lcd screen light spot free sample
This graphic LCD module acts as a shield for Arduino Uno-style microcontrollers. The pins on the carrier board match up to the Arduino Uno"s ports, so the module simply presses on and is fully and correctly connected. Plus, this carrier board is able to be connected to either a 3.3v logic level or a 5v logic level device. (Read our blog post if you have questions about logic level.)
Ever had your TV showing nothing but a black screen even if the audio was working? Unfortunately, that’s a common issue with low/middle-end LCD/LED TVs these days… Even more frustrating, this issue often comes from a rather tiny and cheap component that can be easily replaced. Most common issues are:
The first step into repair is to find the root cause of the issue. As backlight failure is a very common issue, this is the first thing to test. To do so, the easiest way is to power on your screen, put a flashlight very close to it and check if you can see the image through. The image would be very dark, like turning the brightness of the screen very very low.
That implies disassembling the TV to access the backlight which is between the LCD screen in the front and the boards in the rear. In my case, with a Samsung F5000, I had to process as follows:
First we have to remove the back housing to reveal the boards (from left to right: main board, T-CON, power supply) and disconnect the LCD panel from the T-CON board.
Note: Older TVs have neon tubes for backlight, which is thicker and less exposed to this kind of failure. LED backlight is the most common thing these days, but do not mistake an LED TV with an OLED TV. The first one is a classic LCD panel with a LED backlight, whereas the second is an OLED panel that doesn’t need any backlight as it is integrated in each pixels (making the spare parts much more expensive by the way).
As we can see, the backlight system is made of 5 LED strips. First thing to do is look for burnt LEDs. Most LED backlight systems have strips set in series, meaning that if one of the them fails, all the system goes dark…
One LED like those ones typically needs between 2.5-3.6v input voltage to light up. By looking up this model online, I found out that the ones used on those strips need 3.6v; so as there are 9 LEDs per strip: 3.6 x 9 = 32.4v input voltage required to light a single strip. That’s the maximum voltage we do NOT want to exceed, otherwise LEDs could be damaged during testing.
So, I took 3 9v batteries that were laying in a drawer, put them in series to make a virtual 27v battery (3 x 9v). It’s less then the optimal 32.4v required but not that much lower, it might be able to light the strip a bit so we can identify which is not working. Here is a look at the set-up:
Now we simply have to test each strips individually to see if they light up or not. For each that doesn’t completly, it will mean it has at least one defective LED.
After repeating this operation on all strips, I found only 1 defective LED, the same we thought looked burnt when we first had a look at the backlight (3rd strip from the top, 6th LED from the left). For a better understanding at what a burnt LED looks like here are 2 pictures of a burnt one and an OK one. Mind the roasted color compared to the regular one.
For starters I’ll go with the third one, just to make sure there is no other issues with the TV, but afterwards it’s better to replace the LED with a new one, otherwise you might notice a darker spot on the image.
There might be a lot of other root causes for similar symptoms, a black screen often looks like something very serious and therefore expensive to repair, but this case is the perfect example that taking some time to look for the root cause can sometime lead to a good surprise: here a 1$ fix!
Well... with LCD, white isn"t so much a color as it is the absence of any filtering in the liquid crystal, allowing just the white background to reflect light through. That said, you can see the white spots behind white background pixels. What happens when there is a color over that spot. Do you still see some kind of mark there? Are you sure it is not something on the screen (sneeze debris, etc) that didn"t come off when you cleaned it?
Liquid crystal displays (LCDs) are comprised of tiny elements of color called pixels. Pixels have dimensions of a few microns or less and consist of three subpixels colored red, green, and blue. The popular acronym, RGB, is often used to delineate the color of a specific pixel within 16.7 million different color combinations. These tiny pixels are densely packed into television screens, computer monitors, tablets, and phones that utilize backlighting to illuminate each pixels and create the complex patterns we recognize as graphics and images today.
Figure 2:The six primary components of an liquid crystal display: 1. polarizing film, 2. electrode, 3. liquid crystal layer, 4. second electrode, 5. second polarizing film, 6. mirror or backlight. Image courtesy of Wikipedia under GNU Free Documentation License.
The polarizing films act as filters to ensure the appropriate amount of light is passed through to the viewer. The polarizers are often 90 degrees apart in rotation, which naturally prevents all light from passing through (see Figure 3 on the right). The polarizers create the dark spots that viewers see on their screens, and the liquid crystal layer rotates the light between the polarizers to permit varying amounts of light through.
The most important concept in LCD technology is the behavior of liquid crystals. A twisted nematic liquid crystal layer acts to rotate (twist) the plane of polarization to align or misalign with the second polarizer. This means that if the polarizers are 90 degrees apart (see Figure 3, 4), then the twisted crystals will align with the second polarizer and permit light to pass through. Conversely, if the crystal layer did not exist, light would not pass through because the polarizers are oriented in such a way that the second polarizer blocks the light from the first polarizer.
Electrodes in LCDs function as on and off switches. The electrodes tune their voltage from on to off in 256 increments for each RGB subpixel. This is what gives 16.7 million different colors for each pixel (3 pixels, each with 256 shades; 2 raised to the 24th power).
In more primitive LCDs like those in digital watches or calculators, mirrors are used to reflect natural light to produce the digits we see on the displays. For more modern, high-power screens like TVs and laptops, backlights are used to illuminate the pixels. The backlights are often rectangles or strips of flourescent lamps or light emitting diodes (LEDs).
The most elementary concept of a computer screen lies in the manipulation of light. The goal here was to provide a simple overview of the primary components of a liquid crystal display (LCD) and its deceptive mechanics. Often, LCDs are thought of as complex systems not worth understanding, when in reality, an LCD consists most primitively of six parts: two polarizers, two electrodes, a liquid crystal layer, and a backlight or mirror. Once these mechanisms are understood, the complexity of a LCD remains in the deception of the human eye - not in the nature of its physics.
Have you ever left your TV or monitor on for days, stuck on the same image? You return to your screen, only to find an image burned into the display. No matter what you do, it won"t go away. It is a permanent image burn.
Why do monitors and TVs get image burn? Why can"t manufacturers prevent LCDs and plasma screens from a burnt image imprint? Moreover, what can you do to fix an image burn?
Before flat-screens and crystal displays, most TVs and monitors featured CRT (Cathode Ray Tube) technology. In CRTs, individual pixels comprise a red, blue, and green phosphor component. Depending on the intensity of each phosphor component, the pixel appears to the human eye as a unique color.
When a particular still image remains for too long, the intensity of each phosphor component diminishes at an uneven rate. The result is a ghost image on the screen, which is known as image burning.
Plasma displays use plasma, a gaseous substance containing free-flowing ions. When the plasma is not in use, the particles in the plasma are uncharged and display nothing. With the introduction of an electric current, the ions become charged and begin colliding, releasing photons of light.
This is a very simplified version of how a plasma screen works. However, the main thing to understand is that plasma screens use phosphor material (like CRTs) to turn those photons into images.
LCD and LED do not work in the same way as CRTs, either. LCD and LED screens use backlit liquid crystals to display colors. Although manufacturers market screens using LED and LCD, an LED screen is still a type of LCD. The white backlight filters through the liquid crystals, which extract particular colors per pixel.
LCD and LED displays don"t suffer from the same type of image burn as CRTs and plasma screens. They"re not completely clear, though. LCD and LED screens suffer from image persistence. Read on to find out more about image persistence.
Before you can fix screen burn-in, take a second to understand why these images burn in the first place. LCDs and LEDs don"t suffer from burn-in as seriously as plasma screens. But static images can leave an imprint on both display types if left alone for too long. So, why does image burn happen?
First, let"s tackle plasma screen burn-in. Remember why CRTs experience image burn? When a still image remains on the screen for too long, the phosphor components in each pixel wear out at different rates. The uneven burn rates leave behind a ghost image, forever etched into the screen.
Plasma screens also suffer from phosphor deterioration. Plasma burning occurs when pixels on the screen are damaged through long exposure. The phosphor loses its intensity and only shows the light it was fed repeatedly. In this case, the still image, which causes the burn.
LCD and LED screens can also experience image burn, though the image burn process can take longer to develop into a permanent issue. In addition, LCD and LED screens suffer from another issue, known as image retention (also known as image persistence or an LCD shadow).
Image retention is a temporary issue that you are more likely to notice before it becomes a permanent issue. However, proper image burn can still affect LCD, LED, and OLED screens.
Image retention is a different issue from image burn (although it is a precursor to image burn). For example, you"re using an image of a steam train as a reference point for a drawing. You have the steam train image on your screen for a few hours before you decide to play a video game instead.
When you load up the video game on the screen, you can still see the faint outline of the steam train on the screen. The steam train image will remain for a short while, but the movement and color changes of the video game (or film, TV show, or other media type) should erase the retained image.
The other thing to consider is that LED and OLED image burn-in, when it happens, is irreversible. That"s because of how LED and OLED screens work. Individual pixels within an LED display decay when they emit light.
Under normal use, an LED, OLED, or QLED screen won"t suffer image burn. However, if you leave your screen on a single channel for hours every day, then burn-in can become an issue, as it would with almost any screen.
Issues arise when a screen shows a single news channel 24 hours a day, every day, causing channel logos to burn-in, along with the outline of the scrolling news ticker and so on. News channels are a well-known source of television burn-in, no matter the screen type.
Image burn-in fixes exist for LCD and plasma screens. How effective an image burn-in fix is depends on the screen damage. Depending on the length and severity of the image burn, some displays may have permanent damage.
The best fix for screen burn is to prevent it in the first place. Okay, that isn"t super useful if your screen is already experiencing image burn. However, you should always try not to leave your screen on a still image for too long. The time it takes for an image to burn-in varies from screen to screen, between manufacturers, sizes, and panel type.
Another prevention method is to reduce screen contrast as much as you can. Unfortunately, most screens aren"t calibrated correctly, often pushing the contrast and brightness settings too high.
Lower contrast means the lighting across your screen is more even. This means less strain on specific areas of the screen, which helps protect against image burning.
If your plasma or LCD screen already has image burn-in, you can try turning on white static for 12 to 24 hours. The constant moving of white-and-black across your screen in random patterns can help remove the ghost image from your screen.
Unfortunately, this won"t work for extreme cases. Some TVs will have a built-in pattern swiping option that basically accomplishes the same thing (filling your screen with random patterns).
Pixel-shift constantly slightly adjusts the image on your screen, which varies the pixel usage to counteract image burn. You might have to enable a pixel or screen shift option in your screen settings. Pixel-shift is a handy feature for LED and OLED screens that cannot recover from image burn and should help counteract an LCD shadow.
Other modern screens feature built-in screen refresh functions that the manufacturer will advise using to remove image retention and image burn issues.
The best tool for fixing ghost images is JScreenFix. The original program helps fix monitors with dead pixels, but the same company also released an "advanced" version of the tool, known as JScreenFix Deluxe.
While the Deluxe version uses advanced algorithms to repair burned screens and prolong plasma and LCD longevity, the official site is no longer up and running, and there is no way to download the full version officially.
If you have television burn-in, you can attach a laptop to your TV using an HDMI cable, extend your desktop to the television, and share the white screensaver. Hopefully, that will shift your television burn-in.
The team over at ScreenBurnFixer offers a few different ways you can attempt to fix screen burn on your TV or monitor. As with any other screen burn-in fixes, their chance of working depends on the scale of the issue.
You can head to the ScreenBurnFixer Video page and find a video that matches your screen type, then let the video play for as long as possible (we"re talking multiple hours, not a quick half an hour blast). Alternatively, head to the Chart page and find your device or a device that matches your specifications.
There are several ways you can attempt to fix screen burn-in. The results will vary between the screen type and the level of burn-in. A screen with extensive image burn may not clear entirely, although you might see an improvement.
Some screen degradation over time is understandable. However, if you follow the steps in this guide, you"ll protect your screen from image burn before it becomes a permanent issue.
LCD display doesn’t operate the same way as CRT displays , which fires electrons at a glass screen, a LCD display has individual pixels arranged in a rectangular grid. Each pixel has RGB(Red, Green, Blue) sub-pixel that can be turned on or off. When all of a pixel’s sub-pixels are turned off, it appears black. When all the sub-pixels are turned on 100%, it appears white. By adjusting the individual levels of red, green, and blue light, millions of color combinations are possible
The pixels of the LCD screen were made by circuitry and electrodes of the backplane. Each sub-pixel contains a TFT (Thin Film Transistor) element. These structures are formed by depositing various materials (metals and silicon) on to the glass substrate that will become one part of the complete display “stack,” and then making them through photolithography. For more information about TFT LCDs, please refer to “
The etched pixels by photolith process are the Native Resolution. Actually, all the flat panel displays, LCD, OLED, Plasma etc.) have native resolution which are different from CRT monitors
Although we can define a LCD display with resolution, a Full HD resolution on screen size of a 15” monitor or a 27” monitor will show different. The screen “fineness” is very important for some application, like medical, or even our cell phone. If the display “fineness” is not enough, the display will look “pixelized” which is unable to show details.
But you see other lower resolution available, that is because video cards are doing the trick. A video card can display a lower LCD screen resolution than the LCD’s built-in native resolution. The video cards can combine the pixels and turn a higher resolution into lower resolution, or just use part of the full screen. But video cards can’t do the magic to exceed the native resolution.
Aspect Ratio: You might hear 4:3 which is full screen, 16:9 is for widescreen; 21:9 is for ultrawide computer monitors and televisions, as well as cinematic widescreen projectors. Some ultrawide monitors are trying to replace dual monitor.
Accidental Damage is any damage due to an unintentional act that is not the direct result of a manufacturing defect or failure. Accidental damage is not covered under the standard warranty of the product. Such damage is often the result of a drop or an impact on the LCD screen or any other part of the product which may render the device non-functional. Such types of damage are only covered under an Accidental Damage service offering which is an optional add-on to the basic warranty of the product. Accidental Damage must not be confused with an occasional dead or stuck pixel on the LCD panel. For more information about dead or stuck pixels, see the Dell Display Pixel Guidelines.
The LCD glass on the display is manufactured to rigorous specifications and standards and will not typically crack or break on its own under normal use. In general, cracked, or broken glass is considered accidental damage and is not covered under the standard warranty.
Internal cracks typically occur due to excessive force on the screen. This can be the result of some object hitting the screen, a drop, attempting to close the lid while an object is on the keypad area, or even holding the laptop by its screen.
Spots typically occur due to an external force hitting the screen causing damage to the LCD panel"s backlight assembly. While the top layer did not crack or break, the underlying area was compressed and damaged causing this effect.
If your Dell laptop LCD panel has any accidental damage but the laptop is not covered by the Accidental Damage service offering, contact Dell Technical Support for repair options.
Many Apple products use liquid crystal displays (LCD). LCD technology uses rows and columns of addressable points (pixels) that render text and images on the screen. Each pixel has three separate subpixels—red, green and blue—that allow an image to render in full color. Each subpixel has a corresponding transistor responsible for turning that subpixel on and off.
Depending on the display size, there can be thousands or millions of subpixels on the LCD panel. For example, the LCD panel used in the iMac (Retina 5K, 27-inch, 2019) has a display resolution of 5120 x 2880, which means there are over 14.7 million pixels. Each pixel is made up of a red, a green, and a blue subpixel, resulting in over 44 million individual picture elements on the 27-inch display. Occasionally, a transistor may not work perfectly, which results in the affected subpixel remaining off (dark) or on (bright). With the millions of subpixels on a display, it is possible to have a low number of such transistors on an LCD. In some cases a small piece of dust or other foreign material may appear to be a pixel anomaly. Apple strives to use the highest quality LCD panels in its products, however pixel anomalies can occur in a small percentage of panels.
In many cases pixel anomalies are caused by a piece of foreign material that is trapped somewhere in the display or on the front surface of the glass panel. Foreign material is typically irregular in shape and is usually most noticeable when viewed against a white background. Foreign material that is on the front surface of the glass panel can be easily removed using a lint free cloth. Foreign material that is trapped within the screen must be removed by an Apple Authorized Service Provider or Apple Retail Store.
A touchscreen or touch screen is the assembly of both an input ("touch panel") and output ("display") device. The touch panel is normally layered on the top of an electronic visual display of an electronic device.
A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers.zooming to increase the text size.
The touchscreen enables the user to interact directly with what is displayed, rather than using a mouse, touchpad, or other such devices (other than a stylus, which is optional for most modern touchscreens).
Touchscreens are common in devices such as smartphones, handheld game consoles, personal computers, electronic voting machines, automated teller machines and point-of-sale (POS) systems. They can also be attached to computers or, as terminals, to networks. They play a prominent role in the design of digital appliances such as personal digital assistants (PDAs) and some e-readers. Touchscreens are also important in educational settings such as classrooms or on college campuses.
The popularity of smartphones, tablets, and many types of information appliances is driving the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in the medical field, heavy industry, automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display"s content.
Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers have acknowledged the trend toward acceptance of touchscreens as a user interface component and have begun to integrate touchscreens into the fundamental design of their products.
The prototypeCERNFrank Beck, a British electronics engineer, for the control room of CERN"s accelerator SPS (Super Proton Synchrotron). This was a further development of the self-capacitance screen (right), also developed by Stumpe at CERN
One predecessor of the modern touch screen includes stylus based systems. In 1946, a patent was filed by Philco Company for a stylus designed for sports telecasting which, when placed against an intermediate cathode ray tube display (CRT) would amplify and add to the original signal. Effectively, this was used for temporarily drawing arrows or circles onto a live television broadcast, as described in US 2487641A, Denk, William E, "Electronic pointer for television images", issued 1949-11-08. Later inventions built upon this system to free telewriting styli from their mechanical bindings. By transcribing what a user draws onto a computer, it could be saved for future use. See US 3089918A, Graham, Robert E, "Telewriting apparatus", issued 1963-05-14.
The first version of a touchscreen which operated independently of the light produced from the screen was patented by AT&T Corporation US 3016421A, Harmon, Leon D, "Electrographic transmitter", issued 1962-01-09. This touchscreen utilized a matrix of collimated lights shining orthogonally across the touch surface. When a beam is interrupted by a stylus, the photodetectors which no longer are receiving a signal can be used to determine where the interruption is. Later iterations of matrix based touchscreens built upon this by adding more emitters and detectors to improve resolution, pulsing emitters to improve optical signal to noise ratio, and a nonorthogonal matrix to remove shadow readings when using multi-touch.
The first finger driven touch screen was developed by Eric Johnson, of the Royal Radar Establishment located in Malvern, England, who described his work on capacitive touchscreens in a short article published in 1965Frank Beck and Bent Stumpe, engineers from CERN (European Organization for Nuclear Research), developed a transparent touchscreen in the early 1970s,In the mid-1960s, another precursor of touchscreens, an ultrasonic-curtain-based pointing device in front of a terminal display, had been developed by a team around Rainer Mallebrein[de] at Telefunken Konstanz for an air traffic control system.Einrichtung" ("touch input facility") for the SIG 50 terminal utilizing a conductively coated glass screen in front of the display.
In 1972, a group at the University of Illinois filed for a patent on an optical touchscreenMagnavox Plato IV Student Terminal and thousands were built for this purpose. These touchscreens had a crossed array of 16×16 infrared position sensors, each composed of an LED on one edge of the screen and a matched phototransistor on the other edge, all mounted in front of a monochrome plasma display panel. This arrangement could sense any fingertip-sized opaque object in close proximity to the screen. A similar touchscreen was used on the HP-150 starting in 1983. The HP 150 was one of the world"s earliest commercial touchscreen computers.infrared transmitters and receivers around the bezel of a 9-inch Sony cathode ray tube (CRT).
Touch-sensitive control-display units (CDUs) were evaluated for commercial aircraft flight decks in the early 1980s. Initial research showed that a touch interface would reduce pilot workload as the crew could then select waypoints, functions and actions, rather than be "head down" typing latitudes, longitudes, and waypoint codes on a keyboard. An effective integration of this technology was aimed at helping flight crews maintain a high level of situational awareness of all major aspects of the vehicle operations including the flight path, the functioning of various aircraft systems, and moment-to-moment human interactions.
In the early 1980s, General Motors tasked its Delco Electronics division with a project aimed at replacing an automobile"s non-essential functions (i.e. other than throttle, transmission, braking, and steering) from mechanical or electro-mechanical systems with solid state alternatives wherever possible. The finished device was dubbed the ECC for "Electronic Control Center", a digital computer and software control system hardwired to various peripheral sensors, servos, solenoids, antenna and a monochrome CRT touchscreen that functioned both as display and sole method of input.stereo, fan, heater and air conditioner controls and displays, and was capable of providing very detailed and specific information about the vehicle"s cumulative and current operating status in real time. The ECC was standard equipment on the 1985–1989 Buick Riviera and later the 1988–1989 Buick Reatta, but was unpopular with consumers—partly due to the technophobia of some traditional Buick customers, but mostly because of costly technical problems suffered by the ECC"s touchscreen which would render climate control or stereo operation impossible.
The first commercially available graphical point-of-sale (POS) software was demonstrated on the 16-bit Atari 520ST color computer. It featured a color touchscreen widget-driven interface.COMDEX expo in 1986.
In 1987, Casio launched the Casio PB-1000 pocket computer with a touchscreen consisting of a 4×4 matrix, resulting in 16 touch areas in its small LCD graphic screen.
Touchscreens had a bad reputation of being imprecise until 1988. Most user-interface books would state that touchscreen selections were limited to targets larger than the average finger. At the time, selections were done in such a way that a target was selected as soon as the finger came over it, and the corresponding action was performed immediately. Errors were common, due to parallax or calibration problems, leading to user frustration. "Lift-off strategy"University of Maryland Human–Computer Interaction Lab (HCIL). As users touch the screen, feedback is provided as to what will be selected: users can adjust the position of the finger, and the action takes place only when the finger is lifted off the screen. This allowed the selection of small targets, down to a single pixel on a 640×480 Video Graphics Array (VGA) screen (a standard of that time).
Sears et al. (1990)human–computer interaction of the time, describing gestures such as rotating knobs, adjusting sliders, and swiping the screen to activate a switch (or a U-shaped gesture for a toggle switch). The HCIL team developed and studied small touchscreen keyboards (including a study that showed users could type at 25 wpm on a touchscreen keyboard), aiding their introduction on mobile devices. They also designed and implemented multi-touch gestures such as selecting a range of a line, connecting objects, and a "tap-click" gesture to select while maintaining location with another finger.
In 1990, HCIL demonstrated a touchscreen slider,lock screen patent litigation between Apple and other touchscreen mobile phone vendors (in relation to
An early attempt at a handheld game console with touchscreen controls was Sega"s intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s.
Touchscreens would not be popularly used for video games until the release of the Nintendo DS in 2004.Apple Watch being released with a force-sensitive display in April 2015.
In 2007, 93% of touchscreens shipped were resistive and only 4% were projected capacitance. In 2013, 3% of touchscreens shipped were resistive and 90% were projected capacitance.
A resistive touchscreen panel comprises several thin layers, the most important of which are two transparent electrically resistive layers facing each other with a thin gap between. The top layer (that which is touched) has a coating on the underside surface; just beneath it is a similar resistive layer on top of its substrate. One layer has conductive connections along its sides, the other along top and bottom. A voltage is applied to one layer and sensed by the other. When an object, such as a fingertip or stylus tip, presses down onto the outer surface, the two layers touch to become connected at that point.voltage dividers, one axis at a time. By rapidly switching between each layer, the position of pressure on the screen can be detected.
Resistive touch is used in restaurants, factories and hospitals due to its high tolerance for liquids and contaminants. A major benefit of resistive-touch technology is its low cost. Additionally, as only sufficient pressure is necessary for the touch to be sensed, they may be used with gloves on, or by using anything rigid as a finger substitute. Disadvantages include the need to press down, and a risk of damage by sharp objects. Resistive touchscreens also suffer from poorer contrast, due to having additional reflections (i.e. glare) from the layers of material placed over the screen.3DS family, and the Wii U GamePad.
Surface acoustic wave (SAW) technology uses ultrasonic waves that pass over the touchscreen panel. When the panel is touched, a portion of the wave is absorbed. The change in ultrasonic waves is processed by the controller to determine the position of the touch event. Surface acoustic wave touchscreen panels can be damaged by outside elements. Contaminants on the surface can also interfere with the functionality of the touchscreen.
The Casio TC500 Capacitive touch sensor watch from 1983, with angled light exposing the touch sensor pads and traces etched onto the top watch glass surface.
A capacitive touchscreen panel consists of an insulator, such as glass, coated with a transparent conductor, such as indium tin oxide (ITO).electrostatic field, measurable as a change in capacitance. Different technologies may be used to determine the location of the touch. The location is then sent to the controller for processing. Touchscreens that use silver instead of ITO exist, as ITO causes several environmental problems due to the use of indium.complementary metal–oxide–semiconductor (CMOS) application-specific integrated circuit (ASIC) chip, which in turn usually sends the signals to a CMOS digital signal processor (DSP) for processing.
Unlike a resistive touchscreen, some capacitive touchscreens cannot be used to detect a finger through electrically insulating material, such as gloves. This disadvantage especially affects usability in consumer electronics, such as touch tablet PCs and capacitive smartphones in cold weather when people may be wearing gloves. It can be overcome with a special capacitive stylus, or a special-application glove with an embroidered patch of conductive thread allowing electrical contact with the user"s fingertip.
A low-quality switching-mode power supply unit with an accordingly unstable, noisy voltage may temporarily interfere with the precision, accuracy and sensitivity of capacitive touch screens.
Some capacitive display manufacturers continue to develop thinner and more accurate touchscreens. Those for mobile devices are now being produced with "in-cell" technology, such as in Samsung"s Super AMOLED screens, that eliminates a layer by building the capacitors inside the display itself. This type of touchscreen reduces the visible distance between the user"s finger and what the user is touching on the screen, reducing the thickness and weight of the display, which is desirable in smartphones.
This diagram shows how eight inputs to a lattice touchscreen or keypad creates 28 unique intersections, as opposed to 16 intersections created using a standard x/y multiplexed touchscreen .
Some modern PCT touch screens are composed of thousands of discrete keys,etching a single conductive layer to form a grid pattern of electrodes, by etching two separate, perpendicular layers of conductive material with parallel lines or tracks to form a grid, or by forming an x/y grid of fine, insulation coated wires in a single layer . The number of fingers that can be detected simultaneously is determined by the number of cross-over points (x * y) . However, the number of cross-over points can be almost doubled by using a diagonal lattice layout, where, instead of x elements only ever crossing y elements, each conductive element crosses every other element .
These environmental factors, however, are not a problem with "fine wire" based touchscreens due to the fact that wire based touchscreens have a much lower "parasitic" capacitance, and there is greater distance between neighbouring conductors.
Self-capacitive touch screen layers are used on mobile phones such as the Sony Xperia Sola,Samsung Galaxy S4, Galaxy Note 3, Galaxy S5, and Galaxy Alpha.
Capacitive touchscreens do not necessarily need to be operated by a finger, but until recently the special styli required could be quite expensive to purchase. The cost of this technology has fallen greatly in recent years and capacitive styli are now widely available for a nominal charge, and often given away free with mobile accessories. These consist of an electrically conductive shaft with a soft conductive rubber tip, thereby resistively connecting the fingers to the tip of the stylus.
Infrared sensors mounted around the display watch for a user"s touchscreen input on this PLATO V terminal in 1981. The monochromatic plasma display"s characteristic orange glow is illustrated.
An infrared touchscreen uses an array of X-Y infrared LED and photodetector pairs around the edges of the screen to detect a disruption in the pattern of LED beams. These LED beams cross each other in vertical and horizontal patterns. This helps the sensors pick up the exact location of the touch. A major benefit of such a system is that it can detect essentially any opaque object including a finger, gloved finger, stylus or pen. It is generally used in outdoor applications and POS systems that cannot rely on a conductor (such as a bare finger) to activate the touchscreen. Unlike capacitive touchscreens, infrared touchscreens do not require any patterning on the glass which increases durability and optical clarity of the overall system. Infrared touchscreens are sensitive to dirt and dust that can interfere with the infrared beams, and suffer from parallax in curved surfaces and accidental press when the user hovers a finger over the screen while searching for the item to be selected.
A translucent acrylic sheet is used as a rear-projection screen to display information. The edges of the acrylic sheet are illuminated by infrared LEDs, and infrared cameras are focused on the back of the sheet. Objects placed on the sheet are detectable by the cameras. When the sheet is touched by the user, frustrated total internal reflection results in leakage of infrared light which peaks at the points of maximum pressure, indicating the user"s touch location. Microsoft"s PixelSense tablets use this technology.
Optical touchscreens are a relatively modern development in touchscreen technology, in which two or more image sensors (such as CMOS sensors) are placed around the edges (mostly the corners) of the screen. Infrared backlights are placed in the sensor"s field of view on the opposite side of the screen. A touch blocks some lights from the sensors, and the location and size of the touching object can be calculated (see visual hull). This technology is growing in popularity due to its scalability, versatility, and affordability for larger touchscreens.
The key to this technology is that a touch at any one position on the surface generates a sound wave in the substrate which then produces a unique combined signal as measured by three or more tiny transducers attached to the edges of the touchscreen. The digitized signal is compared to a list corresponding to every position on the surface, determining the touch location. A moving touch is tracked by rapid repetition of this process. Extraneous and ambient sounds are ignored since they do not match any stored sound profile. The technology differs from other sound-based technologies by using a simple look-up method rather than expensive signal-processing hardware. As with the dispersive signal technology system, a motionless finger cannot be detected after the initial touch. However, for the same reason, the touch recognition is not disrupted by any resting objects. The technology was created by SoundTouch Ltd in the early 2000s, as described by the patent family EP1852772, and introduced to the market by Tyco International"s Elo division in 2006 as Acoustic Pulse Recognition.
There are several principal ways to build a touchscreen. The key goals are to recognize one or more fingers touching a display, to interpret the command that this represents, and to communicate the command to the appropriate application.
There are two infrared-based approaches. In one, an array of sensors detects a finger touching or almost touching the display, thereby interrupting infrared light beams projected over the screen. In the other, bottom-mounted infrared cameras record heat from screen touches.
The development of multi-touch screens facilitated the tracking of more than one finger on the screen; thus, operations that require more than one finger are possible. These devices also allow multiple users to interact with the touchscreen simultaneously.
With the growing use of touchscreens, the cost of touchscreen technology is routinely absorbed into the products that incorporate it and is nearly eliminated. Touchscreen technology has demonstrated reliability and is found in airplanes, automobiles, gaming consoles, machine control systems, appliances, and handheld display devices including cellphones; the touchscreen market for mobile devices was projected to produce US$5 billion by 2009.
The ability to accurately point on the screen itself is also advancing with the emerging graphics tablet-screen hybrids. Polyvinylidene fluoride (PVDF) plays a major role in this innovation due its high piezoelectric properties, which allow the tablet to sense pressure, making such things as digital painting behave more like paper and pencil.
TapSense, announced in October 2011, allows touchscreens to distinguish what part of the hand was used for input, such as the fingertip, knuckle and fingernail. This could be used in a variety of ways, for example, to copy and paste, to capitalize letters, to activate different drawing modes, etc.
For touchscreens to be effective input devices, users must be able to accurately select targets and avoid accidental selection of adjacent targets. The design of touchscreen interfaces should reflect technical capabilities of the system, ergonomics, cognitive psychology and human physiology.
Guidelines for touchscreen designs were first developed in the 2000s, based on early research and actual use of older systems, typically using infrared grids—which were highly dependent on the size of the user"s fingers. These guidelines are less relevant for the bulk of modern touch devices which use capacitive or resistive touch technology.
Much more important is the accuracy humans have in selecting targets with their finger or a pen stylus. The accuracy of user selection varies by position on the screen: users are most accurate at the center, less so at the left and right edges, and least accurate at the top edge and especially the bottom edge. The R95 accuracy (required radius for 95% target accuracy) varies from 7 mm (0.28 in) in the center to 12 mm (0.47 in) in the lower corners.
This user inaccuracy is a result of parallax, visual acuity and the speed of the feedback loop between the eyes and fingers. The precision of the human finger alone is much, much higher than this, so when assistive technologies are provided—such as on-screen magnifiers—users can move their finger (once in contact with the screen) with precision as small as 0.1 mm (0.004 in).
Users of handheld and portable touchscreen devices hold them in a variety of ways, and routinely change their method of holding and selection to suit the position and type of input. There are four basic types of handheld interaction:
Touchscreens are often used with haptic response systems. A common example of this technology is the vibratory feedback provided when a button on the touchscreen is tapped. Haptics are used to improve the user"s experience with touchscreens by providing simulated tactile feedback, and can be designed to react immediately, partly countering on-screen response latency. Research from the University of Glasgow (Brewster, Chohan, and Brown, 2007; and more recently Hogan) demonstrates that touchscreen users reduce input errors (by 20%), increase input speed (by 20%), and lower their cognitive load (by 40%) when touchscreens are combined with haptics or tactile feedback. On top of this, a study conducted in 2013 by Boston College explored the effects that touchscreens haptic stimulation had on triggering psychological ownership of a product. Their research concluded that a touchscreens ability to incorporate high amounts of haptic involvement resulted in customers feeling more endowment to the products they were designing or buying. The study also reported that consumers using a touchscreen were willing to accept a higher price point for the items they were purchasing.
Unsupported touchscreens are still fairly common in applications such as ATMs and data kiosks, but are not an issue as the typical user only engages for brief and widely spaced periods.
Touchscreens can suffer from the problem of fingerprints on the display. This can be mitigated by the use of materials with optical coatings designed to reduce the visible effects of fingerprint oils. Most modern smartphones have oleophobic coatings, which lessen the amount of oil residue. Another option is to install a matte-finish anti-glare screen protector, which creates a slightly roughened surface that does not easily retain smudges.
Touchscreens do not work most of the time when the user wears gloves. The thickness of the glove and the material they are made of play a significant role on that and the ability of a touchscreen to pick up a touch.
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A pixel is generally thought of as the smallest single component of a digital image. However, the definition is highly context-sensitive. For example, there can be "printed pixels" in a page, or pixels carried by electronic signals, or represented by digital values, or pixels on a display device, or pixels in a digital camera (photosensor elements). This list is not exhaustive and, depending on context, synonyms include pel, sample, byte, bit, dot, and spot. Pixels can be used as a unit of measure such as: 2400 pixels per inch, 640 pixels per line, or spaced 10 pixels apart.
The pixels, or color samples, that form a digitized image (such as a JPEG file used on a web page) may or may not be in one-to-one correspondence with screen pixels, depending on how a computer displays an image. In computing, an image composed of pixels is known as a raster originates from television scanning patterns, and has been widely used to describe similar halftone printing and storage techniques.
LCD screens typically use a staggered grid, where the red, green, and blue components are sampled at slightly different locations. Subpixel rendering is a technology which takes advantage of these differences to improve the rendering of text on LCD screens.
Pixels on computer monitors are normally "square" (that is, have equal horizontal and vertical sampling pitch); pixels in other systems are often "rectangular" (that is, have unequal horizontal and vertical sampling pitch – oblong in shape), as are digital video formats with diverse aspect ratios, such as the anamorphic widescreen formats of the Rec. 601 digital video standard.
Computers can use pixels to display an image, often an abstract image that represents a GUI. The resolution of this image is called the display resolution and is determined by the video card of the computer. LCD monitors also use pixels to display an image, and have a native resolution. Each pixel is made up of triads, with the number of these triads determining the native resolution. On some CRT monitors, the beam sweep rate may be fixed, resulting in a fixed native resolution. Most CRT monitors do not have a fixed beam sweep rate, meaning they do not have a native resolution at all - instead they have a set of resolutions that are equally well supported.To produce the sharpest images possible on an LCD, the user must ensure the display resolution of the computer matches the native resolution of the monitor.
Geometry of color elements of various CRT and LCD displays; phosphor dots in the color display of CRTs (top row) bear no relation to pixels or subpixels.
Many display and image-acquisition systems are not capable of displaying or sensing the different color channels at the same site. Therefore, the pixel grid is divided into single-color regions that contribute to the displayed or sensed color when viewed at a distance. In some displays, such as LCD, LED, and plasma displays, these single-color regions are separately addressable elements, which have come to be known as subpixels, mostly RGB colors.LCDs typically divide each pixel vertically into three subpixels. When the square pixel is divided into three subpixels, each subpixel is necessarily rectangular. In display industry terminology, subpixels are often referred to as pixels, as they are the basic addressable elements in a viewpoint of hardware, and hence pixel circuits rather than subpixel circuits is used.
In graphic, web design, and user interfaces, a "pixel" may refer to a fixed length rather than a true pixel on the screen to accommodate different pixel densities. A typical definition, such as in CSS, is that a "physical" pixel is 1⁄96 inch (0.26 mm). Doing so makes sure a given element will display as the same size no matter what screen resolution views it.
There may, however, be some further adjustments between a "physical" pixel and an on-screen logical pixel. As screens are viewed at difference distances (consider a phone, a computer display, and a TV), the desired length (a "reference pixel") is scaled relative to a reference viewing distance (28 inches (71 cm) in CSS). In addition, as true screen pixel densities are rarely multiples of 96 dpi, some rounding is often applied so that a logical pixel is an integer amount of actual pixels. Doing so avoids render artifacts. The final "pixel" obtained after these two steps becomes the "anchor" to which all other absolute measurements (e.g. the "centimeter") are based on.
Digital cameras use photosensitive electronics, either charge-coupled device (CCD) or complementary metal–oxide–semiconductor (CMOS) image sensors, consisting of a large number of single sensor elements, each of which records a measured intensity level. In most digital cameras, the sensor array is covered with a patterned color filter mosaic having red, green, and blue regions in the Bayer filter arrangement so that each sensor element can record the intensity of a single primary color of light. The camera interpolates the color information of neighboring sensor elements, through a process called demosaicing, to create the final image. These sensor elements are often called "pixels", even though they only record one channel (only red or green or blue) of the final color image. Thus, two of the three color channels for each sensor must be interpolated and a so-called N-megapixel camera that produces an N-megapixel image provides only one-third of the information that an image of the same size could get from a scanner. Thus, certain color contrasts may look fuzzier than others, depending on the allocation of the primary colors (green has twice as many elements as red or blue in the Bayer arrangement).
LCD flat-panel televisions, with their decreasing price points and performance improvements, are now the dominant type of television sold. However, how much do you really know about these TVs, and are these your only choice? The following guide unveils the facts about LCD TVs that you need to know.
An LCD TV is a flat panel television that uses the same LCD (liquid crystal display) technology found in cellphones, camcorder viewfinders, and computer monitors.
LCD panels are made of two layers of a glass-like material, which are polarized and glued together. One of the layers is coated with a special polymer that holds the individual liquid crystals. Electric current is passed through the individual crystals, which allows the crystals to pass or block light to create images.
LCD crystals do not produce light. An external light source, such as fluorescent or LED light bulbs, is needed for the image created by the LCD to become visible to the viewer.
LCD TV technology is resolution agnostic. In other words, LCD TVs can display a variety of resolutions, from 480p up to 8K, and, in the future, even higher depending on how TV makers want to provide consumers.
The LED designation on a TV refers to the LCD TV"s backlighting system, not the chips that produce the image content. LED TVs are still LCD TVs. These TVs use LED backlights rather than the fluorescent-type backlights of most other LCD TVs.
LED isn"t the only label that can be confusing with regards to LCD TVs. Another label that you might encounter is QLED, which is used mostly by Samsung and TCL. Vizio, on the other hand, uses the term Quantum.
These labels refer to TVs that use quantum dot technology to improve color performance. Quantum dots are an added layer of nano-sized particles, placed between an LED backlight and the LCD display layer in an LCD TV.
The dots are clustered in different sizes, with each size producing a specific color range when hit by the light from LEDs. The result is richer colors that can be displayed on an LCD TV screen, especially images at higher brightness levels.
Each pixel can be turned on and off individually, allowing OLED TVs to produce absolute black and more brilliant colors than either plasma or LCD. However, the main drawback is an overall lack of brightness. LCD TVs can produce higher brightness levels.
LCD and plasma TVs share one thing in common. Both are flat and thin and can be wall-mounted. However, inside those thin cabinets, these TVs employ different technologies to display images for TV viewing.
Plasma TVs use pixels made of self-emitting phosphors (a backlight isn"t required) to produce images. The advantage over LCD TVs is that each phosphor can be turned on and off individually, producing deeper blacks.
On the other end, plasma TVs can"t produce images as bright as an LCD TV. In addition, plasma TVs are subject to burn-in if a static image is displayed on the screen for too long a time period.
When shopping for an LCD or LED/LCD TV, you will hear terms like 60 Hz, 120 Hz, 240 Hz, MotionFlow, ClearScan, and more. What does this mean, and is it important when considering the purchase of an LCD or LED/LCD TV?
Those numbers and terms refer to how an LCD TV can handle motion. Although LCD TVs can produce bright, colorful images, one problem these TVs had from the outset is that the motion response isn"t that natural. Without some enhancement, fast-moving images on LCD TVs can exhibit lag or jerkiness.
One option is to increase how often the screen refreshes the image on the screen. For example, 60 Hz means that the screen refreshes 60 times a second, 120 Hz refreshes at 120 times a second.
Other techniques are also used, such as blacklight scanning (flashing the backlight at a high rate) and frame interpolation (inserting black or intermediate frames between each actual frame).
Before you purchase an LCD TV, in addition to the core technologies discussed above, there are other things to take into consideration so that a specific brand and model is right for you.
Screen size and seating distance: TV screen sizes are getting larger. If you"re thinking about getting a big screen TV, make sure it will fit in your room and look good at your seating distance.
Viewing angle: One weakness of LCD TVs is the relatively narrow viewing angle. You get the best results at the center seating position and good results within 30 to 45 degrees on either side of the center spot. However, as you move farther to either side, you"ll notice picture fading and color shifting. OLED and plasma TVs are less prone to this problem.
Flat screen or curved screen: Although not as numerous as they were a few years ago, Samsung still makes a limited number of curved-screen TVs. Still, there are things to consider, such as susceptibility to room glare and viewing angle.
Connections: Depending on the brand and model of the TV, the type and number of connections may vary. Generally speaking, you can connect both an old VCR and the latest Blu-ray Disc player. If you have older analog gear (such as a VCR or DVD player without an HDMI connection), there are a growing number of TVs (both LCD and OLED) that may have limited options.
Smart TV: Most LCD TVs are equipped with some smart features. This allows you to stream content, such as Netflix, directly to your TV without an external device, provided the TV is connected to the internet.
Sound options: All LCD TVs come with built-in speakers, but the sound quality is often not good. If the sound quality isn"t satisfying, connect the TV to an external sound system, such as a soundbar or a home theater audio system. All LCD TVs, except for some with small screen sizes, can connect to an external audio system. Most have analog and digital connection options. Still, depending on the brand and model, only the digital connection option may be offered.
There are slight differences between the technologies everyone"s using, but they"re variations on a theme. The differences center on whether the TVs are edge-lit or back-lit with quantum dots, and whether the systems use cadmium- or indium-based quantum dots.
Expect that to be at the low end of the quantum-dot price bracket; LG, Samsung, and Sony generally have pricy TVs, and similar 4K LCDs from last year—minus the quantum dots—went in the $2,000 to $3,000 range for a 55-incher. For this initial wave of quantum-dot TVs, most MSRPs will probably fall between $2,500 to $4,000 for a 55-inch 4K set.