It seems that it’s totally dependant on what frame size we design with, and what screen size they view the prototype with. If I design on a 1440px wide frame, but they view it on a 1920px wide monitor, there are only two options:

Optical bonding decreases light refraction (from both LCD backlight and outside light), thus improves TFT screen’s readability. Optical bonding is the process of laminating cover glass or touchscreens to the LCD cell with a layer of resin (Liquid-OCR) or film(Dry-bond process OCA). It enables the connection of the touch sensor, cover glass and display to one unit. One of benefits is to completely fill the air gap and eliminate two reflective surfaces between them.

Screenbrightness Windows 11

In contrast, let’s say we design a responsive layout on a 1920px wide frame in Figma, then view it in prototype mode on a 1440px wide screen. We can either:

For application development, text sizes typically do NOT scale down with resolution, unless you’re consciously creating a style change at a breakpoint. If you set a block of text to 14px at 1920x1080 or 1440x800, it’s still a 14px block of text. You could however set a logical breakpoint at say 1200px so when you scale down to 1024x768, the block of text would drop to 12px. Figma doesn’t handle that natively, but there are responsive plugins that can help you out.

• Improved touch experience:A touch panel with optical bonding maintains a more accurate touch response by eliminating air gap between the cover glass and the display.

*(Air Bonding): During the process of air bonding, the components are bonded to the display by means of a double-sided industrial adhesive.

How to reduce brightness in Windows 11 shortcut key

In my previous example though, I was specifically trying to get sign-off on a bunch of changes in text size, and no matter how responsive your design is, the prototype may be viewed on multiple screen sizes, which will affect how something like text size is displayed.

Hi guys, I’m a frontend developer, please make your designs using a width of 1440px, and a starting height of 820px, that’s the screen real estate of a Macbook Pro 13,3’’ considering the browser top bar of 80px.

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I prefer using 1440 x 690 cause there will not be a lot of scaling difference that would matter compared to 1366 x 657, after all its just 37 pixels wider on both sides(1440-1366/2).which I consider negligible for a desktop design.

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We offer optical bonding and Anti-Glare (AG) or Anti-Reflective (AR) coating solution to help make the display more readable in outdoor conditions. The benefit of these technologies is expanding the product life time. Picture below shows NEXT VISION DISPLAY TFT-LCD Module with AR/AG Coating:

I recommend that size because it usually scales up really well, the same sizes look good in a Full HD monitor. However, when I get a design created in frames of 1920x1080, they are already too big for laptop screens, in which case I usually have to resize the elements 80% so that they look good on laptops.

AR (anti-reflective) film can reduce unwanted surface reflections caused by ambient light and enable you to see the screen with great clarity.

Dimscreen

Regardless of that potential feature, I’d be interested to get others’ opinions on how I could approach the original problem I had at the start of this post:

The most important part is to make a design which is usable across different screensizes. For that you should be making your design as modular compontens that can be mixed together into fitting any screensize.

Our Sunlight Readable (High Brightness) TFT LCD can work at operating temperature -20℃~ +70℃. It is the ideal choice for ourdoor environments or industrial measuring equipment.

• Dust & Moisture Protection:Condensation can cause screens to become foggy from moisture that penetrates the air gap. The most obvious benefit of optical bonding technology is that it physically prevents dust and liquid ingress from getting between the glass and LCD.

If I design my desktop website on a 1920px wide frame, then you scale it down to be viewed on your 1440px monitor, the text will be half the size!

As a solution, NEXT VISION DISPLAY Sunlight readable TFT LCD displays are designed to operate in direct sunlight or harsh ambient light conditions. We adjust the design of backlight brightness, enabling to have better performance and extend lifespan of display.

There are different technologies available to achieve sunlight readability in environments with very bright light. When it comes to sunlight readable technology, High brightness TFT LCD is a general suggestion on choosing display. However, the disadvantages of a bright backlight are relatively high power consumption and shorter battery life. Basically, the higher you are running the backlight, the more power will be needed which can also consequently result in device overheating and shorten LED’s lifespan. NEXT VISION DISPLAY’s Ambient Light Adaptive Displays can automatically adjust the backlight brightness of LCD panel based on current ambient lighting conditions. Better dimming control of LCD backlight, resulting in super-efficient energy saving.

I wonder why desktop screen frame size is by default of 1440 * 1024, whereas my desktop and usually what I have observed is that the standard resolution if 1366 *768. And I have observed that many designers do not take the bottom taskbar, and top navigation bar. (and even the bookmark bar)

I could be wrong, and would gladly be corrected, but from my understanding real, coded web pages should behave responsively as a browser window is resized, they should not scale up or down proportionally. This is similar to what we do when we set our constraints in Figma. So when a browser window is resized, although elements will move around, it should not affect the text size.

The only viewing options when viewing prototypes are to either scale the design up or down to fit the users screen, or to view the design at 100%.

HOWEVER, this means I have to change the size of each frame, and if you’re working with a prototype with lots of frames, this would take forever.

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Screenbrightness not changing Windows 11

320 is the width of the smallest mobile screen on the market, although it might be completely gone in the future, there are still people viewing websites on these puny resolutions.

Ah, you’re talking about the scaling feature of the prototype viewer in particular. I guess what you’re asking for is instead of just “100%”, “Fit”, “Fill”, and “Width”, there should be some sort of Responsive view where the frame is scaled to fit, but the elements within the frame adapt using constraints, auto-layout, etc. to the available space.

Most standard TFT display and monitors are rated between 200 and 300 (cd/m²). If it installed indoors, these displays are usually of sufficient brightness to be easily read. But for use in outdoor environment or even direct sunlight, you will find that content on TFT displays with normal brightness is often difficult to read. Reflection is the major reason. It is difficult to read your screen in bright sunlight, as the strong light reflecting off the screen’s surface washes out the display.

Everything is always nice and neat and works like magic on 20 point grids. There is really no sense in working in 1440 but you can if you want to, because again, 1440 is exactly half way between 1600 and 1280 (160px each way X 2 = drum roll please… 320)

You set your breakpoints in multiples of 320. So the first one will be 640 and that covers tiny tablet devices. Next one from that is 960 which is larger tablets and tiny laptops. Then comes the first major one, 1280. This covers standard size laptops. From there, you move up to 1,600 and 1920. Double 1920 to get 3860 or true 4K displays. You can keep going up from there but that is not very practical.

The other option to enhance visibility is using Transflective TFT Displays. Transflective is a form of LCD that is able to reflect most of the ambient light allowing it to be visible in bright sunlight without using a backlight. It is one of the most flexible solutions as it allows daylight to pass through with lower power consumption in bright environments and readability in any lighting condition. LCD Modes: Reflective Type vs. Transflective Type vs. Transmissive Type

Windows 11 brightness slider missing

To further complicate things, what if I have multiple customers with multiple screen resolutions reviewing the same design? I can’t desig a separate file for each individual screen resolution?!

Long Answer: Coming from a visual programming/no-code perspective, the rule of thumb we use is to work in multiples that start with 320.

This is where the problem arises - to my knowledge, text sizes should not scale proportionally like this, right? If I use Chrome developer tools and play around with the width of the responsive viewport, text size isn’t increasing or decreasing. However when viewing Figma prototypes, it seems like the text size is dependant on the size of the screen you’re viewing it on.

• Greater durability:It creates an air gap between the LCD cell and the screen glass with air bonding* technology. Full bonding technology filling of the gap prevents this problem from arising and provides high durability for use in factories, or other harsh environments.

Adjustscreenbrightness

Not sure if this was directed at me, but yes this is the issue! If you scale down a real application, text size should remain the same (unless configured otherwise with breakpoints).

My client didn’t like the text sizing across their whole site, so I redesigned it with updated text sizing. The problem was that due to these scaling issues we’ve highlighted, I’m not sure of the best way to present a prototype to this client that will be the most accurate representation of how the actual, coded site would look.

That makes total sense. If you’re designing a single page UI like a dashboard, you want it to perfectly fit the window so you have to take in account the browser’s menu bar, address bar and the computer’s task bar. so roughly on a chrome browser, 1366 x 768 comes down to 1366 x 657 and 1440 x 1024 to 1440 x 690.

There are many technologies to increase the outdoor viewing ability of an LCD display such as high brightness backlight, transflective LCD, optical bonding and surface treatment. However, each has benefits and drawbacks depending on the specific application.

To further improve readability under direct sunlight, Anti-Reflection and Anti-Glare coating can be applied to the surface reducing ambient light reflectance. AR/AG coatings can be applied directly to an LCD or a substrate material such as a protective cover lens or touch sensor.

DaylightComputer

In contrast, if a prototype is designed at 1920px wide, and you’re viewing it on a monitor that’s 1440px wide, the person viewing will need to scale the prototype down to fit their screen width. This will scale down the entire design proportionally, which means unlike real applications, the text size will be scaled down too. Meaning that the 14px text you designed on your 1920px wide canvas will now appear half the size, as opposed to remaining 14px as it would do in the real world.

Outdoor display must withstand extreme temperature climates, moisture, or bright sunlight. NEXT VISION DISPLAY offers custom TFT-LCD modules and complete display solution for outdoor application.

So you can cut scene however you want and use all sorts of different grids, gutters, etc. But again, that is just more work at the end, especially when responsiveness must be a given from the get go.

It’d be great if, when users are viewing the prototype in the browser, the design would behave in align with the responsive design you’ve built. In Figma, I can play around with the frame size, and it will act in a responsive way. However, if I view the prototype and play around with the size of the browser window, it doesn’t act in the same way.

ALRscreen

Yeah I think that would be great, although I seem to remember reading somewhere that this would be extremely complex with the way the prototype viewer has been built.

P.S. Yes, text sizing will not change when you go from 1920 to 1280 or 320. But if you are designing with 4K displays in mind, you might want to set conditionals that increase font size when the audience/viewer screen is larger than 1920. 14/16/18 and 24 can look very small on large displays, etc.

Sunlight readable LCD displays are also known as daylight viewable LCD, outdoor LCD display. Our range of Sunlight Readable displays increasing the brightness of the backlight, generally from 800 to 1000 (cd/m²) or greater make the display much easier to read in outdoor or bright conditions. It’s available in various sizes including 3.5”, 4.3”, 5”, 5.7”, 7.0” 8.0”, 10.1”and 15.0 inch. In addition, we have the ability to design the custom TFT-LCD display based on each customer’s requirements such as touch panel(PCAP/RTP) and display interface.

I do make sure my screens are designed responsively, so it’s not a huge issue to change the frame width whilst not disrupting the design.

If you view the design at 100%, there’s a good chance one of the people viewing it will have a screen smaller or larger than your frame, in which case they may have to scroll horizontally to view the entire page.

This type of treatment is often described as a matte coating that reduces surface reflection on the front of the LCD panel and softens the direct light source. Therefore, it has some impact on contrast and color vibrancy because of the matte surface.

a) View it at 100% of the original size (since we’re viewing this on a 1440px wide screen, we would need to scroll horizontally in order to view the entire design, so this is not ideal)

I always take responsiveness into consideration, but I rarely took the time to properly set my constraints and grids, as I rarely had to demonstrate with my prototypes how the responsiveness would work. This solves half the problem - if a customer asks to see the design in a different desktop size, I can simple resize the frame, and it will change in a responsive way, and there won’t be any fiddling around to do.

Sorry to ask it again, but what is the bottom line? which frame screen (screen size) is better to design in Figma? that can fit for websites or dashboards,

Thanks for the response, I’ve somehwat discovered a solution to this as I went down the rabbit hole of grids and responsive design.

For example, I’m doing a redesign of all the font sizes on a website. I’ve designed it in 1920 x 1080, but the customer is viewing my prototype on a 1440 x 900 screen. I understand that they have the same ratio, so the prototype will shrink/grow to fit their window, but I assume the text sizes will also scale, meaning that what was 24px in my 1920 x 1080 mockup, is now 12px on their 1440 x 900 screen.

Yes, but by scaling down the design, you’re also scaling down the text sizes, which was my original issue. This means the prototype no longer gives an accurate representation of what the text will actually look like when built.

Increasing the brightness is the most common method to improve readability. High Brightness TFT LCD Module features powerful LED backlights, providing the brightness up to 1,000(cd/m²). Typically, LCD brightness of 800 (cd/m²) or higher is considered sunlight readable, but most sunlight readable displays are 1,000(cd/m²). It is possible to change the display brightness by applying more LED backlights without modifying the size or dimensions of the TFT-LCD. However, adding more backlights result in much greater power consumption and shorter battery life. It’s not a perfect solution, but it does help improve the visibility in bright condition.

If you scale the design up or down, it will also scale the text size up or down accordingly, so what was once 14px is no longer being viewed accurately as 14px.