 20 and 4. You got the point!

In ‘setup’ we call three functions. The first function is init(). It initializes the LCD object. The second function is clear(). This clears the LCD screen and moves the cursor to the top left corner. And third, the backlight() function turns on the LCD backlight.

After that we set the cursor position to the third column of the first row by calling the function lcd.setCursor(2, 0). The cursor position specifies the location where you want the new text to be displayed on the LCD. The upper left corner is assumed to be col=0, row=0.

There are some useful functions you can use with LiquidCrystal_I2C objects. Some of them are listed below:lcd.home() function is used to position the cursor in the upper-left of the LCD without clearing the display.

lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.

lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to above function, use this inside a for loop for continuous scrolling.

If you find the characters on the display dull and boring, you can create your own custom characters (glyphs) and symbols for your LCD. They are extremely useful when you want to display a character that is not part of the standard ASCII character set.

As discussed earlier in this tutorial a character is made up of a 5×8 pixel matrix, so you need to define your custom character within that matrix. You can use the createChar() function to define a character.

To use createChar() you first set up an array of 8 bytes. Each byte in the array represents a row of characters in a 5×8 matrix. Whereas, 0 and 1 in a byte indicate which pixel in the row should be ON and which should be OFF.

CGROM is used to store all permanent fonts that are displayed using their ASCII codes. For example, if we send 0x41 to the LCD, the letter ‘A’ will be printed on the display.

CGRAM is another memory used to store user defined characters. This RAM is limited to 64 bytes. For a 5×8 pixel based LCD, only 8 user-defined characters can be stored in CGRAM. And for 5×10 pixel based LCD only 4 user-defined characters can be stored.

Creating custom characters has never been easier! We have created a small application called Custom Character Generator. Can you see the blue grid below? You can click on any 5×8 pixel to set/clear that particular pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.

Your imagination is limitless. The only limitation is that the LiquidCrystal library only supports eight custom characters. But don’t be discouraged, look at the bright side, at least we have eight characters.

After the library is included and the LCD object is created, custom character arrays are defined. The array consists of 8 bytes, each byte representing a row of a 5×8 LED matrix. In this sketch, eight custom characters have been created.

Let’s examine the Heart[8] array as an example. You can see how the bits (0s and 1s) are forming a heart shape. 0 turns the pixel off and 1 turns the pixel on.

In setup, a custom character is created using the createChar() function. This function takes two parameters. The first parameter is a number between 0 and 7 to reserve one of the 8 supported custom characters. The second is the name of the array.

sda in lcd module brands

PO Box, APO/FPO, Afghanistan, Africa, Alaska/Hawaii, Albania, American Samoa, Andorra, Argentina, Armenia, Azerbaijan Republic, Bahrain, Bangladesh, Belarus, Bermuda, Bhutan, Bolivia, Bosnia and Herzegovina, Brunei Darussalam, Bulgaria, Cambodia, Central America and Caribbean, Chile, China, Colombia, Cook Islands, Croatia, Republic of, Cyprus, Czech Republic, Ecuador, Estonia, Falkland Islands (Islas Malvinas), Fiji, Finland, French Guiana, French Polynesia, Georgia, Germany, Gibraltar, Greece, Greenland, Guam, Guernsey, Guyana, Hong Kong, Hungary, Iceland, India, Indonesia, Iraq, Jersey, Jordan, Kazakhstan, Kiribati, Korea, South, Kuwait, Kyrgyzstan, Laos, Lebanon, Liechtenstein, Lithuania, Macau, Macedonia, Malaysia, Maldives, Malta, Marshall Islands, Micronesia, Moldova, Monaco, Mongolia, Montenegro, Nauru, Nepal, New Caledonia, Niue, Norway, Oman, Pakistan, Palau, Papua New Guinea, Paraguay, Peru, Philippines, Poland, Qatar, Romania, Russian Federation, Saint Pierre and Miquelon, San Marino, Saudi Arabia, Serbia, Solomon Islands, Sri Lanka, Suriname, Svalbard and Jan Mayen, Taiwan, Tajikistan, Tonga, Turkey, Turkmenistan, Tuvalu, US Protectorates, Ukraine, United Arab Emirates, Uzbekistan, Vanuatu, Vatican City State, Venezuela, Wallis and Futuna, Western Samoa, Yemen

sda in lcd module brands

PO Box, APO/FPO, Afghanistan, Africa, Alaska/Hawaii, Albania, American Samoa, Andorra, Armenia, Azerbaijan Republic, Bahrain, Bangladesh, Belarus, Bermuda, Bhutan, Bosnia and Herzegovina, Brunei Darussalam, Bulgaria, Cambodia, Central America and Caribbean, Cook Islands, Cyprus, Czech Republic, Estonia, Fiji, French Polynesia, Georgia, Germany, Gibraltar, Greece, Greenland, Guam, Guernsey, Hungary, Iceland, India, Indonesia, Iraq, Jersey, Jordan, Kazakhstan, Kiribati, Korea, South, Kuwait, Kyrgyzstan, Laos, Latvia, Lebanon, Liechtenstein, Lithuania, Luxembourg, Macau, Macedonia, Malaysia, Maldives, Malta, Marshall Islands, Micronesia, Moldova, Monaco, Mongolia, Montenegro, Nauru, Nepal, New Caledonia, New Zealand, Niue, Norway, Oman, Pakistan, Palau, Papua New Guinea, Philippines, Poland, Qatar, Russian Federation, Saint Pierre and Miquelon, San Marino, Saudi Arabia, Serbia, Slovakia, Slovenia, Solomon Islands, South America, Sri Lanka, Svalbard and Jan Mayen, Taiwan, Tajikistan, Tonga, Turkey, Turkmenistan, Tuvalu, US Protectorates, Ukraine, United Arab Emirates, Uzbekistan, Vanuatu, Vatican City State, Wallis and Futuna, Western Samoa, Yemen

sda in lcd module brands

Due to limited pin resources in a microcontroller/microprocessor, controlling an LCD panel could be tedious. Serial to Parallel adapters such as the I2C serial interface adapter module with PCF8574 chip makes the work easy with just two pins. The serial interface adapter can be connected to a 16x2 LCD and provides two signal output pins (SDA and SCL) which can be used to communicate with an MCU/MPU.

The module has multiple pins onboard for communication with the MCU/MPU via the I2C protocol. The table below shows the pin name, type, and their functions.

Up to 8 devices can be connected on a single I2C bus. The address of each can be changed using the solder points provided on the board(A0, A1, A2). The table below shows how the address is set using the points A0, A1, A2.

The I2C serial adapter can be connected to 16x2 or 20x4 LCD displays via breakout pins. Once it fits perfectly onto the LCD, we can connect the module to any MCU/MPU using I2C protocol pins.

The power points VCC and GND can be connected to the 5V and the ground terminal of the MCU/MPU, respectively. Also, connect the SDA, SCL pins of the module to the MCU/MPU I2C pins respectively to send the data.

Below is the 2D model of the I2C Serial Interface Adapter Module along with its dimensions in millimeters. The following information can be used to design custom footprints of the module for PCB designing and CAD modelling.

sda in lcd module brands

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sda in lcd module brands

Just 2 devices that have pullup will very likely not be a problem. The RTC module has 4.7K pullups. Assume the same for the LCD backpack so the total is 2350Ω on each line, probably acceptable. If you were to add a third module that has 4.7KΩ pullups installed the parallel resistance would be 1567Ω and you would need to think about removing resistors from one or more boards.

sda in lcd module brands

Hello friends welcome back to Techno-E-solution, In previous video we see how to interface LCD 16×2 to Arduino Uno, but there are very complicated circuits, so in this tutorial, I"ll show you how to reduce circuitry by using I2C module which is very compact & easy to connection. Simply connect I2C module with LCD parallel & connect I2C modules 4 pins to Arduino. I2C module has 4 output pins which contains VCC, GND, SDA, SCL where 5V supply gives to I2C module through VCC & GND to GND of Arduino. SDA is a data pin & SCL is clock pin of I2C module. To interface LCD and I2C with Arduino we need Liquid Crystal I2C Library in Arduino IDE software.

To make this project we need Arduino Liquidcrystal library in Arduino IDE. Follow following steps to add this library in Arduino IDE software.Open Arduino IDE Software.

A PCB Design Problems Detector, An Engineering Solution ProviderImport the Gerber file with one click. No need for complicated file reading steps to review easily and improve efficiency.

sda in lcd module brands

We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle!  Perfect for creating electronic gauges and special effects.

LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.

Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!

Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.

There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.

Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.

This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.

The Arduino Uno is arguably the most common microcontroller on the planet, certainly for experiments it is. However, it is also quite old and compared to more modern devices its 16-MHz clock is pretty slow.

The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.

Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.

The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).

Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.

Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.

When you open the sketch, you’ll be greeted by an error message in your Arduino IDE. The error is that two of the files included in the sketch contain unrecognized characters. The IDE offers the suggestion of fixing these with the “Fix Encoder & Reload” function (in the Tools menu), but that won’t work.

The error just seems to be with a couple of the Chinese characters used in the comments of the sketch. You can just ignore the error, the sketch will compile correctly in spite of it.

The code is pretty basic, I’m not repeating all of it here, as it consists of several files.  But we can gather quite a bit of knowledge from the main file, as shown here.

You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.

Unfortunately, Waveshare doesn’t offer documentation for this, but you can gather quite a bit of information by reading theLCD_Driver.cppfile, where the functions are somewhat documented.

After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.

As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.

The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!

Here is the hookup for the ESP32 and the GC9A01 display.  As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.

The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.

There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.

To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples.  While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.

A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item.  This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).

In order to run this sketch, you’ll need to install another library. Install theTjpeg_DecoderLibrary from Library Manager. Once you do, the sketch will compile, and you can upload it to your ESP32.

One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.

The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.

The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder.  Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.

The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.

sda in lcd module brands

LCD screens are useful and found in many parts of our life. At the train station, parking meter, vending machines communicating brief messages on how we interact with the machine they are connected to. LCD screens are a fun way to communicate information in Raspberry Pi Pico projects and other Raspberry Pi Projects. They have a big bright screen which can display text, numbers and characters across a 16 x 2 screen. The 16 refers to 16 characters across the screen, and the 2 represents the number of rows we have. We can get LCD screens with 20x2, 20x4 and many other configurations, but 16x2 is the most common.

In this tutorial, we will learn how to connect an LCD screen, an HD44780, to a Raspberry Pi Pico via the I2C interface using the attached I2C backpack, then we will install a MicroPython library via the Thonny editor and learn how to use it to write text to the display, control the cursor and the backlight.

2. Import four librariesof pre-written code. The first two are from the Machine library and they enable us to use I2C and GPIO pins. Next we import the sleep function from Time enabling us to pause the code. Finally we import the I2C library to interact with the LCD screen.from machine import I2C, Pin

3. Create an objecti2c to communicate with the LCD screen over the I2C protocol. Here we are using I2C channel 0, which maps SDA to GP0 and SCL to GP1.i2c = I2C(0, sda=Pin(0), scl=Pin(1), freq=400000)

4. Create a variableI2C_ADDR,which will store the first I2C address found when we scan the bus. As we only have one I2C device connected, we only need to see the first [0] address returned in the scan.I2C_ADDR = i2c.scan()[0]

5. Create an objectlcdto set up the I2C connection for the library. It tells the library what I2C pins we are using, set via the i2c object, the address of our screen, set via I2C_ADDRand finally it sets that we have a screen with two rows and 16 columns.lcd = I2cLcd(i2c, I2C_ADDR, 2, 16)

6. Create a loopto continually run the code, the first line in the loop will print the I2C address of our display to Thonny’s Python Shell.while True:

8. Write two lines of textto the screen. The first will print “I2C Address:” followed by the address stored inside the I2C_ADDR object. Then insert a new line character “\n” and then write another line saying “Tom’s Hardware" (or whatever you want it to say). Pause for two seconds to allow time to read the text.lcd.putstr("I2C Address:"+str(I2C_ADDR)+"\n")

9. Clear the screenbefore repeating the previous section of code, but this time we display the I2C address of the LCD display using its hex value. The PCF8574T chip used in the I2C backpack has two address, 0x20 and 0x27 and it is useful to know which it is using, especially if we are using multiple I2C devices as they may cause a clash on the bus.lcd.clear()

11. To flash the LED backlight, use a for loopthat will iterate ten times. It will turn on the backlight for 0.2 seconds, then turn it off for the same time. The “Backlight Test” text will remain on the screen even with the backlight off.for i in range(10):

12. Turn the backlight back onand then hide the cursor. Sometimes, a flashing cursor can detract from the information we are trying to communicate.lcd.backlight_on()

13. Create a for loopthat will print the number 0 to 19 on the LCD screen. Note that there is a 0.4 second delay before we delete the value and replace it with the next. We have to delete the text as overwriting the text will make it look garbled.for i in range(20):

Save and runyour code. As with any Python script in Thonny, Click on File >> Saveand save the file to your Raspberry Pi Pico. We recommend calling it i2c_lcd_test.py. When ready, click on the Green play buttonto start the code and watch as the test runs on the screen.

sda in lcd module brands

Internet of things (IoT) is fascinating. I am predominantly a web applications person. But sensors, LED display, chips, soldering and the collage of software with these “things” is exciting.

The credit card sized Raspberry Pi computer gives all the opportunity to experiment and explore IoT. I wrote getting started with IoT using Raspberry Pi and PHP a while back. Now I thought of extending that and write about my hobby projects that I do with Raspberry Pi.

Raspberry Pi is my hobby and I thought of sharing with you about these tiny projects. This will be a multi article series. Let us start with how to connect a I2C LCD display with the Raspberry Pi.

I2C uses two bidirectional lines, called SDA (Serial Data Line) and SCL (Serial Clock Line) with 5V standard power supply requirement a ground pin. So just 4 pins to deal with.

When you buy the LCD module, you can purchase LCD, I2C adapter separately and solder it. If soldering is not your thing, then it is better to buy the LCD module that comes with the I2C adapter backpack with it.

The above image is backside of a 2004 LCD module. The black thing is the I2C adapter. You can see the four pins GND, VCC, SDA and SCL. That’s where the you will be connecting the Raspberry Pi.

Switching off the backlight may not be necessary. If you switch off, the characters will be barely visible. You can keep it on 24×7, it will not eat up power as it is a low power consumption device.

Raspberry Pi GPIO pins are natively of 3.3V. So we should not pull 5v from Raspberry Pi. The I2C LCD module works on 5V power and to make these compatible, we need to shift up the 3.3V GPIO to 5V. To do that, we can use a logic level converter.

You might see RPIs connected directly to a 5V devices, but they may not be pulling power from RPI instead supplying externally. Only for data / instruction RPI might be used. So watch out, you might end up frying the LCD module or the RPI itself.

Why am I recommending the official power adapter! There is a reason to it. The cheap mobile adapters though guarantee a voltage, they do not provide a steady voltage. That may not be required in charging a cellphone device but not in the case of Raspberry Pi. That is the main reason, a USB keyboard or mouse attached does not get detected. They may not get sufficient power. Either go for an official power adapter or use the best branded one you know.

I have a headless setup. I am doing SSH from my MAC terminal and use VIM as editor. VNC viewer may occasionally help but doing the complete programming / debugging may not be comfortable. If you do not prefer SSH way, then you will need a monitor to plug-in to Raspberry Pi.

As you know my language of choice to build website is PHP. But for IoT with Raspberry Pi, let us use Python. Reason being availability of packages and that will save ton of effort. Low level interactions via serial or parallel interface is easier via Python.

Following code imports the RPLCD library. Then initializes the LCD instance. Then print the “Hello World” string followed by new line. Then another two statements. Then a sleep for 5 seconds and switch off the LCD backlight. Finally, clear the LCD screen.

sda in lcd module brands

You can directly attach it to the 40PIN GPIO of Raspberry Pi. Or you can wire it to Raspberry Pi with PH2.0 4PIN interface of the Module, please refer to the Pin definition below:

Take the LCD1602 RGB Module as an example, just connect it to the Raspberry Pi. The color of actual cable may be different with the figure here, please connect them according to the pins instead of color.

Find the LCD1602-RGB-Module-demo.uf2 file under the build file under the demo directory, press and hold the BOOTSEL button of Pico, connect the USB of Pico to the PC with a MicroUSB cable, and drag the uf2 file into Pico, and then the Pico will run the demo directly.

1. Copy LCD1602-RGB-Module-demo folder to your pico-examples file directory, and then modify the CMakelists.txt configuration file in the pico-example directory as shown in the figure below.

2. Open Visual Studio Code, open your pico-examples folder, select LCD1602_RGB_Module_demo, click Generate, you can find the LCD1602_RGB_Module_demo.uf2 file in the build folder.

sda in lcd module brands

I"m just trying to print a string onto an LCD display (SparkFun 20x4 SerLCD - RGB Backlight Qwiic). The address of the I²C device is 0x72. I"m using an Arduino Teensy to communicate with the LCD display.

In the attached image lcd.init() just prints the characters up to the 11!! and when the lcd.print("2") is used it printed the random characters and also the 11!!. I"m not sure where to go from here, any help is greatly appreciated. Image of LCD display