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In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
I changed the Adafruit libraries for TFT: GFX , TFTLCD and TouchScreen. I join all in this one library, the library SPFD5408, to avoid problems with duplicate libraries and enables also have the original library Adafruit ready for use in other projects with another TFT hardware.
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A few weeks ago, I wrote this article about using a text variable as an array, either an array of strings or an array of numbers, using the covx conversion function in addition for the latter, to extract single elements with the help of the spstr function. It"s a convenient and almost a "one fits all" solution for most use cases and many of the demo projects or the sample code attached to the Nextion Sunday Blog articles made use of it, sometimes even without mentioning it explicitly since it"s almost self-explaining. Then, I got a message from a reader, writing: "... Why then didn"t you use it for the combined sine / cosine lookup table in the flicker free turbo gauge project?"105 editions of the Nextion Sunday blog in a little over two years - time to look back and forth at the same time. Was all the stuff I wrote about interesting for my readers? Is it possible at all to satisfy everybody - hobbyists, makers, and professionals - at the same time? Are people (re-)using the many many HMI demo projects and code snippets? Is anybody interested in the explanation of all the underlying basics like the algorithms for calculating square roots and trigonometric functions with Nextion"s purely integer based language? Are optimized code snippets which allow to save a few milliseconds here and there helpful to other developers?Looking through the different Nextion user groups on social networks, the Nextion user forum and a few not so official but Nextion related forums can be surprising. Sometimes, Nextion newbies ask questions or have issues although the required function is well (in a condensed manner for the experienced developer, I admit) documented on the Nextion Instruction Set page, accessible through the menu of this website. On top of that, there is for sure one of my more than 100 Sunday blog articles which deals not only with that function, but goes often even beyond the usual usage of it. Apparently, I should sometimes move away from always trying to push the limits and listen to the "back to the roots!" calls by my potential readers...Do you remember the (almost) full screen sized flicker free and ultra rapid gauge we designed in June? And this without using the built-in Gauge component? If not, it"s time to read this article first, to understand today"s improvements. The June 2022 version does its job perfectly, the needle movement is quick and smooth, and other components can be added close to the outer circle without flickering since there is no background which needs constantly to be redrawn. But there was a minor and only esthetic weak point: The needle was a 1px thin line, sometimes difficult to see. Thus, already a short time after publishing, some readers contacted me and asked if there were a way to make the needle thicker, at least 2 pixels.Recently, when playing with a ESP32 based NodeMCU 32S and especially with its WiFi configuration, I did as (I guess) everybody does: I loaded an example sketch to learn more about the Wifi library. When you set up the ESP32 as an access point, creating its own wireless network, everything is pretty straightforward. You can easily hard code the Wifi name (SSID) and the password. But what about the client mode ? Perhaps one needs to use it in different environments. And then, a hard coded network name and password are definitively not the best solution. Thus, I thought, why not use a Nextion HMI for a dynamic WiFi setup functionality?Although the Nextion MIDI I/O interface has been primarily designed as an add-on for Nextion HMI screens to transform these in fully autonomous MIDI devices as shown in previous blog posts here, it is also of great use for any Arduino based electronic music project! Many MIDI projects for Arduino suffer from a lack good hardware support. There are sophisticated code, excellent libraries and an infinity of use cases, but afterwards, things tend not to work in a rather rough environment in the studio or on stage. That"s because two resistors and a few Dupont wires on a breadboard besides the Arduino are not really an interface which could drive your Synth, Sequencer, or Drum machine over a 5m long MIDI cable.
Arduino has always helped to build projects easily and make them look more attractive. Programming an LCD screen with touch screen option might sound as a complicated task, but the Arduino libraries and shields had made it really easy. In this project we will use a 2.4” Arduino TFT LCD screen to build our own Arduino Touch Screen calculator that could perform all basic calculations like Addition, Subtraction, Division and Multiplication.
Before we actually dive into the project it is important to know, how this 2.4” TFT LCD Module works and what are the types present in it. Let us take a look at the pinouts of this 2.4” TFT LCD screen module.
As you can see there are 28 pins which will perfectly fit into any Arduino Uno / Arduino Mega Board. A small classification of these pins is given in the table below.
As you can see the pins can be classified in to four main classifications such as LCD Command Pins, LCD Data Pins, SD Card Pins and Power Pins, We need not know much about the detailed working of these pins since they will be take care by our Arduino Library.
You can also find an SD card slot at the bottom of the module shown above, which can be used to load an SD card with bmp image files, and these images can be displayed in our TFT LCD screen using the Arduino Program.
Another important thing to note is your Interface IC. There are many types of TFT modules available in the market starting from the original Adafruit TFT LCD module to cheap Chinese clones. A program which works perfectly for your Adafruit shield might not work the same for Chinese breakout boards. So, it is very important to know which types of LCD display your are holding in hand. This detail has to be obtained from the vendor. If you are having a cheap clone like mine then it is most probably using the ili9341 driver IC.You can follow this TFT LCD interfacing with Arduino tutorial to try out some basic example programs and get comfortable with the LCD screen. Also check out our other TFT LCD projects with Arduino here:
If you planning to use the touch screen function of your TFT LCD module, then you have to calibrate it to make it work properly. A LCD screen without calibration might work unlikely, for instance you might touch at one place and the TFT might respond for a touch at some other place. These calibrations results will not be similar for all boards and hence you are left on your own to do this.
The best way to calibrate is to use the calibration example program (comes with library) or use the serial monitor to detect your error. However for this project since the size of buttons is large calibration should not be a big problem and I will also explain how you can calibrate your screen under the programming section below.
The 2.4” TFT LCD screen is a perfect Arduino Shield. You can directly push the LCD screen on top of the Arduino Uno and it will perfectly match with the pins and slid in through. However, as matters of safety cover the Programming terminal of your Arduino UNO with a small insulation tape, just in case if the terminal comes in contact with your TFT LCD screen. The LCD assembled on UNO will look something like this below.
We are using the SPFD5408 Library to get this arduino calculator code working. This is a modified library of Adafruit and can work seamlessly with our LCD TFT Module. You can check the complete program at the end of this Article.
Now, open Arduino IDE and select Sketch -> Include Librarey -> Add .ZIP library. A browser window will open navigate to the ZIP file and click “OK”. You should notice “Library added to your Libraries” on the bottom-left corner of Arduino, if successful. A detailed guide to do the same is given in the Interfacing Tutorial.
Now, you can use the code below in your Arduino IDE and upload it to your Arduino UNO for the Touch Screen Calculator to work. Further down, I have explained the code into small segments.
As said earlier we need to calibrate the LCD screen to make it work as expected, but don’t worry the values given here are almost universal. The variables TS_MINX, TS_MINY, TS_MAXX, and TS_MAXY decide the calibration of the Screen. You can toy around them if you feel the calibration is not satisfactory.
As we know the TFT LCD screen can display a lot of colours, all these colours have to be entered in hex value. To make it more human readable we assign these values to a variable as shown below.
Okay now, we can get into the programming part. There are three sections involved in this program. One is creating a UI of a calculator with buttons and display. Then, detecting the buttons based on the users touch and finally calculating the results and display them. Let us get through them one by one.
Another challenging task is detecting the user touch. Every time the user touches somewhere we will able to how where the X and Y position of the pixel he touched. This value can be displayed on the serial monitor using the println as shown below.
Now, since we know the position of all the boxes. When a user touches anywhere we can predict where he has touched by comparing his (X,Y) values with the value for each box as shown below.
The final step is to calculate the result and display them on TFT LCD Screen. This arduino calculator can perform operation with 2 numbers only. These two numbers are named as variables “Num1” and “Num2”. The variable “Number” gives and takes value from Num1 and Num2 and also bears the result.
The working of this Arduino Touch Screen Calculator is simple. You have to upload the below given code on your Arduino and fire it up. You get the calculator displayed on your LCD screen.
You have to press the “C” to clear the value on screen each time after performing a calculation. Hope you understood the project and enjoyed building something similar. If you have any doubts feel free to post them on forums or on the comment section below. See you next time with another interesting project until then happy computing!!
Arduino has always helped to build projects easily and make them look more attractive. Programming an LCD screen with touch screen option might sound as a complicated task, but the Arduino libraries and shields had made it really easy. In this project we will use a 2.4” Arduino TFT LCD screen to build our own Arduino Touch Screen calculator that could perform all basic calculations like Addition, Subtraction, Division and Multiplication.
Begin by carefully starting the rear connector of the TFT shield onto the Arduino uno. Go slowly and ensure that all pins are inserted correctly and are straight.