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For over 20 years we"ve been helping clients worldwide by designing, developing, & manufacturing custom LCD displays, screens, and panels across all industries.
Newhaven Display has extensive experience manufacturing a wide array of digital display products, including TFT, IPS, character displays, graphic displays, LCD modules, COG displays, and LCD panels. Along with these products, we specialize in creating high-quality and affordable custom LCD solutions. While our focus is on high-quality LCD products, we also have a variety of graphic and character OLED displays we manufacture.
As a longtime leader in LCD manufacturing, producing top-quality LCD modules and panels is our highest priority. At Newhaven Display, we’re also incredibly proud to uphold our reputation as a trusted and friendly custom LCD manufacturing company.
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Tek Panel®, its engineers and production team have been designing and manufacturing customizable LCD displays engineered for the U.S. military since 1984. Our reputation was built on our ability to discern requirements, design to exact standards/specifications and ultimately produce specific products to meet and exceed the demanding expectations of our customers.
Tek Panel® designs and manufactures customizable LCD displays that are all-in-one LCD computers from 19 to 70 inch, however our engineering capabilities go well beyond these standard products. Our engineers have worked on many different customizable LCD displays projects related to the defense industry, from thermal management systems to ruggedized IT and AV components. Tek Panel® is capable of designing customizable LCD displays technology products to run in almost any environment.
Our facilities consist of an engineering/research laboratory of approximately 12,000 square feet with an additional 43,000 square feet of manufacturing plant floor space.
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The various LCD Panel blocks are a great way to add a human touch to a ship or base by displaying useful images or text. For LCD configuration and usage, see LCD Surface Options.
Note: Some functional blocks, such as Cockpits, Programmable Blocks, Custom Turret Controllers, and Button Panels, have customizable LCD surfaces built in that work the same way as LCD Panel blocks, which are also discussed in detail under LCD Surface Options.
LCD Panels need to be built on a powered grid to work. Without power, they display an "Offline" text. While powered without having a text, image, or script set up, they display "Online".
LCD Panel blocks come in a variety of sizes from tiny to huge (see list below) and are available for large and small grid sizes. Note that LCD Panel blocks all have connections on their backs, and very few also on a second side.
All LCD Panels and LCD surfaces work with the same principle: They are capable of displaying dynamic scripts, or few inbuilt static images accompanied by editable text. Access the ship"s Control Panel Screen to configure LCD Panels or LCD surfaces; or face the LCD Panel block and press "K".
A Text Panel, despite its name, can also display images. On large grid, it is rectangular and does not fully cover the side of a 1x1x1 block. On small grid it is 1x1x1, the smallest possible LCD block in game.
On large grid, you choose the Text Panel when you need something that has rectangular dimensions that make it look like a wall-mounted TV or computer screen. If you want to display images, this one works best with the built-in posters whose names end in "H" or "V" (for horizontal or vertical rotation). On Small grid, you place these tiny display surfaces so you can see them well while seated in a cockpit or control seat, to create a custom display array of flight and status information around you.
Corner LCDs are much smaller display panels that typically hold a few lines of text. They don"t cover the block you place them on and are best suited as signage for doors, passages, or containers. They are less suitable for displaying images, even though it"s possible. If you enable the "Keep aspect ratio" option, the image will take up less than a third of the available space.
These huge Sci-Fi LCD Panels come in sizes of 5x5, 5x3, and 3x3 blocks, and can be built on large grids only. These panels are only available to build if you purchase the "Sparks of the Future" pack DLC.
They work the same as all other LCD Panels, the only difference is that they are very large. In the scenario that comes with the free "Sparks of the Future" update, they are used prominently as advertisement boards on an asteroid station.
This LCD panel can be built on large and small grids. The transparent LCD is basically a 1x1x1 framed window that displays images and text. It is part of the paid "Decorative Blocks Pack #2" DLC.
What is special about them is that if you set the background color to black, this panel becomes a transparent window with a built-in display. In contrast to other LCD Panels it has no solid backside, which makes it ideal to construct transparent cockpit HUDs, or simply as cosmetic decoration.
While configuring an LCD Panel, the GUI covers up the display in-world and you can"t see how the text or images comes out. In the UI Options, you can lower the UI Background opacity to be translucent, so you can watch what you are doing more easily.
After many requests, we have decided to release our internal Replay Tool that we use to create our trailers. It allows you to record the movement and actions of multiple characters in the same world. You can use your video recording software of choice to capture these moments for cinematic purposes! It’s also super useful for epic screenshot creation. The tool allows you to be the director of your own Space Engineers film where you can carefully position and time different engineers with their own specific roles. We are extremely excited to see what the community will create with this!
Important: because it’s an internal tool, it has a very basic user interface and required advanced users to be used. We believe this is OK, because most video creators who would want to use it to create epic cinematic Space Engineers videos are advanced users.
There are now Steam trading cards to collect for Space Engineers! Collect a full set of cards to earn items that help you customize your Steam profile including backgrounds and badges.
There are fourteen new decorative blocks for people who want to buy them and support the development of Space Engineers, which are available on the Space Engineers Steam Store page. Within the package you will get following new blocks:
Beds can preserve characters’ inventory and toolbar while they"re offline and keeps them alive as long as there is oxygen available. Is considered to be the same as the Cryo Chamber Block, except oxygen is used from the environment. Space Engineers don’t work from nine to five, they work whenever they’re needed: day or night, during peace and war. But when it’s time to call it a day, every engineer looks forward to resting in these beds.
Standard and Corner Desks can be used as seats, which allow players to sit on the chair attached to it. Combine these blocks to produce various designs and sizes, creativity has no limitation. Whether designing new schematics or charting a fresh course to another world, desks are essential for any engineer looking to get some work done.
Kitchens are purely decorative. The kitchens in Space Engineers come well-equipped and include stunning visual details. Space Engineers overcome challenges everyday when they’re working on new planets or among the stars.
Planters are purely decorative, but they make outer space a bit warmer by housing life in a special glass container. Build your own garden on the space station. Planters not only help to liven up spaces, but the flora housed inside these capsules also remind many engineers of the homes they’ve left behind in order to explore the universe.
Couchescan be used as seats, so take your time to relax and take a break. You don’t need to always run, fly or work, you can enjoy your cozy room and enjoy the view. The last thing anyone would ever call a Space Engineer is ‘couch potato’, but who wouldn’t like to relax after a hard day’s work on this comfy furniture?
Armory and Armory Lockers can be used to decorate interiors and store weapons, ammunition, tools and bottles; both are small storages (400L), where you can keep your equipment. Space Engineers use lockers in order to ensure that keepsakes from home, toiletries and other items are kept safe.
Toiletscan be used as a seat. The latest and greatest interstellar lavatory technology has made many earth dwellers jealous of the facilities enjoyed by Space Engineers.
Toilet Seat that can be used as a seat and is fit for the creator of the legendary Red Ship; most engineers don’t want to get up after ‘taking care of business’.
Industrial Cockpits are used to control your ships. This industrial cockpit in both small and large grid versions will make your creations look much better. Offering unmatched visibility, the industrial cockpit enables engineers to experience stunning vistas while traversing landscapes and space.
Console blocks project blueprints for downscaled ships and stations, as well as display pictograms or customizable text. They are fantastic functional LCD panels where you can project your creations and show them to your friends. The sleek and crystal clear picture offered by this console allows Space Engineers to display designs and other important information.
Keen Software House needs to stay profitable in order to continue development and support of Space Engineers, and to take risks, to invest into experiments that may not pay off in the short term, and to develop innovative concepts.
A:Actually, even this update isn’t paid. The major part of this update (LCD screens, Replay Tool, new music tracks, smaller improvements) is free for everyone. Only the smaller and not mandatory part is paid - Decorative Pack, which you can purchase here.
A: To support future development of Space Engineers and other leading-edge projects we plan to work on at Keen Software House. Players kept asking us for something they could buy to support the development of Space Engineers, and the Decorative Pack is a great option for them.
A: Right after Space Engineers left early access and all hot issues were resolved. Most of the work was done by the Art team, the rest of the developers is working on other long-term updates.
A: We want more people to play Space Engineers, which means we must lower the barrier of entry. When the Space Engineers community grows, everyone benefits from this - more content on Workshop, more mods, more new ideas, more people to play with. This means that all non-mandatory features should be optional, so only those who really want them can pay for them. That’s why we decreased the price of Space Engineers, and made the Decorative Pack an optional purchase.
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From cinema content to motion-based digital art, Planar® Luxe MicroLED Displays offer a way to enrich distinctive spaces. HDR support and superior dynamic range create vibrant, high-resolution canvases for creative expression and entertainment. Leading-edge MicroLED technology, design adaptability and the slimmest profiles ensure they seamlessly integrate with architectural elements and complement interior décor.
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The LCD Panel is a thin panel that takes an entire block face and can display a variety of messages and textures that can be displayed constantly or triggered by the Programmable Block, Sensor, Timer Block, or any other block capable of triggering.
The "Color" sliders allow setting the text colour using RGB slider and "Backgr." allows setting background fill colours (default black). If using a transparent LCD then the text will be against transparency unless fill colour is added.
"Loaded Textures" has a list of the available default and modded (where applicable) images available for display on the screen. Select the desired image and select "Add to selection". The selected image will then show in the second "Selected textures" panel.
When multiple images are applied they can be set to cycle between with the duration between images being set by the "Image change interval" slider. To remove an image from display select it in the second panel and select "Remove selected".
The "Preserve aspect ratio" checkbox can be used to prevent the image being stretched if it does not fit the screen properly such as when using a wide LCD.
To set the LCD to display a script, choose "Script" from the dropdown. Choosing Script allows the display of information such as weather, artificial horizon for vehicles, Energy and Hydrogen level etc.
The panel"s title and text can be made public, private, or a combination of both. Textures applied can be selected from a list or custom textures can be selected. Textures can be set to rotate on a timer, changing from one to the next. GPS coordinates shown in the GPS format in the text panel will appear in the GPS and can be activated (=shown on HUD).
The LCD Panel could be accessed with the programmable block as IMyTextPanel. It could work in ´Texture Mode´ in which the selected textures are shown or the ´Text Mode´ in which the text is shown. The following methods are available:
Flat-panel displays are thin panels of glass or plastic used for electronically displaying text, images, or video. Liquid crystal displays (LCD), OLED (organic light emitting diode) and microLED displays are not quite the same; since LCD uses a liquid crystal that reacts to an electric current blocking light or allowing it to pass through the panel, whereas OLED/microLED displays consist of electroluminescent organic/inorganic materials that generate light when a current is passed through the material. LCD, OLED and microLED displays are driven using LTPS, IGZO, LTPO, and A-Si TFT transistor technologies as their backplane using ITO to supply current to the transistors and in turn to the liquid crystal or electroluminescent material. Segment and passive OLED and LCD displays do not use a backplane but use indium tin oxide (ITO), a transparent conductive material, to pass current to the electroluminescent material or liquid crystal. In LCDs, there is an even layer of liquid crystal throughout the panel whereas an OLED display has the electroluminescent material only where it is meant to light up. OLEDs, LCDs and microLEDs can be made flexible and transparent, but LCDs require a backlight because they cannot emit light on their own like OLEDs and microLEDs.
Liquid-crystal display (or LCD) is a thin, flat panel used for electronically displaying information such as text, images, and moving pictures. They are usually made of glass but they can also be made out of plastic. Some manufacturers make transparent LCD panels and special sequential color segment LCDs that have higher than usual refresh rates and an RGB backlight. The backlight is synchronized with the display so that the colors will show up as needed. The list of LCD manufacturers:
Organic light emitting diode (or OLED displays) is a thin, flat panel made of glass or plastic used for electronically displaying information such as text, images, and moving pictures. OLED panels can also take the shape of a light panel, where red, green and blue light emitting materials are stacked to create a white light panel. OLED displays can also be made transparent and/or flexible and these transparent panels are available on the market and are widely used in smartphones with under-display optical fingerprint sensors. LCD and OLED displays are available in different shapes, the most prominent of which is a circular display, which is used in smartwatches. The list of OLED display manufacturers:
MicroLED displays is an emerging flat-panel display technology consisting of arrays of microscopic LEDs forming the individual pixel elements. Like OLED, microLED offers infinite contrast ratio, but unlike OLED, microLED is immune to screen burn-in, and consumes less power while having higher light output, as it uses LEDs instead of organic electroluminescent materials, The list of MicroLED display manufacturers:
LCDs are made in a glass substrate. For OLED, the substrate can also be plastic. The size of the substrates are specified in generations, with each generation using a larger substrate. For example, a 4th generation substrate is larger in size than a 3rd generation substrate. A larger substrate allows for more panels to be cut from a single substrate, or for larger panels to be made, akin to increasing wafer sizes in the semiconductor industry.
"Samsung Display has halted local Gen-8 LCD lines: sources". THE ELEC, Korea Electronics Industry Media. August 16, 2019. Archived from the original on April 3, 2020. Retrieved December 18, 2019.
"TCL to Build World"s Largest Gen 11 LCD Panel Factory". www.businesswire.com. May 19, 2016. Archived from the original on April 2, 2018. Retrieved April 1, 2018.
"Panel Manufacturers Start to Operate Their New 8th Generation LCD Lines". 대한민국 IT포털의 중심! 이티뉴스. June 19, 2017. Archived from the original on June 30, 2019. Retrieved June 30, 2019.
"TCL"s Panel Manufacturer CSOT Commences Production of High Generation Panel Modules". www.businesswire.com. June 14, 2018. Archived from the original on June 30, 2019. Retrieved June 30, 2019.
"Samsung Display Considering Halting Some LCD Production Lines". 비즈니스코리아 - BusinessKorea. August 16, 2019. Archived from the original on April 5, 2020. Retrieved December 19, 2019.
Herald, The Korea (July 6, 2016). "Samsung Display accelerates transition from LCD to OLED". www.koreaherald.com. Archived from the original on April 1, 2018. Retrieved April 1, 2018.
"China"s BOE to have world"s largest TFT-LCD+AMOLED capacity in 2019". ihsmarkit.com. 2017-03-22. Archived from the original on 2019-08-16. Retrieved 2019-08-17.
Duke Nukem 3d had a camera view to screen feature in a game with user generated maps/layouts 22 years ago. Granted it wasn"t 1080p but I don"t think anyones expecting that from a Text panel. Unpossible!
Duke Nukem 3d had a camera view to screen feature in a game with user generated maps/layouts 22 years ago. Granted it wasn"t 1080p but I don"t think anyones expecting that from a Text panel. Unpossible!
glad to see this thread bumped i find it ridiculous that this isn"t already in the game. Surely you could implement this with some sort of anti-rastorization method where you just don"t render the parts of the ship eclipsed by the display just like if you gave dirt or whatever a transparent texture back in minceraft, that"s how rodina does it; and even without the fact that this method would be way more efficient, you would also end up with a better, more spacey, implementation "cause it would have perspective.
glad to see this thread bumped i find it ridiculous that this isn"t already in the game. Surely you could implement this with some sort of anti-rastorization method where you just don"t render the parts of the ship eclipsed by the display just like if you gave dirt or whatever a transparent texture back in minceraft, that"s how rodina does it; and even without the fact that this method would be way more efficient, you would also end up with a better, more spacey, implementation "cause it would have perspective.
It is possible, but that was never a simple mod; that entry on the Steam workshop was just to add the terminal controls, the actual code was in a plugin (Client Extender) that you had to install alongside the game.It allowed you to write frames to textures and had a priority queue system so it would never drain your FPS more than you allowed it, and you could give client-side priority to cameras; if you"re in a big battle with a bunch of different people who also use LCD feeds then, from your perspective, yours would be updated first and fastest regardless.
It is possible, but that was never a simple mod; that entry on the Steam workshop was just to add the terminal controls, the actual code was in a plugin (Client Extender) that you had to install alongside the game.It allowed you to write frames to textures and had a priority queue system so it would never drain your FPS more than you allowed it, and you could give client-side priority to cameras; if you"re in a big battle with a bunch of different people who also use LCD feeds then, from your perspective, yours would be updated first and fastest regardless.
I saw Camera, LCD, then it was obvious I could link a camera feed to one of cockpit LCD to have a view..... even at low resolution, and even with limitation numbers.
I saw Camera, LCD, then it was obvious I could link a camera feed to one of cockpit LCD to have a view..... even at low resolution, and even with limitation numbers.
In short, as many people out there, I really believe that this should"ve been in the vanilla game since the LCD"s were introduced and also believe that it would elevate the game play so much.
In short, as many people out there, I really believe that this should"ve been in the vanilla game since the LCD"s were introduced and also believe that it would elevate the game play so much.
In short, as many people out there, I really believe that this should"ve been in the vanilla game since the LCD"s were introduced and also believe that it would elevate the game play so much.
In short, as many people out there, I really believe that this should"ve been in the vanilla game since the LCD"s were introduced and also believe that it would elevate the game play so much.
In short, as many people out there, I really believe that this should"ve been in the vanilla game since the LCD"s were introduced and also believe that it would elevate the game play so much.
In short, as many people out there, I really believe that this should"ve been in the vanilla game since the LCD"s were introduced and also believe that it would elevate the game play so much.
Having the ability to view a camera image from an LCD in a basement - which is what I nearly always end up building in order to protect my gear from meteorites - would be a massive boon.
Also, displaying multiple camera images on LCDs means that a ship could have a decent bridge buried deep inside it and still have good visibility of the surrounding space, without needing to cycle through cameras while sitting in a control seat.
Having the ability to view a camera image from an LCD in a basement - which is what I nearly always end up building in order to protect my gear from meteorites - would be a massive boon.
Also, displaying multiple camera images on LCDs means that a ship could have a decent bridge buried deep inside it and still have good visibility of the surrounding space, without needing to cycle through cameras while sitting in a control seat.
The mod is smart about it and makes it so that the LCD can "share" frames instead. So it can update at 30 fps but it doubles the GPU Render Load, or all the way down to 1fps which divides evenly amongst other LCDs. So if you had the setting at 30fps they"d each run at 15fps, which would divide further as you added more.
The mod is smart about it and makes it so that the LCD can "share" frames instead. So it can update at 30 fps but it doubles the GPU Render Load, or all the way down to 1fps which divides evenly amongst other LCDs. So if you had the setting at 30fps they"d each run at 15fps, which would divide further as you added more.
The Mods we had, are more or less a collection of workarounds to make this feature somewhat functioning, but someone with unrestricted access to the source code, should be able to implement, at least the frame work, for such a function, without all too heavy performance impacts. Furthermore we are in an age, of ridiculously powerfull GPU like the Nvidia 30 Series and Space Engineers never was a casual game, requirement wise. And for those with a too weak system, we could make a tab in the world settings to disable this feature.
The Mods we had, are more or less a collection of workarounds to make this feature somewhat functioning, but someone with unrestricted access to the source code, should be able to implement, at least the frame work, for such a function, without all too heavy performance impacts. Furthermore we are in an age, of ridiculously powerfull GPU like the Nvidia 30 Series and Space Engineers never was a casual game, requirement wise. And for those with a too weak system, we could make a tab in the world settings to disable this feature.
i would make lcd refresh rate based on distance to closest player, that is looking at that lcd - so game would crank up lcd fps only when someone is actually looking at it and "freeze" display when nobody is around or looking on something else ....
i would make lcd refresh rate based on distance to closest player, that is looking at that lcd - so game would crank up lcd fps only when someone is actually looking at it and "freeze" display when nobody is around or looking on something else ....
If a remote camera LCD isn"t in visible range to a player, then don"t gather render data from the camera nor render the camera onto the LCD. I do not believe this is something that a modder could do, since it would require access to a player"s rendering data and being able to detect if any remote camera LCDs are within what"s being rendered.
Any camera feeds are sampled at a lower resolution and also rendered to LCDs at a lower resolution than when a player views through the camera directly. With a lower resolution on both sampling and rendering I would expect GPU stress to be lower as well.
Nested camera LCDs (any LCD"s rendering a camera that are THEN viewed by a later camera and rendered to a later LCD) would be only rendered at 1fps and only when the player is looking at the later LCD, otherwise it is not rendered. Or just don"t render nested camera LCDs at all, though that might confuse some players if done without explanation.
If a remote camera LCD isn"t in visible range to a player, then don"t gather render data from the camera nor render the camera onto the LCD. I do not believe this is something that a modder could do, since it would require access to a player"s rendering data and being able to detect if any remote camera LCDs are within what"s being rendered.
Any camera feeds are sampled at a lower resolution and also rendered to LCDs at a lower resolution than when a player views through the camera directly. With a lower resolution on both sampling and rendering I would expect GPU stress to be lower as well.
Nested camera LCDs (any LCD"s rendering a camera that are THEN viewed by a later camera and rendered to a later LCD) would be only rendered at 1fps and only when the player is looking at the later LCD, otherwise it is not rendered. Or just don"t render nested camera LCDs at all, though that might confuse some players if done without explanation.
Many games implement in-view screens of the game world. This isn"t new and not impossible just something Keen chose not to implement with their time. Other priorities. The LCD displays in the game and the cameras seem like a perfect match.
Many games implement in-view screens of the game world. This isn"t new and not impossible just something Keen chose not to implement with their time. Other priorities. The LCD displays in the game and the cameras seem like a perfect match.
The troll face says it all. PC gamers also have low end hardware. There is a bit of psychology at work here though. If your PC can"t handle the camera-to-LCD feature you may chose to turn it off for now, maybe consider a GPU or RAM upgrade or just accept it for now. For cool screenshots you can always turn it back on temporarily. You feel like it"s all in your hands. On a console on the other hand, graphics and complexity are often locked down, like the number of planets or asteroids. You can"t upgrade a hardware component or decide for yourself if camera-to-LCD is worth the performance hit. Others decide what your console can handle. You begin to feel disenfranchised compared to a PC gamer with comparable hardware.
The troll face says it all. PC gamers also have low end hardware. There is a bit of psychology at work here though. If your PC can"t handle the camera-to-LCD feature you may chose to turn it off for now, maybe consider a GPU or RAM upgrade or just accept it for now. For cool screenshots you can always turn it back on temporarily. You feel like it"s all in your hands. On a console on the other hand, graphics and complexity are often locked down, like the number of planets or asteroids. You can"t upgrade a hardware component or decide for yourself if camera-to-LCD is worth the performance hit. Others decide what your console can handle. You begin to feel disenfranchised compared to a PC gamer with comparable hardware.
As can be seen in this YouTube Video (https://www.youtube.com/watch?v=cWpFZbjtSQg) implementing a camera feed to the LCD screens shouldn"t be thatdifficult. Now one difference would be the need to dynamically alter the position of the projection but even as an inexperienced programmer that is not an issue. If the devs have some competence (which I would assume given they developed this game) it should not be a problem to implement at all, except of course the issue with consoles other users mentioned. Drawing a second camera is expensive for the render engine but if not done at full resolution, unless the player is accessing the camera directly, I fail to see any issues except poor performance on low end pc"s and console, which imo is already the case so that would be a drop of water in an ocean.
As can be seen in this YouTube Video (https://www.youtube.com/watch?v=cWpFZbjtSQg) implementing a camera feed to the LCD screens shouldn"t be thatdifficult. Now one difference would be the need to dynamically alter the position of the projection but even as an inexperienced programmer that is not an issue. If the devs have some competence (which I would assume given they developed this game) it should not be a problem to implement at all, except of course the issue with consoles other users mentioned. Drawing a second camera is expensive for the render engine but if not done at full resolution, unless the player is accessing the camera directly, I fail to see any issues except poor performance on low end pc"s and console, which imo is already the case so that would be a drop of water in an ocean.
To have a real time camera update a LCD pane, you basically have to render the game twice doubling the recourses it takes to play the game. Hence why VR games are so much more intensive to render.
To have a real time camera update a LCD pane, you basically have to render the game twice doubling the recourses it takes to play the game. Hence why VR games are so much more intensive to render.
I do understand that this is not an easy thing to do, I still want it, but I have the programmer training to know you are basically adding a player for each camera feeding to an LCD, (For other programmers I know this is a vast over simplification but not everyone has the knowledge we do) VRage chokes enough at 12 players much less the higher numbers some servers can represent if it is add there would also need to be a server setting toggle to disable it or some troll can crash the server by setting up a dozen or two Camera/LCD pairs.
I do understand that this is not an easy thing to do, I still want it, but I have the programmer training to know you are basically adding a player for each camera feeding to an LCD, (For other programmers I know this is a vast over simplification but not everyone has the knowledge we do) VRage chokes enough at 12 players much less the higher numbers some servers can represent if it is add there would also need to be a server setting toggle to disable it or some troll can crash the server by setting up a dozen or two Camera/LCD pairs.
Lol so I understand the technical restrictions of Space Engineers and the amount of work that this kind of feature implementation would require. Do I want it? Yes. Do we all want it? I"m gonna" go out on a limb and assume yes. Do I understand why it isn"t and why it may never be? Also yes.
Lol so I understand the technical restrictions of Space Engineers and the amount of work that this kind of feature implementation would require. Do I want it? Yes. Do we all want it? I"m gonna" go out on a limb and assume yes. Do I understand why it isn"t and why it may never be? Also yes.
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The flat-panel display market is starting to recover after a period of oversupply and lackluster growth, fueled by new technologies as well as more people working from home.
The flat-panel display market is complex. Several different technologies are at play, such as liquid-crystal displays (LCDs) for TV screens and other products, as well as organic light-emitting diodes (OLEDs) for smartphones. Cars, industrial equipment, PCs and tablets all incorporate flat-panel displays in one form or another. And for many products, the display is a big selling point for consumers.
For the flat panel market as a whole, 2019 was a tough year. Oversupply caused prices to drop, which in turn sparked some major changes in the landscape. Two South Korean suppliers — LG Display and Samsung — are retreating from the low-margin LCD business to focus on higher-end display technologies. Meanwhile, China-based suppliers have been building up a massive amount of fab capacity, with plans to dominate several sub-segments in the arena.
Not all products categories are robust. Smartphone demand is a mixed bag, while TVs are plodding along. So in total, worldwide display demand is projected to grow by 1% in 2020 over 2019, according to Omdia. Display capacity also will grow by 1%, meaning supply and demand are in balance in 2020, they said. “In the meantime, we are expecting the industry will experience a ‘V’ shape recovery for 2021. Flat-panel display area demand growth will increase by 9.5% in 2021,” said David Hsieh, an analyst at Omdia.
Capital spending for displays also appears to be a bright spot, which is welcome news for flat-panel display equipment suppliers. “(There is a) continuing investment in large panels for TVs and a recovery in investment for OLED for mobile applications,” said Toshiki Kawai, president and CEO of TEL, in a recent presentation. In terms of capital spending, the industry “is expecting approximately 15% year-over-year growth in CY2000,” Kawai said.
Apple and other smartphone OEMs continue to migrate from LCDs toward brighter OLED displays. Samsung is the leader in OLED fab production, but China is making a major push here.
The smartphone display market is dynamic. Smartphone displays based on OLED technology continues to take share away from LCDs, and the new 5G smartphones will accelerate that trend. Plus, foldable phones and tablets using OLED displays are finally shipping after several false starts.
An LCD is a mature and inexpensive technology with several parts. A backlight module is on the bottom of an LCD screen, followed by a thin-film transistor (TFT) array, liquid crystals, a color filter (red/green/blue), and a polarizer.
LCDs consist of a multitude of pixels. A pixel consists of three sub-pixels—red/green/blue (RGB). “A change in voltage applied to the liquid crystals changes the transmittance of the panel, including the two polarizing plates, and thus changes the quantity of light that passes from the backlight to the front surface of the display. This principle allows the TFT LCD to produce full-color images,” according to Japan Display.
Meanwhile, active-matrix OLEDs (AMOLEDs) use a series of thin, light-emitting films, which enable brighter displays than LCDs. OLEDs are also flexible, but they are more expensive than LCDs.
LCDs and OLEDs are manufactured in fabs using an assortment of equipment. Korea is still the OLED leader in terms of fab capacity with a 67% share, according to Omdia. But China is making a big push here, as the nation’s share of OLED fab capacity has jumped from 1% in 2014 to 31% in 2020, according to the firm.
By 2022, China is projected to have 21 small- to mid-sized display fabs, including LCD and OLED. Some 14 fabs are in production in China with 7 in the works, according to the firm. China also is building new fabs for large-screen LCDs for TVs.
On the product front, meanwhile, 70% of all smartphones use traditional LCD screens today, while 30% incorporate OLEDs, according to Omdia. By 2024, OLEDs will represent about 43% of the smartphone display market, they added.
5G, a next-generation wireless standard that is faster than today’s 4G, also will propel OLEDs. “AMOLED displays will grow, along with the 5G mobile phone market, due to their superior power consumption characteristics, which is lower than that of LCD displays,” said T.T. Yang, deputy division director of corporate marketing at UMC. “In addition, TDDI is the display driver IC with the touch controller function integrated on the same silicon chip, which has become very popular within the smartphone market over the past two years. It has started to expand into other applications for growth as TDDI has recently faced strong competition from AMOLED displays for smartphones. The new applications for TDDI include tablets, automotive display and others.”
Meanwhile, Samsung, the leading supplier of OLEDs, continues to improve the technology. Samsung developed a new OLED adaptive frequency technology, which reduces the power consumption of a display. “High-definition video streaming and gaming are expanding their capabilities in line with 5G commercialization, creating a widespread need for display panel technologies that can enable greater power savings,” said Ho-Jung Lee, vice president of mobile display products at Samsung Display.
Meanwhile, Apple’s iPhone 11 line consists of three models, including two OLED-based systems and one LCD product. For the upcoming iPhone 12, Apple will incorporate OLEDs in all models. The iPhone 12 also represents Apple’s entry into 5G.
Here’s what to expect for two iPhone 12 models: “The iPhone 12 Max is expected to be 5G using sub-6GHz technology and will feature a 6.1-inch flexible OLED sourced from BOE and LG Display with an add-on touch sensor and a rumored resolution of 2540 x 1174 or 460 PPI,” according to DSCC. “(The OLED for the) iPhone 12 Pro Max is expected to be exclusively supplied by Samsung Display and will have a 6.67-inch 2785 x 1293 flexible OLED panel.”
In terms of total area, LCDs for TVs represents the biggest market in the flat-panel display business. LCD TVs are commonplace today, but so-called advanced TVs are making inroads.
LCD TVs still dominate the consumer market, simply because they provide enough features at low price points. But LCD TV prices continue to tumble, forcing LCD vendors to develop and sell products at razor thin margins.
LCD TV technology is identical to LCDs for smartphones, but it’s on a much bigger scale. All LCDs are built in giant fabs using various equipment. The LCD manufacturing process takes place on an entire sheet of glass or substrate. Some glass sizes are the size of a garage door.
Today’s mainstream LCD TV fabs are based on Gen 8.5 and 10.5 technology. The term “Gen,” or generation, denotes the glass size. Gen 8.5 fabs produce panels at sizes of 2,200 x 2,500mm, while Gen 10.5 are 2,940 x 3,370mm.
The idea behind LCD manufacturing is to reduce the cost of the panel. To drive down the cost, a giant panel is fabricated in the fab and then cut into smaller displays. For example, Gen 10.5 fabs, the world’s largest plants, are ideal for making 43-, 65- and 75-inch LCD TV panels.
Nonetheless, in 2017, China took the lead over South Korea in terms of overall LCD fab capacity. In 2020, China will have 57% of the world’s TFT LCD fab capacity, according to Omdia. Taiwan is in second place (25%), followed by Korea (13%) and Japan (6%), according to the firm.
China continues to build LCD fabs. By 2022, China is projected to have 22 large-screen LCD display fabs. Some 15 fabs are in production with 6 in the works. That also includes China-based LCD fabs from both LG and Samsung, which are on the block.
OLED TVs continue to improve. At Display Week, LG Display presented a paper that outlined a new OLED display with a motion blur reduction technology. A key to the technology is a new gate driver IC. “The MPRT (moving picture response time) value of the 65‐inch ultrahigh‐definition OLED panels decreased by 3.4ms by using an integrated gate driver circuit,” said Hong Jae Shin, a researcher at LG.
In another advanced TV category, Samsung and TCL are pushing quantum dot TVs. Quantum dots are inorganic semiconductor nanocrystals. When inserted into an LCD TV, quantum dots can boost the color gamut in the display.
8K TVs are also in the mix. Based on LCD technology, an 8K TV consists of a 7,680 x 4,320 screen, which equates to 33 million pixels, according to Samsung.
Traditional LEDs, which convert electrical energy into light, are used for backlights in LCD displays, billboards, consumer electronic items and lighting. LEDs come in different configurations, such as monochrome and multi-color. An RGB LED, one popular type, consists of the primary colors in the gambit. These can create a number of different colors.
“MiniLEDs, which are larger than microLEDs, are now being incorporated in consumer devices such as TVs,” said Subodh Kulkarni, president and CEO of CyberOptics. “But microLED is an even more exciting area of innovation that is poised for growth. The disruptive technology enables products that are brighter, thinner, lighter and more dynamic than those currently on the market, with lower power consumption than LCDs or OLEDs. Tiny microLEDs can also be placed on flexible substrates. These advantages will continue to propel this technology forward.”
There are other approaches as well. Unlike microLEDs, which are still in R&D, miniLEDs are getting traction in tablets and monitors. “MiniLED backlights with the LCD is definitely the hottest topic in the IT area,” Omdia’s Hsieh said.
Clearly, the flat-panel display market is dynamic. Smartphones are moving towards brighter displays. TVs are also moving towards bigger screens with better quality. And the advanced TVs offer dazzling screen quality.