lcd panel and controller free sample

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Digital View’s SVX-1920v3 is a full featured LCD controller that is a suitable fit for an extensive range of professional display applications. This is an advanced LCD controller that is ideal for use with high resolution
Features: ∙ 10-bit ∙ LVDS connectivity ∙ Built-in in H.264 failover media player ∙ HDMI, DVI, VGA, composite, and component video inputs ∙ Wide range of compatibility ∙ Separate power
Digital View"s ALR-1400v2 is a multi-purpose LCD controller that was designed for industrial LCD monitors and can be used for a number of industrial and commercial display applications. Features: ∙ Compact Design ∙
Digital View’s ALR-1920-120 is a multi-purpose LCD controller board with a comprehensive selection of built-in features and control options. This solution is compatible with 120Hz panels with up to 1920x1200 resolution.
The 4169900XX-3 / SP-1600 Controller is end of life (EOL) as of September 15, 2017. The last time buy (LTB) date is/was October 1, 2017. The suggested replacement is the SP-1920. Features: ∙ 10-bit ∙ LVDS
Digital View’s SVH-1920v2 LCD controller is the updated replacement for the SVH-1920. This newer version includes the same signal inputs and mountings as the original with the addition of an eDP panel connection and increased
The 4171400XX-3 / DVS-1600 Controller is end of life (EOL) as of September 15, 2017. The last time buy (LTB) date is/was October 1, 2017. The suggested replacement is the SP-1920. Features: ∙ 10-bit ∙ LVDS
The 4169901XX-3 / HE-1600 Controller is end of life (EOL) as of September 15, 2017. The last time buy (LTB) date is/was October 1, 2017. The suggested replacement is the SP-1920. Features: ∙ 10-bit ∙ LVDS
Digital View’s HE-1920v2 is the replacement for the HE-1920. It is a harsh environment LCD controller with ceramic capacitors and unmatched durability. The HE-1920v2 has a conformal coating layer that preserves the components
The HLR-1920 by Digital View is a compact, wide temperature LCD controller great for general purpose solutions. It is compatible with LCD panels up to 1920x1200 resolution. The HLR-1920 features low signal latency from input
The 4172200XX-3 / AVP-1600 Controller is end of life (EOL) as of September 15, 2017. The last time buy (LTB) date is/was October 1, 2017. The suggested replacement is the SP-1920. Features: ∙ 10-bit ∙ LVDS
Digital View’s SVX-2560 is an advanced LVDS and eDP panel LCD controller. It works with LCD panel resolutions up to 2560x1600 and 1920x1920 and is compatible with video signals up to 2560x1600. Features: ∙ LCD
Digital View"s SVX-4096 is an advanced LCD controller ideal for 4K LCDs. It is compatible with LCD and OLED panel resolutions up to 4096x2160 and video signals up to 4096x2160. Because it is a 4K LCD controller, it is an ideal
The Digital View HX-4096 is a harsh environment 4k LCD controller. It supports video signals up to 4096 x 2160 and LCD panel resolutions up to 4096 x 2160. Because of its conformal coating and extended temperature range,
Digital View’s HSP-1920 is the durable, harsh environment version of the SP-1920 LCD controller. It is supports input and panel activity for video signals up to 1920x1200. The built-in H.246 failover media player makes
Digital View’s ALT-1920 is a compact, general solution LCD controller that covers three popular input formats including HDMI, Analog RGB (VGA), and DisplayPort. It is equipped with ceramic capacitors for improved reliability
The Digital View SP-4096 is an easy-to-use controller board for 4k LCDs. It supports LCD panels and video output of up to 4096 x 2160 resolution. Because of its high resolution and excellent reliability, this 4k LCD controller
The Digital View HSP-4096 is the harsh environment version of the SP-4096 and includes a conformal coating that provides increased resistance to the elements. It supports video signals up to 4096 x 2160 and LCD panel resolutions
The Digital View SVX-4096-120 is an advanced controller board that can support both LCD and OLED panels up to 4096 x 2160 resolution. Because of its super high resolution, this 4k controller board is ideal for commercial
The Digital View DT-4096 is a compact and easy-to-use controller board that supports LCD panels up to 4096 x 2160 resolution. Because of its extensive image control options and super high resolution, this 4k controller

This has been proven reliable; only the byte specified in the DQM-disabled cycle gets written. By knowing the number of uC instructions between CS-Enabled and DQM-disabled, the address actually written with data can easily be calculated. (Or it"s just as easy to calculate the address-value to send, in order to write to a desired address)
Then to enter "Free-Running" mode, the uC in a similar manner issues a "Read Burst" command, holding DQM active until the uC has a chance to release the Data/Command/Address pins. At which point, the uC is completely out of the picture, and the data previously stored in the SDRAM is output right back to its Command/Address inputs. At the end of the first page is a command to read the next page. (Note that even after wiring all the Address/Command pins to DQ pins, there are *several* DQ pins remaining, which can then be used for other purposes, like driving an LCD, etc).
As implemented for the LCD, the last page issues a "Read" command back to Page 0. Thus, the same pages are output continuously and repeatedly (refreshing the LCD image). The simple act of Activating a page in memory causes that memory page to be refreshed. And, again, SDRAM refresh isn"t necessary nearly as often as specified (once every 10 seconds seems to be plenty). Thus, no explicit "refresh" commands are necessary in this case, since each page is cycled through repeatedly.
Much more complicated jump-patterns can be created... one idea is a NOP command located at the first several pages (say, 2). The SDRAM could be loaded as above, with Page 1 pointing back to Page 0. In the unused memory locations could be cycled Precharge and Activate (but not Read) commands in order to refresh each page in memory...
Then, in order to jump out of the NOP pages to a new location, the DQM pin could be activated by the uC, the uC then has control over the SDRAM"s command/address inputs to begin a new free-running read-burst at another location. At the end of that location could be a "Read" command to the first page in "NOP"...
This whole system could be implemented in many different ways, depending on the wiring, etc. E.G. the microcontroller might only DQM (and take control of) the address pins, the actual "Read" command would be issued by the free-running SDRAM itself. Or the memory might have many Read commands located in each page, but they may be DQMed until a specific one is desired.
So, what can be done with these complex jump-patterns... well, imagine it a bit like a flow-chart... Possibly a state-machine. In the case of the LVDS-LCD, rather than writing the same data repeatedly in a linear fashion, we could have several states. The serial data-patterns sent during a Horizontal Front Porch, for instance, are identical, but they must be repeated a dozen or more times in each row, and repeated for every row. Instead of loading a dozen *768 identical patterns in the SDRAM, why not have it loaded once and have it cycle? It takes a bit more real-time control from the microcontroller, but could be useful to jump between states like this. And some of these jumps don"t require uC control at all, such as jumping from the end of each drawn-row to the Horizontal Front Porch. In other words, 768 separate locations all end up jumping to the same location.
Another example, maybe, is if the SDRAM"s available data-outputs are fed to a Digital-To-Analog converter as a function-generator. One jump-location could contain a Sine-Wave, another a triangle, etc. These could be jumped-to and loop-back on themselves to continuously output the wave-form until the uC steps in to choose another.
Some commands are perfectly-content being repeated multiple times, as would be the effect of a slow uC"s holding the data/address/command lines for several SDRAM clock cycles. This can be to our advantage; e.g. "Read From Column 0", when repeated during every SDRAM clock cycle causes the output to repeat the value at column 0, rather than bursting col[0]->col[burst-length]. Thus, there would be no need to "latch" the data for the slower uC to read it back. Further, the "Write" command is also capable of repeated-access; writing the same value to the same address repeatedly has no negative effect. Whereas, some commands are *not* OK with repeating. And, right now, the only example I can think of is one that has long-since been deemed unnecessary; "Auto-Refresh", which requires a "long" delay before the next operation can be handled; Multiple back-to-back "Auto-Refresh" commands has been found to *damage* the data being refreshed. BUT: SDRAMThing2.0, might well *require* One-Shot, even for repeatable-commands. I have yet to delve into those details... something about One-Shot on the DQM lines, at least, and possibly a bidirectional buffer on the data/command lines. Oy, so much for simplicity. The alternative, (SDRAMThing1.0) it seems, is bidirectional buffers between every fed-back pin. Also reducing simplicity, and there may still be a command or two which still require one-shot.
When the uC and the SDRAM are running from the same clock, there"s no need for one-shot circuitry in either version of SDRAMThing. This is the simplest to implement, as shown in the photographs above... literally no additional logic is necessary between the SDRAM and the microcontroller. Maybe there"s a way to keep it simple despite clock differences, I guess I just have to keep thinking about it.
Another idea involves reading and writing the SDRAM while it"s connected to the uC"s clock, then switching to the SDRAM"s clock for free-running mode... (part of the reasoning earlier about whether it"s possible for the SDRAM to generate its own clock signal).
The idea is that commands for different purposes can be loaded into the SDRAM, and they can be selected by the microcontroller. The two modes, so far, are "Sample" and "Repeat." In Sample-Mode, data is read into the SDRAM in real-time. in Repeat-Mode, that data is output by the SDRAM.
I now make use of two separate groups of SDRAM-Chips on the DIMM. (These chip-groupings are sometimes called a "bank", but that"s confusing because each chip has four internal banks, which are entirely different.) The first "group" of chips is for storing and feeding-back "free-running" commands, and I"m calling it the "Free-Runner". The second group of chips is for data I/O (I"m calling it the "Side-Kick"). Both groups have their own separate Chip-Select input, so the Free-Runner now stores and repeats commands, along with CS according to the purpose of the command.
For now, there are three different sorts of commands:Commands that are fed to both the Free-Runner and the Side-Kick, regardless of the mode (Sample vs. Repeat). These include Precharge and Activate
The circuitry has changed slightly, and I"m straying a bit from my desire to avoid glue-logic... In sdramThing2.0, data and Free-Running commands were all stored in the same "group" of chips. Now, data has been moved to the Side-Kick. Since I"m still working with the LCD display (for testing-purposes), this isn"t quite so cut-and-dried. The timing information (Pixel-Clock and DE/Vsync/Hsync, which is combined with the Blue values) is still loaded into the Free-Runner, such that it won"t change when sampling. The other two pins ("Red" and "Green") are connected to the Side-Kick for Sample/Repeat.

The second is the CFA211-TFH and CFA211-TMI - our Arduino shield with a CFAO12864D3-TFH or CFAO12864D3-TMI (respectively). Load the sketch on your Arduino, plug it in, and go!
Finally, the all in one demo the CFA212-TFH and CFA212-TMI. It"s our Shield and CFAO12864D3-TFH / TMI plugged into an Arduino with our sketch. All you provide is power.

The second is the CFA211-TFH and CFA211-TMI - our Arduino shield with a CFAO12864D3-TFH or CFAO12864D3-TMI (respectively). Load the sketch on your Arduino, plug it in, and go!
Finally, the all in one demo the CFA212-TFH and CFA212-TMI. It"s our Shield and CFAO12864D3-TFH / TMI plugged into an Arduino with our sketch. All you provide is power.

A controller board is a piece in an electrical circuit that interfaces with a peripheral object by connecting the computer to it. The connection may be with other computer parts, such as the memory controller, or with an external device, like a mouse, that acts as a peripheral controller for an operation of the original device.
The LCD controller board is often called the Analog/Digital (A/D) board. As a type of hardware processor, it allows for various video source inputs to be connected, selected, and displayed on the LCD screen. It does this by converting the different video input signals into a format manageable by the LCD panel.
In conjunction with the LCD controller, the LCD driver is a form of software that is the interface of and dependent on the controller piece. Combined, the two form an LCD controller driver board. As the controller connects the computer to the operating system (OS), the driver facilitates that communication. Though there is typically just one display controller per LCD, there can be added drivers to extend the reach of the drive to further segments of the LCD.
To generalize the process, the LCD controller/driver adjusts the input signal, scaling resolution if needed, and then outputs the signal for the LCD monitor to use. Some of these output interfaces are low-voltage differential signaling (LVDS), SPI, I2C, and Parallel.
In most LCD controller/driver boards, there are two other input/output systems. Both these systems, however, are two-way pathways. One involves controlling and monitoring options, such as controls for brightness, image, and color using the on-screen display (OSD) control panel. The other is for communication via connections like Ethernet, Bluetooth, or IP.
With modern developments, touch screen devices have become much more prominent, and so the touchscreen controller has as well. There are two types of touchscreens: the resistive one that measures pressure and the capacitive one that reads touch. In both of these, there are sensors that detect the touch signal which then transmit the signal data to the controller. The controller then processes the command for the OS.
To delve deeper into the details, consider the previously mentioned input signals. There are a variety of signals that LCD technology processes, such as VGA, HDMI, DVI, and DisplayPort. These computer display standards vary in format and characteristics like aspect ratio, display size, display resolution, color depth, and refresh rate. One of the biggest differences between these standards is their usage of analog signals or digital signals.
In an analog signal, the signal is continuous, but in digital, they are discrete values, typically of 0 and 1. Digital signals have become the most used, as they can more easily carry information and have better quality maintenance; if the analog signal is used and unnecessary information is present, it is impossible to remove it due to the continuous nature of the analog signal. In order to make that switch to digital signals, converters are used to replacethe real numbers of the analog sequence with a set of discrete values.
The VGA, short for video graphic array, standard is one of the most popular analog-based technologies. In recent years, however, the VGA interface has been overshadowed by interfaces like high definition multimedia interfaces, better known as HDMI, which has become a de facto standard for digital signal transmissions.
The HDMI is a combination of digital audio and digital video transmission. There are many HDMI connectors, such as the standard, dual-link, and micro. These connectors are what the input signal travels through to reach the LCD controller and to direct what to display.
The VGA to HDMI adapter, however, must overcome greater differences, as they are not naturally as compatible as each were with DVI. Not only are there differences in the analog/digital signals, but also the VGA only uses video interface, whereas the HDMI uses both audio and video. A cable and an adapter are needed to connect the two devices.
And last from the list of examples of input signals is the DisplayPort. It is similar to HDMI in its purpose to replace outdated VGA and DVI as well as its transmission of audio and video through its interface. The DisplayPort does not have as much variation in cables and connectors as the HDMI, with only one cable and two types of connectors. From the DisplayPort, there is a growing technology called the embedded DisplayPort interface, or eDP interface. LCD manufacturers have begun to gravitate towards this interface due to its fewer connections, smaller size, and ability to quickly transmit high quality displays.
Bringing the subject back to LCD controllers, with the various types of computer display standards, the video signal inputs can be a challenge to accommodate and translate for the LCD panel, but with the help of adapters and the growth of these standard types, displays continue to become faster and develop with greater resolutions.

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ESP chips can generate various kinds of timings that needed by common LCDs on the market, like SPI LCD, I80 LCD (a.k.a Intel 8080 parallel LCD), RGB/SRGB LCD, I2C LCD, etc. The esp_lcd component is officially to support those LCDs with a group of universal APIs across chips.
In esp_lcd, an LCD panel is represented by esp_lcd_panel_handle_t, which plays the role of an abstract frame buffer, regardless of the frame memory is allocated inside ESP chip or in external LCD controller. Based on the location of the frame buffer and the hardware connection interface, the LCD panel drivers are mainly grouped into the following categories:
Controller based LCD driver involves multiple steps to get a panel handle, like bus allocation, IO device registration and controller driver install. The frame buffer is located in the controller’s internal GRAM (Graphical RAM). ESP-IDF provides only a limited number of LCD controller drivers out of the box (e.g. ST7789, SSD1306), More Controller Based LCD Drivers are maintained in the Espressif Component Registry
LCD Panel IO Operations - provides a set of APIs to operate the LCD panel, like turning on/off the display, setting the orientation, etc. These operations are common for either controller-based LCD panel driver or RGB LCD panel driver.
esp_lcd_panel_io_spi_config_t::dc_gpio_num: Sets the gpio number for the DC signal line (some LCD calls this RS line). The LCD driver will use this GPIO to switch between sending command and sending data.
esp_lcd_panel_io_spi_config_t::cs_gpio_num: Sets the gpio number for the CS signal line. The LCD driver will use this GPIO to select the LCD chip. If the SPI bus only has one device attached (i.e. this LCD), you can set the gpio number to -1 to occupy the bus exclusively.
esp_lcd_panel_io_spi_config_t::pclk_hz sets the frequency of the pixel clock, in Hz. The value should not exceed the range recommended in the LCD spec.
esp_lcd_panel_io_spi_config_t::spi_mode sets the SPI mode. The LCD driver will use this mode to communicate with the LCD. For the meaning of the SPI mode, please refer to the SPI Master API doc.
esp_lcd_panel_io_spi_config_t::lcd_cmd_bits and esp_lcd_panel_io_spi_config_t::lcd_param_bits set the bit width of the command and parameter that recognized by the LCD controller chip. This is chip specific, you should refer to your LCD spec in advance.
esp_lcd_panel_io_spi_config_t::trans_queue_depth sets the depth of the SPI transaction queue. A bigger value means more transactions can be queued up, but it also consumes more memory.
Install the LCD controller driver. The LCD controller driver is responsible for sending the commands and parameters to the LCD controller chip. In this step, you need to specify the SPI IO device handle that allocated in the last step, and some panel specific configurations:
esp_lcd_panel_dev_config_t::bits_per_pixel sets the bit width of the pixel color data. The LCD driver will use this value to calculate the number of bytes to send to the LCD controller chip.
esp_lcd_panel_io_i2c_config_t::dev_addr sets the I2C device address of the LCD controller chip. The LCD driver will use this address to communicate with the LCD controller chip.
esp_lcd_panel_io_i2c_config_t::lcd_cmd_bits and esp_lcd_panel_io_i2c_config_t::lcd_param_bits set the bit width of the command and parameter that recognized by the LCD controller chip. This is chip specific, you should refer to your LCD spec in advance.
Install the LCD controller driver. The LCD controller driver is responsible for sending the commands and parameters to the LCD controller chip. In this step, you need to specify the I2C IO device handle that allocated in the last step, and some panel specific configurations:
esp_lcd_panel_dev_config_t::bits_per_pixel sets the bit width of the pixel color data. The LCD driver will use this value to calculate the number of bytes to send to the LCD controller chip.
esp_lcd_i80_bus_config_t::data_gpio_nums is the array of the GPIO number of the data bus. The number of GPIOs should be equal to the esp_lcd_i80_bus_config_t::bus_width value.
esp_lcd_panel_io_i80_config_t::pclk_hz sets the pixel clock frequency in Hz. Higher pixel clock frequency will result in higher refresh rate, but may cause flickering if the DMA bandwidth is not sufficient or the LCD controller chip does not support high pixel clock frequency.
esp_lcd_panel_io_i80_config_t::lcd_cmd_bits and esp_lcd_panel_io_i80_config_t::lcd_param_bits set the bit width of the command and parameter that recognized by the LCD controller chip. This is chip specific, you should refer to your LCD spec in advance.
esp_lcd_panel_io_i80_config_t::trans_queue_depth sets the maximum number of transactions that can be queued in the LCD IO device. A bigger value means more transactions can be queued up, but it also consumes more memory.
Install the LCD controller driver. The LCD controller driver is responsible for sending the commands and parameters to the LCD controller chip. In this step, you need to specify the I80 IO device handle that allocated in the last step, and some panel specific configurations:
esp_lcd_panel_dev_config_t::bits_per_pixel sets the bit width of the pixel color data. The LCD driver will use this value to calculate the number of bytes to send to the LCD controller chip.
esp_lcd_panel_dev_config_t::reset_gpio_num sets the GPIO number of the reset pin. If the LCD controller chip does not have a reset pin, you can set this value to -1.
More LCD panel drivers and touch drivers are available in IDF Component Registry. The list of available and planned drivers with links is in this table.
esp_lcd_panel_draw_bitmap() is the most significant function, that will do the magic to draw the user provided color buffer to the LCD screen, where the draw window is also configurable.
Commands sent by this function are short, so they are sent using polling transactions. The function does not return before the command transfer is completed. If any queued transactions sent by esp_lcd_panel_io_tx_color() are still pending when this function is called, this function will wait until they are finished and the queue is empty before sending the command(s).
Commands sent by this function are short, so they are sent using polling transactions. The function does not return before the command transfer is completed. If any queued transactions sent by esp_lcd_panel_io_tx_color() are still pending when this function is called, this function will wait until they are finished and the queue is empty before sending the command(s).
This function will package the command and RGB data into a transaction, and push into a queue. The real transmission is performed in the background (DMA+interrupt). The caller should take care of the lifecycle of the color buffer. Recycling of color buffer should be done in the callback on_color_trans_done().
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