lcd screen gameboy quotation

SYMPTOM:Your Gameboy color screen is hard to see at night and lacks clarity. Upgrade your system to a beautiful IPS LCD screen with a built in backlight. Gameboy color like you’ve never seen it.
SYMPTOM:Your Gameboy games seem to forget your save files. Preserve your hard work with brand new save state batteries installed into your game cartridges.
We see hundreds of consoles every month so what may seem like a strange error to you, we"ve likely seen numerous times before. We will assess your Gameboy color and give you the most likely cause of the symptoms you are experiencing. With that comes a no obligation quote of what your final repair bill should look like.
We charge a non-refundable $45 diagnostic fee for all Gameboy color repairs upon check-in. This fee covers the cost of shop materials/replacement parts/time that goes into every repair attempt. If your Gameboy color is deemed unrepairable, this deposit is all you pay. If successful, the diagnostic fee is applied towards your final bill. Don"t worry mail-ins, you are exempt from this fee as we know you"ve already had to invest in freight costs to get your console to us!
Our team of highly trained staff will get to work on your Gameboy color ASAP! Should we discover anything that deviates from your original quote, we will call you BEFORE we proceed with the repair. We want you to be in control of your repair. If you decide to back out at that point, the only cost will be the diagnostic fee.
Being gamers ourselves, we know how frustating it is to have your gaming sesh cut short. After your repair is complete, we will put your Gameboy color through a rigorous testing regiment to confirm that the problem has been resolved. If a problem manages to sneak through our testing, don"t worry, our 3 month warranty has got you covered!
Whether your PS4 has a broken hdmi port or your little one smashed your Nintendo switch screen, our team will get the job done right. We have the equipment and the know-how to handle your repairs efficiently. We pride ourselves on offering the best of the best. All of our work is done in house and every technician has extensive experience and training. Our team is ready to answer any questions you may have.

Instead of placing many off-the-shelf chips on the motherboard, Nintendo opted for a single chip to house (and hide) most of the components, including the CPU. This type of chip is called ‘System On Chip’ (SoC) and the one found on the GameBoy is referred to as DMG-CPU or Sharp LR35902
The picture is displayed on an integrated LCD screen, it has a resolution of 160×144 pixels and shows 4 shades of grey (white, light grey, dark grey and black). But since the original Gameboy has a green LCD, graphics will look greenish.
If you’ve read the NES article before, you may remember that the PPU was designed to follow the CRT beam. However (and for obvious reasons), we got an LCD screen in the Gameboy. Well, the new PPU doesn’t alter that part, since LCDs require to be refreshed too. In fact, some special effects achieved thanks to this behaviour will also be supported on the Gameboy.
The Background layer is a 256x256 pixel (32x32 tiles) map containing static tiles. However, remember that only 160x144 is viewable on the screen, so the game decides which part is selected for display. Games can also move the viewable area during gameplay, that’s how the Scrolling Effect is accomplished.
At first, this may sound like a silly feature. After all, the window layer overlaps everything else so what’s it useful for? Well, both Background and Window can be used concurrently at different parts of the screen. This is accomplished by changing the LCDCONT register during specific scan lines.
Sprites are tiles that can move independently around the screen. They can also overlap each other and appear behind the background, the viewable graphic will be decided based on a priority attribute.
To be able to pass these checks, games had to include a copy of Nintendo’s logo (in the form of tiles) in its ROM header Copyright and Trademark laws to control the distribution, Clever huh?. The Gameboy ROM also embeds a copy of the logo to be able to compare it.
Nintendo logo is copied from the cartridge ROM to Display RAM, and then it’s drawn at the top edge of the screen. If there is no cartridge inserted, the logo will contain garbage tiles. The same may happen if it’s badly inserted.
Interestingly enough, the Nintendo logo displayed on the screen is not cleared from VRAM, so games can apply some animation and effects to introduce their own logo.No support for video.20y, a homebrew demo that fiddles with the logo.

The Game Boy Color Is Finally Getting The Backlight Mod It Deserves Nintendo Life There"s light at the end of the tunnel by Share: Handhelds like the Game Boy may be as old as the hills these days but they"re being supported by an active community of modders who are adding new features such as screen lights and prosound functionality
It"s not quite the final product yet - the difference in screen aspect ratios means that there"s quite a lot of blank space around the image - but it"s certainly a start and hopefully BennVenn can take things to the next level and somehow get that screen inside a GBC shell
He has plans to do the same to the Game Boy Color when he can It"s not that the Game Boy Color didn"t get much love from modders, the problem is that the screen is so different from all the other Game Boys
I would imagine finding backlit LCD screens that match the GameBoy Colour screen resolution is impossible these days so the GBA screen seems a good compromise
The GBC still has one of the best type of screens to use under natural sunlight- it"s visibility is actually improved under it! So the GBC honestly doesn"t need a backlight
The hard part is finding back-lit mod packs (mostly discontinued) or finding an advance sp with the better screen inside at a good enough price to afford to butcher it!!Please tip me off if anybody has any links but I"m REALLY struggling for screen and MOD parts right now
Pokemon go blowing up is not helping retro handheld collectors the thing is now we need a source of backlit screens that in not the gba sp 101 That might be interesting

The GBC features a color screen rather than monochrome, but it is not backlit. It is slightly thicker and taller and features a slightly smaller screen than the Game Boy Pocket, its immediate predecessor in the Game Boy line. As with the original Game Boy, it has a custom 8-bit processor made by Sharp that is considered a hybrid between the Intel 8080 and the Zilog Z80.American English spelling of the system"s name, Game Boy Color, remains consistent throughout the world.
The Game Boy Color features an infrared communications port for wireless linking. The feature is only supported in a small number of games, so the infrared port was dropped from the Game Boy Advance line, to be later reintroduced with the Nintendo 3DS, though wireless linking would return in the Nintendo DS line using Wi-Fi. The console is capable of displaying up to 56 different colors simultaneously on screen from its palette of 32,768 (8×4 color background palettes, 8x3+transparent sprite palettes), and can add basic four-, seven- or ten-color shading to games that had been developed for the original 4-shades-of-grey Game Boy. In the 7-color modes, the sprites and backgrounds are given separate color schemes, and in the 10-color modes the sprites are further split into two differently-colored groups; however, as flat black (or white) was a shared fourth color in all but one (7-color) palette, the overall effect is that of 4, 6, or 8 colors. This method of upgrading the color count results in graphic artifacts in certain games; for example, a sprite that is supposed to meld into the background is sometimes colored separately, making it easily noticeable. Manipulation of palette registers during display allows for a rarely used high color mode, capable of displaying more than 2,000 colors on the screen simultaneously.
A few games used a scan-line color switch technique to increase the number of colors available on-screen to more than 2,000. This "Hi-Color mode" was used by licensed developers including 7th Sense. Some examples of games using this technique are The Fish Files, The New Addams Family Series, and Alone in the Dark: The New Nightmare.full motion video segments in the introduction sequence, ending, and main menu screen.
Ms.Josey
Ms.Josey