connecting an arduino to lcd module manufacturer
If you’ve ever attempted to connect an LCD display to an Arduino, you’ve probably noticed that it uses a lot of Arduino pins. Even in 4-bit mode, the Arduino requires seven connections – half of the Arduino’s available digital I/O pins.
The solution is to use an I2C LCD display. It only uses two I/O pins that are not even part of the digital I/O pin set and can be shared with other I2C devices.
As the name suggests, these LCDs are ideal for displaying only characters. A 16×2 character LCD, for example, can display 32 ASCII characters across two rows.
If you look closely, you can see tiny rectangles for each character on the screen as well as the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.
At the heart of the adapter is an 8-bit I/O expander chip – PCF8574. This chip converts the I2C data from an Arduino into the parallel data required for an LCD display.
There is a jumper on the board that provides power to the backlight. To control the intensity of the backlight, you can remove the jumper and apply external voltage to the header pin labeled ‘LED’.
If you have multiple devices on the same I2C bus, you may need to set a different I2C address for the LCD adapter to avoid conflicting with another I2C device.
For this purpose, the adapter comes with three solder jumpers/pads (A0, A1, and A2). The address is set when a jumper is shorted with a blob of solder.
An important point to note here is that several companies, including Texas Instruments and NXP Semiconductors, manufacture the same PCF8574 chip. And the I2C address of your LCD depends on the chip manufacturer.
According to the Texas Instruments’ datasheet, the three address selection bits (A0, A1, and A2) are located at the end of the 7-bit I2C address register.
When you short a solder jumper, you pull that address input LOW. If you were to short all three jumpers, the address would be 0x20. So the range of all possible addresses spans from 0x20 to 0x27.
According to the NXP Semiconductors’ datasheet, the three address selection bits (A0, A1, and A2) are located at the end of the 7-bit I2C address register. However, the remaining bits in the address register are different.
When you short a solder jumper, you pull that address input LOW. If you were to short all three jumpers, the address would be 0x38. So the range of all possible addresses spans from 0x38 to 0x3F.
So the I2C address of your LCD is most likely 0x27 or 0x3F. If you’re not sure what your LCD’s I2C address is, there’s an easy way to figure it out. You’ll learn about that later in this tutorial.
Now we are left with the pins that are used for I2C communication. Note that each Arduino board has different I2C pins that must be connected correctly. On Arduino boards with the R3 layout, the SDA (data line) and SCL (clock line) are on the pin headers close to the AREF pin. They are also referred to as A5 (SCL) and A4 (SDA).
After wiring the LCD, you will need to adjust the contrast of the LCD. On the I2C module, there is a potentiometer that can be rotated with a small screwdriver.
Now, turn on the Arduino. You will see the backlight light up. As you turn the potentiometer knob, the first row of rectangles will appear. If you have made it this far, Congratulations! Your LCD is functioning properly.
Before you can proceed, you must install the LiquidCrystal_I2C library. This library allows you to control I2C displays using functions that are very similar to the LiquidCrystal library.
To install the library, navigate to Sketch > Include Library > Manage Libraries… Wait for the Library Manager to download the library index and update the list of installed libraries.
Filter your search by entering ‘liquidcrystal‘. Look for the LiquidCrystal I2C library by Frank de Brabander. Click on that entry and then choose Install.
As previously stated, the I2C address of your LCD depends on the manufacturer. If your LCD has a PCF8574 chip from Texas Instruments, its I2C address is 0x27; if it has a PCF8574 chip from NXP Semiconductors, its I2C address is 0x3F.
If you’re not sure what your LCD’s I2C address is, you can run a simple I2C scanner sketch that scans your I2C bus and returns the address of each I2C device it finds.
However, before you upload the sketch, you must make a minor change to make it work for you. You must pass the I2C address of your LCD as well as the display dimensions to the LiquidCrystal_I2C constructor. If you’re using a 16×2 character LCD, pass 16 and 2; if you’re using a 20×4 character LCD, pass 20 and 4.
The next step is to create an object of LiquidCrystal_I2C class. The LiquidCrystal_I2C constructor accepts three inputs: I2C address, number of columns, and number of rows of the display.
In the setup, three functions are called. The first function is init(). It initializes the interface to the LCD. The second function is clear(). This function clears the LCD screen and positions the cursor in the upper-left corner. The third function, backlight(), turns on the LCD backlight.
The function setCursor(2, 0) is then called to move the cursor to the third column of the first row. The cursor position specifies where you want the new text to appear on the LCD. It is assumed that the upper left corner is col=0 and row=0.
There are many useful functions you can use with LiquidCrystal_I2C Object. Some of them are listed below:lcd.home() function positions the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to the above function, use this inside a for loop for continuous scrolling.
lcd.display() function turns on the LCD display, after it’s been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.
If you find the default font uninteresting, you can create your own custom characters (glyphs) and symbols. They come in handy when you need to display a character that isn’t in the standard ASCII character set.
As previously discussed in this tutorial, a character is made up of a 5×8 pixel matrix; therefore, you must define your custom character within this matrix. You can define a character by using the createChar() function.
To use createChar(), you must first create an 8-byte array. Each byte in the array corresponds to a row in a 5×8 matrix. In a byte, the digits 0 and 1 indicate which pixels in a row should be OFF and which should be ON.
The CGROM stores the font that appears on a character LCD. When you instruct a character LCD to display the letter ‘A’, it needs to know which pixels to turn on so that we see an ‘A’. This data is stored in the CGROM.
CGRAM is an additional memory for storing user-defined characters. This RAM is limited to 64 bytes. Therefore, for a 5×8 pixel LCD, only 8 user-defined characters can be stored in CGRAM, whereas for a 5×10 pixel LCD, only 4 can be stored.
Creating custom characters has never been easier! We’ve developed a small application called Custom Character Generator. Can you see the blue grid below? You can click on any pixel to set or clear that pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
There’s no limit to what you can create. The only limitation is that the LiquidCrystal_I2C library only supports eight custom characters. But don’t be sad, look at the bright side; at least we have eight characters.
After including the library and creating the LCD object, custom character arrays are defined. The array consists of 8 bytes, with each byte representing a row in a 5×8 matrix.
This sketch contains eight custom-characters. Take, for example, the Heart[8] array. You can see that the bits (0s and 1s) are forming the shape of a heart. 0 turns the pixel off, and 1 turns it on.
In the setup, we use the createChar() function to create a custom character. This function accepts two parameters: a number between 0 and 7 to reserve one of the eight supported custom characters, and the name of the array.
The Serial Monitor is a convenient way to view data from an Arduino, but what if you want to make your project portable and view sensor values without access to a computer? Liquid crystal displays (LCDs) are excellent for displaying a string of words or sensor data.
This guide will help you in getting your 16×2 character LCD up and running, as well as other character LCDs (such as 16×4, 16×1, 20×4, etc.) that use Hitachi’s LCD controller chip, the HD44780.
When activated by an electric current, these liquid crystals become opaque, blocking the backlight that is located behind the screen. As a result, that area will be darker than the rest. By activating the liquid crystal layer in specific pixels, characters can be generated.
As the name suggests, these LCDs are ideal for displaying only characters. A 16×2 character LCD, for example, can display 32 ASCII characters across two rows.
If you look closely, you can see tiny rectangles for each character on the screen as well as the pixels that make up a character. Each of these rectangles is a grid of 5×8 pixels.
Character LCDs are available in a variety of sizes and colors, including 16×1, 16×4, 20×4, white text on a blue background, black text on a green background, and many more.
One advantage of using any of these displays in your project is that they are “swappable,” meaning that you can easily replace them with another LCD of a different size or color. Your code will need to be tweaked slightly, but the wiring will remain the same!
Before we get into the hookup and example code, let’s check out the pinout. A standard character LCD has 16 pins (except for an RGB LCD, which has 18 pins).
Vo (LCD Contrast) pin controls the contrast of the LCD. Using a simple voltage divider network and a potentiometer, we can make precise contrast adjustments.
RS (Register Select) pin is used to separate the commands (such as setting the cursor to a specific location, clearing the screen, etc.) from the data. The RS pin is set to LOW when sending commands to the LCD and HIGH when sending data.
R/W (Read/Write) pin allows you to read data from or write data to the LCD. Since the LCD is only used as an output device, this pin is typically held low. This forces the LCD into WRITE mode.
E (Enable) pin is used to enable the display. When this pin is set to LOW, the LCD ignores activity on the R/W, RS, and data bus lines; when it is set to HIGH, the LCD processes the incoming data.
D0-D7 (Data Bus) pins carry the 8 bit data we send to the display. To see an uppercase ‘A’ character on the display, for example, we set these pins to 0100 0001 (as per the ASCII table).
The LCD has two separate power connections: one for the LCD (pins 1 and 2) and one for the LCD backlight (pins 15 and 16). Connect LCD pins 1 and 16 to GND and 2 and 15 to 5V.
Depending on the manufacturer, some LCDs include a current-limiting resistor for the backlight. It is located on the back of the LCD, close to pin 15. If your LCD does not contain this resistor or if you are unsure whether it does, you must add one between 5V and pin 15. It should be safe to use a 220 ohm resistor, although a value this high may make the backlight slightly dim. For better results, check the datasheet for the maximum backlight current and choose an appropriate resistor value.
Let’s connect a potentiometer to the display. This is necessary to fine-tune the contrast of the display for best visibility. Connect one side of the 10K potentiometer to 5V and the other to Ground, and connect the middle of the pot (wiper) to LCD pin 3.
That’s all. Now, turn on the Arduino. You will see the backlight light up. As you turn the potentiometer knob, you will see the first row of rectangles appear. If you have made it this far, Congratulations! Your LCD is functioning properly.
We know that data is sent to the LCD via eight data pins. However, HD44780-based LCDs are designed so that we can communicate with them using only four data pins (in 4-bit mode) rather than eight (in 8-bit mode). This helps us save 4 I/O pins!
8-bit mode is significantly faster than 4-bit mode. This is because in 8-bit mode, data is written in a single operation, whereas in 4-bit mode, a byte is split into two nibbles and two write operations are performed.
Therefore, 4-bit mode is commonly used to save I/O pins. 8-bit mode, on the other hand, is best suited when speed is a priority in the application and at least 10 I/O pins are available.
The sketch begins by including the LiquidCrystal library. This library comes with the Arduino IDE and allows you to control Hitachi HD44780 driver-based LCD displays.
Next, an object of the LiquidCrystal class is created by passing as parameters the pin numbers to which the LCD’s RS, EN, and four data pins are connected.
In the setup, two functions are called. The first function is begin(). It is used to initialize the interface to the LCD screen and to specify the dimensions (columns and rows) of the display. If you’re using a 16×2 character LCD, you should pass 16 and 2; if you’re using a 20×4 LCD, you should pass 20 and 4.
In the loop, the print() function is used to print “Hello world!” to the LCD. Please remember to use quotation marks " " around the text. There is no need for quotation marks when printing numbers or variables.
The function setCursor() is then called to move the cursor to the second row. The cursor position specifies where you want the new text to appear on the LCD. It is assumed that the upper left corner is col=0 and row=0.
There are many useful functions you can use with LiquidCrystal Object. Some of them are listed below:lcd.home() function positions the cursor in the upper-left of the LCD without clearing the display.
lcd.scrollDisplayRight() function scrolls the contents of the display one space to the right. If you want the text to scroll continuously, you have to use this function inside a for loop.
lcd.scrollDisplayLeft() function scrolls the contents of the display one space to the left. Similar to the above function, use this inside a for loop for continuous scrolling.
lcd.display() function turns on the LCD display, after it’s been turned off with noDisplay(). This will restore the text (and cursor) that was on the display.
If you find the default font uninteresting, you can create your own custom characters (glyphs) and symbols. They come in handy when you need to display a character that isn’t in the standard ASCII character set.
As previously discussed in this tutorial, a character is made up of a 5×8 pixel matrix; therefore, you must define your custom character within this matrix. You can define a character by using the createChar() function.
To use createChar(), you must first create an 8-byte array. Each byte in the array corresponds to a row in a 5×8 matrix. In a byte, the digits 0 and 1 indicate which pixels in a row should be ON and which should be OFF.
The CGROM stores the font that appears on a character LCD. When you instruct a character LCD to display the letter ‘A’, it needs to know which dots to turn on so that we see an ‘A’. This data is stored in the CGROM.
CGRAM is an additional memory for storing user-defined characters. This RAM is limited to 64 bytes. Therefore, for a 5×8 pixel LCD, only 8 user-defined characters can be stored in CGRAM, whereas for a 5×10 pixel LCD, only 4 can be stored.
Creating custom characters has never been easier! We’ve developed a small application called Custom Character Generator. Can you see the blue grid below? You can click on any pixel to set or clear that pixel. And as you click, the code for the character is generated next to the grid. This code can be used directly in your Arduino sketch.
There’s no limit to what you can create. The only limitation is that the LiquidCrystal library only supports eight custom characters. But don’t be sad, look at the bright side; at least we have eight characters.
After including the library and creating the LCD object, custom character arrays are defined. The array consists of 8 bytes, with each byte representing a row in a 5×8 matrix.
This sketch contains eight custom-characters. Take, for example, the Heart[8] array. You can see that the bits (0s and 1s) are forming the shape of a heart. 0 turns the pixel off, and 1 turns it on.
In the setup, we use the createChar() function to create a custom character. This function accepts two parameters: a number between 0 and 7 to reserve one of the eight supported custom characters, and the name of the array.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
In this Instructables lesson, displaying texts and featuring them on a 16 by 2 LCD using Arduino is demonstrated. Let"s get started and I hope you enjoy!
Arduino is a device that is widely used by students for various robotics projects and sensors to detect heart-rate, temperature, air pressure ... Arduino is an open-source hardware and software company, project and user community that designs and manufactures single-board micro controllers and micro controller kits for building digital devices and interactive objects that can sense and control both physically and digitally. Basically Arduino is capable to store codes inserted from Arduino IDE using C and C++ coding languages from a computer to manipulate the functions that are assigned for the device to do. LCD (Liquid Crystal Display) screen is an electronic display module and find a wide range of applications. A 16x2 LCD display is very basic module and is very commonly used in various devices and circuits. A 16x2 LCD means it can display 16 characters per line and there are 2 such lines. The LCD has 16 pins. Starting from left to right, the first pin is GND (ground). The second pin is the VCC (5 volts) pin which is connected to the Arduino board. The third pin is the Vo (display contrast) pin which can be connected to a potentiometer to adjust the display contrast. Fourth pin is the RS (register select) pin used for selecting the commands/data sent to the LCD using methods defined in the Arduino Liquid Crystal packages. Fifth one is the R/W (read/write) pin which selects the mode whether we read or write on the LCD. Sixth pin is the E (enable) pin which enables writings to the registers. The next 8 pins are data pins D0 to D7 that registers are written in using binary numbers according to the ASCII Table. The fifteenth pin is the A (anode) , and the last one is K (cathode).
The IDE Now that we have a little undrestanding of what Arduino and the LCD are, let"s jump ahead into the Arduino IDE and install that on our computer. Arduino IDE can be downloaded from Or from the windows store on windows 8. The IDE is the place where coding takes place. Here, the codes are written in C and C++. After compiling the code and troubleshooting the mistakes, the complied code is sent to the Arduino Board using the USB 2 cable. After installing the IDE we implement the Liquid Crystal package as shown below. Liquid Crystal Package implementation... Installing LiquidCrystal package opens our access to use the methods and implementations defined in the specific package regarding to the LCD on our IDE to be compiled and stored into the Arduino board. After package installation, the setup and loop are written in the IDE. Follow the above and copy the parameters to make a connection between the board and the LCD.
Compiling and Storing the Code into the Arduino For the last step, connect the Arduino to the computer using a USB-2 cable. compile the code and select the Arduino UNO on the IDE and store the code into the Arduino by clicking on the horizontal arrow on the top left corner of the IDE.
The note "Arduino" should be appearing on your LCD. Congratulations !!! You have made your first text on the LCD... Now if you want to go the extra mile, www.arduino.cc has all the methods and explanations that can be used to use on your text for further design and change, move, personalize your own text. Above are some of the example codes found in the website. Try them yourself.
The Arduino family of devices is features rich and offers many capabilities. The ability to interface to external devices readily is very enticing, although the Arduino has a limited number of input/output options. Adding an external display would typically require several of the limited I/O pins. Using an I2C interface, only two connections for an LCD character display are possible with stunning professional results. We offer both a 4 x 20 LCD.
The character LCD is ideal for displaying text and numbers and special characters. LCDs incorporate a small add-on circuit (backpack) mounted on the back of the LCD module. The module features a controller chip handling I2C communications and an adjustable potentiometer for changing the intensity of the LED backlight. An I2C LCD advantage is that wiring is straightforward, requiring only two data pins to control the LCD.
A standard LCD requires over ten connections, which can be a problem if your Arduino does not have many GPIO pins available. If you happen to have an LCD without an I2C interface incorporated into the design, these can be easily
The LCD displays each character through a matrix grid of 5×8 pixels. These pixels can display standard text, numbers, or special characters and can also be programmed to display custom characters easily.
Connecting the Arduino UNO to the I2C interface of the LCD requires only four connections. The connections include two for power and two for data. The chart below shows the connections needed.
The I2C LCD interface is compatible across much of the Arduino family. The pin functions remain the same, but the labeling of those pins might be different.
Located on the back of the LCD screen is the I2C interface board, and on the interface is an adjustable potentiometer. This adjustment is made with a small screwdriver. You will adjust the potentiometer until a series of rectangles appear – this will allow you to see your programming results.
The Arduino module and editor do not know how to communicate with the I2C interface on the LCD. The parameter to enable the Arduino to send commands to the LCD are in separately downloaded LiquidCrystal_I2C library.
The LiquidCrystal_I2C is available from GitHub. When visiting the GitHub page, select the Code button and from the drop-down menu, choose Download ZIP option to save the file to a convenient location on your workstation.
Before installing LiquidCrystal_I2C, remove any other libraries that may reside in the Arduino IDE with the same LiquidCrystal_I2C name. Doing this will ensure that only the known good library is in use. LiquidCrystal_I2C works in combination with the preinstalled Wire.h library in the Arduino editor.
To install the LiquidCrystal_I2C library, use the SketchSketch > Include Library > Add .ZIP Library…from the Arduino IDE (see example). Point to the LiquidCrystal_I2C-master.zip which you previously downloaded and the Library will be installed and set up for use.
Several examples and code are included in the Library installation, which can provide some reference and programming examples. You can use these example sketches as a basis for developing your own code for the LCD display module.
There may be situations where you should uninstall the Arduino IDE. The reason for this could be due to Library conflicts or other configuration issues. There are a few simple steps to uninstalling the IDE.
The I2c address can be changed by shorting the address solder pads on the I2C module. You will need to know the actual address of the LCD before you can start using it.
Once you have the LCD connected and have determined the I2C address, you can proceed to write code to display on the screen. The code segment below is a complete sketch ready for downloading to your Arduino.
The code assumes the I2C address of the LCD screen is at 0x27 and can be adjusted on the LiquidCrystal_I2C lcd = LiquidCrystal_I2C(0x27,16,2); as required.
Similar to the cursor() function, this will create a block-style cursor. Displayed at the position of the next character to be printed and displays as a blinking rectangle.
This function turns off any characters displayed to the LCD. The text will not be cleared from the LCD memory; rather, it is turned off. The LCD will show the screen again when display() is executed.
After 40 spaces, the function will loop back to the first character. With this function in the loop part of your sketch, you can build a scrolling text function.
Scrolling text if you want to print more than 16 or 20 characters in one line then the scrolling text function is convenient. First, the substring with the maximum of characters per line is printed, moving the start column from right to left on the LCD screen. Then the first character is dropped, and the next character is displayed to the substring. This process repeats until the full string has been displayed on the screen.
The LCD driver backpack has an exciting additional feature allowing you to create custom characters (glyph) for use on the screen. Your custom characters work with both the 16×2 and 20×4 LCD units.
A custom character allows you to display any pattern of dots on a 5×8 matrix which makes up each character. You have full control of the design to be displayed.
To aid in creating your custom characters, there are a number of useful tools available on Internet. Here is a LCD Custom Character Generator which we have used.
To establish a good communication between human world and machine world, display units play an important role. And so they are an important part of embedded systems. Display units - big or small, work on the same basic principle. Besides complex display units like graphic displays and 3D dispays, one must know working with simple displays like 16x1 and 16x2 units. The 16x1 display unit will have 16 characters and are in one line. The 16x2 LCD will have 32 characters in total 16in 1st line and another 16 in 2nd line. Here one must understand that in each character there are 5x10=50 pixels so to display one character all 50 pixels must work together. But we need not to worry about that because there is another controller (HD44780) in the display unit which does the job of controlling the pixels. (you can see it in LCD unit, it is the black eye at the back ).
In this tutorial, we are going to interface a 16x2 LCD with ARDUINO UNO. Unlike normal development boards interfacing an LCD to an ARDUINO is quite easy. Here we don’t have to worry about data sending and receiving. We just have to define the pin numbers and it will be ready to display data on LCD.
Note:We updated this tutorial and added some more additional information along with a step-by-step guide to interface 16x2 LCD withArduino. You can follow the below link for an updated tutorial.
In 16x2 LCD there are 16 pins over all if there is a back light, if there is no back light there will be 14 pins. One can power or leave the back light pins. Now in the 14 pins there are 8 data pins (7-14 or D0-D7), 2 power supply pins (1&2 or VSS&VDD or GND&+5v), 3rd pin for contrast control (VEE-controls how thick the characters should be shown), and 3 control pins (RS&RW&E).
In the circuit, you can observe I have only took two control pins, this gives the flexibility. The contrast bit and READ/WRITE are not often used so they can be shorted to ground. This puts LCD in highest contrast and read mode. We just need to control ENABLE and RS pins to send characters and data accordingly.
The ARDUINO IDE allows the user to use LCD in 4 bit mode. This type of communication enables the user to decrease the pin usage on ARDUINO, unlike other the ARDUINO need not to be programmed separately for using it in 4 it mode because by default the ARDUINO is set up to communicate in 4 bit mode. In the circuit you can see we have used 4bit communication (D4-D7).
First we need to enable the header file (‘#include
Second we need to tell the board which type of LCD we are using here. Since we have so many different types of LCD (like 20x4, 16x2, 16x1 etc.). Here we are going to interface a 16x2 LCD to the UNO so we get ‘lcd.begin(16, 2);’. For 16x1 we get ‘lcd.begin(16, 1);’.
In this instruction we are going to tell the board where we connected the pins. The pins which are connected need to be represented in order as “RS, En, D4, D5, D6, D7”. These pins are to be represented correctly. Since we have connected RS to PIN0 and so on as show in the circuit diagram, we represent the pin number to board as “LiquidCrystal lcd(0, 1, 8, 9, 10, 11);”. The data which needs to be displayed in LCD should be written as “ cd.print("hello, world!");”. With this command the LCD displays ‘hello, world!’.
As you can see we need not to worry about any thing else, we just have to initialize and the UNO will be ready to display data. We don’t have to write a program loop to send the data BYTE by BYTE here.
In this digital age, we come across LCDs all around us from simple calculators to smartphones, computers and television sets, etc. The LCDs use liquid crystals to produce images or texts and are divided into different categories based on different criteria like type of manufacturing, monochrome or colour, and weather Graphical or character LCD. In this tutorial, we will be talking about the 16X2 character LCD Modules.
The 16x2 LCDs are very popular among the DIY community. Not only that, but you can also find them in many laboratory and industrial equipment. It can display up to 32 characters at a time. Each character segment is made up of 40 pixels that are arranged in a 5x8 matrix. We can create alphanumeric characters and custom characters by activating the corresponding pixels. Here is a vector representation of a 16x2 LCD, in which you can see those individual pixels.
As the name indicates, these character segments are arranged in 2 lines with 16 characters on each line. Even though there are LCDs with different controllers are available, The most widely used ones are based on the famous HD44780 parallel interface LCD controller from Hitachi.
The 16x2 has a 16-pin connector. The module can be used either in 4-bit mode or in 8-bit mode. In 4-bit mode, 4 of the data pins are not used and in 8-bit mode, all the pins are used. And the connections are as follows:
Vo / VEE Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backwards to adjust the LCD contrast.
EnableSends data to data pins when a high to low pulse is given; Extra voltage push is required to execute the instruction and EN (enable) signal is used for this purpose. Usually, we set en=0, when we want to execute the instruction, we make it high en=1 for some milliseconds. After this we again make it ground that is, en=0.
The 16x2 LCD modules are popular among the DIY community since they are cheap, easy to use and most importantly enable us to provide information very efficiently. With just 6 pins, we can display a lot of data on the display.
The module has 16 pins. Out of these 16 pins, two pins are for power, two pins are for backlight, and the remaining twelve pins are for controlling the LCD.
If you look at the backside of the module you can simply see that there are not many components. The main components are the two controller chips that are under the encapsulation. There is an onboard current limiting resistor for the backlight. This may vary from different modules from different manufacturers. The only remaining components are a few complimentary resistors for the LCD controller.
In the module PCB, you may have noticed some unpopulated footprints. These footprints are meant for charge pump circuits based on switched capacitor voltage converters like ICL7660 or MAX660. You can modify your LCD to work with 3.3V by populating this IC and two 10uF capacitors to C1 and C2 footprint, removing Jumper J1 and adding jumper J3. This modification will generate a negative contrast voltage of around 2.5V. This will enable us to use the LCD even with a VCC voltage of 3.3V.
Another issue to be concerned about is the oscillator frequency, i.e. when the supply voltage is reduced, the built-in clock frequency will also get reduced. The Rosc should be changed to a suitable value if any timing issues or command execution issues occur. The typical value of the Rosc for 5V VCC is 91KOhms.
To test whether a 16x2 LCD works or not, connect the VDD, GND and backlight pins to 5v and GND. Connect the centre terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND. Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working
There are 16 pins on the display module. Two of them are for power (VCC, GND), one for adjusting the contrast (VEE), three are control lines (RS, EN, R/W), eight pins are data lines(D0-D7) and the last two pins are for the backlight (A, K).
The 16x2 LCD has 32 character areas, which are made up of a 5x8 matrix of pixels. By turning on or off these pixels we can create different characters. We can display up to 32 characters in two rows.
Yes, we can. We can store up to eight custom characters in the CGRAM (64 bytes in size) area. We can create load the matrix data for these characters and can recall when they need to be displayed.
Controlling the LCD module is pretty simple. Let’s walk through those steps. To adjust the contrast of the LCD, the Vo/ VEE pin is connected to a variable resistor. By adjusting the variable resistor, we can change the LCD contrast.
The RS or registry select pin helps the LCD controller to know whether the incoming signal is a control signal or a data signal. When this pin is high, the controller will treat the signal as a command instruction and if it’s low, it will be treated as data. The R/W or Read/Write pin is used either to write data to the LCD or to read data from the LCD. When it’s low, the LCD module will be in write mode and when it’s high, the module will be in reading mode.
The Enable pin is used to control the LCD data execution. By default, this pin is pulled low. To execute a command or data which is provided to the LCD data line, we will just pull the Enable pin to high for a few milliseconds.
To test the LCD module, connect the VDD, GND, and backlight pins to 5v and GND. Connect the center terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND as per the below connection diagram-
Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working.
Let’s see how to connect the LCD module to Arduino. For that first, connect the VSS to the GND and VDD to the 5V. To use the LCD backlight, connect the backlight Anode to the 5V and connect the backlight cathode to the GND through a 220Ωresistor. Since we are not using the read function connect the LCD R/W pin to the GND too. To adjust the contrast, connect the centre pin of a 10KΩ trimmer resistor to the VEE pin and connect the side pins to the VCC and GND. Now connect the registry select pin to D12 and Enable pin to D11.
Now let’s connect the data pins. The LCD module can work in two modes, 8-bit and 4-bit. 8-bit mode is faster but it will need 8 pins for data transfer. In 4-bit mode, we only need four pins for data. But it is slower since the data is sent one nibble at a time. 4-bit mode is often used to save I/O pins, while the 8-bit mode is used when speed is necessary. For this tutorial, we will be using the 4-bit mode. For that connect the D4, D5, D6 and D7 pins from the LCD to the D5, D4, D3 and D2 pins of the Arduino.
Here is the actual circuit. It is built as per the connection diagram provided. All the connections are made using standard male to male jumper wires.
The following Arduino 16x2 LCD code will print Hello, World! on the first line of the display and the time the Arduino was running in seconds on the second line.
Now let’s discuss the code. As usual, the sketch starts by including the necessary libraries. For this tutorial, we will be including the LiquidCrystal library from Arduino. This library is compatible with LCDs based on the Hitachi HD44780, or any compatible chipset. You can find more details about this library on the Arduino website.
Let’s create an object to use with the LiquidCrystal library. The following line of code will create an object called lcd. We will be using this object in the entire code to access the library functions. The object is initialized with the pin numbers.
Now let’s look at the setup()function. The lcd.begin function is used to initialize the LCD module. This function will send all the initialization commands. The parameters used while calling this function are the number of columns and the number of rows. And the next function is lcd.print. with this function, we have printed the word Circuit Digest! to the LCD. Since the LCD cursor is set to home position within the lcd.begin, we don’t need to set any cursor position. This text will stay there for two seconds. After that, the text will scroll from left to right until the entire text is out of the display. To scroll the display to the right, we have used the function lcd.scrollDisplayRight. After that, to clear display, we used lcd.clear, this will clear any characters on the display.
Now let’s look at theloop function. The for loop will count from 0 to 9, and when it reaches 9, it will reset the count and repeat the process all over again. lcd.setCursor is used to set the cursor position. lcd.setCursor(8, 1) will set the LCD cursor to the eighth position in the second row. In the LCD, the first row is addressed as 0 and the second row is addressed as 1. And the lcd.print(i) will print the count value stored in the variable i to the display.
Wrong characters are displayed: This problem occurs usually when the LCD is not getting the correct data. Make sure you are sending the correct ASCII value. If you are sending the correct ASCII characters, but still showing the wrong one on the LCD, check your connections for loose contact or short circuits.
Display shows Black boxes or does not show anything: First thing to do in these situations is to adjust the contrast voltage by rotating the variable resistor. This will correct the contrast value and will give you a visible readout.
Contrast is Ok, but still no display: Make sure to provide a sufficient time delay in between sending each character. Because if you don’t give enough time to process the data the display will malfunction.
Contrast and delay are ok, but still no display: Make sure you are powering the LCD from a 5V source. By default, these displays won’t work with a supply voltage below 5V. So if you are using the display with a 3.3V microcontroller make sure to power the display from 5V and use level shifters in between the display and the microcontroller.
In this project we will provide the input voice using Google Voice Keyboard via a Android App (BlueTerm) and print the text on 16x2 LCD using Raspberry Pi.
In this tutorial we are interfacing a Liquid Crystal Display (LCD) module with the Raspberry Pi Pico using Micropython to display strings, and characters on the LCD.
We used some Python scripts to find the local IP address of your Raspberry Pi on the network and display it on the 16x2 LCD Screen. We also added the script in the Crontab so that it can be run on every 10 minutes and we will have the updated IP address every time.
You can find the previous article here. It contains a description of the LCD module, shows you how to connect the display to your Arduino UNO board and describes the basic rules of operating it using the software. Still, it needs to be admitted here that there is only a limited number of applications for an LCD alone, because in the case of such a simple LCD module no settings can be entered. To do so, you need a keyboard, which we will discuss in detail in one of the future articles, but now let us use a ready-made solution from the Arduino ecosystem – a board from Olimex – SHIELDLCD16x2.
This is a shield board which extends Arduino capabilities, equipped with an LCD module (2 lines of 16 characters each), 4 buttons and 8 additional GPIO lines. On the board, there is a PIC processor which communicates with Arduino UNO via the TWI interface. With access to a library of functions, operating this module with a built-in microcontroller should not cause any major problems. Let"s start with preparing the module for operation.
There are two steps to prepare the module for work: hardware and software. The first one is simply to plug the shield into the Arduino UNO board. The second one requires you to install a library of module operating functions.
To install the library, go to the module manufacturer"s website i.e. Olimex. Then, in the search box (next to the Search button) enter the part of the module name "LCD16x2". (Figure 1). Click on the Search button. When this text was being created, the search retuned two results – please, select "SHIELD-LCD16x2".
Under the description of the module, you can find the "SOFTWARE" section (figure 2). Each line of text in this section is also a link to a file that can be downloaded from the Olimex website. At this point, we are looking for the link saying: "OLIMEXINO-328 + SHIELD-LCD16x2 – a library and set of demo examples".
Download the ZIP file available at this link to your computer. Of course, it is worth having a look at the available examples, but for our needs it is enough to install the library saved in the LCD16x2 catalogue.
The Arduino IDE allows for various different ways of installing libraries. In this case, the easiest way is to upload the sources to the project directory, which also contains a libraries subdirectory. The project directory is created during the installation of Arduino IDE, and Windows usually places it (in the Polish language version) in subdirectory Ten Komputer → Dokumenty → Arduino. To add the library sources to today"s example, just move the LCD16x2 directory to the libraries folder. Once you"ve done that, launch the Arduino IDE.
Before getting started with your own program, you should read examples of using the LCD16x2.h library of functions available in the Examples directory. It is a much more effective method of learning than reading documentation, although it is worth remembering about the latter as well.
As mentioned before, the shield communicates with the UNO board using a serial interface. It"s easy to guess that the functions described in the previous article must be modified, because they used a parallel, 4-bit interface. As you can imagine, the microcontroller on the shield board communicates with the LCD character display module in the same way, but our Arduino UNO cannot "see" the display, and the control is done indirectly. Therefore, start the program by adding libraries to support the appropriate serial interface and the display module mounted on the shield board.
To make it simple, in order not to use the long library name, it is recommended to assign to it the lcd alias. We will use it by writing the name of the library function after the dot.
As you remember from the previous article, programs created for Arduino are divided into two parts: the initialization function and the infinite loop. The commands of the first one are written in the void setup() function, and of the latter – in the void loop() function. The commands contained within the setup function are executed only once, while those within the infinite loop are executed throughout the program.
The initialization function starts the TWI interface, clears the LCD screen, and turns on the display backlight at the maximum LED light intensity (0 parameter turns off the backlight).
In the case of the Olimex board, if no button is pressed, the button readout function returns only ones, while pressing the button resets the related bit to zero.
It is possible to operate on bits that are logic zeros, but it is much more convenient and easier for further analysis, if the corresponding bit is set. This is done by the ones" complement:
If a bit is set, it is better to test its level using the Boolean product method. It is only true if both components are true. Further bit positions can be tested by using constants: 0x01 for a bit in position 0, 0x02 – in position 1, 0x04 – in position 2, 0x08 – in position 3, etc. It"s all the same whether you test the bits using hexadecimal, binary or decimal numbers, but once you get the hang of it, hexadecimal numbers are easy to write. You can see that the subsequent hexadecimal numbers used to test the bit position are the powers of 2.
The “buttons” variable contains information about the buttons pressed. Using “if ... else” causes that the processing of the button ends when the condition is fulfilled. This reduces the program runtime, but it also has the downside – the buttons have their own hierarchy and it is not possible to read the status of two or more pressed buttons like in the case of the combination of the Shift + Ctrl buttons on a PC.
Mask 0x01 corresponds to the first button on the left, while 0x08 corresponds to the first button on the right. The program numbers the buttons by giving the pressed variable a value corresponding to the conventional button number. Then, this number is shown on the LCD screen, at the position starting in the first row and the first column. The message is displayed only if the pressed value is different from 0. Otherwise, the message "No button" is displayed, indicating that no button is pressed. The message is terminated with three spaces so that when overlaid on "1 is pressed" (which is longer) the last characters of the caption are cleared.
The whole sketch is available in the resources attached to the article. Compile it and upload it to the Arduino UNO microcontroller memory using the Ctrl+U shortcut (Sketch → Upload).
Today, among the various projects with Arduino used in the market, those that involve integration with LCD displays for the display of information stand out.
In this case, the I2C module needs to be connected to the display to have all its communication reduced to four wires: two for power and two for signal.
In order not to make a mistake in the numbering of the pinout, it is important to carefully observe the characteristics of each pin and their locations on the Arduino.
Meanwhile, pin 5 (R/W), connected to GND, demonstrates the read and write signal of the display, and pin 6 (E) serves to enable or disable the signal.
In addition, pins 15 (LED+) and 16 (LED-) will be responsible for supplying power to the LEDs at the bottom of the display. It is possible to connect pin 15 using:Using 2 resistors of 220 ohms in parallel;
With the proper connections, it"s time to program the Arduino by connecting it to the computer and opening the official Arduino IDE in its updated version.
Furthermore, despite being highly efficient, LCD technology is not new to the market, which lowers its cost in relation to other displays with similar benefits.
This article includes everything you need to know about using acharacter I2C LCD with Arduino. I have included a wiring diagram and many example codes to help you get started.
In the second half, I will go into more detail on how to display custom characters and how you can use the other functions of the LiquidCrystal_I2C library.
Once you know how to display text and numbers on the LCD, I suggest you take a look at the articles below. In these tutorials, you will learn how to measure and display sensor data on the LCD.
Makerguides.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on Amazon.com.
Each rectangle is made up of a grid of 5×8 pixels. Later in this tutorial, I will show you how you can control the individual pixels to display custom characters on the LCD.
They all use the same HD44780 Hitachi LCD controller, so you can easily swap them. You will only need to change the size specifications in your Arduino code.
The 16×2 and 20×4 datasheets include the dimensions of the LCD and you can find more information about the Hitachi LCD driver in the HD44780 datasheet.
Note that an Arduino Uno with the R3 layout (1.0 pinout) also has the SDA (data line) and SCL (clock line) pin headers close to the AREF pin. Check the table below for more details.
After you have wired up the LCD, you will need to adjust the contrast of the display. On the I2C module, you will find a potentiometer that you can turn with a small screwdriver.
The LiquidCrystal_I2C library works in combination with the Wire.h library which allows you to communicate with I2C devices. This library comes pre-installed with the Arduino IDE.
To install this library, go to Tools > Manage Libraries (Ctrl + Shift + I on Windows) in the Arduino IDE. The Library Manager will open and update the list of installed libraries.
*When using the latest version of the LiquidCrystal_I2C library it is no longer needed to include the wire.h library in your sketch. The other library imports wire.h automatically.
Note that counting starts at 0 and the first argument specifies the column. So lcd.setCursor(2,1) sets the cursor on the third column and the second row.
Next the string ‘Hello World!’ is printed with lcd.print("Hello World!"). Note that you need to place quotation marks (” “) around the text since we are printing a text string.
The example sketch above shows you the basics of displaying text on the LCD. Now we will take a look at the other functions of the LiquidCrystal_I2C library.
This function turns on automatic scrolling of the LCD. This causes each character output to the display to push previous characters over by one space.
If the current text direction is left-to-right (the default), the display scrolls to the left, if the current direction is right-to-left, the display scrolls to the right.
I would love to know what projects you plan on building (or have already built) with these LCDs. If you have any questions, suggestions or if you think that things are missing in this tutorial, please leave a comment down below.
Hello friends welcome back to Techno-E-solution, In previous video we see how to interface LCD 16×2 to Arduino Uno, but there are very complicated circuits, so in this tutorial, I"ll show you how to reduce circuitry by using I2C module which is very compact & easy to connection. Simply connect I2C module with LCD parallel & connect I2C modules 4 pins to Arduino. I2C module has 4 output pins which contains VCC, GND, SDA, SCL where 5V supply gives to I2C module through VCC & GND to GND of Arduino. SDA is a data pin & SCL is clock pin of I2C module. To interface LCD and I2C with Arduino we need Liquid Crystal I2C Library in Arduino IDE software.
To make this project we need Arduino Liquidcrystal library in Arduino IDE. Follow following steps to add this library in Arduino IDE software.Open Arduino IDE Software.
A PCB Design Problems Detector, An Engineering Solution ProviderImport the Gerber file with one click. No need for complicated file reading steps to review easily and improve efficiency.
As the maker movement has increasingly grown, we’d like to share the way to use Arduino and begin with controlling the LCD module. Yes, we’d like to start from LCD module instead of installation since makers can find lots of related information from the Internet. So we’ll have less basic introduction here.
After reading this article and manipulating, you will have the basic understanding of I2C bus and LCD, and learn the way to connect modules with Arduino, use basic program to control your LCD module, and think about the applications. The advanced control techniques will be explained in the future articles.
I2C Bus enables 2 devices to communicate with each other in a stable, high-speed, bidirectional way and with the least I/O pins. I2C Bus utilizes 2 lines to communicate, Serial Data Line (SDA) and Serial Clock Line (SCL), so that the protocol I2C uses is also called “bidirectional” protocol.
What’s more special is I2C Bus allows multiple devices to share the common communication lines. Thus, I2C Bus could control the communication function.
Here we use Arduino as the main board to control; pin A4 and A5 on the board are SDA and SCL pins respectively. To use I2C function, you would need to use Wire Library, which is the built-in library of Arduino IDE.
LCD is the abbreviation of liquid-crystal display; it’s a commonly-used display device and utilized everywhere in our daily life, from watches, calculators, TV to bulletin board.
This LCD module is the basic one and the most commonly-used character display; The voltage is 5V. The voltage level Arduino I/O Port uses is 5V so that we choose the LCD module. Besides, the LCD module can display 16 characters per line and there are 2 such lines. Also, the module uses I2C protocol. Thus, there are 4 pins on the module, including Vcc, GND, SDA, and SCL.
It is also easy to connect the wires. Firstly, you need to connect pin Vcc of the module to Arduino pin 5V, connect pin GND to Arduino pin GND, and connect pin SDA to Arduino pin A4. Lastly, connect pin SCL to Arduino pin A5 to complete the wiring.
Before introducing the sample, we’d like you to download the 3rd party libraries of I2C_LCD first. You can download the files here, decompress, and install. In this sample, the version we use is NewliquidCrystal_1.3.4. The followings are the codes we use for this sample.
Then, at the setting of initialization, LCD backlight will be controlled to blink 3 times. The first line will display “ICshop&MakerPRO” for one second, and the second line will display “Hello, Maker!” for 8 seconds. Then all the display will be cleared.
Hope all of you successfully complete the I2C_1602_LCD module display with the description mentioned above. If you failed, please check the wiring or you bought a defective device.
So next, you could think of if you can use the module to make a clock or environment sensors. You might have tons of ideas now! Why don’t you connect a LCD module in your next project?
The LCDduino board enables users to create many applications/projects that require a 16×2 LCD display and Arduino. The board has the exact size of 16×2 LCD and can be installed on the backside of the LCD. This is a low-cost solution that has onboard Arduino + LCD so no extra Arduino Nano or Arduino board is required. The Arduino compatible hardware includes onboard programming and boot-loader connectors, Atmega328 microcontroller, and 16×2 LCD interface. Each Arduino I/O Pin including the VCC and GND is exposed to the connectors for easy connection with sensors and other devices. The board enables the easy interface of many devices and sensors. The operating power supply is 7 to 15V DC.
After the board assembly, the brand new Atmega328 microcontroller requires burning the bootloader before it can be programmed using Arduino IDE. Refer to the connection diagram and follow the links below to learn more about bootloader and Arduino IDE programming.
Arduino example code is provided below to test the project. This code will help you to convert this board into a 0 to 5V Voltmeter. Just connect the DC source at analog in A0 to measure the DC voltage.
You are aware of various pros of an LCD (liquid crystal display) and its ability to perform and therefore in this Arduino LCD tutorial of arduinomylifeup, we will learn how to connect a simple 16×2 LCD up to the Arduino with this good little device.
If you had some experience with the LCD boards, you must be aware of the fact that they are not assembled with header pins and hence, will need to be soldered on. With the availability of header pins, you can perhaps skip soldering but getting a worthy connection to the board will be challenging. The potentiometer in the circuit is used to control the brightness of the screen.
The equipment used for this project are Arduino Uno, 16×2 LCD Board, 16x Header pins (if LCD display has no pins), Breadboard, Breadboard wire, 10k ohm Potentiometer and Arduino LCD Circuit. Moreover, the circuit for the Arduino liquid crystal display is amazingly easy.
Solder the header pins one by one so the short side sticks up through the holes on the display and also to ensure that you don’t accidentally connect two up. Once done it’s ready for use.
Now to hook up the display, use the full circuit diagram given below or follow the instruction. Start with hooking the 5V pin from the Arduino to the positive line on the breadboard, which is followed by hooking of the ground pin to the ground rail on the breadboard. Next, the potentiometer is connected to the breadboard and wire the positive pin the positive rail. Also, wire the ground pin to the ground rail.
The code for communicating with the display is actually pretty straight forward. If you want to see how it is all done, then check out the video and other details in the following link.