14 pin 2.8 tft lcd pin out factory
ER-TFT028-4 is 240x320 dots 2.8" color tft lcd module display with ILI9341 controller and optional capacitive touch panel and 4-wire resistive touch panel,superior display quality,super wide viewing angle and easily controlled by MCU such as 8051, PIC, AVR, ARDUINO ARM and Raspberry PI.It can be used in any embedded systems,industrial device,security and hand-held equipment which requires display in high quality and colorful image.It supports 8080 8-bit,9-bit,16-bit,18-bit parallel,3-wire,4-wire serial spi interface. FPC with zif connector is easily to assemble or remove.Lanscape mode is also available.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".Here is the link for 2.8"TFT Touch Shield with Libraries, Examples.Schematic Diagram for Arduino Due,Mega 2560 and Uno . For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and development kit at the bottom of this page.
WF28J is a 2.8 inch wider view angle IPS TFT LCD module, with resolution 240x320 pixels. WF28J module is a portrait mode IPS TFT-LCD; this module is built in with ILI9341 controller IC; it supports MCU 8-bit/16-bit or SPI interface, contrast ratio 800 (typical value). The brightness of WF28JTYAJDNN0 is 500 nits (typical value). This 2.8” IPS TFT has a wider viewing angle than TN TFT, the view angle is Left:80 / Right:80 / Up:80 / Down:80 degree (typical value). The supply voltage for interface logic (IOVCC) of WF28J model is from 1.65V to 3.3V, supply for analog circuit is from 2.5V ~3.3V, normally black, transmissive LCD type, aspect ratio 3:4, glare surface glass. It can be operating at temperatures from -20℃ to +70℃ and storage temperatures from -30℃ to +80℃.
WF28E is TFT LCD module is a 2.8 inch diagonal size, 240xRGBx320, full color TFT LCD display. This module is built in with ILI9341V IC; it supports 8/ 16bit 8080-series Parallel MCU Interface. WF28E model is having module dimension of 50.0 x 69.2 mm and Active area size of 43.2 x 57.6 mm; it integrated ILI9341V controller on module, logic supply voltage range from 2.5V to 3.3V.
WF28E is portrait mode LCD module, if you would like to use it as landscape mode, please contact with us for more technical support. This 2.8” TFT LCD module is featured with brightness up to 350 cd/m2(typical value), it can be operating at temperatures from -20℃ to +70℃; its storage temperatures range from -30℃ to +80℃. This 2.8" TFT LCD Module 6:00 o"clock viewing direction works well for devices that is easy to read above eye level without fading, such as signal analyzers or bench top laboratory equipment, handhold microscope and other handhold devices.
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The component TFT supports a 2.8 inch TFT display with a resolution of 240*320 pixels.The display is not soldered on the board, but there is a 14 pin connector for a TFT display. The ILI9341 has been tested.
There are four sample projects for the Arduino IDE which could be downloaded: TFT-Box3D (download here), TFT-Graphic-Test (download here), TFT-HelloWorld (download here) and TFT-HowToUseFonts (download here). And there are two examples for the Arduino IDE for using the touch functionality which could be downloaded: TFT-TouchBtn (download here) and TFT-TouchDraw (download here).
There are two dip switches for the component: SW311 and SW314. If you want to use the TFT display all switches on SW311 have to be on on. If you additonally want to use the touchpad of the display all switch of SW314 have to be on. The following two tables shows the functions and the potential conflicts with other components
RFID, SW303-3, MISO; Gyro, SW310-3, SDA/SDI; OLED, SW309-2, SDA; mikroBus, SW405-2, MISO; Unit-Bus, SW200-2, CN212 - PIN 5; Grove I2C, SW203-1, S2C - SDA
There are four sample projects for the Arduino IDE which could be downloaded: TFT-Box3D (download here), TFT-Graphic-Test (download here), TFT-HelloWorld (download here) and TFT-HowToUseFonts (download here).
And there are two examples for the Arduino IDE for using the touch functionality which could be downloaded: TFT-TouchBtn (download here) and TFT-TouchDraw (download here).
We emphasize progress and introduce new solutions into the market each year for 14 Pin Lcd Display Pinout, Flexible Lcd, Widescreen Tft, Multi Touch Monitor,Lcd Counter Module. Besides, our enterprise sticks to high-quality and fair value, and we also offer you fantastic OEM solutions to several famous brands. The product will supply to all over the world, such as Europe, America, Australia,Burundi, Algeria,St. Petersburg, Austria.Faced with the vitality of the global wave of economic integration, we are confident with our high-quality products and sincerely service to all our customers and wish we can cooperate with you to create a brilliant future.
This is SainSmart UNO R3 and 2.8 inch TFT LCD module with the TFT LCD shield kit For arduino enthusiasts.It includes one pcs of sainsmart UNO R3, one pcs of 2.8 inch TFT LCD display and a TFT LCD shield. We will provided you the whole document including the example project of arduino UNO(R3) with the kit. We will supply you the technical support after your purchase.
The SainSmart Uno R3 is a microcontroller board based on the ATmega328 . It has 14 digital input/output pins (of which 6 can be used as PWM outputs), 6 analog inputs, a 16 MHz ceramic resonator, a USB connection, a power jack, an ICSP header, and a reset button. It contains everything needed to support the microcontroller; simply connect it to a computer with a USB cable or power it with a AC-to-DC adapter or battery to get started.
1.0 pinout: added SDA and SCL pins that are near to the AREF pin and two other new pins placed near to the RESET pin, the IOREF that allow the shields to adapt to the voltage provided from the board. In future, shields will be compatible with both the board that uses the AVR, which operates with 5V and with the Sainsmart Due that operates with 3.3V. The second one is a not connected pin, that is reserved for future purposes.
SainSmart 2.8" TFT LCD Display is a LCD touch screen module. It has 40pins interface and SD card and Flash reader design. It is a powerful and mutilfunctional module for your project.The Screen include a controller ILI9325, it"s a support 8/16bit data interface , easy to drive by many MCU like arduino families,STM32 ,AVR and 8051. It is designed with a touch controller in it . The touch IC is XPT2046 , and touch interface is included in the 40 pins breakout. It is the version of product only with touch screen and touch controller.
Voltage type: 5v or 3v voltage input voltage,input is selectable. Because TFT can only work under 3.3 V voltage, so when the input voltage VIN is 5V, need through the 3.3 V voltage regulator IC step down to 3.3V , when the input voltage of 3.3 V, you need to use the zero resistance make J2 short , is equivalent to not through the voltage regulator IC for module and power supply directly.
This is SainSmart TFT LCD Extend shield for UNO(R3) .Using this shield can help you out of the bothers to use other cables. You just need to plug the module to arduino UNO(R3) through this shield.
If you connect the touch screen LCD with UNO R3, the touch screen function will be useless . If you want to use the touch function, please connect the LCD with Mega2560 (R3) or Due (R3).
2.The LCD is compatible for arduino family,but the Shield is just for the arduino UNO R3. If you need the LCD Extend shield for other arduinos, you need another shield which is also provided from our store.
All returns for refund must be postmarked within fourteen (14) days of the date the item was delivered to the designated shipping address. All returned items must be in new and unused condition, with all parts & accessories included and all original tags and labels attached.
All returns for exchange must be postmarked within thirty (30) days of the date the item was delivered to the designated shipping address. All returned items must be in new and unused condition, returned with all parts & accessories included and all original tags and labels attached.
In these videos, the SPI (GPIO) bus is referred to being the bottleneck. SPI based displays update over a serial data bus, transmitting one bit per clock cycle on the bus. A 320x240x16bpp display hence requires a SPI bus clock rate of 73.728MHz to achieve a full 60fps refresh frequency. Not many SPI LCD controllers can communicate this fast in practice, but are constrained to e.g. a 16-50MHz SPI bus clock speed, capping the maximum update rate significantly. Can we do anything about this?
The fbcp-ili9341 project started out as a display driver for the Adafruit 2.8" 320x240 TFT w/ Touch screen for Raspberry Pi display that utilizes the ILI9341 controller. On that display, fbcp-ili9341 can achieve a 60fps update rate, depending on the content that is being displayed. Check out these videos for examples of the driver in action:
Given that the SPI bus can be so constrained on bandwidth, how come fbcp-ili9341 seems to be able to update at up to 60fps? The way this is achieved is by what could be called adaptive display stream updates. Instead of uploading each pixel at each display refresh cycle, only the actually changed pixels on screen are submitted to the display. This is doable because the ILI9341 controller, as many other popular controllers, have communication interface functions that allow specifying partial screen updates, down to subrectangles or even individual pixel levels. This allows beating the bandwidth limit: for example in Quake, even though it is a fast pacing game, on average only about 46% of all pixels on screen change each rendered frame. Some parts, such as the UI stay practically constant across multiple frames.
Undocumented BCM2835 features are used to squeeze out maximum bandwidth: SPI CDIV is driven at even numbers (and not just powers of two), and the SPI DLEN register is forced in non-DMA mode to avoid an idle 9th clock cycle for each transferred byte.
This driver does not utilize the notro/fbtft framebuffer driver, so that needs to be disabled if active. That is, if your /boot/config.txt file has lines that look something like dtoverlay=pitft28r, ..., dtoverlay=waveshare32b, ... or dtoverlay=flexfb, ..., those should be removed.
When using one of the displays that stack on top of the Pi that are already recognized by fbcp-ili9341, you don"t need to specify the GPIO pin assignments, but fbcp-ili9341 code already has those. Pass one of the following CMake directives for the hats:
-DFREEPLAYTECH_WAVESHARE32B=ON: If you are running on the Freeplay CM3 or Zero device, pass this flag. (this is not a hat, but still a preconfigured pin assignment)
-DPIRATE_AUDIO_ST7789_HAT=ON: If specified, targets a Pirate Audio 240x240, 1.3inch IPS LCD display HAT for Raspberry Pi with ST7789 display controller
-DKEDEI_V63_MPI3501=ON: If specified, targets a KeDei 3.5 inch SPI TFTLCD 480*320 16bit/18bit version 6.3 2018/4/9 display with MPI3501 display controller.
If you connected wires directly on the Pi instead of using a Hat from the above list, you will need to use the configuration directives below. In addition to specifying the display, you will also need to tell fbcp-ili9341 which GPIO pins you wired the connections to. To configure the display controller, pass one of:
-DGPIO_TFT_DATA_CONTROL=number: Specifies/overrides which GPIO pin to use for the Data/Control (DC) line on the 4-wire SPI communication. This pin number is specified in BCM pin numbers. If you have a 3-wire SPI display that does not have a Data/Control line, set this value to -1, i.e. -DGPIO_TFT_DATA_CONTROL=-1 to tell fbcp-ili9341 to target 3-wire ("9-bit") SPI communication.
-DGPIO_TFT_RESET_PIN=number: Specifies/overrides which GPIO pin to use for the display Reset line. This pin number is specified in BCM pin numbers. If omitted, it is assumed that the display does not have a Reset pin, and is always on.
-DGPIO_TFT_BACKLIGHT=number: Specifies/overrides which GPIO pin to use for the display backlight line. This pin number is specified in BCM pin numbers. If omitted, it is assumed that the display does not have a GPIO-controlled backlight pin, and is always on. If setting this, also see the #define BACKLIGHT_CONTROL option in config.h.
fbcp-ili9341 always uses the hardware SPI0 port, so the MISO, MOSI, CLK and CE0 pins are always the same and cannot be changed. The MISO pin is actually not used (at the moment at least), so you can just skip connecting that one. If your display is a rogue one that ignores the chip enable line, you can omit connecting that as well, or might also be able to get away by connecting that to ground if you are hard pressed to simplify wiring (depending on the display).
To get good performance out of the displays, you will drive the displays far out above the rated speed specs (the rated specs yield about ~10fps depending on display). Due to this, you will need to explicitly configure the target speed you want to drive the display at, because due to manufacturing variances each display copy reaches a different maximum speed. There is no "default speed" that fbcp-ili9341 would use. Setting the speed is done via the option
-DSPI_BUS_CLOCK_DIVISOR=even_number: Sets the clock divisor number which along with the Pi core_freq= option in /boot/config.txt specifies the overall speed that the display SPI communication bus is driven at. SPI_frequency = core_freq/divisor. SPI_BUS_CLOCK_DIVISOR must be an even number. Default Pi 3B and Zero W core_freq is 400MHz, and generally a value -DSPI_BUS_CLOCK_DIVISOR=6 seems to be the best that a ILI9341 display can do. Try a larger value if the display shows corrupt output, or a smaller value to get higher bandwidth. See ili9341.h and waveshare35b.h for data points on tuning the maximum SPI performance. Safe initial value could be something like -DSPI_BUS_CLOCK_DIVISOR=30.
-DBACKLIGHT_CONTROL=ON: If set, enables fbcp-ili9341 to control the display backlight in the given backlight pin. The display will go to sleep after a period of inactivity on the screen. If not, backlight is not touched.
-DDISPLAY_CROPPED_INSTEAD_OF_SCALING=ON: If set, and source video frame is larger than the SPI display video resolution, the source video is presented on the SPI display by cropping out parts of it in all directions, instead of scaling to fit.
-DDISPLAY_SWAP_BGR=ON: If this option is passed, red and blue color channels are reversed (RGB<->BGR) swap. Some displays have an opposite color panel subpixel layout that the display controller does not automatically account for, so define this if blue and red are mixed up.
-DLOW_BATTERY_PIN=
Here is a full example of what to type to build and run, if you have the Adafruit 2.8" 320x240 TFT w/ Touch screen for Raspberry Pi with ILI9341 controller:
If the above does not work, try specifying -DSPI_BUS_CLOCK_DIVISOR=8 or =10 to make the display run a little slower, or try with -DUSE_DMA_TRANSFERS=OFF to troubleshoot if DMA might be the issue. If you are using another display controller than ILI9341, using a much higher value, like 30 or 40 may be needed. When changing CMake options, you can reissue the CMake directive line without having to reclone or recreate the build directory. However you may need to manually delete file CMakeCache.txt between changing options to avoid CMake remembering old settings.
If you want to do a full rebuild from scratch, you can rm -rf build to delete the build directory and recreate it for a clean rebuild from scratch. There is nothing special about the name or location of this directory, it is just my usual convention. You can also do the build in some other directory relative to the fbcp-ili9341 directory if you please.
If the user name of your Raspberry Pi installation is something else than the default pi, change the directory accordingly to point to the user"s home directory. (Use pwd to find out the current directory in terminal)
If the size of the default HDMI output /dev/fb0 framebuffer differs from the resolution of the display, the source video size will by default be rescaled to fit to the size of the SPI display. fbcp-ili9341 will manage setting up this rescaling if needed, and it will be done by the GPU, so performance should not be impacted too much. However if the resolutions do not match, small text will probably appear illegible. The resizing will be done in aspect ratio preserving manner, so if the aspect ratios do not match, either horizontal or vertical black borders will appear on the display. If you do not use the HDMI output at all, it is probably best to configure the HDMI output to match the SPI display size so that rescaling will not be needed. This can be done by setting the following lines in /boot/config.txt:
These lines hint native applications about the default display mode, and let them render to the native resolution of the TFT display. This can however prevent the use of the HDMI connector, if the HDMI connected display does not support such a small resolution. As a compromise, if both HDMI and SPI displays want to be used at the same time, some other compatible resolution such as 640x480 can be used. See Raspberry Pi HDMI documentation for the available options to do this.
Ensure turbo speed. This is critical for good frame rates. On the Raspberry Pi 3 Model B, the BCM2835 core runs by default at 400MHz (resulting in 400/CDIV MHz SPI speed) if there is enough power provided to the Pi, and if the CPU temperature does not exceed thermal limits. If the CPU is idle, or voltage is low, the BCM2835 core will instead revert to non-turbo 250MHz state, resulting in 250/CDIV MHz SPI speed. This effect of turbo speed on performance is significant, since 400MHz vs non-turbo 250MHz comes out to +60% of more bandwidth. Getting 60fps in Quake, Sonic or Tyrian often requires this turbo frequency, but e.g. NES and C64 emulated games can often reach 60fps even with the stock 250MHz. If for some reason under-voltage protection is kicking in even when enough power should be fed, you can force-enable turbo when low voltage is present by setting the value avoid_warnings=2 in the file /boot/config.txt.
The statistics overlay prints out quite detailed information about execution state. Disabling the overlay with -DSTATISTICS=0 option to CMake improves performance and reduces CPU usage. If you want to keep printing statistics, you can try increasing the interval with the #define STATISTICS_REFRESH_INTERVAL
There are a number of #define SAVE_BATTERY_BY_x options in config.h, which all default to being enabled. These should be safe to use always without tradeoffs. If you are experiencing latency or performance related issues, you can try to toggle these to troubleshoot.
If your SPI display bus is able to run really fast in comparison to the size of the display and the amount of content changing on the screen, you can try enabling #define UPDATE_FRAMES_IN_SINGLE_RECTANGULAR_DIFF option in config.h to reduce CPU usage at the expense of increasing the number of bytes sent over the bus. This has been observed to have a big effect on Pi Zero, so is worth checking out especially there.
If the SPI display bus is able to run really really really fast (or you don"t care about frame rate, but just about low CPU usage), you can try enabling #define UPDATE_FRAMES_WITHOUT_DIFFING option in config.h to forgo the adaptive delta diffing option altogether. This will revert to naive full frame updates for absolutely minimum overall CPU usage.
This does not mean that overall input to display latency in games would be so immediate. Briefly testing a NES emulated game in Retropie suggests a total latency of about 60-80 msecs. This latency is caused by the NES game emulator overhead and extra latency added by Linux, DispmanX and GPU rendering, and GPU framebuffer snapshotting. (If you ran fbcp-ili9341 as a static library bypassing DispmanX and the GPU stack, directly linking your GPIO input and application logic into fbcp-ili9341, you would be able to get down to this few msecs of overall latency, like shown in the above GPIO input video)
Interestingly, fbcp-ili9341 is about ~33msecs faster than a cheap 3.5" KeDei HDMI display. I do not know if this is a result of the KeDei HDMI display specifically introducing extra latency, or if all HDMI displays connected to the Pi would have similar latency overhead. An interesting question is also how SPI would compare with DPI connected displays on the Pi.
You can however choose between two distinct types of tearing artifacts: straight line tearing and diagonal tearing. Whichever looks better is a bit subjective, which is why both options exist. I prefer the straight line tearing artifact, it seems to be less intrusive than the diagonal tearing one. To toggle this, edit the option #define DISPLAY_FLIP_ORIENTATION_IN_SOFTWARE in config.h. When this option is enabled, fbcp-ili9341 produces straight line tearing, and consumes a tiny few % more CPU power. By default Pi 3B builds with straight line tearing, and Pi Zero with the faster diagonal tearing. Check out the video Latency and tearing test #2: GPIO input to display latency in fbcp-ili9341 and tearing modes to see in slow motion videos how these two tearing modes look like.
The main option that affects smoothness of display updates is the #define USE_GPU_VSYNC line in config.h. If this is enabled, then the internal Pi GPU HDMI vsync clock is used to drive frames onto the display. The Pi GPU clock runs at a fixed rate that is independent of the content. This rate can be discovered by running tvservice -s on the Pi console, and is usually 59Hz or 60Hz. If your application renders at this rate, animation will look smooth, but if not, there will be stuttering. For example playing a PAL NES game that updates at 50Hz with HDMI clock set at 60Hz will cause bad microstuttering in video output if #define USE_GPU_VSYNC is enabled.
If USE_GPU_VSYNC is disabled, then a busy spinning GPU frame snapshotting thread is used to drive the updates. This will produce smoother animation in content that does not maintain a fixed 60Hz rate. Especially in OpenTyrian, a game that renders at a fixed 36fps and has slowly scrolling scenery, the stuttering caused by USE_GPU_VSYNC is particularly visible. Running on Pi 3B without USE_GPU_VSYNC enabled produces visually smoother looking scrolling on an Adafruit 2.8" ILI9341 PiTFT set to update at 119Hz, compared to enabling USE_GPU_VSYNC on the same setup. Without USE_GPU_VSYNC, the dedicated frame polling loop thread "finds" the 36Hz update rate of the game, and then pushes pixels to the display at this exact rate. This works nicely since SPI displays disregard vsync - the result is that frames are pushed out to the SPI display immediately as they become available, instead of pulling them at a fixed 60Hz rate like HDMI does.
A drawback is that this kind of polling consumes more CPU time than the vsync option. The extra overhead is around +34% of CPU usage compared to the vsync method. It also requires using a background thread, and because of this, it is not feasible to be used on a single core Pi Zero. If this polling was unnecessary, this mode would also work on a Pi Zero, and without the added +34% CPU overhead on Pi 3B. See the Known Issues section below for more details.
There are two other main options that affect frame delivery timings, #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES and #define SAVE_BATTERY_BY_PREDICTING_FRAME_ARRIVAL_TIMES. Check out the video fbcp-ili9341 frame delivery smoothness test on Pi 3B and Adafruit ILI9341 at 119Hz for a detailed side by side comparison of these different modes. The conclusions drawn from the four tested scenarios in the video are:
The codebase captures screen framebuffers by snapshotting via the VideoCore vc_dispmanx_snapshot() API, and the obtained pixels are then routed on to the SPI-based display. This kind of polling is performed, since there does not exist an event-based mechanism to get new frames from the GPU as they are produced. The result is inefficient and can easily cause stuttering, since different applications produce frames at different paces. Ideally the code would ask the VideoCore API to receive finished frames in callback notifications immediately after they are rendered, but this kind of functionality does not exist in the current GPU driver stack. In the absence of such event delivery mechanism, the code has to resort to polling snapshots of the display framebuffer using carefully timed heuristics to balance between keeping latency and stuttering low, while not causing excessive power consumption. These heuristics keep continuously guessing the update rate of the animation on screen, and they have been tuned to ensure that CPU usage goes down to 0% when there is no detected activity on screen, but it is certainly not perfect. This GPU limitation is discussed at raspberrypi/userland#440. If you"d like to see fbcp-ili9341 operation reduce latency, stuttering and power consumption, please throw a (kind!) comment or a thumbs up emoji in that bug thread to share that you care about this, and perhaps Raspberry Pi engineers might pick the improvement up on the development roadmap. If this issue is resolved, all of the #define USE_GPU_VSYNC, #define SAVE_BATTERY_BY_PREDICTING_FRAME_ARRIVAL_TIMES and #define SELF_SYNCHRONIZE_TO_GPU_VSYNC_PRODUCED_NEW_FRAMES hacks from the previous section could be deleted from the driver, hopefully leading to a best of all worlds scenario without drawbacks.
Yes, it does, although not quite as well as on Pi 3B. If you"d like it to run better on a Pi Zero, leave a thumbs up at raspberrypi/userland#440 - hard problems are difficult to justify prioritizing unless it is known that many people care about them.
Edit the file config.h and comment out the line #define DISPLAY_OUTPUT_LANDSCAPE. This will make the display output in portrait mode, effectively rotating it by 90 degrees. Note that this only affects the pixel memory reading mode of the display. It is not possible to change the panel scan order to run between landscape and portrait, the SPI displays typically always scan in portrait mode. The result is that it will change the panel vsync tearing mode from "straight line tearing" over to "diagonal tearing" (see the section About Tearing above).
Enable the option #define DISPLAY_ROTATE_180_DEGREES in config.h. This should rotate the SPI display to show up the other way around, while keeping the HDMI connected display orientation unchanged. Another option is to utilize a /boot/config.txt option display_rotate=2, which rotates both the SPI output and the HDMI output.
Yes, both work fine. For linux command line terminal, the /dev/tty1 console should be set to output to Linux framebuffer 0 (/dev/fb0). This is the default mode of operation and there do not exist other framebuffers in a default distribution of Raspbian, but if you have manually messed with the con2fbmap command in your installation, you may have inadvertently changed this configuration. Run con2fbmap 1 to see which framebuffer the /dev/tty1 console is outputting to, it should print console 1 is mapped to framebuffer 0. Type con2fbmap 1 0 to reset console 1 back to outputting to framebuffer 0.
I don"t know, I don"t currently have any to test. Perhaps the code does need some model specific configuration, or perhaps it might work out of the box. I only have Pi 3B, Pi 3B+, Pi Zero W and a Pi 3 Compute Module based systems to experiment on. Pi 2 B has been reported to work by users (#17).
If the display controller is one of the currently tested ones (see the list above), and it is wired up to run using 4-line SPI, then it should work. Pay attention to configure the Data/Control GPIO pin number correctly, and also specify the Reset GPIO pin number if the device has one.
If fbcp-ili9341 does not support your display controller, you will have to write support for it. fbcp-ili9341 does not have a "generic SPI TFT driver routine" that might work across multiple devices, but needs specific code for each. If you have the spec sheet available, you can ask for advice, but please do not request to add support to a display controller "blind", that is not possible.
Perhaps. This is a more recent experimental feature that may not be as stable, and there are some limitations, but 3-wire ("9-bit") SPI display support is now available. If you have a 3-wire SPI display, i.e. one that does not have a Data/Control (DC) GPIO pin to connect, configure it via CMake with directive -DGPIO_TFT_DATA_CONTROL=-1 to tell fbcp-ili9341 that it should be driving the display with 3-wire protocol.
Yes, fbcp-ili9341 shows the output of the HDMI display on the SPI screen, and both can be attached at the same time. A HDMI display does not have to be connected however, although fbcp-ili9341 operation will still be affected by whatever HDMI display mode is configured. Check out tvservice -s on the command line to check what the current DispmanX HDMI output mode is.
At the moment fbcp-ili9341 has been developed to only display the contents of the main DispmanX GPU framebuffer over to the SPI display. That is, the SPI display will show the same picture as the HDMI output does. There is no technical restriction that requires this though, so if you know C/C++ well, it should be a manageable project to turn fbcp-ili9341 to operate as an offscreen display library to show a completely separate (non-GPU-accelerated) image than what the main HDMI display outputs. For example you could have two different outputs, e.g. a HUD overlay, a dashboard for network statistics, weather, temps, etc. showing on the SPI while having the main Raspberry Pi desktop on the HDMI.
In this kind of mode, you would probably strip the DispmanX bits out of fbcp-ili9341, and recast it as a static library that you would link to in your drawing application, and instead of snapshotting frames, you can then programmatically write to a framebuffer in memory from your C/C++ code.
shut down and physically power off the Pi and the display in between multiple tests. Driving a display with a wrong initialization routine may put it in a bad state that needs a physical power off for it to reset,
if there is a reset pin on the display, make sure to pass it in CMake line. Or alternatively, try driving fbcp-ili9341 without specifying the reset pin,
This suggests that the power line or the backlight line might not be properly connected. Or if the backlight connects to a GPIO pin on the Pi (and not a voltage pin), then it may be that the pin is not in correct state for the backlight to turn on. Most of the LCD TFT displays I have immediately light up their backlight when they receive power. The Tontec one has a backlight GPIO pin that boots up high but must be pulled low to activate the backlight. OLED displays on the other hand seem to stay all black even after they do get power, while waiting for their initialization to be performed, so for OLEDs it may be normal for nothing to show up on the screen immediately after boot.
If the backlight connects to a GPIO pin, you may need to define -DGPIO_TFT_BACKLIGHT=
Double check the Data/Command (D/C) GPIO pin physically, and in CMake command line. Whenever fbcp-ili9341 refers to pin numbers, they are always specified in BCM pin numbers. Try setting a higher -DSPI_BUS_CLOCK_DIVISOR= value to CMake. Make sure no other fbcp programs or SPI drivers or dtoverlays are enabled.
As the number of supported displays, Raspberry Pi device models, Raspbian/Retropie/Lakka OS versions, accompanied C++ compiler versions and fbcp-ili9341 build options have grown in number, there is a combinatorial explosion of all possible build modes that one can put the codebase through, so it is not easy to keep every possible combo tested all the time. Something may have regressed or gotten outdated. Stay calm, and report a bug.
First, make sure the display is a 4-wire SPI and not a 3-wire one. A display is 4-wire SPI if it has a Data/Control (DC) GPIO line that needs connecting. Sometimes the D/C pin is labeled RS (Register Select). Support for 3-wire SPI displays does exist, but it is experimental and not nearly as well tested as 4-wire displays.
Second is the consideration about display speed. Below is a performance chart of the different displays I have tested. Note that these are sample sizes of one, I don"t know how much sample variance there exists. Also I don"t know if it is likely that there exists big differences between displays with same controller from different manufacturers. At least the different ILI9341 displays that I have are all quite consistent on performance, whether they are from Adafruit or WaveShare or from BuyDisplay.com.
All the ILI9341 displays work nice and super fast at ~70-80MHz. My WaveShare 3.5" 320x480 ILI9486 display runs really slow compared to its pixel resolution, ~32MHz only. See fbcp-ili9341 ported to ILI9486 WaveShare 3.5" (B) SpotPear 320x480 SPI display for a video of this display in action. Adafruit"s 320x480 3.5" HX8357D PiTFTs is ~64% faster in comparison.
If manufacturing variances turn out not to be high between copies, and you"d like to have a bigger 320x480 display instead of a 240x320 one, then it is recommended to avoid ILI9486, they indeed are slow.
The KeDei v6.3 display with MPI3501 controller takes the crown of being horrible, in all aspects imaginable. It is able to run at 33.33 MHz, but due to technical design limitations of the display (see #40), effective bus speed is halved, and only about 72% utilization of the remaining bus rate is achieved. DMA cannot be used, so CPU usage will be off the charts. Even though fbcp-ili9341 supports this display, level of support is expected to be poor, because the hardware design is a closed secret without open documentation publicly available from the manufacturer. Stay clear of KeDei or MPI3501 displays.
The Tontec MZ61581 controller based 320x480 3.5" display on the other hand can be driven insanely fast at up to 140MHz! These seem to be quite hard to come by though and they are expensive. Tontec seems to have gone out of business and for example the domain itontec.com from which the supplied instructions sheet asks to download original drivers from is no longer registered. I was able to find one from eBay for testing.
Search around, or ask the manufacturer of the display what the maximum SPI bus speed is for the device. This is the most important aspect to getting good frame rates, but unfortunately most web links never state the SPI speed rating, or they state it ridiculously low like in the spec sheets. Try and buy to see, or ask in some community forums from people who already have a particular display to find out what SPI bus speed it can achieve.
One might think that since Pi Zero is slower than a Pi 3, the SPI bus speed might not matter as much when running on a Pi Zero, but the effect is rather the opposite. To get good framerates on a Pi Zero, it should be paired with a display with as high SPI bus speed capability as possible. This is because the higher the SPI bus speed is, the more autonomously a DMA controller can drive it without CPU intervention. For the same reason, the interlacing technique does not (currently at least) perform well on a Pi Zero, so it is disabled there by default. ILI9341s run well on Pi Zero, ILI9486 on the other hand is quite difficult to combine with a Pi Zero.
Ultimately, it should be noted that parallel displays (DPI) are the proper method for getting fast framerates easily. SPI displays should only be preferred if display form factor is important and a desired product might only exist as SPI and not as DPI, or the number of GPIO pins that are available on the Pi is scarce that sacrificing dozens of pins to RGB data is not feasible.
Tomáš Suk, Cyril Höschl IV, and Jan Flusser, Rectangular Decomposition of Binary Images., a useful research paper about merging monochrome bitmap images to rectangles, which gave good ideas for optimizing SPI span merges across multiple scan lines,
Did you have to do something unexpected or undocumented to get fbcp-ili9341 to work in your environment or use case? Write up a tutorial or record a video to let people know about the gotchas.
Improve existing display initialization routines with options to control e.g. gamma curves, color saturation, driving voltages, refresh rates or other potentially useful features that the display controller protocols expose.
Implement a kernel module that enables userland programs to allocate DMA channels, which fbcp-ili9341 could use to amicably reserve its own DMA channels without danger of conflicting.
Optimize away unnecessary zero padding that 3-wire communication currently incurs, by keeping a queue of leftover untransmitted partial bits of a byte, and piggybacking them onto the next transfer that comes in.
If you found fbcp-ili9341 useful, it makes me happy to hear back about the projects it found a home in. If you did a build or a project where fbcp-ili9341 worked out, it"d be great to see a video or some photos or read about your experiences.
This LCD is a 240x320 resolution IPS TFT display. The IPS technology delivers exceptional image quality with superior color representation and contrast ratio at any angle. This 8-bit/16-bit parallel interface Liquid Crystal Display is RoHS compliant and has a 5-point multi-touch capacitive touchscreen.
Adjust the length, position, and pinout of your cables or add additional connectors. Get a cable solution that’s precisely designed to make your connections streamlined and secure.
Several versions of HDMI have been developed and deployed since the initial release of the technology, occasionally introducing new connectors with smaller form factors, but all versions still use the same basic pinout and are compatible with all connector types and cables. Other than improved audio and video capacity, performance, resolution and color spaces, newer versions have optional advanced features such as 3D, Ethernet data connection, and CEC extensions.
According to In-Stat, the number of HDMI devices sold was 5 million in 2004, 17.4 million in 2005, 63 million in 2006, and 143 million in 2007.de facto standard for HDTVs, and according to In-Stat, around 90% of digital televisions in 2007 included HDMI.consumer electronics and PC companies that had adopted the HDMI specification (HDMI adopters).
The Display Data Channel (DDC) is a communication channel based on the I2C bus specification. HDMI specifically requires the device implement the Enhanced Display Data Channel (E-DDC), which is used by the HDMI source device to read the E-EDID data from the HDMI sink device to learn what audio/video formats it can take.: §§8.1,CEC-1.2–CEC-1.3 HDMI requires that the E-DDC implement I2C standard mode speed (100 kbit/s) and allows it to optionally implement fast mode speed (400 kbit/s).: §4.2.8
Consumer Electronics Control (CEC) is an HDMI feature designed to allow the user to command and control up to 15 CEC-enabled devices, that are connected through HDMI,television set, set-top box, and DVD player using only the remote control of the TV). CEC also allows for individual CEC-enabled devices to command and control each other without user intervention.: §CEC-3.1
Introduced in HDMI 1.4, HDMI Ethernet and Audio Return Channel (HEAC) adds a high-speed bidirectional data communication link (HEC) and the ability to send audio data upstream to the source device (ARC). HEAC utilizes two lines from the connector: the previously unused Reserved pin (called HEAC+) and the Hot Plug Detect pin (called HEAC−).: §HEAC-2.1 If only ARC transmission is required, a single mode signal using the HEAC+ line can be used, otherwise, HEC is transmitted as a differential signal over the pair of lines, and ARC as a common mode component of the pair.: §HEAC-2.2
From a user"s perspective, an HDMI display can be driven by a single-link DVI-D source, since HDMI and DVI-D define an overlapping minimum set of allowed resolutions and frame-buffer formats to ensure a basic level of interoperability. In the reverse case, a DVI-D monitor has the same level of basic interoperability unless content protection with High-bandwidth Digital Content Protection (HDCP) interferes—or the HDMI color encoding is in component color space Y′CBCR instead of RGB, which is not possible in DVI. An HDMI source, such as a Blu-ray player, may require an HDCP-compliant display, and refuse to output HDCP-protected content to a non-compliant display.
Features specific to HDMI, such as remote-control and audio transport, are not available in devices that use legacy DVI-D signalling. However, many devices output HDMI over a DVI connector (e.g., ATI 3000-series and NVIDIA GTX 200-series video cards),: appx. C
The plug (male) connector outside dimensions are 13.9 mm × 4.45 mm, and the receptacle (female) connector inside dimensions are 14 mm × 4.55 mm.: §4.1.9.2 There are 19 pins, with bandwidth to carry all SDTV, EDTV, HDTV, UHD, and 4K modes.: §6.3 It is electrically compatible with single-link DVI-D.: §4.1.3
This connector is 21.2 mm × 4.45 mm and has 29 pins, carrying six differential pairs instead of three, for use with very high-resolution displays such as WQUXGA (3840×2400). It is electrically compatible with dual-link DVI-D, but as of August 2021: §§4.1.3,4.1.9.4
This Mini connector is smaller than the type A plug, measuring 10.42 mm × 2.42 mm but has the same 19-pin configuration.: §§4.1.9.4,4.1.9.6 It is intended for portable devices.: §4.1.1: §4.1.10.5 The type C Mini connector can be connected to a type A connector using a type A-to-type C cable.: §4.1.1
This Micro connector shrinks the connector size to something resembling a micro-USB connector,: 36, fig. 4.1.9.8 For comparison, a micro-USB connector is 6.85 mm × 1.8 mm and a USB Type-A connector is 11.5 mm × 4.5 mm. It keeps the standard 19 pins of types A and C, but the pin assignment is different from both.
Although no maximum length for an HDMI cable is specified, signal attenuation (dependent on the cable"s construction quality and conducting materials) limits usable lengths in practice: §4.2.6: §4.2.6 A cable of about 5 meters (16 feet) can be manufactured to Category 1 specifications easily and inexpensively by using 28 AWG (0.081 mm2) conductors.2) conductors, an HDMI cable can reach lengths of up to 15 meters (49 feet).
HDMI 1.0 was released on December 9, 2002, and is a single-cable digital audio/video connector interface. The link architecture is based on DVI, using exactly the same video transmission format but sending audio and other auxiliary data during the blanking intervals of the video stream. HDMI 1.0 allows a maximum TMDS clock of 165MHz (4.95Gbit/s bandwidth per link), the same as DVI. It defines two connectors called Type A and Type B, with pinouts based on the Single-Link DVI-D and Dual-Link DVI-D connectors respectively, though the Type B connector was never used in any commercial products. HDMI 1.0 uses TMDS encoding for video transmission, giving it 3.96Gbit/s of video bandwidth (1920 × 1080 or 1920 × 1200 at 60Hz) and 8-channel LPCM/192 kHz/24-bit audio. HDMI 1.0 requires support for RGB video, with optional support for Y′CBCR 4:4:4 and 4:2:2 (mandatory if the device has support for Y′CBCR on other interfaces). Color depth of 10bpc (30bit/px) or 12bpc (36bit/px) is allowed when using 4:2:2 subsampling, but only 8bpc (24bit/px) color depth is permitted when using RGB or Y′CBCR 4:4:4. Only the Rec. 601 and Rec. 709 color spaces are supported. HDMI 1.0 allows only specific pre-defined video formats, including all the formats defined in EIA/CEA-861-B and some additional formats listed in the HDMI Specification itself. All HDMI sources/sinks must also be capable of sending/receiving native Single-Link DVI video and be fully compliant with the DVI Specification.
HDMI 1.2 was released on August 8, 2005, and added the option of One Bit Audio, used on Super Audio CDs, at up to 8 channels. To make HDMI more suitable for use on PC devices, version 1.2 also removed the requirement that only explicitly supported formats be used. It added the ability for manufacturers to create vendor-specific formats, allowing any arbitrary resolution and refresh rate rather than being limited to a pre-defined list of supported formats. In addition, it added explicit support for several new formats including 720p at 100 and 120 Hz and relaxed the pixel format support requirements so that sources with only native RGB output (PC sources) would not be required to support Y′CBCR output.: §6.2.3
HDMI 1.3 was released on June 22, 2006, and increased the maximum TMDS clock to 340MHz (10.2Gbit/s).Gbit/s (sufficient for 1920 × 1080 at 144Hz or 2560 × 1440 at 75Hz). It added support for 10bpc, 12bpc, and 16bpc color depth (30, 36, and 48bit/px), called deep color. It also added support for the xvYCC color space, in addition to the ITU-R BT.601 and BT.709 color spaces supported by previous versions, and added the ability to carry metadata defining color gamut boundaries. It also optionally allows output of Dolby TrueHD and DTS-HD Master Audio streams for external decoding by AV receivers.audio video sync) capability.MHz and Category 2 being tested up to 340 MHz.: §4.2.6 It also added the new HDMI Type C "Mini" connector for portable devices.: §4.1.1
The increase in maximum bandwidth is achieved by increasing both the bitrate of the data channels and the number of channels. Previous HDMI versions use three data channels (each operating at up to 6.0Gbit/s in HDMI 2.0, or up to 3.4Gbit/s in HDMI 1.4), with an additional channel for the TMDS clock signal, which runs at a fraction of the data channel speed (one tenth the speed, or up to 340MHz, for signaling rates up to 3.4Gbit/s; one fortieth the speed, or up to 150MHz, for signaling rates between 3.4 and 6.0Gbit/s). HDMI 2.1 doubles the signaling rate of the data channels to 12Gbit/s. The structure of the data has been changed to use a new packet-based format with an embedded clock signal, which allows what was formerly the TMDS clock channel to be used as a fourth data channel instead, increasing the signaling rate across that channel to 12Gbit/s as well. These changes increase the aggregate bandwidth from 18.0Gbit/s (3 × 6.0Gbit/s) to 48.0Gbit/s (4 × 12.0Gbit/s), a 2.66× improvement in bandwidth. In addition, the data is transmitted more efficiently by using a 16b/18b encoding scheme, which uses a larger percentage of the bandwidth for data rather than DC balancing compared to the TMDS scheme used by previous versions (88.8% compared to 80%). This, in combination with the 2.66× bandwidth, raises the maximum data rate of HDMI 2.1 from 14.4Gbit/s to 42.6Gbit/s. Subtracting overhead for FEC, the usable data rate is approximately 42.0Gbit/s, around 2.92× the data rate of HDMI 2.0.
The Blu-ray Disc Association (BDA) spokespersons have stated (Sept. 2014 at IFA show in Berlin, Germany) that the Blu-ray, Ultra HD players, and 4K discs are expected to be available starting in the second half to 2015. It is anticipated that such Blu-ray UHD players will be required to include a HDMI 2.0 output that supports HDCP 2.2.
Blu-ray permits secondary audio decoding, whereby the disc content can tell the player to mix multiple audio sources together before final output.codecs internally and can output LPCM audio over HDMI. Multichannel LPCM can be transported over an HDMI connection, and as long as the AV receiver implements multichannel LPCM audio over HDMI and implements HDCP, the audio reproduction is equal in resolution to HDMI 1.3 bitstream output. Some low-cost AV receivers, such as the Onkyo TX-SR506, do not allow audio processing over HDMI and are labelled as "HDMI pass through" devices.
although cameras capable of HD video often include an HDMI interface for playback or even live preview, the image processor and the video processor of cameras usable for uncompressed video must be able to deliver the full image resolution at the specified frame rate in real time without any missing frames causing jitter. Therefore, usable uncompressed video out of HDMI is often called "clean HDMI".
Personal computer (PCs) with a DVI interface are capable of video output to an HDMI-enabled monitor.: appx. C Some PCs include an HDMI interface and may also be capable of HDMI audio output, depending on specific hardware.945G and NVIDIA"s GeForce 8200/8300 motherboard chipsets are capable of 8-channel LPCM output over HDMI.ATI Radeon HD 4000 series.Linux can drive 8-channel LPCM audio over HDMI if the video card has the necessary hardware and implements the Advanced Linux Sound Architecture (ALSA).
Even with an HDMI output, a computer may not be able to produce signals that implement HDCP, Microsoft"s Protected Video Path, or Microsoft"s Protected Audio Path.DTS-HD MA) was output.
Legacy interfaces such as VGA, DVI and LVDS have not kept pace, and newer standards such as DisplayPort and HDMI clearly provide the best connectivity options moving forward. In our opinion, DisplayPort 1.2 is the future interface for PC monitors, along with HDMI 1.4a for TV connectivity.
In September 2009, AMD announced the ATI Radeon HD 5000 series video cards, which have HDMI 1.3 output (deep color, xvYCC wide gamut capability and high bit rate audio), 8-channel LPCM over HDMI, and an integrated HD audio controller with a Protected Audio Path that allows bitstream output over HDMI for AAC, Dolby AC-3, Dolby TrueHD and DTS-HD Master Audio formats.Radeon HD 6000 Series implements HDMI 1.4a. The AMD Radeon HD 7000 Series implements HDMI 1.4b.
On September 18, 2014, Nvidia launched GeForce GTX 980 and GTX 970 (with GM204 chip) with HDMI 2.0 support. On January 22, 2015, GeForce GTX 960 (with GM206 chip) launched with HDMI 2.0 support. On March 17, 2015, GeForce GTX TITAN X (GM200) launched with HDMI 2.0 support. On June 1, 2015, GeForce GTX 980 Ti (with GM200 chip) launched with HDMI 2.0 support. On August 20, 2015, GeForce GTX 950 (with GM206 chip) launched with HDMI 2.0 support.
Some tablet computers implement HDMI using Micro-HDMI (Type D) port , while others like the Eee Pad Transformer implement the standard using mini-HDMI (type C) ports. All iPad models have a special A/V adapter that converts Apple"s Lightning (connector) to a standard HDMI (Type A) port. Samsung has a similar proprietary thirty-pin port for their Galaxy Tab 10.1 that could adapt to HDMI as well as USB drives. The Dell Streak 5 smartphone/tablet hybrid is capable of outputting over HDMI. While the Streak uses a PDMI port, a separate cradle adds HDMI compatibility. Some tablets running Android OS provide HDMI output using a mini-HDMI (type C) port. Most new laptops and desktops now have built in HDMI as well.
The HDMI Alternate Mode for USB-C allows HDMI-enabled sources with a USB-C connector to directly connect to standard HDMI display devices, without requiring an adapter.HDMI 1.4b features such as video resolutions up to Ultra HD 30 Hz and CEC.DisplayPort Alternate Mode could be used to connect to HDMI displays from USB Type-C sources, but where in that case, active adapters were required to convert from DisplayPort to HDMI, HDMI Alternate Mode connects to the display natively.
The Alternate Mode reconfigures the four SuperSpeed differential pairs present in USB-C to carry the three HDMI TMDS channels and the clock signal. The two Sideband Use pins (SBU1 and SBU2) are used to carry the HDMI Ethernet and Audio Return Channel and the Hot Plug Detect functionality (HEAC+/Utility pin and HEAC−/HPD pin). As there are not enough reconfigurable pins remaining in USB-C to accommodate the DDC clock (SCL), DDC data (SDA), and CEC – these three signals are bridged between the HDMI source and sink via the USB Power Delivery 2.0 (USB-PD) protocol, and are carried over the USB-C Configuration Channel (CC) wire.
MHL pares down the three TMDS channels in a standard HDMI connection to a single one running over any connector that provides at least five pins.micro-USB – be used, avoiding the need for additional dedicated video output sockets.
ExtremeTech Staff (January 29, 2008). "Analyst: The DVI Interface is Dying". ExtremeTech. Archived from the original on May 13, 2014. Retrieved January 30, 2008.
name="cepro.com">Jacobson, Julie (May 27, 2009). "HDMI 1.4 Delivers Ethernet and Upstream Audio Over 1 Cable". CEPro.com. Archived from the original on November 5, 2014. Retrieved November 3, 2014.
"Ultra-Small HDMI Revealed: Same 19 Pins in Half the Size". Nikkei Electronics Asia. May 8, 2009. Archived from the original on September 11, 2011. Retrieved November 20, 2009.
"Does length matter?". Sound & Vision. February 2007. Retrieved June 19, 2008. 5 meters (about 16 feet) can be manufactured easily... Higher-quality can reach 12 to 15 meters... fiber-optic or dual Cat-5 can extend to 100 meters or more
"DisplayPort FAQ Archive". displayport.org. VESA. Retrieved July 27, 2022. DisplayPort is specified and tested to run 15 meters without the need for a booster station.
"Consortium backs mobile interface for high def video". EE Times. April 14, 2010. Archived from the original on March 21, 2011. Retrieved January 2, 2013.