8 pin power connector for tft lcd monitor free sample

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In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:

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The sketch compiles, uploads and executes as expected and we see it goes through the motions in the Serial Monitor, but the screen remains white, before during and after sketch execution.
I understand there has been previous threads relating to this screen where others have attempted to it to work with 5v boards, unfortunately ive not been able to use those to help me here. Maybe someone used to the these screens can spot the issue straight away?

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With a resistive touch screen, full color, and a 6 o"clock viewing angle the display is a great way to offer a full user experience. For more information about the display, including its detailed datasheet, check out the 320x240 3.5" Touch Screen Color TFT page.
The EVE chip really makes this TFT module really shine. EVE (embedded video engine) is a cool new technology from FTDI/Bridgetek that simplifies the process of displaying videos and text in an embedded project. All display, touch sensing, backlight, and audio features are controlled by the FTDI FT810 EVE which appears to host the MCU as a memory-mapped SPI device. The host MCU sends commands and data over the SPI protocol. The module can support both SPI and Quad-SPI.

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This is a small graphics library, specifically aimed at ATtiny microcontrollers, for the variety of small colour TFT displays available at low cost from suppliers like Adafruit, AliExpress, or Banggood:
It"s an updated version of my Tiny TFT Graphics Library. This latest version of the library supports both the classic ATtiny processors, such as the ATtiny85, and the new 0-series, 1-series, and 2-series ATtiny processors, such as the ATtiny402. Like the original library it allows you to plot points, draw lines, draw filled rectangles, and plot characters and text with an optional scale factor, in 16-bit colour.
This library supports TFT displays that use an SPI interface and require four pins to drive the display. This leaves one pin free on an 8-pin chip such as the ATtiny85 or ATtiny402. If you need more pins choose a larger chip, such as the ATtiny84 or ATtiny404.
Unlike my Compact TFT Graphics Library which uses standard Arduino SPI calls, this library uses direct I/O pin manipulations. This means that you can use any assignment of pins to the four I/O lines needed by the display, and makes it about twice as fast as one using SPI calls. I"ve also added support for some additional displays, so it now supports 16 different TFT displays.
On the classic ATtiny processors, such as the ATtiny85, the library uses the feature that you can toggle one or more bits in a port by writing to the PINB register; for example, to enable or disable the chip-select signal:
So provided you set all the pins to their disabled state at startup, the display routines can simply toggle the appropriate pins to enable or disable them.
The differences between each family of processors are handled by constants to define the pin assignments, and preprocessor macros to define the bit manipulations. If you use the circuits given below you won"t need to change anything, apart from specifying which display you"re using.
The ClearDisplay() routine has been optimised further by realising that we don"t need to keep setting the mosi bit, since to clear the display it is always zero, so the routine only needs to toggle the sck bit the appropriate number of times. I"m grateful to Thomas Scherer for suggesting this.
This library will work with displays based on the ST7735 which supports a maximum display size of 162x132, or the ST7789 and ILI9340/1 which support a maximum display size of 320x240. It includes parameters for the following colour TFT displays:
* These Adafruit displays conveniently all have the same edge-connector layout, so you can make a prototyping board or PCB that will take any of them, such as my Universal TFT Display Backpack.
The Adafruit displays all include an LDO 3.3V regulator and logic-level translation, so can be safely interfaced to processors powered from either 5V or 3.3V.
On the AliExpress red 160x128 display you need to connect the backlight pin to Vcc to turn it on. This doesn"t seem to be necessary with the other displays.
The library will probably support other TFT displays that use the same ST7735, ST7789, ILI9340/1 driver chips, but you may need to experiment with the parameters to get the image scaled and centered correctly.
The display needs to be connected to the microcontroller via four I/O lines: MOSI, SCK, CS, and DC. You can use any pins for these, but they should all be in the same port. You need to specify the port pin numbers of the pins you are using at the start of the Tiny TFT Graphics Library listing.
The 33kΩ pullup resistor from the display"s CS pin is optional; it is only needed on the AliExpress displays, and holds the chip select high to prevent the display from flickering while programming the ATtiny85.
The different displays are catered for by seven constants which specify the size of the display, the offsets relative to the area supported by the display driver, whether the display is inverted, the rotation value, and the order of the colours; for example:
By default the parameters give the correct orientation assuming you"re using the display with the header pins along the top, except in the case of the larger displays which have the header pins along the shorter edge, in which case the header pins are assumed to be on the left.
To check or adjust the values for each display you can run the TestChart() program, which draws a one-pixel border around the display area, and plots a red "F" to show the orientation:
The library will probably support other TFT displays that use the same driver chips, but you may need to experiment with the parameters to get the image scaled and centered correctly.
The foreground and background colours are defined by the two global variables fore and back. Initially these are set to White (0xFFFF) and Black (0) respectively:
The library includes basic graphics routines for plotting points and drawing lines. These work on a conventional coordinate system with the origin at lower left. For example, on the 80x160 display:
DrawRect() draws an outline rectangle andFillRect() draws a filled rectangle in the foreground colour with width w and height h, and the bottom left corner at the current drawing position:
DrawCircle() draws an outline circle andFillCircle() draws a filled circle in the foreground colour with radius radius, and the centre at the current drawing position:
Compile the program using Spence Konde"s ATTiny Core ATtiny25/45/85 (No bootloader) option under the ATTinyCore heading on the Board menu. Then check that the subsequent options are set as follows (ignore any other options):
By default the ATtiny85 runs at 1MHz. Choose Burn Bootloader to set the fuses for 8MHz operation, or your graphics will run rather slowly, then upload the program using an ISP (in-system programming) programmer such as Sparkfun"s Tiny AVR Programmer Board

The V-LCD651STX-3GSDI offers a durable and lightweight design, weighing in at only 1.3 pounds. It also features our completely digital TFT-MegaPixel high resolution LCD screen with 2.4 million pixels, 4-pin XLR power jack, and optical-grade polycarbonate screen protection. Analog signals are digitized using advanced 10-bit processing with 4x oversampling and adaptive 5-line comb filter.
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To best utilize this feature, you must understand the color chart and have a basic understanding of camera exposure. Normally, when shooting subjects like people, it is common practice to set exposure of faces to the equivalent of approximately 56 IRE. The False Color filter will show this area as the color PINK on the monitor. Therefore, as you increase exposure (open the IRIS), your subject will change color as indicated on the chart: PINK, then GREY, then a few shades of YELLOW. Overexposed subjects (above 101 IRE) on the monitor will be shown as RED. In addition, underexposed subjects will show as DEEP-BLUE to DARK-BLUE, with clipped-blacks indicated with a FUCHSIA-like color. Lastly, the color GREEN is used to indicate elements of the image that are approximately 45 IRE. This represents a "neutral" or "mid-level" exposure commonly used for objects (not people).
The Peaking Filter is used to aid the camera operator in obtaining the sharpest possible picture. When activated, all color will be removed from the display and a black-and-white image will remain. The internal processor will display RED color on the screen where sharp edges appear. When the camera operator adjusts (or "racks") the focus control (on the camera lens), different parts of the image will have RED colored edges. This indicates that this portion of the image is sharp or in focus. Final focus is achieved by racking the camera lens focus control back and forth until the desired portion of the image has RED colored edges. Please note that this feature is most effective when the subject is properly exposed and contains enough contrast to be processed.
Camera Horizon Indicator. An optional adapter that allows the user to accurately position their equipment for stable and level shooting. More Info...
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