ntsc pal tft display free sample
A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.
In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.
The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.
The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.
Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.
The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.
Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.
In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.
A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.
TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.
Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:
External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.
The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.
New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.
The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).
With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.
Kawamoto, H. (2012). "The Inventors of TFT Active-Matrix LCD Receive the 2011 IEEE Nishizawa Medal". Journal of Display Technology. 8 (1): 3–4. Bibcode:2012JDisT...8....3K. doi:10.1109/JDT.2011.2177740. ISSN 1551-319X.
Brody, T. Peter; Asars, J. A.; Dixon, G. D. (November 1973). "A 6 × 6 inch 20 lines-per-inch liquid-crystal display panel". 20 (11): 995–1001. Bibcode:1973ITED...20..995B. doi:10.1109/T-ED.1973.17780. ISSN 0018-9383.
K. H. Lee; H. Y. Kim; K. H. Park; S. J. Jang; I. C. Park & J. Y. Lee (June 2006). "A Novel Outdoor Readability of Portable TFT-LCD with AFFS Technology". SID Symposium Digest of Technical Papers. AIP. 37 (1): 1079–82. doi:10.1889/1.2433159. S2CID 129569963.
Kim, Sae-Bom; Kim, Woong-Ki; Chounlamany, Vanseng; Seo, Jaehwan; Yoo, Jisu; Jo, Hun-Je; Jung, Jinho (15 August 2012). "Identification of multi-level toxicity of liquid crystal display wastewater toward Daphnia magna and Moina macrocopa". Journal of Hazardous Materials. Seoul, Korea; Laos, Lao. 227–228: 327–333. doi:10.1016/j.jhazmat.2012.05.059. PMID 22677053.
ESP32 Display Controller (VGA, Color NTSC/PAL Composite, I2C and SPI displays), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Graphical User Interface (GUI), Game/Emulation Engine and ANSI/VT Terminal
ESP32 Display Controller (VGA, Color NTSC/PAL Composite, I2C and SPI displays), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Graphical User Interface (GUI), Game/Emulation Engine and ANSI/VT Terminal
When you do not connect a HDMI monitor, the GPU in the PI will simply rescale (http://en.wikipedia.org/wiki/Image_scaling) anything that would have appeared on the HDMI screen to a resolution suitable for the TV standard chosen, (PAL or NTSC) and outputs it as a composite video signal.
The schematics for apples iPhone 3gs and 4g suggest they speak DSI, thus they can probably be connected directly. The older iPhones use a "Mobile Pixel Link" connection from National Semiconductor. The 3GS panel (480×320) goes as low as US $14.88, while the 4G one (960×640, possibly the LG LH350WS1-SD01, with specifications) can be had for US $17.99 or as low as US $14.28. The connectors used might be an issue, but this connector might fit. Additional circuitry might be necessary to provide the display with required 1.8V and 5.7V for operation, and an even higher voltage for the backlight.
Parallel interface displays can be found in many sizes, usually up to 7" and more. Parallel interfaces are usually 8 or 16-bits wide (sometimes 18 or 24-bit wide), plus some control-lines. The Raspberry Pi P1-connector does not contain enough GPIOs for 16-bit wide parallel displays, but this could be solved by borrowing some GPIOs from the CSI-connector or from P5 (on newer Raspberry Pis). Alternatively, some additional electronics (e.g. shift-registers or a CPLD) can be used, which could also improve the framerate or lower the CPU-load.
AdvaBoard RPi1: Raspberry Pi multifunction extension board, incl. an interface and software for 3.2"/5"/7" 16-bit parallel TFT-displays incl. touchscreen with up to 50 frames/s (3.2", 320x240)
We opted to display images with an LCD screen rather than using a CRT monitor due to the onboard memory of LCD screens. This means that the entire screen does not need to be refreshed when displaying a new image. This severely reduces the amount of overhead required by the CPU to update the screen.
The only hardware used for this project is the protoboard with an ATmega644 and a TFT LCD with resistive touch screen purchased from Adafruit. The LCD is a 2.8" 320x240 pixel resolution screen with an attached resistive touch screen. A built in linear regulator allows the screen to be used with either 5V or 3.3V logic. The wiring was done using a tutorial from LadyAda. The LCD screen has four control lines, eight data lines, a reset pin, a backlight pin, four pins for the touch screen, VCC and ground. VCC is connected to 5V from the MCU and ground is connected to MCU ground. The backlight should always be on, so it is simply connected to VCC. It is possible to use a PWM signal to dim the backlight, but that was not necessary for this project.
The software for this project is based off of the open-source libraries released by Adafruit. There are three libraries: TFTLCD, TouchScreen, and Adafruit_GFX. These libraries are written for Arduino microcontrollers and are in C++. Converting the libraries to C involved removing the classes and converting all of the functions to static functions. The libraries also contained a large number of Arduino specific functions. These functions were manually replaced with code that performs the same functionality, but that works on the ATmega644. The touch screen libraries were initially using PORTC as inputs to the ADC. However, since the input to the ADC on the ATmega644 is PORTA, this had to be changed. To see the mapping of all of the pins, refer to the hardware section. To make it easier for future students to use, the converted libraries are located in separate C files from the programs we wrote. The TFT LCD and Adafruit_GFX libraries have been combined into a single C file. A few additional functions were added to the libraries. These include the map function which is included in the Arduino software package. This function remaps a number from one range to another. Additional drawing functions added include the ability to draw half a circle and the ability to draw strings instead of individual characters. Comments were also added to the header files to allow the user to quickly understand what a function does and what the appropriate inputs are.
To showcase the capabilities of the touch screen and LCD, three simple programs were written. The first is a simple drawing program based off an example provided with the TFT LCD library. The second is a Tic-Tac-Toe game which allows the player to draw X"s on their turn. The final program is Yellow. Yellow is a simple demonstration that draws its inspiration from the popular arcade game Pac-Man©, created by Namco in 1980.
There are twenty-four different colors the user can choose from. These colors are split into four groups of six colors. When the free draw program starts, the first set of colors is displayed. The currently selected color is indicated by having a white border around it. When the user touches a different color, the pen color changes and the white border is moved to the selected color. The right two buttons on the screen allow the user to scroll between different sets of colors. The buttons are indicated by the "<" and ">" characters. Pressing one of these buttons changes the state which will then redraw the colored squares at the top of the screen to represent the colors available in the selected set. The colors in each set are generically defined at the top of the C file in the format SXCY where X represents the color set (0-3) and Y represents the color number in the set (1-6). Changing a particular color in the set is as simple as changing the defined value.
The screen is capable of displaying great 16-bit colors and offers an excellent resolution of 320x240. The only disappointment with the hardware is the lack of accuracy of the touch screen. If constant pressure is not consistently applied, the touch is not always detected. Playing with the pressure threshold helped, but did not completely fix the issue. Our other complaint is with the speed of the microcontroller. Even with a 20MHz crystal, the ATmega644 was not fast enough to do animation without noticeable flickering. The compiler optimization was required to be OS since we used almost all available space on the microcontroller. Compiling with O0 optimization resulted in over 199% usage of program memory space.
Applicable StandardsSince we did not use a CRT monitor, we were not restricted to conforming with the NTSC or PAL standards for video output. No other standards were applicable to this project.