white lines on a tft display pricelist

Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (5" diagonal) bright (18 white-LED backlight) and colorful 800x480 pixels with individual pixel control. As a bonus, this display has a capacitive touch panel attached on screen by default.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino Mega2560.
This display shield has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. You can connect more sensors, buttons and LEDs.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.

ERM1601FS-1 is big 16 characters wide,1 row character lcd module,SPLC780C controller (Industry-standard HD44780 compatible controller),6800 4/8-bit parallel interface,single led backlight with white color included can be dimmed easily with a resistor or PWM,fstn-lcd positive,black text on the white color,high contrast,wide operating temperature range,wide view angle,rohs compliant,built in character set supports English/Japanese text, see the SPLC780C datasheet for the full character set. It"s optional for pin header connection,5V or 3.3V power supply and I2C adapter board for arduino.
It"s easily controlled by MCU such as 8051,PIC,AVR,ARDUINO,ARM and Raspberry Pi.It can be used in any embedded systems,industrial device,security,medical and hand-held equipment.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and Development Kit at the bottom of this page.

In this guide we’re going to show you how you can use the 1.8 TFT display with the Arduino. You’ll learn how to wire the display, write text, draw shapes and display images on the screen.
The 1.8 TFT is a colorful display with 128 x 160 color pixels. The display can load images from an SD card – it has an SD card slot at the back. The following figure shows the screen front and back view.
This module uses SPI communication – see the wiring below . To control the display we’ll use the TFT library, which is already included with Arduino IDE 1.0.5 and later.
The TFT display communicates with the Arduino via SPI communication, so you need to include the SPI library on your code. We also use the TFT library to write and draw on the display.
In which “Hello, World!” is the text you want to display and the (x, y) coordinate is the location where you want to start display text on the screen.
The 1.8 TFT display can load images from the SD card. To read from the SD card you use the SD library, already included in the Arduino IDE software. Follow the next steps to display an image on the display:
Note: some people find issues with this display when trying to read from the SD card. We don’t know why that happens. In fact, we tested a couple of times and it worked well, and then, when we were about to record to show you the final result, the display didn’t recognized the SD card anymore – we’re not sure if it’s a problem with the SD card holder that doesn’t establish a proper connection with the SD card. However, we are sure these instructions work, because we’ve tested them.
In this guide we’ve shown you how to use the 1.8 TFT display with the Arduino: display text, draw shapes and display images. You can easily add a nice visual interface to your projects using this display.

Vertical lines appearing on LCD screen is very common. Whether the screen belongs to a laptop computer or desktop PC, mobile phone, or even a television, the fault is usually due to the ribbon cable and its connections.
A faulty ribbon cable can cause all sorts of havoc manifesting in bright vertical lines. Sometimes they can be coloured lines such as blue, green, grey, black, and red. The lines can appear thick or thin and on just one-half of the screen. Sometimes the fault will manifest as two vertical white lines. You can even get horizontal lines as well.
If you have lines appearing on the LCD screen, then the first simple thing to check is the seating of the ribbon cable that connects the display panel to the motherboard. Most of the time, the fault is with the poor connection made by the ribbon cable.
One of the most common problems with ribbon cables is oxidation of the contacts. It can happen either on the ribbon cable contacts or on the socket contacts. Manufacturers often use a mix of gold and copper for the electrical contacts, however, if they have not used enough gold, then oxidation occurs over time. This results in a working television or laptop screen suddenly exhibiting lines.
The solution is of course very simple, one needs to clean the contacts with a high quality electrical contact cleaner. It is best to clean the socket and the ribbon cable contacts, which will solve the fault.
One of the most common faults with laptops is that the ribbon cable connecting to the LCD panel cracks. It typically fails near the hinge area due to flexing in that region, and over time, some of the tracks on the plastic cable breaks. I have seen these types of faults on many laptops. It does not matter whether it is a Lenovo, IBM, Acer, Samsung, Toshiba, or even a MacBook Pro!
It is also possible to have a dislodged cable, which typically occurs on mishandled laptops. The plastic clip that holds the ribbon cable is very small and delicate and if the laptop receives an impact, the ribbon cable can dislodge.
This type of fault can also occur on LCD televisions; however, it tends to be on new units, where the box has received an impact during transit from the factory.
In this situation, the repair can be easy, as the cable will simply require reseating. However, there is still the labour time to consider as it can take the best part of the day to gain access to the ribbon cable.
If the laptop has a socket that provides a VGA output, then the first thing to do is to hook up another good monitor to it to see if the picture is good. If the picture on another monitor is good, then you can be sure that the video chipset and the motherboard electronics are operating properly, and it is a connection issue.
I used this same method of troubleshooting to repair an LCD television recently. Modern televisions have a video out socket, and if you feed the signal from that to another monitor, you can check for the quality of the video display. If the external monitor does not show lines, then you know for sure that it is a connection issue. Hence, this method of troubleshooting works for some of the modern televisions as well.
When half of the vertical interlace is missing showing a picture that is broken up vertically, the display appears with vertical lines. This is usually due to a cracked ribbon cable.
Generally, for laptops a replacement cable is always required due to it breaking near the hinge. I had this Dell laptop and replacing the LCD ribbon cable solved the problem. I managed to buy a replacement from Dell for a modest price £6.00. The laptop was just outside the warranty period; however, they still shipped out the cable free of charge. This is the reason why people buy Dell. In my experience Dell tend to stand by their customers and products, and their prices for replacement parts are realistic and down to earth.
Replacing a laptop ribbon cable is simple, and the top-half of the laptop, and keyboard needs removing to gain access to the socket on the motherboard side. As you can see, it flexes near the hinge area and breaks where the ribbon cable wraps around the hinge.
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Add some jazz & pizazz to your project with a color touchscreen LCD. This TFT display is big (3.5" diagonal) bright (6 white-LED backlight) and colorful!
480x320 pixels with individual RGB pixel control, this has way more resolution than a black and white 128x64 display, and double our 2.8" TFT. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
This display has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. The display can be used in two modes: 8-bit or SPI. For 8-bit mode, you"ll need 8 digital data lines and 4 or 5 digital control lines to read and write to the display (12 lines total). SPI mode requires only 5 pins total (SPI data in, data out, clock, select, and d/c) but is slower than 8-bit mode. In addition, 4 pins are required for the touch screen (2 digital, 2 analog)
8 bit digital interface, plus 4 or 5 control lines (12 pins minimum) or SPI mode with 4 or 5 SPI data/control lines (4 pins minimum) - not including the touch screen.

Add some jazz & pizazz to your project with a color touchscreen LCD. This TFT display is big (2.8" diagonal) bright (4 white-LED backlight) and colorful! 240x320 pixels with individual RGB pixel control, this has way more resolution than a black and white 128x64 display. As a bonus, this display has a resistive touchscreen attached to it already, so you can detect finger presses anywhere on the screen.
This display has a controller built into it with RAM buffering, so that almost no work is done by the microcontroller. The display can be used in two modes: 8-bit and SPI. For 8-bit mode, you"ll need 8 digital data lines and 4 or 5 digital control lines to read and write to the display (12 lines total). SPI mode requires only 5 pins total (SPI data in, data out, clock, select, and d/c) but is slower than 8-bit mode. In addition, 4 pins are required for the touch screen (2 digital, 2 analog)
Adafruit wrapped up this display into an easy-to-use breakout board, with SPI connections on one end and 8-bit on the other. Both are 3-5V compliant with high-speed level shifters so you can use with any microcontroller. If you"re going with SPI mode, you can also take advantage of the onboard MicroSD card socket to display images. (microSD card not included, but any will work)
8 bit digital interface, plus 4 or 5 control lines (12 pins minimum) or SPI mode with 4 or 5 SPI data/control lines (4 pins minimum) - not including the touch screen.

Mono TFT models are featured with very high contrast while comparing with the monochrome STN displays. The DFSTN displays have the good black background with white character performance, but people might find the purplish background phenomenon.
The monochrome TFT display is a very good solution instead to replace the DFSTN. It has high contrast ratio, wide viewing angle, and built in controller with MCU interface; so the customer can use regular micro processor to drive it. Most importantly, the prices for some modules are better than STN.
The monochrome TFT normally is with TN positive or black VA LCD, but applied in the active matrix TFT, which allows for high contrast (800:1 or 900:1) and short response time. In short, the mono TFT display performance is much better on contrast, brightness and response time than traditional monochrome LCD module. The Mono TFT displays usually do not need an extended controller board to drive MCU control. The displays can operate in mode 2, 4 or 16 shades of gray scale, depending on the settings. Because the display driver supports several communication modes : 3 - or 4-line serial interface and an 8 -bit parallel interface compatible with standard systems with 8080 or 6800 family, the desired mode is selected by user to choose appropriate interface to control the device system.
It is a special technology, not like common color TFT, monochrome TFT has a very good contrast radio. Monochrome TFT-LCD is an ideal high performance display for automotive and industrial applications where there may be fewer requirements for full color. Driving this display is less complex yet monochrome TFT sill offers the same performance characteristics as full color TFT.

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor

OLED64 * 48 dot matrix display module. The display module has blue light, white light, two color display, high brightness, self luminous, high contrast, ultra-thin, panorama view, storage operation temperature range, low power consumption, fast response and so on. It is widely used to display the display interface of electronic products.
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TFT stands for "thin-film transistor" and it is a type of technology used by LCD (liquid crystal display) screens. Older LCD screens used a type of display called "passive" and they were plagued with ghosting and slow refresh rates. "Active" technology using thin-film transistors makes for brighter and faster screens, so all current color LCD displays use TFT technology.
Plasma is another display technology that competes with LCD. Plasma technology works by exciting pixels with a plasma discharge between two glass plates. It is fairly exotic technology and it can produce exceptionally pleasing pictures. That"s why plasma screens are generally more expensive than LCD.
When choosing between plasma and LCD TVs, you"re actually selecting between two competing technologies, both of which achieve similar features (i.e., ,bright crystal-clear images, super color-filled pictures) and come in similar packages (i.e., 3.5 inch depth flat screen casing). To complicate the decision-making process further, price and size are two previous considerations that are rapidly becoming non-issues as LCD TVs are now being made in larger sizes and at competing prices with plasma.
Plasma technology consists hundreds of thousands of individual pixel cells, which allow electric pulses (stemming from electrodes) to excite rare natural gases-usually xenon and neon-causing them to glow and produce light. This light illuminates the proper balance of red, green, or blue phosphors contained in each cell to display the proper color sequence from the light. Each pixel cell is essentially an individual microscopic florescent light bulb, receiving instruction from software contained on the rear electrostatic silicon board. Look very closely at a plasma TV and you can actually see the individual pixel cell coloration of red, green, and blue bars. You can also see the black ribs which separate each.
Whether spread across a flat-panel screen or placed in the heart of a projector, all LCD displays come from the same technological background. A matrix of thin-film transistors (TFTs) supplies voltage to liquid-crystal-filled cells sandwiched between two sheets of glass. When hit with an electrical charge, the crystals untwist to an exact degree to filter white light generated by a lamp behind the screen (for flat-panel TVs) or one projecting through a small LCD chip (for projection TVs). LCD TVs reproduce colors through a process of subtraction: They block out particular color wavelengths from the spectrum of white light until they"re left with just the right color. And, it"s the intensity of light permitted to pass through this liquid-crystal matrix that enables LCD televisions to display images chock-full of colors-or gradations of them.
Liquid crystal was discovered by the Austrian botanist Fredreich Rheinizer in 1888. "Liquid crystal" is neither solid nor liquid (an example is soapy water).
In the mid-1960s, scientists showed that liquid crystals when stimulated by an external electrical charge could change the properties of light passing through the crystals.
The early prototypes (late 1960s) were too unstable for mass production. But all of that changed when a British researcher proposed a stable, liquid crystal material (biphenyl).
TFT Glass has as many TFTs as the number of pixels displayed, while a Color Filter Glass has color filter which generates color. Liquid crystals move according to the difference in voltage between the Color Filter Glass and the TFT Glass. The amount of light supplied by Back Light is determined by the amount of movement of the liquid crystals in such a way as to generate color.
The most common liquid-crystal displays (LCDs) in use today rely on picture elements, or pixels, formed by liquid-crystal (LC) cells that change the polarization direction of light passing through them in response to an electrical voltage.
As the polarization direction changes, more or less of the light is able to pass through a polarizing layer on the face of the display. Change the voltage, and the amount of light is changed.
The segment drive method is used for simple displays, such as those in calculators, while the dot-matrix drive method is used for high-resolution displays, such as those in portable computers and TFT monitors.
Two types of drive method are used for matrix displays. In the static, or direct, drive method, each pixel is individually wired to a driver. This is a simple driving method, but, as the number of pixels is increased, the wiring becomes very complex. An alternative method is the multiplex drive method, in which the pixels are arranged and wired in a matrix format.
To drive the pixels of a dot-matrix LCD, a voltage can be applied at the intersections of specific vertical signal electrodes and specific horizontal scanning electrodes. This method involves driving several pixels at the same time by time-division in a pulse drive. Therefore, it is also called a multiplex, or dynamic, drive method.
In passive-matrix LCDs (PMLCDs) there are no switching devices, and each pixel is addressed for more than one frame time. The effective voltage applied to the LC must average the signal voltage pulses over several frame times, which results in a slow response time of greater than 150 msec and a reduction of the maximum contrast ratio. The addressing of a PMLCD also produces a kind of crosstalk that produces blurred images because non-selected pixels are driven through a secondary signal-voltage path. In active-matrix LCDs (AMLCDs), on the other hand, a switching device and a storage capacitor are integrated at the each cross point of the electrodes.
The active addressing removes the multiplexing limitations by incorporating an active switching element. In contrast to passive-matrix LCDs, AMLCDs have no inherent limitation in the number of scan lines, and they present fewer cross-talk issues. There are many kinds of AMLCD. For their integrated switching devices most use transistors made of deposited thin films, which are therefore called thin-film transistors (TFTs).
An alternative TFT technology, polycrystalline silicon - or polysilicon or p-Si-is costly to produce and especially difficult to fabricate when manufacturing large-area displays.
Nearly all TFT LCDs are made from a-Si because of the technology"s economy and maturity, but the electron mobility of a p-Si TFT is one or two orders of magnitude greater than that of an a-Si TFT.
This makes the p-Si TFT a good candidate for an TFT array containing integrated drivers, which is likely to be an attractive choice for small, high definition displays such as view finders and projection displays.
The TFT-array substrate contains the TFTs, storage capacitors, pixel electrodes, and interconnect wiring. The color filter contains the black matrix and resin film containing three primary-color - red, green, and blue - dyes or pigments. The two glass substrates are assembled with a sealant, the gap between them is maintained by spacers, and LC material is injected into the gap between the substrates. Two sheets of polarizer film are attached to the outer faces of the sandwich formed by the glass substrates. A set of bonding pads are fabricated on each end of the gate and data-signal bus-lines to attach LCD Driver IC (LDI) chips
To reduce the footprint of the LCD module, the drive circuit unit can be placed on the backside of the LCD module by using bent Tape Carrier Packages (TCPs) and a tapered light-guide panel (LGP).
The performance of the TFT LCD is related to the design parameters of the unit pixel, i.e., the channel width W and the channel length L of the TFT, the overlap between TFT electrodes, the sizes of the storage capacitor and pixel electrode, and the space between these elements.
The design parameters associated with the black matrix, the bus-lines, and the routing of the bus lines also set very important performance limits on the LCD.
In a TFT LCD"s unit pixel, the liquid crystal layer on the ITO pixel electrode forms a capacitor whose counter electrode is the common electrode on the color-filter substrate.
Applying a positive pulse of about 20V peak-to-peak to a gate electrode through a gate bus-line turns the TFT on. Clc and Cs are charged and the voltage level on the pixel electrode rises to the signal voltage level (+8 V) applied to the data bus-line.
The voltage on the pixel electrode is subjected to a level shift of DV resulting from a parasitic capacitance between the gate and drain electrodes when the gate voltage turns from the ON to OFF state. After the level shift, this charged state can be maintained as the gate voltage goes to -5 V, at which time the TFT turns off. The main function of the Cs is to maintain the voltage on the pixel electrode until the next signal voltage is applied.
This is usually implemented with a frame-reversal drive method, in which the voltage applied to each pixel varies from frame to frame. If the LC voltage changes unevenly between frames, the result would be a 30-Hz flicker.
In an active-matrix panel, the gate and source electrodes are used on a shared basis, but each unit pixel is individually addressable by selecting the appropriate two contact pads at the ends of the rows and columns.
By scanning the gate bus-lines sequentially, and by applying signal voltages to all source bus-lines in a specified sequence, we can address all pixels. One result of all this is that the addressing of an AMLCD is done line by line.
Virtually all AMLCDs are designed to produce gray levels - intermediate brightness levels between the brightest white and the darkest black a unit pixel can generate. There can be either a discrete numbers of levels - such as 8, 16, 64, or 256 - or a continuous gradation of levels, depending on the LDI.
The digital LDI produces discrete voltage amplitudes, which permits on a discrete numbers of shades to be displayed. The number of gray levels is determined by the number of data bits produced by the digital driver.
The color filter of a TFT LCD TV consists of three primary colors - red (R), green (G), and blue (B) - which are included on the color-filter substrate.

The TFT is supplied with 3.3V (According to the datasheet the lines of the TFT-controller are compatible with 5V and the TFT is not destroyed till now, as I see the correct image as described above.)

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