arduino 1.8 inch color tft lcd display module project free sample

Hi guys, welcome to today’s tutorial. Today, we will look on how to use the 1.8″ ST7735  colored TFT display with Arduino. The past few tutorials have been focused on how to use the Nokia 5110 LCD display extensively but there will be a time when we will need to use a colored display or something bigger with additional features, that’s where the 1.8″ ST7735 TFT display comes in.

The ST7735 TFT display is a 1.8″ display with a resolution of 128×160 pixels and can display a wide range of colors ( full 18-bit color, 262,144 shades!). The display uses the SPI protocol for communication and has its own pixel-addressable frame buffer which means it can be used with all kinds of microcontroller and you only need 4 i/o pins. To complement the display, it also comes with an SD card slot on which colored bitmaps can be loaded and easily displayed on the screen.

The schematics for this project is fairly easy as the only thing we will be connecting to the Arduino is the display. Connect the display to the Arduino as shown in the schematics below.

Due to variation in display pin out from different manufacturers and for clarity, the pin connection between the Arduino and the TFT display is mapped out below:

We will use two libraries from Adafruit to help us easily communicate with the LCD. The libraries include the Adafruit GFX library which can be downloaded here and the Adafruit ST7735 Library which can be downloaded here.

We will use two example sketches to demonstrate the use of the ST7735 TFT display. The first example is the lightweight TFT Display text example sketch from the Adafruit TFT examples. It can be accessed by going to examples -> TFT -> Arduino -> TFTDisplaytext. This example displays the analog value of pin A0 on the display. It is one of the easiest examples that can be used to demonstrate the ability of this display.

The second example is the graphics test example from the more capable and heavier Adafruit ST7735 Arduino library. I will explain this particular example as it features the use of the display for diverse purposes including the display of text and “animated” graphics. With the Adafruit ST7735 library installed, this example can be accessed by going to examples -> Adafruit ST7735 library -> graphics test.

The first thing, as usual, is to include the libraries to be used after which we declare the pins on the Arduino to which our LCD pins are connected to. We also make a slight change to the code setting reset pin as pin 8 and DC pin as pin 9 to match our schematics.

Next, we create an object of the library with the pins to which the LCD is connected on the Arduino as parameters. There are two options for this, feel free to choose the most preferred.

Next, we move to the void setup function where we initialize the screen and call different test functions to display certain texts or images.  These functions can be edited to display what you want based on your project needs.

All the functions called under the void setup function, perform different functions, some draw lines, some, boxes and text with different font, color and size and they can all be edited to do what your project needs.

The complete code for this is available under the libraries example on the Arduino IDE. Don’t forget to change the DC and the RESET pin configuration in the code to match the schematics.

Uploading the code to the Arduino board brings a flash of different shapes and text with different colors on the display. I captured one and its shown in the image below.

That’s it for this tutorial guys, what interesting thing are you going to build with this display? Let’s get the conversation started. Feel free to reach me via the comment section if you have any questions as regards this project.

arduino 1.8 inch color tft lcd display module project free sample

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.

The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.

This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.

The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.

In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.

The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:

Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.

In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

arduino 1.8 inch color tft lcd display module project free sample

The ST7789 TFT module contains a display controller with the same name: ST7789. It’s a color display that uses SPI interface protocol and requires 3, 4 or 5 control pins, it’s low cost and easy to use. This display is an IPS display, it comes in different sizes (1.3″, 1.54″ …) but all of them should have the same resolution of 240×240 pixel, this means it has 57600 pixels. This module works with 3.3V only and it doesn’t support 5V (not 5V tolerant).

The ST7789 display module shown in project circuit diagram has 7 pins: (from right to left): GND (ground), VCC, SCL (serial clock), SDA (serial data), RES (reset), DC (or D/C: data/command) and BLK (back light).

As mentioned above, the ST7789 TFT display controller works with 3.3V only (power supply and control lines). The display module is supplied with 3.3V (between VCC and GND) which comes from the Arduino board.

To connect the Arduino to the display module, I used voltage divider for each line which means there are 4 voltage dividers. Each voltage divider consists of 2.2k and 3.3k resistors, this drops the 5V into 3V which is sufficient.

The first library is a driver for the ST7789 TFT display which can be installed from Arduino IDE library manager (Sketch —> Include Library —> Manage Libraries …, in the search box write “st7789” and install the one from Adafruit).

arduino 1.8 inch color tft lcd display module project free sample

Only an small advice for those who want to rotate to rotate the text you have to use the instruction tft.setRotation (2); the number can be 0,1,2,3

//#define ILI9488_DRIVER // WARNING: Do not connect ILI9488 display SDO to MISO if other devices share the SPI bus (TFT SDO does NOT tristate when CS is high)

arduino 1.8 inch color tft lcd display module project free sample

Download each library and unzip the folders. Rename them to "Adafruit_ST7735" and "Adafruit_GFX" and place each folder inside your Arduino Libraries folder. I"ve attached a screenshot of the libraries in the correct folder. Once installed, you are ready to operate the screen! Inside the Adafruit ST7735 library is a file called graphicstest.ino which you can upload to your Arduino and it will run through a number of functions that draw objects to the screen. However, this file will need some altering to adapt the pins to your layout.

Alternatively, you can copy/paste the code below into the Arduino IDE and upload it. This is a modified version of Adafruit"s graphictest.ino, the primary difference being the assignment of pins. I also played with the code a bit to see what kind of functions there are. Let me know if you experience any issues with code. It worked fine for me./***************************************************

arduino 1.8 inch color tft lcd display module project free sample

In this article, you will learn how to use TFT LCDs by Arduino boards. From basic commands to professional designs and technics are all explained here. At the end of this article, you can :Write texts and numbers with your desired font.

In electronic’s projects, creating an interface between user and system is very important. This interface could be created by displaying useful data, a menu, and ease of access. A beautiful design is also very important.

There are several components to achieve this. LEDs, 7-segments, Character and Graphic displays, and full-color TFT LCDs. The right component for your projects depends on the amount of data to be displayed, type of user interaction, and processor capacity.

TFT LCD is a variant of a liquid-crystal display (LCD) that uses thin-film-transistor (TFT) technology to improve image qualities such as addressability and contrast. A TFT LCD is an active matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven LCDs with a few segments.

In Arduino-based projects, the processor frequency is low. So it is not possible to display complex, high definition images and high-speed motions. Therefore, full-color TFT LCDs can only be used to display simple data and commands.

In this article, we have used libraries and advanced technics to display data, charts, menu, etc. with a professional design. This can move your project presentation to a higher level.

Size of displays affects your project parameters. Bigger Display is not always better. if you want to display high-resolution images and signs, you should choose a big size display with higher resolution. But it decreases the speed of your processing, needs more space and also needs more current to run.

After choosing the right display, It’s time to choose the right controller. If you want to display characters, tests, numbers and static images and the speed of display is not important, the Atmega328 Arduino boards (such as Arduino UNO) are a proper choice. If the size of your code is big, The UNO board may not be enough. You can use Arduino Mega2560 instead. And if you want to show high resolution images and motions with high speed, you should use the ARM core Arduino boards such as Arduino DUE.

In electronics/computer hardware a display driver is usually a semiconductor integrated circuit (but may alternatively comprise a state machine made of discrete logic and other components) which provides an interface function between a microprocessor, microcontroller, ASIC or general-purpose peripheral interface and a particular type of display device, e.g. LCD, LED, OLED, ePaper, CRT, Vacuum fluorescent or Nixie.

The display driver will typically accept commands and data using an industry-standard general-purpose serial or parallel interface, such as TTL, CMOS, RS232, SPI, I2C, etc. and generate signals with suitable voltage, current, timing and demultiplexing to make the display show the desired text or image.

The LCDs manufacturers use different drivers in their products. Some of them are more popular and some of them are very unknown. To run your display easily, you should use Arduino LCDs libraries and add them to your code. Otherwise running the display may be very difficult. There are many free libraries you can find on the internet but the important point about the libraries is their compatibility with the LCD’s driver. The driver of your LCD must be known by your library. In this article, we use the Adafruit GFX library and MCUFRIEND KBV library and example codes. You can download them from the following links.

You must add the library and then upload the code. If it is the first time you run an Arduino board, don’t worry. Just follow these steps:Go to www.arduino.cc/en/Main/Software and download the software of your OS. Install the IDE software as instructed.

The second adds a library that supports drivers of MCUFRIEND Arduino display shields.#include "TouchScreen.h" // only when you want to use touch screen#include "bitmap_mono.h" // when you want to display a bitmap image from library#include "bitmap_RGB.h" // when you want to display a bitmap image from library#include "Fonts/FreeSans9pt7b.h" // when you want other fonts#include "Fonts/FreeSans12pt7b.h" // when you want other fonts#include "Fonts/FreeSerif12pt7b.h" // when you want other fonts#include "FreeDefaultFonts.h" // when you want other fonts#include "SPI.h" // using sdcard for display bitmap image#include "SD.h"

By these two functions, You can find out the resolution of the display. Just add them to the code and put the outputs in a uint16_t variable. Then read it from the Serial port by Serial.println();. First add Serial.begin(9600); in setup().

fillScreen function change the color of screen to t color. The t should be a 16bit variable containing UTFT color code.#define BLACK 0x0000#define NAVY 0x000F#define DARKGREEN 0x03E0#define DARKCYAN 0x03EF#define MAROON 0x7800#define PURPLE 0x780F#define OLIVE 0x7BE0#define LIGHTGREY 0xC618#define DARKGREY 0x7BEF#define BLUE 0x001F#define GREEN 0x07E0#define CYAN 0x07FF#define RED 0xF800#define MAGENTA 0xF81F#define YELLOW 0xFFE0#define WHITE 0xFFFF#define ORANGE 0xFD20#define GREENYELLOW 0xAFE5#define PINK 0xF81F

Drawing Linestft.drawFastVLine(x,y,h,t);//drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t t)tft.drawFastHLine(x,y,w,t);//drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t t)tft.drawLine(xi,yi,xj,yj,t);//drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t t)

drawLinefunction draws a line that starts in xi and yi locationends is in xj and yj and the color is t.for (uint16_t a=0; a<5; a++){ tft.drawFastVLine(x+a, y, h, t);}for (uint16_t a=0; a<5; a++){ tft.drawFastHLine(x, y+a, w, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi+a, yi, xj+a, yj, t);}for (uint16_t a=0; a<5; a++){ tft.drawLine(xi, yi+a, xj, yj+a, t);}

These three blocks of code draw lines like the previous code with 5-pixel thickness.tft.fillRect(x,y,w,h,t);//fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.drawRect(x,y,w,h,t);//drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t t)tft.fillRoundRect(x,y,w,h,r,t);//fillRoundRect (int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)tft.drawRoundRect(x,y,w,h,r,t);//drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t R , uint16_t t)

Drawing Circlestft.drawCircle(x,y,r,t); //drawCircle(int16_t x, int16_t y, int16_t r, uint16_t t)tft.fillCircle(x,y,r,t); //fillCircle(int16_t x, int16_t y, int16_t r, uint16_t t)

fillCirclefunction draws a filled circle in x and y location and r radius and t color.for (int p = 0; p < 4000; p++){ j = 120 * (sin(PI * p / 2000));i = 120 * (cos(PI * p / 2000));j2 = 60 * (sin(PI * p / 2000));i2 = 60 * (cos(PI * p / 2000));tft.drawLine(i2 + 160, j2 + 160, i + 160, j + 160, col[n]);}

Drawing Trianglestft.drawTriangle(x1,y1,x2,y2,x3,y3,t);//drawTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)tft.fillTriangle(x1,y1,x2,y2,x3,y3,t);//fillTriangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3,// uint16_t t)

This code sets the cursor position to of x and ytft.setTextColor(t); //setTextColor(uint16_t t)tft.setTextColor(t,b); //setTextColor(uint16_t t, uint16_t b)

The second function just displays the string.showmsgXY(x,y,sz,&FreeSans9pt7b,"www.Electropeak.com");//void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg)void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){ uint16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}

This function changes the font of the text. You should add this function and font libraries.for (int j = 0; j < 20; j++) {tft.setCursor(145, 290);int color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);tft.print("www.Electropeak.com");delay(30);}

First you should convert your image to hex code. Download the software from the following link. if you don’t want to change the settings of the software, you must invert the color of the image and make the image horizontally mirrored and rotate it 90 degrees counterclockwise. Now add it to the software and convert it. Open the exported file and copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are sizes of image. you can change the color of the image in the last input.

Upload your image and download the converted file that the UTFT libraries can process. Now copy the hex code to Arduino IDE. x and y are locations of the image. sx and sy are size of the image.

In this template, We just used a string and 8 filled circles that change their colors in order. To draw circles around a static point, You can use sin(); and cos(); functions. you should define the PI number. To change colors, you can use color565(); function and replace your RGB code.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"#define PI 3.1415926535897932384626433832795int col[8];void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(0x0000);tft.setTextSize(sz);tft.print(msg);}void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.setRotation(1);tft.invertDisplay(true);tft.fillScreen(0xffff);showmsgXY(170, 250, 2, &FreeSans9pt7b, "Loading...");col[0] = tft.color565(155, 0, 50);col[1] = tft.color565(170, 30, 80);col[2] = tft.color565(195, 60, 110);col[3] = tft.color565(215, 90, 140);col[4] = tft.color565(230, 120, 170);col[5] = tft.color565(250, 150, 200);col[6] = tft.color565(255, 180, 220);col[7] = tft.color565(255, 210, 240);}void loop() {for (int i = 8; i > 0; i--) {tft.fillCircle(240 + 40 * (cos(-i * PI / 4)), 120 + 40 * (sin(-i * PI / 4)), 10, col[0]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 1)*PI / 4)), 120 + 40 * (sin(-(i + 1)*PI / 4)), 10, col[1]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 2)*PI / 4)), 120 + 40 * (sin(-(i + 2)*PI / 4)), 10, col[2]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 3)*PI / 4)), 120 + 40 * (sin(-(i + 3)*PI / 4)), 10, col[3]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 4)*PI / 4)), 120 + 40 * (sin(-(i + 4)*PI / 4)), 10, col[4]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 5)*PI / 4)), 120 + 40 * (sin(-(i + 5)*PI / 4)), 10, col[5]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 6)*PI / 4)), 120 + 40 * (sin(-(i + 6)*PI / 4)), 10, col[6]); delay(15);tft.fillCircle(240 + 40 * (cos(-(i + 7)*PI / 4)), 120 + 40 * (sin(-(i + 7)*PI / 4)), 10, col[7]); delay(15);}}

In this template, We converted a.jpg image to.c file and added to the code, wrote a string and used the fade code to display. Then we used scroll code to move the screen left. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#include "Ard_Logo.h"#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;tft.setFont(f);tft.setCursor(x, y);tft.setTextSize(sz);tft.println(msg);}uint8_t r = 255, g = 255, b = 255;uint16_t color;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(WHITE);tft.drawRGBBitmap(100, 50, Logo, 350, 200);delay(1000);tft.setTextSize(2);for (int j = 0; j < 20; j++) {color = tft.color565(r -= 12, g -= 12, b -= 12);tft.setTextColor(color);showmsgXY(95, 280, 1, &FreeSans12pt7b, "ELECTROPEAK PRESENTS");delay(20);}delay(1000);for (int i = 0; i < 480; i++) {tft.vertScroll(0, 480, i);tft.drawFastVLine(i, 0, 320, 0xffff); // vertical linedelay(5);}while (1);}

In this template, We used draw lines, filled circles, and string display functions.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;uint16_t ox=0,oy=0;int ave=0, avec=0, avet=0;////////////////////////////////////////////////////////////////void aveg(void){int z=0;Serial.println(ave);Serial.println(avec);avet=ave/avec;Serial.println(avet);avet=avet*32;for (int i=0; i<24; i++){for (uint16_t a=0; a<3; a++){tft.drawLine(avet+a, z, avet+a, z+10, 0xFB21);} // thickfor (uint16_t a=0; a<2; a++){ tft.drawLine(avet-a, z, avet-a, z+10, 0xFB21);} delay(100); z=z+20; } } ////////////////////////////////////////////////////////////////// void dchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; tft.drawCircle(nx, ny, 10, 0x0517); tft.drawCircle(nx, ny, 9, 0x0517); tft.fillCircle(nx, ny, 7, 0x0517); delay (100); ox=nx; oy=ny; } /////////////////////////////////////////////////////////////////////// void dotchart_10x10(uint16_t nx,uint16_t ny) { ave+=nx; avec++; nx=nx*32; ny=ny*48; int plus=0; float fplus=0; int sign=0; int y=0,x=0; y=oy; x=ox; float xmines, ymines; xmines=nx-ox; ymines=ny-oy; if (ox>nx){xmines=ox-nx;sign=1;}elsesign=0;for (int a=0; a<(ny-oy); a++){fplus+=xmines/ymines;plus=fplus;if (sign==1)tft.drawFastHLine(0, y, x-plus, 0xBFDF);elsetft.drawFastHLine(0, y, x+plus, 0xBFDF);y++;delay(5);}for (uint16_t a=0; a<2; a++){tft.drawLine(ox+a, oy, nx+a, ny, 0x01E8);} // thickfor (uint16_t a=0; a<2; a++){tft.drawLine(ox, oy+a, nx, ny+a, 0x01E8);}ox=nx;oy=ny;}////////////////////////////////////////////////////////////////////void setup() {tft.reset();Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);}void loop() {tft.invertDisplay(true);tft.fillScreen(0xffff);dotchart_10x10(3, 0);dotchart_10x10(2, 1);dotchart_10x10(4, 2);dotchart_10x10(4, 3);dotchart_10x10(5, 4);dotchart_10x10(3, 5);dotchart_10x10(6, 6);dotchart_10x10(7, 7);dotchart_10x10(9, 8);dotchart_10x10(8, 9);dotchart_10x10(10, 10);dchart_10x10(3, 0);dchart_10x10(2, 1);dchart_10x10(4, 2);dchart_10x10(4, 3);dchart_10x10(5, 4);dchart_10x10(3, 5);dchart_10x10(6, 6);dchart_10x10(7, 7);dchart_10x10(9, 8);dchart_10x10(8, 9);dchart_10x10(10, 10);tft.setRotation(1);tft.setTextSize(2);tft.setTextColor(0x01E8);tft.setCursor(20, 20);tft.print("Average");int dl=20;for (int i=0;i<6;i++){for (uint16_t a=0; a<3; a++){tft.drawLine(dl, 40+a, dl+10, 40+a, 0xFB21);}dl+=16;}tft.setRotation(0);aveg();while(1);}

In this template, We added a converted image to code and then used two black and white arcs to create the pointer of volumes. Download the.h file and add it to the folder of the Arduino sketch.#include "Adafruit_GFX.h"#include "MCUFRIEND_kbv.h"MCUFRIEND_kbv tft;#include "Volume.h"#define BLACK 0x0000int a = 0,b = 4000,c = 1000,d = 3000;int s=2000;int j, j2;int i, i2;int White;void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);White = tft.color565(255, 255, 255);while(1){if (a < s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a-300) / 2000));i = 14 * (cos(PI * (a-300) / 2000));j2 = 1 * (sin(PI * (a-300) / 2000));i2 = 1 * (cos(PI * (a-300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a++;}if (b < s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b-300) / 2000));i = 14 * (cos(PI * (b-300) / 2000));j2 = 1 * (sin(PI * (b-300) / 2000));i2 = 1 * (cos(PI * (b-300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b++;}if (c < s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c-300) / 2000));i = 14 * (cos(PI * (c-300) / 2000));j2 = 1 * (sin(PI * (c-300) / 2000));i2 = 1 * (cos(PI * (c-300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c++;}if (d < s) { j = 14 * (sin(PI * d / 2000)); i = 14 * (cos(PI * d / 2000)); j2 = 1 * (sin(PI * d / 2000)); i2 = 1 * (cos(PI * d / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White); j = 14 * (sin(PI * (d-300) / 2000)); i = 14 * (cos(PI * (d-300) / 2000)); j2 = 1 * (sin(PI * (d-300) / 2000)); i2 = 1 * (cos(PI * (d-300) / 2000)); tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000); tft.fillRect(402, 285, 30, 30, 0x0000); tft.setTextSize(2); tft.setTextColor(0xffff); tft.setCursor(402, 285); tft.print(d / 40); tft.print("%"); d++;} if (a > s) {j = 14 * (sin(PI * a / 2000));i = 14 * (cos(PI * a / 2000));j2 = 1 * (sin(PI * a / 2000));i2 = 1 * (cos(PI * a / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, White);j = 14 * (sin(PI * (a+300) / 2000));i = 14 * (cos(PI * (a+300) / 2000));j2 = 1 * (sin(PI * (a+300) / 2000));i2 = 1 * (cos(PI * (a+300) / 2000));tft.drawLine(i2 + 62, j2 + 240, i + 62, j + 240, 0x0000);tft.fillRect(50, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(50, 285);tft.print(a / 40); tft.print("%");a--;}if (b > s) {j = 14 * (sin(PI * b / 2000));i = 14 * (cos(PI * b / 2000));j2 = 1 * (sin(PI * b / 2000));i2 = 1 * (cos(PI * b / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, White);j = 14 * (sin(PI * (b+300) / 2000));i = 14 * (cos(PI * (b+300) / 2000));j2 = 1 * (sin(PI * (b+300) / 2000));i2 = 1 * (cos(PI * (b+300) / 2000));tft.drawLine(i2 + 180, j2 + 240, i + 180, j + 240, 0x0000);tft.fillRect(168, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(168, 285);tft.print(b / 40); tft.print("%");b--;}if (c > s) {j = 14 * (sin(PI * c / 2000));i = 14 * (cos(PI * c / 2000));j2 = 1 * (sin(PI * c / 2000));i2 = 1 * (cos(PI * c / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, White);j = 14 * (sin(PI * (c+300) / 2000));i = 14 * (cos(PI * (c+300) / 2000));j2 = 1 * (sin(PI * (c+300) / 2000));i2 = 1 * (cos(PI * (c+300) / 2000));tft.drawLine(i2 + 297, j2 + 240, i + 297, j + 240, 0x0000);tft.fillRect(286, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(286, 285);tft.print(c / 40); tft.print("%");c--;}if (d > s) {j = 14 * (sin(PI * d / 2000));i = 14 * (cos(PI * d / 2000));j2 = 1 * (sin(PI * d / 2000));i2 = 1 * (cos(PI * d / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, White);j = 14 * (sin(PI * (d+300) / 2000));i = 14 * (cos(PI * (d+300) / 2000));j2 = 1 * (sin(PI * (d+300) / 2000));i2 = 1 * (cos(PI * (d+300) / 2000));tft.drawLine(i2 + 414, j2 + 240, i + 414, j + 240, 0x0000);tft.fillRect(402, 285, 30, 30, 0x0000);tft.setTextSize(2);tft.setTextColor(0xffff);tft.setCursor(402, 285);tft.print(d / 40); tft.print("%");d--;}}}

In this template, We just display some images by RGBbitmap and bitmap functions. Just make a code for touchscreen and use this template. Download the.h file and add it to folder of the Arduino sketch.#include "Adafruit_GFX.h" // Core graphics library#include "MCUFRIEND_kbv.h" // Hardware-specific libraryMCUFRIEND_kbv tft;#define BLACK 0x0000#define RED 0xF800#define GREEN 0x07E0#define WHITE 0xFFFF#define GREY 0x8410#include "images.h"#include "Fonts/FreeSans9pt7b.h"#include "Fonts/FreeSans12pt7b.h"#include "Fonts/FreeSerif12pt7b.h"#include "FreeDefaultFonts.h"int a = 3000;int b = 4000;int j, j2;int i, i2;void showmsgXY(int x, int y, int sz, const GFXfont *f, const char *msg){int16_t x1, y1;uint16_t wid, ht;// tft.drawFastHLine(0, y, tft.width(), 0xffff);tft.setFont(f);tft.setCursor(x, y);tft.setTextColor(WHITE);tft.setTextSize(sz);tft.print(msg);delay(1000);}void setup(){Serial.begin(9600);uint16_t ID = tft.readID();tft.begin(ID);tft.invertDisplay(true);tft.setRotation(1);}void loop(void){tft.invertDisplay(true);tft.fillScreen(BLACK);tft.drawRGBBitmap(0, 0, test, 480, 320);tft.drawBitmap(20, 20, Line1, 45, 45, 0xffff);//batterytft.drawBitmap(65, 20, Line2, 45, 45, 0xffff);//wifitft.drawBitmap(125, 25, Line3, 45, 45, 0xffff);//mailtft.drawBitmap(185, 25, Line4, 45, 45, 0xffff);//instagramtft.drawBitmap(245, 25, Line6, 45, 45, 0xffff);//powertft.drawBitmap(20, 260, Line5, 45, 45, 0xffff);//twittertft.drawBitmap(410, 140, Line7, 45, 45, 0xffff);//raintft.setTextSize(6);tft.setTextColor(0xffff);tft.setCursor(280, 210);tft.print("20:45");tft.setTextSize(2);tft.setTextColor(0xffff);showmsgXY(330, 280, 1, &FreeSans12pt7b, "Saturday");showmsgXY(300, 305, 1, &FreeSans12pt7b, "6 October 2018");while (1);}

×SPECIAL OFFER (VALID UNTIL NOVEMBER 1ST 2018): If you order the 3.5″ LCD from ElectroPeak, our technical staff will design your desired template for free! Just send an email to info@electropeak.Com containing your order number and requirements ;)

arduino 1.8 inch color tft lcd display module project free sample

The display is driven by a ST7735R controller ( ST7735R-specifications.pdf (2.1 MB) ), can be used in a “slow” and a “fast” write mode, and is 3.3V/5V compatible.

Adafruit_ST7735 is the library we need to pair with the graphics library for hardware specific functions of the ST7735 TFT Display/SD-Card controller.

In the file dialog select the downloaded ZIP file and your library will be installed automatically. This will automatically install the library for you (requires Arduino 1.0.5 or newer). Restarting your Arduino software is recommended as it will make the examples visible in the examples menu.

The easiest way to remedy this is by extracting the GitHub ZIP file. Place the files in a directory with the proper library name (Adafruit_GFX, Adafruit_ST7735 or SD) and zip the folder (Adafruit_GFX, Adafruit_ST7735.zip, SD.zip). Now the Arduino software can read and install the library automatically for you.

Basically, besides the obvious backlight, we tell the controller first what we are talking to with the CS pins. CS(TFT) selects data to be for the Display, and CS(SD) to set data for the SD-Card. Data is written to the selected device through SDA (display) or MOSI (SD-Card). Data is read from the SD-Card through MISO.

So when using both display and SD-Card, and utilizing the Adafruit libraries with a SainSmart display, you will need to connect SDA to MOSI, and SCL to SCLK.

As mentioned before, the display has a SLOW and a FAST mode, each serving it’s own purpose. Do some experiments with both speeds to determine which one works for your application. Of course, the need of particular Arduino pins plays a role in this decision as well …

Note: Adafruit displays can have different colored tabs on the transparent label on your display. You might need to adapt your code if your display shows a little odd shift. I noticed that my SainSmart display (gree tab) behaves best with the code for the black tab – try them out to see which one works best for yours.

Low Speed display is about 1/5 of the speed of High Speed display, which makes it only suitable for particular purposes, but at least the SPI pins of the Arduino are available.

After connecting the display in Low Speed configuration, you can load the first example from the Arduino Software (“File” “Example” “Adafruit_ST7735” –  recommend starting with the “graphictest“).

Below the code parts for a LOW SPEED display (pay attention to the highlighted lines) – keep in mind that the names of the pins in the code are based on the Adafruit display:

You can name your BMP file “parrot.bmp” or modify the Sketch to have the proper filename (in “spitftbitmap” line 70, and in “soft_spitftbitmap” line 74).

#define SD_CS 4 // Chip select line for SD card#define TFT_CS 10 // Chip select line for TFT display#define TFT_DC 9 // Data/command line for TFT#define TFT_RST 8 // Reset line for TFT (or connect to +5V)

#define SD_CS 4 // Chip select line for SD card#define TFT_CS 10 // Chip select line for TFT display#define TFT_DC 9 // Data/command line for TFT#define TFT_RST 8 // Reset line for TFT (or connect to +5V)

To use this in your Arduino Sketch: The first 2 characters represent RED, the second set of two characters is for GREEN and the last 2 characters represent BLUE. Add ‘0x’ in front of each of these hex values when using them (‘0x’ designates a hexadecimal value).

fillRect( x, y, width, height, color );Draws a filled rectangle, starting at (x,y) with a width, height, in the indicated color.(x,y) indicates the upper left corner.

drawChar( x, y, character, color, backgroundcolor, fontsize );Draws a character at a given location (x,y), where (x,y) represents the upper left corner of the character.

This function is used to indicate what corner of your display is considered (0,0), which in essence rotates the coordinate system 0, 90, 180 or 270 degrees.

However, if your application needs your screen sideways, then you’d want to rotate the screen 90 degrees, effectively changing the display from a 128×160 pixel (WxH) screen to a 160×128 pixel display. Valid values are: 0 (0 degrees), 1 (90 degrees), 2 (180 degrees) and 3 (270 degrees).

Based on these functions, I did create a little demo to show what these functions do. Either download the file or just copy the code and paste it into an empty Arduino Sketch.

tft.print("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur adipiscing ante sed nibh tincidunt feugiat. Maecenas enim massa, fringilla sed malesuada et, malesuada sit amet turpis. Sed porttitor neque ut ante pretium vitae malesuada nunc bibendum. Nullam aliquet ultrices massa eu hendrerit. Ut sed nisi lorem. In vestibulum purus a tortor imperdiet posuere. ");

arduino 1.8 inch color tft lcd display module project free sample

This tutorial introduces a powerful and versatile display module – the 1.8 Inch SPI TFT Color Display. This small yet mighty module packs a punch with its ability to display vibrant colors and high-resolution images. It is perfect for creating dynamic user interfaces and opens up many possibilities for different projects.

With the ease of interfacing it with an Arduino microcontroller, the possibilities are endless. This article will guide you through setting up this display module and how to harness its full potential. So, if you’re ready to take your projects to the next level, read on!

A color display module refers to a display monitor that is able to show a wide range of colors. They are wonderful for enhancing the user interface of any product by adding a fascinating element to it. They may be found in more advanced forms of mobile phones, tablets, computers, and digital picture frames.

First, you need to install Arduino IDE Software from its official website Arduino. Here is a simple step-by-step guide on “How to install Arduino IDE“.

Before you start uploading a code, download and unzip the following libraries at /Progam Files(x86)/Arduino/Libraries (default),in order to use the sensor with the Arduino board. Here is a simple step-by-step guide on “How to Add Libraries in Arduino IDE“.

my_lcd.Fill_Triangle(x_spec+i*side_len-1,y_spec+(i+1)*h_len-1,x_spec+side_len/2+i*side_len-1,y_spec+i*h_len-1,x_spec+(i+1)*side_len-1,y_spec+(i+1)*h_len-1);

my_lcd.Fill_Triangle(x_spec+i*side_len-1,y_spec+(5-i)*h_len-1,x_spec+side_len/2+i*side_len-1,y_spec+(4-i)*h_len-1,x_spec+(i+1)*side_len-1,y_spec+(5-i)*h_len-1);

my_lcd.Draw_Line(2+random(my_lcd.Get_Display_Width()-4),12+random(my_lcd.Get_Display_Height()-24),2+random(my_lcd.Get_Display_Width()-4),12+random(my_lcd.Get_Display_Height()-24));

my_lcd.Draw_Rectangle(2+random(my_lcd.Get_Display_Width()-4),12+random(my_lcd.Get_Display_Height()-24),2+random(my_lcd.Get_Display_Width()-4),12+random(my_lcd.Get_Display_Height()-24));

my_lcd.Draw_Round_Rectangle(2+random(my_lcd.Get_Display_Width()-4),13+random(my_lcd.Get_Display_Height()-26),2+random(my_lcd.Get_Display_Width()-4),13+random(my_lcd.Get_Display_Height()-26),5);

my_lcd.Draw_Triangle(2+random(my_lcd.Get_Display_Width()-4),12+random(my_lcd.Get_Display_Height()-24),2+random(my_lcd.Get_Display_Width()-4),12+random(my_lcd.Get_Display_Height()-24),2+random(my_lcd.Get_Display_Width()-4),12+random(my_lcd.Get_Display_Height()-24));

my_lcd.Draw_Bit_Map(my_lcd.Get_Display_Width()/2-1-((len/2)*4/3+1)*i, my_lcd.Get_Display_Height()/2-1-(len/2) my_lcd.Get_Display_Height()/2-1-(len/2) *i, 8, 6, buf, i*(len/6));

my_lcd.Fill_Round_Rectangle(my_lcd.Get_Display_Width()/2-1-62+1, my_lcd. my_lcd. Get_Display_Height()/2-1-40+1, my_lcd. my_lcd. Get_Display_Width()/2-1+62-1, my_lcd. my_lcd. Get_Display_Height()/2-1+40-1,5);

Now that we’ve gone through the code let’s test it out! First, make sure that the pins on your microcontroller are connected to the pins on the ST7735S LCD. Then upload the code to your microcontroller.

Once the code is uploaded, you should see “* Color TFT Display *” at the top center and “” at the bottom. Next, the display will show some animations. You can experiment with different values in the code to see how it affects the display.

The code we have given above uses a library called LCDwiki that makes it easy to control the LCD screen using your microcontroller. It starts by initializing and configuring the LCD screen using a specific model called ST7735S. It also tells the code which pins on the microcontroller should be connected to which pins on the LCD screen.

Once the screen is set up, the code defines a bunch of functions that can be used to draw different shapes and text on the screen. For example, the first function, “show_text” sets the color of the top and bottom rows of the screen and then writes some text in the middle. It also sets the color of a rectangle and draws it around the middle of the screen.

Another function called “show_sinewave” generates a sine wave on the LCD, a smooth curve oscillating between positive and negative values. It starts by initializing some variables and then uses a for loop to calculate the y position of the sine wave at each point along the x-axis. It then draws the pixel at that position and stores the value of y in a buffer.

Similarly, “show_fill_rectangle” function is used to draw and fill rectangles and rounded rectangles on the LCD. “show_fill_circle” is used to draw and fill circles on the LCD.

Once all these functions are defined, the code enters the “loop” function. This function is where the magic happens! It starts by clearing the screen and then calls the “show_total_time” function, which runs all the other functions one after the other and measures how long it takes for the code to run. It then calls the “show_end” function, which displays the time it took for the code to run on the screen.

We hope you have found this Interfacing 1.8 Inch SPI TFT Color Display Module with Arduino Circuit very useful. If you feel any difficulty in making it feel free to ask anything in the comment section.

arduino 1.8 inch color tft lcd display module project free sample

TFT LCDs are the most popular color displays – the displays in smartphones, tablets, and laptops are actually the TFT LCDs only. There are TFT LCD shields available for Arduino in a variety of sizes like 1.44″, 1.8″, 2.0″, 2.4″, and 2.8″. Arduino is quite a humble machine whenever it comes to process or control graphics. After all, it is a microcontroller platform, and graphical applications usually require much greater processing resources. Still, Arduino is capable enough to control small display units. TFT LCDs are colorful display screens that can host beautiful user interfaces.

Most of the smaller TFT LCD shields can be controlled using the Adafruit TFT LCD library. There is also a larger TFT LCD shield of 3.5 inches, with an ILI9486 8-bit driver.

The Adafruit library does not support the ILI9486 driver. Actually, the Adafruit library is written to control only TFT displays smaller than 3.5 inches. To control the 3.5 inch TFT LCD touch screen, we need another library. This is MCUFRIEND_kbv. The MCUFRIEND_kbv library is, in fact, even easier to use in comparison to the Adafruit TFT LCD library. This library only requires instantiating a TFT object and even does not require specifying pin connections.

TFT LCDs for ArduinoUser interfaces are an essential part of any embedded application. The user interface enables any interaction with the end-user and makes possible the ultimate use of the device. The user interfaces are hosted using a number of devices like seven-segments, character LCDs, graphical LCDs, and full-color TFT LCDs. Out of all these devices, only full-color TFT displays are capable of hosting sophisticated interfaces. A sophisticated user interface may have many data fields to display or may need to host menus and sub-menus or host interactive graphics. A TFT LCD is an active matrix LCD capable of hosting high-quality images.

Arduino operates at low frequency. That is why it is not possible to render high-definition images or videos with Arduino. However, Arduino can control a small TFT display screen rendering graphically enriched data and commands. By interfacing a TFT LCD touch screen with Arduino, it is possible to render interactive graphics, menus, charts, graphs, and user panels.

Some of the popular full-color TFT LCDs available for Arduino include 3.5″ 480×320 display, 2.8″ 400×200 display, 2.4″ 320×240 display and 1.8″ 220×176 display. A TFT screen of appropriate size and resolution can be selected as per a given application.

If the user interface has only graphical data and commands, Atmega328 Arduino boards can control the display. If the user interface is a large program hosting several menus and/or submenus, Arduino Mega2560 should be preferred to control the TFT display. If the user interface needs to host high-resolution images and motions, ARM core Arduino boards like the DUE should be used to control the TFT display.

MCUFRIEND_kbv libraryAdafruit TFT LCD library supports only small TFT displays. For large TFT display shields like 3.5-inch, 3.6-inch, 3.95-inch, including 2.4-inch and 2.8-inch TFT LCDs, MCUFRIEND_kbv library is useful. This library has been designed to control 28-pin TFT LCD shields for Arduino UNO. It also works with Arduino Mega2560. Apart from UNO and Mega2560, the library also supports LEONARDO, DUE, ZERO, and M0-PRO. It also runs on NUCLEO-F103 and TEENSY3.2 with Sparkfun Adapter. The Mcufriend-style shields tend to have a resistive TouchScreen on A1, 7, A2, 6 but are not always in the same direction rotation. The MCUFRIEND_kbv library can be included in an Arduino sketch from the library manager.

The 3.5-inch TFT LCD shield needs to be plugged atop the Arduino board. The Mcufriend-style shields are designed to fit into all the above-mentioned Arduino boards. The shields have a TFT touch screen that can display colorful images and interfaces and a micro SD card reader to save images and other data. A 3.5-inch TFT LCD touch screen has the following pin diagram.

The drawFastVLine function draws a vertical line that starts in x, y location, and its length is h pixel and its color is t. The drawFastHLine function draws a horizontal line that starts in x and y location, and the length is w pixel, and the color is t. The drawLine function draws a line that starts in xi and yi locationends is in xj and yj, and the color is t. These methods draw lines with 5-pixel thickness.

The fillRect function draws a filled rectangle in x and y locations. w is width, h is height, and t is the color of the rectangle. The drawRect function draws a rectangle in x and y location with w width and h height and t color. The fillRoundRect function draws a filled Rectangle with r radius round corners in x and y location and w width and h height and t color. The drawRoundRect function draws a Rectangle with r radius round corners in x and y location and w width and h height and t color.

The drawCircle function draws a circle in x and y location and r radius and t color. The fillCircle function draws a filled circle in x and y location and r radius and t color.

The drawTriangle function draws a triangle with three corner location x, y and z, and t color. The fillTriangle function draws a filled triangle with three corner location x, y and z, and t color.

How project worksThe code fills a rectangle, then draws a rectangle within which text “EEWORLDONLINE” is displayed. Then, lines, circles, rectangles, and squares are drawn on the screen. The project ends with a greeting and a message.

arduino 1.8 inch color tft lcd display module project free sample

We have used Liquid Crystal Displays in the DroneBot Workshop many times before, but the one we are working with today has a bit of a twist – it’s a circle!  Perfect for creating electronic gauges and special effects.

LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.

Today we will see how to use this display with both an Arduino and an ESP32. We will also use a pair of them to make some rather spooky animated eyeballs!

Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.

There are also some additional connections to the display. One of them, DC, sets the display into either Data or Command mode. Another, BL, is a control for the display’s backlight.

The above illustration shows the connections to the display.  The Waveshare display can be used with either 3.3 or 5-volt logic, the power supply voltage should match the logic level (although you CAN use a 5-volt supply with 3.3-volt logic).

Another difference is simply with the labeling on the display. There are two pins, one labeled SDA and the other labeled SCL. At a glance, you would assume that this is an I2C device, but it isn’t, it’s SPI just like the Waveshare device.

This display can be used for the experiments we will be doing with the ESP32, as that is a 3.3-volt logic microcontroller. You would need to use a voltage level converter if you wanted to use one of these with an Arduino Uno.

The Arduino Uno is arguably the most common microcontroller on the planet, certainly for experiments it is. However, it is also quite old and compared to more modern devices its 16-MHz clock is pretty slow.

The Waveshare device comes with a cable for use with the display. Unfortunately, it only has female ends, which would be excellent for a Raspberry Pi (which is also supported) but not too handy for an Arduino Uno. I used short breadboard jumper wires to convert the ends into male ones suitable for the Arduino.

Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.

The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).

Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.

Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.

When you open the sketch, you’ll be greeted by an error message in your Arduino IDE. The error is that two of the files included in the sketch contain unrecognized characters. The IDE offers the suggestion of fixing these with the “Fix Encoder & Reload” function (in the Tools menu), but that won’t work.

You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.

Unfortunately, Waveshare doesn’t offer documentation for this, but you can gather quite a bit of information by reading theLCD_Driver.cppfile, where the functions are somewhat documented.

After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.

This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit.  This makes the library an excellent choice for those who want to write their own applications.

As with the Waveshare sample, this file just prints shapes and text to the display. It is quite an easy sketch to understand, especially with the Adafruit documentation.

The sketch finishes by printing some bizarre text on the display. The text is an excerpt from The Hitchhiker’s Guide to the Galaxy by Douglas Adams, and it’s a sample of Vogon poetry, which is considered to be the third-worst in the Galaxy!

Here is the hookup for the ESP32 and the GC9A01 display.  As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.

The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.

There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.

To test out the display, you can use theColour_Test sketch, found inside the Test and Diagnostic menu item inside the library samples.  While this sketch was not made for this display, it is a good way to confirm that you have everything hooked up and configured properly.

A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item.  This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).

One of my favorite sketches is the Animated Eyes sketch, which displays a pair of very convincing eyeballs that move. Although it will work on a single display, it is more effective if you use two.

The first thing we need to do is to hook up a second display. To do this, you connect every wire in parallel with the first display, except for the CS (chip select) line.

The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder.  Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.

The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.

arduino 1.8 inch color tft lcd display module project free sample

Spice up your Arduino project with a beautiful small display shield . This TFT display is small (1.8" diagonal) bright (4pcs white-LED chips) and colorful (18-bit 262,000 different shades)! 128x160 pixels with individual pixel control.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

arduino 1.8 inch color tft lcd display module project free sample

Makerfocus shop provides many kinds of top brands about open source hardwares .  Such as Raspberry Pi, Arduino, Nvidia, M5Stack, Orange Pi, ESP8266, ESP32, and other related electronic goodies from all around the globe!

arduino 1.8 inch color tft lcd display module project free sample

Got three of them all working(1 with Arduino Leonardo and 2 with NodeMCU ESP8266).arduino will need a solution to the 5v out 3.3v in(10s solder job) NodeMCU is directly compatible.i used adafruits code.Very happy. getting more. also hiletgo products have all been functional so far. becoming a fan.Update: switched to TFT_eSPI.h library. Wow. Orders of magnitude faster display now. A bit trickier to setup but well worth it.