vertical lcd screen free sample
Close-up view of empty white vertical LCD screen mock-up in departure area of airport terminal; blank electronic informational billboard template on the column near the gate number 45 and letter "N"
vertical LCD displays are available in the market so they can be used at events and in the meant place. For those looking for a portable lcd display for your customer that is suitable for a variety of uses.
vertical lcd displays are embedded in video formats, which can be used to deliver a content-ingrivient experience. Some games of the same lcd display are used in video games, while they are used in video games.
For screen sizes (typically in inches, measured on the diagonal), see Display size. For a list of particular display resolutions, see Graphics display resolution.
One use of the term display resolution applies to fixed-pixel-array displays such as plasma display panels (PDP), liquid-crystal displays (LCD), Digital Light Processing (DLP) projectors, OLED displays, and similar technologies, and is simply the physical number of columns and rows of pixels creating the display (e.g. 1920 × 1080). A consequence of having a fixed-grid display is that, for multi-format video inputs, all displays need a "scaling engine" (a digital video processor that includes a memory array) to match the incoming picture format to the display.
For device displays such as phones, tablets, monitors and televisions, the use of the term display resolution as defined above is a misnomer, though common. The term display resolution is usually used to mean pixel dimensions, the maximum number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: resolution properly refers to the pixel density, the number of pixels per unit distance or area, not the total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI). In analog measurement, if the screen is 10 inches high, then the horizontal resolution is measured across a square 10 inches wide.NTSC TVs can typically display about 340 lines of "per picture height" horizontal resolution from over-the-air sources, which is equivalent to about 440 total lines of actual picture information from left edge to right edge.
Some commentators also use display resolution to indicate a range of input formats that the display"s input electronics will accept and often include formats greater than the screen"s native grid size even though they have to be down-scaled to match the screen"s parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 × 768 pixel array). In the case of television inputs, many manufacturers will take the input and zoom it out to "overscan" the display by as much as 5% so input resolution is not necessarily display resolution.
The eye"s perception of display resolution can be affected by a number of factors – see image resolution and optical resolution. One factor is the display screen"s rectangular shape, which is expressed as the ratio of the physical picture width to the physical picture height. This is known as the aspect ratio. A screen"s physical aspect ratio and the individual pixels" aspect ratio may not necessarily be the same. An array of 1280 × 720 on a 16:9 display has square pixels, but an array of 1024 × 768 on a 16:9 display has oblong pixels.
An example of pixel shape affecting "resolution" or perceived sharpness: displaying more information in a smaller area using a higher resolution makes the image much clearer or "sharper". However, most recent screen technologies are fixed at a certain resolution; making the resolution lower on these kinds of screens will greatly decrease sharpness, as an interpolation process is used to "fix" the non-native resolution input into the display"s native resolution output.
Most television display manufacturers "overscan" the pictures on their displays (CRTs and PDPs, LCDs etc.), so that the effective on-screen picture may be reduced from 720 × 576 (480) to 680 × 550 (450), for example. The size of the invisible area somewhat depends on the display device. Some HD televisions do this as well, to a similar extent.
Many personal computers introduced in the late 1970s and the 1980s were designed to use television receivers as their display devices, making the resolutions dependent on the television standards in use, including PAL and NTSC. Picture sizes were usually limited to ensure the visibility of all the pixels in the major television standards and the broad range of television sets with varying amounts of over scan. The actual drawable picture area was, therefore, somewhat smaller than the whole screen, and was usually surrounded by a static-colored border (see image to right). Also, the interlace scanning was usually omitted in order to provide more stability to the picture, effectively halving the vertical resolution in progress. 160 × 200, 320 × 200 and 640 × 200 on NTSC were relatively common resolutions in the era (224, 240 or 256 scanlines were also common). In the IBM PC world, these resolutions came to be used by 16-color EGA video cards.
The 640 × 400i resolution (720 × 480i with borders disabled) was first introduced by home computers such as the Commodore Amiga and, later, Atari Falcon. These computers used interlace to boost the maximum vertical resolution. These modes were only suited to graphics or gaming, as the flickering interlace made reading text in word processor, database, or spreadsheet software difficult. (Modern game consoles solve this problem by pre-filtering the 480i video to a lower resolution. For example, Final Fantasy XII suffers from flicker when the filter is turned off, but stabilizes once filtering is restored. The computers of the 1980s lacked sufficient power to run similar filtering software.)
The availability of inexpensive LCD monitors made the 5∶4 aspect ratio resolution of 1280 × 1024 more popular for desktop usage during the first decade of the 21st century. Many computer users including CAD users, graphic artists and video game players ran their computers at 1600 × 1200 resolution (UXGA) or higher such as 2048 × 1536 QXGA if they had the necessary equipment. Other available resolutions included oversize aspects like 1400 × 1050 SXGA+ and wide aspects like 1280 × 800 WXGA, 1440 × 900 WXGA+, 1680 × 1050 WSXGA+, and 1920 × 1200 WUXGA; monitors built to the 720p and 1080p standard were also not unusual among home media and video game players, due to the perfect screen compatibility with movie and video game releases. A new more-than-HD resolution of 2560 × 1600 WQXGA was released in 30-inch LCD monitors in 2007.
In 2010, 27-inch LCD monitors with the 2560 × 1440 resolution were released by multiple manufacturers, and in 2012, Apple introduced a 2880 × 1800 display on the MacBook Pro. Panels for professional environments, such as medical use and air traffic control, support resolutions up to 4096 × 21602048 × 2048 pixels).
In this image of a Commodore 64 startup screen, the overscan region (the lighter-coloured border) would have been barely visible when shown on a normal television.
When a computer display resolution is set higher than the physical screen resolution (native resolution), some video drivers make the virtual screen scrollable over the physical screen thus realizing a two dimensional virtual desktop with its viewport. Most LCD manufacturers do make note of the panel"s native resolution as working in a non-native resolution on LCDs will result in a poorer image, due to dropping of pixels to make the image fit (when using DVI) or insufficient sampling of the analog signal (when using VGA connector). Few CRT manufacturers will quote the true native resolution, because CRTs are analog in nature and can vary their display from as low as 320 × 200 (emulation of older computers or game consoles) to as high as the internal board will allow, or the image becomes too detailed for the vacuum tube to recreate (i.e., analog blur). Thus, CRTs provide a variability in resolution that fixed resolution LCDs cannot provide.
As far as digital cinematography is concerned, video resolution standards depend first on the frames" aspect ratio in the film stock (which is usually scanned for digital intermediate post-production) and then on the actual points" count. Although there is not a unique set of standardized sizes, it is commonplace within the motion picture industry to refer to "nK" image "quality", where n is a (small, usually even) integer number which translates into a set of actual resolutions, depending on the film format. As a reference consider that, for a 4:3 (around 1.33:1) aspect ratio which a film frame (no matter what is its format) is expected to horizontally fit in, n is the multiplier of 1024 such that the horizontal resolution is exactly 1024•n points.2048 × 1536 pixels, whereas 4K reference resolution is 4096 × 3072 pixels. Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872 pixels (Cinemascope, 2.35:1 aspect ratio). It is also worth noting that while a frame resolution may be, for example, 3:2 (720 × 480 NTSC), that is not what you will see on-screen (i.e. 4:3 or 16:9 depending on the intended aspect ratio of the original material).
Example: EIZO LCD display FlexScan EV2455 connected to 13.3" 2in1 notebook PC (VAIO Z). Projecting the 13.3" notebook PC display to a 24.1" WUXGA (1920 x 1200 pixels) external display greatly enhances one’s work efficiency.
In this case we opened the multi-display function from the desktop UI by selecting the OS “Project” menu. From the taskbar, click on the Action Center (bottom right of screen) and select “Project,” or if you want to use the shortcut keys, press the Windows Key andP key and the “Project” menu will appear. There are four types of display methods that can be chosen. If you want to expand the desktop UI over two screens, select the “Extend” option.
From here the two screens’ position relative to each other, display size such as text (expansion rate), display orientation, the previous four display method settings, and the main / sub-display monitor settings can be changed. Additionally, if you cannot see your connected display, click on “detect” to try to find the display (if this doesn’t work we recommend reconnecting the cable and/or restarting your PC).
In the “System > Display” menu the screen position, display size (enlargement ratio), display orientation, display method of the multi-display, and main/sub display can be set.
In Windows 10, the Snap Assist function that sticks the window to the edge of the screen is available, and even more convenient. If you drag the window to the left or right of the screen, the window will expand to fill half of the screen. This is also possible in the extended desktop function where two windows can be placed onto the left and right sides of each monitor, making a total of four open windows. This can also be accomplished with the shortcut keys Windows + left or right arrow.
In Windows 10, after a window has been snapped to either the left or right side using the snap function, the empty area in the opposite side will display all other available windows as thumbnails. Choose one of these windows and it will fill that side of the screen.
Furthermore in Windows 10, if a window is moved to one of the four corners of the screen, it will shrink to 1/4 the size of the screen, so that four windows can be displayed at once. Additionally, in a multi-display environment, if you are displaying too many windows and your desktop has become messy, click and drag the window you want to view and quickly shake it to minimize all other windows. You can also press Windows and Home.
If you connect an external display to a notebook PC, being able to create a large-screen, high resolution dual-display environment can significantly improve one’s work efficiency. These days products with high density pixel displays larger than full HD are becoming more common, but if a notebook PC with a screen size of 13 or 14 inches is displayed on one of these high resolution displays, the screen will end up shrinking so that it’s difficult to read, and so it has to be enlarged by 150% or 200%. Therefore it’s not that resolution = workspace, but rather that your workspace is limited to the size of your screen.
For example you could do things like compare multiple pages at once in a web browser; create a graph on a spreadsheet and paste it into a presentation while reading a PDF document; do work on one screen and watch videos or view a social media timeline on the other; play a game on one screen while reading a walk-through on the other, or use an external color management monitor to check for correct colors. Using an external monitor in addition to your notebook PC allows all of these things to be done seamlessly without having to switch between windows.
Example: An EIZO 24.1 inch WUXGA display (FlexScan EV2455) connected to a high-spec 2in1 VAIO Z notebook PC (from here on the examples will display the same set-up). The VAIO Z notebook display has a high definition resolution of 2560 x 1440 pixels, but because the screen is only a “mobile” 13.3 inches, on Windows it is expanded to 200%. Adding this to the FlexScan EV2455’s 24.1 inch 1920 x 1200 pixel display, gives a vast area of work space. Of course, because the FlexScan EV2455 has a large screen and 1920 x 1200 pixels, the notebook’s display can be displayed at 100% without needing to increase the 1920 x 1200 pixels. This makes for comfortable browsing of multiple web pages as shown.
Example: On a large external display, you can watch an online video while searching for relevant information on your notebook. Of course you can surf the internet on anything, but the large external screen is perfect for enjoying video content.
A word of advice when choosing a monitor to connect to your notebook PC, in a dual display environment — having the two taskbars at the bottom of the screen be uniform makes it easier to use, but a notebook PC’s height cannot be adjusted, so choosing a product that can be easily adjusted is desirable. Furthermore, because a notebook’s display is situated at a fairly low height, an external monitor that can be lowered to the table surface is better.
On the other hand, if you have an external monitor that can be raised quite high, it can be situated on top of the notebook – achieving an extended workspace on a narrow desk. Additionally, if you have an external monitor that is capable of rotating to a vertical (portrait) position, you can take advantage of the long screen by using it for web pages, SNS timelines, and reading documents.
If an LCD display’s height adjustment range is wide, you can create a vertical multi-display environment like this, reducing the required width of your working space. The image gives the example of a VAIO Z and FlexScan EV2455, but if you tilt the screen of the VAIO Z, the FlexScan EV2455 can be made to not overlap as shown; naturally creating two screens.
If the external display is set in the vertical position, portrait photos and long lists of information can be displayed. The notebook PC cannot be used in the vertical position.
In our examples we used the EIZO 24.1-inch WUXGA display FlexScan EV2455 because it is a monitor with a height adjustment range of 131 mm and the ability to be vertically rotated, so it can be easily combined with a notebook PC. Additionally, because of the narrow “frameless” design, the black border and bezel (i.e. noise) is minimized as much as possible. It’s easy to appreciate how the visual transition from one screen to the other becomes naturally gentler on the eyes. This monitor will also suit any photo-retouching and content creation by correctly displaying the sRGB color gamut; i.e. displaying colors the same as those found in most notebook PCs.
It should be noted that in Windows 10, the “tablet mode” cannot be used in a multi-display environment. In Windows 8/8.1 a notebook PC could display the modern UI start screen while an external display could display the desktop UI, but in Windows 10 the multi-display environment is restricted to only using the desktop UI. This is one of the revived functions that were found to be most useful in Windows 7.
Because there are no screen size or resolution restrictions like in a notebook PC, the desktop multi-display environment can use a flexible combination of screen sizes and resolutions according to your location, budget or application. If so inclined, using the previous EIZO monitor, a resolution of 5760 x 1080 pixels could be made from 3 monitors, 5760 x 2160 pixels from 6 monitors, and many more variations can be made.
An example of how a multi-display environment can be used in the business scene. The left display can display tables and calculations of statistical data, while comparing the graphs, and the right screen can be used to summarize the findings in a document. If this were just one monitor, you would be constantly switching between windows, but with two monitors you can see all the necessary data without needing to switch between windows; improving work efficiency and reducing transcribing errors.
An example of how map-based services can be used. On just one screen, the display range of a map is quite narrow, but with two screens, a map, aerial photo, information about the location, and photos from the location can all be displayed at the same time. You can take advantage of the realism of the large screen by doing virtual tours of tourist destinations.
An example of how the multi-display environment can help with photo re-touching. Rotating one monitor to the vertical position can help with retouching portrait photos, or editing long documents and websites. If you want to take advantage of a vertical screen, you need to choose a monitor that can be rotated or buy a separate rotating mount to attach your monitor to.
Most commonly when people want to build a multi-display environment, they start with one monitor, and then later add another one. Ideally, it’s best to purchase multiple monitors of the same model in the beginning. This way the screen size and resolution can be aligned, but also the color and aesthetics will match. But perhaps more importantly, because the monitors are the same age, any defects in the screen such as color variations can be found early-on by comparing the two monitors next to each other.
Another note for those who might be thinking about trying to build a multi-display environment, is that the more monitors you align, the wider your viewing angle will need to be. In order to be able to see each monitor clearly without having to move, you need to buy a product that has wide viewing angles. Furthermore, the more screens you have the harder it is to avoid light reflecting on your screen and into your eyes. To prevent this, we recommend buying a monitor with a glare reducing surface, which will make the screens easier to see and will be easier on your eyes. Additionally, as mentioned above we recommend a monitor with a narrow bezel and black border as it is space-saving and increases visibility among other advantages.
The 24.1-inch WUXGA display FlexScan EV2455 that we used, uses an IPS LCD panel with wide viewing angles and a glare reducing screen. Furthermore it has a narrow-frame design of only 6.2 mm (1 mm bezel and 5.2 mm black border). Therefore two monitors side by side will only have a gap of 12.4 mm, so you can make an almost noiseless multi-display environment. Another feature is the automatic dimming function (Auto EcoView) which leads to less eye fatigue, and less power consumption.
4K UHD (Ultra-High-Definition) is a 16:9 video resolution with 3840 x 2160 pixel resolution. It is called 4K because the 4K cinema standard (DCI 4K) stretches horizontally to over 4,000 pixels (4096 x 2160). While it is the newest resolution in the consumer market, it is already being relabelled to UHD-1 to make way for 8K which will take over as UHD-2. 4K is exactly double the horizontal and vertical resolution of Full HD/FHD (1920 x 1080) for a total of 4 times as many pixels.
A resistive touch screen monitor is composed of a glass panel and a film screen, each covered with a thin metallic layer, separated by a narrow gap. When a user touches the screen, the two metallic layers make contact, resulting in electrical flow. The point of contact is detected by this change in voltage, and registers the X & Y coordinates from a touch.
All-in-One refers to monitors with mini computer system embedded into the monitor. This allows for ease of use and space saving since an external computer is not needed but will raise the price of the monitor. Also, if an all-in-one is damaged and in needs replacing, it is more costly to replace an all-in-one than a stand-alone monitor or touch screen.
AG glass is added to protect the monitor’s LCD panel. When sunlight hits AG glass, the light energy is dispersed equally across the entire screen; these are no reflection “hot spots”. The AG coating results in a matte finish on the screen.
AR glass is added to protect the monitor’s LCD panel. When sunlight hits AR glass, the light energy is consolidated into a small but very bright reflected spot of light; the image on the rest of the screen stays in tact. By tilting or turning the monitor a few degrees, the operator can usually eliminate the bright spot entirely from his screen, and see clear start images even in direct bright sunlight.
The aspect ratio of a LCD display is the proportional relationship of its width compared to its height. The two numbers are commonly separated by a colon. The most common aspect ratios are 16:9 (aka widescreen) and 4:3 (closer to the shape of a square monitor, such as old CRT’s and TV’s). It is best to choose a monitor with the same aspect ratio as your video signal. You cannot customize a monitor’s native aspect ratio, so it is critical to know the aspect ratio of your incoming video signal beforehand.
An automated ambient light sensor (sometimes shortened to ALS) on an LCD monitor allows for automatic brightness adjustment based on the environmental light surrounding the monitor. Ambient Light Sensors allow users to set brightness and timing ranges to control the intensity of these automatic adjustments. This means users have the ability to specify the maximum and minimum brightness levels the Ambient Light Sensor can adjust between. Additionally, you can specify how long you would like the sensor to wait before adjusting the brightness (between 1 and 60 seconds).
The bezel is the outside frame or edge that surrounds the monitor’s front glass or LCD panel. For aesthetics or hygiene, some people prefer frameless, Zero-Bezel monitors.
Luminance (AKA Brightness) is the measurement of how much light a monitor emits. The SI unit for luminance is Candela per Square Meter (Cd/m²). One Cd/m² is equal to one “nit,” a more common term with LCD monitors. The measure of nits a LCD display emits will be the main factor in determining the monitor’s perceived brightness. A monitor luminance of around 250-350 nits will work well indoors and most monitors fall in this range. 400-700 nits would be ideal for daylight use (Daylight Viewable monitors). 1,000 nits or more is required for viewing in direct, bright sunlight (Sunlight Readable monitors)
Candela per square meter (cd/m2) is the SI unit of luminance. 1 cd/m2 is equal to 1 nit of brightness. Both nit and cd/m2 measure the amount of light emitted from a monitor. The higher the number, the brighter the monitor screen.
The contrast ratio measures the range of brightness to darkness the monitor can produce. The end ratio is presented as X:1, where X represents the size of the range. The higher the number, the better the image quality. This is measured by showing the whitest white and comparing it to the blackest black on screen. The static contrast ratio is tested using the same image (usually a black and white checkered display) on screen to measure the range. Dynamic contrast ratio is unrealistic, and will inflate this number greatly by adjusting the screen settings during testing.
The control of a LCD monitor is usually accomplished through the OSD (On-Screen Display) via a small group of pushbuttons on the rear or front of the monitor, or via an IR remote that allow the user to access the monitor’s settings.
CRT stands for Cathode-Ray Tube. It was the original technology used in the first television sets. CRT research dates back to the early 1890s but wasn’t commercially produced as television sets until 1934. The CRT is a vacuum tube containing electron guns that shoot electrons onto a fluorescent screen. Magnetic deflection from different types of coils is used to direct the electrons to form the signal’s picture. This is why original TV sets had such large backs; all of these components needed room to shoot, deflect, and catch electrons.
A monitor with Dim-to-Black control means the monitor’s up and down arrow buttons have been programmed to adjust the monitor’s brightness and contrast at the same time. Dim-to-Black is useful in applications where the monitor is constantly used in different lighting environments. Rather than searching through the OSD (On-Screen Display) menu each time to adjust the screen’s brightness, Dim-to-Black allows for manual transitions on the fly. This is different from the Ambient Light Sensor, which adjusts the monitor’s brightness automatically.
Display Colors is the number of colors the monitor can display. The higher, the better. These numbers are always shown in millions unless it is a dated monitor. Standard LCD monitors have 16.7 million colors, which equals 24-bit color. Color bits and display colors are directly related since display colors is based on the power of two. This is because 2 raised to the 24th power comes out to ~16.7 million.
The enclosure of a monitor is what surrounds the screen and all other components. Enclosures offer different looks, feels, and advantages and disadvantages. For example, most waterproof monitors will have 304 stainless steel or aluminum to avoid corrosion. Lightweight monitors will generally feature a ABS enclosure, a nylon-reinforced plastic for added durability. Powder-coated steel is another material used in many industrial-grade monitor solutions which offers increased protection and durability.
The humidity specification on the LCD monitor data sheets relate to relative humidity (RH) and is shown as a percentage. Relative Humidity measures water vapor, but relative to the temperature of the air. It measures the amount of actual water vapor in the air compared to the total amount of vapor that can occur at the current temperature. The same absolute humidity level but in two different climates will result in two different relative humidities. The relative humidity would be higher in the cooler climate, and lower in the warmer climate. The higher the percentage, the more humid it is relative to the temperature in the environment. At 100% relative humidity, the air is saturated and is at its dew point.
IR (Infrared) touch screen monitors do not overlay the display with an additional screen or screen sandwich. Instead, infrared monitors use IR emitters and receivers to create an invisible grid of light beams across the screen. This ensures the best possible image quality. When an object interrupts the invisible infrared light beam, the sensors are able to locate the touch point, and send the X and Y coordinates to the controller. IR touch screens generally feature larger screen sizes.
Isotropic Failure results when direct sunlight and high ambient temperatures combine to overheat the LCD screen. The screen will darken, or turn completely black. If the monitor’s internal temperature approaches 100°C (212°F) temperatures, the LCD panel will suffer irreparable harm. Please note that a monitor’s internal temperature may far exceed ambient temperatures when positioned in direct, bright sunlight. Therefore, the rated operating temperature of the LCD panel and the overall monitor must be sufficient to survive the worst-case heat scenarios that the monitor will be exposed to.
LCD stands for Liquid Crystal Display. The LCD panel directs the light from the backlight and produces the picture we see on the monitor’s screen. LCD panels use tiny liquid crystals to shift the light from one color to the next. The crystals are controlled using voltage from the monitor. Different LCD panels offer different advantages and can vary the overall cost of the monitor greatly.
LED Backlights are the most common backlights used in LCD flat panel displays today. The LED backlights are what illuminates the LCD panel. Without any backlights, an image could not be seen. A monitor’s life is based on the life of the backlights because they are so essential. LED backlights succeeded CCFL backlights and are more energy efficient, offer better contrast and brightness, and greater color range. LED backlights must be used with LCD panels to display an image.
Luminance (AKA Brightness) is the measurement of how much light a monitor emits. The SI unit for luminance is Candela per Square Meter (Cd/m²). One Cd/m² is equal to one “nit,” a more common term with LCD monitors. The measure of nits a LCD display emits will be the main factor in determining the monitor’s perceived brightness. A monitor luminance of around 250-350 nits will work well indoors and most monitors fall in this range. 400-700 nits would be ideal for daylight use (Daylight Viewable monitors). 1,000 nits or more is required for viewing in direct, bright sunlight (Sunlight Readable monitors)
MTBF stands for Mean Time Between Failure. A monitor’s MTBF refers to the time period when the the monitor’s backlights will dim to 50% of the original brightness. MTBF is typically measured in hours. If the backlights of an LCD monitor with standard brightness levels dim to 50%, it is considered unusable because the screen is not bright enough for any use.
Multi-touch refers to the ability for a touchscreen to interpret multiple touch points being triggered at the same time. Common multi-touch actions include zooming in by performing a pinch-like maneuver, or pressing two buttons at the same time. Multi-touch is the overarching term that refers to any touchscreen action that accepts more than one touch point being triggered. This is common with P-Cap and some IP touch screens.
The MVA panel is a type of LCD panel. MVA panels are newer than TN panels and offer wider viewing angles (typically 178° x 178°) This allows the monitor to be used in landscape or portrait mode, or mounted above eye level, with no loss of image quality.
Open frame monitors are provided without typical enclosures. They are often used for limited-space applications, or when the display will be integrated into a machine or system. Open frame monitors and touch screens are available in two configurations: all components are mounted to the rear of the LC panel, or in a “kit” version, the LCD panel and all other components are provided loose, enabling the end user to mount them in any way they desire.
The operating temperature of the LCD video display is the range of temperature that is deemed acceptable for using the monitor. Operating outside the high end of this range can result in isotropic failure, or the components can begin to fail at temperatures below the low end of the range. The storage temperature of a monitor will always be equal to or greater than the operating temperature since monitors generate heat when operated.
Adding glass over a LCD panel does protect it. However, this also causes increased internal reflections, both from external light as well as from the LCD’s own backlights, thereby reducing image quality. It also creates an air gap between the glass and the panel.
Optical Bonding is the process of injecting an optical-grade resin into the gap between the LCD panel and the glass. This eliminates internal reflections, eliminates the possibility of internal condensation, increases the contrast ratio, and improves the image quality.
Viewing angles are another important factor to consider when turning a monitor 90° into portrait orientation. If the top and bottom viewing angles of your monitor are not identical, and are less than 178°, then one side of the screen will have a different viewing angle than the other side when flipped into portrait orientation.
Overscan is when part of the video signal is outside the visible bounds of the screen. This occurs when the input video signal has a larger resolution than the monitor’s maximum resolution. Thankfully, this is not much of an issue any more with added standards (title and action safe) and expanded compatibility with signals and monitors. CRTs from the 1930s to the early 2000s were highly variable when it came to how the image was positioned within the border of the screen, resulting in overscan issues.
Panel mount is a type of enclosure which enables you to flush-mount the monitor or touch screen into a panel, door or enclosure. Panel mount enclosures feature an oversized front bezel to enable mounting. The front face will protrude very slightly from the mounting surface, but the internal components will be safely enclosed inside the panel, door or enclosure. Panel mount enclosures offer added protection since only the front of the monitor is exposed.
Pinch-to-Zoom is a common multi-touch gesture used on many touchscreens, especially cell phones. This is when you use two fingers in a pinching motion to zoom in or out on a touchscreen. P-Cap (Projected Capacitive) touch screens enable this multi-touch capability.
Sometimes referred to as a “dot,” as in “dots per inch”, “Pixel” is short for picture elements, which make up an image, similar to grains in a photograph or dots in a half-tone. Each pixel can represent a number of different shades or colors, depending on how much storage space is allocated for it. Pixels per inch (ppi) are sometimes the preferred term, as it more accurately describes the digital image. The actual physical size of the pixel is equal to the pixel pitch of the display. If your display is set to something less than the maximum resolution, then a pixel will be larger than the actual size of the screen dot, i.e., a pixel will use more than one dot.
Pixel pitch (AKA Dot Pitch) is the distance from one pixel’s center to the adjacent pixel’s center. Pixel pitch is measured in millimeters (mm) and most LCD monitors range from 0.10mm to 0.70mm. Pixel pitch is directly correlated to resolution and viewing distance. The smaller the pixel pitch, the more condensed the pixels are, and the higher the resolution. However, a smaller pixel pitch requires a closer viewing distance. The viewing distance should decide the ideal pixel pitch for you.
Polarizing filters are made from a type of transparent crystal, which allow certain light waves to pass through. A vertical allows vertical light waves, and blocks horizontal light waves, and vice versa. LCD monitors use two polarizers to control the brightness of the light. Care must be taken to choose the proper polarizers. For example, Incorrect polarizers used in Sunlight Readable monitors would result in the monitors appearing invisible to anyone wearing polarized sunglasses.
Private labelling is when one company manufactures a product that will be sold under another company’s brand. TRU-Vu private labels a great number of monitors and touch screens, featuring the client’s name, model number and logo on the front bezel and rear label.
A projected capacitive is composed of a sheet of glass with embedded transparent electrode films and an IC chip, which creates a three dimensional electrostatic field. When a finger comes into contact with the screen, the ratios of the electrical currents change and the computer is able to detect the touch points. Since the finger sensing is projected through the glass, this allows the use of a thin gloved finger or passive stylus.
Protective glass is when an extra layer of glass is added onto the front of the LCD screen. The primary reason to place glass over the LCD panel is to protect the panel from damaged. AR (Anti-Reflective) or AG (Anti-Glare) glass will help to reduce unwanted reflections and glare.
Rack mount is a type of enclosure that features flanges on the left and right sides suitable for mounting directly into a standard 19” rack with the face of the LCD monitor visible at all times. The height of the unit is measured in rack units (RU) where 8U and 9U are most common to fit 17-inch or 19-inch LCDs.
The display resolution of a LCD monitor is the number of horizontal pixels multiplied by the number of vertical pixels. TRU-Vu’s display resolutions range from 640 x 480 up to 3840 x 2160 (aka 4K resolution). Larger display sizes will typically require higher resolutions that provide sharp image quality. However, LCD displays with smaller screen sizes can have lower pixel resolutions but still produce excellent image quality.
RGB stands for Red Green Blue. It is the color model used in sensing, representing, and displaying images in electronic systems like monitors and computers. RGB is an additive color model that adds the 3 primary colors (red, green, and blue) together to reproduce a an array of colors. Red, green, and blue together will result in white. LCD monitors will use RGB sub-pixels to create different colored pixels in order to represent a larger picture.
SAW (Surface Acoustic Wave) is a touch screen technology. SAW touch screens utilize a series of piezoelectric transducers and receivers along the sides of the monitor’s glass plate to create an invisible grid of ultrasonic waves on the surface. When the panel is touched, a portion of the wave is absorbed. This allows the receiving transducer to locate the touch point and send this data to the computer. SAW monitors can be activated by a finger, gloved hand, or soft-tip stylus.
SAW touch screens provide excellent image quality. However, contaminants on the surface can interfere with the touch sensing grid, so cleanliness is important. You also must use a soft object to trigger this device so ultrasonic waves can be absorbed. Hard objects such as a pen, credit card, or fingernail will not work well.
The serial port is a serial communication interface where information is transferred in or out sequentially one bit at a time. The term serial port usually identifies hardware compliant to the RS-232 standard or similar. RS-232 is another common connection used to transmit data. For monitors, RS-232 can be used to power a touchscreen and communicate recorded touches to a connected computer.
The screen size of an LCD monitor is determined by measuring from one corner of the LCD screen (excluding the bezel) diagonally to the opposite corner of the LCD screen. Screen size is measured in inches. Screen size is not to be confused with Viewable Area, as the viewable area is the horizontal measurement multiplied by the vertical measurement of the LCD Screen.
When the monitor stops receiving a video signal (a horizontal of vertical sync signal) for “x” seconds, it goes into Sleep Mode. The LED backlights and the video circuitry are turned off. Power consumption drops from its standard rate (depending on the model) down to less than 5W. This reduces heat and conserves energy. When the incoming video signal is resumed, the monitor exits Sleep Mode and begins projecting the video images on the screen.
Surface capacitive touch screen monitors have a transparent electrode layer placed on top of a glass panel, and covered by a protective cover. When an exposed finger touches the monitor screen, it reacts to the static electrical capacity of the human body; some of the electrical charge transfers from the screen to the user. This decrease in capacitance is detected by sensors located at the four corners of the screen, allowing the controller to determine the exact touch point. Surface capacitive touch screens can only be activated by the touch of human skin or a stylus holding an electrical charge. It will not activate with a gloved finger, or other objects.
The TN panel is a type of LCD panel; TN stands for twisted nematic and is one of the most widely used, cost effective, but oldest LCD panels available. The viewing angles are not as good as other types of panels, and are generally worn when viewing the monitor from below. However, the response time is one of the quickest out of all LCD panels.
There are multiple types of touch screen technologies. The five most common touch screen technologies are 5-Wire Resistive, Surface Capacitive, Projected Capacitive (P-Cap), Surface Acoustic Wave (SAW) and infrared (IR), each having its own advantages and disadvantages. For example, some are designed and built to be used in almost any condition. However, the same technologies may reduce the brightness and overall image quality.
Other technologies allow for multitouch functions such as pinch-to-zoom, but cannot work with operators wearing thick gloves. The type of touch screen technology you select will be contingent upon many factors, including type of data to be displayed (video, graphics, text), the intended users, the operating environment and where/how it will be mounted. Chosen correctly, touch screen monitors will be an excellent addition to your system. Please see our touch screen guide for further details.
A Touchscreen Driver is the file that is installed on a computer to translate what a touch screen is seeing to the computer. It is like a digital manual that allows the computer to understand what the touchscreen is feeling and wanting to trigger. When installing a new touchscreen driver, make sure any old drivers for that touchscreen are deleted. Multiple drivers pertaining to the same touch screen on the same computer will confuse the computer and result in the updated driver not working properly.
USB stands for Universal Serial Bus. It is one of the most common industry standard data connections used today. USB cables allow communication and power supply between computers, peripherals, and other computers. For monitors, USB can be used to power a touchscreen and communicate recorded touches to a connected computer.
The Video Electronics Standards Association (VESA) is a technical standards organization that has created many computer display standards. Its most prominent standard today is the VESA Mounting Interface Standard (MIS) or simply the VESA Mount. VESA Mounts simplify mounting by standardizing the hole pattern that a monitor and mount must fit. VESA mount patterns are measured in millimeters and listed as the horizontal by vertical distance between the center of the mount holes. An example would be “VESA 75×75” meaning the 4 screw holes are all 75mm apart.
The viewable area of a video display is the actual width of the LCD screen (typically in inches) x by the height of the LCD screen in inches (excluding the enclosure). This measures the total area of the screen and shows how wide and tall the screen will be. Monitors with the same Screen Size will have the same Viewable Area and visa versa.
The viewing angle of a monitor is the maximum angle the monitor can be viewed at before image quality degrades. Viewing angles are measured in horizontal and vertical degrees. When the monitor is in a position where viewing occurs outside of this maximum angle, the brightness and contrast ratio will begin to drop. At a severe enough angle, the perceived colors on screen will begin to shift. Make sure your monitor’s end position will allow viewing within these angles for ideal results. The worst viewing angle for most LCD panels is usually from the bottom looking upward at the panel. A MVA-type panel will provide full 178° x 178° viewing angles.
Waterproof means a device is completely sealed from the ingress of water under specified conditions. The waterproofed device will remain unaffected by water. IP ratings and NEMA standards measure waterproofing based on specified conditions. We have a full line of waterproof monitors and touch screens.
Zero Bezel or Bezel-Less enclosures are monitors which have no bezel, frame, or edge around the front edges. If you run your finger across the monitor’s front face, you would never feel a bump on the edges. Zero Bezel or Bezel-Less monitors are more stylish and hygienic. They are far superior medical displays, as the bezels found on standard LCD monitors often able germs and debris to collect near and under the bezel.
ClearType is a software technology developed by Microsoft that improves the readability of text on existing LCDs (Liquid Crystal Displays), such as laptop screens, Pocket PC screens, and flat panel monitors. With ClearType font technology, the words on your computer screen look almost as sharp and clear as those printed on a piece of paper.
ClearType works by accessing the individual vertical color stripe elements in every pixel of an LCD screen. Before ClearType, the smallest level of detail that a computer could display was a single pixel, but with ClearType running on an LCD monitor, we can now display features of text as small as a fraction of a pixel in width. The extra resolution increases the sharpness of the tiny details in text display, making it much easier to read over long durations.
What was discovered is that word recognition is only subconscious when typographical elements such as the shape and weight of letterforms, and the spacing between letters work together to present words as easily recognized patterns. With these findings in mind, Microsoft began taking a closer look literally at how type was being rendered on screens.
To understand how ClearType works, one first has to understand what makes an LCD screen different from other types of displays. Most screens created images made up of pixels, which when magnified look like single squares. The equivalent of one pixel on an LCD screen is actually composed of three sub-pixels: one red, one green, and one blue (R-G-B). Seen together, these sub-pixel triplets combine to be seen by the human eye as a single pixel.
If we were to look at a single pixel, our eye would see it as in the illustration above. However, if we were to magnify the image, we would see that each pixel is actually made up of three separate subpixels. And so, if when we see white on an LCD screen, we are really looking at red, green and blue stripes.
Traditional computer font rendering assumes that each pixel is either "on" or "off", appearing as tiny black squares. Letters appear jagged on the computer screen because they are formed from many of these tiny squares or pixels. Traditional grayscaling assumes that each pixel has no internal structure, so it smooths the jagged edges but sacrifices edge sharpness. ClearType knows that LCDs are made up of colored sub-pixels. ClearType uses a model of the human visual system to choose the brightness values of the sub-pixels. With ClearType, letters on the computer screen appear smooth, not jagged, yet the edges remain sharp.
This is a close-up of the "m" when rendered on screen without ClearType. Notice how the "m" has hard, jagged stair-steps or "jaggies" in the stems, or "legs" of the "m".
This is a close-up of the "m" when rendered on screen with ClearType. Notice how the "jaggies" are much more subtle and the letter is rendered more smoothly.
Picture elements on an LCD screen are actually comprised of individual horizontally-oriented red, green and blue sub-pixels. For instance, an LCD screen that has a display resolution of 800x600 pixels actually has 2400x600 individual sub-pixels. The human eye is not capable of differentiating colors on such a small scale, so a combination of these three primary colors can emulate any intermediate color. Sub-pixel font rendering takes advantage of this by antialiasing at the sub-pixel level instead of at the pixel level.
To see if your screen is set to its native resolution, try looking at the following eye test image. The image is made up of many vertical black lines. If you see alternating bands of white running vertically through this image, you are probably running at a non-native resolution.