red 5 lcd touch screen free sample

The DSMC2® RED Touch 7.0" LCD delivers the ultimate high-definition viewing experience for recording and viewing footage on your DSMC2 camera system. The 1920 x 1136 resolution display panel provides improved color accuracy, high pixel density (at 323 ppi), 1000:1 contrast, and is bright enough for operation in high ambient light. A robust, optically-bonded touchscreen offers the most intuitive way to navigate menus, adjust camera parameters, and review your .r3d clips directly out of the camera.

The lightweight display mounts directly to the BRAIN® without the need for any tools or hardware. Convenient thumbscrews enable you to attach and remove the display on-the-fly. Featuring a hinge design that rotates nearly 360° and folds down to lay flat for easy transportation, as well as a 180° image rotation option—the DSMC2 RED Touch 7.0" LCD is the most ergonomic DSMC2 display available.

Using a DSMC2 LCD/EVF Adaptor A, DSMC2 LCD/EVF Adaptor B, NOGA arm and LCD/EVF Cable (Right-To-Straight) 18" in conjunction with the DSMC2 RED Touch 7.0" LCD allows the flexibility to mount the display away from the camera body.

red 5 lcd touch screen free sample

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.

So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

red 5 lcd touch screen free sample

Lookaround Camera Control, allowing you to anchor crucial camera functions on every Page, so you can review and make adjustments while using other PageOS 5 tools.

red 5 lcd touch screen free sample

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red 5 lcd touch screen free sample

A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.

In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.

The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.

The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.

The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.

Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.

The transmittance of a pixel of an LCD panel typically does not change linearly with the applied voltage,sRGB standard for computer monitors requires a specific nonlinear dependence of the amount of emitted light as a function of the RGB value.

Most panels also support true 8-bit per channel color. These improvements came at the cost of a higher response time, initially about 50 ms. IPS panels were also extremely expensive.

Less expensive PVA panels often use dithering and FRC, whereas super-PVA (S-PVA) panels all use at least 8 bits per color component and do not use color simulation methods.BRAVIA LCD TVs offer 10-bit and xvYCC color support, for example, the Bravia X4500 series. S-PVA also offers fast response times using modern RTC technologies.

A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.

External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.

The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.

New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.

The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).

The statements are applicable to Merck KGaA as well as its competitors JNC Corporation (formerly Chisso Corporation) and DIC (formerly Dainippon Ink & Chemicals). All three manufacturers have agreed not to introduce any acutely toxic or mutagenic liquid crystals to the market. They cover more than 90 percent of the global liquid crystal market. The remaining market share of liquid crystals, produced primarily in China, consists of older, patent-free substances from the three leading world producers and have already been tested for toxicity by them. As a result, they can also be considered non-toxic.

Kawamoto, H. (2012). "The Inventors of TFT Active-Matrix LCD Receive the 2011 IEEE Nishizawa Medal". Journal of Display Technology. 8 (1): 3–4. Bibcode:2012JDisT...8....3K. doi:10.1109/JDT.2011.2177740. ISSN 1551-319X.

Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.

Richard Ahrons (2012). "Industrial Research in Microcircuitry at RCA: The Early Years, 1953–1963". 12 (1). IEEE Annals of the History of Computing: 60–73. Cite journal requires |journal= (help)

K. H. Lee; H. Y. Kim; K. H. Park; S. J. Jang; I. C. Park & J. Y. Lee (June 2006). "A Novel Outdoor Readability of Portable TFT-LCD with AFFS Technology". SID Symposium Digest of Technical Papers. AIP. 37 (1): 1079–82. doi:10.1889/1.2433159. S2CID 129569963.

Kim, Sae-Bom; Kim, Woong-Ki; Chounlamany, Vanseng; Seo, Jaehwan; Yoo, Jisu; Jo, Hun-Je; Jung, Jinho (15 August 2012). "Identification of multi-level toxicity of liquid crystal display wastewater toward Daphnia magna and Moina macrocopa". Journal of Hazardous Materials. Seoul, Korea; Laos, Lao. 227–228: 327–333. doi:10.1016/j.jhazmat.2012.05.059. PMID 22677053.

red 5 lcd touch screen free sample

This 3.5" EVE TFT bundle has everything you need to get started with this powerful display. The development kit consists of a 3.5" display mounted on an EVE2 graphically accelerated PCA, a Seeeduino, an EVE breakout board, jumper wires, USB cable and 6-inch ribbon cable.

With a resistive touch screen, full color, and a 6 o"clock viewing angle the display is a great way to offer a full user experience. For more information about the display, including its detailed datasheet, check out the 320x240 3.5" Touch Screen Color TFT page.

The EVE chip really makes this TFT module really shine. EVE (embedded video engine) is a cool new technology from FTDI/Bridgetek that simplifies the process of displaying videos and text in an embedded project. All display, touch sensing, backlight, and audio features are controlled by the FTDI FT810 EVE which appears to host the MCU as a memory-mapped SPI device. The host MCU sends commands and data over the SPI protocol. The module can support both SPI and Quad-SPI.

red 5 lcd touch screen free sample

A resistive touch screen monitor is composed of a glass panel and a film screen, each covered with a thin metallic layer, separated by a narrow gap. When a user touches the screen, the two metallic layers make contact, resulting in electrical flow. The point of contact is detected by this change in voltage, and registers the X & Y coordinates from a touch.

All-in-One refers to monitors with mini computer system embedded into the monitor. This allows for ease of use and space saving since an external computer is not needed but will raise the price of the monitor. Also, if an all-in-one is damaged and in needs replacing, it is more costly to replace an all-in-one than a stand-alone monitor or touch screen.

AG glass is added to protect the monitor’s LCD panel. When sunlight hits AG glass, the light energy is dispersed equally across the entire screen; these are no reflection “hot spots”. The AG coating results in a matte finish on the screen.

AR glass is added to protect the monitor’s LCD panel. When sunlight hits AR glass, the light energy is consolidated into a small but very bright reflected spot of light; the image on the rest of the screen stays in tact. By tilting or turning the monitor a few degrees, the operator can usually eliminate the bright spot entirely from his screen, and see clear start images even in direct bright sunlight.

The aspect ratio of a LCD display is the proportional relationship of its width compared to its height. The two numbers are commonly separated by a colon. The most common aspect ratios are 16:9 (aka widescreen) and 4:3 (closer to the shape of a square monitor, such as old CRT’s and TV’s). It is best to choose a monitor with the same aspect ratio as your video signal. You cannot customize a monitor’s native aspect ratio, so it is critical to know the aspect ratio of your incoming video signal beforehand.

An automated ambient light sensor (sometimes shortened to ALS) on an LCD monitor allows for automatic brightness adjustment based on the environmental light surrounding the monitor. Ambient Light Sensors allow users to set brightness and timing ranges to control the intensity of these automatic adjustments. This means users have the ability to specify the maximum and minimum brightness levels the Ambient Light Sensor can adjust between. Additionally, you can specify how long you would like the sensor to wait before adjusting the brightness (between 1 and 60 seconds).

The bezel is the outside frame or edge that surrounds the monitor’s front glass or LCD panel. For aesthetics or hygiene, some people prefer frameless, Zero-Bezel monitors.

The bit depth is sometimes referred to as color depth and when referring to a pixel can be defined as bits per pixel. It defines how many colors the monitor can reproduce. The more bits, the more colors. The number of colors available for any X-bit image is just 2X. Therefore, a 24-bit (224)color monitor will produce 16.7 million colors.

Luminance (AKA Brightness) is the measurement of how much light a monitor emits. The SI unit for luminance is Candela per Square Meter (Cd/m²). One Cd/m² is equal to one “nit,” a more common term with LCD monitors. The measure of nits a LCD display emits will be the main factor in determining the monitor’s perceived brightness. A monitor luminance of around 250-350 nits will work well indoors and most monitors fall in this range. 400-700 nits would be ideal for daylight use (Daylight Viewable monitors). 1,000 nits or more is required for viewing in direct, bright sunlight (Sunlight Readable monitors)

Candela per square meter (cd/m2) is the SI unit of luminance. 1 cd/m2 is equal to 1 nit of brightness. Both nit and cd/m2 measure the amount of light emitted from a monitor. The higher the number, the brighter the monitor screen.

Coaxial cable (Coax) was first used in 1858 and is still used today for cable, phone, internet, and many other radio frequency signals. It is called Coaxial because the inner conductor and the outer shied (both copper) share a geometric axis.

Color temperature is a way to describe light appearance provided by a video source or monitor. Color temperature is measured in Kelvin (K) and typically ranges from 2500K to 7500K. Higher Kelvin results in a cooler, bluer, daylight color temperature. Lower Kelvin results in a warmer, redder, candlelight color temperature. A balanced color temperature where the colors look natural for the scene is considered “white balanced.” This is when the color white looks like a true white without any other color present. NTSC, PAL, and now ATSC standards suggest video content on monitors to be displayed using 6500K. However, not all content adheres to this, so monitors may need to be tuned for the content to achieve white balance.

BNC is a composite analog signal that transmits either audio or video with a locking connector. BNC cables give true 75 ohm resistance and includes video, color, and sync signals all within one cable.

The contrast ratio measures the range of brightness to darkness the monitor can produce. The end ratio is presented as X:1, where X represents the size of the range. The higher the number, the better the image quality. This is measured by showing the whitest white and comparing it to the blackest black on screen. The static contrast ratio is tested using the same image (usually a black and white checkered display) on screen to measure the range. Dynamic contrast ratio is unrealistic, and will inflate this number greatly by adjusting the screen settings during testing.

The control of a LCD monitor is usually accomplished through the OSD (On-Screen Display) via a small group of pushbuttons on the rear or front of the monitor, or via an IR remote that allow the user to access the monitor’s settings.

CRT stands for Cathode-Ray Tube. It was the original technology used in the first television sets. CRT research dates back to the early 1890s but wasn’t commercially produced as television sets until 1934. The CRT is a vacuum tube containing electron guns that shoot electrons onto a fluorescent screen. Magnetic deflection from different types of coils is used to direct the electrons to form the signal’s picture. This is why original TV sets had such large backs; all of these components needed room to shoot, deflect, and catch electrons.

A monitor with Dim-to-Black control means the monitor’s up and down arrow buttons have been programmed to adjust the monitor’s brightness and contrast at the same time. Dim-to-Black is useful in applications where the monitor is constantly used in different lighting environments. Rather than searching through the OSD (On-Screen Display) menu each time to adjust the screen’s brightness, Dim-to-Black allows for manual transitions on the fly. This is different from the Ambient Light Sensor, which adjusts the monitor’s brightness automatically.

Display Colors is the number of colors the monitor can display. The higher, the better. These numbers are always shown in millions unless it is a dated monitor. Standard LCD monitors have 16.7 million colors, which equals 24-bit color. Color bits and display colors are directly related since display colors is based on the power of two. This is because 2 raised to the 24th power comes out to ~16.7 million.

DVI stands for Digital Video Interface; it is a video-only signal. DVI uses a locking connector. DVI-I (Integrated) works with both digital and analog signals, one of the only connectors to allow this. DVI-D (Digital) works with digital only signals and allows for higher resolution. 1920 x 1200 is the highest resolution DVI can support, but only up to 15 feet. Lower resolutions (1280 x 1024) can be transmitted up to 49 feet.

The enclosure of a monitor is what surrounds the screen and all other components. Enclosures offer different looks, feels, and advantages and disadvantages. For example, most waterproof monitors will have 304 stainless steel or aluminum to avoid corrosion. Lightweight monitors will generally feature a ABS enclosure, a nylon-reinforced plastic for added durability. Powder-coated steel is another material used in many industrial-grade monitor solutions which offers increased protection and durability.

HDMI stands for High Definition Multimedia Interface; it transmits both audio and video digital signals. HDMI is similar to DVI except the connector does not lock in place. HDMI is able to carry an uncompressed A/V signal up to 15 feet. There are different categories of HDMI with the newest one (HDMI 2.1) capable of reaching 10K resolution. In general, HDMI can produce resolutions of FHD (1920×1080) and above or below. It is one of the most versatile cables currently available with the only downside being its lack of long cable runs and added cost to the manufacturer’s royalties.

Hue is just another word for color; each position around the color wheel represents a different hue. For monitors, you can adjust the overall picture’s hue to give a look that is closer to the desired hue.

The humidity specification on the LCD monitor data sheets relate to relative humidity (RH) and is shown as a percentage. Relative Humidity measures water vapor, but relative to the temperature of the air. It measures the amount of actual water vapor in the air compared to the total amount of vapor that can occur at the current temperature. The same absolute humidity level but in two different climates will result in two different relative humidities. The relative humidity would be higher in the cooler climate, and lower in the warmer climate. The higher the percentage, the more humid it is relative to the temperature in the environment. At 100% relative humidity, the air is saturated and is at its dew point.

Interlaced is a method of scanning video. Video sources that have the letter i in them are interlaced (e.g. 1080i). This method of scans the even and odd numbered lines as two separate fields. First the even scan lines are drawn, then the odd scan lines. One each of complete even and odd scan line fields make up one video frame. Interlaced video will double the perceived frame rate of a display without consuming extra bandwidth. However, interlacing effects like combing can occur if the interlaced video is displayed using a slower speed than it was captured, or in still frames.

IR (Infrared) touch screen monitors do not overlay the display with an additional screen or screen sandwich. Instead, infrared monitors use IR emitters and receivers to create an invisible grid of light beams across the screen. This ensures the best possible image quality. When an object interrupts the invisible infrared light beam, the sensors are able to locate the touch point, and send the X and Y coordinates to the controller. IR touch screens generally feature larger screen sizes.

Isotropic Failure results when direct sunlight and high ambient temperatures combine to overheat the LCD screen. The screen will darken, or turn completely black. If the monitor’s internal temperature approaches 100°C (212°F) temperatures, the LCD panel will suffer irreparable harm. Please note that a monitor’s internal temperature may far exceed ambient temperatures when positioned in direct, bright sunlight. Therefore, the rated operating temperature of the LCD panel and the overall monitor must be sufficient to survive the worst-case heat scenarios that the monitor will be exposed to.

LCD stands for Liquid Crystal Display. The LCD panel directs the light from the backlight and produces the picture we see on the monitor’s screen. LCD panels use tiny liquid crystals to shift the light from one color to the next. The crystals are controlled using voltage from the monitor. Different LCD panels offer different advantages and can vary the overall cost of the monitor greatly.

LED Backlights are the most common backlights used in LCD flat panel displays today. The LED backlights are what illuminates the LCD panel. Without any backlights, an image could not be seen. A monitor’s life is based on the life of the backlights because they are so essential. LED backlights succeeded CCFL backlights and are more energy efficient, offer better contrast and brightness, and greater color range. LED backlights must be used with LCD panels to display an image.

Luminance (AKA Brightness) is the measurement of how much light a monitor emits. The SI unit for luminance is Candela per Square Meter (Cd/m²). One Cd/m² is equal to one “nit,” a more common term with LCD monitors. The measure of nits a LCD display emits will be the main factor in determining the monitor’s perceived brightness. A monitor luminance of around 250-350 nits will work well indoors and most monitors fall in this range. 400-700 nits would be ideal for daylight use (Daylight Viewable monitors). 1,000 nits or more is required for viewing in direct, bright sunlight (Sunlight Readable monitors)

Virtually all TRU-Vu monitors feature VESA mount holes on the rear of the monitor. VESA is an industry-standard hole pattern compatible with nearly any mounting solution on the market. The hole patterns are measured in millimeters, from center-to-center, for each of the 4 holes, in a square or rectangular pattern, such as 75 x 75mm, 100 x 100, 200 x 100, etc.

MTBF stands for Mean Time Between Failure. A monitor’s MTBF refers to the time period when the the monitor’s backlights will dim to 50% of the original brightness. MTBF is typically measured in hours. If the backlights of an LCD monitor with standard brightness levels dim to 50%, it is considered unusable because the screen is not bright enough for any use.

However, with Sunlight Readable monitors, things are different. If a Sunlight Readable monitor, which features at least 1,000 nits of brightness, dims down to 50% brightness, the monitor still has 500 nits of brightness. 500 nits of brightness is still twice the brightness of standard indoor monitors. Therefore, the Sunlight Readable monitor can be repurposed for use in other applications where it will not be subjected to direct sunlight.

Multi-touch refers to the ability for a touchscreen to interpret multiple touch points being triggered at the same time. Common multi-touch actions include zooming in by performing a pinch-like maneuver, or pressing two buttons at the same time. Multi-touch is the overarching term that refers to any touchscreen action that accepts more than one touch point being triggered. This is common with P-Cap and some IP touch screens.

The MVA panel is a type of LCD panel. MVA panels are newer than TN panels and offer wider viewing angles (typically 178° x 178°) This allows the monitor to be used in landscape or portrait mode, or mounted above eye level, with no loss of image quality.

Nits is the measurement of luminance. Nit is believed to come from the Latin word nitere, to shine. It is the measure of light emitter in a unit area and frequently used to specify the brightness of a display. Standard displays feature 200-300 nits, whereas Sunlight Readable Monitors range from 1,000 – 2,500 nits.

NTSC stands for the National Television System Committee. It is the analog video standard used in North America and most of South America. This standard will transmit 30 frames each second at 60Hz with each frame being made up of 525 individual scan lines. The digital standard to succeed NTSC is ATSC which stands for Advanced Television System Committee standards.

Open frame monitors are provided without typical enclosures. They are often used for limited-space applications, or when the display will be integrated into a machine or system. Open frame monitors and touch screens are available in two configurations: all components are mounted to the rear of the LC panel, or in a “kit” version, the LCD panel and all other components are provided loose, enabling the end user to mount them in any way they desire.

The operating temperature of the LCD video display is the range of temperature that is deemed acceptable for using the monitor. Operating outside the high end of this range can result in isotropic failure, or the components can begin to fail at temperatures below the low end of the range. The storage temperature of a monitor will always be equal to or greater than the operating temperature since monitors generate heat when operated.

Adding glass over a LCD panel does protect it. However, this also causes increased internal reflections, both from external light as well as from the LCD’s own backlights, thereby reducing image quality. It also creates an air gap between the glass and the panel.

Optical Bonding is the process of injecting an optical-grade resin into the gap between the LCD panel and the glass. This eliminates internal reflections, eliminates the possibility of internal condensation, increases the contrast ratio, and improves the image quality.

Viewing angles are another important factor to consider when turning a monitor 90° into portrait orientation. If the top and bottom viewing angles of your monitor are not identical, and are less than 178°, then one side of the screen will have a different viewing angle than the other side when flipped into portrait orientation.

Overscan is when part of the video signal is outside the visible bounds of the screen. This occurs when the input video signal has a larger resolution than the monitor’s maximum resolution. Thankfully, this is not much of an issue any more with added standards (title and action safe) and expanded compatibility with signals and monitors. CRTs from the 1930s to the early 2000s were highly variable when it came to how the image was positioned within the border of the screen, resulting in overscan issues.

PAL stands for Phase Alternating Lines. PAL is the analog video standard for the rest of the world.PAL standard will transmit 25 frames each second at 50Hz with each frame being made up of 625 individual scan lines. The digital standards to succeed PAL are DVB, ISDB, or DTMB.

Panel mount is a type of enclosure which enables you to flush-mount the monitor or touch screen into a panel, door or enclosure. Panel mount enclosures feature an oversized front bezel to enable mounting. The front face will protrude very slightly from the mounting surface, but the internal components will be safely enclosed inside the panel, door or enclosure. Panel mount enclosures offer added protection since only the front of the monitor is exposed.

Pinch-to-Zoom is a common multi-touch gesture used on many touchscreens, especially cell phones. This is when you use two fingers in a pinching motion to zoom in or out on a touchscreen. P-Cap (Projected Capacitive) touch screens enable this multi-touch capability.

Sometimes referred to as a “dot,” as in “dots per inch”, “Pixel” is short for picture elements, which make up an image, similar to grains in a photograph or dots in a half-tone.  Each pixel can represent a number of different shades or colors, depending on how much storage space is allocated for it.  Pixels per inch (ppi) are sometimes the preferred term, as it more accurately describes the digital image.  The actual physical size of the pixel is equal to the pixel pitch of the display.  If your display is set to something less than the maximum resolution, then a pixel will be larger than the actual size of the screen dot, i.e., a pixel will use more than one dot.

In order to convert analog video signal to digital, a decoder is needed. You would want to do this if you are using an analog video system (like in security applications) but want to use digital equipment to monitor it. Pixel Jitter refers to any timing differences between the analog video capture device and the video decoder’s internal clocks. In perfect form, a decoder will digitize pixels at the same rate the pixels are acquired by the camera. Any difference between these two times will result in “pixel jitter” which looks like shaking/noise coming from the video signal.

Pixel pitch (AKA Dot Pitch) is the distance from one pixel’s center to the adjacent pixel’s center. Pixel pitch is measured in millimeters (mm) and most LCD monitors range from 0.10mm to 0.70mm. Pixel pitch is directly correlated to resolution and viewing distance. The smaller the pixel pitch, the more condensed the pixels are, and the higher the resolution. However, a smaller pixel pitch requires a closer viewing distance. The viewing distance should decide the ideal pixel pitch for you.

Polarizing filters are made from a type of transparent crystal, which allow certain light waves to pass through. A vertical allows vertical light waves, and blocks horizontal light waves, and vice versa. LCD monitors use two polarizers to control the brightness of the light. Care must be taken to choose the proper polarizers. For example, Incorrect polarizers used in Sunlight Readable monitors would result in the monitors appearing invisible to anyone wearing polarized sunglasses.

Powder coated steel is one of the most common materials used to build rugged equipment such as industrial-grade monitors, so long as the monitor will not be subjected to contact with liquids. The coating is applied electrostatically and then cured under heat. It provides a harder, tougher finish than conventional paint.

Private labelling is when one company manufactures a product that will be sold under another company’s brand. TRU-Vu private labels a great number of monitors and touch screens, featuring the client’s name, model number and logo on the front bezel and rear label.

Projected Capacitive is similar to Surface Capacitive, but it offers two primary advantages: in addition to a bare finger, it can also be activated with surgical gloves or thin cotton gloves; and it enables multi-touch activation (simultaneous inputs from two or more fingers).

A projected capacitive is composed of a sheet of glass with embedded transparent electrode films and an IC chip, which creates a three dimensional electrostatic field. When a finger comes into contact with the screen, the ratios of the electrical currents change and the computer is able to detect the touch points. Since the finger sensing is projected through the glass, this allows the use of a thin gloved finger or passive stylus.

Protective glass is when an extra layer of glass is added onto the front of the LCD screen. The primary reason to place glass over the LCD panel is to protect the panel from damaged. AR (Anti-Reflective) or AG (Anti-Glare) glass will help to reduce unwanted reflections and glare.

Rack mount is a type of enclosure that features flanges on the left and right sides suitable for mounting directly into a standard 19” rack with the face of the LCD monitor visible at all times. The height of the unit is measured in rack units (RU) where 8U and 9U are most common to fit 17-inch or 19-inch LCDs.

RCA (Radio Corporation of America, which introduced the design) is used to carry composite video or stereo audio over a coaxial cable. Unlike the BNC connector, RCA does not lock into place and is split between 3 separate cables: yellow for video, red and white for audio.

Response time is how quickly the monitor will react to a signal. Response time is measured in milliseconds (ms) and most monitors today have response times of 10 ms and lower. A smaller response time is better than larger because it means the monitor responds quicker. Too long of a response time will result in streaks or “ghosts” from fast moving objects.

The display resolution of a LCD monitor is the number of horizontal pixels multiplied by the number of vertical pixels. TRU-Vu’s display resolutions range from 640 x 480 up to 3840 x 2160 (aka 4K resolution). Larger display sizes will typically require higher resolutions that provide sharp image quality. However, LCD displays with smaller screen sizes can have lower pixel resolutions but still produce excellent image quality.

RGB stands for Red Green Blue. It is the color model used in sensing, representing, and displaying images in electronic systems like monitors and computers. RGB is an additive color model that adds the 3 primary colors (red, green, and blue) together to reproduce a an array of colors. Red, green, and blue together will result in white. LCD monitors will use RGB sub-pixels to create different colored pixels in order to represent a larger picture.

Saturation in monitors or colors refers to the intensity of a color. Lower saturation will feature washed out colors with less pigment. Higher saturation will feature bright colors that are intensely colored.

SAW (Surface Acoustic Wave) is a touch screen technology. SAW touch screens utilize a series of piezoelectric transducers and receivers along the sides of the monitor’s glass plate to create an invisible grid of ultrasonic waves on the surface. When the panel is touched, a portion of the wave is absorbed. This allows the receiving transducer to locate the touch point and send this data to the computer. SAW monitors can be activated by a finger, gloved hand, or soft-tip stylus.

SAW touch screens provide excellent image quality. However, contaminants on the surface can interfere with the touch sensing grid, so cleanliness is important. You also must use a soft object to trigger this device so ultrasonic waves can be absorbed. Hard objects such as a pen, credit card, or fingernail will not work well.

The serial port is a serial communication interface where information is transferred in or out sequentially one bit at a time. The term serial port usually identifies hardware compliant to the RS-232 standard or similar. RS-232 is another common connection used to transmit data. For monitors, RS-232 can be used to power a touchscreen and communicate recorded touches to a connected computer.

The screen size of an LCD monitor is determined by measuring from one corner of the LCD screen (excluding the bezel) diagonally to the opposite corner of the LCD screen. Screen size is measured in inches. Screen size is not to be confused with Viewable Area, as the viewable area is the horizontal measurement multiplied by the vertical measurement of the LCD Screen.

The shock rating shows the maximum amount of shock that can occur without damaging the display. The shock rating of a monitor is measured by the maximum acceleration of gravity (G) over a given time, usually milliseconds (msec). A monitor experiencing a shock greater than the provided rating or if the shock occurs quicker than the given time will result in complications or failure.

When the monitor stops receiving a video signal (a horizontal of vertical sync signal) for “x” seconds, it goes into Sleep Mode. The LED backlights and the video circuitry are turned off. Power consumption drops from its standard rate (depending on the model) down to less than 5W. This reduces heat and conserves energy. When the incoming video signal is resumed, the monitor exits Sleep Mode and begins projecting the video images on the screen.

Stainless steel is a corrosion-resistant material that is commonly used to build equipment that will be exposed to liquids. Compared to other corrosion-resistant materials such as aluminum, stainless steel is typically heavier, and is susceptible to finger print markings, but does offer more protection. Stainless steel can be painted but it requires many more steps to prepare the surface.

Sunlight Readable monitors are able to show content in indirect or direct sunlight without loss in image quality thanks to a higher brightness. Monitor brightness is measured in nits. Typical indoor monitors range from 200-300 nits. Indirect Sunlight or Daylight Readable monitors feature 400-700 nits. Direct Sunlight Readable monitors feature 1,000-2,500 nits. This much higher brightness is what allows Sunlight Readable monitors to be viewed in sunlight.

Surface capacitive touch screen monitors have a transparent electrode layer placed on top of a glass panel, and covered by a protective cover. When an exposed finger touches the monitor screen, it reacts to the static electrical capacity of the human body; some of the electrical charge transfers from the screen to the user. This decrease in capacitance is detected by sensors located at the four corners of the screen, allowing the controller to determine the exact touch point. Surface capacitive touch screens can only be activated by the touch of human skin or a stylus holding an electrical charge. It will not activate with a gloved finger, or other objects.

Super Video Graphics Array (SVGA) is a set of video standards one step above VGA. SVGA can display up to 16 million colors with a resolution of 800 x 600 compared to VGA’s maximum of 640 x 480.

The TN panel is a type of LCD panel; TN stands for twisted nematic and is one of the most widely used, cost effective, but oldest LCD panels available. The viewing angles are not as good as other types of panels, and are generally worn when viewing the monitor from below. However, the response time is one of the quickest out of all LCD panels.

In order to use a touch technology, there must be an interface to power the touch technology as well as translate your touches to the computer. The touch interface enables the touch panel to communicate with your computer. This interface will typically be a USB or RS-232 cable.

There are multiple types of touch screen technologies. The five most common touch screen technologies are 5-Wire Resistive, Surface Capacitive, Projected Capacitive (P-Cap), Surface Acoustic Wave (SAW) and infrared (IR), each having its own advantages and disadvantages. For example, some are designed and built to be used in almost any condition. However, the same technologies may reduce the brightness and overall image quality.

Other technologies allow for multitouch functions such as pinch-to-zoom, but cannot work with operators wearing thick gloves. The type of touch screen technology you select will be contingent upon many factors, including type of data to be displayed (video, graphics, text), the intended users, the operating environment and where/how it will be mounted. Chosen correctly, touch screen monitors will be an excellent addition to your system. Please see our touch screen guide for further details.

A Touchscreen Driver is the file that is installed on a computer to translate what a touch screen is seeing to the computer. It is like a digital manual that allows the computer to understand what the touchscreen is feeling and wanting to trigger. When installing a new touchscreen driver, make sure any old drivers for that touchscreen are deleted. Multiple drivers pertaining to the same touch screen on the same computer will confuse the computer and result in the updated driver not working properly.

TRU-Tuff is a unique treatment to maximize shock and vibration resistance.  This process includes: RTV silicone on all critical components and connections; all wires are dressed, tie-wrapped and secured; and ThreadLock is applied to all screws.

A tuner is used to receive radio frequency (RF) transmissions and convert the carrier frequency and bandwidth into a fixed frequency suitable for the desired output. More complex transmissions like TV, digital radio, and digital TV use a wider frequency bandwidth, often with several subcarriers. These wider frequency bands are transmitted inside the receiver as an intermediate frequency (IF).

USB stands for Universal Serial Bus. It is one of the most common industry standard data connections used today. USB cables allow communication and power supply between computers, peripherals, and other computers. For monitors, USB can be used to power a touchscreen and communicate recorded touches to a connected computer.

The Video Electronics Standards Association (VESA) is a technical standards organization that has created many computer display standards. Its most prominent standard today is the VESA Mounting Interface Standard (MIS) or simply the VESA Mount. VESA Mounts simplify mounting by standardizing the hole pattern that a monitor and mount must fit. VESA mount patterns are measured in millimeters and listed as the horizontal by vertical distance between the center of the mount holes. An example would be “VESA 75×75” meaning the 4 screw holes are all 75mm apart.

The vibration rating is the total amount of vibration a monitor can sustain. The vibration is measured using the acceleration of gravity (G) over time. Experiencing a higher vibration or a vibration that lasts longer than the provided time will result in complications or failure.

Video cable adapters are used when you need to adapt one connector to another with the same type of video signal. These can change the gender of a connector or the connector entirely. Adapters only work when going from an analog converter to another analog converter, or to digital to digital. It cannot adapt analog to digital or vice versa; a video cable converter is required for that conversion.

The viewable area of a video display is the actual width of the LCD screen (typically in inches) x by the height of the LCD screen in inches (excluding the enclosure). This measures the total area of the screen and shows how wide and tall the screen will be. Monitors with the same Screen Size will have the same Viewable Area and visa versa.

The viewing angle of a monitor is the maximum angle the monitor can be viewed at before image quality degrades. Viewing angles are measured in horizontal and vertical degrees. When the monitor is in a position where viewing occurs outside of this maximum angle, the brightness and contrast ratio will begin to drop. At a severe enough angle, the perceived colors on screen will begin to shift. Make sure your monitor’s end position will allow viewing within these angles for ideal results. The worst viewing angle for most LCD panels is usually from the bottom looking upward at the panel. A MVA-type panel will provide full 178° x 178° viewing angles.

The warranty offered with a monitor is how long the monitor “shall be free from defects in materials and workmanship from the date of shipment.” Some monitors will have longer or shorter warranties depending on the product specifics. Nearly all TRU-Vu Monitors carry a 3-year warranty.

Waterproof means a device is completely sealed from the ingress of water under specified conditions. The waterproofed device will remain unaffected by water. IP ratings and NEMA standards measure waterproofing based on specified conditions. We have a full line of waterproof monitors and touch screens.

Zero Bezel or Bezel-Less enclosures are monitors which have no bezel, frame, or edge around the front edges. If you run your finger across the monitor’s front face, you would never feel a bump on the edges. Zero Bezel or Bezel-Less monitors are more stylish and hygienic. They are far superior medical displays, as the bezels found on standard LCD monitors often able germs and debris to collect near and under the bezel.

red 5 lcd touch screen free sample

The iPhone 11 display has rounded corners that follow a beautiful curved design, and these corners are within a standard rectangle. When measured as a standard rectangular shape, the screen is 6.06 inches diagonally (actual viewable area is less).

Available space is less and varies due to many factors. A standard configuration uses approximately 12GB to 17GB of space, including iOS 15 with its latest features and Apple apps that can be deleted. Apple apps that can be deleted use about 4.5GB of space, and you can download them back from the App Store. Storage capacity subject to change based on software version, settings, and iPhone model.

iPhone 11 is splash, water, and dust resistant and was tested under controlled laboratory conditions with a rating of IP68 under IEC standard 60529 (maximum depth of 2 meters up to 30 minutes). Splash, water, and dust resistance are not permanent conditions. Resistance might decrease as a result of normal wear. Do not attempt to charge a wet iPhone; refer to the user guide for cleaning and drying instructions. Liquid damage not covered under warranty.

Data plan required. Gigabit‑class LTE, VoLTE, and Wi‑Fi calling are available in select markets and through select carriers. Speeds are based on theoretical throughput and vary based on site conditions and carrier. For details on LTE support, contact your carrier and see apple.com/iphone/cellular.

Testing conducted by Apple in August 2019 using preproduction iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max units and software and accessory Apple USB‑C Power Adapters (18W Model A1720, 29W Model A1540, 30W Model A1882, 61W Model A1947 and 87W Model A1719). Fast‑charge testing conducted with drained iPhone units. Charge time varies with environmental factors; actual results will vary.

red 5 lcd touch screen free sample

Touchscreen displays are everywhere! Phones, tablets, self-serve kiosks, bank machines and thousands of other devices we interact with make use of touchscreen displays to provide an intuitive user interface.

Today we will learn how touchscreens work, and how to use a common inexpensive resistive touchscreen shield for the Arduino.  Future videos and articles will cover capacitive touchscreens, as well as a touchscreen HAT for the Raspberry Pi.

Although touchscreens seem to be everywhere these days we tend to forget that just a few decades ago these devices were just science fiction for most of us. For many people, the touchscreen concept was introduced 30 years ago in the television seriesStar Trek: The Next Generation.

Eric A Johnson, a researcher at the Royal Radar Establishment in Malvern UK is credited for describing and then prototyping the first practical touchscreen. HIs device was a capacitive touchscreen, and it’s first commercial use was on air traffic control screens. However, the touchscreens used then were not transparent, instead, they were mounted on the frame of the CRT display.

In 1972, a group at the University of Illinois filed for a patent on an optical touchscreen. This device used a 16×16 array of LEDs and phototransistors, mounted on a frame around a CRT display. Placing your finger, or another solid object, on the screen would break two of the light beams, this was used to determine the position and respond accordingly.

The first transparent touchscreen was developed atCERNin 1973. CERN is also home to the Large Hadron Collider, and this is where Tim Berners-Lee invented the World Wide Web.

The first resistive touchscreen was developed by American inventor George Samuel Hurst in 1975, although the first practical version was not produced until 1982.

In 1982 theUniversity of Toronto’sInput Research Group developed the first multi-touch touchscreen, a screen that could interpret more than one touch at the same time.  The original device used a video camera behind a frosted piece of glass. Three years later the same group developed a multi-touch tablet that used a capacitive touchscreen instead.

The first commercial product to use a touchscreen was a point-of-sale terminal developed by Atari and displayed at the 1986 COMDEX expo in Las Vegas. The next year Casio launched theCasio PB-1000 pocket computerwith a touchscreen consisting of a simple 4×4 matrix.

LG created the world’s first capacitive touchscreen phone, theLG Pradaused a capacitive touchscreen and was released in early 2007. A few weeks later Apple released its first iPhone.

Most early touchscreen devices were resistive, as this technology is generally less expensive than capacitive screens. However, nowadays capacitive screens are more common, being used in the majority of smartphones and tablets.

Although they were invented after capacitive touchscreens, resistive touchscreens are probably the most common type used by hobbyists. The reason for that is the price and performance, resistive touchscreens are cheaper than capacitive ones and they are generally more accurate.

A resistive touchscreen consists of two thin layers of material, separated by a tiny gap.  Spacers are used to maintain the gap and keep the two sheets apart.

In operation, the resistance between the two sheets is measured at different points. Pressing down upon the tip sheet will change that resistance, and by comparing the measurement points it can be determined where the screen was pressed.  Essentially, it creates a pair of voltage dividers.

In a 4-Wire Analog touchscreen, there are two electrodes or “busbars” on each of the conductive layers.  On one layer these electrodes are mounted on the two X-axis sides, the other layer has them on the two y-axes.

This is the most inexpensive method of designing a resistive touchscreen. The touchscreen display that we will be working with today uses this arrangement.

In a 5-Wire Analog touchscreen, there are four wires, one connected to a circular electrode on each corner of the bottom layer. A fifth wire is connected to a “sensing wire”, which is embedded in the top layer.

Touching any point on the screen causes current to flow to each of the bottom electrodes, measuring all four electrode currents determines the position that the screen was touched.

This 8-Wire Analog touchscreen uses an arrangement of electrodes identical to the 4-Wire variety. The difference is that there are two wires connected to each electrode, one to each end.

Capacitive touchscreens are actually older technology than resistive displays.  They are commonly used in phones and tablets, so you’re probably familiar with them.

The capacitive touchscreen