tft lcd colour problem arduino pricelist

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (7" diagonal) bright (18 white-LED backlight) and colorfu 1024x600 pixels with individual pixel control. As a bonus, this display has a optional capacitive touch panel attached on screen by default.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page for Arduino Due only that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
For 7 inch screen,the high current is needed.But the current of arduino uno or arduino mega board is low, an external 5V power supply is needed. Refer to the image shows the external power supply position on shield ER-AS-RA8875.
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:

The 1.44" display has 128x128 color pixels. Unlike the low cost "Nokia 6110" and similar LCD displays, which are CSTN type and thus have poor color and slow refresh, this display is a true TFT! The TFT driver (ST7735R) can display full 16-bit color using our library code.
The breakout has the TFT display soldered on (it uses a delicate flex-circuit connector) as well as a ultra-low-dropout 3.3V regulator and a 3/5V level shifter so you can use it with 3.3V or 5V power and logic. We also had a little space so we placed a microSD card holder so you can easily load full color bitmaps from a FAT16/FAT32 formatted microSD card. The microSD card is not included, but you can pick one up here.

Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735 colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.
The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.
The schematics for this project is fairly easy as the only thing we will be connecting to the Arduino is the display. Connect the display to the Arduino as shown in the schematics below.
Due to variation in display pin out from different manufacturers and for clarity, the pin connection between the Arduino and the TFT display is mapped out below:
We will use two libraries from Adafruit to help us easily communicate with the LCD. The libraries include the Adafruit GFX library which can be downloaded here and the Adafruit ST7735 Library which can be downloaded here.
We will use two example sketches to demonstrate the use of the ST7735 TFT display. The first example is the lightweight TFT Display text example sketch from the Adafruit TFT examples. It can be accessed by going to examples -> TFT -> Arduino -> TFTDisplaytext. This example displays the analog value of pin A0 on the display. It is one of the easiest examples that can be used to demonstrate the ability of this display.
The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.
The first thing, as usual, is to include the libraries to be used after which we declare the pins on the Arduino to which our LCD pins are connected to. We also make a slight change to the code setting reset pin as pin 8 and DC pin as pin 9 to match our schematics.
Next, we create an object of the library with the pins to which the LCD is connected on the Arduino as parameters. There are two options for this, feel free to choose the most preferred.
The complete code for this is available under the libraries example on the Arduino IDE. Don’t forget to change the DC and the RESET pin configuration in the code to match the schematics.
Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

Hi guys, over the past few tutorials, we have been discussing TFT displays, how to connect and use them in Arduino projects, especially the 1.8″ Colored TFT display. In a similar way, we will look at how to use the 1.44″ TFT Display (ILI9163C) with the Arduino.
The ILI9163C based 1.44″ colored TFT Display, is a SPI protocol based display with a resolution of 128 x 128 pixels. It’s capable of displaying up to 262,000 different colors. The module can be said to be a sibling to the 1.8″ TFT display, except for the fact that it is much faster and has a better, overall cost to performance ratio when compared with the 1.8″ TFT display. Some of the features of the display are listed below;
TheTFT Display, as earlier stated, communicates with the microcontroller over SPI, thus to use it, we need to connect it to the SPI pins of the Arduino as shown in the schematics below.
Please note that the version of the display used for this tutorial is not available on fritzing which is the software used for the schematics, so follow the pin connection list below to further understand how each pin of the TFT display should be connected to the Arduino.
When connecting the display, ensure that has a voltage regulator (shown in the image below) before connecting it directly to the 5v logic level of the Arduino. This is because the display could be destroyed if the version of the display you have does not have the regulator.
In order to allow the Arduino to work with the display, we need two Arduino libraries; the sumotoy TFT ILI9163C Arduino library which can be downloaded from this link and the popular Adafruit GFX Arduino library which we have used extensively in several tutorials. Download these libraries and install them in the Arduino IDE.
For today’s tutorial, we will be using the bigtest example which is one of the example codes that comes with the sumotoy ILI9163C Arduino library to show how to use the TFT display.
The example can be opened by going to File–>Examples–>TFT_ILI9163c–>bigtest as shown in the image below. It should be noted that this will only be available after the sumotoy library has been installed.
Next, an object of the ILI9163c library named “display” was created with CS and DC parameter as inputs but due to the kind of display being used, we need to include the pin of the Arduino to which the A0 pin of the TFT display is connected which is D8.
With the libraries installed, open an instance of the Arduino IDE, open the examples as described initially, don’t forget to make the A0 pin (D8) correction to the code then upload to the Arduino board. You should see different kind of text and graphics being displayed on the screen. I captured the screen in action and its shown in the image below.

Nokia manufactures a wide variety of cell phones and many of their cheaper phones contain simple LCD"s which may be used in microcontroller projects. There is one particular LCD model that is used in a wide variety of their phones and is often referred to as simply a "Nokia LCD", or "Nokia 6100 LCD". I used to use a Nokia 2600 phone and whenever I upgraded I took the Nokia apart to remove its LCD. This LCD appears to be the same one that is sold as "Nokia 6100 LCD" and I was able to get it up and running with a bit of work using an AVR.
You will need some sort of breakout board in order to connect the display. Sparkfun sells several (a standard breakout, an Arduino shield, an Olimex module, etc) as well as the bare surface-mount connector. Since all of SparkFun"s boards include the LCD, I just bought the connector and made my own breakout board since I already had the LCD.
If you don"t have a breakout board, you need to first make some sort of connector for the LCD. My first attempt was to solder thin magnet wire to each leg of the connector with a fine-tip soldering iron. This took several tries but eventually I got it connected. I then applied generous amounts of super glue to make sure it wouldn"t come apart and soldered on some thicker wires to connect to the microcontroller.
After you have a breakout board for the LCD connector, you must connect it to your circuit. There are 10 pins on the connector, one is unused. The LCD has four control signals (Clock, Data, Reset, Chip Select), two 3.3V inputs, two grounds, and a backlight input. The LCD driver circuitry runs on 3.3V as do the control signals. However, the backlight requires a higher voltage around 7V. Using a 1K ohm resistor between the backlight power and a 12V power supply seems to work well, the voltage is around 6-6.5V which makes it bright enough to use.
Since the LCD protocol is 9-bit SPI, you cannot use the hardware SPI interface found on many microcontrollers (including the AVR series microcontrollers) as they often only support 8-bit mode. This means that you will probably have to implement a software SPI output. Electrically, this means you can connect the four control lines to any unused I/O pins on your microcontroller. Your microcontroller must be running at 3.3V to connect the lines directly, otherwise add 10K ohm resistors on each line to limit the current going into the LCD.
The LCD has many functions that are available by sending commands over the SPI interface. The important ones are explained here and will allow you to get your LCD up and running. A full set of commands is listed in the PCF8833 datasheet here:
Before you can write to the LCD, it must be initialized. First, the Reset line must be pulled low for around 100ms and then raised high again. The Reset line must remain high during operation. Then, a sequence of commands must be sent, in the following order:
Continuing with the protocol, once the LCD is initialized it is ready to draw. Drawing works by first defining a region to draw and then streaming pixel data to fill that region. It is confusing at first, but if done properly is more efficient than pixel-by-pixel drawing. A region is simply a rectangular area on the screen. We"ll say it begins at point (X1,Y1) and ends at point (X2, Y2). Once defined, the LCD controller will fill in pixels from left to right starting at (X1, Y1). When it reaches the edge of the region, it will jump to the next line [in my example, (X1, Y1+1) ]. It does this until it reaches (X2, Y2) at which it stops accepting data. If you only want to draw one pixel, you simply set (X1, Y1) and (X2, Y2) to the pixel you want to draw. This defines the region as a single pixel. Any data sent after the first pixel"s worth of data is discarded.
To implement the 9-bit protocol using an AVR, I found a nice ASM function in the SparkFun example code. I modified the code some to clean it up and adapt it for the Phillips controller. This ASM code is more efficient than using regular C and allows faster LCD writes.
Rectangles are incredibly useful. You can draw one big rectangle to clear the screen, use them for menu elements, indicators, check boxes, frames, text backgrounds, and much more. Thankfully they are easy to draw on the Nokia LCD"s. All you need to do is define a region the size of the rectangle and fill it in with a solid color. The following AVR C code (using the functions described in the last section) will do this.
Although this is a graphical LCD, it is still useful to be able to print text to it. Unlike character-based LCD"s, graphical LCD"s do not contain a character map or font table or anything. To print text to a graphical LCD, you must define your own font table in your code and then print it character-by-character using the table. In my code, I have provided a font table (one that I converted by hand because I couldn"t find a good program to do it for me). The font is 6x8 which should allow you to fit plenty of text on the screen. I have provided functions for printing characters as well as strings.
With rectangles and text down, we can begin making truly useful stuff. Menus allow users to select from a large number of options with only a few buttons (Up, Down, and Select are common). To make a menu that looks good, you need to format your screen and text properly. I wanted a single title line and the rest to be menu entries. The LCD is 130x130 (usable) pixels in resolution. This means that I have 130 vertical pixels to divide up into menu lines. Since my font is 8 pixels tall, I decided that using 10-pixel-tall menu lines would be good. This gives a 1 pixel border around the text on top and bottom, 13 total menu lines (1 title + 12 entries), and up to 21 characters per menu line.
When drawing moving objects on the LCD, you can greatly speed up the frame rate and eliminate screen glitches by only redrawing the moving parts of an object rather than redrawing the entire screen or entire object. For instance, if a ball is moving across the screen, rather than redrawing the entire ball you can just draw the pixels along the edge that has moved and clear the pixels on the edge that has moved away. Techniques such as frame buffering and double buffering can be used, where a new frame buffer is compared against an old frame buffer and only differing pixels are written to the display. However, given the limitations of AVR and similar 8-bit microcontrollers, these techniques are probably out of range. If you are using an ARM or other 32-bit microcontroller with a higher performance CPU, more RAM, etc. then you can take advantage of double buffering for a much more efficient screen drawing system.
It is actually very easy to draw full color photos on the LCD! I simply used the serial port to transfer the image from the PC to the AVR which displays it on the LCD. To convert the image into the correct format, I wrote a small application in Visual Basic (VS 2010) that takes a 130x130 .bmp formatted image and transforms it into the 12 bit per pixel color format needed to display on the LCD. The Visual Basic VS2010 project is included with the code package at the end of this Instructable.
I have posted example code for both AVR and 8051 microcontrollers as I have used the LCD with both. The code was originally written for ATMega168 based on the SparkFun examples for both the LCD and Arduino LCD Shield. I added text and menus then ported it to 8051 for use on my 8051 project board. I then revised many systems which have been backported into the AVR code.
Have you had luck with your project? I am not familiar, but it appears the display in such vehicles is usually not an LCD of any kind, but a vacuum fluorescent discharge tube display, VFD. It"s a collection of thin shaped glass vacuum tubes that are coated with a Luminophore on the inside that determines their colour; correspondingly, while they can be manufactured in various colour, their colour can not be changed afterwards. I am not aware of any possibility to get a custom one-off VFD made for you.
It"s possible to reverse engineer the signals driving the display, and then create a drop in replacement, based on a microcontroller interpreting the signal and driving a graphic display of some kind, an LCD or OLED. With OLED, there is the question of suitability to vehicle use. The displays aren"t intended to run for hours on end, they degrade with use. Also their brightness is typically 10 times weaker than VFD. Also very few colours are available, you may be stuck with a colour that is more similar to that of VFD blue than your chosen LED blue. With LCD, there is an aesthetic issue with lowered contrast and potentially bad viewing angles. Monochromatic LCDs usually allow replacement of LEDs lighting them, and also LCDs with adjustable RGB backlight are available. An advantage of using a graphic display on a microcontroller is that you are not stuck with static symbols, you can adorn them with effect graphics, such as the frame of PRNDL gliding across the display or magnifying the currently active mode, beautiful, easily legible font for your odometer, etc.
I think the most promising course of action is getting an SMD LED display custom fabricated. You can likely drive them with simple electronics just to reduce the current and voltage from the original VFD signalling. While you can get numeric 7-segment LED indicators, you may need again signal re-encoding with programmable logic ICs or such, and there"s a possibility of colour mismatch. What i"m thinking of being most promising, is laser cutting a light barrier from black Delrin or acrylic. That can then do everything at once, both your PRNDL and your numbers. You can fill it with diffuser epoxy and set it on your custom designed LED board. You"ll need a manufacturing technique like that anyway for your custom elements, and if it"s automated, it won"t matter whether you"re doing a tiny element or a whole screen at once, and it won"t matter whether you"re cutting a handful of shapes into it or a hundred, and you get a uniform result.
Do you have a photograph of your display at hand so i know whether i"m thinking in the right direction? I am thinking of a display which has PRND321, a set of 7-segments for odometer, a couple of extra symbols around, but no text capability. If you have text dot matrix display which has distinct single-pixel spaces between the characters, it"s likely an HD44780 signal-compatible VFD, and you can get HD44780 LCD replacements. They come with width of 8, 16, 20 and 40 characters and height of 1, 2 and 4 lines.0
The "Message Center" appears to be an LCD it illuminates 2 colors, orange for some advisements, red for others i.e. low battery. I would like to change the color to blue or maybe green when it lights up as part of normal starting and vehicle going thru its checks. Any thoughts you have on this would be greatly appreciated.
Message center is a monochrome graphics LCD. You shall probably find some SMD LEDs on the board beneath it, that can be replaced. I am not familiar with specific display model employed, nor are there any data sheets - it has apparently been manufactured by Optrex Corporation, Japan, specifically for use by a division of General Motors, and has not been available generally or used anywhere else. Most companies wouldn"t be caught dead ordering or a 45x28 LCD. For reference, the display model designation is DMF-50796H. If it"s anything like i imagine it to be, there should be a metal shield retained by twisted tabs on a PCB, and merely removing the shield should give you access to the LEDs.
An interesting hack, with possibility of grand destruction, is inverting the LCD. On top of the glass is usually a polarization film that can be peeled off and replaced with one mounted 90° off-angle. Tough luck if the filter is instead sandwiched between glass layers.
Then there"s a bunch of possibilities with custom hardware, but honestly they don"t seem all that attractive. Luckily the PAL/NTSC colour encoder ICs no longer cost $20, so at least it"s not insane. Or maybe i.MX233.
Dear friends,i have nokia 2600c2 and nokia 2700c mobile. I need lcd datasheet used in these mobile. Do any budy have any idea where can i find it. I tried google but no use.2
I read that it can be easily controlled via any 3 wire interface (which I am planning to software implement with a sort of loop till get a kind of 9-bit serial with enable/disable) in the datasheet, but as it"s the driver datasheet it only shows the whole driver IC pinout instead of the 10 pin nokia LCD connector. I don"t know how to connect it, I am afraid of damaging it. The display is currently working (with the phone) so if I could connect it, then it should work or show anything more than a black background.
i am doing a project on high speed photography controller. in which i have to interface nokia 6100 lcd with the ATMEGA 32 IC for setting parameters. i have the nokia 6100 LCD, but have few questions
I posted the pinout as well as the commands. The circuit is described above as well, it"s pretty simple if you take the time to look at the documentation of the LCD and read through the code. Note that Instructables is not in any way a professional help organization for your immediate needs, and no, I will not contact you in dire emergency because you didn"t read the code or pinout all the way through, because you would"ve learned all 3 of those things by doing so. Plus, no two setups are exactly the same, you can"t expect me to spit out your particular circuit...you have to do some of the work yourself!0
Hi, i"m using a arduino mega and can"t use this. The pins that was used on arduino was pwm 5-6-7-8 (data ,clock, chip select, reset). It "s right?More CommentsPost Comment

The2.4 inch TFT LCD Shield Touch Screen Module For 2.4 inch TFT LCD display screenhas excellent vivid colour contrast. This Arduino Uno TFT display is big (2.4″ diagonal) bright (4 white-LED backlights) and colourful (18-bit 262,000 different shades). 240×320 pixels with individual pixel control.
As with all Arduino Shields, connecting to the Arduino is simply a matter of plugging the shield in. Take care to align the pins correctly, and ensure the bottom of the shield does not make contact with the Arduino USB port.
1 Adafruit have disabled old model LCD"s support so please install Adafruit_GFX older version 1.5.3 from Sketch--> Include Libraries --> Manage Libraries.

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.
TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.
In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.
After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.
In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.
The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.
You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.
First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.
Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.
In this template, We converted a .jpg image to .c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We used sin(); and cos(); functions to draw Arcs with our desired thickness and displayed number by text printing function. Then we converted an image to hex code and added them to the code and displayed the image by bitmap function. Then we used draw lines function to change the style of the image. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the .h file and add it to the folder of the Arduino sketch.
In this template, We added a converted image and use the arc and print function to create this gauge. Download the .h file and add it to folder of the Arduino sketch.
while (a < b) { Serial.println(a); j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 255, 255)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
while (b < a) { j = 80 * (sin(PI * a / 2000)); i = 80 * (cos(PI * a / 2000)); j2 = 50 * (sin(PI * a / 2000)); i2 = 50 * (cos(PI * a / 2000)); tft.drawLine(i2 + 235, j2 + 169, i + 235, j + 169, tft.color565(0, 0, 0)); tft.fillRect(200, 153, 75, 33, 0x0000); tft.setTextSize(3); tft.setTextColor(0xffff); if ((a/20)>99)
In this template, We display simple images one after each other very fast by bitmap function. So you can make your animation by this trick. Download the .h file and add it to folder of the Arduino sketch.
In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the .h file and add it to folder of the Arduino sketch.
Ms.Josey
Ms.Josey