7 cte tft lcd sd shield for arduino mega brands

This is SainSmart 7 inch TFT LCD module with the TFT LCD shield kit For arduino enthusiasts. It includes one pcs of 7 inch TFT LCD display and a TFT LCD shield for Arduino MEGA2560(R3). We will provided you the whole document including the example project of Arduino MEGA2560(R3) with the kit. We will supply you the technical support after your purchase.

It is 100% compatible with the normal MCU like ARM AVR PIC and 8051, especially on Arduino family such as Arduino Due and Arduino MEGA2560(R3).The module uses the LCD controller Chip SSD1963 with 5 inch LCD including the touchscreen.

LCD-specificed intialization code is provided, so that you can save time to optimize power control register and gamma curves for best display performance. We have test the provided code, it gives the best display performanace

This is SainSmart TFT LCD Extend shield for Arduino MEGA2560(R3). Using this shield can help you out of the bothers to use other cables. You just need to plug the module to Arduino MEGA2560(R3) through this shield.

The shield defines that all the the data transmit ports are PC1-PC8 and PC12-PC19,the controll pins are PD0-PD3.The perfect design could realize that the data transmits in high speed. The SPI interface is designed in the ISP header of arduino due so that the SPI transfer with DMA could be achieved in high speed with no drag.

This shiled is just for Arduno MEGA2560(R3). If you need the LCD Extend shield for Arduino Due, you need a similar shield which is also provided from our webstore.

This shiled is just for 7 inch TFT LCD.If you need the LCD Extend shield for 3.2"" or 5"", you need a similar shield which is also provided from our store.

7 cte tft lcd sd shield for arduino mega brands

This is SainSmart MEGA2560  + 7 inch TFT LCD module with the TFT LCD shield kit For arduino enthusiasts.It includes one pcs of SainSmart MEGA2560 , 7 inch TFT LCD display and a TFT LCD shield for Arduino MEGA2560.This kit helps you to avoid complicated wiring processes and save you much time to accomplish your goal. You can feel free to enjoy the touch function and SD card function by using our codes.We will provided you the whole document including the example project of the kit. We will supply you the technical support after your purchase.

This is the new MEGA2560 R3. In addition to all the features of the previous board, the MEGA now uses an ATMega16U2 instead of the ATMega8U2 chip. This allows for faster transfer rates and more memory. No drivers needed for Linux or Mac (inf file for Windows is needed and included in the Arduino IDE), and the ability to have the Uno show up as a keyboard, mouse, joystick, etc.

The MEGA2560 R3 also adds SDA and SCL pins next to the AREF. In addition, there are two new pins placed near the RESET pin. One is the IOREF that allow the shields to adapt to the voltage provided from the board. The other is a not connected and is reserved for future purposes. The MEGA2560 R3 works with all existing shields but can adapt to new shields which use these additional pins.

It is 100% compatible with the normal MCU like ARM AVR PIC and 8051,especially on Arduino family such as Arduino Due and Arduino MEGA2560(R3). The module uses the LCD controller Chip SSD1963 with 7 inch LCD including the touchscreen.

LCD-specificed intialization code is provided, so that you can save time to optimize power control register and gamma curves for best display performance. We have test the provided code, it gives the best display performanace

This is Sainsmart TFT LCD Extend shield for arduino due .Using this shield can help you out of the bothers to use other cables. You just need to plug the module to arduino due through this shield.

The shield defines that all the the data transmit ports are PC1-PC8 and PC12-PC19,the controll pins are PD0-PD3.The perfect design could realize that the data transmits in high speed.The SPI interface is designed in the ISP header of arduino due so that the SPI transfer with DMA could be achieved in high speed with no drag.

This shiled is just for Arduno MEGA2560. If you need the LCD Extend shield for Arduino Due,you need a similar shield which is also provided from our store.

This shiled is just for 7 inch TFT LCD.If you need the LCD Extend shield for 3.2/3.5/...,you need a similar shield which is also provided from our store.

7 cte tft lcd sd shield for arduino mega brands

The IO of Arduino MEGA is 5V, TFT LCD uses 3.3V IO. This CTE TFT LCD/SD shield for Arduino MEGA provides the connection to a TFT LCD module directly without flying wires.

The shield uses 5V to 3.3V level translation IC, therefore, it is compatible with many TFT LCD modules. Compatibility is highest when compared to ordinary TFT Shield, which uses resistors or buffer to “shift” 5V to 3.3V. Compatibility issues may arise when using this method to translate IO level to 3.3V, especially at high write speed.

Arduino MEGA 3.3v is 150mA, the output may not be enough for driving larger screen (e.g. 7″, 5″ LCD modules). Therefore, this shield has a onboard 1A 3.3V regulator to supply enough current to the screen.

The shield route all the LCD data pins to port PC1-PC8 and PC12-19, control pins to PD0-PD3, this design can acheive high speed data transfer (three cycles per write strobe to the LCD) to maximize LCD display speed. The SPI interface (for SD or flash control) is route to the ISP header of arduino DUE, so that high speed SPI transfer with DMA can be achieved.

7 cte tft lcd sd shield for arduino mega brands

TFT/SD Shield for Arduino MEGA 2560 LCD Module SD level translation 2.8 3.2 DUE. www 100% brand new CTE TFT LCD / SD card shield for Arduino MEGA2560 Description: Over 300pcs sold already, highest quality and compatibility, check it out HERE The IO of arduino MEGA is officially 5V, TFT LCD use 3.3V IO. This CTE TFT LCD/SD shield for arduino MEGA provides the connection to a TFT LCD Module directly without flying wires. The shield use TRUE 5v to 3.3V level translation IC, therefore, it is compatible with many TFT LCD modules. Compatibility is highest when compared to ordinary TFT Shield, which use resistors or buffer to "shift" 5V to 3.3V. Compatibility issues may arise when using this method to translate IO level to 3.3V, especially at high write speed. The Shield fits two type of TFT LCD module"s pinout: 1. 40pin version LCD which is commonly used in previous version of TFT Mega shield for Arduino MEGA 2560 2. 32pin version LCD which is commonly used in STM32 development board. (unsoldered) Check the pinout HERE Arduino MEGA 3.3v is 150mA, the output may not be enough for driving larger screen (e.g. 7", 5" LCD modules). Therefore, this shield has a onboard 1A 3.3V regulator to supply enough current to the screen. The shield is compatible with Arduino MEGA 2560 and the following LCD , which is avaliable in our store: 2.2" TFT LCD Module (220x176) 2.8" TFT LCD Module (320x240) 3.2" TFT LCD Module with Font IC (320x240) 3.2" High Resolution TFT LCD Module with Font IC (480x320) 3.5" TFT LCD Module with Font IC (480x320) (Full viewing angle IPS panel) 4.0" TFT LCD Module with Font IC (480x320) 4.3" TFT LCD Module with Font IC (480x272) 5.0" TFT LCD Module with Font IC (800x480) 7.0" TFT LCD Module with Font IC (800x480) The shield support Henning Karlsen"s UTFT library, which can be downloaded here: [link removed by eBay] Together with these SPIFlash , the shield also support Henning Karlsen"s SPIFlash library, which can be downloaded here: [link removed by eBay] To use it on the UTFT library simply: 2.Change the LCD type to your LCD module eg. UTFT myGLCD(CTE50,38,39,40,41); Download shield schematic and information HERE If you using Arduino DUE, the shield is HERE Packing list: 1. CTE TFT/SD Shield for Arduino MEGA 2560 2. 32pin header Features: True 5V to 3.3V level translation using TI SN74ALVC164245 for LCD data lines, TI SN74LVC4245 for LCD control line and SPI lines Highest compatibility. One shield for many types of TFT LCD modules. Drive TFT LCD on arduino DUE by just plugging into arduino MEGA 2560 main board, no flying wires. Compatible with 40-pin version LCD, which is commonly used in TFT Mega shield Also comptabile with 32-pin version LCD, which is commonly used in STM32 development board On board SD card slot On board SPI flash footprint with adjustable CS selection, for upgrade to include Font IC to draw text to the LCD and also support for SPIFlash library On board 1A 3.3V regulator for provide enough current for larger screens LCD power 3.3V and 5V selectable through solder jumpers LCD Backlight (LEDA+) 3.3V., 5V or PWM selectable through solder jumpers About us: We specialized in providing TFT LCD modules embedded systems for fun and creativity. TFT LCD models are tested and selected for sale for greatest quality and cheapest price. Models-specific initialization code is provided to save your time in optimizing power control and gamma values for your TFT LCD. Click HERE to see all my products which may interests you! Shipping: Shipping Service: All items will be sent from Hong Kong by HK Post. Economy Int"l Shipping (This is the default shipping method, unless specified): This shipping use normal airmail post and is not trackable Standard Int"l Shipping (For an additional charge of USD$2.5) This shipping use registered airmail post and is trackable in Hongkong Post and Post Website of some countries. Items will be sent to you as a registered packet. Express Int"l Shipping : This shipping use HK Speed post, DHL, Fedex or UPS. Usually they takes 4-7 workdays. If you need your items to be shipped in this way, please contact us and we will change the shipping charges. Item will ship to your Paypal Confirmed Address, so please make sure your shipping address is correct before you buy item. Buyer need ship to other address (not Paypal confirmed address) should contact us before buying the item. We have no responsiblity for wrong shipping due to shipping address provided wrongly. Normally, import taxes does not apply on samples and small quantities. However, if import duties, taxes and charges imposed, we are not responsible for these charges. Delivery Time: Items will be ship within 3 business days once full payment is settled. The chart shown are not the actual time, they are only for your reference. Delivery time depends on the efficiency and performance of the local post office and customs, We hope you can understand for the uncontrollable shipping time. Country Delivery Time United States 7-12 Working Days United Kingdom 7-14Working Days Canada 7-14Working Days Australia 7-14Working Days France 14-21 Working Days Italy 14-21 Working Days Spain 14-21 Working Days Rest of Europe 14-21 Working Days Asia 7-12 Working Days South America 14-28 Working Days Other countries 21-30 Working Days Payment: We only accept Paypal and we will ship out the items within three days after payment is confirmed Replacement and Exchange 1. Exchange/replace item within 7 days counting from the day you receive merchandise. 2. 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7 cte tft lcd sd shield for arduino mega brands

TFT touchscreens are the amazing graphical interface which can be used with microcontrollers such as Atmel, PIC, STM, as it has a wide color range, and good graphical ability and a good mapping of pixels.

This library is the continuation of my ITDB02_Graph, ITDB02_Graph16 and RGB_GLCD libraries for Arduino and chipKit. As the number of supported display modules and controllers started to increase I felt it was time to make a single, universal library as it will be much easier to maintain in the future.

This library supports a number of 8bit, 16bit, and serial graphics displays, and will work with both Arduino, chipKit boards and select TI LaunchPads.

NOTE:Due to the size of the library I do not recommend using it on ATmega328 (Arduino Uno) and ATmega32U4 (Arduino Leonardo) as they only have 32KB of flash memory. It will work, but you will be severely limited in available flash memory for your application.

This is our target, this file has the names of the modules and shields that are supported by this library, you can see in it a list of module names and module names for the UTFT which you should use to define your module.

#include // Declare which fonts we will be usingextern uint8_t BigFont[];extern uint8_t SevenSegNumFont[];// Remember to change the model parameter to suit your display module!UTFT myGLCD(ITDB28, A5, A4, A3, A2);void setup(){myGLCD.InitLCD();myGLCD.clrScr();myGLCD.setFont(BigFont);}void loop(){myGLCD.setColor(0, 255, 0); //greenmyGLCD.print("HELLO WORLD", 45, 100);while (true) {};}

#include // Declare which fonts we will be usingextern uint8_t SmallFont[];extern uint8_t BigFont[];extern uint8_t SevenSegNumFont[];// Set the pins to the correct ones for your development shield// ------------------------------------------------------------// Arduino Uno / 2009:// -------------------// Standard Arduino Uno/2009 shield : ,A5,A4,A3,A2// DisplayModule Arduino Uno TFT shield : ,A5,A4,A3,A2//// Arduino Mega:// -------------------// Standard Arduino Mega/Due shield : ,38,39,40,41// CTE TFT LCD/SD Shield for Arduino Mega : ,38,39,40,41//// Remember to change the model parameter to suit your display module!UTFT myGLCD(ITDB32S,38,39,40,41);void setup(){myGLCD.InitLCD();myGLCD.clrScr();}void loop(){myGLCD.setColor(0, 255, 0);myGLCD.setBackColor(0, 0, 0);myGLCD.setFont(BigFont);myGLCD.print(" !\"#$%&"()*+,-./", CENTER, 0);myGLCD.print("0123456789:;<=>?", CENTER, 16);myGLCD.print("@ABCDEFGHIJKLMNO", CENTER, 32);myGLCD.print("PQRSTUVWXYZ[\\]^_", CENTER, 48);myGLCD.print("`abcdefghijklmno", CENTER, 64);myGLCD.print("pqrstuvwxyz{|}~ ", CENTER, 80);myGLCD.setFont(SmallFont);myGLCD.print(" !\"#$%&"()*+,-./0123456789:;<=>?", CENTER, 120);myGLCD.print("@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_", CENTER, 132);myGLCD.print("`abcdefghijklmnopqrstuvwxyz{|}~ ", CENTER, 144);myGLCD.setFont(SevenSegNumFont);myGLCD.print("0123456789", CENTER, 190);while(1) {};}

#include // Declare which fonts we will be usingextern uint8_t SmallFont[];// Set the pins to the correct ones for your development shield// ------------------------------------------------------------// Arduino Uno / 2009:// -------------------// Standard Arduino Uno/2009 shield : ,A5,A4,A3,A2// DisplayModule Arduino Uno TFT shield : ,A5,A4,A3,A2//// Arduino Mega:// -------------------// Standard Arduino Mega/Due shield : ,38,39,40,41// CTE TFT LCD/SD Shield for Arduino Mega : ,38,39,40,41//// Remember to change the model parameter to suit your display module!UTFT myGLCD(ITDB32S,38,39,40,41);void setup(){randomSeed(analogRead(0));// Setup the LCDmyGLCD.InitLCD();myGLCD.setFont(SmallFont);}void loop(){int buf[318];int x, x2;int y, y2;int r;// Clear the screen and draw the framemyGLCD.clrScr();myGLCD.setColor(255, 0, 0);myGLCD.fillRect(0, 0, 319, 13);myGLCD.setColor(64, 64, 64);myGLCD.fillRect(0, 226, 319, 239);myGLCD.setColor(255, 255, 255);myGLCD.setBackColor(255, 0, 0);myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1);myGLCD.setBackColor(64, 64, 64);myGLCD.setColor(255,255,0);myGLCD.print("", CENTER, 227);myGLCD.setColor(0, 0, 255);myGLCD.drawRect(0, 14, 319, 225);// Draw crosshairsmyGLCD.setColor(0, 0, 255);myGLCD.setBackColor(0, 0, 0);myGLCD.drawLine(159, 15, 159, 224);myGLCD.drawLine(1, 119, 318, 119);for (int i=9; i<310; i+=10)myGLCD.drawLine(i, 117, i, 121);for (int i=19; i<220; i+=10)myGLCD.drawLine(157, i, 161, i);// Draw sin-, cos- and tan-linesmyGLCD.setColor(0,255,255);myGLCD.print("Sin", 5, 15);for (int i=1; i<318; i++){myGLCD.drawPixel(i,119+(sin(((i*1.13)*3.14)/180)*95));}myGLCD.setColor(255,0,0);myGLCD.print("Cos", 5, 27);for (int i=1; i<318; i++){myGLCD.drawPixel(i,119+(cos(((i*1.13)*3.14)/180)*95));}myGLCD.setColor(255,255,0);myGLCD.print("Tan", 5, 39);for (int i=1; i<318; i++){myGLCD.drawPixel(i,119+(tan(((i*1.13)*3.14)/180)));}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);myGLCD.setColor(0, 0, 255);myGLCD.setBackColor(0, 0, 0);myGLCD.drawLine(159, 15, 159, 224);myGLCD.drawLine(1, 119, 318, 119);// Draw a moving sinewavex=1;for (int i=1; i<(318*20); i++){x++;if (x==319)x=1;if (i>319){if ((x==159)||(buf[x-1]==119))myGLCD.setColor(0,0,255);elsemyGLCD.setColor(0,0,0);myGLCD.drawPixel(x,buf[x-1]);}myGLCD.setColor(0,255,255);y=119+(sin(((i*1.1)*3.14)/180)*(90-(i / 100)));myGLCD.drawPixel(x,y);buf[x-1]=y;}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);// Draw some filled rectanglesfor (int i=1; i<6; i++){switch (i){case 1:myGLCD.setColor(255,0,255);break;case 2:myGLCD.setColor(255,0,0);break;case 3:myGLCD.setColor(0,255,0);break;case 4:myGLCD.setColor(0,0,255);break;case 5:myGLCD.setColor(255,255,0);break;}myGLCD.fillRect(70+(i*20), 30+(i*20), 130+(i*20), 90+(i*20));}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);// Draw some filled, rounded rectanglesfor (int i=1; i<6; i++){switch (i){case 1:myGLCD.setColor(255,0,255);break;case 2:myGLCD.setColor(255,0,0);break;case 3:myGLCD.setColor(0,255,0);break;case 4:myGLCD.setColor(0,0,255);break;case 5:myGLCD.setColor(255,255,0);break;}myGLCD.fillRoundRect(190-(i*20), 30+(i*20), 250-(i*20), 90+(i*20));}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);// Draw some filled circlesfor (int i=1; i<6; i++){switch (i){case 1:myGLCD.setColor(255,0,255);break;case 2:myGLCD.setColor(255,0,0);break;case 3:myGLCD.setColor(0,255,0);break;case 4:myGLCD.setColor(0,0,255);break;case 5:myGLCD.setColor(255,255,0);break;}myGLCD.fillCircle(100+(i*20),60+(i*20), 30);}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);// Draw some lines in a patternmyGLCD.setColor (255,0,0);for (int i=15; i<224; i+=5){myGLCD.drawLine(1, i, (i*1.44)-10, 224);}myGLCD.setColor (255,0,0);for (int i=224; i>15; i-=5){myGLCD.drawLine(318, i, (i*1.44)-11, 15);}myGLCD.setColor (0,255,255);for (int i=224; i>15; i-=5){myGLCD.drawLine(1, i, 331-(i*1.44), 15);}myGLCD.setColor (0,255,255);for (int i=15; i<224; i+=5){myGLCD.drawLine(318, i, 330-(i*1.44), 224);}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);// Draw some random circlesfor (int i=0; i<100; i++){myGLCD.setColor(random(255), random(255), random(255));x=32+random(256);y=45+random(146);r=random(30);myGLCD.drawCircle(x, y, r);}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);// Draw some random rectanglesfor (int i=0; i<100; i++){myGLCD.setColor(random(255), random(255), random(255));x=2+random(316);y=16+random(207);x2=2+random(316);y2=16+random(207);myGLCD.drawRect(x, y, x2, y2);}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);// Draw some random rounded rectanglesfor (int i=0; i<100; i++){myGLCD.setColor(random(255), random(255), random(255));x=2+random(316);y=16+random(207);x2=2+random(316);y2=16+random(207);myGLCD.drawRoundRect(x, y, x2, y2);}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);for (int i=0; i<100; i++){myGLCD.setColor(random(255), random(255), random(255));x=2+random(316);y=16+random(209);x2=2+random(316);y2=16+random(209);myGLCD.drawLine(x, y, x2, y2);}delay(2000);myGLCD.setColor(0,0,0);myGLCD.fillRect(1,15,318,224);for (int i=0; i<10000; i++){myGLCD.setColor(random(255), random(255), random(255));myGLCD.drawPixel(2+random(316), 16+random(209));}delay(2000);myGLCD.fillScr(0, 0, 255);myGLCD.setColor(255, 0, 0);myGLCD.fillRoundRect(80, 70, 239, 169);myGLCD.setColor(255, 255, 255);myGLCD.setBackColor(255, 0, 0);myGLCD.print("That"s it!", CENTER, 93);myGLCD.print("Restarting in a", CENTER, 119);myGLCD.print("few seconds...", CENTER, 132);myGLCD.setColor(0, 255, 0);myGLCD.setBackColor(0, 0, 255);myGLCD.print("Runtime: (msecs)", CENTER, 210);myGLCD.printNumI(millis(), CENTER, 225);delay (10000);}

#include #include // Declare which fonts we will be usingextern uint8_t SmallFont[];// Set the pins to the correct ones for your development shield// ------------------------------------------------------------// Arduino Uno / 2009:// -------------------// Standard Arduino Uno/2009 shield : ,A5,A4,A3,A2// DisplayModule Arduino Uno TFT shield : ,A5,A4,A3,A2//// Arduino Mega:// -------------------// Standard Arduino Mega/Due shield : ,38,39,40,41// CTE TFT LCD/SD Shield for Arduino Mega : ,38,39,40,41//// Remember to change the model parameter to suit your display module!UTFT myGLCD(ITDB32S,A5,A4,A3,A2);extern unsigned int info[0x400];extern unsigned int icon[0x400];extern unsigned int tux[0x400];void setup(){myGLCD.InitLCD();myGLCD.setFont(SmallFont);}void loop(){myGLCD.fillScr(255, 255, 255);myGLCD.setColor(255, 255, 255);myGLCD.print(" *** A 10 by 7 grid of a 32x32 icon *** ", CENTER, 228);for (int x=0; x<10; x++)for (int y=0; y<7; y++)myGLCD.drawBitmap (x*32, y*32, 32, 32, info);delay(5000);myGLCD.fillScr(255, 255, 255);myGLCD.setColor(255, 255, 255);myGLCD.print(" Two different icons in scale 1 to 4 ", CENTER, 228);int x=0;for (int s=0; s<4; s++){x+=(s*32);myGLCD.drawBitmap (x, 0, 32, 32, tux, s+1);}x=0;for (int s=4; s>0; s--){myGLCD.drawBitmap (x, 224-(s*32), 32, 32, icon, s);x+=(s*32);}delay(5000);}

#include #include // Initialize display// ------------------// Set the pins to the correct ones for your development board// -----------------------------------------------------------// Standard Arduino Uno/2009 Shield : ,19,18,17,16// Standard Arduino Mega/Due shield : ,38,39,40,41// CTE TFT LCD/SD Shield for Arduino Due : ,25,26,27,28// Teensy 3.x TFT Test Board : ,23,22, 3, 4// ElecHouse TFT LCD/SD Shield for Arduino Due : ,22,23,31,33//// Remember to change the model parameter to suit your display module!UTFT myGLCD(ITDB32S,38,39,40,41);// Initialize touchscreen// ----------------------// Set the pins to the correct ones for your development board// -----------------------------------------------------------// Standard Arduino Uno/2009 Shield : 15,10,14, 9, 8// Standard Arduino Mega/Due shield : 6, 5, 4, 3, 2// CTE TFT LCD/SD Shield for Arduino Due : 6, 5, 4, 3, 2// Teensy 3.x TFT Test Board : 26,31,27,28,29// ElecHouse TFT LCD/SD Shield for Arduino Due : 25,26,27,29,30//URTouch myTouch( 6, 5, 4, 3, 2);// Declare which fonts we will be usingextern uint8_t BigFont[];int x, y;char stCurrent[20]="";int stCurrentLen=0;char stLast[20]="";/*************************** Custom functions ***************************/void drawButtons(){// Draw the upper row of buttonsfor (x=0; x<5; x++){myGLCD.setColor(0, 0, 255);myGLCD.fillRoundRect (10+(x*60), 10, 60+(x*60), 60);myGLCD.setColor(255, 255, 255);myGLCD.drawRoundRect (10+(x*60), 10, 60+(x*60), 60);myGLCD.printNumI(x+1, 27+(x*60), 27);}// Draw the center row of buttonsfor (x=0; x<5; x++){myGLCD.setColor(0, 0, 255);myGLCD.fillRoundRect (10+(x*60), 70, 60+(x*60), 120);myGLCD.setColor(255, 255, 255);myGLCD.drawRoundRect (10+(x*60), 70, 60+(x*60), 120);if (x<4)myGLCD.printNumI(x+6, 27+(x*60), 87);}myGLCD.print("0", 267, 87);// Draw the lower row of buttonsmyGLCD.setColor(0, 0, 255);myGLCD.fillRoundRect (10, 130, 150, 180);myGLCD.setColor(255, 255, 255);myGLCD.drawRoundRect (10, 130, 150, 180);myGLCD.print("Clear", 40, 147);myGLCD.setColor(0, 0, 255);myGLCD.fillRoundRect (160, 130, 300, 180);myGLCD.setColor(255, 255, 255);myGLCD.drawRoundRect (160, 130, 300, 180);myGLCD.print("Enter", 190, 147);myGLCD.setBackColor (0, 0, 0);}void updateStr(int val){if (stCurrentLen<20){stCurrent[stCurrentLen]=val;stCurrent[stCurrentLen+1]="\0";stCurrentLen++;myGLCD.setColor(0, 255, 0);myGLCD.print(stCurrent, LEFT, 224);}else{myGLCD.setColor(255, 0, 0);myGLCD.print("BUFFER FULL!", CENTER, 192);delay(500);myGLCD.print(" ", CENTER, 192);delay(500);myGLCD.print("BUFFER FULL!", CENTER, 192);delay(500);myGLCD.print(" ", CENTER, 192);myGLCD.setColor(0, 255, 0);}}// Draw a red frame while a button is touchedvoid waitForIt(int x1, int y1, int x2, int y2){myGLCD.setColor(255, 0, 0);myGLCD.drawRoundRect (x1, y1, x2, y2);while (myTouch.dataAvailable())myTouch.read();myGLCD.setColor(255, 255, 255);myGLCD.drawRoundRect (x1, y1, x2, y2);}/*************************** Required functions ***************************/void setup(){// Initial setupmyGLCD.InitLCD();myGLCD.clrScr();myTouch.InitTouch();myTouch.setPrecision(PREC_MEDIUM);myGLCD.setFont(BigFont);myGLCD.setBackColor(0, 0, 255);drawButtons();}void loop(){while (true){if (myTouch.dataAvailable()){myTouch.read();x=myTouch.getX();y=myTouch.getY();if ((y>=10) && (y<=60)) // Upper row{if ((x>=10) && (x<=60)) // Button: 1{waitForIt(10, 10, 60, 60);updateStr("1");}if ((x>=70) && (x<=120)) // Button: 2{waitForIt(70, 10, 120, 60);updateStr("2");}if ((x>=130) && (x<=180)) // Button: 3{waitForIt(130, 10, 180, 60);updateStr("3");}if ((x>=190) && (x<=240)) // Button: 4{waitForIt(190, 10, 240, 60);updateStr("4");}if ((x>=250) && (x<=300)) // Button: 5{waitForIt(250, 10, 300, 60);updateStr("5");}}if ((y>=70) && (y<=120)) // Center row{if ((x>=10) && (x<=60)) // Button: 6{waitForIt(10, 70, 60, 120);updateStr("6");}if ((x>=70) && (x<=120)) // Button: 7{waitForIt(70, 70, 120, 120);updateStr("7");}if ((x>=130) && (x<=180)) // Button: 8{waitForIt(130, 70, 180, 120);updateStr("8");}if ((x>=190) && (x<=240)) // Button: 9{waitForIt(190, 70, 240, 120);updateStr("9");}if ((x>=250) && (x<=300)) // Button: 0{waitForIt(250, 70, 300, 120);updateStr("0");}}if ((y>=130) && (y<=180)) // Upper row{if ((x>=10) && (x<=150)) // Button: Clear{waitForIt(10, 130, 150, 180);stCurrent[0]="\0";stCurrentLen=0;myGLCD.setColor(0, 0, 0);myGLCD.fillRect(0, 224, 319, 239);}if ((x>=160) && (x<=300)) // Button: Enter{waitForIt(160, 130, 300, 180);if (stCurrentLen>0){for (x=0; x

#include #include #include //==== Creating ObjectsUTFT myGLCD(SSD1289,38,39,40,41); //Parameters should be adjusted to your Display/Schield modelUTouch myTouch( 6, 5, 4, 3, 2);//==== Defining Fontsextern uint8_t SmallFont[];extern uint8_t BigFont[];extern uint8_t SevenSegNumFont[];extern unsigned int bird01[0x41A]; // Bird Bitmapint x, y; // Variables for the coordinates where the display has been pressed// Floppy Birdint xP = 319;int yP = 100;int yB = 50;int movingRate = 3;int fallRateInt = 0;float fallRate = 0;int score = 0;int lastSpeedUpScore = 0;int highestScore;boolean screenPressed = false;boolean gameStarted = false;void setup() {// Initiate displaymyGLCD.InitLCD();myGLCD.clrScr();myTouch.InitTouch();myTouch.setPrecision(PREC_MEDIUM);highestScore = EEPROM.read(0); // Read the highest score from the EEPROMinitiateGame(); // Initiate the game}void loop() {xP=xP-movingRate; // xP - x coordinate of the pilars; range: 319 - (-51)drawPilars(xP, yP); // Draws the pillars// yB - y coordinate of the bird which depends on value of the fallingRate variableyB+=fallRateInt;fallRate=fallRate+0.4; // Each inetration the fall rate increase so that we can the effect of acceleration/ gravityfallRateInt= int(fallRate);// Checks for collisionif(yB>=180 || yB<=0){ // top and bottomgameOver();}if((xP<=85) && (xP>=5) && (yB<=yP-2)){ // upper pillargameOver();}if((xP<=85) && (xP>=5) && (yB>=yP+60)){ // lower pillargameOver();}// Draws the birddrawBird(yB);// After the pillar has passed through the screenif (xP<=-51){xP=319; // Resets xP to 319yP = rand() % 100+20; // Random number for the pillars heightscore++; // Increase score by one}//==== Controlling the birdif (myTouch.dataAvailable()&& !screenPressed) {fallRate=-6; // Setting the fallRate negative will make the bird jumpscreenPressed = true;}// Doesn"t allow holding the screen / you must tap itelse if ( !myTouch.dataAvailable() && screenPressed){screenPressed = false;}// After each five points, increases the moving rate of the pillarsif ((score - lastSpeedUpScore) == 5) {lastSpeedUpScore = score;movingRate++;}}// ===== initiateGame - Custom Functionvoid initiateGame() {myGLCD.clrScr();// Blue backgroundmyGLCD.setColor(114, 198, 206);myGLCD.fillRect(0,0,319,239);// GroundmyGLCD.setColor(221,216,148);myGLCD.fillRect(0, 215, 319, 239);myGLCD.setColor(47,175,68);myGLCD.fillRect(0, 205, 319, 214);// TextmyGLCD.setColor(0, 0, 0);myGLCD.setBackColor(221, 216, 148);myGLCD.setFont(BigFont);myGLCD.print("Score:",5,220);myGLCD.setFont(SmallFont);myGLCD.print("HowToMechatronics.com", 140, 220);myGLCD.setColor(0, 0, 0);myGLCD.setBackColor(114, 198, 206);myGLCD.print("Highest Score: ",5,5);myGLCD.printNumI(highestScore, 120, 6);myGLCD.print(">RESET<",255,5);myGLCD.drawLine(0,23,319,23);myGLCD.print("TAP TO START",CENTER,100);drawBird(yB); // Draws the bird// Wait until we tap the sreenwhile (!gameStarted) {if (myTouch.dataAvailable()) {myTouch.read();x=myTouch.getX();y=myTouch.getY();// Reset higest scoreif ((x>=250) && (x<=319) &&(y>=0) && (y<=28)) {highestScore = 0;myGLCD.setColor(114, 198, 206);myGLCD.fillRect(120, 0, 150, 22);myGLCD.setColor(0, 0, 0);myGLCD.printNumI(highestScore, 120, 5);}if ((x>=0) && (x<=319) &&(y>=30) && (y<=239)) {gameStarted = true;myGLCD.setColor(114, 198, 206);myGLCD.fillRect(0, 0, 319, 32);}}}// Clears the text "TAP TO START" before the game startmyGLCD.setColor(114, 198, 206);myGLCD.fillRect(85, 100, 235, 116);}// ===== drawPlillars - Custom Functionvoid drawPilars(int x, int y) {if (x>=270){myGLCD.setColor(0, 200, 20);myGLCD.fillRect(318, 0, x, y-1);myGLCD.setColor(0, 0, 0);myGLCD.drawRect(319, 0, x-1, y);myGLCD.setColor(0, 200, 20);myGLCD.fillRect(318, y+81, x, 203);myGLCD.setColor(0, 0, 0);myGLCD.drawRect(319, y+80, x-1, 204);}else if( x<=268) {// Draws blue rectangle right of the pillarmyGLCD.setColor(114, 198, 206);myGLCD.fillRect(x+51, 0, x+60, y);// Draws the pillarmyGLCD.setColor(0, 200, 20);myGLCD.fillRect(x+49, 1, x+1, y-1);// Draws the black frame of the pillarmyGLCD.setColor(0, 0, 0);myGLCD.drawRect(x+50, 0, x, y);// Draws the blue rectangle left of the pillarmyGLCD.setColor(114, 198, 206);myGLCD.fillRect(x-1, 0, x-3, y);// The bottom pillarmyGLCD.setColor(114, 198, 206);myGLCD.fillRect(x+51, y+80, x+60, 204);myGLCD.setColor(0, 200, 20);myGLCD.fillRect(x+49, y+81, x+1, 203);myGLCD.setColor(0, 0, 0);myGLCD.drawRect(x+50, y+80, x, 204);myGLCD.setColor(114, 198, 206);myGLCD.fillRect(x-1, y+80, x-3, 204);}// Draws the scoremyGLCD.setColor(0, 0, 0);myGLCD.setBackColor(221, 216, 148);myGLCD.setFont(BigFont);myGLCD.printNumI(score, 100, 220);}//====== drawBird() - Custom Functionvoid drawBird(int y) {// Draws the bird - bitmapmyGLCD.drawBitmap (50, y, 35, 30, bird01);// Draws blue rectangles above and below the bird in order to clear its previus statemyGLCD.setColor(114, 198, 206);myGLCD.fillRoundRect(50,y,85,y-6);myGLCD.fillRoundRect(50,y+30,85,y+36);}//======== gameOver() - Custom Functionvoid gameOver() {delay(3000); // 1 second// Clears the screen and prints the textmyGLCD.clrScr();myGLCD.setColor(255, 255, 255);myGLCD.setBackColor(0, 0, 0);myGLCD.setFont(BigFont);myGLCD.print("GAME OVER", CENTER, 40);myGLCD.print("Score:", 100, 80);myGLCD.printNumI(score,200, 80);myGLCD.print("Restarting...", CENTER, 120);myGLCD.setFont(SevenSegNumFont);myGLCD.printNumI(2,CENTER, 150);delay(1000);myGLCD.printNumI(1,CENTER, 150);delay(1000);// Writes the highest score in the EEPROMif (score > highestScore) {highestScore = score;EEPROM.write(0,highestScore);}// Resets the variables to start position valuesxP=319;yB=50;fallRate=0;score = 0;lastSpeedUpScore = 0;movingRate = 3;gameStarted = false;// Restart gameinitiateGame();}

7 cte tft lcd sd shield for arduino mega brands

After searching through many forums , he was advised to try another example of code that reads the card and see if it is recognized. The name of the example is : CardInfo . But when I compile , these messages appear in ""monitor series"" :

" The solution to this problem , Is That You -have to let digital pin 10 as output ( for the SD library to work) and turn ON it "s the pull up resistor by Adding " digitalWrite (10 , HIGH) ; " . Arduino Mega -have for you to do the same Exactly ignore pin 53 completely Call though the comment asks you to change it to 53."

7 cte tft lcd sd shield for arduino mega brands

The IO of arduino MEGA is officially 5V, TFT LCD use 3.3V IO. This CTE TFT LCD/SD shield for arduino MEGA provides the connection to a TFT LCD Module directly without flying wires.

The shield use TRUE 5v to 3.3V level translation IC, therefore, it is compatible with many TFT LCD modules. Compatibility is highest when compared to ordinary TFT Shield, which use resistors or buffer to "shift" 5V to 3.3V. Compatibility issues may arise when using this method to translate IO level to 3.3V, especially at high write speed.

The shield route all the LCD data pins to port PC1-PC8 and PC12-19, control pins to PD0-PD3, this design can achieve high speed data transfer (three cycles per write strobe to the LCD) to maximize LCD display speed. The SPI interface (for SD or flash control) is route to the ISP header of arduino DUE, so that high speed SPI transfer with DMA can be achieved.

On board SPI flash footprint with adjustable CS selection, for upgrade to include Font IC to draw text to the LCD and also support for SPIFlash library.

Please note that TOMTOP Forums are a community for all communicating and getting help each other. There will be some enthusiastic friends participate in your discussions. Of course TOMTOP customer service (with tomtop customer service icon) response is guaranteed ,which is the same way you contact us at http://www.tomtop.com/contacts

7 cte tft lcd sd shield for arduino mega brands

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