tft display library arduino manufacturer
When doing so, I add support for the specific TFT to my library, so I know I can control that TFT, even if I know about libraries that are better suited.
The ILI9806 is a special case, I had bought a special 7" TFT with that controller. I did not find any library for that display, and asked for example or demo code from the supplier. I got an example and extracted the initialization code from it. You find the details in the sources in the GxTFT library.
Yes, Chinese Vendors tend to package hacked versions of old libraries. e.g. this seems to be based on UTFT v2.79 and UTouch has now been replaced by URTouch.
Readers will be happy to help with any adjustments required for up to date libraries. But only when you post accurate information. i.e. which ZIP example by name, which ZIP library by name.
In electronics world today, Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices. Arduino board designs use a variety of microprocessors and controllers. The boards are equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (‘shields’) or breadboards (for prototyping) and other circuits.
The boards feature serial communications interfaces, including Universal Serial Bus (USB) on some models, which are also used for loading programs. The microcontrollers can be programmed using the C and C++ programming languages, using a standard API which is also known as the “Arduino language”. In addition to using traditional compiler toolchains, the Arduino project provides an integrated development environment (IDE) and a command line tool developed in Go. It aims to provide a low-cost and easy way for hobbyist and professionals to create devices that interact with their environment using sensors and actuators. Common examples of such devices intended for beginner hobbyists include simple robots, thermostats and motion detectors.
In order to follow the market tread, Orient Display engineers have developed several Arduino TFT LCD displays and Arduino OLED displays which are favored by hobbyists and professionals.
Although Orient Display provides many standard small size OLED, TN and IPS Arduino TFT displays, custom made solutions are provided with larger size displays or even with capacitive touch panel.
STONE intelligent TFT LCD display module manufacturer focuses on the research and development of HMI display module products, which are widely used in the fields of medical equipment LCD, industrial terminal TFT LCD, civil terminal display screen, and intelligent home control panel.(Click here to see the Display Heart Rate on the LCD with Arduino development case: https://www.stoneitech.com/arduino-lcd-display-project
low voltage application, low drive voltage, solid use safety, and reliability improvement; Flat, light, and thin, saving a lot of raw materials and space; Low power consumption, its power consumption is about one-tenth of the CRT display, reflective TFT-LCD is only about one percent of the CRT, saving a lot of energy; TFT LCD products also have specifications, models, size series, variety, convenient and flexible use, maintenance, update, upgrade easy, long service life and many other characteristics.
no radiation, no flicker, no harm to users’ health. In particular, the appearance of TFT-LCD electronic books and periodicals will bring mankind into the era of a paperless office and paperless printing, and trigger the revolution of human learning, communication, and recording civilization.
From -20℃ to +50℃ temperature range can be used normally, after temperature reinforcement TFT-LCD low temperature working temperature can reach minus 80℃. It can be used as a mobile terminal display, desktop terminal display, and large screen projection TV. It is a full-size video display terminal with excellent performance.
It is a perfect combination of large-scale semiconductor integrated circuit technology and light source technology and has great potential for further development. There are amorphous, polycrystalline, and monocrystalline TFT-LCDs, and there will be TFTs of other materials, both glass, and plastic.
The first generation of large-area glass substrate (300mm×400mm) TFT-LCD production line was put into production in the early 1990s. By the first half of 2000, the area of glass substrate has been expanded to 680mm×880mm.
TFT was first used as a matrix location circuit to improve the characteristics of liquid crystal optical valves. For high-resolution display screens, the accurate control of object elements is achieved through voltage adjustment in the range of 0-6v (its typical value is 0.2 to 4V), thus making it possible for LCD to achieve a high-quality high-resolution display.
There are a few common TFT display drivers on the electronics hobbyist market, and a handful of libraries that work with them. TFT displays are high resolution and full color, unlike the OLED or ePaper displays mentioned in this repository. Most libraries for color TFT displays implement the usual 24-bit RGB color space, where 0xFF0000 is red, 0x00FF00 is green, and 0x0000FF is blue.
TFT displays can be slow to update. Therefore, it’s sometimes usefil to draw only part of the display at once. Adafruits GFX library includes a Canvas class, which lets you update elements offscreen and then draw them. It doesn’t speed up the display, but it can simplify drawing a subset of the screen. See this example to see it in use. Other libraries don’t include a canvas, but you can draw a filled rectangle over part of the screen and then draw on top of it, as shown in this example for the ILI9225.
Most TFT displays tend to have an SPI interface, with some extra pins, as explained on the main page of this repo. Some displays, like MakerFocus’ 1.3” TFT, do not implement the CS pin. For this board and others like it, initializing them with SPI_MODE3 works.
All of the displays listed below have been tested with the Adafruit_ST7735/ST7789 libraries and the Adafruit_GFX library, with the modifications mentioned below.
MakerFocus 1.3” LCD Display, no MicroSD, Amazon link - This display does not have a CS pin, so it can’t be used with other SPI devices at the same time. It works with the Adafruit_ST7789 library, but you have to change the init() function to include the SPI mode like so:
There’s no standard library for TFT screens, unfortunately. Vendors tend to support the displays they make in their own breakout boards, and not others. As with other types of displays, a well-supported library like the Adafruit libraries makes the display worth more, but limits you to the types of displays that vendor offers. Display manufacturers like Ilitek and Sitronix do not appear to release their own libraries for their displays.
The Adafruit_ST7735/7789 library and Adafruit_GFX library works well with some of the Sitronix boards above. It does not support the DFRobot ST7867S board, however.
The DFRobot_ST7687S library has slow refresh rate on the ST7687S board. It’s unclear whether the issue is the library or the board, however. I have yet to find another library to use with this display, though there are a couple other vendors for the board itself on Amazon. Unfortunately the u8g2 library doesn’t support this display, though it does support many of the Sitronix boards.
The TFT_22_ILI9225 library works with this display, and its methods are well documented. Its graphics API is different than some of the other graphics libraries, and doesn’t implement the Printable API, so you can’t use commands like print() and println() with it. It has its own drawText() method instead, which takes an Arduino String object. It comes with a few built-in fonts, and includes many of the Adafruit GFX fonts, and you can generate your own fonts using the The squix.ch custom font generator. Set the settings to
Note: The following picture is the connection diagram of the 2.8-inch TFT screen and Arduino uno, but this product is connected in exactly the same way.
If the Arduino board has an ICSP interface, set the SPI Config switch on the display module to the ICSP direction (by default) (the company"s Arduino UNO motherboard has an ICSP interface, just plug it in directly.).
This product uses the same LCD control chip and touch panel control chip as the 3.5-inch TFT screen of the same series of our company, so the code is completely compatible. The following takes 3.5-inch TFT as an example to introduce.
LCD_Show can display colorful patterns with different shapes and times. LCD_ShowBMP is for displaying the picture in BMP, and LCD_Touch is for using the touching function.
The display controller used in this product is ILI9486, and we need to initialize the controller through the SPI communication protocol, and the initialization functions are written in LCD_Driver.cpp.
The function functions related to the screen display are written in LCD_GUI.cpp. The function of each function and the parameters passed are explained in the source code. You can call it directly when you need to use it.
Before using LCD_ShowBMP to display pictures, first copy the pictures in the PIC folder in the data to the root directory of the SD card (you should understand that in the root directory, that is to save the pictures directly to the SD card, do not put them in any subfolders folder.).
Here is an explanation. This demo shows that the BMP picture first reads the picture data in the BMP format in the SD card through the SPI protocol, and then displays the data as an image.
These functions are all written in LCD_Bmp.cpp. In fact, the image data in BMP format with a specific file name is read from the SD card, and then the display function written by us is called to re-express the data as an image.
If you need characters in different sizes and fonts, you can generate the font library you want according to the font extraction software provided in the Resource.
In fact, you can also use Image2Lcd image modulo software to convert images of different sizes and formats into array data, and then use the functions we wrote to display them.
Note: The following picture is the connection diagram of the 2.8-inch TFT screen and XNUCLEO-F103RB, but this product is connected in exactly the same way.
The demos are developed based on the HAL library. Download the program, find the STM32 program file directory, and open STM32\XNUCLEO-F103RB\lcd4in-demo\MDK-ARM\ lcd4in-demo.uvprojx.
This product uses the same LCD control chip and touch panel control chip as the 3.5-inch TFT screen of the same series of our company, so the code is completely compatible. The following takes 3.5-inch TFT as an example to introduce.
After running the demo, it displays some characters and patterns at first, then displays four pictures, and finally displays the touch sketchpad function. Actually, three projects in the Arduino platform code are integrated in the main function, we place the three main functions in sequence and place TP_DrawBoard(); in an infinite loop to achieve the above functions.
Before using LCD_ShowBMP to display pictures, copy the pictures in the PIC folder in the data to the root directory of the SD card, and then insert the SD card into the SD card slot on the back of the screen to start the download program verification.
If you need characters of different sizes and fonts, you can generate the font library you want according to the font extraction software provided in the data.
In fact, you can also use Image2Lcd image modulo software to convert images of different sizes and formats into array data, and then use the functions we wrote to display them.
This is a small graphics library, specifically aimed at ATtiny microcontrollers, for the variety of small colour TFT displays available at low cost from suppliers like Adafruit, AliExpress, or Banggood:
It"s an updated version of my Tiny TFT Graphics Library. This latest version of the library supports both the classic ATtiny processors, such as the ATtiny85, and the new 0-series, 1-series, and 2-series ATtiny processors, such as the ATtiny402. Like the original library it allows you to plot points, draw lines, draw filled rectangles, and plot characters and text with an optional scale factor, in 16-bit colour.
This version adds the ability to plot outline rectanges, and outline and filled circles. I"ve included demo curve-plotting and histogram-plotting programs that adjust to fit any display.
This library supports TFT displays that use an SPI interface and require four pins to drive the display. This leaves one pin free on an 8-pin chip such as the ATtiny85 or ATtiny402. If you need more pins choose a larger chip, such as the ATtiny84 or ATtiny404.
Unlike my Compact TFT Graphics Library which uses standard Arduino SPI calls, this library uses direct I/O pin manipulations. This means that you can use any assignment of pins to the four I/O lines needed by the display, and makes it about twice as fast as one using SPI calls. I"ve also added support for some additional displays, so it now supports 16 different TFT displays.
On the classic ATtiny processors, such as the ATtiny85, the library uses the feature that you can toggle one or more bits in a port by writing to the PINB register; for example, to enable or disable the chip-select signal:
So provided you set all the pins to their disabled state at startup, the display routines can simply toggle the appropriate pins to enable or disable them.
The differences between each family of processors are handled by constants to define the pin assignments, and preprocessor macros to define the bit manipulations. If you use the circuits given below you won"t need to change anything, apart from specifying which display you"re using.
The ClearDisplay() routine has been optimised further by realising that we don"t need to keep setting the mosi bit, since to clear the display it is always zero, so the routine only needs to toggle the sck bit the appropriate number of times. I"m grateful to Thomas Scherer for suggesting this.
The library occupies less than 4K bytes, including the character set and demo programs, and so will fit on microcontrollers with 4K flash such as the ATtiny45 and ATtiny402.
This library will work with displays based on the ST7735 which supports a maximum display size of 162x132, or the ST7789 and ILI9340/1 which support a maximum display size of 320x240. It includes parameters for the following colour TFT displays:
* These Adafruit displays conveniently all have the same edge-connector layout, so you can make a prototyping board or PCB that will take any of them, such as my Universal TFT Display Backpack.
Some of the AliExpress displays include a LDO 3.3V regulator, but not logic-level translation, so I recommend only interfacing them to a processor running from 3.3V.
The Adafruit displays all include an LDO 3.3V regulator and logic-level translation, so can be safely interfaced to processors powered from either 5V or 3.3V.
On the AliExpress red 160x128 display you need to connect the backlight pin to Vcc to turn it on. This doesn"t seem to be necessary with the other displays.
The library will probably support other TFT displays that use the same ST7735, ST7789, ILI9340/1 driver chips, but you may need to experiment with the parameters to get the image scaled and centered correctly.
The display needs to be connected to the microcontroller via four I/O lines: MOSI, SCK, CS, and DC. You can use any pins for these, but they should all be in the same port. You need to specify the port pin numbers of the pins you are using at the start of the Tiny TFT Graphics Library listing.
The 33kΩ pullup resistor from the display"s CS pin is optional; it is only needed on the AliExpress displays, and holds the chip select high to prevent the display from flickering while programming the ATtiny85.
The different displays are catered for by seven constants which specify the size of the display, the offsets relative to the area supported by the display driver, whether the display is inverted, the rotation value, and the order of the colours; for example:
By default the parameters give the correct orientation assuming you"re using the display with the header pins along the top, except in the case of the larger displays which have the header pins along the shorter edge, in which case the header pins are assumed to be on the left.
To check or adjust the values for each display you can run the TestChart() program, which draws a one-pixel border around the display area, and plots a red "F" to show the orientation:
The library will probably support other TFT displays that use the same driver chips, but you may need to experiment with the parameters to get the image scaled and centered correctly.
The library includes basic graphics routines for plotting points and drawing lines. These work on a conventional coordinate system with the origin at lower left. For example, on the 80x160 display:
In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.
However changing the size of the table from const unsigned char font16_B[96][16] to const unsigned char font16_B[96][8] means that the characters displayed on the TFT screen will be smaller.
So there is a tradeoff between the amount of memory used and the character display size. Larger displayed characters requires more memory for the description of the glyphs.
Using Preprocessor directives to select the font table to use and selecting a subsection of the file font8x8_basic.h from Hepper"s GitHub repository, I added the following to the KeDei TFT library.
I have forked the KeDei TFT library source code from Osoyoo"s GitHub and have begun modifications to the source. The fork is located at https://github.com/RichardChambers/driver/tree/master/KeDeiTFT
In order to support the number of buttons, I rewrote the Button class so that I could have buttons which share some data thus saving about 11 bytes per button. So this GUI with eight buttons that are using the data sharing feature saves some 77 bytes of memory, a significant saving for an Arduino.
We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle! Perfect for creating electronic gauges and special effects.
LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.
Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!
There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.
The above illustration shows the connections to the display. The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).
Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.
This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.
The Arduino Uno is arguably the most common microcontroller on the planet, certainly for experiments it is. However, it is also quite old and compared to more modern devices its 16-MHz clock is pretty slow.
The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.
Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.
The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).
Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.
Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.
When you open the sketch, you’ll be greeted by an error message in your Arduino IDE. The error is that two of the files included in the sketch contain unrecognized characters. The IDE offers the suggestion of fixing these with the “Fix Encoder & Reload” function (in the Tools menu), but that won’t work.
You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.
After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.
This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit. This makes the library an excellent choice for those who want to write their own applications.
As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.
The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!
Here is the hookup for the ESP32 and the GC9A01 display. As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.
The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.
There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.
To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples. While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.
A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item. This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).
In order to run this sketch, you’ll need to install another library. Install theTjpeg_DecoderLibrary from Library Manager. Once you do, the sketch will compile, and you can upload it to your ESP32.
One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.
The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.
The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder. Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.
The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.
Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (2.3" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 320x240 pixels with individual pixel control.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560).
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.