playstation 2 lcd screen factory

The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo"s GameCube, and Microsoft"s Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide.
Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered backward-compatibility for its predecessor"s DualShock controller, as well as its games.
The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold.PS2 Slim. Even after the release of its successor, the PlayStation 3, it remained popular well into the seventh generation. It continued to be produced until 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. New games for the console continued to be made until the end of its life.
Released in 1994, the original PlayStation proved to be a phenomenal worldwide success and signalled Sony"s rise to power in the video game industry. Its launch elicited critical acclaim and strong sales; it eventually became the first computer entertainment platform to ship over 100 million units.development kits, large-scale advertising campaigns, and strong third-party developer support.Sega and Nintendo in the global video game market.Dreamcast in 1998 as a last-ditch attempt to stay in the industry.
Though Sony has kept details of the PlayStation 2"s development secret, Ken Kutaragi, the chief designer of the original PlayStation, reportedly began working on a second console around the time of the original PlayStation"s launch in late 1994.Argonaut Games, under contract for semiconductor manufacturer LSI Corporation, were instructed to design a rendering chip for Sony"s upcoming console.Jez San, founder of Argonaut, recalled that his team had no direct contact with Sony during the development process. Unbeknownst to him, Sony was designing their own chip in-house and had instructed other companies to design rendering chips merely to diversify their options.
By early 1997, the press was reporting that a new PlayStation was being developed and would have backward-compatibility with the original PlayStation, a built-in DVD player, and Internet connectivity.Chris Deering, then-president of SCEE recalled that there was a degree of trepidation among Sony leaders to produce a console which would recapture or exceed the success of its predecessor.
"PlayStation 2"s real-time graphics have no limitations. That"s why I chose the colour black as it represents the infinity of the universe. The blue represents the intelligence and life spouting up."
The PS2 was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast.eBay, where people paid over a thousand dollars for the console.Atari 7800, due to the added hardware costs and industry concerns that backward compatibility could cause the console to appear to be a merely a new model of its predecessor or lead developers to prefer making games for the predecessor system.
Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2"s built-in functionality also expanded its audience beyond the gamer,
Marketing for the PlayStation 2 reverted to the same tactic used in the early days of the original PlayStation: use 17-year-olds as the target audience, since younger audiences aspire to be teenagers and older audiences enjoy video games at the same level they did when they were 17.
The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still receiving support through 2001, the PS2 remained the only sixth-generation console for over 6 months before it faced competition from new rivals: Nintendo"s GameCube and Microsoft"s Xbox. Many analysts predicted a close three-way matchup among the three consoles. The Xbox had the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest specification of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely).holiday season with the release of several blockbuster games that maintained the PS2"s sales momentum and held off its newer rivals. Sony also countered the Xbox by securing timed PlayStation 2 exclusives for highly anticipated games such as the
Sony cut the price of the console in May 2002 from US$299 to $199 in North America,GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time.PlayStation 3.
Unlike Sega"s Dreamcast, Sony originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of Xbox Live, Sony released the PlayStation Network Adapter in late 2002, with several online first-party titles released alongside it, such as Electronic Arts (EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony"s moves made online gaming a major selling point of the PS2.
In September 2004, in time for the launch of Suez Canal, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units—compared to 70,000 units a few weeks prior.
The PlayStation 2 continued to be produced until 2013 when Sony finally announced that it had been discontinued after over twelve years of production—one of the longest lifespans of any video game console. New games for the console continued to be made until the end of 2013, including
The PlayStation 2"s main central processing unit (CPU) is the 128-bit R5900-based "Emotion Engine", custom-designed by Sony and Toshiba.die. These units include a central CPU core, two Vector Processing Units (VPU), a 10-channel DMA unit, a memory controller, and an Image Processing Unit (IPU). There are three interfaces: an input output interface to the I/O processor running at a clock speed of 36.864MHz, a graphics interface to the graphics synthesiser, and a memory interface to the system memory.clock rate of 294.912 MHz (299 MHz on newer versions) and 6,000 MIPS, with a floating point performance of 6.2 GFLOPS.
The GPU is likewise custom-designed for the console, named the "Graphics Synthesiser". It has a fillrate of 2.4 gigapixels per second, capable of rendering up to 75 million polygons per second.DRAM is capable of transmitting a display output of 1280 x 1024 pixels on both PAL and NTSC televisions.colour depth of 16.7 million true colours.lighting, texture mapping, artificial intelligence, and game physics, the console has a real-world performance of 25 million polygons per second.USB ports, and one IEEE 1394 (Firewire) port for SCPH-10000 to 3900x models only. A hard disk drive can be installed in an expansion bay on the back of the console, and is required to play certain games, notably the popular
Software for the PlayStation 2 was distributed primarily on DVD-ROMs,backward-compatible with almost all original PlayStation games.memory cards and controllers, although original PlayStation memory cards will only work with original PlayStation games
The standard PlayStation 2 memory card has an 8 megabyte (MB) capacityMagicGate encryption. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a memory capacity larger than the standard 8 MB.
The PlayStation 2 can natively output video resolutions on SDTV and HDTV from 480i to 480p, and some games, such as 1080i resolutioncomposite videoS-VideoRGBVGAPS2 Linux only), YPBPR component [should read composite video - the single, lower resolution yellow connector for video] videoD-Terminal.RF modulator is available for the system to connect to older TVs.
The PS2 is primarily differentiated between models featuring the original "fat" case design and "slimline" models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers. It was a 22" HD-Ready television which incorporated a built-in PlayStation 2.
The PS2 standard color is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, sakura purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia.
In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in Ethernet port (in some markets it also had an integrated modem). Due to its thinner profile, it did not contain the 3.5" expansion bay and therefore did not support the internal hard disk drive. It also lacked an internal power supply until a later revision (excluding the Japan version), similar to the GameCube, and had a modified Multitap expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as
Sony also manufactured a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device was released in Japan on 13 December 2003, and was the first Sony product to include the XrossMediaBar interface. It did not sell well in the Japanese market and was not widely released anywhere else.
PlayStation 2 users had the option to play select games over the Internet, using dial-up or a broadband Internet connection. The PlayStation 2 Network Adaptor was required for the original models, while the slim models included built-in networking ports. Instead of having a unified, subscription-based online service like Xbox Live as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Many games that supported online play exclusively supported broadband Internet access.
The PlayStation 2"s DualShock 2 controller retains most of the same functionality as its predecessor. However, it includes analogue pressure sensitivity to over 100 individual levels of depth on the face, shoulder and D-pad buttons,digital buttons of the original.force feedback, or "vibration" functionality. It is lighter and includes two more levels of vibration.
Optional hardware includes additional DualShock or DualShock 2 controllers, a PS2 DVD remote control, an internal or external hard disk drive (HDD), a network adapter, horizontal and vertical stands, PlayStation or PS2 memory cards, the multitap for PlayStation or PS2, a USB motion camera (EyeToy), a USB keyboard and mouse, and a headset.
The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models. The multitap connects to the memory card slot and the controller slot, and the memory card slot on the slimline is shallower. New slim-design multitaps (SCPH-70120) were manufactured for these models; however, third-party adapters also permit original multitaps to be used.
Early versions of the PS2 could be networked via an i.LINK port, though this had little game support and was dropped. Some third-party manufacturers have created devices that allow disabled people to access the PS2 through ordinary switches, etc.
Some third-party companies, such as JoyTech, have produced LCD monitor and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to a television as long as there is access to mains electricity or a similar power source. These screens can fold down onto the PS2 in a similar fashion to laptop screens.
Unlike the PlayStation, which requires the use of an official Sony PlayStation Mouse to play mouse-compatible games, the few PS2 games with mouse support work with a standard USB mouse as well as a USB trackball.
PlayStation 2 software is distributed on CD-ROM and DVD-ROM; the two formats are differentiated by their discs" bottoms, with CD-ROMs being blue and DVD-ROMs being silver. The PlayStation 2 offered some particularly high-profile exclusive games. Most main entries in the
Game releases peaked in 2004, but declined with the release of the PlayStation 3 in 2006. The last new games for the console were software titles had been released worldwide including games released in multiple regions as separate titles.
Initial reviews in 2000 of the PlayStation 2 highly acclaimed the console, with reviewers commending its hardware and graphics capabilities, its ability to play DVDs, and the system"s backwards compatibility with games and hardware for the original PlayStation. Early points of criticism included the lack of online support at the time, its inclusion of only two controller ports, and the system"s price at launch compared to the Dreamcast in 2000.IEEE 1394 (branded as "i.LINK" by Sony and "FireWire" by Apple), and the console"s two USB ports while criticizing its "expensive" games and its support for only two controllers without the multitap accessory.
Later reviews, especially after the launch of the competing GameCube and Xbox systems, continued to praise the PlayStation 2"s large game library and DVD playback, while routinely criticizing the PlayStation 2"s lesser graphics performance compared to the newer systems and its rudimentary online service compared to Xbox Live. In 2002, CNET rated the console 7.3 out of 10, calling it a "safe bet" despite not being the "newest or most powerful", noting that the console "yields in-game graphics with more jagged edges". CNET also criticized the DVD playback functionality, claiming that the console"s video quality was "passable" and that the playback controls were "rudimentary", recommending users to purchase a remote control. The console"s two controller ports and the high cost of its memory cards were also a point of criticism.
The slim model of the PlayStation 2 received positive reviews for its incredibly small size and built-in networking, but received criticism for easily overheating due to exclusion of the original model’s built-in fan. The requirement for a separate power adapter was criticized while the top-loading disc drive was noted as being less likely to break compared to the tray-loading drive of the original model.
Demand for the PlayStation 2 remained strong throughout much of its lifespan, selling over 1.4 million units in Japan by 31 March 2000. Over 10.6 million units were sold worldwide by 31 March 2001.Nintendo DS reached 100 million shipments in 4 years and 5 months from its launch.PAL regions.
Using homebrew programs, it is possible to play various audio and video file formats on a PS2. Homebrew programs can also play patched backups of original PS2 DVD games on unmodified consoles and install retail discs to an installed hard drive on older models. Homebrew emulators of older computer and gaming systems have been developed for the PS2.
Sony released a Linux-based operating system, Linux for PlayStation 2, for the PS2 in a package that also includes a keyboard, mouse, Ethernet adapter and HDD. In Europe and Australia, the PS2 comes with a free Yabasic interpreter on the bundled demo disc. This allows users to create simple programs for the PS2. A port of the NetBSD project and BlackRhino GNU/Linux, an alternative Debian-based distribution, are also available for the PS2.
Perry, Douglas (11 September 1999). "Call It PlayStation 2". Chicago: Ziff Davis. Archived from the original on 22 October 2019. Retrieved 22 October 2019.
"Sony announces PS2 launch date and price". Gamespot. San Francisco: CBS Interactive. 13 May 2000. Archived from the original on 22 October 2019. Retrieved 22 October 2019.
Goodley, Simon (5 August 2000). "Sony delays UK launch of PlayStation 2". London. Archived from the original on 22 October 2019. Retrieved 22 October 2019.
プレイステーション2の日本国内での出荷が本日(2012年12月28日)で完了. Tokyo: Enterbrain. 28 December 2012. Archived from the original on 28 December 2012. Retrieved 28 December 2012.
Diefendorff, Keith (19 April 1999). "Sony"s Emotionally Charged Chip" (PDF). 13 (5). Archived (PDF) from the original on 11 September 2006. Retrieved 22 June 2017.
Shiloy, Anton (26 February 2007). "Sony Removes Emotion Engine, Graphics Synthesizer from PAL PlayStation 3". X-bit labs. Archived from the original on 26 October 2016. Retrieved 7 May 2014.
Perry, Douglass (10 March 2000). "The Untapped Power of PlayStation 2". IGN. Chicago: Ziff Davis. Archived from the original on 18 February 2017. Retrieved 18 February 2017.
Leadbetter, Richard (21 July 2012). "Digital Foundry vs. PS2 Classics on PlayStation 3". Bath: Future plc. Archived from the original on 6 August 2012. Retrieved 19 February 2017.
Guinness (February 2009). Guinness World Records 2009 Gamer"s Edition. pp. 108–109. ISBN 978-1-904994-45-9. GTA: San Andreas is the best-selling PlayStation 2 game, with a massive 17.33 million copies sold.
"Sega Enterprises Annual Report 1998" (PDF). Sega Enterprises, Ltd. pp. 1, 7–8. Archived from the original (PDF) on 4 May 2004. Retrieved 7 December 2014.
Wojmar, Jason (8 July 2019). "10 Secrets Behind The Making Of The PlayStation 2". TheGamer. Valnet. Archived from the original on 8 July 2019. Retrieved 29 December 2021.
"Sony to Cut Price of PlayStation 2 in Japan Market --- Move Follows Plan to Lower Cost of Product in U.S. by a Third." Asian Wall Street Journal: 0. 15 May 2002. ProQuest. Web. 29 July 2013.
"Sony to Cut Price of PlayStation 2 Game Console by 20 Percent." Knight Ridder Tribune Business News: 1. 4 November 2003. ProQuest. Web. 29 July 2013.
Falcone, John (12 November 2002). "Sony PlayStation 2 Online Adaptor review". CNET. Archived from the original on 1 October 2021. Retrieved 19 May 2020.
Elliott, Valerie (9 December 2004). "Merry Christmas, your PlayStation 2 is stuck in Suez". Times Online. News International. Archived from the original on 16 March 2007. Retrieved 1 April 2007.
Stokes, Jon (16 February 2000). "Sound and Vision: A Technical Overview of the Emotion Engine". Archived from the original on 10 June 2018. Retrieved 9 June 2015.
Casamassina, Matt (3 November 2000). "Gamecube Versus PlayStation 2". Chicago: Ziff Davis. Archived from the original on 4 November 2014. Retrieved 14 November 2014.
"Amazon.com: (PS3/PS2 for) D Terminal Cable: Video Games". Amazon. 28 February 2015. Archived from the original on 28 February 2015. Retrieved 15 July 2020.
Calvert, Justin (4 November 2003). "PS2 price drop, new colors for Japan". GameSpot. Archived from the original on 29 June 2011. Retrieved 10 July 2007.
Fahey, Rob (9 March 2004). "Sony launches new PS2 colors in Japan". gamesindustry.biz. Archived from the original on 30 September 2007. Retrieved 10 July 2007.
"Dual Shock 2 Review". Chicago: Ziff Davis. 27 September 2001. Archived from the original on 15 May 2011. Retrieved 7 February 2011. The biggest difference between the Dual Shock 2 and the original… all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure-sensitive and have 255 degrees of sensitivity. It is also worth noting that the Dual Shock 2 is a bit lighter than the original Dual Shock because it appears to have less in the way of gears for the vibration function of the controller.
"PlayStation Knowledge Center | Support - PlayStation.com". Us.playstation.com. 10 January 2011. Archived from the original on 26 November 2011. Retrieved 27 March 2011.
Marriott, Michel (26 October 2000). "PlayStation 2: Game Console as Trojan Horse". The New York Times. ISSN 0362-4331. Archived from the original on 13 July 2019. Retrieved 30 August 2019.
"Nintendo Ships 100 Millionth Portable Nintendo DS System". Nintendo. 11 March 2009. Archived from the original on 15 January 2020. Retrieved 11 March 2009.
"Cumulative Worldwide Hardware Unit Sales (Sell-In)". Sony Interactive Entertainment Business Development. Archived from the original on 27 April 2019. Retrieved 30 October 2019.
Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze That Touched Our Lives and Changed the World. Roseville: Prima Publishing. ISBN 0-7615-3643-4.

The sixth-generation hardware of the PlayStation 2 video game console consists of various components. At the heart of the console"s configuration is its central processing unit (CPU), a custom RISC processor known as the Emotion Engine which operates at 294.912 MHz (299 MHz in later consoles). The CPU heavily relies on its integration with two vector processing units, known as VPU0 and VPU1, the Graphics Synthesizer, and a floating-point unit (FPU) in order to render 3D graphics. Other components, such as the system"s DVD-ROM optical drive and DualShock 2 controller, provide the software and user control input.
PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, the console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation"s CPU which also serves as the PS2"s I/O processor, clocked at 36.864 MHz in PS2 mode.memory cards and controllers. The PS2"s DualShock 2 controller is an upgraded version of the PlayStation"s DualShock with analog face, shoulder and D-pad buttons replacing the digital buttons of the original.force feedback technology.
The standard PlayStation 2 memory card has an 8 MB capacity and uses Sony"s MagicGate encryption. This requirement prevented the production of memory cards by third parties who did not purchase a MagicGate license. Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to the card – such a card could only be used as a backup. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. However their use is unsupported and compatibility is not guaranteed. These memory cards can have up to 128 MB storage space.
The console also features USB and IEEE 1394 expansion ports. Compatibility with USB and IEEE 1394 devices is dependent on the software supporting the device. For example, the PS2 BIOS will not boot an ISO image from a USB flash drive or operate a USB printer, as the machine"s operating system does not include this functionality. By contrast, USB mass storage device and print images on certain USB printers. A PlayStation 2 HDD can be installed via the expansion bay in the back of the console, and was required to play certain games, notably the popular
250-nm CMOS manufacturing (ending with 65-nm CMOS), 13.5 million transistors, 225 mm² die size,CPU core: MIPS R5900 (COP0), 64-bit, little endian (mipsel). CPU is a superscalar, in-order execution 2-issue design with 6-stage long integer pipelines, 32 32-bit GPR registers, 32 128-bit SIMD linear scalar registers, two 64-bit integer ALUs, 128-bit load-store unit (LSU) and a branch execution unit (BXU).
32-bit FPU coprocessor (COP1) with 6-stage long pipeline (floating point multiply accumulator × 1, floating point divider × 1). FPU is not IEEE compliant.
Two 32-bit VLIW-SIMD vector units at 294.912 MHz: VPU0 and VPU1 (floating point multiply accumulator × 9, floating point divider × 1) each VPU contains a vector unit (VU), instruction cache, data cache and interface unit. Each vector unit also has upper execution unit containing 4 × FMAC and lower execution unit containing FDIV, integer ALU, load-store unit, branch logic, 16 16-bit integer registers and 32 128-bit floating point registers. VPU1 has an additional EFU unit.
VPU0 (COP2; FMAC × 4, FDIV × 1) is tightly coupled with the main CPU and is typically used for polygon and geometry transformations (under parallel or serial connection), physics and other gameplay related tasks
VPU1 (Elementary Functional Unit, EFU; FMAC × 5, FDIV × 2) operates independently controlled by microcode, parallel to the CPU core, is typically used for polygon and geometry transformations, clipping, culling, lighting and other visual based calculations (texture matrix able for 2 coordinates (UV/ST))Parallel: results of VU0/FPU sent as another display list via MFIFO (for e.g. complex characters/vehicles/etc.)
Image Processing Unit (IPU): MPEG-2 compressed image macroblock layer decoder allowing playback of DVDs and game FMV. It also allowed vector quantization for 2D graphics data.
Graphics interface (GIF), DMA channel that connects the EE CPU to the GS co-processor. To draw something to the screen, one must send render commands to the GS via the GIF channel: 64-bit, 150 MHz bus, maximum theoretical bandwidth of 1.2 GB/s.
Pixel pipelines: 16 without any texture mapping units (TMU), however half of pixel pipelines can perform texturing, so fillrate is either 16 pixels per clock with untextured 2400 Mpixels; or 8 pixels per clock with 1200 megapixels with bilinear texturing, and 1200 megatexels (bilinear).
2 proprietary Memory Card slots using MagicGate encryption (250 kHz for PS1 cards. Up to 2 MHz for PS2 cards with an average sequential read/write speed of 130 kbit/s)
interlaced modes up to 480i (NTSC) and 576i (PAL) and progressive modes up to 240p. A display or adapter capable of sync on green (RGsB) is necessary for higher modes. Furthermore, the PS2"s Macrovision copy protection isn"t compatible with either RGB mode, and thus DVDs cannot be played with RGB. However, motherboard modifications have been known to bypass these issues.
BPR/component output does fully support 240p outputs, including games from the original PlayStation. However, 240p isn"t part of the YPBPR standard, and thus not all TVs and HDTVs support it. Upscaling can be used as a workaround.
Disc Drive type: proprietary interface through a custom micro-controller + DSP chip. 24x speed CD-ROM [3.6 MB/s], 4x speed DVD-ROM [5.28 MB/s] — region-locked with copy protection.
Supported Disc Media: PlayStation 2 format CD-ROM, PlayStation format CD-ROM, CD-DA, PlayStation 2 format DVD-ROM, DVD Video. DVD5 (Single-layer, 4.7 GB) and DVD9 (Dual-layer, 8.5 GB) supported. Later models starting with SCPH-500xx are DVD+RW and DVD-RW compatible.
Stuart, Keith (12 December 2013). "PS4 and Xbox One: so why aren"t they backwards compatible?". the Guardian. Archived from the original on 14 June 2015.
"Dual Shock 2 Review". IGN. September 27, 2001. Archived from the original on 2011-05-15. Retrieved February 7, 2011. The biggest difference between the Dual Shock 2 and the original… all of the buttons and even the digital pad offer analog support. This means that the d-pad, the four face buttons and the four shift buttons are all pressure-sensitive and have 255 degrees of sensitivity. It is also worth noting that the Dual Shock 2 is a bit lighter than the original Dual Shock because it appears to have less in the way of gears for the vibration function of the controller.
"Final Fantasy XI Review for PlayStation 2 – GameSpot". Uk.gamespot.com. March 23, 2004. Archived from the original on July 21, 2011. Retrieved November 11, 2010.

I tried googling but can"t really find a specific VGA cable for the PS2 but rather a vga converter box that works for multiple console. (so I guess in that case it"s ps2 composite/component to the box thingy and then vga.. but it"s still composite/component comming out of the PS2"s butt instead of true VGA)

FeaturesExclusively for use with the "Slim-line" PStwo console, the new 8inch Digital LCD Monitor allows you to play your DVDs or PS2 games on the go! Featuring an impressive 8inch TFT display, in-built Stereo Speakers, SRS 3D Surround Sound and even a Remote Control. An In-Car Adaptor is included in pack and powers both console and Monitor.

The release of the new, slimmer PlayStation 2 targets portability in some fashion, so it"s fairly obvious that gamers would be interested in the availability of a portable LCD screen for the system. Pelican has just released its GameGlass 7" widescreen portable TFT LCD panel for the slim-downed system and we"ve had a chance to put it through its paces.
The cool thing about pairing a screen like this with the newer PS2 is that the two form what"s very much akin to a mini laptop. Folding the screen down adds only a slight bit more heft and size to the already-tiny system. Tossing it in a backpack would be simple, and taking something like this home for the holidays or on vacation could be an excellent way to pass the time.
The GameGlass is extraordinarily easy to set up. The screen connects to the back of the PS2 via two easy-to-install screws, somewhat like the ones on the Network Adapter for the old PlayStation 2. You can use two quarters to tighten them into place, then you just need to pop in the video cable and it"s installed. The cable (which is rather short, don"t worry about it dangling) may sound somewhat odd, but it"s nice in that you can just pull it out and hook the system to a TV without needing to disable the GameGlass.
Along with the video output, there are openings on the back of the unit so that you can hook up an Ethernet or standard phone cable for online play as well as an opening for the optical audio-out. Aside from that, you only have the power plug which powers both the system and the GameGlass using the slim PS2"s standard power cable.
On the screen itself, the outer-right side houses the power switch, volume control, brightness adjuster and dual-headphone jacks. The dual-headphone jacks are pretty nice for multiplayer gaming on a plane or some such where volume can be an issue. The left side of the screen simply has the 16:9 or 4:3 switch for changing between aspect ratios.
When not in use, the GameGlass folds down to sit flush with the system just like every other screen out there. Again, with the slim PS2"s waif design, the folded combination of the two makes for a rather small package. Traveling with this combo would be a breeze.
The widescreen TFT LCD screen has a 480x234 resolution. The front of the box says it "displays maximum resolution supported by your PS2", but this obviously isn"t the case. It also says it"s hi-res, which obviously isn"t the case either. The resolution is actually fairly standard for this sort of screen which means it"s certainly playable on the go or away from home, but it isn"t ideal for regular, extended gaming.
The screen actually does look reasonably good for the most part, but it isn"t without flaw. Due to its resolution, some text isn"t very readable, if at all in some cases. Most menu text is readily readable, though some smaller text is impossible to read. For example, the numbers that appear on a speedometer in Gran Turismo 4 are altogether unreadable. Some other text that"s only slightly bigger is easily readable though; it sort of depends on the font used and the placement on the screen. What I mean is that if the pixel placement happens to line up with the translation that the GameGlass is doing, then it looks great. If not, it doesn"t. What I"m getting at is that it"s very hard to predict what will be readable and what won"t.
Most text is fine though, even if it may not happen to look great. There is a problem however when bright text is displayed on a bright background. Black text on a white background is fine, and visa-versa, but light red text on a bright yellow background looks blown out. For example, the swelling and cut numbers between-rounds in Fight Night: Round 2 are easily readable when they aren"t highlighted, but as soon as you switch to a corner to perform work on the part of your boxer"s face, the number becomes unreadable.
Other than that, the screen looks pretty good for what it is. Color definition is pretty good for one of these devices and there aren"t any major problems of pixel-crawl, blurring/refresh problems or otherwise.
The viewing angle is reasonable, but not great. You can actually look at the screen from a very low angle before the colors invert, but moving your head slightly above dead-on will kill the image. Odd, yes, but it"s something you can deal with. Side-to-side is good to about 30 degrees or so; fairly standard for this sort of screen. It"s definitely usable for some multiplayer gaming, though it"s unlikely a crowd would stand around for too long.
All told, the Pelican GameGlass is a fairly nice screen. While its overall image quality is pretty decent, text can still be a problem from time-to-time. For most games (read: non-RPG) it"ll work just fine, though. The GameGlass" best parts are its other features. It"s slim profile is to be expected, and things like a 16:9 to 4:3 switcher as well as the dual-headphone jacks are welcome.
In short, this is a nice portable, widescreen LCD screen for the new, slim PlayStation 2. Perfect? Not by any means, but as long as you"re not playing a fine-text RPG, it"ll serve you well for your on-the-go PS2 gaming needs.

Not that I know of. However, the same thing happened to me when I got my first HDTV. Just reset the console (so that you"ll "know" what screen you are currently "viewing"). I don"t know which version is your PS2 (though, I"d figure it would be pretty much the same), but by default:

A few years ago, the PS2 was in that happy spot of having a lot of trade-ins as people were moving away from it, but now we are entering the early stages of “retro collecting”. Despite its relatively young vintage and its widespread popularity, there’s still plenty of in-demand rarities and exclusives commanding strong price tags. Survival Horror has been a mainstay on the PS2 and you’ll see them make lots of appearances here.
The PS2 era was when we started seeing an increase of limited edition collectors editions of games. I’ll list some of the big ones near the bottom of this guide, but I really want to focus on games that were standard editions that made their way to traditional store shelves.
With four full years since our last guide revision, it was easy to notice a lot of ranking shifting with the North American retail releases. I decided to chart out the major movers. In the chart below I compared the average pricing between the different average loose/rough price levels for a game and their highest mint copy sale during the time frame. I compared those averages between our 2018 guide and this 2022 guide to calculate the value growth percentage. If you’d like to see the full 2018 guide for comparison, I have made it available to my Patreon members. (Only $1 of support or more is needed to access)
While it does have some redeeming factors for fans of the survival horror genre, it didn’t get great reviews due to a relatively short length and lack of replay value. Between reviews and being a rather obscure game to begin with, the print run was rather small on this title. Since then, fans of From Software’s other titles like Dark Souls have been wanting to add this to their collection of survival horror titles. If you’re interested in learning more about how Kuon factors into the PS2 library, check out our Playstation 2 Survivor Horror guide.
Back in 2012, you could have found a copy of Kuon for about $30. Up through 2015 it only increased 2X to 3X to a $65-$80 range. Demand for Kuon started spiking in 2016 before building to the $120 to $400 level in our 2018 guide. Not to be content with that 4X to 8X increase in value over the six years, it more than tripled again since during the 2020s retro boom. It even managed to leapfrog Rule of Rose to take the #1 spot on this list due to the premium put on its mint/complete copies.
Rule of Rose almost remained in Japan before Atlus decided to localize it. Upon arrival in the West, it was surrounded by early criticism in the UK regarding the references to child sexuality and cruelty. Much like the Night Trap controversy in the 16-bit era, many of the claims (like burying children underground) were overblown. Due to the controversy, the release of the game was cancelled in a number of countries and increased the demand for the US release. Since its release in 2006, it has gradually risen in the ranks of collector’s pieces of the PS2 library. This is an up-and-comer to keep an eye on.
Rule of Rose was a modest collectors item back in our 2012 guide at the $40-$88 range. Over the next 6 years, it had another steep increase — essentially tripling to quadrupling in value leading up the $115 to $420 range in our 2018 guide. While it might not be #1 on the list anymore, it still managed to increase strongly in the 2020s.
Haunting Ground shares many similarities with Capcom’s earlier survival horror title Clock Tower 3 (2002), and has been described as a spiritual successor to the Clock Tower series. If you’re interested in learning more about how Haunting Ground factors into the PS2 library, check out our Playstation 2 Survivor Horror guide.
Back in 2012, you could find Haunting Ground in the $25 to $45 range, but over the next six years, it tripled/quadrupled to a $68-$205 range by 2018 as the survival horror fans have been trying to round out their collections with this PS2 exclusive. It more than doubled again to strengthen its position in the 2020s as well.
Despite these credentials, Blood Will Tell didn’t get especially great reviews during its release in 2004 and got lost in the shuffle of plentiful action games on the PS2. However, there are some fans of the game and it’s remained a PS2 exclusive.
Back in 2012, if you could find this one in the wild, you could score it in the $10 to $25 range. Six years later, you’re seeing an increase of 6X to 7X to $60 to $180 levels in 2018. It has continued to fare well into the 2020s keeping its Top 5 status.
For what it’s worth, the standard cover edition of Xenosaga also has some significant value (it’s strong enough to essentially be in the Top 10 on its own), but currently, the lenticular cover has a 33% premium (although reduced from the 60% premium from 2018) — quite a value if you are truly playing the rarity game.
With both survival horror and nostalgic/iconic favorites seeing mint copies increasing in value these last few years, Shattered Memories has risen in the ranks these last few years. It was “only” selling for $39 – $96 back in 2018, more than quadrupling in value over 4 years.
.hack Quarantine maintained a place near the top of the PS2 collector’ list in the past decade and slowly appreciated since then. While it has nearly doubled in value since 2010, it hasn’t risen quite as much as many of the survival horror games mentioned here.
The publisher had a feeling the show wasn’t doing well so the print run of both the PS2 and Xbox versions were kept rather low. A Gamecube and Game Boy Advance port were also originally developed but canceled.
Even though the animated series was revived four years later, the game has remained a collector’s item and has appreciated quite well over the last few years. Back in 2012, you could score a copy in the $30 to $36 range.
In addition to the growing interest in survival horror game collecting, the rise in popularity in From Software’s games, such as their modern classics, Dark Souls and Eldin Ring, Echo Night Beyond skipped right over being in our Honorable Mentions list and jumped right into our top rankings this year. During our last guide installment in 2018, Echo Night Beyond was only selling in the $30-$80 range. Even for a 2020s-era jump, that’s an impressive gain.
It didn’t come down in value much (landing at a $45 – $110 range in 2018), but it didn’t keep up with general collectors marketing heating up for the PS2 in general. Instead of being in the Top 10 at all, it got knocked down to the honorable mentions. With the growing love of both the Capcom and Marvel properties and the nostalgic collecting market really blowing up in the 2020s, MvC2 finally saw some real growth in resale value and is climbing the ranks again (although not quite as high as a decade ago).
The SNK series has its fans, but in 2009, it was a bit of a surprise to see its own dedicated compilation. It may have been more odd that it was only released in Europe. It would have made sense that it be sold in Japan as well, but I suppose the publisher, DHM Interactive viewed it as a passion project.
Ocean Commander is an odd little 2D shooter has been released on a bunch of platforms (with probably seeing the biggest distribution on the Wii) in a lot of regions, but only saw a PAL release on the PS2. According to this very helpful thread on AssemblerGames, it seems like the PS2 port was released in 2008 as a budget title and possibly only in Italy.
As one forum user asked: “Why would a Dutch company release a game only in Italy, with a title in English? And why are they selling it in Pounds Sterling on their site?” Well, as an Italian member pointed out, the economic downturn in Italy hit them quite hard in 2008 and residents were looking for cheap titles. Perhaps the port was easy but the PS2 was too saturated elsewhere? Anyway, it’s quite difficult to find a copy, so its obviously appreciated quite a bit since its release.
This scrolling shooter was originally developed as a sequel to Taito’s Kiki KaiKai series (better known as Pocky & Rocky outside Japan) before the game was cancelled and the the developer lost the license. The game was finished and released in all regions on both the Wii and PS2. Interestingly enough, the Japanese version was the last to be released on the PS2.
While many of the hot imports from five or six years ago have cooled down, Ibara has remained strong as the primary collectors item in the Japanese PS2 library. The base price of the game has stayed quite steady at $180 since 2012, but the more mint copies have increased about 60% over six years.
This Japanese-exclusive installment retains that original moniker while having some slight differences from the Outrun Coast 2 Coast we were used to outside of Japan. This Japanese PS2 version adds force feedback wheel support for GT Force and GT Force Pro, special course animations are included (that were missing in C2C), plus some extra unlockable music tracks. It also has all the PSP unlockables are included at the outset (in exchange for not having the PSP connectivity). It also happens that Clarissa has more revealing clothes to match the original arcade version.
So while Outrun 2SP may not be drastically different from the Coast2Coast Outrun that other regions experienced, it could be considered a superior version for die-hard Outrun fans.
I’ve got a press/review copy of UK Shadow of the Colossus (ICO 2). It even comes with the cover which inside shows the controls etc. I’m not sure how much it’s worth, but I’m guessing it’s more rare than say a retail/rental copy.
I own all three Xenosaga games + Xenogears and i can see somebody not really liking the series. Probably the most common complaint i see is about the many and long sequences……..and yeah, its true. So you would need to accept that fact first, the fact that it feels more like a movie than a game (especially X2). Maybe only then you would appreciate the series more.
True, if you want to get good games for cheap, the PS2 is still a viable platform. However, the PS2 library has been hit hard by the HD remaster treatment, leaving little reason to hunt down many of the era’s best-selling hits.
Futurama and Haunting Ground are certainly not rare/expensive in PAL territories, HG can be bought new for about 12 pounds and Futurama used goes for under 10 here in UK.
Surprised that Marvel VS Capcom 2 doesn’t make this list, as–for some reason–it goes $60+ in one place and $80+ everywhere else. THAT’S NO MATTER THE CONDITION–AS LONG AS IT PLAYS! And, on places like Amazon and occasionally on other sites you see numbers from $100-$500, even! I guess those would be the Like New to Mint condition examples. My point is why pay that for a game that isn’t rare. The game itself is fun, but it has video flaws in spots and seems emulated(ADX in the opening credits). The Gorilla girl in the fight demos shows an example of this. I have this one(2 of them, in fact) and I had it on Dreamcast, as well, but I don’t remember the DC version being as flawed or limited as the PS2 nor the ADX logo being on the DC version. Why does it get those prices, if it’s not rare? If it’s rare, then why is it missing on this list?
I’m wondering if king of fighters 2002 Ultimate match was also released in PAL territories. It’s on pricecharting and a forum member said he saw it being sold in France but I can’t find a picture or any other proof it exists. Anybody that can help me?
There is a non-Italian version of Ocean Commander, which makes the story even stranger. In all my years of collecting I’ve only seen two copies (one of which I own, sealed) of it. By far the rarest of all ps2 PAL games
The opening sentence needs to be updated, it links to an article that was last updated in 2014 with this statement: “The PS2 has recently entered the point where there are a lot of cheap gems out there as a lot of gamers have moved away from the system, but the early stages of “retro collecting” are starting to kick in.”
Oh thanks for the heads-up! I knew the PAL Wii one was hard to find, but didn’t quite register than the PS2 Japanese version was so hard to find. I did a bit more digging around and then added to the guide. Thanks again!

If your PS5 turns on but your TV or monitor displays no signal follow the steps below. If your PlayStation 5 will not power on, see the PlayStation 5 Won"t Turn On wiki instead.
Plug the HDMI cord into a different port on your TV if there"s more than one. If another device shows up on the TV using a different HMDI port, connect the PS5 HDMI cord to that port. Be sure to adjust the input settings to ensure that your screen is set to display the proper port"s input.
Note: Ensure the HDMI input on your TV or monitor is set up to use version 2.0 or 2.1. HDMI 2.1 allows the PS5 to support higher frame rates than the PS4.
The Rest Mode feature on the PS5 can cause power issues and prevent your PS5 from displaying correctly on a TV if the console cannot exit the mode properly. If the black screen problem started after the console went into Rest Mode, perform the above solutions: force shut down and power cycle.
If the screen shows up, try restarting your PS5 again to see if the screen shows up now in normal operation mode. If it doesn"t boot back into safe mode by repeating the above steps and rebuild the console"s database in safe mode:
If your screen shows up, your black screen issue may have been caused by incorrect settings or the rest mode glitch. Until Sony releases a patch that fixes Rest Mode, you should turn it off in console settings.
Ms.Josey
Ms.Josey