2 4 tft lcd shield arduino made in china
I found that the one I have uses ILI9335 and after some hacking I was able to make it work with UTFT (it uses a non standard pinout using PB[0:1] and PD[2:7] and needs LCD_RD at HIGH) but so far so good.
I have seen this kind of shield almost everywhere the same pintout, red board, etc but I haven"t found any info to check if the logic is only 5V or any working example and of course the provided library only works for UNO boards.
Arduino has always helped to build projects easily and make them look more attractive. Programming an LCD screen with touch screen option might sound as a complicated task, but the Arduino libraries and shields had made it really easy. In this project we will use a 2.4” Arduino TFT LCD screen to build our own Arduino Touch Screen calculator that could perform all basic calculations like Addition, Subtraction, Division and Multiplication.
Begin by carefully starting the rear connector of the TFT shield onto the Arduino uno. Go slowly and ensure that all pins are inserted correctly and are straight.
I changed the Adafruit libraries for TFT: GFX , TFTLCD and TouchScreen. I join all in this one library, the library SPFD5408, to avoid problems with duplicate libraries and enables also have the original library Adafruit ready for use in other projects with another TFT hardware.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
This module is a 2.4-inch TFT LCD module with “320X240” resolution and 65K color display. It is suitable for Arduino Uno and Mega2560 development boards, and also supports SD card expansion function. It uses 8-bit parallel port communication, and the driver IC is ILI9341.
The 2.4-inch display is a ready-made shield for Arduino Uno, which can also be placed on the Arduino Mega. The pins of this shield are designed to be easily installed on the Arduino. The bad point about these modules is that they use all Arduino Uno pins.
Open the downloaded file and upload the main.ino code on your Arduino Board. This code is for testing the display module and comes with full screen calibration.
The shield is fully assembled, tested, and ready to go. No wiring, no soldering! Simply plug it in and load up the library - you"ll have it running in under 10 minutes!
Arduino has always helped to build projects easily and make them look more attractive. Programming an LCD screen with touch screen option might sound as a complicated task, but the Arduino libraries and shields had made it really easy. In this project we will use a 2.4” Arduino TFT LCD screen to build our own Arduino Touch Screen calculator that could perform all basic calculations like Addition, Subtraction, Division and Multiplication.
Before we actually dive into the project it is important to know, how this 2.4” TFT LCD Module works and what are the types present in it. Let us take a look at the pinouts of this 2.4” TFT LCD screen module.
As you can see there are 28 pins which will perfectly fit into any Arduino Uno / Arduino Mega Board. A small classification of these pins is given in the table below.
As you can see the pins can be classified in to four main classifications such as LCD Command Pins, LCD Data Pins, SD Card Pins and Power Pins, We need not know much about the detailed working of these pins since they will be take care by our Arduino Library.
You can also find an SD card slot at the bottom of the module shown above, which can be used to load an SD card with bmp image files, and these images can be displayed in our TFT LCD screen using the Arduino Program.
Another important thing to note is your Interface IC. There are many types of TFT modules available in the market starting from the original Adafruit TFT LCD module to cheap Chinese clones. A program which works perfectly for your Adafruit shield might not work the same for Chinese breakout boards. So, it is very important to know which types of LCD display your are holding in hand. This detail has to be obtained from the vendor. If you are having a cheap clone like mine then it is most probably using the ili9341 driver IC.You can follow this TFT LCD interfacing with Arduino tutorial to try out some basic example programs and get comfortable with the LCD screen. Also check out our other TFT LCD projects with Arduino here:
If you planning to use the touch screen function of your TFT LCD module, then you have to calibrate it to make it work properly. A LCD screen without calibration might work unlikely, for instance you might touch at one place and the TFT might respond for a touch at some other place. These calibrations results will not be similar for all boards and hence you are left on your own to do this.
The 2.4” TFT LCD screen is a perfect Arduino Shield. You can directly push the LCD screen on top of the Arduino Uno and it will perfectly match with the pins and slid in through. However, as matters of safety cover the Programming terminal of your Arduino UNO with a small insulation tape, just in case if the terminal comes in contact with your TFT LCD screen. The LCD assembled on UNO will look something like this below.
We are using the SPFD5408 Library to get this arduino calculator code working. This is a modified library of Adafruit and can work seamlessly with our LCD TFT Module. You can check the complete program at the end of this Article.
Now, open Arduino IDE and select Sketch -> Include Librarey -> Add .ZIP library. A browser window will open navigate to the ZIP file and click “OK”. You should notice “Library added to your Libraries” on the bottom-left corner of Arduino, if successful. A detailed guide to do the same is given in the Interfacing Tutorial.
Now, you can use the code below in your Arduino IDE and upload it to your Arduino UNO for the Touch Screen Calculator to work. Further down, I have explained the code into small segments.
As said earlier we need to calibrate the LCD screen to make it work as expected, but don’t worry the values given here are almost universal. The variables TS_MINX, TS_MINY, TS_MAXX, and TS_MAXY decide the calibration of the Screen. You can toy around them if you feel the calibration is not satisfactory.
As we know the TFT LCD screen can display a lot of colours, all these colours have to be entered in hex value. To make it more human readable we assign these values to a variable as shown below.
The final step is to calculate the result and display them on TFT LCD Screen. This arduino calculator can perform operation with 2 numbers only. These two numbers are named as variables “Num1” and “Num2”. The variable “Number” gives and takes value from Num1 and Num2 and also bears the result.
When Equal is pressed the value in Number will be sent to Num2 and then the respective calculation (in this case addition) will be made and the result will be again stored in the variable “Number”.
The working of this Arduino Touch Screen Calculator is simple. You have to upload the below given code on your Arduino and fire it up. You get the calculator displayed on your LCD screen.
The 2.4 inch TFT LCD touch screen module suitable for Arduino, provides a large touchscreen display shield with a built in microSD socket offering a high resolution colourful display to your Arduino.
As a 2.4inch TFT display module with a resolution of 240 * 320, it uses the SPI interface for communication. LCD has an internal controller with basic functions, which can be used to draw points, lines, circles, and rectangles, and can display English, Chinese as well as pictures.
The 2.4inch LCD uses the PH2.0 8PIN interface, which can be connected to the Raspberry Pi according to the above table: (Please connect according to the pin definition table. The color of the wiring in the picture is for reference only, and the actual color shall prevail.)
The example we provide is based on STM32F103RBT6, and the connection method provided is also the corresponding pin of STM32F103RBT6. If you need to transplant the program, please connect according to the actual pin.
The LCD supports 12-bit, 16-bit, and 18-bit input color formats per pixel, namely RGB444, RGB565, and RGB666 three color formats, this demo uses RGB565 color format, which is also a commonly used RGB format.
For most LCD controllers, the communication mode of the controller can be configured, usually with an 8080 parallel interface, three-wire SPI, four-wire SPI, and other communication methods. This LCD uses a four-wire SPI communication interface, which can greatly save the GPIO port, and the communication speed will be faster.
There is an open source project on github: fbcp-ili9341. Compared with other fbcp projects, this project uses partial refresh and DMA to achieve a speed of up to 60fps
2. We use Dev libraries by default. If you need to change to BCM2835 or WiringPi libraries, please open RaspberryPi\c\Makefile and modify lines 13-15 as follows:
Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, write a string of Chinese characters, you can choose character font, font foreground color, and font background color of the GB2312 encoding.
2. The module_init() function is automatically called in the INIT () initializer on the LCD, but the module_exit() function needs to be called by itself.
Python has an image library PIL official library link, it does not need to write code from the logical layer like C and can directly call to the image library for image processing. The following will take a 1.54-inch LCD as an example, we provide a brief description of the demo.
The first argument is a tuple of four elements. (20,10) is the coordinate value in the upper left corner of the rectangle, and (70,60) is the coordinate value in the lower right corner of the rectangle. Fill =" WHITE" means BLACK inside, and outline="BLACK" means the color of the outline is black.
Draw an inscribed circle in the square, the first parameter is a tuple of 4 elements, with (150, 15) as the upper left corner vertex of the square, (190, 55) as the lower right corner vertex of the square, specifying the level median line of the rectangular frame is the angle of 0 degrees, the second parameter indicates the starting angle, the third parameter indicates the ending angle, and fill = 0 indicates that the color of the line is white.
The first parameter is a tuple of 2 elements, with (40, 50) as the left vertex, the font is Font2, and the fill is the font color. You can directly make fill = "WHITE", because the regular color value is already defined Well, of course, you can also use fill = (128,255,128), the parentheses correspond to the values of the three RGB colors so that you can precisely control the color you want. The second sentence shows Micro Snow Electronics, using Font3, the font color is white.
Add some sizzle to your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection and a capacitive touchscreen. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. It has way more resolution than a black and white 128x64 display. As a bonus, this display has a capacitive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
This shield is the capacitive version as opposed to the resistive touchscreen we also sell. This touchscreen doesn"t require pressing down on the screen with a stylus, and has a nice glossy glass cover. It is a single-touch display.
This shield uses SPI for the display and SD card and is easier to use with UNO, Mega & Leonardo Arduino"s. The capacitive touchscreen controller uses I2C but you can share the I2C bus with other I2C devices.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Duemilanove/Diecimila). Solder three jumpers and you can use it at full speed on a Leonardo or Mega as well.
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. This shield needs fewer pins than our v1 shield, so you can connect more sensors, buttons and LEDs: 5 SPI pins for the display, 2 shared I2C pins for the touchscreen controller and another pin for uSD card if you want to read images off of it.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x & y location and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
The display uses digital pins 13-9. Touchscreen controller requires I2C pins SDA and SCL. microSD pin requires digital #4. That means you can use digital pins 2, 3, 5, 6, 7, 8 and analog 0-5. Pin 4 is available if not using the microSD
Οι παρακάτω όροι ισχύουν μόνο για ηλεκτρονικές αγορές (εξαιρούνται οι παραγγελίες που έχουν σαν τρόπο αποστολής την παραλαβή απο το κατάστημα) μέσω του ηλεκτρονικού μας καταστήματος βάση της Ευρωπαικής Οδηγίας 2011/83/ΕΕ.Για αγορές που πραγματοποιούνται απο το δίκτυο των καταστηματών μας ισχύουν οι όροι επιστροφών που θα βρείτε αναρτημένους στο κάθε κατάστημα ή στο παραστατικό πώλησης.
Για οποιαδήποτε επιστροφή θα πρέπει να έχει προηγηθεί συνεννόηση με την εταιρεία μας και να έχει σταλεί σε εμάς το απαραίτητο έγγραφο εντός 14 ημερολογιακών ημερών.