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lcd touch screen galaxy s3 made in china

In the 2000s, NTT DoCoMo"s i-mode platform, BlackBerry, Nokia"s Symbian platform, and Windows Mobile began to gain market traction, with models often featuring QWERTY keyboards or resistive touchscreen input and emphasizing access to push email and wireless internet. Following the rising popularity of the iPhone in the late 2000s, the majority of smartphones have featured thin, slate-like form factors with large, capacitive screens with support for multi-touch gestures rather than physical keyboards and have offered the ability for users to download or purchase additional applications from a centralized store and use cloud storage and synchronization, virtual assistants, as well as mobile payment services. Smartphones have largely replaced PDAs, handheld/palm-sized PCs, portable media players (PMP),handheld video game consoles.

In the early 1990s, IBM engineer Frank Canova realised that chip-and-wireless technology was becoming small enough to use in handheld devices.COMDEX computer industry trade show.BellSouth under the name Simon Personal Communicator. In addition to placing and receiving cellular calls, the touchscreen-equipped Simon could send and receive faxes and emails. It included an address book, calendar, appointment scheduler, calculator, world time clock, and notepad, as well as other visionary mobile applications such as maps, stock reports and news.

The IBM Simon was manufactured by Mitsubishi Electric, which integrated features from its own wireless personal digital assistant (PDA) and cellular radio technologies.liquid-crystal display (LCD) and PC Card support.battery life,NiCad batteries rather than the nickel–metal hydride batteries commonly used in mobile phones in the 1990s, or lithium-ion batteries used in modern smartphones.

In March 1996, Hewlett-Packard released the OmniGo 700LX, a modified HP 200LX palmtop PC with a Nokia 2110 mobile phone piggybacked onto it and ROM-based software to support it. It had a 640×200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and receive calls, and to create and receive text messages, emails and faxes. It was also 100% DOS 5.0 compatible, allowing it to run thousands of existing software titles, including early versions of Windows.

The Ericsson R380 (December 2000)Ericsson Mobile Communications,Symbian (it ran EPOC Release 5, which was renamed Symbian OS at Release 6). It had PDA functionality and limited Web browsing on a resistive touchscreen utilizing a stylus.

In 1999, Japanese wireless provider NTT DoCoMo launched i-mode, a new mobile internet platform which provided data transmission speeds up to 9.6 kilobits per second, and access web services available through the platform such as online shopping. NTT DoCoMo"s i-mode used cHTML, a language which restricted some aspects of traditional HTML in favor of increasing data speed for the devices. Limited functionality, small screens and limited bandwidth allowed for phones to use the slower data speeds available. The rise of i-mode helped NTT DoCoMo accumulate an estimated 40 million subscribers by the end of 2001, and ranked first in market capitalization in Japan and second globally.Japanese market, such as mobile payments and shopping, near-field communication (NFC) allowing mobile wallet functionality to replace smart cards for transit fares, loyalty cards, identity cards, event tickets, coupons, money transfer, etc., downloadable content like musical ringtones, games, and comics, and 1seg mobile television.firmware, however, and didn"t yet feature standardized mobile operating systems designed to cater to third-party application development, so their software and ecosystems were akin to very advanced feature phones. As with other feature phones, additional software and services required partnerships and deals with providers.

The touchscreen personal digital assistant (PDA)-derived nature of adapted operating systems like Palm OS, the "Pocket PC" versions of what was later Windows Mobile, and the UIQ interface that was originally designed for pen-based PDAs on Symbian OS devices resulted in some early smartphones having stylus-based interfaces. These allowed for virtual keyboards and/or handwriting input, thus also allowing easy entry of Asian characters.

By the mid-2000s, the majority of smartphones had a physical QWERTY keyboard. Most used a "keyboard bar" form factor, like the BlackBerry line, Windows Mobile smartphones, Palm Treos, and some of the Nokia Eseries. A few hid their full physical QWERTY keyboard in a sliding form factor, like the Danger Hiptop line. Some even had only a numeric keypad using T9 text input, like the Nokia Nseries and other models in the Nokia Eseries. Resistive touchscreens with stylus-based interfaces could still be found on a few smartphones, like the Palm Treos, which had dropped their handwriting input after a few early models that were available in versions with Graffiti instead of a keyboard.

The original Apple iPhone; following its introduction the common smartphone form factor shifted to large touchscreen software interfaces without physical keypads

The late 2000s and early 2010s saw a shift in smartphone interfaces away from devices with physical keyboards and keypads to ones with large finger-operated capacitive touchscreens.LG Prada, announced by LG in December 2006.feature phone created in collaboration with Italian luxury designer Prada with a 3" 240x400 pixel screen, a 2-Megapixel digital camera with 144p video recording ability, an LED flash, and a miniature mirror for self portraits.

In January 2007, Apple Computer introduced the iPhone.capacitive touchscreen with twice the common resolution of most smartphone screens at the time,multi-touch to phones, which allowed gestures such as "pinching" to zoom in or out on photos, maps, and web pages. The iPhone was notable as being the first device of its kind targeted at the mass market to abandon the use of a stylus, keyboard, or keypad typical of contemporary smartphones, instead using a large touchscreen for direct finger input as its main means of interaction.

The advantages of a design with software powerful enough to support advanced applications and a large capacitive touchscreen affected the development of another smartphone OS platform, Android, with a more BlackBerry-like prototype device scrapped in favor of a touchscreen device with a slide-out physical keyboard, as Google"s engineers thought at the time that a touchscreen could not completely replace a physical keyboard and buttons.mobile operating systems adapted from PDAs and feature phones. The first Android device, the horizontal-sliding HTC Dream, was released in September 2008.

In 2012, Asus started experimenting with a convertible docking system named tablet-sized screen unit with integrated supportive battery and used as such.

In 2013 and 2014, Samsung experimented with the hybrid combination of compact camera and smartphone, releasing the Galaxy S4 Zoom and K Zoom, each equipped with integrated 10× optical zoom lens and manual parameter settings (including manual exposure and focus) years before these were widely adapted among smartphones. The S4 Zoom additionally has a rotary knob ring around the lens and a tripod mount.

While screen sizes have increased, manufacturers have attempted to make smartphones thinner at the expense of utility and sturdiness, since a thinner frame is more vulnerable to bending and has less space for components, namely battery capacity.

The iPhone and later touchscreen-only Android devices together popularized the slate form factor, based on a large capacitive touchscreen as the sole means of interaction, and led to the decline of earlier, keyboard- and keypad-focused platforms.home, back, task and search buttons have also been increasingly replaced by nonphysical touch keys, then virtual, simulated on-screen navigation keys, commonly with access combinations such as a long press of the task key to simulate a short menu key press, as with home button to search.

Multiple vendors attempted to update or replace their existing smartphone platforms and devices to better-compete with Android and the iPhone; Palm unveiled a new platform known as webOS for its Palm Pre in late-2009 to replace Palm OS, which featured a focus on a task-based "card" metaphor and seamless synchronization and integration between various online services (as opposed to the then-conventional concept of a smartphone needing a PC to serve as a "canonical, authoritative repository" for user data).HP acquired Palm in 2010 and released several other webOS devices, including the Pre 3 and HP TouchPad tablet. As part of a proposed divestment of its consumer business to focus on enterprise software, HP abruptly ended development of future webOS devices in August 2011, and sold the rights to webOS to LG Electronics in 2013, for use as a smart TV platform.

Research in Motion introduced the vertical-sliding BlackBerry Torch and BlackBerry OS 6 in 2010, which featured a redesigned user interface, support for gestures such as pinch-to-zoom, and a new web browser based on the same WebKit rendering engine used by the iPhone.Bold and Torch ranges, which included a new Bold with a touchscreen alongside its keyboard, and the Torch 9860—the first BlackBerry phone to not include a physical keyboard.QNX-based platform known as BlackBerry 10, with the all-touch BlackBerry Z10 and keyboard-equipped Q10 as launch devices.

In 2010, Microsoft unveiled a replacement for Windows Mobile known as Windows Phone, featuring a new touchscreen-centric user interface built around flat design and typography, a home screen with "live tiles" containing feeds of updates from apps, as well as integrated Microsoft Office apps.Bing search engine and Bing Maps (which, as part of the partnership, would also license Nokia Maps data) into all future devices. The announcement led to the abandonment of both Symbian, as well as MeeGo—a Linux-based mobile platform it was co-developing with Intel.Lumia 520 saw strong demand and helped Windows Phone gain niche popularity in some markets,

Since 2012, smartphones have become increasingly able to capture photos while filming. The resolution of those photos resolution may vary between devices. Samsung has used the highest image sensor resolution at the video"s aspect ratio, which at 16:9 is 6 Megapixels (3264×1836) on the Galaxy S3 and 9.6 Megapixels (4128×2322) on the Galaxy S4.iPhones with such functionality, iPhone 5 and 5s, captured simultaneous photos at 0.9 Megapixels (1280×720) while filming.

In 2013, Samsung unveiled the Galaxy S4 Zoom smartphone with the grip shape of a compact camera and a 10× optical zoom lens, as well as a rotary knob ring around the lens, as used on higher-end compact cameras, and an Samsung Galaxy K Zoom brought resolution and performance enhancements, but lacks the rotary knob and tripod mount to allow for a more smartphone-like shape with less protruding lens.

In 2016 Apple introduced the iPhone 7 Plus, one of the phones to popularize a dual camera setup. The iPhone 7 Plus included a main 12 MP camera along with a 12 MP telephoto camera.Huawei released a new flagship phone, the Huawei P20 Pro, one of the first triple camera lens setups with Leica optics.Samsung released a new mid-range smartphone, the Galaxy A9 (2018) with the world"s first quad camera setup. The Nokia 9 PureView was released in 2019 featuring a penta-lens camera system.

The early 2010s brought a steep increase in mobile video resolution. 1080p mobile video recording was achieved in 2011 on the Samsung Galaxy S2, HTC Sensation, and iPhone 4s.

In 2012 and 2013, select devices with 720p filming at 60 frames per second were released: the Asus PadFone 2 and HTC One M7, unlike flagships of Samsung, Sony, and Apple. However, the 2013 Samsung Galaxy S4 Zoom does support it.

In 2013, the Samsung Galaxy Note 3 introduced 2160p (4K) video recording at 30 frames per second, as well as 1080p doubled to 60 frames per second for smoothness.

Sufficient computing performance of chipsets and image sensor resolution and its reading speeds have enabled mobile 4320p (8K) filming in 2020, introduced with the Samsung Galaxy S20 and Redmi K30 Pro, though some upper resolution levels were foregone (skipped) throughout development, including 1440p (2.5K), 2880p (5K), and 3240p (6K), except 1440p on Samsung Galaxy front cameras.

Among mid-range smartphone series, the introduction of higher video resolutions was initially delayed by two to three years compared to flagship counterparts. 720p was widely adapted in 2012, including with the Samsung Galaxy S3 Mini, Sony Xperia go, and 1080p in 2013 on the Samsung Galaxy S4 Mini and HTC One mini.

The proliferation of video resolutions beyond 1080p has been postponed by several years. The mid-class Sony Xperia M5 supported 2160p filming in 2016, whereas Samsung"s mid-class series such as the Galaxy J and A series were strictly limited to 1080p in resolution and 30 frames per second at any resolution for six years until around 2019, whether and how much for technical reasons is unclear.

The earliest smartphone known to feature a slow motion mode is the 2009 Samsung i8000 Omnia II, which can record at QVGA (320×240) at 120 fps (frames per second). Slow motion was not available on the 2010 Galaxy S1, 2011 Galaxy S2, 2011 Galaxy Note 1, and 2012 Galaxy S3 flagships.

In late 2012, the Galaxy Note 2 brought back slow motion, with D1 (720×480) at 120 fps. In early 2013, the Galaxy S4 and HTC One M7 recorded at that frame rate with 800×450, followed by the Note 3 and iPhone 5s with 720p (1280×720) in late 2013, the latter of which retaines audio and original sensor frame rate, as with all later iPhones. In early 2014, the Sony Xperia Z2 and HTC One M8 adapted this resolution as well. In late 2014, the iPhone 6 doubled the frame rate to 240fps, and in late 2015, the iPhone 6s added support for 1080p (1920×1080) at 120 frames per second. In early 2015, the Galaxy S6 became the first Samsung mobile phone to retain the sensor framerate and audio, and in early 2016, the Galaxy S7 became the first Samsung mobile phone with 240fps recording, also at 720p.

In late 2017, the iPhone 8 brought 1080p at 240fps, as well as 2160p at 60fps, followed by the Galaxy S9 in early 2018. In mid-2018, the OnePlus 6 brought 720p at 480fps, sustainable for one minute.

The first smartphones to record HDR video were the early 2013 Sony Xperia Z and mid-2013 Xperia Z Ultra, followed by the early 2014 Galaxy S5, all at 1080p.

Mobile phones with multiple microphones usually allow video recording with stereo audio for spaciality, with Samsung, Sony, and HTC initially implementing it in 2012 on their Samsung Galaxy S3, Sony Xperia S, and HTC One X.iPhone Xs family and iPhone XR.

Emphasis is being put on the front camera since the mid-2010s, where front cameras have reached resolutions as high as typical rear cameras, such as the 2015 LG G4 (8 megapixels), Sony Xperia C5 Ultra (13 megapixels), and 2016 Sony Xperia XA Ultra (16 megapixels, optically stabilized). The 2015 LG V10 brought a dual front camera system where the second has a wider angle for group photography. Samsung implemented a front-camera sweep panorama (panorama selfie) feature since the Galaxy Note 4 to extend the field of view.

In 2012, the Galaxy S3 and iPhone 5 brought 720p HD front video recording (at 30 fps). In early 2013, the Samsung Galaxy S4, HTC One M7 and Sony Xperia Z brought 1080p Full HD at that framerate, and in late 2014, the Galaxy Note 4 introduced 1440p video recording on the front camera. Apple adapted 1080p front camera video with the late 2016 iPhone 7.

In 2019, smartphones started adapting 2160p 4K video recording on the front camera, six years after rear camera 2160p commenced with the Galaxy Note 3.

In the early 2010s, larger smartphones with screen sizes of at least 140 millimetres (5.5 in) diagonal, dubbed "phablets", began to achieve popularity, with the 2011 Samsung Galaxy Note series gaining notably wide adoption.Huawei Mate series, sporting a 155 millimetres (6.1 in) HD (1280x720) IPS+ LCD display, which was considered to be quite large at the time.

Some companies began to release smartphones in 2013 incorporating flexible displays to create curved form factors, such as the Samsung Galaxy Round and LG G Flex.

New trends for smartphone displays began to emerge in 2017, with both LG and Samsung releasing flagship smartphones (LG G6 and Galaxy S8), utilizing displays with taller aspect ratios than the common 16:9 ratio, and a high screen-to-body ratio, also known as a "bezel-less design". These designs allow the display to have a larger diagonal measurement, but with a slimmer width than 16:9 displays with an equivalent screen size.Essential Phone,iPhone X, which used a wider tab to contain a camera and facial scanning system known as Face ID.LG V10 had a precursor to the concept, with a portion of the screen wrapped around the camera area in the top-left corner, and the resulting area marketed as a "second" display that could be used for various supplemental features.

Other variations of the practice later emerged, such as a "hole-punch" camera (such as those of the Honor View 20, and Samsung"s Galaxy A8s and Galaxy S10)—eschewing the tabbed "notch" for a circular or rounded-rectangular cut-out within the screen instead,Oppo released the first "all-screen" phones with no notches at all,Find X),image sensor below the panel.ZTE Axon 20 5G, with a 32 MP sensor manufactured by Visionox.

Displays supporting refresh rates higher than 60 Hz (such as 90 Hz or 120 Hz) also began to appear on smartphones in 2017; initially confined to "gaming" smartphones such as the Razer Phone (2017) and Asus ROG Phone (2018), they later became more common on flagship phones such as the Pixel 4 (2019) and Samsung Galaxy S21 series (2021). Higher refresh rates allow for smoother motion and lower input latency, but often at the cost of battery life. As such, the device may offer a means to disable high refresh rates, or be configured to automatically reduce the refresh rate when there is low on-screen motion.

An early implementation of multiple simultaneous tasks on a smartphone display are the picture-in-picture video playback mode ("pop-up play") and "live video list" with playing video thumbnails of the 2012 Samsung Galaxy S3, the former of which was later delivered to the 2011 Samsung Galaxy Note through a software update.split-screen mode was implemented on the Galaxy Note 2, later retrofitted on the Galaxy S3 through the "premium suite upgrade".

Smartphones utilizing flexible displays were theorized as possible once manufacturing costs and production processes were feasible.foldable smartphone, the Royole FlexPai. Also that month, Samsung presented a prototype phone featuring an "Infinity Flex Display" at its developers conference, with a smaller, outer display on its "cover", and a larger, tablet-sized display when opened. Samsung stated that it also had to develop a new polymer material to coat the display as opposed to glass.Galaxy Fold, based on the previously demonstrated prototype, in February 2019 for an originally-scheduled release in late-April.

In November 2019, Motorola unveiled a variation of the concept with its re-imagining of the Razr, using a horizontally-folding display to create a clamshell form factor inspired by its previous feature phone range of the same name.Galaxy Z Flip the following February.

In 2012, Samsung introduced the Galaxy S3 (GT-i9300) with retrofittable wireless charging, pop-up video playback, 4G-LTE variant (GT-i9305) quad-core processor.

In addition, Samsung was criticised for pruning long-standing features such as MHL, MicroUSB 3.0, water resistance and MicroSD card support, of which the latter two came back in 2016 with the Galaxy S7 and S7 Edge.

In 2016, adjustable screen resolution known from desktop operating systems was introduced to smartphones for power saving, whereas variable screen refresh rates were popularized in 2020.

In 2018, the first smartphones featuring fingerprint readers embedded within OLED displays were announced, followed in 2019 by an implementation using an ultrasonic sensor on the Samsung Galaxy S10.

Designs first implemented by Apple have been replicated by other vendors several times. These include a sealed body that does not allow replacing the battery, a lack of the physical audio connecter (since the iPhone 7 from 2016), a screen with a cut-out area at the top for the earphone and front-facing camera and sensors (colloquially known as "notch"; since the iPhone X from 2017), the exclusion of a charging wall adapter from the scope of delivery (since the iPhone 12 from 2019), and a camera user interface with circular and usually solid-colour shutter button and a camera mode selector using perpendicular text and separate camera modes for photo and video (since iOS 7 from 2013).

Since 2020, smartphones have decreasingly been shipped with rudimentary accessories like a power adapter and headphones that have historically been almost invariably within the scope of delivery. This trend was initiated with Apple"s iPhone 12, followed by Samsung and Xiaomi on the Galaxy S21 and Mi 11 respectively, months after having mocked the same through advertisements. The reason cited is reducing environmental footprint, though reaching raised charging rates supported by newer models demands a new charger shipped through separate packaging with its own environmental footprint.

Few exotic smartphones designed around specific purposes are equipped with uncommon hardware such as a projector (Samsung Beam i8520 and Samsung Galaxy Beam i8530), optical zoom lenses (Samsung Galaxy S4 Zoom and Samsung Galaxy K Zoom), thermal camera, and even PMR446 (walkie-talkie radio) transceiver.

Smartphones are typically equipped with a power button and volume buttons. Some pairs of volume buttons are unified. Some are equipped with a dedicated camera shutter button. Units for outdoor use may be equipped with an "SOS" emergency call and "PTT" (push-to-talk button). The presence of physical front-side buttons such as the home and navigation buttons has decreased throughout the 2010s, increasingly becoming replaced by capacitive touch sensors and simulated (on-screen) buttons.

Functions may be assigned to button combinations. For example, screenshots can usually be taken using the home and power buttons, with a short press on iOS and one-second holding Android OS, the two most popular mobile operating systems. On smartphones with no physical home button, usually the volume-down button is instead pressed with the power button. Some smartphones have a screenshot and possibly screencast shortcuts in the navigation button bar or the power button menu.

One of the main characteristics of smartphones is the screen. Depending on the device"s design, the screen fills most or nearly all of the space on a device"s front surface. Many smartphone displays have an aspect ratio of 16:9, but taller aspect ratios became more common in 2017, as well as the aim to eliminate bezels by extending the display surface to as close to the edges as possible.

Screen sizes are measured in diagonal inches. Phones with screens larger than 5.2 inches are often called "phablets". Smartphones with screens over 4.5 inches in size are commonly difficult to use with only a single hand, since most thumbs cannot reach the entire screen surface; they may need to be shifted around in the hand, held in one hand and manipulated by the other, or used in place with both hands. Due to design advances, some modern smartphones with large screen sizes and "edge-to-edge" designs have compact builds that improve their ergonomics, while the shift to taller aspect ratios have resulted in phones that have larger screen sizes whilst maintaining the ergonomics associated with smaller 16:9 displays.

Liquid-crystal displays (LCDs) and organic light-emitting diode (OLED) displays are the most common. Some displays are integrated with pressure-sensitive digitizers, such as those developed by Wacom and Samsung,Force Touch system. A few phones, such as the YotaPhone prototype, are equipped with a low-power electronic paper rear display, as used in e-book readers.

Tooltip in Kiwi Browser, a Google Chromium derirative, reveals the full URL by hovering over the tab list using the stylus on a Samsung Galaxy Note 4.

Some devices are equipped with additional input methods such as a stylus for higher precision input and hovering detection, and/or a self-capacitive touch screens layer for floating finger detection. The latter has been implemented on few phones such as the Samsung Galaxy S4, Note 3, S5, Alpha, and Sony Xperia Sola, making the Galaxy Note 3 the only smartphone with both so far.

Hovering can enable preview tooltips such as on the video player"s seek bar, in text messages, and quick contacts on the dial pad, as well as lock screen animations, and the simulation of a hovering mouse cursor on web sites.

Some styluses support hovering as well and are equipped with a button for quick access to relevant tools such as digital post-it notes and highlighting of text and elements when dragging while pressed, resembling drag selection using a computer mouse. Some series such as the Samsung Galaxy Note series and LG G Stylus series have an integrated tray to store the stylus in.

Few devices such as the iPhone 6s until iPhone Xs and Huawei Mate S are equipped with a pressure-sensitive touch screen, where the pressure may be used to simulate a gas pedal in video games, access to preview windows and shortcut menus, controlling the typing cursor, and a weight scale, the latest of which has been rejected by Apple from the App Store.

Many smartphones except Apple iPhones are equipped with low-power light-emitting diodes besides the screen that are able to notify the user about incoming messages, missed calls, low battery levels, and facilitate locating the mobile phone in darkness, with marginial power consumption.

Accelerometers and gyroscopes enable automatic control of screen rotation. Uses by third-party software include bubble level simulation. An ambient light sensor allows for automatic screen brightness and contrast adjustment, and an RGB sensor enables the adaption of screen colour.

Many mobile phones are also equipped with a barometer sensor to measure air pressure, such as Samsung since 2012 with the Galaxy S3, and Apple since 2014 with the iPhone 6. It allows estimating and detecting changes in altitude.

Samsung equips their flagship smartphones since the 2014 Galaxy S5 and Galaxy Note 4 with a heart rate sensor to assist in fitness-related uses and act as a shutter key for the front-facing camera.

So far, only the 2013 Samsung Galaxy S4 and Note 3 are equipped with an ambient temperature sensor and a humidity sensor, and only the Note 4 with an ultraviolet radiation sensor which could warn the user about excessive exposure.

In case of technical defects which make the device unusable or unbootable as a result of liquid damage, fall damage, screen damage, bending damage, malware, or bogus system updates,rescueable externally, while data on the inaccessible internal storage would be lost. A memory card can usuallyfile transfers.

Some earlier mid-range phones such as the 2011 Samsung Galaxy Fit and Ace have a sideways memory card slot on the frame covered by a cap that can be opened without tool.

Smartphone users purchase additional chargers for use outside the home, at work, and in cars and by buying portable external "battery packs". External battery packs include generic models which are connected to the smartphone with a cable, and custom-made models that "piggyback" onto a smartphone"s case. In 2016, Samsung had to recall millions of the Galaxy Note 7 smartphones due to an explosive battery issue.wireless charging stations have been introduced in some hotels, bars, and other public spaces.

Back covers of smartphones are typically made of polycarbonate, aluminium, or glass. Polycarbonate back covers may be glossy or matte, and possibly textured, like dotted on the Galaxy S5 or leathered on the Galaxy Note 3 and Note 4.

A wide range of accessories are sold for smartphones, including cases, memory cards, screen protectors, chargers, wireless power stations, USB On-The-Go adapters (for connecting USB drives and or, in some cases, a HDMI cable to an external monitor), MHL adapters, add-on batteries, power banks, headphones, combined headphone-microphones (which, for example, allow a person to privately conduct calls on the device without holding it to the ear), and Bluetooth-enabled powered speakers that enable users to listen to media from their smartphones wirelessly.

Cases range from relatively inexpensive rubber or soft plastic cases which provide moderate protection from bumps and good protection from scratches to more expensive, heavy-duty cases that combine a rubber padding with a hard outer shell. Some cases have a "book"-like form, with a cover that the user opens to use the device; when the cover is closed, it protects the screen. Some "book"-like cases have additional pockets for credit cards, thus enabling people to use them as wallets.

Mobile operating systems combine features of a personal computer operating system with other features useful for mobile or handheld use; usually including, and most of the following considered essential in modern mobile systems; a touchscreen, cellular, Bluetooth, Wi-Fi Protected Access, Wi-Fi, Global Positioning System (GPS) mobile navigation, video- and single-frame picture cameras, speech recognition, voice recorder, music player, near field communication, and infrared blaster. By Q1 2018, over 383 million smartphones were sold with 85.9 percent running Android, 14.1 percent running iOS and a negligible number of smartphones running other OSes.Flyme OS and Harmony OS.

The introduction of Apple"s App Store for the iPhone and iPod Touch in July 2008 popularized manufacturer-hosted online distribution for third-party applications (software and computer programs) focused on a single platform. There are a huge variety of apps, including video games, music products and business tools. Up until that point, smartphone application distribution depended on third-party sources providing applications for multiple platforms, such as GetJar, Handango, Handmark, and PocketGear. Following the success of the App Store, other smartphone manufacturers launched application stores, such as Google"s Android Market (later renamed to the Google Play Store) and RIM"s BlackBerry App World, Android-related app stores like Aptoide, Cafe Bazaar, F-Droid, GetJar, and Opera Mobile Store. In February 2014, 93% of mobile developers were targeting smartphones first for mobile app development.

The rise in popularity of touchscreen smartphones and mobile apps distributed via app stores along with rapidly advancing network, mobile processor, and storage technologies led to a convergence where separate mobile phones, organizers, and portable media players were replaced by a smartphone as the single device most people carried.digital camera sensors and on-device image processing software more gradually led to smartphones replacing simpler cameras for photographs and video recording.GPS capabilities and mapping apps on smartphones largely replaced stand-alone satellite navigation devices, and paper maps became less common.Mobile gaming on smartphones greatly grew in popularity,handheld game consoles, and some companies tried creating game console/phone hybrids based on phone hardware and software.fixed-line telephone service in favor of smartphones.Music streaming apps and services have grown rapidly in popularity, serving the same use as listening to music stations on a terrestrial or satellite radio. Streaming video services are easily accessed via smartphone apps and can be used in place of watching television. People have often stopped wearing wristwatches in favor of checking the time on their smartphones, and many use the clock features on their phones in place of alarm clocks.note taking, text editing and memorandum device whose computerization facilitates searching of entries.

A "patent war" between Samsung and Apple started when the latter claimed that the original Galaxy S Android phone copied the interface‍—‌and possibly the hardware‍—‌of Apple"s iOS for the iPhone 3GS. There was also smartphone patents licensing and litigation involving Sony Mobile, Google, Apple Inc., Samsung, Microsoft, Nokia, Motorola, HTC, Huawei and ZTE, among others. The conflict is part of the wider "patent wars" between multinational technology and software corporations. To secure and increase market share, companies granted a patent can sue to prevent competitors from using the methods the patent covers. Since the 2010s the number of lawsuits, counter-suits, and trade complaints based on patents and designs in the market for smartphones, and devices based on smartphone OSes such as Android and iOS, has increased significantly. Initial suits, countersuits, rulings, license agreements, and other major events began in 2009 as the smartphone market stated to grow more rapidly by 2012.

Using smartphones late at night can disturb sleep, due to the blue light and brightly lit screen, which affects melatonin levels and sleep cycles. In an effort to alleviate these issues, "Night Mode" functionality to change the color temperature of a screen to a warmer hue based on the time of day to reduce the amount of blue light generated became available through several apps for Android and the f.lux software for jailbroken iPhones.iOS 9.3 integrated a similar, system-level feature known as "Night Shift." Several Android device manufacturers bypassed Google"s initial reluctance to make Night Mode a standard feature in Android and included software for it on their hardware under varying names, before Android Oreo added it to the OS for compatible devices.

Levy, Steven (June 25, 2007). "First Look: Test Driving the iPhone". . Retrieved October 16, 2019. Web-browsing is where the iPhone leaves competitors in the dust. It does the best job yet of compressing the World Wide Web on a palm-size device. The screen can nicely display an entire Web page, and by dragging, tapping, pinching and stretching your fingers you can zero in on the part of the page you want to read. Web pages you wouldn"t dare go to on other phones are suddenly accessible

Baig, Ed (June 26, 2007). "iPhone Review". . Retrieved October 16, 2019. This is the closest thing to the real-deal Internet that I"ve seen on a pocket-size device ... IPhone runs Apple"s Safari browser. You can view full Web pages, then double-tap the screen to zoom in. Or pinch to make text larger. Sliding your finger moves the page around. Rotating iPhone lets you view a page widescreen.

c. f. camera software of Samsung since the Galaxy S10, of Huawei since the P20, of LG since the G8, since the OnePlus 6, of Xiaomi since Redmi Note 5, and of UleFone smartphones released since at least 2017 (as of 2022).

Kent, Joel (May 2010). "Touchscreen technology basics & a new development". 2010 CMOS Emerging Technologies Conference Presentation Slides. Vol. 6. ISBN 9781927500057.

Ganapati, Priya (March 5, 2010). "Finger Fail: Why Most Touchscreens Miss the Point". Archived from the original on May 11, 2014. Retrieved November 9, 2019.

Zibreg, Christian (October 28, 2015). "Apple rejects Gravity, a 3D Touch-based iPhone 6s digital scale app". iDownloadBlog.com. Retrieved April 2, 2021.

"How to Shoot Photos in DNG/RAW on Samsung Galaxy S7". Android Beat | Android News, Hacks, Apps, Tips & Reviews Blog. April 24, 2016. Retrieved August 19, 2021.

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the trick i found out is to not put your tablet in power save mode, my buddy had his in power save mode and the touch would not be responsive after we locked the screen, so we exchanged it (of course we didnt know this was the issue at 1st) and got a new one and did the same thing, initially reading on here and trying all these other "Solutions" i thought it was apps he was installing.. deleted those and nothing...so i see his tablet is in Power Save Mode and i turn it off...and WALA!!!! it worked, no problems with it now it works fine....i mean we have a volume down key issue but its not too too big of a deal... but i really hope this helps you guys, i was really annoyed with customer service, they didnt help at all, they just pointed me to a sevice technition in my area, and they will charge you, i forwarded this info to thier head of quality control with my info hopefully they can get back to me to help the later versions with this problem, its a very nice and amazing tablet when its working :)