arduino sc3a tft lcd library not working free sample

Only US$26.24, buy best geekcreit® uno r3 improved version + 2.8tft lcd touch screen + 2.4tft touch screen display module kit geekcreit for arduino - products that work with official arduino boards sale online store at wholesale price.

arduino sc3a tft lcd library not working free sample

I still had issues after fixing this issue with this example file. It seems the bmpReadheader(File f) function has issues with the SDFat library. If I comment out the call to that function, the bitmaps are displayed, but they are shifted to the right by about 10 pixels.

I compared the serial values that are printed between the previously mentioned NANO connected to this display with hardware SPI and default SD library compared to the exact same display and SD card connected to a MEGA and using the SDFat.h file. I am including that serial output here:

I hope to add some serial print lines and try different things and look into the SDFat library and see if I can figure out what is going on. I am also convinced the example program I am using is not very well written, as I tried to change the size of the display and found that while they made height and width variables at the top of the program, they did not use those variables inside the function to allow the different sized displays to be easily used. I"m sure the SDFat library is fine, but it is not a plug and play with this particular display"s example programs. Once I get it resolved, I intend to post better example software on the Amazon page where I bought the display. I like the display, but I must think this would annoy many customers.

arduino sc3a tft lcd library not working free sample

As instructed, I went to my sketchbook, went to the libraries folder, and inserted the unzipped library into it. Here is the directory (My sketchbook is called Arduino Codes):

arduino sc3a tft lcd library not working free sample

I bought online this LCD Touchscreen Kuman SC3A-NEW-UK. It uses ILI9486 drivers, but it didn"t include any instructions manual, and kumantech.com seems to be devoid of complete technical documentation about SC3A-NEW-UK model.

Just in case it wasn"t noticable: I am trying to make a "Hello World" for my SC3A-NEW-UK"s LCD Touchscreen from an Arduino UNO board. In other words: just print "Hello World" to see if it works.

To see if I can use it, I tried downloading a whole ZIP from this Github project, and inside the Arduino IDE, I tried adding the downloaded library using the option "Include .ZIP library". If I copy-paste the code example provided within README.md (the following) and compile:

...and I have no idea what this FS library is supposed to be, so I don"t think I can use that Github project at all... I am tempted to assume that Github"s project is dead.

This compiled in Arduino IDE, no problem, but I still don"t know if it will work well with my screen. I am also confused about initialization of the TFT object and how would I have to wire the LCD screen to the Arduino depending on this initialization:

...i mean, my LCD screen has CS and RESET pins, but what is DC supposed to be here? (in this context, I don"t think it stands for "Direct Current"... but there"s no DC pin reference in my LCD screen written "AS IS"... ?? This brings me more confusion...

...specially having in mind that I don"t know how am I supposed to wire the LCD screen to the Arduino yet. It seems the LCD pins have been designed to fit in directly to the Arduino board without thinking too much about it (like the shape is the same), but that would make the screen getting all the Arduino UNO"s pins for itself, so I don"t think so...

...so, powering the screen shouldn"t be a big deal, but, how am I supposed to connect everything else? I am completely misguided about how am I supposed to interact with the screen from Arduino code... what is RS pin for? Should I use 4-bit or 8-bit mode? (I think 4-bit would imply connecting 4 digital pins for the screen, and 8-bit the whole 8 pins from screen to the Arduino UNO board)? Should I use LCD_RD and LCD_WR? Well you have a picture of my confusion.

Searching for documentation in the internet only leads me to partial examples. Not even using the model Ref ( SC3A-NEW-UK ) or the driver"s ref ( ILI9486 ) as keywords for searching in Google leads me to clear documentation about howto wire stuff, or which specific libraries should I use...

Even though I know how to control Input/Output in Arduino code to interact with analog/digital input and output pins at will with C++ in Arduino code (but even so, I think I"m still an Arduino n00b), this LCD screen"s physical interface is very confusing to me...

PD: I have read somewhere that this SC3A-NEW-UK Touchscreen is made to shield Arduino MEGA boards (by fitting the PINs directly into it), but mine is an Arduino UNO Board! (perhaps I shouldn"t have bought This LCD model, then?)... but I have sets of wires, pinboards and stuff... I don"t want to give up the idea of harnessing this LCD screen using an Arduino UNO. I don"t care about shielding feature, I just want to wire it and make it work. I will figure out how to shield electronics later on.

Based on VE7JRO"s answer, I managed to map the connections by seeing where the connections would go if I just fit the connections shielding the Arduino UNO, the way VE7JRO suggested:

I put NONE for A5 input, because that pin of LCD screen doesn"t have any name on it. There are another ones without name as well, that I didn"t include in this table. I believe (perhaps I"m wrong believing it, I don"t know) that those pins without name have no use.

The bad thing about this layout is that it consumes almost all the Arduino pins, so I would not be able to attach additional circuits. However, perhaps I should not be worrying about earning connections yet, before testing the screen.

I still don"t know much of the details about what pins do what for the screen, but I have read somewhere that LCD_D0 to LCD_D7 are meant to receive digital data in some kind of 8-bit parallel mode. But I also heard that there is a 4-bit mode. If I could use that mode with this screen, I would be able to have 4 free digital pins for anything else...

I tested VE7JRO"s code. LCD Screen did draw the interface as expected. But buttons didn"t respond. I found out the code sample needs further calibration.

So, I started printing through the Serial the coordinates of the object TSPoint p, to find out if there was something wrong with the z coordinate. And indeed, there was: setting MINPRESSURE and MAXPRESSURE according to what I saw in Serial Monitor while I pressed and I didn"t pressed, fixed this. However, there"s another more issue...

...when I tell Serial to print if the boolean operation down && on_btn.contains(pixel_x, pixel_y) results in either true or false, it prints it is false... while I am touching ON button. down is true for sure (after I calibrated MINPRESSURE and MAXPRESSURE constants); so that must mean on_btn.contains(pixel_x, pixel_y) is returning false for some reason. If I figure out why, I will be able to accomplish that the ON Button does what it"s supposed to when I press it. And that will mean I will have completed calibration process. I would bet perhaps pixel_x and pixel_y need calibration as I already did with pressure detection based on z; or perhaps contains method is not reliable and I have to figure out some other methodology... I will tell you after I try

After somemore trial-and-error research, it seems that Z is height, and Y is depth (at least within the TSPoint object"s properties x, y and z, which values seem way more reliable than the pixel_x and pixel_y values, which purpose seems to be if the pixel is contained in the button"s squares and nothing else)... I still don"t get why is there the need to use this within the function Touch_getXY(void):

There are 22 test sketches that come with the MCUFRIEND_kbv library. One of them scans your display and outputs configuration information (sorry, it"s been a while since I tested my screen). Another sketch will draw little boxes in each corner and sides. This is used to get the x y coordinates of the edges of your particular screen (it might be called TouchScreen_Calibr_native.ino).

z seems indeed sensitive to touch pressure, but it"s like its sensitivity is different depending on the touchpen"s position on screen (altough I"m not a robot, I think I was using more or less the same amount of force with my hand). It prints 0 when i do not touch the screen.

The fifth parameter is supposed to be the resistance measured between LCD_D6 and LCD_RS with the screen unplugged. Unfortunately, my multimeter can"t measure it for some reason (I put it in 2000 Ohms mode for reading resistance: I always get "1", the same than when I don"t connect anything... like if multimeter"s contacts aren"t working well, I don"t know)... so I left the default 300 value.

arduino sc3a tft lcd library not working free sample

Note: There is a film on the LCD, if there is scratch on the film when you receive the item, pls try to remove the film with your finger nail from the corner of the LCD, thanks.

arduino sc3a tft lcd library not working free sample

Touchscreen Arduino Library for XPT2046 Touch Controller Chip - GitHub - PaulStoffregen/XPT2046_Touchscreen: Touchscreen Arduino Library for XPT2046 Touch Controller Chip

It says that XPT2046_Touchscreen is meant to be a compatible with sketches written for Adafruit_STMPE610. I would expect it to also work with Arduino UNO.

arduino sc3a tft lcd library not working free sample

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED,  but just keep in mind that the LED cannot represent the colors that much accurate.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file: