raspberry pi tft display tutorial made in china
Well, I bought a Chinese LCD TFT touchscreen, 3.5 inches, but I cant get it working, because I cant find the drivers. The only thing it says in the back is www.mcufriend.com, but the page is not available. I tried following this tutorial, but the screen only appears white.
As a 2.4inch TFT display module with a resolution of 240 * 320, it uses the SPI interface for communication. LCD has an internal controller with basic functions, which can be used to draw points, lines, circles, and rectangles, and can display English, Chinese as well as pictures.
The 2.4inch LCD uses the PH2.0 8PIN interface, which can be connected to the Raspberry Pi according to the above table: (Please connect according to the pin definition table. The color of the wiring in the picture is for reference only, and the actual color shall prevail.)
The example we provide is based on STM32F103RBT6, and the connection method provided is also the corresponding pin of STM32F103RBT6. If you need to transplant the program, please connect according to the actual pin.
The LCD supports 12-bit, 16-bit, and 18-bit input color formats per pixel, namely RGB444, RGB565, and RGB666 three color formats, this demo uses RGB565 color format, which is also a commonly used RGB format.
For most LCD controllers, the communication mode of the controller can be configured, usually with an 8080 parallel interface, three-wire SPI, four-wire SPI, and other communication methods. This LCD uses a four-wire SPI communication interface, which can greatly save the GPIO port, and the communication speed will be faster.
Note: Different from the traditional SPI protocol, the data line from the slave to the master is hidden since the device only has a display requirement.
Framebuffer uses a video output device to drive a video display device from a memory buffer containing complete frame data. Simply put, a memory area is used to store the display content, and the display content can be changed by changing the data in the memory.
2.We use Dev libraries by default. If you need to change to BCM2835 or WiringPi libraries ,please open RaspberryPi\c\Makefile and modify lines 13-15 as follows:
If you need to draw pictures, or display Chinese and English characters, we provide some basic functions here about some graphics processing in the directory RaspberryPi\c\lib\GUI\GUI_Paint.c(.h).
Set points of the display position and color in the buffer: here is the core GUI function, processing points display position and color in the buffer.
The fill color of a certain window in the image buffer: the image buffer part of the window filled with a certain color, usually used to fresh the screen into blank, often used for time display, fresh the last second of the screen.
Display time: in the image buffer,use (Xstart Ystart) as the left vertex, display time,you can choose Ascii visual character font, font foreground color, font background color.;
Python has an image library PIL official library link, it do not need to write code from the logical layer like C, can directly call to the image library for image processing. The following will take 1.54inch LCD as an example, we provide a brief description for the demo.
Note: Each character library contains different characters; If some characters cannot be displayed, it is recommended that you can refer to the encoding set ro used.
At this stage, any panel would need to connect either to the HDMI or VGA port. Although there is a dedicated TFT connector on the board it"s not currently available for use. Foundation hopes to sell/promote a tested TFT once all tht other stuff is done!
If you just want to use a display without all of the challenge of getting a display to work from the various pins, you might want to search around for small displays that take either composite or HDMI inputs. Adafruit.com has several displays that take composite. I have a MP4 player from JXD that is fairly small and does video input that I"ve been meaning to use when I get to the r-pi.
I have started a project writing framebuffer drivers for small TFT LCDs. I have written a helper module that greatly simplifies writing such a driver. That is if the display is RGB565 and uses SPI. I have ordered two more modules that I will try and make drivers for:
notro wrote:I have started a project writing framebuffer drivers for small TFT LCDs. I have written a helper module that greatly simplifies writing such a driver. That is if the display is RGB565 and uses SPI. I have ordered two more modules that I will try and make drivers for:
So I don"t know how much help I can be as I don"t know recalBOX and have a 3.5" LCD coming from China. As I understand, the fbcp program moves the screen data from framebuffer 0, HDMI, to framebuffer 1, LCD. This allows you to display your desktop on the LCD but has a performance hit so you can"t achieve a full 60fps.
Your second link does include a link to the fbcp Git hub, https://github.com/ian57/rpi-fbcp. At that link there are precompiled bins that should work, just copy into /usr/bin You shouldn"t need to compile unless you are making changes to fbcp.
Connecting an LCD to your Raspberry Pi will spice up almost any project, but what if your pins are tied up with connections to other modules? No problem, just connect your LCD with I2C, it only uses two pins (well, four if you count the ground and power).
In this tutorial, I’ll show you everything you need to set up an LCD using I2C, but if you want to learn more about I2C and the details of how it works, check out our article Basics of the I2C Communication Protocol.
BONUS: I made a quick start guide for this tutorial that you can download and go back to later if you can’t set this up right now. It covers all of the steps, diagrams, and code you need to get started.
There are a couple ways to use I2C to connect an LCD to the Raspberry Pi. The simplest is to get an LCD with an I2C backpack. But the hardcore DIY way is to use a standard HD44780 LCD and connect it to the Pi via a chip called the PCF8574.
The PCF8574 converts the I2C signal sent from the Pi into a parallel signal that can be used by the LCD. Most I2C LCDs use the PCF8574 anyway. I’ll explain how to connect it both ways in a minute.
I’ll also show you how to program the LCD using Python, and provide examples for how to print and position the text, clear the screen, scroll text, print data from a sensor, print the date and time, and print the IP address of your Pi.
Connecting an LCD with an I2C backpack is pretty self-explanatory. Connect the SDA pin on the Pi to the SDA pin on the LCD, and the SCL pin on the Pi to the SCL pin on the LCD. The ground and Vcc pins will also need to be connected. Most LCDs can operate with 3.3V, but they’re meant to be run on 5V, so connect it to the 5V pin of the Pi if possible.
If you have an LCD without I2C and have a PCF8574 chip lying around, you can use it to connect your LCD with a little extra wiring. The PCF8574 is an 8 bit I/O expander which converts a parallel signal into I2C and vice-versa. The Raspberry Pi sends data to the PCF8574 via I2C. The PCF8574 then converts the I2C signal into a 4 bit parallel signal, which is relayed to the LCD.
Before we get into the programming, we need to make sure the I2C module is enabled on the Pi and install a couple tools that will make it easier to use I2C.
Now we need to install a program called I2C-tools, which will tell us the I2C address of the LCD when it’s connected to the Pi. So at the command prompt, enter sudo apt-get install i2c-tools.
Next we need to install SMBUS, which gives the Python library we’re going to use access to the I2C bus on the Pi. At the command prompt, enter sudo apt-get install python-smbus.
Now reboot the Pi and log in again. With your LCD connected, enter i2cdetect -y 1 at the command prompt. This will show you a table of addresses for each I2C device connected to your Pi:
We’ll be using Python to program the LCD, so if this is your first time writing/running a Python program, you may want to check out How to Write and Run a Python Program on the Raspberry Pi before proceeding.
There are a couple things you may need to change in the code above, depending on your set up. On line 19 there is a function that defines the port for the I2C bus (I2CBUS = 0). Older Raspberry Pi’s used port 0, but newer models use port 1. So depending on which RPi model you have, you might need to change this from 0 to 1.
The function mylcd.lcd_display_string() prints text to the screen and also lets you chose where to position it. The function is used as mylcd.lcd_display_string("TEXT TO PRINT", ROW, COLUMN). For example, the following code prints “Hello World!” to row 2, column 3:
On a 16×2 LCD, the rows are numbered 1 – 2, while the columns are numbered 0 – 15. So to print “Hello World!” at the first column of the top row, you would use mylcd.lcd_display_string("Hello World!", 1, 0).
You can create any pattern you want and print it to the display as a custom character. Each character is an array of 5 x 8 pixels. Up to 8 custom characters can be defined and stored in the LCD’s memory. This custom character generator will help you create the bit array needed to define the characters in the LCD memory.
The code below will display data from a DHT11 temperature and humidity sensor. Follow this tutorial for instructions on how to set up the DHT11 on the Raspberry Pi. The DHT11 signal pin is connected to BCM pin 4 (physical pin 7 of the RPi).
By inserting the variable from your sensor into the mylcd.lcd_display_string() function (line 22 in the code above) you can print the sensor data just like any other text string.
We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle! Perfect for creating electronic gauges and special effects.
LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.
Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!
There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.
The above illustration shows the connections to the display. The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).
Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.
This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.
The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.
Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.
The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).
Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.
The error just seems to be with a couple of the Chinese characters used in the comments of the sketch. You can just ignore the error, the sketch will compile correctly in spite of it.
You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.
After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.
This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit. This makes the library an excellent choice for those who want to write their own applications.
As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.
The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!
Here is the hookup for the ESP32 and the GC9A01 display. As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.
The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.
There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.
To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples. While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.
A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item. This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).
In order to run this sketch, you’ll need to install another library. Install theTjpeg_DecoderLibrary from Library Manager. Once you do, the sketch will compile, and you can upload it to your ESP32.
One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.
The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.
The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder. Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.
The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.
A few weeks ago, I wrote this article about using a text variable as an array, either an array of strings or an array of numbers, using the covx conversion function in addition for the latter, to extract single elements with the help of the spstr function. It"s a convenient and almost a "one fits all" solution for most use cases and many of the demo projects or the sample code attached to the Nextion Sunday Blog articles made use of it, sometimes even without mentioning it explicitly since it"s almost self-explaining. Then, I got a message from a reader, writing: "... Why then didn"t you use it for the combined sine / cosine lookup table in the flicker free turbo gauge project?"105 editions of the Nextion Sunday blog in a little over two years - time to look back and forth at the same time. Was all the stuff I wrote about interesting for my readers? Is it possible at all to satisfy everybody - hobbyists, makers, and professionals - at the same time? Are people (re-)using the many many HMI demo projects and code snippets? Is anybody interested in the explanation of all the underlying basics like the algorithms for calculating square roots and trigonometric functions with Nextion"s purely integer based language? Are optimized code snippets which allow to save a few milliseconds here and there helpful to other developers?Looking through the different Nextion user groups on social networks, the Nextion user forum and a few not so official but Nextion related forums can be surprising. Sometimes, Nextion newbies ask questions or have issues although the required function is well (in a condensed manner for the experienced developer, I admit) documented on the Nextion Instruction Set page, accessible through the menu of this website. On top of that, there is for sure one of my more than 100 Sunday blog articles which deals not only with that function, but goes often even beyond the usual usage of it. Apparently, I should sometimes move away from always trying to push the limits and listen to the "back to the roots!" calls by my potential readers...Do you remember the (almost) full screen sized flicker free and ultra rapid gauge we designed in June? And this without using the built-in Gauge component? If not, it"s time to read this article first, to understand today"s improvements. The June 2022 version does its job perfectly, the needle movement is quick and smooth, and other components can be added close to the outer circle without flickering since there is no background which needs constantly to be redrawn. But there was a minor and only esthetic weak point: The needle was a 1px thin line, sometimes difficult to see. Thus, already a short time after publishing, some readers contacted me and asked if there were a way to make the needle thicker, at least 2 pixels.Recently, when playing with a ESP32 based NodeMCU 32S and especially with its WiFi configuration, I did as (I guess) everybody does: I loaded an example sketch to learn more about the Wifi library. When you set up the ESP32 as an access point, creating its own wireless network, everything is pretty straightforward. You can easily hard code the Wifi name (SSID) and the password. But what about the client mode ? Perhaps one needs to use it in different environments. And then, a hard coded network name and password are definitively not the best solution. Thus, I thought, why not use a Nextion HMI for a dynamic WiFi setup functionality?Although the Nextion MIDI I/O interface has been primarily designed as an add-on for Nextion HMI screens to transform these in fully autonomous MIDI devices as shown in previous blog posts here, it is also of great use for any Arduino based electronic music project! Many MIDI projects for Arduino suffer from a lack good hardware support. There are sophisticated code, excellent libraries and an infinity of use cases, but afterwards, things tend not to work in a rather rough environment in the studio or on stage. That"s because two resistors and a few Dupont wires on a breadboard besides the Arduino are not really an interface which could drive your Synth, Sequencer, or Drum machine over a 5m long MIDI cable.
This screen won’t work when you just plug it into your Raspberry Pi, you’ll need to edit a few configuration on boot. Touchscreen I have not tested but included some ideas on how to make it work
To begin with the board itself, it’s okay. The screen display I received was a bit damaged, there were some clearly visible and wide scratches and one component was soldered pretty sideways, but it worked and that was within my expectations for a $50 screen.
Make sure your power supply is rated at a high current. A 500 mA 5 volt supply will not cut it to both power the Pi and the screen. I’ve tested this with a 2A power supply and this worked great. You can plug the USB from the screen into the Pi itself to supply current to it.
In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.
In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.
Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println(); . First add Serial.begin(9600); in setup().
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point ,You can use sin(); and cos(); functions. you should define the PI number . To change colors, you can use color565(); function and replace your RGB code.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We created a function which accepts numbers as input and displays them as a pie chart. We just use draw arc and filled circle functions.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick. Download the .h file and add it to folder of the Arduino sketch.
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
Raspberry Pi is a Palm Size computer that comes in very handy when prototyping stuff that requires high computational power. It is being extensively used for IOT hardware development and robotics application and much more memory hunger applications. In most of the projects involving the Pi it would be extremely useful if the Pi had a display through which we can monitor the vitals of our project.
The pi itself has a HDMI output which can be directly connected to a Monitor, but in projects where space is a constrain we need smaller displays. So in this tutorial we will learn how we can interface the popular 3.5 inch Touch Screen TFT LCD screen from waveshare with Raspberry pi. At the end of this tutorial you will have a fully functional LCD display with touch screen on top of your Pi ready to be used for your future projects.
It is assumed that your Raspberry Pi is already flashed with an operating system and is able to connect to the internet. If not, follow the Getting started with Raspberry Pi tutorial before proceeding.
It is also assumed that you have access to the terminal window of your raspberry pi. In this tutorial we will be using Putty in SSH mode to connect to the Raspberry Pi. You can use any method but you should somehow be able to have access to your Pi’s terminal window.
Connecting your 3.5” TFT LCD screen with Raspberry pi is a cake walk. The LCD has a strip of female header pins which will fit snug into the male header pins. You just have to align the pins and press the LCD on top of the Pi to make the connection. Once fixed properly you Pi and LCD will look something like this below. Note that I have used a casing for my Pi so ignore the white box.
For people who are curious to know what these pins are! It is used to establish a SPI communication between the Raspberry Pi and LCD and also to power the LCD from the 5V and 3.3V pin of the raspberry Pi. Apart from that it also has some pins dedicated for the touch screen to work. Totally there are 26 pins, the symbol and description of the pins are shown below
Now, after connecting the LCD to PI, power the PI and you will see a blank white screen on the LCD. This is because there are no drivers installed on our PI to use the connected LCD. So let us open the terminal window of Pi and start making the necessary changes. Again, I am using putty to connect to my Pi you can use your convenient method.
Step 2: Navigate to Boot Options -> Desktop/CLI and select option B4 Desktop Autologin Desktop GUI, automatically logged in as ‘pi’ user as highlighted in below image. This will make the PI to login automatically from next boot without the user entering the password.
Step 3: Now again navigate to interfacing options and enable SPI as show in the image below. We have to enable the SPI interface because as we discussed the LCD and PI communicates through SPI protocol
Step 4: Click on this waveshare driver link to download the driver as a ZIP file. Then move the ZIP file to you PI OS. I used Filezilla to do this, but you can also use a pen drive and simple copy paste work. Mine was placed in the path /home/pi.
Step 7: Now use the below command to restart your Pi. This will automatically end the terminal window. When the PI restarts you should notice the LCD display also showing the boot information and finally the desktop will appear as shown below.
Hope you understood the tutorial and were successful in interfacing your LCD with PI and got it working. If otherwise state your problem in the comment section below or use the forums for more technical quires.