getting 2.8 tft display to work price

This LCD is a 240x320 resolution IPS TFT display. The IPS technology delivers exceptional image quality with superior color representation and contrast ratio at any angle. This 8-bit/16-bit parallel interface Liquid Crystal Display is RoHS compliant and has a 4-wire resistive touchscreen.
Adjust the length, position, and pinout of your cables or add additional connectors. Get a cable solution that’s precisely designed to make your connections streamlined and secure.
Enhance your user experience with capacitive or resistive touch screen technology. We’ll adjust the glass thickness or shape of the touch panel so it’s a perfect fit for your design.
Choose from a wide selection of interface options or talk to our experts to select the best one for your project. We can incorporate HDMI, USB, SPI, VGA and more into your display to achieve your design goals.
Equip your display with a custom cut cover glass to improve durability. Choose from a variety of cover glass thicknesses and get optical bonding to protect against moisture and debris.

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Hi, I have just received my 2.8inch TFT LCD shield purchased from Banggood, China. In the package there was just the TFT shield and packing...no paperwork or disc/files
In preparation for its receipt I have been studying various videos on YouTube on how to install this unit and thought that I would be fully prepared and the unit would be simple to install and use
Once received I installed it piggy-back onto my Arduino Uno R3 module, plugged in the USB cable to the Uno and immediately the screen lit up with a bright blank glow, which proves that I have the correct pins connected to the correct sockets on the Uno (I am ex-electronics hardware engineer and not a software person).
I then downloaded the files and installed then in my Arduino Libraries as instructed in one of the videos which seemed to be a basic installation. I then compiled it, which was immediately accepted with no errors and then downloaded it to the Uno, again straight forward with no errors.
However, the screen remained blank and the expected text, patterns, displays shown in the video did not appear. I then repeated this procedure for various videos from YouTube but again the screen glowed blank and refused to display any graphics or text.
So...my question for the forum is...How can I identify whether the problem lies with the TFT shield, the INO files and sketches that I am loading or is it something else.
Is there a VERY basic INO file that I can load and run to prove whether the shield is working properly or whether I need to return it as being faulty (I suspect that this will be a long process)

And this is coming from someone with an Electronics & Programming background. I am shocked at the dearth of documentation and multiple libraries with multiple dates for this thing. And to find out that it might start out with a Mirror Image - WOW!
I am trying to make a truly Universal Remote Control out of this mess. I just got the Arduino Uno & the Display and put it together and there are NO pins left to operate an IR LED.
Can you elaborate on which libraries will work, I"ve been fighting with this thing since I got it. I need it to play a simple video if possible. I"m trying to help an elderly lady in her 80s be able to watch videos from the SD card. Any help would be greatly appreciated. It"s for a very good cause.0
Can this 2.8" elegoo display play video at all? I"m trying to make a unit that an older woman, in her 80"s can play a video on it, if I set it up correctly? This is for a really good cause, I desperately need help, this is super important. Helping elderly folks with modern technology is tough. But I really need it to be able to play a video off the SD card if possible. Any help would be super highly appreciated.ReplyUpvote
Hello,please post our code also ..the screen driver must be known and that info must be known in order to get these things to work correctly..you show your code and then the vid blurs..Someone needs to write a pdf teaching how ,what ,when and why concerning these screens I would gladly pay $10.00 and I am sure others would too.I have 3 different tftlcds only 1 works its for the mega and Bomer has a lib for it,I am really considering use of Nextion units from now on 4 pins easy programming but higher cost...also the small cell phone screens use spi mode and are real easy to set up and use
The program runs and nothing is displayed but a white screen. when I open the COM4 I see that when I hit the screen numbers appear to calibrate the screens position so it is registering but not showing up on the LCD. please help me before I pull all my hair out.1
Is there any way, with an UNO, to add other I/O, given all the pins are used/covered, and none are brought through? I"d like to interface a 5-pin joystick. Is the only answer "buy a Mega"?ReplyUpvote
I"m thinking I need an Arduino Mega to do what I want - a Universal Remote. Because after mounting the display there are NO pins left for anything else.0
Thank you for the instructable. I"v been trying to build a DIY smartphone but couldn"t get the code or libraries for the touch screen. Now i can finally build it. Thanks.0
I"m having issues getting this display to work on my Arduino 101 board with the libraries that are suggested - errors in compiling seem to indicate that the board type isn"t supported in the Adafruit_TFTLCD library. Here"s a representative error:
I"m expecting that I need to update pin_magic.h to include definitions that support the 101 board to to set the polarity of the data/control lines, but
I finally got the touchscreen to work correct using your links to the libraries. Found out that this specific TFT display module uses pin 6 & 7 for touch sensor, instead of the standard 4 & 5.0
I never received a response on this, so went through the painful process of copying code from the video. It can be found here for others that might need it. Not that this has some minor changes, but is fully functional and I will continue to refine: https://github.com/siliconghost/Arduino_2.8in_TFT_wSD

Welcome to another Arduino video tutorial! In this video, we are going to take a first look at this 2.8” Color TFT Touch display! It is a big, low-cost touch display which is very easy to use. Without any further delay, let’s get started.
Hello guys, I am Nick and welcome to educ8s.tv a channel that is all about DIY electronics projects with Arduino, Raspberry Pi, ESP8266, ESP32 and other popular boards. If you are new here, welcome, be sure to subscribe and check the previous videos on the channel.
Today we are going to learn how to drive the 2.8” Touch display with the ILI9341 driver with an Arduino Uno and an ESP32 board. First of all, let’s take a close look at the display itself. The display is big, and it offers a resolution of 320×240 pixels. Compared to one of my favorites displays, the 1.8” Color TFT display you can see it a lot larger. The screen also offers touch functionality which is an added bonus and an SD card slot at the back. It uses the SPI interface, so the connection with the Arduino is very straightforward. The cost of the display is relatively low; it costs around 11$ which in my opinion is a fair price for what this display offers.
Another thing I like about this display is that it does not come as a shield like the touch display we were using so far. This way, we can connect the display to any board, the Arduino Pro mini, the STM32, the ESP8266 and the ESP32. This is very important because we now have a low-cost display that we can use with every board. Until now, the only touch display we could use with these boards were the Nextion displays which are more expensive, and to be honest even though I use them from time to time, I don’t really like them.
Now let’s see how to connect this display to an Arduino Uno. The first 9 pins of the display are the power pins and the SPI pins. So, if we connect only the first 9 pins of the display, we can use it as a regular display without touch functionality. The display uses 3.3-volt logic levels and unfortunately, it is not 5V tolerant. So, we need to use some 10K resistors if we want to drive it with a board that uses 5V logic levels like the Arduino Uno.
As you can see, we have connected Vcc to 5V of the Arduino Uno and the SPI pins of the display to the hardware SPI pins of the Arduino Uno. Let’s load a demo sketch now. As you can the 8bit Arduino Uno with only 2KBs of RAM can drive this big display! But as you can see it is very slow in updating the screen. It takes many seconds to update the whole screen which is a pity. It can display text with more speed though. It is obvious that the Arduino Uno is not enough to drive a display with such a high resolution. It is obvious that we need a more powerful board to drive this display effectively.
But can we build a useful project using this display? I wanted to find out, so I decided to build a simple real-time clock and temperature monitor. I added a DS3231 RTC module, and I modified the code of a previous project to use the new bigger display. You can find the code of the project in a link in the description below. The result is not that bad as the demo sketch. The project works fine, but of course, there is a small delay when the values on the screen are updated. In my opinion, this project demonstrates that we can use this display with an 8bit Arduino only on very simple projects that update the screen rarely.
Before moving to the more capable ESP32 board, let’s try to use the touch functionality of the display. We connect the remaining 5 pins according to this schematic diagram, and we are ready to upload the second sketch to the board.
To my surprise, the touch demo works relatively fast! It is a simple sketch in which we draw on the screen using this stylus. I think this result is impressive if we take into consideration that this display is driven by an 8bit board.
Let’s now connect the display to an ESP32 board. If you are not familiar with it, the ESP32 is a very fast and inexpensive Arduino compatible board. I prepared a detailed review of this board a few months ago; you can watch it by clicking on the card here. Since the ESP32 board uses 3.3V logic levels, we don’t need any resistors to drive the display. So, if we don’t need the touch functionality, we connect the display according to this schematic diagram.
If we upload the same sketch that used before on the Arduino Uno, we can see the ESP32 is extremely fast. It can update the display, draw graphics and complete the demo sketch way faster than the Arduino Uno.
Unfortunately, the touch demo is not compatible with the ESP32 board yet, so I didn’t have the chance to try the touch functionality of the display. I will prepare another video about the ESP32 board and this display soon. First I want to test more libraries and find a touch library that works with the ESP32 chip and build a simple demo sketch. Stay tuned.
Let’s now see the software side of the project. In order to use this display with Arduino, we need to install the Adafruit ILI9341 driver and the familiar Adafruit GFX library if we don’t use the touch functionality. If we want to use the touch functionality, we have also to install the URtouch library. You can find links to all the libraries needed along with the code of the demo programs I showed you in the description below.
As a final thought, I believe this display is a great display to use for our future projects. I think I am going to use this display a lot with the ESP32, and STM32 boards because it is easy to use, offers touch functionality and it is relatively inexpensive. I am going to build a complete project around this display soon, to test it even more, and see what is capable of.
I would love to hear your opinion on this display. Have you ever used it in your projects, or are you going o use it in the future? Do you have any project ideas that we could build using this display? Please post your comments below and don’t forget to like the video if you find it useful. Thanks!

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. It has way more resolution than a black and white 128x64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Duemilanove/Diecimila). This shield does work with the Mega Arduinos but its going to be half the speed of the Uno-type boards because of the way the Mega rearranges all the pins (there is no way to get around this!) This shield is not Leonardo-compatible
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. The shield does require a lot of pins: 12 lines total for the display, 13 total if you use the microSD card
If you are not using an Arduino-shaped microcontroller, check out our 2.8" TFT breakout board which can be easily wired up to any processor the breakout board version does not have microSD holder.

Looking for a specific TFT resolution? We offer LCD TFTs varying in resolution from 128x160 pixels to 800x480 pixels. Many of our TFT LCDs also have carrier boards to make integrating them into your product as simple as possible. All of our TFT LCDs offer full color RGB. If you"re not finding the correct TFT LCD for your product or project, please contact our support team to see if they can help you find an appropriate TFT display module for you.

This is a 2.8” TFT Resistive Touchscreen Display. The module, with a resolution of 320x240, adopts ILI9341 as driver IC and SPI (4-line) communication mode. The board integrates touch chip XPT2046, which converts the touch data collected by the AD to SPI data. The module also integrates an SD card slot allowing you to easily read the full-color bitmap. There are two modes of wiring supplied, normal pin header wiring and GDI. The latter one requires to work with a main controller board with a GDI interface (e.g. FireBeetle-M0). You can use it with only one FPC line plugging in, which reduces the complexity of the wiring. Furthermore, it features high resolution, wide viewing angle, and simple wiring, which can be used in all sorts of display applications, such as, IoT controlling device, game console, desktop event notifier, touch interface, etc.
Backlight. The backlight is set to the default value, and the user can light up without connecting the backlight pin; in addition, when the backlight pin is connected, input high level (1) to adjust the backlight brightness to the maximum, input low level (0) to turn off the backlight
This product is Breakout module with SPI communication mode and GDI interface, which reduces the wiring complexity and makes it easy to display what was read from the SD card.
This is UI control demo -- digital keyboard. At the start, click the textbox, and click the number after the cursor shows in the textbox. The corresponding number will be shown in the textbox. The "x" at the bottom right corner is used to delete the context in the textbox.
* @brief Constructor When the screen uses hardware SPI communication, the driver IC is ILI9341, and the screen resolution is 240x320, this constructor can be called
* @brief Constructor When the screen uses hardware SPI communication, the driver IC is ILI9341, and the screen resolution is 240x320, this constructor can be called

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

If you want to buy a new monitor, you might wonder what kind of display technologies I should choose. In today’s market, there are two main types of computer monitors: TFT LCD monitors & IPS monitors.
The word TFT means Thin Film Transistor. It is the technology that is used in LCD displays. We have additional resources if you would like to learn more about what is a TFT Display. This type of LCDs is also categorically referred to as an active-matrix LCD.
These LCDs can hold back some pixels while using other pixels so the LCD screen will be using a very minimum amount of energy to function (to modify the liquid crystal molecules between two electrodes). TFT LCDs have capacitors and transistors. These two elements play a key part in ensuring that the TFT display monitor functions by using a very small amount of energy while still generating vibrant, consistent images.
Industry nomenclature: TFT LCD panels or TFT screens can also be referred to as TN (Twisted Nematic) Type TFT displays or TN panels, or TN screen technology.
IPS (in-plane-switching) technology is like an improvement on the traditional TFT LCD display module in the sense that it has the same basic structure, but has more enhanced features and more widespread usability.
Both TFT display and IPS display are active-matrix displays, neither can’t emit light on their own like OLED displays and have to be used with a back-light of white bright light to generate the picture. Newer panels utilize LED backlight (light-emitting diodes) to generate their light hence utilizing less power and requiring less depth by design. Neither TFT display nor IPS display can produce color, there is a layer of RGB (red, green, blue) color filter in each LCD pixels to produce the color consumers see. If you use a magnifier to inspect your monitor, you will see RGB color in each pixel. With an on/off switch and different level of brightness RGB, we can get many colors.
Wider viewing angles are not always welcome or needed. Image you work on the airplane. The person sitting next to you always looking at your screen, it can be very uncomfortable. There are more expensive technologies to narrow the viewing angle on purpose to protect the privacy.
Winner. IPS TFT screens have around 0.3 milliseconds response time while TN TFT screens responds around 10 milliseconds which makes the latter unsuitable for gaming
Winner. the images that IPS displays create are much more pristine and original than that of the TFT screen. IPS displays do this by making the pixels function in a parallel way. Because of such placing, the pixels can reflect light in a better way, and because of that, you get a better image within the display.
As the display screen made with IPS technology is mostly wide-set, it ensures that the aspect ratio of the screen would be wider. This ensures better visibility and a more realistic viewing experience with a stable effect.
Winner. While the TFT LCD has around 15% more power consumption vs IPS LCD, IPS has a lower transmittance which forces IPS displays to consume more power via backlights. TFT LCD helps battery life.
Normally, high-end products, such as Apple Mac computer monitors and Samsung mobile phones, generally use IPS panels. Some high-end TV and mobile phones even use AMOLED (Active Matrix Organic Light Emitting Diodes) displays. This cutting edge technology provides even better color reproduction, clear image quality, better color gamut, less power consumption when compared to LCD technology.
What you need to choose is AMOLED for your TV and mobile phones instead of PMOLED. If you have budget leftover, you can also add touch screen functionality as most of the touch nowadays uses PCAP (Projective Capacitive) touch panel.
This kind of touch technology was first introduced by Steve Jobs in the first-generation iPhone. Of course, a TFT LCD display can always meet the basic needs at the most efficient price. An IPS display can make your monitor standing out.

This post is an introduction to the Nextion display with the Arduino. We’re going to show you how to configure the display for the first time, download the needed resources, and how to integrate it with the Arduino UNO board. We’ll also make a simple graphical user interface to control the Arduino pins.
Nextion is a Human Machine Interface (HMI) solution. Nextion displays are resistive touchscreens that makes it easy to build a Graphical User Interface (GUI). It is a great solution to monitor and control processes, being mainly applied to IoT applications.
The Nextion has a built-in ARM microcontroller that controls the display, for example it takes care of generating the buttons, creating text, store images or change the background. The Nextion communicates with any microcontroller using serial communication at a 9600 baud rate.
To design the GUI, you use the Nextion Editor, in which you can add buttons, gauges, progress bars, text labels, and more to the user interface in an easy way. We have the 2.8” Nextion display basic model, that is shown in the following figure.
The best model for you, will depend on your needs. If you’re just getting started with Nextion, we recommend getting the 3.2” size which is the one used in the Nextion Editor examples (the examples also work with other sizes, but you need to make some changes). Additionally, this is the most used size, which means more open-source examples and resources for this size.
To get started with Nextion, first you need to install Nextion Editor. Go to https://nextion.itead.cc/, select the Resources tab, Download > Nextion Editor and install Nextion Editor. You can either download the .zip file or the .exe file.
Connecting the Nextion display to the Arduino is very straightforward. You just need to make four connections: GND, RX, TX, and +5V. These pins are labeled at the back of your display, as shown in the figure below.
You can power up the Nextion display directly from the Arduino 5V pin, but it is not recommended. Working with insufficient power supply may damage the display. So, you should use an external power source. You should use a 5V/1A power adaptor with a micro USB cable. Along with your Nextion display, you’ll also receive a USB to 2 pin connector, useful to connect the power adaptor to the display.
The best way to get familiar with a new software and a new device is to make a project example. Here we’re going to create a user interface in the Nextion display to control the Arduino pins, and display data.
The user interface has two pages: one controls two LEDs connected to the Arduino pins, and the other shows data gathered from the DHT11 temperature and humidity sensor;
We won’t cover step-by-step how to build the GUI in the Nextion display. But we’ll show you how to build the most important parts, so that you can learn how to actually build the user interface. After following the instructions, you should be able to complete the user interface yourself.
Additionally, we provide all the resources you need to complete this project. Here’s all the resources you need (be aware that you may need to change some settings on the user interface to match your display size):
Toolbox – this is where you have a wide variety of components you can add to the user interface, like pictures, progress bar, buttons, sliders, and much more.
Open Nextion Editor and go to File > New to create a new file. Give it a name and save it. Then, a window pops up to chose your Nextion model, as show in the figure below.
We’ll start by adding a background image. To use an image as a background, it should have the exact same dimensions as your Nextion display. We’re using the 2.8” display, so the background image needs to be 240×320 pixels. Check your display dimensions and edit your background image accordingly. As an example, we’re using the following image:
2. Click the (+) button and select your background image. The image will be added to the pictures list and it will be given an id. In this case it is 0.
4. Having that component selected, you should see its attribute in the attribute area. You can double click on the attributes to edit them. Double-click on the pic attribute to select the picture you want. You must write “0” which is the index of the picture you want, or select the image on the new window that pops up. After writing “0”, you actually need to hit ENTER to save the changes.
Here you can select the font height, type, spacing and if you want it to be bold or not. Give it a name and click the Generate font button. After that, save the .zi file and add the generator font by clicking yes.
The font will be added to the Fonts library at the left bottom corner and it will be given an index. As this is your first font, it will have the index 0.
At this moment, you can start adding components to the display area. For our project, drag three buttons, two labels and one slider, as shown in the figure below. Edit their looks as you like.
All components have an attribute called objname. This is the name of the component. Give good names to your components because you’ll need them later for the Arduino code. Also note that each component has one id number that is unique to that component in that page. The figure below shows the objname and id for the slider.
You should trigger an event for the touchable components (the buttons and the slider) so that the Arduino knows that a component was touched. You can trigger events when you press or when you release a component.
To do that, select one of the buttons, and in the event window, select the Touch Release Event tab, and put a tick on the Send Component ID option. Repeat this process for the other button, and the slider.
Adding more pages to your GUI is really simple. On the top right corner, in the Page area, select the Add button to add a new page. A new page will be created. In this case, page1.
Our second page will display data from the DHT11 temperature and humidity sensor. We have several labels to hold the temperature in Celsius, the temperature in Fahrenheit, and the humidity. We also added a progress bar to display the humidity and an UPDATE button to refresh the readings. The bBack button redirects to page0.
Notice that we have labels to hold the units like “ºC”, “ºF” and “%”, and empty labels that will be filled with the readings when we have our Arduino code running.
In that window you can click on the buttons and see what happens. You should be able to swap between pages by clicking the corresponding buttons. You should also see the data returned when you click each button as highlighted in red in the figure above.
Once the GUI is ready, you need to write the Arduino code so that the Nextion can interact with the Arduino and vice-versa. Writing code to interact with the Nextion display is not straightforward for beginners, but it also isn’t as complicated as it may seem.
A good way to learn how to write code for the Arduino to interact with the Nextion display is to go to the examples folder in the Nextion library folder and explore. You should be able to copy and paste code to make the Arduino do what you want.
The first thing you should do is to take note of your components in the GUI that will interact with the Arduino and take note of their ID, names and page. Here’s a table of all the components the code will interact to (your components may have a different ID depending on the order you’ve added them to the GUI).
After that, you define led1 and led2. These variables refer to the digital pins 8 and 9 respectively. (led 1 will be controlled with the ON and OFF buttons of the user interface, and led2 brightness will be controlled using the slider).
Here you use the page ID, the component ID and their name – just check the table above with all the components. To define a text you use NexText, to define a button you use NexButton, for a slider you use NexSlider and for the progress bar you use NexProgressBar.
This function will set the led1 to HIGH, as well as update the tState label with the text “State: on”. Updating text labels is as simple as using setText().
Finally, you need a function for the bUpdate (the update button). When you click this button the DHT temperature and humidity sensor reads temperature and humidity and displays them on the corresponding labels, as well as the humidity on the progress bar. That is the bUpdatePopCallback() function.
In the setup(), you need to attach the functions created to the corresponding events. For example, when you click on the bOn button, the bOnPopCallback function will be triggered.
In this post we’ve introduced you to the Nextion display. We’ve also created a simple application user interface in the Nextion display to control the Arduino pins. The application built is just an example for you to understand how to interface different components with the Arduino – we hope you’ve found the instructions as well as the example provided useful.
In our opinion, Nextion is a great display that makes the process of creating user interfaces simple and easy. Although the Nextion Editor has some issues and limitations it is a great choice for building interfaces for your electronics projects. We have a project on how to create a Node-RED physical interface with the Nextion display and an ESP8266 to control outputs. Feel free to take a look.
Ms.Josey
Ms.Josey