how to check 16x2 lcd display with arduino factory
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
In this digital age, we come across LCDs all around us from simple calculators to smartphones, computers and television sets, etc. The LCDs use liquid crystals to produce images or texts and are divided into different categories based on different criteria like type of manufacturing, monochrome or colour, and weather Graphical or character LCD. In this tutorial, we will be talking about the 16X2 character LCD Modules.
The 16x2 LCDs are very popular among the DIY community. Not only that, but you can also find them in many laboratory and industrial equipment. It can display up to 32 characters at a time. Each character segment is made up of 40 pixels that are arranged in a 5x8 matrix. We can create alphanumeric characters and custom characters by activating the corresponding pixels. Here is a vector representation of a 16x2 LCD, in which you can see those individual pixels.
As the name indicates, these character segments are arranged in 2 lines with 16 characters on each line. Even though there are LCDs with different controllers are available, The most widely used ones are based on the famous HD44780 parallel interface LCD controller from Hitachi.
The 16x2 has a 16-pin connector. The module can be used either in 4-bit mode or in 8-bit mode. In 4-bit mode, 4 of the data pins are not used and in 8-bit mode, all the pins are used. And the connections are as follows:
Vo / VEE Contrast adjustment; the best way is to use a variable resistor such as a potentiometer. The output of the potentiometer is connected to this pin. Rotate the potentiometer knob forward and backwards to adjust the LCD contrast.
EnableSends data to data pins when a high to low pulse is given; Extra voltage push is required to execute the instruction and EN (enable) signal is used for this purpose. Usually, we set en=0, when we want to execute the instruction, we make it high en=1 for some milliseconds. After this we again make it ground that is, en=0.
The 16x2 LCD modules are popular among the DIY community since they are cheap, easy to use and most importantly enable us to provide information very efficiently. With just 6 pins, we can display a lot of data on the display.
The module has 16 pins. Out of these 16 pins, two pins are for power, two pins are for backlight, and the remaining twelve pins are for controlling the LCD.
If you look at the backside of the module you can simply see that there are not many components. The main components are the two controller chips that are under the encapsulation. There is an onboard current limiting resistor for the backlight. This may vary from different modules from different manufacturers. The only remaining components are a few complimentary resistors for the LCD controller.
In the module PCB, you may have noticed some unpopulated footprints. These footprints are meant for charge pump circuits based on switched capacitor voltage converters like ICL7660 or MAX660. You can modify your LCD to work with 3.3V by populating this IC and two 10uF capacitors to C1 and C2 footprint, removing Jumper J1 and adding jumper J3. This modification will generate a negative contrast voltage of around 2.5V. This will enable us to use the LCD even with a VCC voltage of 3.3V.
Another issue to be concerned about is the oscillator frequency, i.e. when the supply voltage is reduced, the built-in clock frequency will also get reduced. The Rosc should be changed to a suitable value if any timing issues or command execution issues occur. The typical value of the Rosc for 5V VCC is 91KOhms.
To test whether a 16x2 LCD works or not, connect the VDD, GND and backlight pins to 5v and GND. Connect the centre terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND. Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working
There are 16 pins on the display module. Two of them are for power (VCC, GND), one for adjusting the contrast (VEE), three are control lines (RS, EN, R/W), eight pins are data lines(D0-D7) and the last two pins are for the backlight (A, K).
The 16x2 LCD has 32 character areas, which are made up of a 5x8 matrix of pixels. By turning on or off these pixels we can create different characters. We can display up to 32 characters in two rows.
Yes, we can. We can store up to eight custom characters in the CGRAM (64 bytes in size) area. We can create load the matrix data for these characters and can recall when they need to be displayed.
Controlling the LCD module is pretty simple. Let’s walk through those steps. To adjust the contrast of the LCD, the Vo/ VEE pin is connected to a variable resistor. By adjusting the variable resistor, we can change the LCD contrast.
The RS or registry select pin helps the LCD controller to know whether the incoming signal is a control signal or a data signal. When this pin is high, the controller will treat the signal as a command instruction and if it’s low, it will be treated as data. The R/W or Read/Write pin is used either to write data to the LCD or to read data from the LCD. When it’s low, the LCD module will be in write mode and when it’s high, the module will be in reading mode.
The Enable pin is used to control the LCD data execution. By default, this pin is pulled low. To execute a command or data which is provided to the LCD data line, we will just pull the Enable pin to high for a few milliseconds.
To test the LCD module, connect the VDD, GND, and backlight pins to 5v and GND. Connect the center terminal of a 10K variable resistor to the VEE pin. Connect the other two terminals to VCC and GND as per the below connection diagram-
Simply rotate the variable resistor you will see that the contrast will be adjusted and small blocks are visible. If these rectangles are visible, and you were able to adjust the contrast, then the LCD is working.
Let’s see how to connect the LCD module to Arduino. For that first, connect the VSS to the GND and VDD to the 5V. To use the LCD backlight, connect the backlight Anode to the 5V and connect the backlight cathode to the GND through a 220Ωresistor. Since we are not using the read function connect the LCD R/W pin to the GND too. To adjust the contrast, connect the centre pin of a 10KΩ trimmer resistor to the VEE pin and connect the side pins to the VCC and GND. Now connect the registry select pin to D12 and Enable pin to D11.
Now let’s connect the data pins. The LCD module can work in two modes, 8-bit and 4-bit. 8-bit mode is faster but it will need 8 pins for data transfer. In 4-bit mode, we only need four pins for data. But it is slower since the data is sent one nibble at a time. 4-bit mode is often used to save I/O pins, while the 8-bit mode is used when speed is necessary. For this tutorial, we will be using the 4-bit mode. For that connect the D4, D5, D6 and D7 pins from the LCD to the D5, D4, D3 and D2 pins of the Arduino.
Here is the actual circuit. It is built as per the connection diagram provided. All the connections are made using standard male to male jumper wires.
The following Arduino 16x2 LCD code will print Hello, World! on the first line of the display and the time the Arduino was running in seconds on the second line.
Now let’s discuss the code. As usual, the sketch starts by including the necessary libraries. For this tutorial, we will be including the LiquidCrystal library from Arduino. This library is compatible with LCDs based on the Hitachi HD44780, or any compatible chipset. You can find more details about this library on the Arduino website.
Let’s create an object to use with the LiquidCrystal library. The following line of code will create an object called lcd. We will be using this object in the entire code to access the library functions. The object is initialized with the pin numbers.
Now let’s look at the setup()function. The lcd.begin function is used to initialize the LCD module. This function will send all the initialization commands. The parameters used while calling this function are the number of columns and the number of rows. And the next function is lcd.print. with this function, we have printed the word Circuit Digest! to the LCD. Since the LCD cursor is set to home position within the lcd.begin, we don’t need to set any cursor position. This text will stay there for two seconds. After that, the text will scroll from left to right until the entire text is out of the display. To scroll the display to the right, we have used the function lcd.scrollDisplayRight. After that, to clear display, we used lcd.clear, this will clear any characters on the display.
Now let’s look at theloop function. The for loop will count from 0 to 9, and when it reaches 9, it will reset the count and repeat the process all over again. lcd.setCursor is used to set the cursor position. lcd.setCursor(8, 1) will set the LCD cursor to the eighth position in the second row. In the LCD, the first row is addressed as 0 and the second row is addressed as 1. And the lcd.print(i) will print the count value stored in the variable i to the display.
Wrong characters are displayed: This problem occurs usually when the LCD is not getting the correct data. Make sure you are sending the correct ASCII value. If you are sending the correct ASCII characters, but still showing the wrong one on the LCD, check your connections for loose contact or short circuits.
Display shows Black boxes or does not show anything: First thing to do in these situations is to adjust the contrast voltage by rotating the variable resistor. This will correct the contrast value and will give you a visible readout.
Contrast is Ok, but still no display: Make sure to provide a sufficient time delay in between sending each character. Because if you don’t give enough time to process the data the display will malfunction.
Contrast and delay are ok, but still no display: Make sure you are powering the LCD from a 5V source. By default, these displays won’t work with a supply voltage below 5V. So if you are using the display with a 3.3V microcontroller make sure to power the display from 5V and use level shifters in between the display and the microcontroller.
In this project we will provide the input voice using Google Voice Keyboard via a Android App (BlueTerm) and print the text on 16x2 LCD using Raspberry Pi.
In this tutorial we are interfacing a Liquid Crystal Display (LCD) module with the Raspberry Pi Pico using Micropython to display strings, and characters on the LCD.
We used some Python scripts to find the local IP address of your Raspberry Pi on the network and display it on the 16x2 LCD Screen. We also added the script in the Crontab so that it can be run on every 10 minutes and we will have the updated IP address every time.
To interface LCD to the Arduino we need Liquid crystal library. The LCD module is use liquid crystal to print visible text on display, Mainly this display are used for DIY project. Friends as you know 16×2 LCD comes with 16 columns and 2 rows hence it"s called as 16×2 LCD Module, In this display you can print maximum 32 characters. This LCD module is very general purpose LCD, we can use this LCD in our project very easily. This LCD comes with 16 Pins to connection I provide the pinouts of the LCD See below. The LCD has many types like 8×1, 8×2, 10×2, 16×1,20x4 etc. This display comes with blue or green backlight, with white or black text. This display has 16 pins, The first six pins are used to control contrast of the display and 7 to 14 means 8 pins are Data pins and last to pins are used to control backlight. If you want to make this project on PCB I will provide PCB layout of this project just Comment to provide PCB layout. So friend now I"m going to interface LCD with Arduino. Let"s get started..........
Hello friends welcome back to Techno-E-solution, In previous video we see how to interface LCD 16×2 to Arduino Uno, but there are very complicated circuits, so in this tutorial, I"ll show you how to reduce circuitry by using I2C module which is very compact & easy to connection. Simply connect I2C module with LCD parallel & connect I2C modules 4 pins to Arduino. I2C module has 4 output pins which contains VCC, GND, SDA, SCL where 5V supply gives to I2C module through VCC & GND to GND of Arduino. SDA is a data pin & SCL is clock pin of I2C module. To interface LCD and I2C with Arduino we need Liquid Crystal I2C Library in Arduino IDE software.
To make this project we need Arduino Liquidcrystal library in Arduino IDE. Follow following steps to add this library in Arduino IDE software.Open Arduino IDE Software.
A PCB Design Problems Detector, An Engineering Solution ProviderImport the Gerber file with one click. No need for complicated file reading steps to review easily and improve efficiency.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
ERM1602SYG-1 is big 16 characters wide,2 rows character lcd module,SPLC780C controller (Industry-standard HD44780 compatible controller),6800 4/8-bit parallel interface,single led backlight with yellow green color included can be dimmed easily with a resistor or PWM,stn-lcd positive,dark blue text on the yellow green color,wide operating temperature range,rohs compliant,built in character set supports English/Japanese text, see the SPLC780C datasheet for the full character set. It"s optional for pin header connection,5V or 3.3V power supply and I2C adapter board for arduino.
It"s easily controlled by MCU such as 8051,PIC,AVR,ARDUINO,ARM and Raspberry Pi.It can be used in any embedded systems,industrial device,security,medical and hand-held equipment.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and Development Kit at the bottom of this page.
One of the challenges of using LCD displays is that they need many I/O pins of the microcontroller which limits it’s functionality. Normally the LCD utilizes 6 of the available 13 digital IO pins, then you are left with just 7 pins for interfacing other components.
We connect i2c pins module as shown in the schematic below. VCC of the i2c module to 5V pin and connect the GND as well. The SDA pin of the i2c module connected to Arduino A4 and the SCL pin to A5.
Before writing the code to display content on the LCD , we need to know the address of the I2C device attached to the LCD. This is done using the I2C Scanner code shown below. This code requires the Wire.h library. PCF8574 chips are set to hexadecimal addresses from 0x20 to 0x27. PCF8574A chips are set to 0-38 through 0x3F.
When the above code is uploaded to the Arduino board, we can be able to read the address of our i2c device from the serial monitor. This address is the one to be used in the code for LCD display. In this case the address is 0x27.
The code for displaying messages on the LCD can then be written using the address obtained above. In important library that must be included in the Arduino IDE for the i2c module to work properly is the LiquidCrystal_I2C.h library. This library can be downloaded from hereas the NewliquidCrystal zip folder.
After understanding how to interface the i2c LCD with Arduino. You can be able to use this LCD in a number of applications especially where you need to use a number of other components which may limit the available I/O pins.
CGROM: This is the Character Generator ROM which is the type of memory used for storing the permanent ASCII code fonts. These fonts are the ones we normally use for displaying messages on the LCD.
CGRAM: This is where the user defined characters are stored. This memory space can be modified and is limited to 64 bytes. This means that for a 5×8 based LCD, a maximum of eight custom characters can be stored in the CGRAM.
If you look closely at the LCD, you can see the small rectangles that form the individual characters of the LCD. Each rectangle is made up of a grid of 5×8 pixels Characters are stored as arrays consisting of 8 bytes, 1 byte for each row of the 5 x 8 led matrix.
To create custom characters you need to create an array of 8 bytes defining character you want. This array is made of zeros and ones where the zeros represent a pixel that is turned off and the ones are for pixels that are on. An example is shown below;
The formation of custom character arrays can be rather challenging and therefore I encourage you to use the LCD Custom Character Generator tool. This will help you create the characters fast and even give you a sketch of the code that you can use.
This website is using a security service to protect itself from online attacks. The action you just performed triggered the security solution. There are several actions that could trigger this block including submitting a certain word or phrase, a SQL command or malformed data.
One of the most widely used information display elements in the Arduino world is the 16×2 LCD (Liquid Crystal Display). When manufacturing an electronic system, it can be interesting to have it give us some information about its status without having to connect it to a computer or to another system such as a smartphone. The 16×02 LCD screen is supplied with a large number of Arduino kits and is very sufficient for a large number of applications.
The 16×2 LCD screen can be found mounted on a shield with the bonus of a few buttons to create simple programmable interfaces to display values and control your Arduino project. All this while making the installation much easier.
Liquid crystal displays make use of the light modulation property of liquid crystals. Liquid crystal displays consist of two layers of polarizers, with perpendicular polarization directions, sandwiching two glass plates between which the liquid crystals are placed. On the glass plates is a matrix of electrodes for each pixel. A voltage applied between the electrodes of a pixel causes a change in the orientation of the molecules and thus the transparency of the pixel, which may or may not allow the light of the backlight to pass through.
Once your module is correctly connected, you can modify the following code to obtain the desired functionality. In the following example, we define a function that will read the value of the buttons and execute an action according to the button pressed.
For each button pressed, the name and value of the button are displayed. Your shield may be different depending on the supplier and version. If this is the case, this code will allow you to easily modify the button detection values.
In this Arduino tutorial we will learn how to connect and use an LCD (Liquid Crystal Display)with Arduino. LCD displays like these are very popular and broadly used in many electronics projects because they are great for displaying simple information, like sensors data, while being very affordable.
You can watch the following video or read the written tutorial below. It includes everything you need to know about using an LCD character display with Arduino, such as, LCD pinout, wiring diagram and several example codes.
An LCD character display is a unique type of display that can only output individual ASCII characters with fixed size. Using these individual characters then we can form a text.
If we take a closer look at the display we can notice that there are small rectangular areas composed of 5×8 pixels grid. Each pixel can light up individually, and so we can generate characters within each grid.
The number of the rectangular areas define the size of the LCD. The most popular LCD is the 16×2 LCD, which has two rows with 16 rectangular areas or characters. Of course, there are other sizes like 16×1, 16×4, 20×4 and so on, but they all work on the same principle. Also, these LCDs can have different background and text color.
It has 16 pins and the first one from left to right is the Groundpin. The second pin is the VCCwhich we connect the 5 volts pin on the Arduino Board. Next is the Vo pin on which we can attach a potentiometer for controlling the contrast of the display.
Next, The RSpin or register select pin is used for selecting whether we will send commands or data to the LCD. For example if the RS pin is set on low state or zero volts, then we are sending commands to the LCD like: set the cursor to a specific location, clear the display, turn off the display and so on. And when RS pin is set on High state or 5 volts we are sending data or characters to the LCD.
Next comes the R/W pin which selects the mode whether we will read or write to the LCD. Here the write mode is obvious and it is used for writing or sending commands and data to the LCD. The read mode is used by the LCD itself when executing the program which we don’t have a need to discuss about it in this tutorial.
Next is the E pin which enables the writing to the registers, or the next 8 data pins from D0 to D7. So through this pins we are sending the 8 bits data when we are writing to the registers or for example if we want to see the latter uppercase A on the display we will send 0100 0001 to the registers according to the ASCII table. The last two pins A and K, or anode and cathode are for the LED back light.
After all we don’t have to worry much about how the LCD works, as the Liquid Crystal Library takes care for almost everything. From the Arduino’s official website you can find and see the functions of the library which enable easy use of the LCD. We can use the Library in 4 or 8 bit mode. In this tutorial we will use it in 4 bit mode, or we will just use 4 of the 8 data pins.
We will use just 6 digital input pins from the Arduino Board. The LCD’s registers from D4 to D7 will be connected to Arduino’s digital pins from 4 to 7. The Enable pin will be connected to pin number 2 and the RS pin will be connected to pin number 1. The R/W pin will be connected to Ground and theVo pin will be connected to the potentiometer middle pin.
We can adjust the contrast of the LCD by adjusting the voltage input at the Vo pin. We are using a potentiometer because in that way we can easily fine tune the contrast, by adjusting input voltage from 0 to 5V.
Yes, in case we don’t have a potentiometer, we can still adjust the LCD contrast by using a voltage divider made out of two resistors. Using the voltage divider we need to set the voltage value between 0 and 5V in order to get a good contrast on the display. I found that voltage of around 1V worked worked great for my LCD. I used 1K and 220 ohm resistor to get a good contrast.
There’s also another way of adjusting the LCD contrast, and that’s by supplying a PWM signal from the Arduino to the Vo pin of the LCD. We can connect the Vo pin to any Arduino PWM capable pin, and in the setup section, we can use the following line of code:
It will generate PWM signal at pin D11, with value of 100 out of 255, which translated into voltage from 0 to 5V, it will be around 2V input at the Vo LCD pin.
First thing we need to do is it insert the Liquid Crystal Library. We can do that like this: Sketch > Include Library > Liquid Crystal. Then we have to create an LC object. The parameters of this object should be the numbers of the Digital Input pins of the Arduino Board respectively to the LCD’s pins as follow: (RS, Enable, D4, D5, D6, D7). In the setup we have to initialize the interface to the LCD and specify the dimensions of the display using the begin()function.
The cursor() function is used for displaying underscore cursor and the noCursor() function for turning off. Using the clear() function we can clear the LCD screen.
In case we have a text with length greater than 16 characters, we can scroll the text using the scrollDisplayLeft() orscrollDisplayRight() function from the LiquidCrystal library.
We can choose whether the text will scroll left or right, using the scrollDisplayLeft() orscrollDisplayRight() functions. With the delay() function we can set the scrolling speed.
The first parameter in this function is a number between 0 and 7, or we have to reserve one of the 8 supported custom characters. The second parameter is the name of the array of bytes.
So, we have covered pretty much everything we need to know about using an LCD with Arduino. These LCD Character displays are really handy for displaying information for many electronics project. In the examples above I used 16×2 LCD, but the same working principle applies for any other size of these character displays.
I hope you enjoyed this tutorial and learned something new. Feel free to ask any question in the comments section below and don’t forget to check out my full collection of 30+ Arduino Projects.
Looks like the HD44780 (or equivalent) controller is driving the panel in 1x16 mode, with 5x8 black pixel grid for each character. Those are the initial, default settings before the display has been configured. So this indicates that the panel is receiving power. But there could be problems with the contrast, the interface, the timing, etc.
When the LCD panel shows either a "ghost grid" where all the pixels are barely visible, or a dark grid (like in the photo) where all of the pixels are dark, that suggests a problem with LCD contrast. This is also affected by viewing angle. Normally you would have to adjust the trimpot until there is good contrast between the pixels.
But, this problem is more difficult if the panel hasn"t been successfully initialized yet -- the panel may be displaying a blank grid, and it"s hard to properly adjust contrast unless you know some pixels are "on" and some are "off". So you may have to try adjusting the contrast after every experiment, because you can"t tell whether it"s blank because of a contrast problem or an initialization problem. If you run the "hello world" program (see below) that should give you a visible pattern for contrast adjustment.
Some panels require negative voltage for contrast, but most modern panels use contrast between the VDD/GND supply rails. You can find out if the display has a datasheet, but if it"s something from a sketchy "marketplace" like alibaba or amazon marketplace (not amazon itself) or banggood or ebay, these vendors often don"t include datasheets. If you"re going to try testing negative contrast, use a large value resistor in series (like 100k) to protect against excessive current -- if it"s not a negative voltage panel, applying negative bias (without current limiting) could damage the panel.
Looks like you"ve got it wired for nybble mode (DB7-DB4). That"s not the default configuration; the panel will require a certain initialization sequence to work. But it"s a pretty commonly used configuration, and it"s well supported.
You"ve got the R/W control line tied to ground, so it"s a read-only interface. Sometimes firmware designers do this to save a pin, but it has another cost: you can"t read back anything from the display. No way to read the ready/busy status, so the firmware has to wait the maximum time for each command. And there"s no way for the firmware to detect whether or not the display is connected, without the R/W control line.
Since you"ve got the R/W control line tied to ground, there"s no way to read the LCD ready/busy status... it"s a write-only configuration... so timing problems are likely unless you allow sufficient time before and after each command; 1.0usec would be generous. You"re using an Arduino UNO, which is a pretty slow microcontroller board.
The Adafriut "LiquidCrystal Library - Hello World" that comes with the Arduino platform (Examples - LiquidCrystal - Hello World) uses nybble mode; it runs slow enough on stock Arduino UNO, and is a good place to start, given that you"re using a solderless breadboard.
I don"t recognize any logos on your display panel; it"s not optrex or any other brand-name panel. For a one-off prototype that you"re not selling, it"s probably ok, but it"s anyone"s guess whether it works. No refunds.
(For context, I"m an applications engineer at an IC manufacturing company, and I know of one specific case where a customer found a defect where our part didn"t perform to a published datasheet specification. We had to fix it, recall material, improve the test program, issue refund, etc. There was never any question about whether we had to make it right, fixing it was the top priority. But a part with no datasheet really carries no warranty.)
Starting with a known-good "hello world" program is a good first step. If you start from scratch with new hardware and new firmware, it"s hard to locate faults.
The Adafriut "LiquidCrystal Library - Hello World" that comes with the Arduino platform (Examples - LiquidCrystal - Hello World) is a good working example to start with. You may have to verify that the rs,en,d4,d5,d6,d7 pin assignments match up with what you"ve wired in your hardware.
Can"t really evaluate the hardware since you don"t have a schematic shown. But I"m guessing that you"re using resistance values to differentiate between different buttons, another commonly used pin-sharing technique.
The 16x2 Alphanumeric LCD Display Module is equally popular among hobbyists and professionals for its affordable price and easy to use nature. As the name suggests the 16x2 Alphanumeric LCD can show 16 Columns and 2 Rows therefore a total of (16x2) 32 characters can be displayed. Each character can either be an alphabet or number or even a custom character. This particular LCD gas a green backlight, you can also get a Blue Backlight LCD to make your projects stand our and visually appealing, apart from the backlight color both the LCD have the same specifications hence they can share the same circuit and code. If your projects require more characters to be displayed you can check the 20x4 Graphical LCD which has 20 Columns and 4 Rows and hence can display up to 80 characters.
The 16x2 LCD pinout diagram is shown below. As you can see the module has (from right) two power pins Vss and Vcc to power the LCD. Typically Vss should be connected to ground and Vcc to 5V, but the LCD can also operate from voltage between 4.7V to 5.3V. Next, we have the control pins namely Contrast (VEE), Register Select (RS), Read/Write (R/W) and Enable (E). The Contrast pin is used to set the contrast (visibility) of the characters, normally it is connected to a 10k potentiometer so that the contrast can be adjusted. The Read/Write pin will be grounded in most cases because we will only be writing characters to the LCD and not read anything from it. The Register Select (RS) and Enable pin (E) pin are the control pins of the LCD and will be connected to the digital pins GPIO pins of the microcontroller. These pins are used to instruct the LCD where place a character when to clear it etc.
From DB0 to DB7 we have our eight Data Pins which are used to send information about the characters that have to be displayed on the LCD. The LCD can operate in two different modes, in the 4-bit Modeonly pins DB4 to DB7 will be used and the pins DB0 to DB3 will be left idle. In 8-bit Mode, all the eight-pin DB0 to DB7 will be used. Most commonly the 4-bit mode is preferred since it uses only 4 Data pins and thus reduces complexity and GPIO pin requirement on the microcontroller.Finally, we have the LED+ and LED- pins which are used to power the backlight LED inside our Display module. Normally the LED+ pin is connected to 5V power through a 100 ohm current limiting resistor and the LED- pin is connected to Ground.