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The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One".eighth-generation console, it mainly competed against Sony"s PlayStation 4 and Nintendo"s Wii U and later the Switch.
Moving away from its predecessor"s PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set. Xbox One"s controller was redesigned over the Xbox 360"s, with a redesigned body, D-pad, and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features and the ability to record and share video clips or screenshots from gameplay or livestream directly to streaming services such as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition.
The Xbox One received positive reviews for its refined controller design, multimedia features, and voice navigation. Its quieter and cooler design was praised for making the console more reliable than its predecessor at launch, but the console was generally criticized for running games at a technically lower graphical level than the PlayStation 4. Its original user interface was panned for being nonintuitive, although changes made to it and other aspects of the console"s software post-launch received a positive reception. Its Kinect received praise for its improved motion-tracking accuracy, its face recognition logins, and its voice commands.
The original Xbox One model was succeeded by the Xbox One S in 2016, which has a smaller form factor and support for HDR10 high-dynamic-range video, as well as support for 4K video playback and upscaling of games from 1080p to 4K. It was praised for its smaller size, its on-screen visual improvements, and its lack of an external power supply, but its regressions such as the lack of a native Kinect port were noted. A high-end model, named Xbox One X, was unveiled in June 2017 and released in November; it features upgraded hardware specifications and support for rendering games at 4K resolution. The system was succeeded by the Xbox Series X and Series S consoles, which launched on November 10, 2020. Production of all Xbox One consoles ceased at the end of that year.
The Xbox One is the successor to Xbox 360, Microsoft"s previous video game console, which was introduced in November 2005 as part of the seventh generation of video game consoles.Kinect motion sensor that year, which Lewis stated would extend the lifecycle by five years.
Initial hardware for the 360"s successor, commonly referred to by the industry as the "Xbox 720",cloud access to games and media, integration with phone and tablet devices, and technology to provide players heads-up displays on glasses worn by the player, codenamed "Fortaleza"; Microsoft did not comment on these reported features.
Prior to the official unveiling, a rumor had circulated that the next Xbox console would be an "always on" system requiring a persistent Internet connection, though Microsoft had not confirmed this. This had drawn some concerns from consumers, which were heightened when Microsoft Studios employee Adam Orth stated in a Twitter message in April 2013 that said, "Sorry, I don"t get the drama around having an "always on" console...Every device now is "always on." That"s the world we live in. #dealwithit". Orth"s message drew further ire towards Microsoft, with concerns about digital rights management and practices against the sale of used games with an "always on" unit. Orth opted to leave Microsoft a few days later due to the backlash.
In a press conference on May 21, 2013, the new console was publicly unveiled under the name Xbox One and was presented as an all-in-one home entertainment device.Phil Spencer, head of Xbox at Microsoft, recalled that this approach not only confused consumers about the intent of the Xbox One, but also Microsoft employees who had been working on the console. Spencer stated that several employees complained to him about the presentation "blow[ing] up all the good work that [they]"ve done by talking about the product in a way that"s not really matching what the soul of an Xbox console is about and what [their] customers are looking for from [Microsoft]".
As a result of the negative feedback from the May presentation, the press event for E3 2013 focused on the video game functionality of the Xbox One first and foremost; Don Mattrick, then Microsoft"s president of Interactive Entertainment Business, described the event as "all about the games".localizing the device"s voice recognition capabilities.
Microsoft initially announced a different game licensing scheme for Xbox One than what was used upon its release: all games, including those purchased at retail, would be bound to the user"s Xbox Live account. Users could access their purchased games from any other Xbox One console, play games without their disc once installed, and allow users to "share" their games with up to ten designated "family" members. If a publisher allowed a game to be traded or resold, users could do this at "participating retailers", and could also transfer a game directly to any Xbox Live friend who had been on their list for at least 30 days, but only once per game. To synchronize licenses, the console would be required to connect to the internet once every 24 hours; if the console could not connect, all games would be disabled until the console was connected again.
Reaction to this digital rights management scheme was extremely negative in light of the previous concerns about the "always on" console from earlier in the year. Critics felt that the changes would infringe on consumers" first-sale rights for games purchased on physical media, as games would only be licensed to users rather than sold, and the disc itself would only be used to install the game and not confer ownership of its license or permission to resell. Microsoft also stated that game publishers would decide whether the physical copies of their games would be eligible for resale, and could impose restrictions or activation fees on second-hand copies of games. In addition, loaning or renting games would not be possible at the console"s launch, and Microsoft was "exploring the possibilities" with its partners.anti-consumerist, trying to "punish their loyal customers" with strict restrictions, and that "by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the PlayStation 4 as the console to grab this holiday season."
On June 19, 2013, shortly after E3 2013, Microsoft announced (in response to the negative reaction) that it would change its Xbox One DRM policy and game licensing model and reverse course.Don Mattrick, then president of Microsoft"s Interactive Entertainment Business, stated that the licensing changes were in response to the negative public reaction.Zynga. Analysts speculated that his departure was predicated on the poor response and subsequent reversal of the plans for Xbox One.
Microsoft also backtracked on a similarly controversial requirement for the Kinect sensor to be plugged into the Xbox One at all times for it to function. Privacy advocates argued that Kinect sensor data could be used for targeted advertising and to perform unauthorized surveillance on users. In response to these claims, Microsoft reiterated that Kinect voice recognition and motion tracking can be disabled by users, that Kinect data cannot be used for advertising under its privacy policy, and that the console would not redistribute user-generated content without permission. Alongside the above changes, the Xbox One did not require the Kinect to be plugged in to operate by launch, though the initial bundles still included the Kinect device.
In response to these pre-launch changes and a belief that Microsoft"s initial decisions for the console were in poor judgement, journalists and consumers jokingly gave the Xbox One nicknames such as the "Xbox 180", in reference to the Xbox 360 and Microsoft"s decision to reverse its controversial decisions, and "Xbone", suggesting that the company was "throwing a bone" to consumers by making these changes.
In 2015, four members of an international hacking group pleaded guilty to gaining unauthorized access to Microsoft"s computer network and obtaining sensitive information relating to Xbox One and Xbox Live.
On June 13, 2016, during its E3 2016 press conference, Microsoft unveiled Xbox One S, a revision of the original Xbox One hardware with a streamlined form factor and support for HDR10 and 4K video.Xbox One X.
The original Xbox One"s exterior casing consists of a two-tone "liquid black" finish; with half finished in a matte grey, and the other in a glossier black. The matte side of the top of the console consists of a large air vent. The design was intended to evoke a more entertainment-oriented and simplified look than previous iterations of the console; among other changes, the LED rings used by Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system"s status to the user.
Xbox One S utilizes a refreshed version of this design, with a case that is 40% smaller in size and supports vertical orientation with a stand. The main Xbox One S SKU is colored in an entirely matte "Robot White" finish, with half of the console adorned with machined holes, and a visible circular vent on top of the console"s right half. It utilizes push-button controls rather than capacitive keys,
The Xbox One is powered by an AMD "Jaguar" Accelerated Processing Unit (APU) with two quad-core modules totaling eight x86-64 cores clocked at 1.75 GHz,GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s.TSMC"s 28nm process.ESRAM, with a memory bandwidth of 109 GB/s.alpha transparency blending.hard driveBlu-ray Disc optical drive.USB 3.0 and have a capacity of at least 256 GB.
The original Xbox One supports 1080p and 720p video output; unlike the Xbox 360, the Xbox One does not support 1080i and other interlaced resolutions. Xbox One supports HDMI 1.4 for both input and output, and does not support composite or component video.7.1 surround sound, Dolby Atmos, and DTS:X.
Xbox One S additionally supports 2160p (4K resolution) video output, and high dynamic range (HDR) color using HDR10 (with a future update to add Dolby Vision HDR support for streaming video).Ultra HD Blu-ray Disc, however, since Xbox One S is a first-generation Ultra HD Blu-ray player, it cannot output the dynamic HDR10+ or Dolby Vision metadata from a disc encoded with either or both formats (such discs play only in standard HDR10.)upscaled from 1080p resolution, and are not rendered at 4K.clock speed and ESRAM bandwidth than the original model, which can provide some performance improvements on games with dynamic resolution scaling (DRS) or uncapped frame rates.
The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, additional measures can be taken, including throttling the hardware to a low-power state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage.
The Xbox Wireless Controller maintains the overall layout found in the Xbox 360"s controller, but with various refinements to its form. Among its changes include a smoother form, textured analog sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics.headphone jack and other minor changes.Bluetooth support.
The Xbox Wireless Controller includes a micro USB port; when attached via a micro-USB cable, the controller can operate without battery power and can charge remotely, and is supported on computers running Windows 7 or later with drivers.
In May 2018, Microsoft announced the Xbox Adaptive Controller—a special controller designed for users with disabilities. It features two large dome-like buttons, and a series of connectors corresponding to standard Xbox controller buttons—which are used to attach specific types of buttons and other assertive peripherals. The controller can also be used in conjunction with Copilot—a feature introduced in 2017 that allows multiple controllers to be used in tandem on behalf of a single player.
As of the November 2018 update, developers may now optionally allow their titles to support computer mice and keyboards as input. Microsoft also unveiled an exclusive partnership with Razer Inc. to produce a specific line of Xbox-optimized keyboard and mice peripherals, with Xbox system keys and support for Razer"s Chroma LED lighting platform.
The Kinect 2.0, an updated natural user interface sensor, was redesigned and recreated to provide motion-tracking and voice commands for the Xbox One.
Kinect 2.0 features a wide-angle time-of-flight camera1080p camera, in comparison to the VGA resolution of the Xbox 360 version, and processes 2 GB of data per second to map its environment. Kinect 2.0 has an improved accuracy over its predecessor; it can track up to 6 people simultaneously, referred to as "skeletons", perform heart rate tracking, track controller gestures, and read QR codes to redeem Xbox Live gift cards. By default, voice recognition is active at all times, so the console can receive voice commands from the user, even when the console is in sleep mode. It is possible to wake the console with a command, although settings are available to change which individual Kinect functions are active.
Prior to and after the mandate, all Xbox One consoles initially shipped with the Kinect sensor included. On June 9, 2014, cheaper Xbox One bundles were introduced, which did not include the Kinect sensor.
The Xbox One runs two operating systems within a hypervisor; games run within one separate operating system, while apps and the user interface run within a stripped-down version of Microsoft Windows; the original system software was based on Windows 8, but it has since been changed to Windows 10.Universal Windows Platform apps, which can be designed to run across Xbox One, Windows 10, and Windows 10 Mobile in synchronization with the Windows platform.
Xbox One"s user interface uses Microsoft"s Fluent Design System; previous iterations of the console"s software used the Metro design language.voice commands. Xbox One"s voice control capabilities are similar to, albeit richer than those of Xbox 360.Cortana was added in 2016 to provide expanded voice command functionality with natural language recognition.
The Xbox One does not provide full DVR functionality for recording television programs: executive Yusuf Mehdi indicated that the console would "work in tandem" with existing television services, but that Microsoft would need to work with them directly to provide extended functionality, such as DVR integration.DVR functionality for the Xbox One were on hold.
The Xbox Live service has been scaled up to use 300,000 servers for Xbox One users.Cloud storage is available to save music, films, games and saved content, and developers are able to use Live servers (along with the Microsoft Azure cloud computing platform) to offer dynamic in-game content and other functionality.
As with Xbox 360, premium online features such as multiplayer, voice communication, broadcasting and Upload Studio require an Xbox Live Gold subscription to use. Unlike Xbox 360, a user"s Xbox Live Gold subscription benefits apply to all other users of their designated "home" console as well, rather than requiring a separate subscription for each user.Netflix may still be required.Games with Gold program to Xbox One, providing free Xbox 360 and Xbox One games to Xbox Live Gold subscribers on a monthly basis.
The Xbox SmartGlass app provides extended functionality on Xbox One, allowing devices running Windows Phone, Windows 8, iOS and Android to be used as a companion device for Xbox One features, such as powering on the console, a remote control, accessing messages and the Activity Feed, purchasing content, and providing integration with certain games and content.
On Windows 10, SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to personal computers and tablets running Windows 10.
Per a partnership with Oculus VR, users will also be able to stream Xbox One games to the Oculus Rift virtual reality headset by means of Xbox app for Windows 10; as of 2015 there were no immediate plans for direct integration between Xbox One and Oculus Rift.
Microsoft’s last Xbox app update enabling Xbox games to an iPhone or iPad was announced to be live. Updated Xbox app was made available in the App Store, which included a remote play feature. The app would only support Xbox One and Xbox Series X/S games; older Xbox 360 and original Xbox games were not enabled to be streamed remotely to Android or iOS/iPadOS devices.
Xbox One games are distributed physically on Blu-ray Disc, and digitally as downloads through Microsoft Store (formerly Xbox Games Store).installed to the console"s storage: one can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. However, for older titles (such as Xbox 360 games, see "Xbox 360 compatibility", below), one must wait until installation is completed to play.
Microsoft introduced an Early access program known as Xbox Game Preview in 2015, which allows developers to launch unfinished games for consumers to purchase and beta test before its official launch.high-dynamic-range (HDR) colors (on Xbox One S and Xbox One X), native rendering at 4K resolution (Xbox One X), and specific optimizations for Xbox One X.
In 2016, Microsoft began to make future Xbox One-exclusive first-party releases simultaneously available on Windows 10 PCs, with digital cross-buy support via Microsoft Store under the branding Xbox Play Anywhere. This, thus, makes the games Microsoft platform exclusives rather than Xbox One exclusives.
In February 2017, Microsoft introduced an "on-demand" subscription service known as Xbox Game Pass, separate from Xbox Live Gold, which allows users to download and play games from its library for the life of the subscription.
At its launch, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games, and at the time Microsoft stated it had no plans for any form of backward compatibility on the console.
However, backward compatibility had been a planned launch feature by Microsoft and had been actively under development as early as 2007 under the "Trioxide" program to get Xbox 360 code to run on 64-bit hardware.PlayStation 3 which included a core PlayStation 2 system-on-a-chip processor, the Xbox One hardware was designed to include support for Xbox 360 XMA and texture processing in hardware, knowing this would be computationally expensive and inefficient to replicate in software.cloud gaming platform to enable backward compatibility, but he felt it would be "problematic" due to varying internet connection qualities.Xbox Live director of programming Larry "Major Nelson" Hryb did state that users could theoretically use the HDMI-in port on the console to pass an Xbox 360 (or, alternatively, any other device that supports HDMI output, including competing consoles)display lag.
Following the release of the Xbox One and transition of Phil Spencer to the head of the Xbox division in 2014, he and software engineering vice president Kareem Choudhry restarted the backwards compatibility program in relative secret within the company. Choudhry brought on previous engineers that worked on Trioxide, including Kevin La Chapelle, Jonathan Morrison, and Barry Bond, to restart the program. The team chose to start with Castle Crashers frequently crashed to a screen with alphanumeric codes, which La Chapelle was able to obtain from the game"s developers, The Behemoth, which helped them to rapidly diagnose problems and fix the compatibility issues.Castle Crashers, the background compatibility team decided to let the program be announced at E3 2015 with plans to have one hundred titles available by the end of 2015.scheduling rate, and when they returned, Morrison"s idea helped them to rapidly complete work to meet its promised goal by the end of that year.
Xbox 360 backward compatibility uses "Fission", a software emulator within the system software; 104 Xbox 360 titles were supported at the feature"s public launch, with more added in the following months.Games with Gold titles on Xbox 360 since November 2015 are made compatible.
On June 10, 2019, Microsoft stated that it had wound down the addition of new titles to the backwards compatibility program in order to focus on Xbox One"s successor, the Xbox Series X/S console, which was released in November 2020.
All Xbox 360 and original Xbox games that are supported by backwards compatibility on the Xbox One are also supported on the Xbox Series X/S. In addition, these games include automatic high-dynamic-range rendering (HDR) and resolution increases, depending on the original game and current platform. Select games have also been enabled with FPS Boost that increases the rendering rate up to 60 frames per second.
Microsoft does not anticipate that there will be as many Xbox titles brought to the program as with the Xbox 360, primarily due to legal issues related to intellectual property, contracts, and companies that have since gone defunct.
While the initial unveiling of the Xbox One in May 2013 created criticism that led to significant changes in the digital rights management scheme it would use, other features of the console were highlighted by journalists. The editorial staff of Game Informer offered both praise and criticism for the console. Matt Helgeson described the console as Microsoft"s intent to "control the living room". He called Xbox One"s instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes. Jeff Cork said that Microsoft had "some great ideas" for the console, but that it failed to properly communicate them.
Upon its release, the Xbox One received favorable reviews from critics and reviewers. In its launch review, Windows 8"s design language, the interface was disfavored for hiding functions under the controller"s menu button and for being awkward to use with a controller or motion gestures, seemingly encouraging users to use voice navigation instead. While praised for having more "robust" voice navigation than Xbox 360, they felt that voice navigation still had a "learning curve in understanding what works and what doesn"t." Although its user following, Smart Match, and improved voice chat features were noted, Xbox Live was panned for not offering the option on-launch to add a real name to user profiles. Despite a regression in local and network multimedia functionality in comparison to Xbox 360 and how OneGuide interacted with outside set-top boxes (drawing comparisons to the operations of TiVo DVRs), Polygon felt the Xbox One"s overall multimedia experience "feels like a major step forward in set-top boxes and makes the Xbox One the obvious center of any living room that has one."
Later on, critics felt that the Xbox One"s functionality had matured over the year following its launch; Jeff Bakalar of USB 3.0 as secondary storage, and having a "slightly better" lineup of upcoming exclusives, concluding that "While the PS4 had a clear advantage at launch, that edge is slowly evaporating as Microsoft has worked feverishly to undo most of the Xbox One"s original missteps."
Nick Pino of 1080p resolution, but are upscaled.TechRadar further commended Microsoft"s recent improvements to Xbox One, citing a strong lineup of first-party titles in 2015 and further improvements to the console"s interface.
Alaina Yee of IGN also praised how Xbox One had evolved since its launch, assigning it with Kinect a score of 8.1/10 and acknowledging that Microsoft had "made good on its promise of listening to consumers, rolling out a steady stream of updates that have both broadened and deepened what this third Xbox console offers." Regarding the console"s slightly lower level of graphics capabilities in comparison to PlayStation 4, it was noted that "while videophiles might spot instances of upscaled graphics and less detailed environments immediately, most people generally won"t notice a difference between Xbox One and PlayStation 4 versions of a game (when there is one) unless they see both running side by side", and examples of "gorgeous" Xbox One games were noted, such as Xbox SmartGlass app, were praised for helping to provide a more streamlined user experience.
The Xbox One S revision was critically praised for its improvements over the original model, including its streamlined design, the addition of HDR and 4K video support, and visual improvements on some games (such as fragmentation of Xbox One"s ecosystem, as not all users will necessarily experience a game the same way.
Dieter Bohn of digital media players) than 4K Blu-ray discs, and noted the small number of HDR-enabled games on launch. Bohn concluded that the Xbox One S would appeal best to new owners or those who wish to leverage its HDR and 4K support but recommended that existing owners consider Xbox One X instead.
The Xbox One platform has faced criticism for lacking in exclusive releases over competitors such as PlayStation 4 and Nintendo Switch. Although there have been releases in flagship Microsoft franchises such as Activision signed with Sony Interactive Entertainment for timed exclusivity on certain add-on content in the Rare and Lionhead to fade away."
Microsoft began a realignment of its first party studios then named Microsoft Studios starting around 2017. The collection of studios was rebranded as Xbox Game Studios in February 2019, with a strong aim to provide exclusive games for the Xbox console family from these studios.Compulsion Games, InXile Entertainment, Ninja Theory, Obsidian Entertainment, Playground Games, Undead Labs, and Double Fine, as well as creating internal studios to manage its gaming IP, such as The Initiative and World"s Edge.ZeniMax Media and its host of studios, including Bethesda Game Studios, id Software, Arkane Studios, MachineGames, and Tango Gameworks, in March 2021 for $7.5 billion, with the intent of providing exclusive content for its Xbox Game Pass service for the Xbox family and Windows personal computers.
In addition to the pre-launch controversy over the required use of the Kinect device, the games that launched with the Xbox One that supported the Kinect were seen by critics as lackluster, and the only Kinect-exclusive game at launch,
Microsoft initially imposed policies referred to as the "parity clause" on indie games, which required that the Xbox One version of a game be released at the same time as versions on other platforms. Phil Spencer stated that this rule was intended to ensure that Xbox One was a "first-class" platform by discouraging staggered releases. However, these policies resulted in some studios, such as Vlambeer (developer of
On November 22, 2013, Microsoft confirmed that it had sold one million Xbox One consoles within its first 24 hours of being available.Q2 2014 earnings report on January 23, 2014, Microsoft announced that 3.9 million Xbox One units had been shipped worldwide.
In January 2016, CFO of Electronic Arts Blake Jorgensen reported during a financial call that the Xbox One had sold "around 18 to 19 million" units.Wii U, which sold 12.5 million units.IHS Markit estimated 39.1 million units were sold by the end of March 2018.
In a August 2022 antitrust filing with Brazilian regulator Cade regarding its proposed acquisition of Activision Blizzard, Microsoft stated that "more than twice as many" PlayStation 4 consoles were sold in comparison to Xbox consoles during the previous generation. Based on figures from Sony stating that 117.2 million PS4 consoles had been shipped as of March 2022, it was projected by The Verge that the Xbox One had sold around 58.5 million units, and that these numbers were in line with market research from Ampere Analysis which found that Xbox One had an install base of 51 million consoles as of Q2 2020.
The Xbox One has sold poorly in Japan. Microsoft"s consoles have historically struggled to gain significant market share in the country. The Xbox One sold a total figure of 23,562 consoles within its launch week in September 2014, which is down compared to the Xbox 360"s opening week sales of 62,000 consoles in December 2005. Its best-selling titles were Titanfall at 22,416 units,
According to the International Data Corporation, only 0.3% of the 46.9 million Xbox Ones sold worldwide through the second quarter of 2019 have been from Japan.Xbox Series X and Series S, Xbox One sales in Japan were estimated to be around 115,000 units according to Famitsu.Famitsu attributes the poor performance of the Xbox One as being the result of launching the console months after the global launch and the competition, the lack of titles specifically suited to Japanese gamers and the minimal effort made on localizing games in the Japanese language.
The launch of the revised Xbox One S and Xbox One X models, in August 2016 and November 2017, respectively, greatly improved sales of the system in the region. Following the release of the Xbox One S, Xbox One sales were up 989% on a week-to-week basis.
Demand for the Xbox One was strong in the US. The US is sometimes referred by pundits as a "traditional Xbox market" alongside the UK and Australia, which are regions where Xbox systems tend to do particularly well.
On launch, Xbox One was available in a single retail configuration, which included the console with 500 GB hard drive, one controller, and Kinect sensor. In the United States, it retailed for US$499.terabyte hard drive and in some markets,
On August 31, 2015, Microsoft announced Xbox One Elite—a new SKU with a 1 TB solid-state hybrid drive and an Elite controller. It was released in November 2015 and retails for US$499.99. In the US, the Elite bundle was a timed exclusive to GameStop and Microsoft Store.
Those who pre-ordered Xbox One for its release received a special "Day One Edition", which featured a "DAY ONE 2013" inscriptions on the controller, and a unique achievement.Respawn Entertainment employees following the release of
To celebrate the launch of the Xbox One X, a limited-edition 1 TB Xbox One X Project Scorpio edition was made available on November 7, 2017. The words “Project Scorpio” are emblazoned in green on both the controller and the console.
In August 2018, Microsoft announced that it would, for a limited time, offer a financing program known as Xbox All Access through Microsoft Store in the United States. The program will allow users to purchase an Xbox One S or X console, bundled with subscriptions to both Xbox Live Gold and Xbox Game Pass, financed over a two-year contract. The customer retains ownership of the console after the two years, and if they break contract prior to that, they must pay the difference on the remaining console cost. The pricing is set to be cheaper overall than purchasing the individual elements alone.
The Xbox One S is available in 500 GB, 1 TB, and a "special edition" 2 TB model, which originally retailed at US$299, $349, and $399 respectively. The 2 TB model was released on August 2, 2016,Gamescom 2017, Microsoft unveiled a 1 TB Creeper-themed controller.Minecraft Creators bundle, with a download code for Minecraft, in-game currency, DLC packs, and a free trial for Xbox Game Pass and Xbox Live Gold.Fortnite bundle with purple hardware, as well as in-game currency and items.
On April 16, 2019, Microsoft unveiled an "all-digital" configuration of the Xbox One S named Xbox One S All-Digital Edition, which excludes the Blu-ray Disc drive. It is a 1 TB model sold at a price of US$249, and includes digital download cards for
Microsoft first teased the Xbox One X, a high-end hardware revision of Xbox One, at E3 2016 under the codename "Project Scorpio" and released it on November 7, 2017, with a 1 TB model priced at US$499
Xbox One X features upgraded hardware, designed primarily to render games at 4K resolution and to provide performance improvements for existing games;supersampled for lower-resolution displays.system-on-chip (SoC) known as Scorpio Engine, which incorporates a 2.3 GHz octa-core CPU, and a Radeon GPU with 40 Compute Units clocked at 1172 MHz, generating 6 teraflops of graphical computing performance. It also includes 12 GB of GDDR5 RAM with 9 GB allocated to games.Ryzen architecture. The console uses a vapor-chamber method of cooling for the SoC, and motherboards tailored to the exact voltage needs of each individual Scorpio SoC to optimize their output and energy usage.FreeSync technology, 1440p resolution, and/or 120 Hz refresh rate on compatible displays.
Xbox One X is compatible with all existing Xbox One software and accessories, including the Xbox and Xbox 360 games that have been made backward-compatible.GPU traces from major titles that did not run at full 1080p resolution on the original Xbox One.virtual reality, due to its power, price point, and convenience.Game Developers Conference, Microsoft announced plans to support Windows Mixed Reality VR headsets on Xbox One in 2018, but the company later stated that it was initially focusing on PC platforms first, and that it wanted to focus on wireless VR solutions for consoles.
Xbox One X has been characterized as a competitor to Sony"s PlayStation 4 Pro, a hardware update of the PlayStation 4 released in late 2016 that similarly focuses on 4K gaming and improved virtual reality performance, although Phil Spencer relegated the PlayStation 4 Pro as competition to Xbox One S instead.
Only the model launched in 2013 came bundled with Kinect. Subsequent models did not include the Kinect, and Xbox One S and One X models dropped the Kinect-specific port.
John Sell, Patrick O"Connor (Microsoft), "Xbox One: Main SoC and Xbox one Kinect" Archived August 30, 2017, at the Wayback Machine, presented at the Hot Chips Symposium 25, 2013
The Xbox console allows you to customize many different settings to get an optimal experience while playing games or streaming video. You can find the settings here:
Refresh rate is the number of times per second that a TV or monitor displays an image. Refresh rates are usually measured by hertz (cycles per second). A display that produces an image 60 times per second has a 60Hz refresh rate, which is the default refresh rate for all Xbox consoles. But if your setup meets the requirements above, you can increase your refresh rate to 120Hz for 1080p and 1440p resolutions.
This setting allows your Xbox console to render a 50Hz signal if the video source is encoded for 50Hz. This is a standard refresh rate in Europe, the Middle East, and Africa, and many places in Asia.
Variable refresh rate (VRR) technologies are used to dynamically adjust the refresh rate of a display on the fly to reduce stuttering and screen tears while playing games. VRR is only available when connected to a TV that supports either HDMI-VRR or AMD FreeSync.
Note With VRR enabled, game clips and broadcasts may appear choppy or show screen tears. This is because the viewer’s playback refresh rate is locked while the active player’s refresh rate fluctuates. VRR may also introduce display issues if your video signal is passed through an audio/video receiver (AVR). If you notice display issues you may need to turn off VRR or bypass your AVR and connect your HDMI directly to your display.
HDR stands for High Dynamic Range. With HDR10 on your Xbox One X & Xbox One S, your TV can display deeper colors and richer contrast, meaning the picture will appear more vibrant and realistic than on a regular HDTV.
Dolby Vision is a second type of HDR standard. With Dolby Vision on your Xbox console, your TV can display deeper colors and richer contrast, meaning the picture will appear more vibrant and realistic than on a regular HDTV while using some of the video apps that have coded their HDR content in Dolby Vision.
This setting allows visual enhancement capabilities that utilize Dolby Vision technology to deliver an improved visual experience for thousands of existing HDR10 and Auto HDR games. When you are connected to a Dolby Vision enabled TV and Dolby Vision is enabled on Xbox Series X|S, your console will automatically enhance your existing games.
Auto-detect: We recommend that you leave the TV connection on this setting, which lets your Xbox console select the TV resolution based on information provided by the TV.
Apps can add a border to their app so that it doesn’t run off the screen. This is designed to create the best experience for their apps and is on by default. You can choose to turn it off, but your experience may vary based on your display and how an app behaves without a border. We recommend leaving this enabled.
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Were you a fan of the original XBox? It can be frustrating when you’ve found a console that you love, games that you’re great at, and then all of a sudden technology lunges forward and leaves you in the dust. With the help of Pound Technology and our HD LINK cable, you can enjoy all of your favorite games with the high-definition of modern televisions.
Pound Technology’s inaugural product, the HD LINK cable for the original XBox, will make it so that you can enjoy all of your favorite games with the simple HDMI inputs of this cable. Go back and explore Fable’s Albion in stunning high-definition or frag out in Halo 2 with precision accuracy. One thing’s for sure, the HD LINK cable by Pound Technology will give your XBox its second wind without the mess of traditional component cables that you once had to deal with. Order yours online now!