reviews on indigi tft lcd dual camera made in china

Around the same time, HD IP cameras were starting to take off. HD IP cameras have a digital signal that travels on Cat5 cable. HD IP cameras look like this (although at the time, the top of the line models were about half this quality):

Although Axis (which is a Swedish, not American company) was the first company to create an IP surveillance camera in 1996, it was primarily a mainframe and printer company at the time. One of the first companies to truly take off in the IP world was Geovision, a Taiwanese company. In the early 2000s, Geovision rose to take a significant portion of the IP camera market, however, Geovision, recognizing that new companies would be entering the digital surveillance camera market, decided to charge a yearly fee for every non-Geovision camera anyone tried to get to work with a Geovision device.

There was a reason for this fee. It was very difficult to support outside manufacturers’ products because everyone had a different language for communicating with their cameras and NVRs.

In 2008, two industry groups were formed: the Open Network Video Interface Forum (ONVIF) and the Physical Security Interoperability Alliance (PSIA). Both of these had the idea of creating a common language so that instead of hundreds of languages to support, there would only be one. ONVIF founders include vendors such as Axis, Bosch, Canon, Sony, Cisco, and Panasonic. PSIA"s founding members include Honeywell, IBM, Stanley Security Solutions, Samsung, and Texas Instruments. This was a big step forward and allowed better interoperability. However, two competing standards for open communication across brands was not much better than none. The manufacturers fought over which open standard would be used.

The revenue that Geovision was getting from licensing fees was so significant that they decided to keep charging them even after PSIA and ONVIF were created. This was a disastrous decision. In a few short years, Geovision went from market share leader in IP surveillance cameras to an afterthought, because people did not want to pay their licensing fee. Meanwhile, "The Big Two," were winning a large percentage of market share, benefiting from a combination of a lower cost of production from being in China, having patented many of their early inventions, and the desire for standardization. Because The Big Two fully embraced ONVIF together, PSIA became more of an alarm and biometrics standard.

In retrospect, it is easy to criticize the decision. Very few people doubted that TV would fully transition to HD and the digital camera market had already transitioned. Why would surveillance be different?

Number one, In the late 90s - early 2000s, the price was still high. If buying one expensive HD digital camera was a stretch, buying 8-30 HD surveillance cameras for a sizable system was out of reach at the time. What they failed to see was how quickly the price would change and how difficult it would be to jump in later.

Number two: The major US manufacturers’ distribution networks are largely through installers who are often not computer savvy, and early IP cameras were difficult to set up. The distribution network of installers was opposed to IP and, at the time, were a very powerful force in the industry (and still are). The two main distributor networks in the US are ADI and Tri-Ed, and they are billion-dollar buying networks and largely set the prices for the industry.

Number three: The big US manufacturers were already dealing with outsourcing problems and the cost of production driving up their analog products. In the late 1990s and early 2000s, there was already a transition from US-based production to overseas production. The people at the top had their hands full, and moving to IP cameras meant having to transition a massive amount of staff, from electrical engineers to computer programmers, at a time when they were already transitioning from American electrical engineers to Chinese or Indian electrical engineers. There might have been too much staff turnover for those companies to handle.

"There are companies that missed the whole curve (of the analog-to-digital transition) so they would have to source from a third-party company to get involved in it now,” Schafer says.

Most of the major US manufacturers sub-contract with one of "The Big Two" to create a unique product that is higher quality than "The Big Two" mass-market products sold under one of their brand names.

And that"s what they did (and still do). Most of the big US brands now purchase their equipment from a factory in China, with "The Big Two" Chinese manufacturers, Hikvision and Dahua, making about 90% of IP cameras on the market.

In 2015, China passed the Made in China 2025 policy. This government program attempted to centralize all electronics manufacturers into China by putting all other providers out of business. This government policy subsidizes the cost of creating electronics by directly giving cash or loan incentives to electronics manufacturers (security cameras, TV, anything "high tech") for using Chinese parts and components. As an outsider, it is nearly impossible to calculate the exact subsidy that electronics manufacturers receive but it is significant--billions of dollars. Put another way, somewhere around one-fourth to one-third of the costs to manufacture electronic equipment (depending upon how many of the individual components were designed, developed, and manufactured in China) is being subsidized.

This cemented in place the technological advantages that the Big Two already possessed. Not only did American manufacturers have to compete with the lower-cost labor, more lax environmental laws and overcoming a technological deficit, but they also had to compete with manufacturing firms that could make a profit selling the equipment at, or even below, cost.

The United States government enacted no similar subsidy program for electronics manufacturing in the United States and most electronics manufacturing (not just cameras) fled the US to China.

The United States has passed cash and loan subsidies of its own in other industries. For example, we subsidize the production of corn and oil. Most US based subsidies have to do with protecting our people in the time of war, but sometimes are the result of political lobbying.

It would be cheaper in the USA if it imported all food products from Mexico, for example, but if we ever went to war with Mexico, they could starve our population. The United States once got the majority of its oil from the middle east. Obviously, the 1970s proved that relying on other countries for our energy needs is a risk too substantial to ignore.

Sometimes subsidies are necessary to preserve military power (like the food example) or to prevent surrounding economic collapse (like the 70s energy crisis), but they absolutely are not free-market economics.

Developing countries, like China, have a major problem called the "middle-income gap" where manufacturing moves to their country because of low employment costs. Good factory jobs cause tons of people to move from rural to urban areas where factories are located. These people develop manufacturing skills. Wages rise as people gain more skills. As a higher percentage of their country gets a traditional "job" instead of working on a farm, wages rise again as the supply of unemployed workers dwindles. Eventually, wages rise to a point where the factories leave and go to another less-developed country.

China has a right to subsidize whatever industries they choose, but if you are looking for the number one reason why nearly all electronic manufacturing has left the United States, the answer is the differing levels of subsidies.

We"re not a political company, but this was a somewhat sloppy attempt to reverse the effect of the "Made in China 2025" policy, at least for the surveillance camera industry. For example, this tariff covers cameras but not recorders or brackets. Some companies have alleged that security camera systems, if imported together as a bundle, are not covered. (SCW disagrees with this view and pays tariffs on our imported cameras.) Some companies have alleged that if you import each item separately (camera, recorder, and hard drive), and then put them all in box together here in the USA, then you can say "USA manufactured," and escape the tariff. (SCW also disagrees with this view.)

On May 15th, 2019, President Trump signed an executive order directing the Secretary of Commerce to draft rules, within 150 days, banning US companies from doing business with "foreign adversary technology." Although this does not yet name any surveillance camera manufacturers by name, this is similar to the language used in the NDAA and will probably affect Hikvision and Dahua in some capacity.

On August 1, 2018, the US government passed a resolution, effective August 1, 2019, to prevent the federal government, and anyone else who is involved with national security, from making purchases of 360 surveillance cameras originally manufactured in four specific factories in China, including the "Big Two."

This ban was part of the 2019 National Defense Authorization Act (NDAA) and affects some or all Honeywell, Hikvision, Dahua, Lorex, Swann, LTS, Annke, Alibi, Laview, WBox, Interlogix, Flir, Bosch, ICRealtime, QSee, Panasonic, ADT, and Indigo Vision cameras. Please see our 2019 Federal NDAA guidelines knowledge base article for an overview of the legislation affecting the surveillance industry that goes into effect on August 1st, 2019.

On 3/4/19, additional Magnitsky Act sanctions on Hikvision and Dahua were proposed by the US House Committee on Foreign Affairs, because of their part in the Uyghur “re-education camps.” Magnitsky Act sanctions can result in the US government seizing equipment and assets, imposing fines and penalties, revoking licenses, or blocking the import of products, among other things.

Sometimes the federal government bids and contracts require that cameras be made in the USA. If your contract has those requirements, please make sure that whoever is approving the SCW order understands that our equipment is manufactured in China. Often you can get an exception to these rules.

(1) Quite frankly, there are not a lot of choices. If you want US-made cameras Arecont Vision and Avigilon are really the only options that we know of. Arecont has been rumored to be going bankrupt for years and just had an acquisition from a Chinese conglomerate fall through, post-agreement, which basically means that the cybersecurity concerns that force the government to buy cameras in the US are largely moot since their details were shared with a Chinese company. Avigilon is a Canadian company that does some manufacturing in the USA. It is also really a software analytics company and charges a larger amount per month for (very impressive) video analytics. Government agencies and City-Wide Surveillance use Avigilon a lot, but they are very expensive and sometimes overkill for some projects.

(2) Just don"t connect it to the internet or your internal network. Most of the concerns from the Federal Government about security cameras stem from hacking concerns from hostile governments who could potentially force their camera manufacturers to put backdoors or compromised code into their devices. Whether foreign governments are forcing code changes or this sort of thing is happening accidentally is irrelevant. A group of Romanians, for example, recently hacked all the Washington DC police security cameras and they had nothing to do with the manufacturing of those cameras. Sony is not based in China and was recently found to have a massive number of devices with backdoor accounts. We don"t think you can 100% prevent hacking, so we advise solving the issues differently. We have a Best Practices for Preventing IoT Hacks on our support portal (we also have may news articles listed on that page of recent hacks). One of the more unique ways that we sell camera systems is that we have subnets built into our NVRs. This helps reduce the number of devices that are hackable by placing the cameras on a network with a network. For federal governments who have hacking concerns and are looking to source products from the USA to reduce that risk, we actually recommend just creating a second, separate network connection so that there"s a physical barrier between your cameras and computers with potentially sensitive documents or processes. Lastly, most of our military clients don"t even allow access to the outside world at all for any camera systems. We strongly recommend this for all military bases whether you buy from us or any other manufacturer.

The vast majority of security cameras are primarily sold through retailers or a distribution network such as ADI or Tri-Ed. ADI and Tri-Ed are billion-dollar distribution networks that negotiate prices on equipment for installers and surveillance experts. Their primary role is to keep the retail costs high and the installer price low, so that their installer network can make a profit selling the surveillance equipment. Bosch, Honeywell, Pelco, Sony, and Axis do most of their business through ADI, and Tri-Ed retailers, and so they care a lot about the price they sell the products to the distribution networks. The US manufacturers don"t sell much retail, which means that they don"t care that much what the retail price is.

To join ADT or Tri-Ed, you have to be a "value add," which means that you have to install, support, configure, or integrate the products. However, the costs, quality, and availability for support will vary by the installer or retailer.

reviews on indigi tft lcd dual camera made in china

You might know of Oppo as a company opaquely related to OnePlus, but it recently became the leading smartphone maker in China — the beneficiary of Huawei’s sanctions-induced slide in sales even in its home market. As such, the new Find X3 Pro flagship is an important handset for the company, presenting an opportunity to solidify its place as a major player in premium smartphones.

And this time around, Oppo isn’t keeping the Find X3 Pro in China. The company still doesn’t sell phones in the US, but there are international models with Google services available in countries like the UK, where it starts at £1,099 (about $1,500). If you have the option and you’re shopping for a high-end phone, it’s worth checking out, because this is one of the sleekest Android devices you’ll see this year.

From the front, the Find X3 Pro looks almost identical to the OnePlus 9 Pro. Both phones have a 6.7-inch 1440p 120Hz curved OLED screen with a hole-punch selfie camera in the top left; since Oppo and OnePlus share a supply chain, it’s almost certainly the same Samsung panel.

Turn the Find X3 Pro around, though, and it looks nothing like the OnePlus — or any other phone, really. The camera bump is somewhat reminiscent of the iPhone 12 Pro in its arrangement of three lenses within a rounded square, but the bump is part of a single piece of glass that smoothly rises up to accommodate the cameras. Coupled with the mirrored finish, it makes the phone look like something out of Terminator 2 — at least until you get your fingerprints all over it.

The Find X3 Pro feels relatively light and thin for a 2021 flagship phone, at 193g and 8.3mm thick, and the total lack of sharp edges anywhere on the device makes it very comfortable to hold. I’ve also been using it with an included Kevlar-style case that preserves almost all of the device’s thinness, which is a relief because this is one phone I would not want to risk dropping.

Like the OnePlus 9 Pro, the Find X3 Pro has a very good screen. However, Oppo is aiming to differentiate it with what it describes as the first full-path 10-bit color management system for Android, allowing you to capture and view more than a billion colors as opposed to the 16.7 million on other devices. The Find X3 Pro software even includes eye tests to help the display compensate for various forms of color blindness.

I haven’t been able to see a huge difference between this and other displays in general use, but we don’t yet live in a 10-bit world. In all likelihood, you’ll only ever make use of this capability by creating your own content with the Find X3 Pro’s cameras, and even then the advantage is going to seem niche.

As for the cameras themselves, the Find X3 Pro has a respectable array of hardware. The heart of the system is two identical 50-megapixel Sony IMX 766 sensors for the main camera and the ultrawide; it’s not the biggest sensor out there, but it more than holds its own against flagship competitors. Oppo’s color tuning and HDR grading is relatively restrained, and it’s both unusual and refreshing to have an ultrawide that performs just as well in terms of resolution and dynamic range as the primary camera.

There’s also a 13-megapixel 2x telephoto camera, which doesn’t match the other cameras’ performance. This is a little disappointing from Oppo, which did more than any other company to popularize periscope telephoto cameras. Granted, zoom lenses are never the best-quality optics on a smartphone, but this feels like a step back from the 5x unit on last year’s Find X2 Pro. You could make the case that a 2x zoom is more versatile because it improves the quality of shots between 2x to 4.9x, but why not include both?

I can ask the “why not both” question with a reasonable degree of fairness because Oppo chose to allocate a large section of the camera bump to a bizarre microscope tool. The three-megapixel sensor has a lens in front of it that Oppo says is capable of up to 60x magnification, and there’s even a ring light around the glass to illuminate subjects that would otherwise be obscured by the phone’s shadow.

Is this cool? Admittedly, yes. It’s quite difficult to get subjects in full focus because of the extremely shallow depth of field, but you can absolutely capture ethereal images unlike anything you’ve ever seen from a smartphone by holding the Find X3 Pro up to threads, food, or OLED screens. But is it useful? Perhaps this is a failure of imagination on my part, but I think I’d take the periscope zoom. If you can think of a ton of reasons you might want a microscope-class camera on a phone, by all means enjoy this one.

The Find X3 Pro’s overall performance is as good as you’d expect from any other Snapdragon 888-equipped flagship. Oppo’s ColorOS skin is far snappier than it used to be, to the point that OnePlus itself is using it for phones in China now. The 4,500mAh battery doesn’t quite make this a two-day phone, but I never had any problem getting through a single day of heavy use.

Battery life is helped by the fact that Oppo has finally put wireless charging on a flagship phone. This was by far my biggest complaint about its predecessor — it might not be a big deal for everyone, but if you’re used to wireless charging, the lack of it is absolutely a dealbreaker. Oppo’s 30W wireless system can supposedly charge the Find X3 Pro to 100 percent in 80 minutes, though I don’t have the necessary proprietary charger to test that. The wired charger, meanwhile, is 65W and gets you a 40-percent charge in ten minutes.

It sounds minor, but the addition of wireless charging is really all I needed to be happy with the Find X3 Pro as an everyday phone. I’ve been using it daily for about six weeks now, and I have very few complaints. I could’ve done without the microscope camera, sure, but Oppo is now as capable as any other Android manufacturer at turning in legitimately premium, performant phones.

Don’t think you’ll get it at the sort of brand discount that OnePlus made its name with, though. The Find X3 Pro’s starting price in the UK is just £50 less than Samsung’s Galaxy S21 Ultra. I think the Find X3 Pro is a reasonable competitor to that device, but I can’t see too many people picking it over the larger and more trusted brand.

Still, the Find X3 Pro is an excellent device on merit, and further cements Oppo as a company worth paying attention to. This shouldn’t be surprising, of course, but the best phone from one of China’s biggest players is one of the best phones you’ll find anywhere.

Every smart device now requires you to agree to a series of terms and conditions before you can use it — contracts that no one actually reads. It’s impossible for us to read and analyze every single one of these agreements. But we started counting exactly how many times you have to hit “agree” to use devices when we review them since these are agreements most people don’t read and definitely can’t negotiate.

reviews on indigi tft lcd dual camera made in china

The Game Boy AdvanceGBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlit screen, the Game Boy Advance SP, in 2003. A newer revision of the redesign was released in 2005, with a backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005.

As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide.Nintendo DS, was released in November 2004backward compatible with Game Boy Advance software.

Contrary to the Game Boy and Game Boy color, which have the "portrait" form factor (designed by Gunpei Yokoi), the Game Boy Advance was designed in a "landscape" form factor, putting the buttons to the sides of the device instead of below the screen. It was designed by the French designer Gwénaël Nicolas and his Tokyo-based design studio Curiosity Inc.

News of a successor to the Game Boy Color (GBC) first emerged at the Nintendo Space World trade show in late August 1999, where it was reported that two new handheld systems were in development. An improved version of the GBC with wireless online connectivity was codenamed the Advanced Game Boy (AGB), and a brand-new 32-bit system was not set for release until the following year.Game Boy Camera. Nintendo teased that the handheld would first be released in Japan in August 2000, with the North American and European launch dates slated for the end of the same year.Konami to form Mobile 21, a development studio that would focus on creating technology for the GBA to interact with the GameCube, Nintendo"s home console which was also in development at the time under the name "Dolphin".IGN showed off images of a GBA development kit running a demonstrational port of launch games for the system.Nintendo Space World 2000 from August 24 to 26Link cable, the GameCube - Game Boy Advance link cable,rechargeable battery pack for the system, and an infrared communications adaptor which would allow systems to exchange data.launch games. Nintendo estimated that around 60 new games would be made available for the system by the end of 2001.

In 1996, magazines including Project Atlantis. Although Nintendo"s expectations of releasing the system in at least one territory by the end of 1996ARM processor,Electronic Gaming Monthly reported the processor to be an ARM710, clocked at 25 MHz,Next Generation claimed it to be a StrongARM SA-110, possibly supporting 160 MHz.Advanced RISC Machines (ARM), which also created the CPU for the Game Boy Advance (and all Nintendo handhelds up to the Nintendo Switch). In terms of software, it was announced that Nintendo of Japan was working on a game for the system called Mario"s Castle, ultimately unreleased.

During a panel discussion at 2009"s Game Developers Conference, a cancelled "Game Boy Advance predecessor" was shown on-screen, which looked like a bulky Game Boy Color. While not named,

Approximately 15 hours on average while playing Game Boy Advance games (varies depending on the Game Pak being played, volume setting and any external peripherals being used such as a screen light

Dual 8-bit DAC for stereo sound (called Direct Sound) facilitated by the AMP IR3R60N, plus all legacy channels from Game Boy. The DACs can be used to play back streams of wave data, or used to output multiple wave samples processed or mixed in software by the CPU.

Backward compatibility for Game Boy and Game Boy Color games is provided by a custom 4.194/8.388 MHz hybrid Z80 & 8080-based coprocessor (Game Boy Advance software can use the audio tone generators to supplement the primary sound system), while a link port at the top of the unit allows it to be connected to other devices using a Game Link cable or GameCube link cable.(240×144) and the original screen ratio of the Game Boy (160×144). Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery.

The Game Boy Advance 2D graphics hardware has scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling and rotation for bitmaps in modes 3 through 5 (used less often on the GBA because of technical limitations).tile map background layers per frame, with each tile being 8x8 pixels in size and having 16 or 256 colors. The "character mode" also supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels and with 16 or 256 colors per sprite.

The Game Boy Advance has been available in numerous colors and limited editions throughout its production. It was initially available in Arctic, Black, Orange, Fuchsia (translucent pink), Glacier (translucent blue/purple), and Indigo. Later in the system"s availability, additional colors and special editions were released, including: Red, Clear Orange/Black, Platinum, White, Gold, Hello Kitty edition (pink with Hello Kitty and logo on bezel), Battle Network Rockman EXE 2 (light blue with images on bezel), Yomiuri Giants edition (Glacier with images on bezel).

A number of Pokémon Center stores in Japan. These editions include: Gold Pokémon edition (Gold with Pikachu and Pichu on bezel), Suicune edition (blue/grey with greyscale Pikachu and Pichu on bezel, and a Pokémon Center sticker on the back), Celebi edition (olive green with Celebi images on bezel), and Latias/Latios edition (pink/red and purple, with images of Latias and Latios on bezel).

With hardware performance comparable to the Super Nintendo Entertainment System, the Game Boy Advance represents progress for sprite-based technology. The system"s library includes platformers, SNES-like role-playing video games, and games ported from various 8-bit and 16-bit systems of the previous generations. This includes the 3D GBA games that push the limits of the hardware, including first-person shooters like a port of racing games like platformers, like

Some cartridges are colored to resemble the game (usually for the Pokémon series; Compatibility with other systems section for limitations). Some GBA cartridges have built-in features, including rumble features (solar sensors (

In Japan, the final game to have been released on the system is Rhythm Heaven/Rhythm Paradise series, is the final first-party-developed game for the system, released on August 3, 2006.

An accessory for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System. The accessory allows Game Boy Advance games, as well as Game Boy and Game Boy Color games, to be played on the GameCube. However, some games may have compatibility issues due to certain features requiring extra hardware. For example, games with built-in motion sensors (such as

The GBA is the last of the three Nintendo handheld systems to bear the Game Boy name. Games developed for it are incompatible with older Game Boy systems, and each game"s box carries a label indicating that the game is "not compatible with other Game Boy systems". However, games designed for older Game Boy systems are conversely compatible with the Game Boy Advance, with options to play such games on either their standard aspect ratios or a stretched fullscreen.

Game Boy Advance games are compatible with Nintendo DS models that support them with a dedicated GBA cartridge slot beneath the touch screen (specifically the original model and the Nintendo DS Lite), although they do not support multiplayer or features involving the use of GBA accessories because they do not have the GBA"s external peripheral port that these features require to function. The Nintendo DSi and Nintendo DSi XL do not have backward compatibility with the GBA and a few DS games that use the GBA slot.

As part of an Ambassador Program for early adopters of the Nintendo 3DS system, ten Game Boy Advance games, along with ten Nintendo Entertainment System games, were made available free for players who bought a system before the price drop on August 12, 2011.Virtual Console games for the system, features such as the Home menu or save states are missing, since the games are running natively instead of in emulation. 3DS systems that have custom firmware installed can also install the ten available games available to Ambassador Program members. Many other Game Boy Advance games can also be played via custom firmware by injecting a different game into one of the released Game Boy Advance games.Satoru Iwata stated Game Boy Advance games will be available on the Wii U"s Virtual Console sometime during April 2014.Game Link cables.

US$20 and came included with Pokémon FireRed and LeafGreen. Because it was released so late in the Game Boy Advance"s life, fewer than 20 games support this hardware. The adapter"s usefulness is most evident in Pokémon, as FireRed/LeafGreen and Emerald feature a "Union Room" where up to forty people can enter to battle or trade Pokémon. A Game Boy Micro version was released interacting fully with both models of the Wireless Adapter.

Game Boy Advance Infra-Red Adapter: This adapter was included with the game Cyberdrive Zoids, as it is only compatible with this game. The adapter was not sold separately. This is also currently the only Game Boy Advance accessory that has not been remade for the Game Boy Micro.

Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald), also allowing you to transfer Jirachi to Pokémon Ruby and Sapphire using the Chao between Fusion and Prime.

Nintendo DS. The cartridge is slightly broader than a normal Game Boy Advance cartridge and includes a built-in headphone port as well as an SD Card slot. Music or videos that users have downloaded from the Internet can be transferred onto an SD Card and slotted into the Play-Yan device. Nintendo has released several mini-games for the Play-Yan that can be downloaded from their website, although Nintendo later removed all minigame functionality through a firmware update. The Play-Yan was initially available in Japan only but was released in Europe as the Nintendo MP3 Player on December 8, 2006, with the MPEG4 functionality removed. The Play-Yan was never released in North America.

Pokémon Ruby and Sapphire to have cards that unlock the content. GameCube games like Game Boy Player and Game Boy Advance SP, but cannot fit into the Nintendo DS"s Game Boy slot (however it can fit into the Nintendo DS Lite"s Game Boy slot). Though it failed to catch on in the US, it proved to be very popular in Japan. It was not released in Europe.

Cleaning cartridge: A white cartridge that has a soft cloth inside so that it cleans the connectors of the Game Boy Advance when inserted. It can also be used to clean Slot 2 of the Nintendo DS or DS Lite.

Mobile Adapter: The device works with Game Boy and Game Boy Advance systems to connect to mobile phones for remote play. It was released in Japan and was compatible with

front-lighting system manufactured by Triton Labs and released in mid-2002.potentiometer or an integrated circuit could be added to allow adjusting the brightness of the light. When the initial version of the Game Boy Advance SP was released, it included a very similar integrated lighting system. This was replaced in the subsequent version of the Game Boy Advance SP with a backlit display. According to Triton Labs, the Afterburner achieved considerable success during the lifespan of the GBA, with many gamers buying it though the kit voids the system"s warranty, and the company had minor trouble keeping up with demand for the accessory during the 2002 holiday season.

WormCam: This device by Nyko attaches to the top of the Game Boy Advance and connects to the link port of the GBA. This device functions as a digital camera which allows digital pictures to be taken. The snapshots can then be uploaded to a computer with the USB cable and software provided. This camera"s strange shape prevents it from being used with the GBA SP.

In early 2003, Nintendo introduced a new form-factor for the handheld, known as the Game Boy Advance SP (model AGS-001). The redesigned unit resembles a pocket-size laptop computer, including a folding case approximately one-half the size of the original unit. It also supports a rechargeable lithium-ion battery, a significantly brighter LCD screen, and an internal front-light that can be toggled on and off. The redesign was intended to address some common complaints about the original Game Boy Advance, which had been criticized for being somewhat uncomfortable to use, especially due to a dark screen.

Around the same time as the release of the Game Boy Micro, Nintendo released a new backlit version of the SP (model AGS-101). The switch that controls the light now toggles between "normal" (which itself is already brighter than the original Game Boy Advance SP"s screen), and "bright", an intense brightness level similar to an LCD television.

In September 2005, Nintendo released a second redesign of the Game Boy Advance. This model, dubbed the Game Boy Micro, is similar in style to the original Game Boy Advance"s horizontal orientation, but is much smaller and sleeker. The Game Boy Micro also allows the user to switch between several colored faceplates to allow customization, a feature which Nintendo advertised heavily around the Game Boy Micro"s launch. Nintendo also hoped that this "fashion" feature would help target audiences outside of typical video game players. Unlike the previous Game Boy Advance models, the Game Boy Micro is unable to support Game Boy and Game Boy Color titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by Nintendo"s more powerful portable, the Nintendo DS, which also played Game Boy Advance games through the GBA cartridge slot.

Upon its North American release, IGN praised the Game Boy Advance"s graphical capabilities and battery life, but criticized the system"s shoulder button placement and noted the system"s high price tag which "may be a tad bit too high to swallow," ultimately scoring the system with an "8.0" out of 10. They also pointed out the system"s lack of a backlight which occasionally got in the way of playing games.ABC News praised the Game Boy Advance"s graphics, grip and larger screen, stating that "You"ve never had as much fun playing old games."

Reviewing for CNET, Darren Gladstone scored the system with a 7.0 out of 10, praising its graphical performance and backwards compatibility, but being considerably critical of the system"s lack of a backlit screen, noting that it makes it "nearly impossible" to play in normal lighting conditions. Gladstone ultimately suggested the sleeker and backlit Game Boy Advance SP over the system despite noting that its cheaper price may "appeal to gamers on a lower budget."ROM hacks, fan games, and Homebrew games are still being developed by indie communities for the GBA.

Nintendo hoped to sell 1.1 million Game Boy Advance units by the end of March with the system"s Japanese debut, and anticipated sales of 24 million units before the end of 2001; many marketing analysts believed for this to be a realistic goal due to the company"s lack of major competition in the handheld video game market.PlayStation 2"s previous record of 20,000 units.

On December 1, 2006, Nintendo of America released launch-to-date information indicating that the company had sold 33.6 million units of the Game Boy Advance series in the United States.43.57 million of which are Game Boy Advance SP units and 2.42 million of which are Game Boy Micro units.

Ishihara; Morimoto. "Pokémon HeartGold Version & Pokémon SoulSilver Version". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Archived from the original on November 24, 2022. Retrieved September 25, 2022.

Fielder, Lauren (May 16, 2001). "E3 2001: Nintendo unleashes GameCube software, a new Miyamoto game, and more". GameSpot. Archived from the original on November 15, 2020. Retrieved July 19, 2014.

"The Real Cost of Gaming: Inflation, Time, and Purchasing Power". October 15, 2013. Archived from the original on September 15, 2020. Retrieved August 28, 2020.

Rose, Mike (October 15, 2013). "Pokemon X & Y sell 4M copies in first weekend". Gamasutra. Think Services. Archived from the original on October 19, 2013. Retrieved July 19, 2014.

Umezu; Sugino; Konno. "Nintendo 3DS (Volume 2 – Nintendo 3DS Hardware Concept)". Iwata Asks (Interview: Transcript). Interviewed by Satoru Iwata. Nintendo. Archived from the original on March 29, 2012. Retrieved March 7, 2011.

Wilson, Zoë Ettinger, Matthew. "The most popular tech gadget from the year you were born". Insider. Archived from the original on January 17, 2023. Retrieved April 21, 2020.

Van Tilburg, Caroline (2002). Curiosity: 30 Designs for Products and Interiors. Birkhauser Verlag AG. ISBN 978-3764367435. Archived from the original on January 17, 2023. Retrieved November 11, 2020.

Ahmed, Shahed (March 7, 2001). "Nintendo announces North American GBA launch details". GameSpot. Archived from the original on April 25, 2019. Retrieved July 27, 2020.

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Staff, Ars (March 27, 2020). "Kojima"s GBA experiment—and the sunny island childhood it changed forever". Ars Technica. Archived from the original on April 29, 2021. Retrieved April 27, 2021.

"Nintendo 3DS Price Drops to $169.99, as Great Value and New 3D Games Come Together" (Press release). Nintendo of America. July 28, 2011. Archived from the original on May 18, 2022. Retrieved May 18, 2022. By the end of 2011, Nintendo will provide Ambassadors with 10 Game Boy Advance Virtual Console games. These include games like Yoshi"s Island: Super Mario Advance 3, Mario Kart: Super Circuit, Metroid Fusion, WarioWare, Inc.: Mega Microgame$, andMario vs. Donkey Kong. These games were made available to Ambassadors, and Nintendo has no plans to make these 10 games available to the general public on the Nintendo 3DS in the future.

"Game Boy Advance Mobile Adapter Compatible? - News at GameSpot". Gamespot. January 12, 2001. Archived from the original on September 29, 2012. Retrieved September 13, 2010.

Koeppel, Christopher. "Pokémon Crystal/Mobile Adapter GB Announced". Rpgamer.com. Archived from the original on March 4, 2016. Retrieved September 13, 2010.

Weiss, Justin (January 27, 2001). "Game Boy Mobile Adapter Delayed". Rpgamer.com. Archived from the original on September 24, 2015. Retrieved September 13, 2010.

"Game Historian Explains Blood Testing Devices For Nintendo Handhelds". Kotaku Australia. October 28, 2018. Archived from the original on June 5, 2022. Retrieved June 5, 2022.

Robbs, Matt. "Can You Make The Gameboy Advance Screen Brighter?". Retro Only. Archived from the original on January 25, 2022. Retrieved January 25, 2022.

"Nintendo Co., Ltd. - Corporate Management Policy Briefing – Q&A". Nintendo Co., Ltd. p. 3. Archived from the original on December 20, 2008. Retrieved December 6, 2008. The sales of Micro did not meet our expectations ... However, toward the end of 2005, Nintendo had to focus almost all of our energies on the marketing of DS, which must have deprived the Micro of its momentum.

Fahey, Rob (January 27, 2009). "UK Game Boy Advance sales top 1 Million In 2004". Archived from the original on December 9, 2017. Retrieved December 8, 2017.

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Michael McWhertor (November 12, 2013). "Who"s Winning The Console War In The US?". Kotaku. Archived from the original on March 2, 2008. Retrieved January 19, 2008. UPDATE: Nintendo was nice enough to forward on GBA figures, just so we can see how the other last-gen, still-on-the-market platform is holding up.

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reviews on indigi tft lcd dual camera made in china

6.40 inch 19.5:9, 2340 x 1080 pixel 403 PPI, capacitive touchscreen, Zweites Display: OLED, 6,4 Zoll, 19,5:9, 2.340 x 1.080 Pixel. Drittes Display: Monochrom-Display, 2,1 Zoll, OLED, Corning Gorilla Glass 5, glossy: yes, HDR

1 USB 3.0 / 3.1 Gen1, Audio Connections: 3.5 mm jack, Card Reader: up to 2 TB microSD cards, 1 Fingerprint Reader, NFC, Brightness Sensor, Sensors: Accelerometer, barometer, compass, gyroscope, proximity sensor, USB Type-C

802.11 a/b/g/n/ac (a/b/g/n = Wi-Fi 4/ac = Wi-Fi 5/), Bluetooth 5.0, 2G: 850, 900, 1,800, 1,900 MHz. 3G: B1, B2, B3, B4, B5, B8. 4G: B1, B2, B3, B4, B5, B7, B8, B12, B13, B17, B20, B28, B32, B38, B39, B40, B41, B66., Dual SIM, LTE, GPS

Primary Camera: 12 MPix , f/1.8, dual-pixel phase detection autofocus (PDAF), LED flash, videos at up to 2160p/60 FPS. 13.0 MPix, f/2.4, ultra-wide-angle secondary camera

Speakers: Hybrid stereo speakers, Keyboard: virtual keyboard, LG Dual Screen cover, silicone case, SIM Tool, quick charger, USB cable, magnet connector to USB Type-C adapter, 24 Months Warranty, SAR values: 1.561 W/Kg - body, 0.265 W/kg - head. IP68 certified, MIL-STD-810G certified; LTE: Cat.15 downloads (800 Mbps), Cat.13 uploads (400 Mbps)., fanless, waterproof

The G8X ThinQ is a foldable smartphone with a difference. LG has opted for two distinct displays connected via a hinge, a simplistic solution to the more elaborate and expensive foldable smartphones we have seen of late. While the G8X ThinQ is an unusual concept, it still impressed us during our tests.

With everything the LG G8X ThinQ has to offer, it can currently be had for roughly $710, unlocked. In light of today"s high-end Android phone market, where $1000+ smartphones are rapidly becoming the norm, the LG G8X ThinQ with its Dual Screen accessory is a relative bargain. If you"re in the market for a quality, reliable phone, and don"t need to be on the absolute bleeding-edge, the LG G8X ThinQ is worth checking out.

It also helps that the G8X ThinQ Dual-Screen is a respectable smartphone in many other ways, with dependable performance, long battery life, a good-if-not-great screen and — last but never least — a headphone jack. The relatively poor camera performance hampers the G8X a bit, but that’s a price some might be willing to pay for the phone"s versatility. For better or worse, there’s really no phone like it out there today.

Overall, the LG G8X ThinQ Dual Screen offers great functionality with its second screen and, while not perfect, it’s an easy choice as one of our first Top Pick of 2020 Awards here at Techaeris. This truly is one of those devices I’m going to have a hard time sending back!

The G8X ThinQ is LG"s unique way of joining the foldable smartphone bandwagon. While this isn"t anywhere near the same as the Samsung Galaxy Fold, LG has managed to deliver something close in a cost-effective manner. Since LG bundles the dual-screen accessory with the G8X ThinQ, users get to experience a dual-screen device out of the box at no additional cost. The magnetic connector to charge the phone through the case is also a thoughtful addition.

At Rs 49,999, the LG G8X ThinQ is expensive, as it does not match competitors in imaging, performance or on-battery time. Nonetheless, it is the only phone that comes with a unique dual-screen case, which is good for multitasking, gaming and browsing the web. Try the LG G8X to experience something fresh, but do not keep your expectations too high.

Overall, the LG G8X ThinQ is a very interesting and extremely capable smartphone that deserves more than a second look. The two screens might appear as a gimmick, but they can grow on you and you can find ways to use these screens well. After all who doesn’t want something extra.

LG"s been pushing its second-screen concepts since the V10 in 2015, so it"s nice to see it come to fruition here. Even when half-baked and unlikely to realize its full potential, the G8X feels more like a culmination of effort than anything LG has done recently. In a few years, folding screens may be all the rage, and the G8X will seem quaint and comical. For now, it’s a sign of what’s possible with a little outside-of-the-box thinking.

LG"s been pushing its second-screen concepts since the V10 in 2015, so it"s nice to see it come to fruition here. Even when half-baked and unlikely to realize its full potential, the G8X feels more like a culmination of effort than anything LG has done recently. In a few years, folding screens may be all the rage, and the G8X will seem quaint and comical. For now, it’s a sign of what’s possible with a little outside-of-the-box thinking.

On its own, the G8X is hard to recommend, even at its perennially discounted $700 price tag. But add in the Dual Screen case, which is bundled with the phone no matter where you buy it, and you"ve got something far more interesting than similarly priced handsets from Samsung and Google.

The LG G8X ThinQ offers about three-quarters of the experience of the Samsung Galaxy Fold for about one-third the cost. If you can put up with some usability shortcomings and average cameras, this $699.99 phone is a better value than most.

The LG G8X is an attractive and competitively priced phone in its own right, if you can snag a deal. The useful second screen is also enticing for those unsure about the more expensive Galaxy Fold.

The LG G8X ThinQ Dual Screen is a wonderfully eccentric Android smartphone that won’t appeal to everyone. Some might even be rubbed the wrong way by how monstrous the whole contraption looks and feels like. You don’t always need to have the Dual Screen case on, though. You can take it off and slip into your bag (or other pockets) when you don’t need it and put it back on when you do. You don’t even need to have the dual screen turned on even if the case is. Simply turn it off to save battery and make it act like a thick protective cover for the G8X.

The LG G8X is a strange phone – and one showing that LG"s mobile division is in dire need of a better strategy. LG"s G series is supposed to be represented by quality phones with mass appeal. Instead, the G8X"s key feature is a DualScreen case that few people need and fewer people will use. LG"s energy and resources would have been much, much better spent had they been invested in a reliable fingerprint reader, a quality selfie camera, and a better software experience.

The LG G8X is an attractive and competitively priced phone in its own right, and the useful second screen is enticing for those unsure about the more expensive Galaxy Fold.

An experience that"s comparable to other flagships, with an extra display as a unique feature. It"s not a true folding phone, but it"s far cheaper, and great for multi-tasking. However, It"s just all let down a little by a software experience that should be better.

Foldable devices are still in their infancy, and that’s a combination of both the current state of hardware and software. LG, for its part, says that it’s still excited about “true” foldables – phones with displays that actually bend – but, having seen the challenges Samsung faced this year, I can’t blame the company for taking baby steps.

But if you think you want in on the ground floor of this strange folding revolution, I like the G8X a lot, quirks and all. LG is pricing it at just $699, and AT&T is giving them away for free (including the Dual Screen) with a new line right now, and we’re sure to see some great sales on it with the holidays coming up for everyone else. I don’t see this making its way into everyone’s pocket, but I think LG deserves some credit for actually trying something new and sticking the landing.

The LG G8X ThinQ is a powerful smartphone that few will probably buy. As a standalone phone, the G8X does what it is advertised for, but there is a great chance many users own a similar phone already, maybe even a better one.

If you’re not sold on the Dual Screen, then the G8X is a fairly dull flagship for 2019 - decent specs and drab design combine for a handset that shouldn’t disappoint but won"t do much to excite either. For those intrigued by a second screen however, the G8X Dual Screen proves that LG might be onto something, fixing almost every pain point from the original design. Folding phones may be the future, but until then the G8X proves that the dual display has its place.

It"s nice to see LG address a couple of the cons that ZDNet"s Sandra Vogel listed in her full review. She mentioned lower resolution on the second screen and a poor speaker, but we now have the same resolution on both screens and solid stereo speakers. The resolution on the primary display has been lowered to match the second display, but at 403ppi, I doubt anyone will notice while the slightly better battery life may be worth the change in resolution.

It also helps that the G8X ThinQ Dual-Screen is a respectable smartphone in many other ways, with dependable performance, long battery life, a good-if-not-great screen and — last but never least — a headphone jack. The relatively poor camera performance hampers the G8X a bit, but that’s a price some might be willing to pay for the phone"s versatility. For better or worse, there’s really no phone like it out there today.

It"s a shame to miss out on Android 10 out of the box, and alternatives like the Pixel 4 and OnePlus 7 Pro offer tempting extras like telephoto zoom cameras and 90Hz screens. If a second screen doesn"t appeal, these are still better buys.

As a standalone smartphone, the LG G8X is pretty easily outclassed. As a dual-screen device, it shows potential, but the experience is so inconsistent that the G8X never transcends its status as a gimmick. It is, however, a relatively inexpensive gimmick compared to the rest of the year"s high-end phones, and that"s enough to help me overlook some of the phone"s flaws. Assuming you can get a good deal on one, the G8X isn"t a bad way to get a feel for the multiscreen life, as unpolished as it is right now. Just don"t mistake this phone for anything but what it really is: a stopgap solution while LG figures out what kinds of devices it really wants to make.

I like that you don’t always have to bring around the attachment, unlike a foldable, but for those who don’t need a second screen, there are better devices out there.

The LG G8X does not provide a sleek, futuristic experience. It is, however, still a phone that can do things that no other phone can do, and if those things sound useful to you, it’s a good deal at $699. The multitasking setup is the best I’ve ever had on a phone, for one thing, even if LG does get there by brute force.

To navigate between screens, LG added an on-screen, moveable hotkey that offers fast entry to controls like “swap screens” and “show main on dual screen.” The controls are simple, however it nonetheless took me some time to make use of each screens fluidly and comfortably, and there are occasions even now when I’m a bit befuddled about what I wish to do subsequent after calling up the menu.You will not be capable of watch movies on a seamless, single pill display because of the hinge nor are you able to mirror each screens like you could possibly with the Axon M (that permit me share the identical video with a buddy sitting throughout from me).

The LG G8X"s appeal may be niche, but it"s an interesting concept that offers an alternative to foldable phones that gives budget-conscious buyers more screen for whatever they want to do on their phone. While the core device isn"t too exciting, it packs the leading Snapdragon 855 processor and doesn"t lack in performance - but whether to buy really boils down to how much one wants more screen real estate.

The LG G8X is an attractive and competitively priced phone in its own right, and the useful second screen is enticing for those unsure about the more expensive Galaxy Fold.

The LG G8X ThinQ Dual Screen smartphone combines power, functionality and a little creativity for an impressive device, at least for the limited amount of time I had with it. Multitasking feels natural, and the screens are simply beautiful. And you have the option of rocking a relatively normal-sized phone when you want to travel light.

The G8X ThinQ has refined LG"s dual-screen setup, making it a more symmetrical, usable feature. If you"re looking for extra screen real estate that still fits in your pocket it"s really the only choice at the moment.

The G8X ThinQ appears to be a minor update to the G8 from the Spring, if it can be considered an update at all - the way we see it, it"s meant to complement, rather than replace. As such it"s not really all that exciting a device, but we can appreciate how it could have some people interested, in no small part thanks to the DualScreen.

The Dual Screen idea does have merit and, save for the increased weight and size, it could well be a simple way to give more of us extended smartphone real estate without the expense of a foldable. LG has also improved the design here, but needs a genuine smartphone contender to go alongside it.

If you’re not sold on the Dual Screen, then the G8X is a fairly dull flagship for 2019 - decent specs and drab design combine for a handset that shouldn’t disappoint but wouldn’t do much to excite either. For those intrigued by the possibilities of a second screen however, the G8X Dual Screen proves that LG might be onto something here. The bigger panel, better hinge, and front-facing notification display fix almost every pain point from the original design, meaning there’s less to get in the way of getting on with two things at once. It may not be as fancy as a folding phone - but LG’s on its second dual screen and so far no rival has put a functional foldable in consumers’ hands. Folding may be the future, but until then the G8X proves that the second screen has its place.

If the dual screen accessory was something that drew you to the LG V50, then you should certainly consider this model instead. It fixes many of the issues of the first-gen unit and makes a much stronger case for the product to exist.

I had the opportunity to go hands on with this modular beauty during the IFA trade show, and while I"m not totally convinced in the phone"s viability, I want at least a week to explore everything the G8x has to offer.

Positive: Stylish design; solid workmanship; excellent display; beautiful display; nice connectivity; long battery life; great cameras; USB-C; microSD card slot; mini jack; impressive dual screen; attractive price.

Qualcomm Adreno 640: Graphics chip for smartphones and tablets that is intergrated within the Qualcomm Snapdragon 855 SoC. Qualcomm claims that it is 20% faster than the Adreno 630 in the Snapdragon 845 SoC and offers 50% more compute units (ALUs).

SD 855: High-end SoC for smartphones that was introduced in late 2018 and manufactured in 7 nm at TSMC. Integrates one “Prime Core” based on a modified ARM Cortex-A76 architecture clocked at up to 2.84 GHz. Three more performance cores are also based on the A76 but clock up to 2.42 GHz. Furthermore, four energy saving cores are integrated that are based on the ARM Cortex-A55 architecture and clock at up to 1.8 GHz. In addition to the processor cores, the SoC integrates a X24 LTE modem (up to 2 Gigbit download), a new Wi-Fi modem (Wi-Fi 6 ready, 60 GHz mmWave), Hexagon 690 DSP with new Tensor cores for AI processing, a Spectra 380 ISP with an integrated computer vision engine and an integrated LPDDR4x memory controller.» Further information can be found in our Comparison of Mobile Processsors.

Large display-sizes allow higher resolutions. So, details like letters are bigger. On the other hand, the power consumption is lower with small screen diagonals and the devices are smaller, more lightweight and cheaper.» To find out how fine a display is, see our DPI List.

LG Electronics Inc. is a subsidiary of the LG Group. LG is the world"s second-biggest maker of televisions and third-biggest maker of mobile phones. With its headquarters in South Korea, the company has 75 subsidiaries worldwide that design and manufacture televisions, home appliances, and telecommunications devices. LG is an international laptop manufacturer of medium size with few reviews.

After a few years, LG largely withdrew from the laptop sector. In the smartphone segment, LG is a medium-sized manufacturer (not among the Top 5 in 2015 and 2016).

reviews on indigi tft lcd dual camera made in china

The response to Corona, the uproar over the opening ceremony of the Olympics, and the visible lack of national strength in Japan. I don’t mean to make a political statement, but it is predicted that more and more people will be discouraged by the country they live in, 2021. The feeling that “I can’t afford it because it’s too expensive” in relation to the price set globally by the manufacturer when a camera is released is one piece of evidence of the decline of the Japanese economy. Wages are not rising while prices of goods are rising.

With the increase of instant “video production”, which is a separate axis from traditional “video production”, the production population has increased, but the unit price seems to be decreasing rapidly. Under such circumstances, how long can “Made in Japan” products continue to do well as they have until now? Of course, there are many good products, so I would like to support them, or rather, I would like to do my best together with them.

Now, while I am concerned about our country, what has caught my attention recently is the rapid progress of equipment made in China. DJI for gimbals and drones, SmallRig and TILTA for camera cages, Aputure and NANLITE for LED lights, Meike for cine lenses, and Z CAM for cameras are expanding their user base in Japan.

In the world of photography, most flashlights and strobes are made in China, including Godox and other inexpensive similar products. What do you think? I’m sure you are using one or two of the aforementioned brands of equipment. Many people in their 40s or older, including myself, have the impression that “made in China” means something shoddy, but we all know that’s not true.

However, everyone knows that this is not the case. Nowadays, “good things are usually made in China. This is supported by the fact that an increasing number of people in China, especially young people, are choosing “domestic” products not only for equipment but also for clothing and cosmetics. The days of “cheap is as good as it gets” are long gone, and “cheap is as good as it gets” is now the standard for equipment made in China.

When it comes to external monitors, SmallHD and ATOMOS are probably the two brands that come to mind when most people are asked about them. I’ve used both of these brands, but the one that comes to mind is Portkeys.

If this is the first time you’ve heard of it, please keep it in mind. I met Portkeys by chance and am currently using it in the field. I’d like to introduce Portkeys’ BM5-WR, a 5.5-inch on-camera monitor with a maximum brightness of 2200 nits. It has HDMI and SDI inputs, a single SDI output port with through-out (and LUT on/off), and the ability to power the camera and peripherals from the monitor (see below).

It can also monitor 3D LUTs and output SDI, with a perfect waveform display. It also has Wi-Fi, a built-in Bluetooth module, and a camera control port for camera control. Camera control is supported by Sony and Blackmagic Design (Bluetooth connection), which I usually use, as well as Canon, Panasonic, and Z CAM. Also, RED’s KOMODO can be controlled wirelessly (Wi-Fi).

The detailed specifications can be found on the BM5 III WR, but the price is only about 749 USD for all the convenient features. Of course, you can find cheaper on-camera monitors, but this is a great price for something that can do so much. LANDSCAPE (Tokyo/Osaka), a hotspot for cutting-edge video production equipment, is the distributor of this product in Japan, so the support is perfect. It’s also great to know that you can use it with peace of mind.

USB for 3D LUT import and camera remote terminal on the bottom. The LUT can be imported by inserting the LUT into the included USB. The battery is Sony’s NP battery, which can also be used to power peripheral devices via the monitor. The BM5-WR can also import 65-point .cube LUTs created with DaVinci.

Manufacturers and types of cameras that can be controlled. The connection method and settings are different depending on the manufacturer used, so please check.

As mentioned above, the BM5 III WR has many functions. However, the operation is quite simple. Tap once to display the icon, and then swipe up, down, left, or right to change the menu that can be operated. For example, tap once and swipe left to set the display settings, right to set the screen display settings, down to control the camera (zoom, exposure, and REC), and up to control the focus (with TILTA’s Nucleus-Nano, see below). (When combined with TILTA’s Nucleus-Nano, as described later, you can control focus on the screen.

I recommend setting the sharpness to the highest value so that the focus position can be recognized more easily than using focus peaking. Please try it!

Here is one example of how to connect the camera control with FX6/FX3 (α7S III). This is because there are two types of Sony cameras, one is operated by LANC and the other is operated by USB multi.

In the case of the FX6, connect the CAMERA REMOTE terminal of the BM5 III WR via LANC and select Sony (LANC) for the BM5 III WR. That’s all you need to control most of the cameras on the BM5 III WR. Being able to control the camera on the monitor is very helpful, as the FX6 is quite difficult to operate quickly. By the way, the “ZOOM” item is there to activate the super-resolution zoom if it is set to ON.

When you use FX3 or α7S III, you need to do some detailed settings. First, you need to turn off the USB power setting, connect BM5 III WR with USB multi-cable, set BM5 III WR to Sony MULTI, go to ME