mini lcd touch screen free sample
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I bought this screen to use for Octoscreen a 3D printer software running on Raspberry pi 4. Its is a seven inch screen with an HDMI connection. It is powered through micro usb via the supplied cable. Other micro usb cable don"t work probably due to difference in internal wiring which is a shame as the length of the provided cable is really short. It also comes with HDMI to HDMI adapter, an HDMI female to micro HDMI cable, and a comprehensive user manual. The touch sensitivity is good and the colours are vivid and bright. The screen is glued to the PCB which has 4 mounting holes making it easy to fix. The practical application for this screen are endless due to the full size HDMI connection the only limitationbeing the micro usb power connection short cable. Anyway it does works out of the box but for Octoprint OS, drivers are required but the instructions are clearly stated in the manual. Overall it is a great screen for the price and the customer service of Uctronics is nothing short of excellent. I highly recommend this screen
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Vpak has produced Vpak Minis for many clients including large multinational corporations, small and mid size companies, not-for-profit organizations, government agencies and even private individuals.
Insert the TF Card to Raspberry Pi, connect the Raspberry Pi and LCD by HDMI cable; connect USB cable to one of the four USB ports of Raspberry Pi, and connect the other end of the USB cable to the USB port of the LCD; then supply power to Raspberry Pi; after that if the display and touch both are OK, it means drive successfully (please use the full 2A for power supply).
After execution, the driver will be installed. The system will automatically restart, and the display screen will rotate 90 degrees to display and touch normally.
Introducing a highly responsive touchscreen monitor that brings a new dimension of interactive functionality to the workplace. This 20-inch-class touchscreen LCD panel delivers full HD resolution with performance-enhancing UV2A technology. Its 10-point multi-touch screen provides extremely quick response for writing and touch gestures. When connected to a device running Windows® 8, the monitor serves as a beautifully intuitive interface.
The LL-S201A is capable of recognising 10 touch points at once. This expands touch interface applications beyond onscreen writing to include gaming, typing via an onscreen keyboard, playing virtual musical instruments, and more.
The LL-S201A is compatible with devices running Windows® 8, the latest operating system from Microsoft. Windows® 8 supports smooth and intuitive touchscreen functionality, which can be experienced to its fullest on this beautifully responsive LCD monitor.
Incorporating a highly sensitive capacitive touchscreen, the LL-S201A offers precise recognition of onscreen input, whether it originates from a hand or pen. As well as being sensitive enough to detect the bundled pencil-slim touch pen, the LL-S201A can also distinguish pen and hand input, for stress-free onscreen writing.
The dedicated touch pen allows smooth and extremely accurate onscreen writing of fine text and lines—it’s just like writing on paper. The LL-S201A’s pen features an extra-small 2-mm tip that enables users to easily underline text, add notations, draw illustrations, and make amendments to onscreen content.
The LL-S201A supports Microsoft® Office ink functionality, allowing the user to write on Excel® or Word documents displayed onscreen and save the files—notations and all.
The bundled Sharp Pen Software lets users enjoy natural handwriting functionality. Once documents have been imported as images and displayed on the touchscreen, users can quickly write and draw directly on the screen surface using the bundled touch pen or a finger. Sharp Pen Software also features an overlay mode that enables onscreen handwriting regardless of the application being used.
A touch of the onscreen Rotate icon rotates the screen content 180 degrees, making the monitor a highly effective tool in face-to-face, across-the-table presentations, consultations, and the like.
The LL-S201A features a narrow 15.4-mm bezel and a “full-flat” screen that’s seamlessly flush with the bezel. This makes it ideal for touchscreen operations that involve swiping from the edge of the screen—for example, the charm bar in Windows® 8.
The LL-S201A’s 20-inch-class LCD panel incorporates Sharp’s UV2A* technology. This ensures highly efficient use of light from the backlight and prevents light leakage, for the display of truly bright whites and extremely deep blacks. The LL-S201A also boasts 1,920 x 1,080-pixel full-HD resolution to ensure that none of the detail or visual impact is lost. Everything from fine text to intricate graphics is rendered with impressive precision.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.