i2c lcd screen arduino quotation

This article includes everything you need to know about using acharacter I2C LCD with Arduino. I have included a wiring diagram and many example codes to help you get started.

In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal_I2C library.

Once you know how to display text and numbers on the LCD, I suggest you take a look at the articles below. In these tutorials, you will learn how to measure and display sensor data on the LCD.

Each rectangle is made up of a grid of 5×8 pixels. Later in this tutorial, I will show you how you can control the individual pixels to display custom characters on the LCD.

They all use the same HD44780 Hitachi LCD controller, so you can easily swap them. You will only need to change the size specifications in your Arduino code.

The 16×2 and 20×4 datasheets include the dimensions of the LCD and you can find more information about the Hitachi LCD driver in the HD44780 datasheet.

Note that an Arduino Uno with the R3 layout (1.0 pinout) also has the SDA (data line) and SCL (clock line) pin headers close to the AREF pin. Check the table below for more details.

After you have wired up the LCD, you will need to adjust the contrast of the display. On the I2C module, you will find a potentiometer that you can turn with a small screwdriver.

The LiquidCrystal_I2C library works in combination with the Wire.h library which allows you to communicate with I2C devices. This library comes pre-installed with the Arduino IDE.

To install this library, go to Tools > Manage Libraries (Ctrl + Shift + I on Windows) in the Arduino IDE. The Library Manager will open and update the list of installed libraries.

*When using the latest version of the LiquidCrystal_I2C library it is no longer needed to include the wire.h library in your sketch. The other library imports wire.h automatically.

Note that counting starts at 0 and the first argument specifies the column. So lcd.setCursor(2,1) sets the cursor on the third column and the second row.

Next the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text since we are printing a text string.

The example sketch above shows you the basics of displaying text on the LCD. Now we will take a look at the other functions of the LiquidCrystal_I2C library.

This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space.

I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions or if you think that things are missing in this tutorial, please leave a comment down below.

i2c lcd screen arduino quotation

What is the purpose of declaring LiquidCrystal_I2C lcd(0x27, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE); if we are using pins A4 and A5? I know that 0x27 is the ic address but what is the rest for?

I am getting a error while i m going to add zip file of lcd library error id this zip file does not contains a valid library please help me to resolve this issue as soon as possible.....

Hey guys. My LCD works fine using the above instructions (when replacing the existing LCD library in the Arduino directory) but I can"t get the backlight to ever switch off. Suggestions?

i2c lcd screen arduino quotation

For an I2C LCD display to work, the I2C address and the I2C backpack to LCD pin mapping must be correct. If the library default settings for either or both are not correct the LCD will not work. You can try to figure out the right pin mapping and use an I2C scanner to find the address, but if you install and use the hd44780 library that is done automatically by the library.

Install the hd44780 library. The hd44780 library is the best available for I2C LCDs. The library is available in the Library Manager. Go to Library Manager (in the IDE, Sketch, Include Libraries, Manage Libraries) and in the Topics dropdown choose Display and in the Filter your search box enter hd44780. Select and install the hd44780 library by Bill Perry.

The class that you want to use is the hd44780_I2Cexp class. There are examples to show how to use the library. The nice thing about the hd44780 library is that it will autodetect the I2C address and the I2C backpack to LCD pin mapping.

Also there is the contrast adjustment, usually a small blue trimpot on the I2C expander backpack. If that is not adjusted properly the display will show nothing or just boxes.

i2c lcd screen arduino quotation

Assuming you are using an hd44780 lcd with one of the common i2c PCF8574 i/o expander based backpacks, use the hd44780 library and the hd44780_I2Cexp i/o class.

Then you can try the included examples for the hd44780_I2Cexp i/o class and look at them to see which header files to include, how to declare your lcd object and how to use the library.

i2c lcd screen arduino quotation

When you pass double quoted arguments to print they are processed as strings. This requires a loop (for every character in string until zero) which in turn will call the write method for every single character within the quoted string. Calling print with a string argument adds the overhead of executing the loop, additional storage for the zero terminated string, a function call with a 16 bit reference argument and the additional function call to write within the print string method. Also write is implemented within the lcd driver whereas the print methods are in a class by themselves (adding a layer of indirection).

i2c lcd screen arduino quotation

Hello friends welcome back to Techno-E-solution, In previous video we see how to interface LCD 16×2 to Arduino Uno, but there are very complicated circuits, so in this tutorial, I"ll show you how to reduce circuitry by using I2C module which is very compact & easy to connection. Simply connect I2C module with LCD parallel & connect I2C modules 4 pins to Arduino. I2C module has 4 output pins which contains VCC, GND, SDA, SCL where 5V supply gives to I2C module through VCC & GND to GND of Arduino. SDA is a data pin & SCL is clock pin of I2C module. To interface LCD and I2C with Arduino we need Liquid Crystal I2C Library in Arduino IDE software.

To make this project we need Arduino Liquidcrystal library in Arduino IDE. Follow following steps to add this library in Arduino IDE software.Open Arduino IDE Software.

i2c lcd screen arduino quotation

If you’ve ever attempted to connect an LCD display to an Arduino, you’ve probably noticed that it uses a lot of Arduino pins. Even in 4-bit mode, the Arduino requires seven connections – half of the Arduino’s available digital I/O pins.

The solution is to use an I2C LCD display. It only uses two I/O pins that are not even part of the digital I/O pin set and can be shared with other I2C devices.

As the name suggests, these LCDs are ideal for displaying only characters. A 16×2 character LCD, for example, can display 32 ASCII characters across two rows.

If you look closely, you can see tiny rectangles for each character on the screen as well as the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.

At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.

If you have multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter to avoid conflicting with another I2C device.

An important point to note here is that several companies, including Texas Instruments and NXP Semiconductors, manufacture the same PCF8574 chip. And the I2C address of your LCD depends on the chip manufacturer.

According to the Texas Instruments’ datasheet, the three address selection bits (A0, A1, and A2) are located at the end of the 7-bit I2C address register.

According to the NXP Semiconductors’ datasheet, the three address selection bits (A0, A1, and A2) are located at the end of the 7-bit I2C address register. However, the remaining bits in the address register are different.

So the I2C address of your LCD is most likely 0x27 or 0x3F. If you’re not sure what your LCD’s I2C address is, there’s an easy way to figure it out. You’ll learn about that later in this tutorial.

Now we are left with the pins that are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected correctly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also referred to as A5 (SCL) and A4 (SDA).

After wiring the LCD, you will need to adjust the contrast of the LCD. On the I2C module, there is a potentiometer that can be rotated with a small screwdriver.

Now, turn on the Arduino. You will see the backlight light up. As you turn the potentiometer knob, the first row of rectangles will appear. If you have made it this far, Congratulations! Your LCD is functioning properly.

Before you can proceed, you must install the LiquidCrystal_I2C library. This library allows you to control I2C displays using functions that are very similar to the LiquidCrystal library.

Filter your search by entering ‘liquidcrystal‘. Look for the LiquidCrystal I2C library by Frank de Brabander. Click on that entry and then choose Install.

As previously stated, the I2C address of your LCD depends on the manufacturer. If your LCD has a PCF8574 chip from Texas Instruments, its I2C address is 0x27; if it has a PCF8574 chip from NXP Semiconductors, its I2C address is 0x3F.

If you’re not sure what your LCD’s I2C address is, you can run a simple I2C scanner sketch that scans your I2C bus and returns the address of each I2C device it finds.

However, before you upload the sketch, you must make a minor change to make it work for you. You must pass the I2C address of your LCD as well as the display dimensions to the LiquidCrystal_I2C constructor. If you’re using a 16×2 character LCD, pass 16 and 2; if you’re using a 20×4 character LCD, pass 20 and 4.

The next step is to create an object of LiquidCrystal_I2C class. The LiquidCrystal_I2C constructor accepts three inputs: I2C address, number of columns, and number of rows of the display.

In the setup, three functions are called. The first function is init(). It initializes the interface to the LCD. The second function is clear(). This function clears the LCD screen and positions the cursor in the upper-left corner. The third function, backlight(), turns on the LCD backlight.

The function setCursor(2, 0) is then called to move the cursor to the third column of the first row. The cursor position specifies where you want the new text to appear on the LCD. It is assumed that the upper left corner is col=0 and row=0.

There are many useful functions you can use with LiquidCrystal_I2C Object. Some of them are listed below:lcd.home() function positions the cursor in the upper-left of the LCD without clearing the display.

lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.

lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to the above function, use this inside a for loop for continuous scrolling.

lcd.display() function turns on the LCD display, after it’s been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.

The CGROM stores the font that appears on a character LCD. When you instruct a character LCD to display the letter ‘A’, it needs to know which pixels to turn on so that we see an ‘A’. This data is stored in the CGROM.

CGRAM is an additional memory for storing user-defined characters. This RAM is limited to 64 bytes. Therefore, for a 5×8 pixel LCD, only 8 user-defined characters can be stored in CGRAM, whereas for a 5×10 pixel LCD, only 4 can be stored.

Creating custom characters has never been easier! We’ve developed a small application called Custom Character Generator. Can you see the blue grid below? You can click on any pixel to set or clear that pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.

There’s no limit to what you can create. The only limitation is that the LiquidCrystal_I2C library only supports eight custom characters. But don’t be sad, look at the bright side; at least we have eight characters.

After including the library and creating the LCD object, custom character arrays are defined. The array consists of 8 bytes, with each byte representing a row in a 5×8 matrix.

i2c lcd screen arduino quotation

The Serial Monitor is a convenient way to view data from an Arduino, but what if you want to make your project portable and view sensor values without access to a computer? Liquid crystal displays (LCDs) are excellent for displaying a string of words or sensor data.

This guide will help you in getting your 16×2 character LCD up and running, as well as other character LCDs (such as 16×4, 16×1, 20×4, etc.) that use Hitachi’s LCD controller chip, the HD44780.

When activated by an electric current, these liquid crystals become opaque, blocking the backlight that is located behind the screen. As a result, that area will be darker than the rest. By activating the liquid crystal layer in specific pixels, characters can be generated.

As the name suggests, these LCDs are ideal for displaying only characters. A 16×2 character LCD, for example, can display 32 ASCII characters across two rows.

If you look closely, you can see tiny rectangles for each character on the screen as well as the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.

Character LCDs are available in a variety of sizes and colors, including 16×1, 16×4, 20×4, white text on a blue background, black text on a green background, and many more.

One advantage of using any of these displays in your project is that they are “swappable,” meaning that you can easily replace them with another LCD of a different size or color. Your code will need to be tweaked slightly, but the wiring will remain the same!

Before we get into the hookup and example code, let’s check out the pinout. A standard character LCD has 16 pins (except for an RGB LCD, which has 18 pins).

Vo (LCD Contrast) pin controls the contrast of the LCD. Using a simple voltage divider network and a potentiometer, we can make precise contrast adjustments.

RS (Register Select) pin is used to separate the commands (such as setting the cursor to a specific location, clearing the screen, etc.) from the data. The RS pin is set to LOW when sending commands to the LCD and HIGH when sending data.

R/W (Read/Write) pin allows you to read data from or write data to the LCD. Since the LCD is only used as an output device, this pin is typically held low. This forces the LCD into WRITE mode.

E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD ignores activity on the R/W, RS, and data bus lines; when it is set to HIGH, the LCD processes the incoming data.

The LCD has two separate power connections: one for the LCD (pins 1 and 2) and one for the LCD backlight (pins 15 and 16). Connect LCD pins 1 and 16 to GND and 2 and 15 to 5V.

Depending on the manufacturer, some LCDs include a current-limiting resistor for the backlight. It is located on the back of the LCD, close to pin 15. If your LCD does not contain this resistor or if you are unsure whether it does, you must add one between 5V and pin 15. It should be safe to use a 220 ohm resistor, although a value this high may make the backlight slightly dim. For better results, check the datasheet for the maximum backlight current and choose an appropriate resistor value.

Let’s connect a potentiometer to the display. This is necessary to fine-tune the contrast of the display for best visibility. Connect one side of the 10K potentiometer to 5V and the other to Ground, and connect the middle of the pot (wiper) to LCD pin 3.

That’s all. Now, turn on the Arduino. You will see the backlight light up. As you turn the potentiometer knob, you will see the first row of rectangles appear. If you have made it this far, Congratulations! Your LCD is functioning properly.

We know that data is sent to the LCD via eight data pins. However, HD44780-based LCDs are designed so that we can communicate with them using only four data pins (in 4-bit mode) rather than eight (in 8-bit mode). This helps us save 4 I/O pins!

The sketch begins by including the LiquidCrystal library. This library comes with the Arduino IDE and allows you to control Hitachi HD44780 driver-based LCD displays.

Next, an object of the LiquidCrystal class is created by passing as parameters the pin numbers to which the LCD’s RS, EN, and four data pins are connected.

In the setup, two functions are called. The first function is begin(). It is used to initialize the interface to the LCD screen and to specify the dimensions (columns and rows) of the display. If you’re using a 16×2 character LCD, you should pass 16 and 2; if you’re using a 20×4 LCD, you should pass 20 and 4.

In the loop, the print() function is used to print “Hello world!” to the LCD. Please remember to use quotation marks " " around the text. There is no need for quotation marks when printing numbers or variables.

The function setCursor() is then called to move the cursor to the second row. The cursor position specifies where you want the new text to appear on the LCD. It is assumed that the upper left corner is col=0 and row=0.

There are many useful functions you can use with LiquidCrystal Object. Some of them are listed below:lcd.home() function positions the cursor in the upper-left of the LCD without clearing the display.

lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.

lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to the above function, use this inside a for loop for continuous scrolling.

lcd.display() function turns on the LCD display, after it’s been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.

The CGROM stores the font that appears on a character LCD. When you instruct a character LCD to display the letter ‘A’, it needs to know which dots to turn on so that we see an ‘A’. This data is stored in the CGROM.

CGRAM is an additional memory for storing user-defined characters. This RAM is limited to 64 bytes. Therefore, for a 5×8 pixel LCD, only 8 user-defined characters can be stored in CGRAM, whereas for a 5×10 pixel LCD, only 4 can be stored.

Creating custom characters has never been easier! We’ve developed a small application called Custom Character Generator. Can you see the blue grid below? You can click on any pixel to set or clear that pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.

After including the library and creating the LCD object, custom character arrays are defined. The array consists of 8 bytes, with each byte representing a row in a 5×8 matrix.

i2c lcd screen arduino quotation

The Serial Monitor is a convenient way to view data from an Arduino, but what if you want to make your project portable and view sensor values without access to a computer? Liquid crystal displays (LCDs) are excellent for displaying a string of words or sensor data.

This guide will help you in getting your 16×2 character LCD up and running, as well as other character LCDs (such as 16×4, 16×1, 20×4, etc.) that use Hitachi’s LCD controller chip, the HD44780.

When activated by an electric current, these liquid crystals become opaque, blocking the backlight that is located behind the screen. As a result, that area will be darker than the rest. By activating the liquid crystal layer in specific pixels, characters can be generated.

As the name suggests, these LCDs are ideal for displaying only characters. A 16×2 character LCD, for example, can display 32 ASCII characters across two rows.

If you look closely, you can see tiny rectangles for each character on the screen as well as the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.

Character LCDs are available in a variety of sizes and colors, including 16×1, 16×4, 20×4, white text on a blue background, black text on a green background, and many more.

One advantage of using any of these displays in your project is that they are “swappable,” meaning that you can easily replace them with another LCD of a different size or color. Your code will need to be tweaked slightly, but the wiring will remain the same!

Before we get into the hookup and example code, let’s check out the pinout. A standard character LCD has 16 pins (except for an RGB LCD, which has 18 pins).

Vo (LCD Contrast) pin controls the contrast of the LCD. Using a simple voltage divider network and a potentiometer, we can make precise contrast adjustments.

RS (Register Select) pin is used to separate the commands (such as setting the cursor to a specific location, clearing the screen, etc.) from the data. The RS pin is set to LOW when sending commands to the LCD and HIGH when sending data.

R/W (Read/Write) pin allows you to read data from or write data to the LCD. Since the LCD is only used as an output device, this pin is typically held low. This forces the LCD into WRITE mode.

E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD ignores activity on the R/W, RS, and data bus lines; when it is set to HIGH, the LCD processes the incoming data.

The LCD has two separate power connections: one for the LCD (pins 1 and 2) and one for the LCD backlight (pins 15 and 16). Connect LCD pins 1 and 16 to GND and 2 and 15 to 5V.

Depending on the manufacturer, some LCDs include a current-limiting resistor for the backlight. It is located on the back of the LCD, close to pin 15. If your LCD does not contain this resistor or if you are unsure whether it does, you must add one between 5V and pin 15. It should be safe to use a 220 ohm resistor, although a value this high may make the backlight slightly dim. For better results, check the datasheet for the maximum backlight current and choose an appropriate resistor value.

Let’s connect a potentiometer to the display. This is necessary to fine-tune the contrast of the display for best visibility. Connect one side of the 10K potentiometer to 5V and the other to Ground, and connect the middle of the pot (wiper) to LCD pin 3.

That’s all. Now, turn on the Arduino. You will see the backlight light up. As you turn the potentiometer knob, you will see the first row of rectangles appear. If you have made it this far, Congratulations! Your LCD is functioning properly.

We know that data is sent to the LCD via eight data pins. However, HD44780-based LCDs are designed so that we can communicate with them using only four data pins (in 4-bit mode) rather than eight (in 8-bit mode). This helps us save 4 I/O pins!

The sketch begins by including the LiquidCrystal library. This library comes with the Arduino IDE and allows you to control Hitachi HD44780 driver-based LCD displays.

Next, an object of the LiquidCrystal class is created by passing as parameters the pin numbers to which the LCD’s RS, EN, and four data pins are connected.

In the setup, two functions are called. The first function is begin(). It is used to initialize the interface to the LCD screen and to specify the dimensions (columns and rows) of the display. If you’re using a 16×2 character LCD, you should pass 16 and 2; if you’re using a 20×4 LCD, you should pass 20 and 4.

In the loop, the print() function is used to print “Hello world!” to the LCD. Please remember to use quotation marks " " around the text. There is no need for quotation marks when printing numbers or variables.

The function setCursor() is then called to move the cursor to the second row. The cursor position specifies where you want the new text to appear on the LCD. It is assumed that the upper left corner is col=0 and row=0.

There are many useful functions you can use with LiquidCrystal Object. Some of them are listed below:lcd.home() function positions the cursor in the upper-left of the LCD without clearing the display.

lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.

lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to the above function, use this inside a for loop for continuous scrolling.

lcd.display() function turns on the LCD display, after it’s been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.

The CGROM stores the font that appears on a character LCD. When you instruct a character LCD to display the letter ‘A’, it needs to know which dots to turn on so that we see an ‘A’. This data is stored in the CGROM.

CGRAM is an additional memory for storing user-defined characters. This RAM is limited to 64 bytes. Therefore, for a 5×8 pixel LCD, only 8 user-defined characters can be stored in CGRAM, whereas for a 5×10 pixel LCD, only 4 can be stored.

Creating custom characters has never been easier! We’ve developed a small application called Custom Character Generator. Can you see the blue grid below? You can click on any pixel to set or clear that pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.

After including the library and creating the LCD object, custom character arrays are defined. The array consists of 8 bytes, with each byte representing a row in a 5×8 matrix.

i2c lcd screen arduino quotation

Sometimes it may be necessary to use a display while making a hardware project, but the size and the type of the display may vary according to the application. In a previous project, we used a 0.96″ I2C OLED display, and in this project we will have an I2C 20×4 character display.

This liquid crystal display has 4 lines, 20 character in each line and cannot be used to display graphics. The main feature of this display that it uses I2C interface, which means that you will need only two wires to connect with Arduino. At the back side of the screen there is a small PCB soldered in the display, this circuit is a serial LCD 20 x 4 module and it also has a small trimpot to adjust the contrast of the LCD.

Display’s backlight is blue and the text is white. It is fully compatible with Arduino and has 5V input voltage. Its I2C address could be 0x27 or 0x3F. You can get it for about $7 from Bangood store.

DS3231 is a low-cost, accurate I2C real-time clock (RTC), with an integrated temperature-compensated crystal oscillator (TCXO) and crystal. The device incorporates a battery input, so that if power is disconnected it maintains accurate time.

RTC maintains seconds, minutes, hours, day, date, month, and year information. Less than 31 days of the month, the end date will be automatically adjusted, including corrections for leap year. The clock operates in either the 24 hours or band / AM / PM indication of the 12-hour format. Provides two configurable alarm clock and a calendar can be set to a square wave output. Address and data are transferred serially through an I2C bidirectional bus.

Unzip the library and add it to the Arduino libraries folder, then run Arduino IDE and copy the following code. The first two lines are to include both of I2C and LCD libraries.

lcd.setCursor(3,0) will set the cursor of the LCD in the specified location, the first argument for the column and the second for the row starting form 0.

Here we will use a small breadboard to connect the RTC module and display with the Arduino’s I2C pins (A4 and A5). The SCL pins are connected with analog 5 pin and the SDA pins with analog 6 pin. The top rail of the breadboard used as I2C bus and the bottom one is power bus.

In addition to setup and loop function, we will create four other functions to organize the code. As the corners and vertical lines of the frame are special characters, we have to create them manually. So we will use a function to create them and another one to print them on the LCD.

Inside the loop function the time will be read from the real time clock module and the printed to the LCD using a custom function for each of time and date.

At first, we have to include the three libraries, I2C, LCD, and RTC and set the LCD address. Inside the setup function the display is initialized, then we will call createCustomCharacters() function and print them.

Each character can be 5-pixel long in width and 8-pixel in height. So to create a custom character we need to create a new byte. We need 5 characters, the vertical line and the four corners. The yellow pattern shows you how the character will be displayed on the LCD.

Inside createCustomCharacters() function, we called lcd.createChar(#, byte array) function. The LCD supports up to 8 custom characters numbered from 0 to 7. It will assign the index in the first argument to the character given by the byte array. To print this character we can use lcd.write(byte(#)) function.

This function is very simple, it uses lcd.setCursor(#,#) to move the cursor and lcd.print(“”) to print the given string. The function will print the top and bottom horizontal lines, then printing other custom characters.

PrintTime function uses three arguments, the column and line where it will print the time, and the time element. lcd.print(tm.Hour) will print the hour, then if the minutes and seconds are less than 10 we will add 0 to the left. And the same method is used to print the date.

Now everything is ready, upload the code to your Arduino and enjoy watching your new clock. You can find the full Arduino sketches and libraries in the attachment below.

i2c lcd screen arduino quotation

This is a great blue backlight LCD display. As the pin resources of Arduino controller is limited, your project may be not able to use normal LCD shield after connected with a certain quantity of sensors or SD card. However, with this I2C interface LCD module, you will be able to realize data display via only 2 wires. If you already has I2C devices in your project, you can still program this LCD with the correct I2C address. It is fantastic for Arduino based project.

i2c lcd screen arduino quotation

2x16 Character LCD is most popular display component for small controller like Arduino, but most of these LCD uses parallel interface. In most of the case, you will need 10 pins to control it or to display message on it. 8-pin are for the data, Enable and Latch pin for signal control. Minimum, you will need 6-pin for 4-bit mode interface. Still a lot of pins being used up :(

This I2C module for LCD will help you save all those precious pins. This module will only need 2 GPIO pins (specifically I2C pins) to send message to Character LCD.

This module uses an I2C communication interface. Including the I2C pins: SCL and SDA, it only require two more pins for power, VCC and GND. It saves 4 to 8 pins on Arduino or any other controller. The pins are breakout into standard right angle header (2.54mm spacing), you can connect with female jumper wire directly.

It comes with potentiometer for LCD contrast adjustment, and configurable I2C Address through A0, A1 and A2 pads. Anyway, the default address is 0x3F or 0x27. There is also a mini jumper to activate or deactivate the backlight.

i2c lcd screen arduino quotation

This is another great IIC/I2C/TWI/SPI Serial Interface. As the pin resources of Arduino controller is limited, your project may be not able to use normal LCD shield after connected with a certain quantity of sensors or SD card.

However, with this I2C interface module, you will be able to realize data display via only 2 wires. If you already has I2C devices in your project, this LCD module actually cost no more resources at all. It is fantastic for Arduino based project.

i2c lcd screen arduino quotation

The CFA533-***-KC series is a 16x2 I2C LCD with keypad. The I2C interface allows you to use just two lines (SDA & SCL) to have bi-directional communication with the I2C LCD. Other devices can also share those two I2C control lines with the LCD. Only 4 wires are needed to connect this I2C LCD: power, ground, SDA (I2C Serial DAta) and SCL (I2C Serial CLock).

The CFA533 can run on 3.3v to 5.0v directly, with no changes needed, so you do not need to do any level translation between your embedded processor and the I2C LCD. Simply power the CFA533 from the same supply as your processor and the I2C signal levels will match up.

Using only one address on your I2C bus, you can add all the elements that you need for your front panel. The CFA533 I2C LCD can also read up to 32 DS18B20 digital temperature sensors, giving you an easy way to integrate temperature sensing over the I2C bus. No additional firmware or pins are needed on the host system.

This CFA533-TFH variant features crisp dark letters against a white, backlit background. The keypad has a matching white LED backlight. Since the LCD is a backlit positive FSTN, the CFA533-TFH I2C LCD is readable in direct sunlight, as well as complete darkness.

i2c lcd screen arduino quotation

In this tutorial, I’ll explain how to set up an LCD on an Arduino and show you all the different ways you can program it. I’ll show you how to print text, scroll text, make custom characters, blink text, and position text. They’re great for any project that outputs data, and they can make your project a lot more interesting and interactive.

The display I’m using is a 16×2 LCD display that I bought for about $5. You may be wondering why it’s called a 16×2 LCD. The part 16×2 means that the LCD has 2 lines, and can display 16 characters per line. Therefore, a 16×2 LCD screen can display up to 32 characters at once. It is possible to display more than 32 characters with scrolling though.

The code in this article is written for LCD’s that use the standard Hitachi HD44780 driver. If your LCD has 16 pins, then it probably has the Hitachi HD44780 driver. These displays can be wired in either 4 bit mode or 8 bit mode. Wiring the LCD in 4 bit mode is usually preferred since it uses four less wires than 8 bit mode. In practice, there isn’t a noticeable difference in performance between the two modes. In this tutorial, I’ll connect the LCD in 4 bit mode.

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Here’s a diagram of the pins on the LCD I’m using. The connections from each pin to the Arduino will be the same, but your pins might be arranged differently on the LCD. Be sure to check the datasheet or look for labels on your particular LCD:

Also, you might need to solder a 16 pin header to your LCD before connecting it to a breadboard. Follow the diagram below to wire the LCD to your Arduino:

All of the code below uses the LiquidCrystal library that comes pre-installed with the Arduino IDE. A library is a set of functions that can be easily added to a program in an abbreviated format.

In order to use a library, it needs be included in the program. Line 1 in the code below does this with the command #include . When you include a library in a program, all of the code in the library gets uploaded to the Arduino along with the code for your program.

Now we’re ready to get into the programming! I’ll go over more interesting things you can do in a moment, but for now lets just run a simple test program. This program will print “hello, world!” to the screen. Enter this code into the Arduino IDE and upload it to the board:

There are 19 different functions in the LiquidCrystal library available for us to use. These functions do things like change the position of the text, move text across the screen, or make the display turn on or off. What follows is a short description of each function, and how to use it in a program.

TheLiquidCrystal() function sets the pins the Arduino uses to connect to the LCD. You can use any of the Arduino’s digital pins to control the LCD. Just put the Arduino pin numbers inside the parentheses in this order:

This function sets the dimensions of the LCD. It needs to be placed before any other LiquidCrystal function in the void setup() section of the program. The number of rows and columns are specified as lcd.begin(columns, rows). For a 16×2 LCD, you would use lcd.begin(16, 2), and for a 20×4 LCD you would use lcd.begin(20, 4).

This function clears any text or data already displayed on the LCD. If you use lcd.clear() with lcd.print() and the delay() function in the void loop() section, you can make a simple blinking text program:

This function places the cursor in the upper left hand corner of the screen, and prints any subsequent text from that position. For example, this code replaces the first three letters of “hello world!” with X’s:

Similar, but more useful than lcd.home() is lcd.setCursor(). This function places the cursor (and any printed text) at any position on the screen. It can be used in the void setup() or void loop() section of your program.

The cursor position is defined with lcd.setCursor(column, row). The column and row coordinates start from zero (0-15 and 0-1 respectively). For example, using lcd.setCursor(2, 1) in the void setup() section of the “hello, world!” program above prints “hello, world!” to the lower line and shifts it to the right two spaces:

You can use this function to write different types of data to the LCD, for example the reading from a temperature sensor, or the coordinates from a GPS module. You can also use it to print custom characters that you create yourself (more on this below). Use lcd.write() in the void setup() or void loop() section of your program.

The function lcd.noCursor() turns the cursor off. lcd.cursor() and lcd.noCursor() can be used together in the void loop() section to make a blinking cursor similar to what you see in many text input fields:

Cursors can be placed anywhere on the screen with the lcd.setCursor() function. This code places a blinking cursor directly below the exclamation point in “hello, world!”:

This function creates a block style cursor that blinks on and off at approximately 500 milliseconds per cycle. Use it in the void loop() section. The function lcd.noBlink() disables the blinking block cursor.

This function turns on any text or cursors that have been printed to the LCD screen. The function lcd.noDisplay() turns off any text or cursors printed to the LCD, without clearing it from the LCD’s memory.

This function takes anything printed to the LCD and moves it to the left. It should be used in the void loop() section with a delay command following it. The function will move the text 40 spaces to the left before it loops back to the first character. This code moves the “hello, world!” text to the left, at a rate of one second per character:

Like the lcd.scrollDisplay() functions, the text can be up to 40 characters in length before repeating. At first glance, this function seems less useful than the lcd.scrollDisplay() functions, but it can be very useful for creating animations with custom characters.

lcd.noAutoscroll() turns the lcd.autoscroll() function off. Use this function before or after lcd.autoscroll() in the void loop() section to create sequences of scrolling text or animations.

This function sets the direction that text is printed to the screen. The default mode is from left to right using the command lcd.leftToRight(), but you may find some cases where it’s useful to output text in the reverse direction:

This code prints the “hello, world!” text as “!dlrow ,olleh”. Unless you specify the placement of the cursor with lcd.setCursor(), the text will print from the (0, 1) position and only the first character of the string will be visible.

This command allows you to create your own custom characters. Each character of a 16×2 LCD has a 5 pixel width and an 8 pixel height. Up to 8 different custom characters can be defined in a single program. To design your own characters, you’ll need to make a binary matrix of your custom character from an LCD character generator or map it yourself. This code creates a degree symbol (°):

i2c lcd screen arduino quotation

Frankly speaking, with the help of this code, you have to do a lot of wirings between LCD and Arduino. You need to provide connections at least 6 pins of all the 16 pins of the LCD. It’s a complete hassle and also problems which can be a problem when GPIOs are very limited. Here, I2C LCD modules come to save us. By using only 2 GPIOs of the Arduino, it can communicate with the display with ease. Let’s dive deep into the module to learn the basics, understand its functionality, and finally what kind of things you should keep in mind before using it. After all of these, I can assure you know everything that you need to know to use a ‘Character I2C LCD’ with Arduino. I have also added lots of example codes that you use to polish your coding skills.

Thankfully though, by using this simple piece of code, we can scan the I2C-bus for devices. If a device is found then the Arduino displays the address of that device or devices; if there is multiple I2C devices connected in the serial monitor.

After powering the constellation, sometimes, you notice that after you have wired up the LCD, you will need to adjust the contrast of the display. On the I2C module, you will find a potentiometer that you can turn with a small screwdriver.

It also put some delay into the system. Arduino prints a value into the LCD and it also continues the loop and detects any changes into the analog pin. If anything changes, Arduino detects it again, converts the value into the voltage, and prints the value on LCD by replacing the older one. It repeats this process until the set time in the ‘Millis function’ has been reached. At that certain time, Arduino clears the LCD and again prints value into it. This way no overwriting occurs.

In a nutshell, communicating an LCD with the help of I2C bus is not a rocket science. By using couple of extra line of code, you can easily use the module. Apart from that, rest of the system as same as we normally do.

i2c lcd screen arduino quotation

there are two methods LCD interfacing with Arduino first is traditional in which the i2c module doesn’t use. for example we interface LCD with our last final year project for ece sign language glove.

Almost all of the display uses some type of driver in between the microcontroller and the display module to display content but today we are going to hook up a monochromatic LCD interfacing with Arduino Uno and display some content on it.

The brightness of the display can be controlled if using multiple wires connection or it can be programmed in code if using a liquidcrystal_i2c module

LCD stands for liquid crystal display and there are crystals inside the display which illuminates the full display and the character as those which crystals are not illuminated.

in the above paragraph, we learn how to make an Arduino LCD connection with the i2c module with the I2c module it got pretty easy to make the connection.

now we will see the code and it’s working. At the beginning of the code, we first import the library which we are going to use in the code i.e., Wire and LiquidCrystal_I2C library.

memory then we turn the backlight on to illuminate the darkened pixels of the screen and then we set our cursor on the desired position we want and t last, we display connect on LCD quoted in parentheses.

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