raspberry tft display free sample

Rather than plug your Raspberry Pi into a TV, or connect via SSH (or remote desktop connections via VNC or RDP), you might have opted to purchase a Raspberry Pi touchscreen display.

Straightforward to set up, the touchscreen display has so many possibilities. But if you"ve left yours gathering dust in a drawer, there"s no way you"re going to experience the full benefits of such a useful piece of kit.

The alternative is to get it out of the drawer, hook your touchscreen display to your Raspberry Pi, and reformat the microSD card. It"s time to work on a new project -- one of these ideas should pique your interest.

Let"s start with perhaps the most obvious option. The official Raspberry Pi touchscreen display is seven inches diagonal, making it an ideal size for a photo frame. For the best results, you"ll need a wireless connection (Ethernet cables look unsightly on a mantelpiece) as well as a Raspberry Pi-compatible battery pack.

Several options are available to create a Raspberry Pi photo frame, mostly using Python code. You might opt to script your own, pulling images from a pre-populated directory. Alternatively, take a look at our guide to making your own photo frame with beautiful images and inspiring quotes. It pulls content from two Reddit channels -- images from /r/EarthPorn and quotes from /r/ShowerThoughts -- and mixes them together.

Rather than wait for the 24th century, why not bring the slick user interface found in Star Trek: The Next Generation to your Raspberry Pi today? While you won"t be able to drive a dilithium crystal powered warp drive with it, you can certainly control your smart home.

In the example above, Belkin WeMo switches and a Nest thermostat are manipulated via the Raspberry Pi, touchscreen display, and the InControlHA system with Wemo and Nest plugins. ST:TNG magic comes from an implementation of the Library Computer Access and Retrieval System (LCARS) seen in 1980s/1990s Star Trek. Coder Toby Kurien has developed an LCARS user interface for the Pi that has uses beyond home automation.

Building a carputer has long been the holy grail of technology DIYers, and the Raspberry Pi makes it far more achievable than ever before. But for the carputer to really take shape, it needs a display -- and what better than a touchscreen interface?

Setting up a Raspberry Pi carputer also requires a user interface, suitable power supply, as well as working connections to any additional hardware you employ. (This might include a mobile dongle and GPS for satnav, for instance.)

Now here is a unique use for the Pi and its touchscreen display. A compact, bench-based tool for controlling hardware on your bench (or kitchen or desk), this is a build with several purposes. It"s designed to help you get your home automation projects off the ground, but also includes support for a webcam to help you record your progress.

The idea here is simple. With just a Raspberry Pi, a webcam, and a touchscreen display -- plus a thermal printer -- you can build a versatile photo booth!

Various projects of this kind have sprung up. While the versions displayed above uses a thermal printer outputting a low-res image, you might prefer to employ a standard color photo printer. The wait will be longer, but the results better!

How about a smart mirror for your Raspberry Pi touchscreen display project? This is basically a mirror that not only shows your reflection, but also useful information. For instance, latest news and weather updates.

Naturally, a larger display would deliver the best results, but if you"re looking to get started with a smart mirror project, or develop your own from scratch, a Raspberry Pi combined with a touchscreen display is an excellent place to start.

Want to pump some banging "toons" out of your Raspberry Pi? We"ve looked at some internet radio projects in the past, but adding in a touchscreen display changes things considerably. For a start, it"s a lot easier to find the station you want to listen to!

This example uses a much smaller Adafruit touchscreen display for the Raspberry Pi. You can get suitable results from any compatible touchscreen, however.

Alternatively, you might prefer the option to integrate your Raspberry Pi with your home audio setup. The build outlined below uses RuneAudio, a Bluetooth speaker, and your preferred audio HAT or shield.

Requiring the ProtoCentral HealthyPi HAT (a HAT is an expansion board for the Raspberry Pi) and the Windows-only Atmel software, this project results in a portable device to measure yours (or a patient"s) health.

We were impressed by this project over at Hackster.io, but note that there are many alternatives. Often these rely on compact LCD displays rather than the touchscreen solution.

Many home automation systems have been developed for, or ported to, the Raspberry Pi -- enough for their own list. Not all of these feature a touchscreen display, however.

One that does is the Makezine project below, that hooks up a Raspberry Pi running OpenHAB, an open source home automation system that can interface with hundreds of smart home products. Our own guide shows how you can use it to control some smart lighting. OpenHAB comes with several user interfaces. However, if they"re not your cup of tea, an LCARS UI theme is available.

Another great build, and the one we"re finishing on, is a Raspberry Pi-powered tablet computer. The idea is simple: place the Pi, the touchscreen display, and a rechargeable battery pack into a suitable case (more than likely 3D printed). You might opt to change the operating system; Raspbian Jessie with PIXEL (nor the previous desktop) isn"t really suitable as a touch-friendly interface. Happily, there are versions of Android available for the Raspberry Pi.

raspberry tft display free sample

This is a new Pi Pico display from Waveshare with many more pixels. It is a 2inch LCD display module, designed for Raspberry Pi Pico, with an embedded ST7789VW driver, 65K RGB colours, 320x240 pixels and an SPI interface. A Pi Pico can be plugged into the rear of the screen for very easy connection without any soldering. It sports 4 simple button switches for user input. It is bright, colourful and easy to program. The makers supply an example program (see below), which includes the display driver, making it very easy to get started. The manufacturer"s wiki can be found at:

raspberry tft display free sample

An excellent new compatible library is available which can render TrueType fonts on a TFT screen (or into a sprite). This has been developed by takkaO and is available here. I have been reluctant to support yet another font format but this is an amazing library which is very easy to use. It provides access to compact font files, with fully scaleable anti-aliased glyphs. Left, middle and right justified text can also be printed to the screen. I have added TFT_eSPI specific examples to the OpenFontRender library and tested on RP2040 and ESP32 processors. Here is a demo screen where a single 12kbyte font file binary was used to render fully anti-aliased glyphs of gradually increasing size on a 320x480 TFT screen:

The TFT configuration (user setup) can now be included inside an Arduino IDE sketch providing the instructions in the example Generic->Sketch_with_tft_setup are followed. See ReadMe tab in that sketch for the instructions. If the setup is not in the sketch then the library settings will be used. This means that "per project" configurations are possible without modifying the library setup files. Please note that ALL the other examples in the library will use the library settings unless they are adapted and the "tft_setup.h" header file included. Note: there are issues with this approach, #2007 proposes an alternative method.

Support has been added in v2.4.70 for the RP2040 with 16 bit parallel displays. This has been tested and the screen update performance is very good (4ms to clear 320 x 480 screen with HC8357C). The use of the RP2040 PIO makes it easy to change the write cycle timing for different displays. DMA with 16 bit transfers is also supported.

Smooth fonts can now be rendered direct to the TFT with very little flicker for quickly changing values. This is achieved by a line-by-line and block-by-block update of the glyph area without drawing pixels twice. This is a "breaking" change for some sketches because a new true/false parameter is needed to render the background. The default is false if the parameter is missing, Examples:

New anti-aliased graphics functions to draw lines, wedge shaped lines, circles and rounded rectangles. Examples are included. Examples have also been added to display PNG compressed images (note: requires ~40kbytes RAM).

Frank Boesing has created an extension library for TFT_eSPI that allows a large range of ready-built fonts to be used. Frank"s library (adapted to permit rendering in sprites as well as TFT) can be downloaded here. More than 3300 additional Fonts are available here. The TFT_eSPI_ext library contains examples that demonstrate the use of the fonts.

Users of PowerPoint experienced with running macros may be interested in the pptm sketch generator here, this converts graphics and tables drawn in PowerPoint slides into an Arduino sketch that renders the graphics on a 480x320 TFT. This is based on VB macros created by Kris Kasprzak here.

The RP2040 8 bit parallel interface uses the PIO. The PIO now manages the "setWindow" and "block fill" actions, releasing the processor for other tasks when areas of the screen are being filled with a colour. The PIO can optionally be used for SPI interface displays if #define RP2040_PIO_SPI is put in the setup file. Touch screens and pixel read operations are not supported when the PIO interface is used.

DMA can now be used with the Raspberry Pi Pico (RP2040) when used with both 8 bit parallel and 16 bit colour SPI displays. See "Bouncy_Circles" sketch.

The library now supports the Raspberry Pi Pico with both the official Arduino board package and the one provided by Earle Philhower. The setup file "Setup60_RP2040_ILI9341.h" has been used for tests with an ILI9341 display. At the moment only SPI interface displays have been tested. SPI port 0 is the default but SPI port 1 can be specifed in the setup file if those SPI pins are used.

The library now provides a "viewport" capability. See "Viewport_Demo" and "Viewport_graphicstest" examples. When a viewport is defined graphics will only appear within that window. The coordinate datum by default moves to the top left corner of the viewport, but can optionally remain at top left corner of TFT. The GUIslice library will make use of this feature to speed up the rendering of GUI objects (see #769).

An Arduino IDE compatible graphics and fonts library for 32 bit processors. The library is targeted at 32 bit processors, it has been performance optimised for STM32, ESP8266 and ESP32 types. The library can be loaded using the Arduino IDE"s Library Manager. Direct Memory Access (DMA) can be used with the ESP32, RP2040 and STM32 processors with SPI interface displays to improve rendering performance. DMA with a parallel interface is only supported with the RP2040.

For other processors the generic only SPI interface displays are supported and slower non-optimised standard Arduino SPI functions are used by the library.

"Four wire" SPI and 8 bit parallel interfaces are supported. Due to lack of GPIO pins the 8 bit parallel interface is NOT supported on the ESP8266. 8 bit parallel interface TFTs (e.g. UNO format mcufriend shields) can used with the STM32 Nucleo 64/144 range or the UNO format ESP32 (see below for ESP32).

The library supports some TFT displays designed for the Raspberry Pi (RPi) that are based on a ILI9486 or ST7796 driver chip with a 480 x 320 pixel screen. The ILI9486 RPi display must be of the Waveshare design and use a 16 bit serial interface based on the 74HC04, 74HC4040 and 2 x 74HC4094 logic chips. Note that due to design variations between these displays not all RPi displays will work with this library, so purchasing a RPi display of these types solely for use with this library is not recommended.

A "good" RPi display is the MHS-4.0 inch Display-B type ST7796 which provides good performance. This has a dedicated controller and can be clocked at up to 80MHz with the ESP32 (55MHz with STM32 and 40MHz with ESP8266). The MHS-3.5 inch RPi ILI9486 based display is also supported.

Some displays permit the internal TFT screen RAM to be read, a few of the examples use this feature. The TFT_Screen_Capture example allows full screens to be captured and sent to a PC, this is handy to create program documentation.

The library supports Waveshare 2 and 3 colour ePaper displays using full frame buffers. This addition is relatively immature and thus only one example has been provided.

The library includes a "Sprite" class, this enables flicker free updates of complex graphics. Direct writes to the TFT with graphics functions are still available, so existing sketches do not need to be changed.

The "Animated_dial" example shows how dials can be created using a rotated Sprite for the needle. To run this example the TFT interface must support reading from the screen RAM (not all do). The dial rim and scale is a jpeg image, created using a paint program.

The XPT2046 touch screen controller is supported for SPI based displays only. The SPI bus for the touch controller is shared with the TFT and only an additional chip select line is needed. This support will eventually be deprecated when a suitable touch screen library is available.

The library supports SPI overlap on the ESP8266 so the TFT screen can share MOSI, MISO and SCLK pins with the program FLASH, this frees up GPIO pins for other uses. Only one SPI device can be connected to the FLASH pins and the chips select for the TFT must be on pin D3 (GPIO0).

Configuration of the library font selections, pins used to interface with the TFT and other features is made by editing the User_Setup.h file in the library folder, or by selecting your own configuration in the "User_Setup_Selet,h" file. Fonts and features can easily be enabled/disabled by commenting out lines.

It would be possible to compress the vlw font files but the rendering performance to a TFT is still good when storing the font file(s) in SPIFFS, LittleFS or FLASH arrays.

Anti-aliased fonts can also be drawn over a gradient background with a callback to fetch the background colour of each pixel. This pixel colour can be set by the gradient algorithm or by reading back the TFT screen memory (if reading the display is supported).

The common 8 bit "Mcufriend" shields are supported for the STM Nucleo 64/144 boards and ESP32 UNO style board. The STM32 "Blue/Black Pill" boards can also be used with 8 bit parallel displays.

Unfortunately the typical UNO/mcufriend TFT display board maps LCD_RD, LCD_CS and LCD_RST signals to the ESP32 analogue pins 35, 34 and 36 which are input only. To solve this I linked in the 3 spare pins IO15, IO33 and IO32 by adding wires to the bottom of the board as follows:

If the display board is fitted with a resistance based touch screen then this can be used by performing the modifications described here and the fork of the Adafruit library:

If you load a new copy of TFT_eSPI then it will overwrite your setups if they are kept within the TFT_eSPI folder. One way around this is to create a new folder in your Arduino library folder called "TFT_eSPI_Setups". You then place your custom setup.h files in there. After an upgrade simply edit the User_Setup_Select.h file to point to your custom setup file e.g.:

The library was intended to support only TFT displays but using a Sprite as a 1 bit per pixel screen buffer permits support for the Waveshare 2 and 3 colour SPI ePaper displays. This addition to the library is experimental and only one example is provided. Further examples will be added.

raspberry tft display free sample

The 3.5 inch LCD Display is directly pluggable into a Raspberry Pi and perfectly fits various Pi models from B+ to Raspberry Pi 3B+. It is a brilliant alternative for an HDMI monitor. When set up, it behaves as a human-machine interface enabling the user to prototype with the Raspberry Pi device anywhere at any time.

raspberry tft display free sample

this is the latest version of the first and original TFT touch panel display board designed specifically for the Raspberry Pi. This hardware version is compatible for all 40-way GPIO Pi"s, so that is the A+, the B+ and the latest Pi 2B and uses the established HY28B display board which features a resolution of 320 x 240 at 65k colours. As usual the display utilises the excellent fbtft drivers authored by notro, only now those drivers are included in the very latest raspbian image, although not currently included in the image available from the foundations download page. I expect this to change in the very near future so that the rpi-update step is no longer required.

It is recommended to use the latest raspbian image , at the time of posting is dated 2015-02-16, to configure using an SSH session remotely, with no TV/Monitor connected to the HDMI port, and to connect the 2.8" Display board right from the start prior to connecting power to the Pi.

When the Pi reboots the screen will go from white to black - the display has been successfully initialised and boot-up text will appear on the display.

Note all of the instructions in this post assume you wish to use the display/touch panel in landscape mode, with the hdmi connector at the top as you look at the pi/shield.

raspberry tft display free sample

HyperPixel 2.1 Round has all the great features of our other HyperPixels - crisp, brilliant IPS display, touchscreen, and high-speed DPI interface—it"s just rounder! You can use it with any Raspberry Pi with a 40 pin header* but it works particularly nicely with the Pi Zero footprint - we"ve designed it so you can mount a Zero neatly behind it, so you can"t see the Pi when you look at it from the front.

This version of HyperPixel would be great for custom interfaces and control panels - mounted on a wall it would make a really neat, minimalist smart home controller or a stylish "what"s playing" display for your sound system. Everything is pre-soldered and ready to go, just pop it onto your Pi, install our software, and away you go!

HyperPixel 2.1 Round uses a high-speed DPI interface, allowing it to shift 5x more pixel data than the usual SPI interface that these small Pi displays normally use. It has a 60 FPS frame rate and a resolution of approximately 229 pixels per inch (480x480px) on its 2.1" display. The display can show 18-bits of colour (262,144 colours).

The touchscreen variant is capacitive touch, that"s more sensitive and responsive to touch than a resistive touch display, and it"s capable of multi-touch!**

Please note: when installing HyperPixel 2.1 Round onto your Pi make sure not to press down on the screen surface. We recommend putting the screen face down on a soft surface and gently wiggling the Pi to mate with the extended header (or GPIO header). If you need to remove your Hyperpixel, take care not to pull on the edges of the glass display - it"s best to hold on to the rectangular PCB. As the glass edges of this display overhang the PCB they"re quite exposed, so it"s worth being extra careful with them.

With this version of HyperPixel, we"ve separated the display drivers and touch drivers which should hopefully make it easier to incorporate touch interfaces into your own programs. To download and install the display drivers:

Note that you"ll need another display, keyboard, and mouse to install the software, or you could do it remotely over SSH if you set your Pi up headlessly.

Raspberry Pi OS Bullseye includes major changes to how DPI display drivers work - a quick hack to get the screen working (with some loss of rotation/touch functionality) is to comment out dtoverlay=vc4-kms-v3d in boot/config.txt. We"re working on full support for Bullseye, but if you"re after an easy, fully featured Hyperpixel experience you should probably stick with Buster for now: