e80-e3 lcd panel type quotation
There are various panel technologies. Each has its own specific features - viewing angles, color reproduction, response time, brightness/contrast, production cost, etc. The image quality depends directly on the type of the display panel used.VA
The most widely used panels are those with 6, 8, and 10 bits for each of the RGB components of the pixel. They provide 18-, 24-, and 30-bit color, respectively.10 bits
The maximum number of colors, which the display is able to reproduce, depends on the type of the panel in use and color enhancing technologies like FRC.1073741824 colors
The backlight is the source of light of the LCD display panels. The type of backlight determines the image quality and the color space of the display. There are various backlights such as CCFL, LED, WLED, RGB-LED, and etc.Direct LED (Full-Array Local Dimming)
We used the definition of active assistance above. The studies should have included at least one of the three active assistance technologies listed and have been intended for interactive use by clients or patients attempting to change their behavior. Studies may have described a new technology or design to be used in behavior change interventions, or they may have reported an evaluation of an actual intervention using the technology. Qualitative studies are necessary to evaluate usability and acceptability of active technology. Similarly, prototypes and works in progress help to provide an overview of the current research concepts and their maturity.
We divided studies into the following categories: (1) quantitative and qualitative evaluations of interventions using active technology, (2) pilot studies of new technology, and (3) prototypes or designs that are being developed or tested.
We looked for one or more of the following types of automated content processing, based on capabilities of the active assistance technologies outlined above: (1) automated data collection with pattern recognition, (2) context-sensitive alerts, reminders, and recommendations, (3) knowledge-based reasoning or inference (semantic representation, ontology, decision support, decision algorithm, and automated planning), (4) dialog systems with natural-language processing, (5) simulation or game with an intelligent agent, and (6) online adaptation to build user models and personalization (adaptive websites or interfaces, and user profiling).
In particular, we looked for an association of an active technology type with a purpose. For example, pattern recognition and context awareness may be used to support dynamic tailoring. Similarly, for unbiased self-monitoring, the technology needs to provide automated data collection, pattern recognition, and representation of the results in a visual format that can be easily understood.
(if applicable)aAnanthanarayan & Siek 2010 [Obesity / childrenWearable computing, “6th sense;” actionable feedback.Design of prototype to support children’s motivation for exercise and for self-monitoring.Not an empirical study.Not applicable
Arteaga et al 2009 [Obesity / teenagersMotivational agent (mobile phone games).Design of prototype to motivate exercise based on personality type.Not an empirical study.Not applicable
Bickmore & Sidner 2006 [General behavior change / adultsMaking dialog more robust by linking with ontologies for behavior change theories (TTMe, MIf).Prototype.Not an empirical study.Not applicable
Bieber et al 2009 [Physical activity / adultsMobile phone as sensor for activities and calorie estimate.Prototype.Not an empirical study.Not applicable
Buttussi & Chittaro 2008 [Physical activity / adultsECA; context-aware sensing; user model.Prototype.Initial qualitative evaluation positive (n = 12).1: +
De Rosis et al 2006 [Diet / adultsECA: recognize user’s emotional state, social attitude, and TTM stage during dialog; dynamically update user model during dialog.Prototype: raters label emotional states, TTM stages, and social attitudes in test dialogs (WOZgand corpus).Labeling of emotions by raters used to guide design of dialog system.Not an intervention evaluation
Hakulinen et al 2008 [PA / adultsMobile companion; semantic ontology of user environment for PA planning.Prototype.Not an empirical study.Not applicable
Kaipainen et al 2011 [General health decisions / adultsHealth Personal Guidance System: guide user through day-to-day choices in ecosystem. Virtual individual: maintains user profile and context; HealthGuide: planning, context-aware messages. Personal Guidance System Mall: services all in one place.Prototype.Not an empirical study.Not applicable
Klein et al 2011 [Adherence / diabetic patientsAutomated reasoning based on COMBIhmodel (combines different theories) ensures dynamic tailored messages depending on user’s context and state of mind.Prototype: computational model of behavior change (mobile + website).Not an empirical study.Not applicable
Looije et al 2010 [Adherence / older adultsECA (robot cat), MI, persuasion.Pilot study (n = 24): physical ECA (n = 12) vs virtual (n = 12). Each group experienced text, social ECA, and nonsocial ECA.90% acceptance. Social ECA preferred over nonsocial ECA; half preferred text interface over social ECA (“conscientious” personality type). Virtual ECA more “empathic” than physical.1: +
Mazzotta et al 2007 [Healthy eating / adultsPersuasion agent: tailoring of messages based on inferred personality traits and likely motivations of user.Prototype of dialog design, based on corpus analysis of persuasive dialogs produced by participants in role-playing scenarios.Corpus analysis found that persuasion is most often based on nonrational arguments and positive framing.Not an intervention evaluation
Munguia Tapia 2008 [Obesity / adultsSensors and algorithms for activity recognition and energy expenditure estimate.Prototype.Activity recognition most accurate if simple examples are given; high variability is difficult (eg, housework). Energy estimate more accurate for simple activities and with multiple body sensors.Not an intervention evaluation
Nguyen & Masthoff 2008 [General behavior change / adultsPersuasive dialog, MI.Acceptability test (n = 41): is MI dialog more persuasive than argumentation? Questionnaire + qualitative analysis in comments.Self-report positive: persuasiveness, likeability scores higher for MI than for 2 types of argumentation.1: +
Op den Akker et al 2011 [PA / adultsSoftware agent for smart phone: use machine learning to develop user model. Tailor messages to user history and current context.Prototype.Not an empirical study.Not applicable
Smith et al 2008 [Healthy lifestyle / adultsECA; collaborative planning, update planned activities through ongoing dialog.Prototype with technical evaluation.Approach is feasible, although dialog error rate is still high.Not applicable
Tiwari et al 2011 [Adherence / older adultsRobotic assistance, dialog.Prototype development using grounded theory participatory design.Emerging themes: usability, empowerment, collaboration, and safety: used as requirements for dialog design.Not applicable
Uribe et al 2011 [Adherence generalReminders based on inferred mental state; user modeling using ontologies.Prototype.Not an empirical study.Not applicable
intervention nameActive technology typeDynamic tailoringInteractive educationSelf-monitoringTheoretical groundingAnanthanarayan & Siek 2010 [Inference; pattern recognitionNot specifiedYes, but details not givenYes; provide awareness of physical activityGeneral awareness only; no specific theory mentioned
Most studies (18) were prototypes or design concepts. A total of 17 were feasibility or usability studies. Only 6 were RCTs measuring effectiveness for behavior change [
An important novel development in theoretically grounded active assistance is the incorporation of behavior change theories into the ontologies used in knowledge-based reasoning and dialog design (5 studies). The prototype in Bickmore and Sidner’s study [theory-neutral, while another is based on the transtheoretical model, enabling reasoning about the different stages. Similarly, De Rosis et al [
The results show that significant research has been focused on dialog systems, ECAs, and activity recognition. There was also some work on ecological momentary intervention and intelligent context-aware prompting. The most covered health topic is physical activity. Most studies were still at an early stage, either prototype work in progress or pilot studies. Only 6 were RCTs, of which 4 were positive for behavior change and 5 were positive for acceptability.
Since we limited the search to behavior change, it is also possible that many of the technologies are being applied in other areas of health informatics. For example, we found some prototypes early in the date range (2006–2007) but found no subsequent study relating to behavior change. In these cases, citation searching sometimes revealed further development of the techniques and algorithms, but no application in the health domain.
There are several styles of "TV wall mounts" out on the market today. Choosing which of the wall mount styles meets your flat panel screen viewing criteria.
3D TVs use either "Passive" or "Active" technology to present 3D. Passive type TVs typically have a brighter picture but reduced image resolution (except on UHD TVs). Active systems typically present 3D at full screen resolution but image brightness is lower than when viewing programs in regular 2D. Active 3D TVs now use very light weight 3D glasses, comparable to those for Passive TVs.
The number of special 3D eyeglasses included with the 3D TV. Some 3D TVs omit this item to control costs. Some 3D Blu-ray players may include these glasses. Retailers may offer a "3D TV + Blu-ray" bundle that also includes the glasses. All of the 3DTVs in our Ratings require the viewer to don special eyeglasses. So-called "active" 3D sets, which require "active" battery-powered LCD shutter glasses, may come with one or more pairs, or none. Additional pairs generally cost from $50 to $150 each. Most so-called "passive" 3D TVs come with four pairs of passive polarized glasses, much like the ones used in theaters, which don"t require batteries. Additional sets cost from $10 to $30 each. You cannot use passive glasses with 3DTV that requires active glasses, and vice-versa. You also generally cannot mix active 3D glasses from one brand of TV with another"s, though TVs made in 2012 and later may share glasses. (Passive 3D glasses can be used interchangeably with any passive 3D TVs.) There are some "universal" active 3D glasses you can buy as an after-market item .
The height of the TV in inches, rounded up to the nearest 0.25-inch. Dimensions include the base and detachable speakers, important if you plan to place the TV on a stand or in an entertainment center. See "Panel size without base" if you plan to wall-mount only the display.
The width of the TV in inches, rounded up to the nearest 0.25-inch. Dimensions include the base and detachable speakers, important if you plan to place the TV on a stand or in an entertainment center. See "Panel size without base" if you plan to wall-mount only the display.
The depth of the TV in inches, rounded up to the nearest 0.25-inch. Dimensions include the base and detachable speakers, important if you plan to place the TV on a stand or in an entertainment center. See "Panel size without base" if you plan to wall-mount only the display.
Dimensions of the display panel only, not including the base, rounded up to the nearest 0.25-inch. Also see "Overall height (in.)", "Overall width (in.)", and "Overall depth (in.)".
Fixed-pixel display types such as LCDs and OLEDs have a native resolution. It sets an upper limit of how sharp images may look. Native resolution is expressed in horizontal by vertical pixels (for example: 1920x1080 for an HD display, 3840x2160 for UHD).
Almost all UHD TVs can display a special kind of video content called High-Dynamic Range (HDR) video. There are several standard types of HDR signals, with "HDR10" being the most common.
The total number of HDMI inputs on the TV. HDMI (High-Definition Multimedia Interface) is a digital audio/video connection found on TVs, monitors, Blu-ray players, DVD players, receivers, computers, cameras and digital TV tuners. HDMI is the preferred type of A/V connection between TV and device, instead of the old analog methods (component, composite, or RF - all still found on many cable boxes).
Component/Composite-video shared inputs (total/aux). One of the three component video input RCA jacks doubles as a composite-video input. This means you can only plug in one type or the other at any given time.
VGA (Video Graphics Array) connector is essentially a standard connection for video on old computers and old monitors, and is rare on new TVs, in favor of an HDMI connection. This type of input is no longer available on most TVs.