tft lcd h library quotation

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tft lcd h library quotation

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (5" diagonal) bright (12 white-LED backlight) and colorfu 480x272 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel attached on screen by default.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

For 5 inch screen,the high current is needed.But the current of arduino uno or arduino mega board is low, an external 5V power supply is needed. Refer to the image shows the external power supply position on shield ER-AS-RA8875.

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

tft lcd h library quotation

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big 4"(3.97" diagonal) bright (6 white-LED backlight) and colorful (18-bit 262,000 different shades)! 480x800 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 and capacitive touch panel with FT6336.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (Due/Mega 2560).

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

tft lcd h library quotation

Hello everyone to my new tutorial in which we are going to program arduino for tft lcd shield of 3.5" with ILI9486 driver, 8 bit. I found it important to write this tutorial as if we see we find tutorial for 1.44, 1.8, 2.0, 2.4, 2.8 inch shields however there are no or less tutorials available for 3.5" shield as its completely different from other smaller tft lcd shields -adafruit tft lcd library doesn"t even support ILI9486 driver in 3.5" tft lcd, it supports drivers of tft shields lesser then 3.5"

Go through the above link to know better, lets start with our tutorial however if we can"t use Adafruit_TFTLCD library which library will we use ?, there"s a simple answer to this that"s MCUFRIEND_kbv library which helps to use 3.5" tft lcd shield, if you see this library makes it much more easier to program arduino for tft lcd shield than adafruit as we have to simply create a tft object in MCUFRIEND_kbv library and then using that we can control the tft lcd shield however in Adafruit_TFTLCD library we will have to create the object and also define connections which makes it a very long task.

Once added, create the tft object using library name and a name for object, you can also define some color codes for text which we are going to type, using the define function and giving color code. This all is to be done before setup.#include#include#define BLACK 0x0000#define RED 0xF800#define WHITE 0xFFFFMCUFRIEND_kbv tft;

Its time to now start our tft lcd screen and change the background, this is to be done by using some simple functions by obtaining the tft ID and changing the background bytft.fillScreen("color_name");void}

Now we will be programming in loop for printing text on TFT LCD shield, for that we will be using a number of functions such as -tft.setCursor("x","y");x means the position from the x axis on screen and y means position from the y axis on screen of tft lcd shield.tft.setTextSize("number");number here refers to text size which take parameter as number you can give any number from 1 according to your requirements.tft.setTextColor("color");color here means to give the color name we had defined before setup, this makes the text color as whatever you give.tft.print("value");value is nothing but what you want to print, whatever you give as value must be in double quotes.void loop() {// put your main code here, to run repeatedly:tft.setCursor(0,0);tft.setTextSize(3);tft.setTextColor(WHITE);tft.print("my first project with tft -");tft.setCursor(0,70);tft.setTextSize(2);tft.setTextColor(RED);tft.print("welcome to the world of arduino and display , myself I love arduino and game programming very much. This is why I have my own youtube channel in which I share my arduino projects and games made by me , isn"t it amazing !");}

Graphics which we see in our phone is combination of square, rectangle, circle, triangle, lines. This is why here we will learning how to draw the following shapes.tft.drawRect(x,y,width,height,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, width refers to set the width of rectangle, height refers to set the height of the rectangle and color means the color of rectangle you want it to be. You can use this same function by simply keeping the height and width same.tft.drawCircle(x,y,radius,color);x means the position from the x axis of the screen, y means the position from y axis of the screen, radius is a para to set the radius of circle and color means the color of circle you want it to be.tft.drawTriangle(x1,y1,x2,y2,x3,y3,color);x1, y1, x2 etc. are to set the position of triangle"s three points from which lines are drawn.tft.drawLine(x1,y1,x2,y2,color);x1 and y1 are to set point 1 from which line is made to point 2 which is set by x2 and y2.

I have shown we can draw text and shapes by which we can make various graphics, you can also refer to code given by me, one is for text and other is for graphics display.

tft lcd h library quotation

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tft lcd h library quotation

Only US$26.24, buy best geekcreit® uno r3 improved version + 2.8tft lcd touch screen + 2.4tft touch screen display module kit geekcreit for arduino - products that work with official arduino boards sale online store at wholesale price.

tft lcd h library quotation

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.

Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.

Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.

getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

tft lcd h library quotation

Hi guys, over the past few tutorials, we have been discussing TFT displays, how to connect and use them in Arduino projects, especially the 1.8″ Colored TFT display. In a similar way, we will look at how to use the 1.44″ TFT Display (ILI9163C) with the Arduino.

The ILI9163C based 1.44″ colored TFT Display, is a SPI protocol based display with a resolution of 128 x 128 pixels. It’s capable of displaying up to 262,000 different colors. The module can be said to be a sibling to the 1.8″ TFT display, except for the fact that it is much faster and has a better, overall cost to performance ratio when compared with the 1.8″ TFT display. Some of the features of the display are listed below;

TheTFT Display, as earlier stated, communicates with the microcontroller over SPI, thus to use it, we need to connect it to the SPI pins of the Arduino as shown in the schematics below.

Please note that the version of the display used for this tutorial is not available on fritzing which is the software used for the schematics, so follow the pin connection list below to further understand how each pin of the TFT display should be connected to the Arduino.

When connecting the display, ensure that has a voltage regulator (shown in the image below) before connecting it directly to the 5v logic level of the Arduino. This is because the display could be destroyed if the version of the display you have does not have the regulator.

In order to allow the Arduino to work with the display, we need two Arduino libraries; the sumotoy TFT ILI9163C Arduino library which can be downloaded from this link and the popular Adafruit GFX Arduino library which we have used extensively in several tutorials. Download these libraries and install them in the Arduino IDE.

For today’s tutorial, we will be using the bigtest example which is one of the example codes that comes with the sumotoy ILI9163C Arduino library to show how to use the TFT display.

The example can be opened by going to File–>Examples–>TFT_ILI9163c–>bigtest as shown in the image below. It should be noted that this will only be available after the sumotoy library has been installed.

Next, we define some of the colors that will be used along with the corresponding hex values. If you’ve gone through any of our previous tutorials where we used the Adafruit GFX library, you would have noticed that this code contains a lot from the GFX library and it should be easier for you to follow.

Next, an object of the ILI9163c library named “display” was created with CS and DC parameter as inputs but due to the kind of display being used, we need to include the pin of the Arduino to which the A0 pin of the TFT display is connected which is D8.

With this done, we move to the void setup() function. Under this function, we issue the commands that initialize the display then create a time variable updated by millis, after which we issue a command to clear the screen and display some random text on it.

Some of the functions which perform actions ranging from displaying fastlines, drawing rectangles etc are then called with a delay after each function so the text or graphics stays long enough on the screen to be visible.

Up next is the void loop function. The void loop function also calls some of the same functions called under the void setup() function to display circles, rectangles etc including the testline function which is essentially used to test the screen.

With the libraries installed, open an instance of the Arduino IDE, open the examples as described initially, don’t forget to make the A0 pin (D8) correction to the code then upload to the Arduino board. You should see different kind of text and graphics being displayed on the screen. I captured the screen in action and its shown in the image below.

That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions about the tutorial.

tft lcd h library quotation

Let"s get started with this creative Arduino project, where you"ll learn about the TFT LCD touch screen and how to use it to create your own colourful calculator. For a basic understanding of touch screen & LCD, a cheap TFT 2.4" Arduino shield is used to create this project. For creating a similar project, one should follow the steps and edit the code for better understanding.

Touch-screen devices using resistive technology, a two-dimensional membrane potentiometer provides x and y coordinates. The top layer is thin glass spaced close to a neighboring inner layer. The underside of the top layer has a transparent conductive coating; the surface of the layer beneath it has a transparent resistive coating. A finger or stylus deforms the glass to contact the underlying layer. Edges of the resistive layer have conductive contacts. Locating the contact point is done by applying a voltage to opposite edges, leaving the other two edges temporarily unconnected. The voltage of the top layer provides one coordinate. Disconnecting those two edges, and applying a voltage to the other two, formerly unconnected, provides the other coordinate. Alternating rapidly between pairs of edges provides frequent position updates. An analog to digital converter provides output data.

The shield connects ILI9341"s data pins 0-7 to Arduino"s digital pins 2-8 (allowing parallel communication, not SPI. ILI9341"s RESET goes to Arduino analog pin A4. CS (chip select) to A3. RS (CD command/data) to A2. WR and RD to A1 and A0.

ILI9341 is integrated inside the display. It drives the display and has nothing to do with the touchscreen (Although the shield connects some pins of ILI9341 together with pins of the touchscreen).

first, you have to send a command to ILI9341 and then write or read data/parameters. CS pin has to be LOW during the communication, WR rising from LOW to HIGH tells ILI9341 to read byte on data pins.ILI9341 interprets input byte as a command (if RS=0) or as data/parameter (RS=1).

To read a byte from ILI9341 after sending a read command (e.g. 09h - Read Display Status) set RD from HIGH to LOW, so ILI9341 outputs data until RD returns HIGH.

To install this library, you can simply click on the link above which will take you to a Github page. There click on clone or download and select “Download ZIP”. A zip file will be downloaded.

Now, open Arduino IDE and select Sketch -> Include Library -> Add .ZIP library. A browser window will open navigate to the ZIP file and click “OK”. You should notice “Library added to your Libraries” on the bottom-left corner of Arduino, if successful.

The touchscreen I tested sometimes wrongly detects a touch, outside of the touched point. To prevent this I added some delays and the X and Y analog value is read repeatedly and touch is approved only if values do not differ a lot.

You can also find an SD card slot at the bottom of the module shown above, which can be used to load an SD card with BMP image files, and these images can be displayed on our TFT LCD screen using the Arduino Program.

The 2.4” TFT LCD screen is a perfect Arduino Shield. You can directly push the LCD screen on top of the Arduino Uno and it will perfectly match with the pins and slid in through. However, as matters of safety cover the programming terminal of your Arduino UNO with some insulator, just in case if the terminal comes in contact with your TFT LCD screen.

The calculator here is based on the simple logic that, you have to divide the screen according to touch coordinates values and write a program accordingly. Every digit or symbol visible on-screen have a defined area.

tft lcd h library quotation

After that I have been able to connect the touch-sensitive part of the screen as well, and it reads x+, x-, Y+ and y- fairly well using Touch-Screen-Library (https://github.com/adafruit/Touch-Screen-Library) (I still have to some more calibration though).

I have been running into problems when I wanted to actually display something on the screen using TFT LCD library (https://github.com/adafruit/TFTLCD-Library) (and the GFX library (https://github.com/adafruit/Adafruit-GFX-Library))...

"Teensy 3.0 has some AVR emulation code for PORTB, PORTD and PORTC to map bit operations to direct manipulation of the Freescale port registers. The register to pin mapping attempts to emulate Arduino Uno."

For what it"s worth, I am not expecting anybody to jump in and do everything for me, but I am looking for any pointers/advice on how to tackle this problem.

Connect the seventh pin RST (Reset) to the Arduino Reset line. This will reset the panel when the Arduino is Reset. You can also use a digital pin for the LCD reset but this will save us a pin.

I checked Nick Gammons Uno R3 reference sheet (http://www.adafruit.com/blog/2012/05/25/handy-arduino-r3-pinout-diagram/) and can only see that Analog 0-3 are not used for any special communications protocol and should be handled as "default" analog pins.

(to try this I had to disconnect the touchscreens x,y analog connections because I had those on the same pins, will reroute those once the screen works)

At the moment I don"t have a multimeter (should be here within a week) so I am unable to test the pins/connections, but there is something I"m wondering about:

Something I also noticed was that the reset should be connected to a digital pin according to the tutorial, but the graphicstest example shows it defined as an analog port.

It should be 0x9328 or 0x9325 so if you see something like 0x8328 that means that the D8 pin is not wired correctly and if you get 0x9228 then pin D0 is not wired correctly.

To make sure it isn"t background noise or anything alike, I tried to connect the CS/CD/WR/RD to different analog connections, but the id doesnt change.

This is also where I don"t follow what happens anymore, and I simply am trying numbers to see if anything works, but not actually understanding what code/signals are flowing through...

Adafruit is also selling a shield version of you display and I think you can use this to verify you pin assignment. With this: https://github.com/adafruit/TFTshield/blob/master/schem.png

and this: http://arduino.cc/en/uploads/Main/ArduinoUno_R3_Front.jpg you can figure out how the pin assignment is supposed to work with a shield/UNO. now you need to either replicate or map this to you Teensy.

I have been reading a bit more about port registers (http://www.arduino.cc/en/Reference/PortManipulation) and realized that I probably have been misunderstanding things a bit here.

The Arduino Uno pin/port mapping is already supplied in pin_magic.h, in my first post I didnt realize this was important and (stupidly) did not include it in my quote:

With thanks to immortalSpirit for writing up a detailed guide/howto (http://forum.pjrc.com/threads/17532-Tutorial-on-digital-I-O-ATMega-PIN-PORT-DDR-D-B-registers-vs-ARM-GPIO_PDIR-_PDOR) on the subject I have made some changes to the original code (not using Paul"s code, the original code was easier to convert for me).

Don"t think my posts above are readable while connecting and such, but on the other hand, the first few lines in the code shows how the connections made

As far as I can tell everything is running at high speed, I do not notice any delays during writing/drawing to screen and reading from the touchsensitive pins

Something I noticed concerning screen rotation and touch sensitivity is that if you rotate the display orientation, the touch sensitive parts DO NOT rotate along.

In case anybody else needs it, below you can find the code I used to remap the X and Y coordinates of the touchscreen to the same orientation/dimensions of the display itself:

I just got my teensy3 displaying the graphicstest on my LCD. Your description here of how to do it was just fine, though it took me a couple of tries to get the wiring right (my fault, though)

Once I had the screen running, touch sensitivity was quite straightforward, all I had to modify for it was to match the sense with the rotation of the screens output.

Yes, touch was quite simple, I got it working yesterday. I modified the pins a little to consolidate things and leave me some spare analog pins so my pins are on:

Testing the reset connection was still on my to-do list, however my to-do list has become quite large and some things just got postponed indefinately ;)

I got this going as well thanks to your guidance. While I was fiddling with the pinouts etc. in pinmagic, I did a couple of other things, in Adafruit_TFTLCD:

inline Adafruit_GFX& operator() (uint8_t x, uint8_t y,uint16_t c) {setCursor(x,y); setTextColor(c); return *this;} //use along w Streaming.h to support: tft(col,line,color)<<"a="<

inline Adafruit_GFX& operator() (uint8_t x, uint8_t y,uint16_t c,uint8_t s) {setCursor(x,y); setTextColor(c); setTextSize(s); return *this;} //use along w Streaming.h to support: tft(col,line,color,size)<<"a="<

http://www.ebay.de/itm/New-2-4-inch-TFT-LCD-Module-display-240-x-320-Screen-ILI9325-with-touch-pen-/281090515728?pt=UK_BOI_Electrical_Components_Suppl ies_ET&hash=item41724ce310

Just wanted to say: I just got this working and compared the speeds of this screen on a Teensy 3.1 vs a Teensy ++2.0. Holy CRAP the 3.1 is fast! The Adafruit graphics test on the Teensy ++ 2.0 takes 10,565ms to run (according to it"s Serial Monitor metrics), while the Teensy 3.1 does it in 1903ms. 5.55x faster! I"m assuming it"s not the full 6x faster (16mhz vs 96mhz) due to overhead of using pinMode (and probably some other stuff) for the T3.

Yes, sort of. I"m using an older version, that"s been modified to work with Teensy 3, Teensy 2++, and I macheted in support for the ILI9341 driver before Adafruit did on their version.

They are not using the current library, as you guessed. I tried patching pin_magic.h with the teensy 3 mods, but more is required for the current TFTLCD library. The library now supports DUE, and the constructor does a lot of work mapping the control pins into port register access for set/clear operations. Maybe the teensy equivalent would be to use

For the hacked together version I"ve been using and testing on a 3.1, the __AVR__ style of pin/port mapping from the new library seems to be what I"ve been using. csPort = portOutputRegister(digitalPinToPort(cs)); etc

OK, I got teensy 3.0 and 3.1 working with current Adafruit libraries. For teensy 3.1, I had to add delayMicroseconds(1) to read8inline so it looks like

And I measured 32.7ma at 3.3v for the TFTLCD, so I powered it from the teensy 3 3.3v pin. This is on older Adafruit TFTLCD, http://www.adafruit.com/products/335

The Lines results (testLines in .cpp) is the total line drawing time. The graphicstest sketch had a bug (in my opinion) that only reported the time for the last test sequence, instead of the sum of all four line drawing sequences, so I corrected the return value to reflect the total time.

OK, maybe I"m confused, but does that library drive the Adafruit display in 8-bit mode (as described at https://learn.adafruit.com/adafruit-2-dot-8-color-tft-touchscreen-breakout-v2/8-bit-wiring)? The TFTLCD library has the disadvantage of needing more pins, but my impression was that it could achieve a higher throughput of data to the display, or am I mistaken in that as well?

Well, this is awkward. I had a 2.8" ILI9325 screen from Adafruit working on a Teensy 3.0 a couple of years back. I just tried to rebuild the code for that and I seem to have lost some files. Specifically I"m looking for the right Adafruit_TFTLCD library (well, I think that"s all I"m looking for). The current library from Github doesn"t compile with a Teensy3, and I recall I had to edit the pin_magic file as per ZTiK.nl (earlier in this thread). But the later files from Github look different now. I don"t seem to be able to go back to an earlier branch on Github.

I can see Paul has posted an ILI9341_t3 library, but mine is an ILI9325. Has anyone got a working copy of the library that works with my combination posted somewhere? I"d rather not upgrade the hardware at this stage, the problem I have is software.

tft lcd h library quotation

This library is the continuation of my ITDB02_Graph, ITDB02_Graph16 and RGB_GLCD libraries for Arduino and chipKit. As the number of supported display modules and controllers started to increase I felt it was time to make a single, universal library as it will be much easier to maintain in the future.

Basic functionality of this library was origianlly based on the demo-code provided by ITead studio (for the ITDB02 modules) and NKC Electronics (for the RGB GLCD module/shield).

The library works great with the ITDB02 series of display modules from ITead Studio, the TFT01 series of display modules from ElecFreaks, and the RGB LCD Shield and module from NKC Electronics.

Due to the size of the library I do not recommend using it on ATmega328 (Arduino 2009/Uno) and ATmega32U4 (Arduino Leonardo) as they only have 32KB of flash memory.

tft lcd h library quotation

The first approach I looked into was to use some kind of compression on the bitmap font table such as run length encoding as so many entries were binary zero. I tested this approach and it did reduce the amount of memory while adding a bit of complexity. However the amount of memory saved was around 200 bytes with the simple approach I tested.

The second approach I looked at was reducing the size of the array by first eliminating the lower case letters and then by changing the bitmap font as well. Changing the bitmap font from a 16x16 size font to an 8x8 size font makes a significant difference in memory usage.

However changing the size of the table from const unsigned char font16_B[96][16] to const unsigned char font16_B[96][8] means that the characters displayed on the TFT screen will be smaller.

So there is a tradeoff between the amount of memory used and the character display size. Larger displayed characters requires more memory for the description of the glyphs.

A quick search for "8 bitmap font" finds this GitHub repository of Daniel Hepper, https://github.com/dhepper/font8x8, with an 8x8 size font and the license is Public Domain.

Using Preprocessor directives to select the font table to use and selecting a subsection of the file font8x8_basic.h from Hepper"s GitHub repository, I added the following to the KeDei TFT library.

I also had to modify the character drawing loop so that rather than using 16 columns, it used 8. The number of columns was a hardcoded constant but is now specified by the class variable font_size which is set to either 16 or 8 depending on whether the defined constant USE_FONT_8_B is defined or not.

If I turn on using both the 8x8 font and the SMALLER_FONT_TABLE define then when I compile my sketch I get the following compiler output about memory usage:

I have forked the KeDei TFT library source code from Osoyoo"s GitHub and have begun modifications to the source. The fork is located at https://github.com/RichardChambers/driver/tree/master/KeDeiTFT

One of the changes made was to allow text to be double high and/or double wide. This image is of the current version of a scanner/scale simulator showing the difference in style between text that is double high and double wide as well as text that is double high.

This updated image show what is expected to be the final GUI for now. It allows for changing the weight and it also allows for setting various status bits to indicate scale error conditions such as under capacity.

In order to support the number of buttons, I rewrote the Button class so that I could have buttons which share some data thus saving about 11 bytes per button. So this GUI with eight buttons that are using the data sharing feature saves some 77 bytes of memory, a significant saving for an Arduino.

The Button class is now derived from a ButtonShared class. The ButtonShared class is used to declare groups of related buttons which will have the same style. The ButtonShared class contains all the button mechanics and a Button object is a ButtonShared object with its own ButtonData member rather than a shared ButtonData member.

unsigned char penDownFlag; // set by successful istouch() call or when the pendown() function is called. cleared when the penup() function is called.

tft lcd h library quotation

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tft lcd h library quotation

Until now we have told the turtle where to draw and it has done what it was told - even with more complicated drawings such as the car example. But recursion gives the turtle a life of its own. You tell it what to do and then sit back and watch.

What is recursion? For a person writing Arduino turtle graphics functions, it"s a different way of thinking. For the turtle that does the drawing, it is a measure of independence: "Just get me started and watch me go!"

Note: the Arduino Uno has limited SRAM memory, but still sufficient to use recursion in our turtle graphics examples. If you try to use too many recursive steps, your functions may not work. However we have not reached that limit in our examples, so let"s go ahead and see how this works....

You have drawn the left arm of the V and now you call the same function to draw another V that is half size. After that is completed, the initial function continues to draw the original, larger V. This is an interesting way of drawing something. It"s actually an interesting way of thinking about how things can be drawn.

We are almost done, except for one thing - the function won"t work the way it is - there is something to fix. Recursion needs a stop point, it won"t continue indefinitely. (This the mistake I made when I first tried to draw a V using recursion - it didn"t work for me and I had to get advice.) Add this stop routine at the beginning of the function:

There. Now we have a stop point - when the arms of the V are reduced to less than 10 pixels (note that the length is halved each time the function is called) - the function stops.

This example uses a function we have named rCones to draw two arcs,t.arcLeft() andt.arcRight(), each of 360 pixels in circumference. After drawing the first arc, the function calls itself (! - recursion) - and draws a smaller arc, 30 pixels shorter in circumference. This continues until the stop limit is reached, when the smaller arc is less than 100 pixels in circumference.

This uses the same rTree function used in example 2, but by specifying a longer branch size the function draws many more branches. It is interesting to see how much detail can be added by simply changing this one parameter.

The principle is the same - but in this function we are able to specify different lengths of left branches and right branches, and different left angle and right angle for the branches. Also the shorter end branches are drawn a different colour. Our turtle is getting quite artistic. Depending on the values used, the resulting image can be sophisticated. Try some different branch lengths and colours and see what happens.