mbed lcd display for sale
The contrast VO pin seems to have different behaviour on different displays, so you may need to experiment for your display to see anything. I think I"ve seen some work tied to 0V, some to 3.3V, or with a different resistor.
Some displays need a negative voltage at VO. One side of the trimpot is connected to the negative voltage instead of GND in that case. F.i. a Maxim MAX1044 can be used to generate the negative voltage.
The underlying HD44780 chip is a driver used in many LCD character displays. It might sometimes be referred to as Hitachi HD44780U. There are also several compatible clones of this chip in use (eg Samsung KS0066).
I am looking for a square color LCD (2.5"x2.5", 6.25" diagonal, or 65mmx65mm, 42,25mm diagonal) or very close to this size to use in flight simulators.
IDC LCD does sell them (http://www.idclcd.com/square/index.php) but they do not take the effort to reply on a query. Probabley they are way to expensive anyway....
I am looking for a square color LCD (2.5"x2.5", 6.25" diagonal, or 65mmx65mm, 42,25mm diagonal) or very close to this size to use in flight simulators.
IDC LCD does sell them (http://www.idclcd.com/square/index.php) but they do not take the effort to reply on a query. Probabley they are way to expensive anyway....
Let"s make some graphics! In this tutorial, we walk you through connecting your Serial Miniature Graphic LCD to the mbed LPC1768 and making some shapes and text. This tutorial is important as we will use the LCD in the next few tutorials, so pay close attention!
This circuit can be made with parts in the SparkFun mbed Starter Kit. Also, keep in mind that the LPC1768 box contains a USB mini-B cable for programming and power.
To follow this experiment, you would will need the following materials if you did not order the SparkFun mbed starter kit. You may not need everything though depending on what you have. Add it to your cart, read through the guide, and adjust the cart as necessary.
Before connecting the LCD to your breadboard, we recommend you carefully bend the 3.3V pin on the LCD back so that it does not short to the RESET pin. This can be accomplished with a set of needle nose pliers. You will likely never need 3.3V from the LCD, as you can get 3.3V from the VOUT pin on the LPC1768. The other pins in the second row can be shorted to pins in the first row and not affect the LCD"s operation.
For this tutorial, we will be using an mbed library. Libraries can be found under the Handbook for official, mbed-supported libraries or the Cookbook for user-created mbed libraries.
mbed.org user Jim Hamblen modified a 4D LCD library to work with our uLCD-144-G2. We copied (also known as "forked") his library for use in this tutorial.
Click "Import this library" on the right side of the page. You will be brought to the mbed Compiler and asked to import the library. Fill in a program name (e.g. "ulcd_demo") for "New Program" and click "Import."
That will bring you to the Import Wizard page. In the "Search criteria..." on the right type in "mbed" and click the "Search" button (Note: the mbed library is likely already listed, but it is good practice to know how to search for libraries).
With our libraries loaded, we can create our LCD program. Create a new file in our project by right-clicking on the "ulcd_demo" project in the left pane and selecting "New File..."
To communicate between the mbed and the LCD, we are relying on a protocol known as UART. While you can create a program that emulates UART, it is far easier to rely on the mbed"s built-in UART hardware peripherals. We are using pin 9 and pin 10, which are the TX and RX lines, respectively, of one of the LPC1768"s UART peripherals. To read more about UART and serial communications, see this tutorial.
Many software programs rely on "libraries." A library is a separate program or programs that may be called upon to perform one or several functions. We interface with libraries by linking to them in our project (the "Import" step in the mbed Compiler) and using the "#include" command in our main program. This tells the compiler to include the header file (".h"), which makes functions in the library available to us (e.g. the uLCD_4DGL class and methods, such as background_color()). Many mbed libraries can be found in the Handbook and the Cookbook.
Many simple embedded systems use the concept of "setup" and "loop" (more powerful embedded systems often use a Real-Time Operating System). For these tutorials, we rely on setting up some parameters and then looping forever within a while loop. This type of structure is known as a super loop architecture.
Now that you have learned about libraries and graphical displays, you are well on your way to becoming an mbed expert. We will be using the LCD in the coming tutorials, so don"t disconnect it yet!
So I followed the instructions linked above and setup everything in the CubeIDE. When I copy the needed files to a fresh/empty mbed program, it"s building without any complains. Flashing the program to my Nucleo also works flawlessly (I"m using Mbed Studio). But As soon as the Nucleo executes the code, it gets stuck somewhere in the SystemClock_config() inline 205when it checks forif(HAL_RCC_OscConfig(&RCC_OscInitStruct)!=HAL_OK)
LCDs (Liquid Crystal Displays) are used in embedded system applications for displaying various parameters and status of the system. LCD 16x2 is a 16-pin device that has 2 rows that can accommodate 16 characters each. LCD 16x2 can be used in 4-bit mode or 8-bit mode. It is also possible to create custom characters. It has 8 data lines and 3 control lines that can be used for control purposes.