arduino 2.8 tft lcd touch shield library quotation

I gave up on the TFT Menu library when I was working on my project, there isn"t very good documentation except for the example and I only needed a single screen. Maybe I can answer a few questions from the code you posted:

I did a little experimenting with my TFT tonight. My current project has two joysticks attached to my Mega, so I just used these for test sensor values. If you just want to print out sensor values, here is an example sketch that displays time and pot values:

arduino 2.8 tft lcd touch shield library quotation

When you first open the demo sketch that comes with the library it has actually has 2 sketches. goto the second tab select all and delete or make a new sketch and copy all the demo sketch to it

You must also open the config file and replace "def SEEEDUINO"(line 7 in the TFT.h file)with def MEGA if using a MEGA. You do not need to do this for the UNO!!!!!!!!!!!!!!!!!!!!!!!!!

#include // MUST INCLUDE THIS for the TFT because the adafruit_ST7735 library uses it, (Seeed hijacked it to make their TFT werk and it compiles with very thing else so watch your memory)

arduino 2.8 tft lcd touch shield library quotation

ER-TFTM028-4 is 240x320 dots 2.8" color tft lcd module display with ILI9341 controller board,superior display quality,super wide viewing angle and easily controlled by MCU such as 8051, PIC, AVR, ARDUINO,ARM and Raspberry PI.It can be used in any embedded systems,industrial device,security and hand-held equipment which requires display in high quality and colorful image.

It supports 8080 8-bit /9-bit/16-bit /18-bit parallel ,3-wire,4-wire serial spi interface.Built-in optional microSD card slot, 2.8" 4-wire resistive touch panel with controller XPT2046 and 2.8" capacitive touch panel with controller FT6206. It"s optional for font chip, flash chip and microsd card. We offer two types connection,one is pin header and the another is ZIF connector with flat cable mounting on board by default and suggested. Lanscape mode is also available.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!".Here is the link for 2.8"TFT Touch Shield with Libraries, EXxamples.Schematic Diagram for Arduino Due,Mega 2560 and Uno . For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and development kit at the bottom of this page.

arduino 2.8 tft lcd touch shield library quotation

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default and a optional capacitive touch panel with controller FT6206 attached by default, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

arduino 2.8 tft lcd touch shield library quotation

This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. It has way more resolution than a black and white 128x64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino UNO. Solder three jumpers and you can use it at full speed on a Leonardo or Mega as well.

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. This shield needs fewer pins than our v1 shield, so you can connect more sensors, buttons and LEDs: 5 SPI pins for the display, another pin for the SPI touchscreen controller and another pin for uSD card if you want to read images off of it.

The display uses digital pins 13-9. Touchscreen controller requires digital pin 8. microSD pin requires digital #4. That means you can use digital pins 2, 3, 5, 6, 7 and analog 0-5. Pin 4 is available if not using the microSD

arduino 2.8 tft lcd touch shield library quotation

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.

For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.

The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.

As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.

Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.

I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.

After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.

Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.

So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels  down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.

Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.

In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work  you can check my particular tutorial. Here you can download that file:

arduino 2.8 tft lcd touch shield library quotation

Add some sizzle to your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection and a capacitive touchscreen. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. It has way more resolution than a black and white 128x64 display. As a bonus, this display has a capacitive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.

This shield is the capacitive version as opposed to the resistive touchscreen we also sell. This touchscreen doesn"t require pressing down on the screen with a stylus, and has a nice glossy glass cover. It is a single-touch display.

This shield uses SPI for the display and SD card and is easier to use with UNO, Mega & Leonardo Arduino"s. The capacitive touchscreen controller uses I2C but you can share the I2C bus with other I2C devices.

The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Duemilanove/Diecimila). Solder three jumpers and you can use it at full speed on a Leonardo or Mega as well.

This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. This shield needs fewer pins than our v1 shield, so you can connect more sensors, buttons and LEDs: 5 SPI pins for the display, 2 shared I2C pins for the touchscreen controller and another pin for uSD card if you want to read images off of it.

Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x & y location and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!

The display uses digital pins 13-9. Touchscreen controller requires I2C pins SDA and SCL. microSD pin requires digital #4. That means you can use digital pins 2, 3, 5, 6, 7, 8 and analog 0-5. Pin 4 is available if not using the microSD

arduino 2.8 tft lcd touch shield library quotation

2.8" TFT Touch Shield is an Arduino / Arduino Mega compatible multicolored TFT display with a 4-wire resistive touch screen. It includes an Arduino shield compatible footprint for attachment. The TFT driver is based on professional Driver IC and with 8 bit data and 4 bit control interface.

The TFT library provides the following Application Programming Interfaces(API). The library makes use of direct access to PORT registers instead of Arduino APIs. This is to increase the speed of communication between MCU and TFT. At present, the library supports Arduino, Arduino Mega (1280 or 2560) and Seeeduino ADK Main Board compatible boards. In Mega the 8bit data port of TFT is distributed to different pins belonging to different ports. This decreases the speed of graphics drawing when compared to Arduino. The choice of port pins are purely based on Arduino / Mega port pin arrangement.

TFT Touch Shield uses the Adafruit Touch Screen Library. To understand the principle behind resistive touch screen refer External Links. In short, a 4-wire resistive touch screen provides two voltage divider each for X and Y axis. By applying proper voltages for each axis and scanning the ADC values the position of the touch can be detected. These values are always prone to noise. Hence a digital filter is used.

The parameters TS_MINX, TS_MAXX, TS_MINY and TS_MAXY actually decides the extreme ends of the touch screen and actually forms the calibration parameters.

arduino 2.8 tft lcd touch shield library quotation

Incidentally, everything works out of the box for a Nucleo board. The Arduino A2 pin is correctly defined. The Arduino D8 pin is correctly defined.

arduino 2.8 tft lcd touch shield library quotation

The shield is fully assembled, tested, and ready to go. No wiring, no soldering! Simply plug it in and load up the library - you"ll have it running in under 10 minutes!

arduino 2.8 tft lcd touch shield library quotation

Displaying a custom image or graphic on a LCD display is a very useful task as displays are now a premium way of providing feedback to users on any project. With this functionality, we can build projects that display our own logo, or display images that help users better understand a particular task the project is performing, providing an all-round improved User Experience (UX) for your Arduino or ESP8266 based project. Today’s tutorial will focus on how you can display graphics on most Arduino compatible displays.

The procedure described in this tutorial works with all color displays supported by Adafruit’s GFX library and also works for displays supported by the TFTLCD library from Adafruit with little modification. Some of the displays on which this procedure works include:

While these are the displays we have, and on which this tutorial was tested, we are confident it will work perfectly fine with most of the other Arduino compatible displays.

For each of the displays mentioned above, we have covered in past how to program and connect them to Arduino. You should check those tutorials, as they will give you the necessary background knowledge on how each of these displays works.

For this tutorial, we will use the 2.8″ ILI9325 TFT Display which offers a resolution of 320 x 340 pixels and we will display a bitmap image of a car.

To demonstrate how things work, we will use the 2.8″ TFT Display. The 2.8″ TFT display comes as a shield which plugs directly into the Arduino UNO as shown in the image below.

Not all Arduino displays are available as shields, so when working with any of them, connect the display as you would when displaying text (we recommend following the detailed tutorial for the display type you use of the above list). This means no special connection is required to display graphics.

Before an image is displayed on any of the Arduino screens, it needs to be converted to a C compatible hex file and that can only happen when the image is in bitmap form. Thus, our first task is to create a bitmap version of the graphics to be displayed or convert the existing image to a bitmap file. There are several tools that can be used for creation/conversion of bitmap images including, Corel Draw and Paint.net, but for this tutorial, we will use the Paint.net.

Your graphics could also include some text. Just ensure the background is black and the fill color is white if you plan to change the color within your Arduino code.

Image2Code is an easy-to-use, small Java utility to convert images into a byte array that can be used as a bitmap on displays that are compatible with the Adafruit-GFX or Adafruit TFTLCD (with little modification) library.

Paste the bit array in the graphics.c file and save. Since we have two graphics (the car and the text), You can paste their data array in the same file. check the graphics.c file attached to the zip file, under the download section to understand how to do this. Don’t forget to declare the data type as “const unsigned char“, add PROGEM in front of it and include the avr/pgmspace.h header file as shown in the image below.  This instructs the code to store the graphics data in the program memory of the Arduino.

With this done, we are now ready to write the code. Do note that this procedure is the same for all kind of displays and all kind of graphics. Convert the graphics to a bitmap file and use the Img2code utility to convert it into a hex file which can then be used in your Arduino code.

To reduce the amount of code, and stress involved in displaying the graphics, we will use two wonderful libraries; The GFX library and the TFTLCD library from Adafruit.

The GFX library, among several other useful functions, has a function called drawBitmap(), which enables the display of a monochrome bitmap image on the display. This function allows the upload of monochrome only (single color) graphics, but this can be overcome by changing the color of the bitmap using some code.

The Adafruit libraries do not support all of the displays but there are several modifications of the libraries on the internet for more displays. If you are unable to find a modified version of the library suitable for your the display, all you need do is copy the code of the drawBitmap() function from the GFX library and paste it in the Arduino sketch for your project such that it becomes a user-defined function.

The first two are thex and y coordinates of a point on the screen where we want the image to be displayed. The next argument is the array in which the bitmap is loaded in our code, in this case, it will be the name of the car and the text array located in the graphics.c file. The next two arguments are the width and height of the bitmap in pixels, in other words, the resolution of the image. The last argument is the color of the bitmap, we can use any color we like. The bitmap data must be located in program memory since Arduino has a limited amount of RAM memory available.

As usual, we start writing the sketch by including the libraries required. For this procedure, we will use the TFTLCD library alone, since we are assuming you are using a display that is not supported by the GFX library.

Next, we specify the name of the graphics to be displayed; car and title. At this stage, you should have added the bit array for these two bitmaps in the graphics.c file and the file should be placed in the same folder as the Arduino sketch.

The last section of the code is the drawBitmap function itself, as earlier mentioned, to use the drawbitmap() function with the Adafruit TFTLCD library, we need to copy the function’s code and paste into the Arduino sketch.

Plug in your screen as shown above. If you are using any other display, connect it as shown in the corresponding linked tutorial. With the schematics in place, connect the Arduino board to your PC and upload the code. Don’t forget the graphics file needs to be in the same folder as the Arduino sketch.

That’s it for this tutorial guys. The procedure is the same for all kinds of Arduino compatible displays. If you get stuck while trying to replicate this using any other display, feel free to reach out to me via the comment sections below.

arduino 2.8 tft lcd touch shield library quotation

This 2.8" LCD Shield from Waveshare is for the Arduino and also support resistive touch. The TFT screen support 32x2400 resolution. The screen has a standard Arduino interface and is compatible Arduino UNO and Leonardo.

The 2.8" screen has an onboard stand-alone touch controller, better touching than solutions that use AD pins directly for touch control. The PWM backlight control allows you to adjust the backlight to a comfortable level, and the micro SD slot provides an easy way to store photos for displaying. Controlled via SPI, and only a few Arduino pins are used.

arduino 2.8 tft lcd touch shield library quotation

After that I have been able to connect the touch-sensitive part of the screen as well, and it reads x+, x-, Y+ and y- fairly well using Touch-Screen-Library (https://github.com/adafruit/Touch-Screen-Library) (I still have to some more calibration though).

I have been running into problems when I wanted to actually display something on the screen using TFT LCD library (https://github.com/adafruit/TFTLCD-Library) (and the GFX library (https://github.com/adafruit/Adafruit-GFX-Library))...

"Teensy 3.0 has some AVR emulation code for PORTB, PORTD and PORTC to map bit operations to direct manipulation of the Freescale port registers. The register to pin mapping attempts to emulate Arduino Uno."

Connect the seventh pin RST (Reset) to the Arduino Reset line. This will reset the panel when the Arduino is Reset. You can also use a digital pin for the LCD reset but this will save us a pin.

I checked Nick Gammons Uno R3 reference sheet (http://www.adafruit.com/blog/2012/05/25/handy-arduino-r3-pinout-diagram/) and can only see that Analog 0-3 are not used for any special communications protocol and should be handled as "default" analog pins.

(to try this I had to disconnect the touchscreens x,y analog connections because I had those on the same pins, will reroute those once the screen works)

It should be 0x9328 or 0x9325 so if you see something like 0x8328 that means that the D8 pin is not wired correctly and if you get 0x9228 then pin D0 is not wired correctly.

Adafruit is also selling a shield version of you display and I think you can use this to verify you pin assignment. With this: https://github.com/adafruit/TFTshield/blob/master/schem.png

and this: http://arduino.cc/en/uploads/Main/ArduinoUno_R3_Front.jpg you can figure out how the pin assignment is supposed to work with a shield/UNO. now you need to either replicate or map this to you Teensy.

I have been reading a bit more about port registers (http://www.arduino.cc/en/Reference/PortManipulation) and realized that I probably have been misunderstanding things a bit here.

The Arduino Uno pin/port mapping is already supplied in pin_magic.h, in my first post I didnt realize this was important and (stupidly) did not include it in my quote:

As far as I can tell everything is running at high speed, I do not notice any delays during writing/drawing to screen and reading from the touchsensitive pins

Something I noticed concerning screen rotation and touch sensitivity is that if you rotate the display orientation, the touch sensitive parts DO NOT rotate along.

In case anybody else needs it, below you can find the code I used to remap the X and Y coordinates of the touchscreen to the same orientation/dimensions of the display itself:

I just got my teensy3 displaying the graphicstest on my LCD. Your description here of how to do it was just fine, though it took me a couple of tries to get the wiring right (my fault, though)

Once I had the screen running, touch sensitivity was quite straightforward, all I had to modify for it was to match the sense with the rotation of the screens output.

Yes, touch was quite simple, I got it working yesterday. I modified the pins a little to consolidate things and leave me some spare analog pins so my pins are on:

I got this going as well thanks to your guidance. While I was fiddling with the pinouts etc. in pinmagic, I did a couple of other things, in Adafruit_TFTLCD:

inline Adafruit_GFX& operator() (uint8_t x, uint8_t y,uint16_t c) {setCursor(x,y); setTextColor(c); return *this;} //use along w Streaming.h to support: tft(col,line,color)<<"a="<

inline Adafruit_GFX& operator() (uint8_t x, uint8_t y,uint16_t c,uint8_t s) {setCursor(x,y); setTextColor(c); setTextSize(s); return *this;} //use along w Streaming.h to support: tft(col,line,color,size)<<"a="<

http://www.ebay.de/itm/New-2-4-inch-TFT-LCD-Module-display-240-x-320-Screen-ILI9325-with-touch-pen-/281090515728?pt=UK_BOI_Electrical_Components_Suppl ies_ET&hash=item41724ce310

They are not using the current library, as you guessed. I tried patching pin_magic.h with the teensy 3 mods, but more is required for the current TFTLCD library. The library now supports DUE, and the constructor does a lot of work mapping the control pins into port register access for set/clear operations. Maybe the teensy equivalent would be to use

For the hacked together version I"ve been using and testing on a 3.1, the __AVR__ style of pin/port mapping from the new library seems to be what I"ve been using. csPort = portOutputRegister(digitalPinToPort(cs)); etc

And I measured 32.7ma at 3.3v for the TFTLCD, so I powered it from the teensy 3 3.3v pin. This is on older Adafruit TFTLCD, http://www.adafruit.com/products/335

OK, maybe I"m confused, but does that library drive the Adafruit display in 8-bit mode (as described at https://learn.adafruit.com/adafruit-2-dot-8-color-tft-touchscreen-breakout-v2/8-bit-wiring)? The TFTLCD library has the disadvantage of needing more pins, but my impression was that it could achieve a higher throughput of data to the display, or am I mistaken in that as well?

Well, this is awkward. I had a 2.8" ILI9325 screen from Adafruit working on a Teensy 3.0 a couple of years back. I just tried to rebuild the code for that and I seem to have lost some files. Specifically I"m looking for the right Adafruit_TFTLCD library (well, I think that"s all I"m looking for). The current library from Github doesn"t compile with a Teensy3, and I recall I had to edit the pin_magic file as per ZTiK.nl (earlier in this thread). But the later files from Github look different now. I don"t seem to be able to go back to an earlier branch on Github.

I can see Paul has posted an ILI9341_t3 library, but mine is an ILI9325. Has anyone got a working copy of the library that works with my combination posted somewhere? I"d rather not upgrade the hardware at this stage, the problem I have is software.