computer controlled display screens provide drivers in stock
Computer-controlled display screens provide drivers in the Indianapolis 500 with a variety of information about how their cars are performing. For instance, as a car is going through a turn, a speed of 237 mi/h (105.939 m/s) and a centripetal acceleration of 3.00g (three times the acceleration due to gravity) are displayed. Determine the radius of the turn.
Computer display screens that automakers are adding to their new models are going to add to the distractions on the road according to experts. The screens, which are tablet size, are supposed to fulfill all the functions of a smartphone.
Both Google and Apple are making built-in computer display systems for cars and automakers seem to be rushing to get them installed and out to potential buyers. According to the automakers, it’s what the customer wants.
Google is producing an Android based system called Android Auto and Apple is producing an iOS operated system they’re calling Apple CarPlay. Both systems are designed to sync with and provide all of the features available in a smartphone including, email, twitter, streaming music and maps. Other apps are also available and more are sure to be added as time goes on.
The computer makers claim that the built-in display screens, some of which feature no-touch and voice activated controls are safer for drivers to use than trying to get all the same information while holding a phone. That may be true in some cases but only to a small degree.
Using these display screens will still require a driver to look away from the road ahead and look at the screen, even if only for a couple of seconds. At 45 mph, a car will travel 132 feet in two seconds and a lot can happen in that distance and time.
According to researchers, voice-activated systems aren’t that safe. Studies have shown that a voice activated system like Sirican cause even more distraction than a hand-held phone. Part of the distraction comes from the frustration of dealing with a voice-activated system that doesn’t understand what you want or displays the wrong information.
When waving your hand over a display screen to look for or make a music selection, you’re using all three of the functions and skills that should be focused on the very important job of driving.
Many drivers will find, much to their regret, that these display screens don’t add any appreciable degree of safety and they may make the road much more dangerous.
To play streaming high dynamic range (HDR) video in Windows 10 (version 1803 or later), the built-in display for your laptop, tablet, or 2-in-1 PC needs to support HDR. To find the specifications for a specific laptop or tablet, visit the device manufacturer’s website.
To play streaming high dynamic range (HDR) video in Windows 10, your external display and Windows 10 PC need to support HDR. To find the specifications for a specific PC or external display, visit the device manufacturer’s website. Here are the requirements:
We recommend that you have the latest graphics drivers (WDDM) installed on your Windows 10 PC. To get the latest drivers, go to Windows Update in Settings, or check your PC manufacturer"s website.
The D3D10_1DDI_DEVICEFUNCS structure contains functions that a user-mode display driver that is optimized for the Microsoft Direct3D version 10.1 runtime can implement to render graphics primitives and process state changes.
The D3D10_2DDI_ADAPTERFUNCS structure contains functions that the user-mode display driver can implement to communicate with a graphics adapter object.
The D3D10DDI_DEVICEFUNCS structure contains functions that the user-mode display driver can implement to render graphics primitives and process state changes.
The D3D10DDIARG_CALCPRIVATEDEVICESIZE structure describes the parameters that the user-mode display driver uses to calculate the size of a memory block that the driver requires to store frequently-accessed data.
Contains functions that a user-mode display driver that is optimized for the Microsoft Direct3D version 11.1 runtime can implement to render graphics primitives and process state changes.
Specifies driver-specific data for the extended Microsoft DirectX Video Acceleration (DXVA) decoding function that is provided by a call to the VideoDecoderExtension function.
The D3D11DDI_DEVICEFUNCS structure contains functions that a user-mode display driver that is optimized for the Microsoft Direct3D version 11 runtime can implement to render graphics primitives and process state changes.
The D3D11DDIARG_CALCPRIVATEDEFERREDCONTEXTSIZE structure describes the parameters that the user-mode display driver uses to calculate the size of a memory block that the driver requires to store frequently-accessed data.
The D3D12DDI_CORELAYER_DEVICECALLBACKS_0003 structure contains Microsoft Direct3D 12 runtime callback functions that a user-mode display driver can use.
The D3D12DDI_CORELAYER_DEVICECALLBACKS_0050 structure contains Microsoft Direct3D 10 runtime callback functions that the user-mode display driver can use.
The D3D12DDI_CORELAYER_DEVICECALLBACKS_0062 structure contains Microsoft Direct3D 12 runtime callback functions that a user-mode display driver can use.
The D3DDDI_DEVICEFUNCS structure contains functions that the user-mode display driver can implement to render graphics primitives and process state changes.
The _D3DDDI_MULTIPLANE_OVERLAY_ATTRIBUTES structure contains information that is used by the user-mode display driver to specify overlay plane attributes.
Describes how to handle the existing contents of a resource during a copy or update operation of a region within that resource. Used by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.
Describes a resource to display. Used with the pfnPresent1(D3D) function by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.
Describes video memory resources that are to be reclaimed and that the user-mode display driver previously offered for reuse. Used with the ReclaimResources function.
The D3DDDIARG_RESOLVESHAREDRESOURCE structure specifies the resource that the user-mode display driver"s ResolveSharedResource function uses as a synchronized shared surface or a GDI interoperable surface.
Describes info that"s used to update a destination subresource region from a source system-memory region. Used by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.
Describes video memory resources that are to be reclaimed and that the user-mode display driver previously offered for reuse. Used with the pfnReclaimAllocationsCb function.
The D3DDDICB_SETDISPLAYPRIVATEDRIVERFORMAT structure describes the private-format attribute to set for a video present source in a call to the pfnSetDisplayPrivateDriverFormatCb function.
The D3DHAL_DP2VIEWPORTINFO structure is used to inform guard-band aware drivers of the view clipping rectangle. The clipping rectangle is specified by the members dwX, dwY, dwWidth and dwHeight.
The D3DKM_TRANSPARENTBLTFLAGS structure specifies the display adapter"s ability to perform a hardware-accelerated bit-block transfer (bitblt) with transparency.
The D3DKMDT_SHADOWSURFACEDATA structure describes a lockable shadow surface, which matches the primary surface in format and resolution for a given display mode.
The D3DKMDT_VIDPN_HW_CAPABILITY structure describes the capabilities of the display miniport driver to perform display operations on a specified functional VidPN without dedicated GPU hardware support.
Do not use the D3DKMT_DEVICE_ESCAPE structure or D3DKMT_DEVICEESCAPE_TYPE enumeration. They are for testing purposes only. The D3DKMT_DEVICE_ESCAPE structure describes how to control the display device in a call to the D3DKMTEscape function.
Do not use the D3DKMT_DMM_ESCAPE structure; it is for testing purposes only. The D3DKMT_DMM_ESCAPE structure describes how to control the display mode manager (DMM) in a call to the D3DKMTEscape function.
The D3DKMT_FLIPINFOFLAGS structure identifies flipping capabilities of the display miniport driver that the OpenGL installable client driver (ICD) obtains by calling the D3DKMTQueryAdapterInfo function.
The D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME structure describes the mapping of the given name of a GDI device to a graphics adapter handle and monitor output.
The D3DKMT_WORKINGSETFLAGS structure identifies working-set properties of the display miniport driver that the OpenGL installable client driver (ICD) obtains by calling the D3DKMTQueryAdapterInfo function.
Contains functions that a user-mode display driver that is optimized for the Microsoft Direct3D version 11.2 runtime can implement to render graphics primitives and process state changes.
Specifies the video function table for the Microsoft Direct3D driver device object. Used only by Windows Display Driver Model (WDDM) 2.0 and later drivers.
Specifies the video function table for the Microsoft Direct3D driver device object. Used only by Windows Display Driver Model (WDDM) 2.0 and later drivers.
D3DWDDM2_4DDI_VIDEO_INPUT_RS4_0 contains the JPEG image function table that is provided to the Microsoft DirectX graphics kernel by the user mode driver.
The DDRAW_MODE_SPECIFIC_CAPS structure describes Microsoft DirectDraw capabilities that are specific to a particular display device (head) on the graphics card.
Describes the parameters of a bit-block transfer (bitblt) that include specifications for a source rectangle. Used by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.
Describes video memory resources that the user-mode display driver offers for reuse. Used with the pfnOfferResources function. Used with the pfnReclaimResources function by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.
Describes a resource to display. Used with the pfnPresent1(DXGI) function by Windows Display Driver Model (WDDM) 1.3 and later user-mode display drivers.
Describes video memory resources that are to be reclaimed and that the user-mode display driver previously offered for reuse. Used with the pfnReclaimResources function by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.
The DXGI_DDI_ARG_RESOLVESHAREDRESOURCE structure describes the parameters that the user-mode display driver"s ResolveSharedResourceDXGI function uses to synchronize a shared surface or a GDI interoperable surface.
The DXGI_DDI_BASE_CALLBACKS structure contains pointers to Microsoft Direct3D 10 runtime callback functions that the user-mode display driver can use.
The DXGI_DDI_BASE_FUNCTIONS structure contains functions that the user-mode display driver can implement to perform low-level tasks like presenting rendered frames to an output, controlling gamma, and managing a full-screen transition.
The DXGI_DDI_MULTIPLANE_OVERLAY_ATTRIBUTES structure contains information that is used by the user-mode display driver to specify overlay plane attributes.
The DXGI_DDI_MULTIPLANE_OVERLAY_CAPS structure contains information that is used by the user-mode display driver to specify overlay plane capabilities.
The DXGI_DDI_RATIONAL structure describes a fractional value that represents vertical and horizontal frequencies of a display mode (that is, vertical sync and horizontal sync).
The DXGI1_1_DDI_BASE_FUNCTIONS structure contains pointers to functions that the user-mode display driver can implement to perform low-level tasks like presenting rendered frames to an output, controlling gamma, getting notifications regarding shared and GDI interoperable surfaces, and managing a full-screen transition.
Contains pointers to functions that a Windows Display Driver Model (WDDM) 1.2 and later user-mode display driver can implement to perform low-level tasks like presenting rendered frames to an output, controlling gamma, getting notifications regarding shared and Windows Graphics Device Interface (GDI) interoperable surfaces, and managing a full-screen transition.
Contains pointers to functions that a Windows Display Driver Model (WDDM) 1.3 and later user-mode display driver can implement to perform low-level tasks like presenting rendered frames to an output, controlling gamma, getting notifications regarding shared and Windows Graphics Device Interface (GDI) interoperable surfaces, and managing a full-screen transition.
The DXGK_ALLOCATIONINFOFLAGS structure identifies properties for an allocation. The display miniport driver specifies these flags for the video memory manager.
The DXGK_ALLOCATIONINFOFLAGS_WDDM2_0 structure identifies properties for an allocation. The display miniport driver specifies these flags for the video memory manager.
Contains the current level of backlight reduction that is applied to the integrated display panel. Used by Windows Display Driver Model (WDDM) 1.2 and later display miniport drivers that support adaptive brightness control.
Identifies brightness control capabilities of an integrated display panel that the display miniport driver provides through a call to its DxgkDdiGetBrightnessCaps function.
The DXGK_BRIGHTNESS_INTERFACE structure contains pointers to functions in the Panel Brightness Control Interface, which is implemented by the display miniport driver.
Contains pointers to functions in the Panel Brightness Control Interface Version 2. Used by Windows Display Driver Model (WDDM) 1.2 and later display miniport drivers that support adaptive and smooth brightness control.
This structure replaces the DXGK_GAMMARAMPCAPS structure in the DXGK_DRIVERCAPS structure to describe both the gamma and color transform capabilities of the display pipelines.
The DXGK_DEBUG_REPORT_INTERFACE structure contains pointers to functions in the Debug Report interface, which is implemented by the display port driver.
The DXGK_DEVICE_DESCRIPTOR structure is used by the display port driver to request that the display miniport driver return all or a portion of a monitor"s Extended Display Identification Data (EDID).
The DXGK_DIAG_DISPLAY_SCANOUT_BUFFER_HISTOGRAM structure provides histogram information for the current buffer being scanned out during diagnostic data collection.
Contains the display information that is passed between the operating system and the display miniport driver when the driver is started or stopped in response to a Plug and Play (PnP) event.
Structure filled in by OS upon successful completion of the DxgkCbAcquirePostDisplayOwnership2 callback to provide information about the display state a driver is inheriting.
A kernel-mode component that needs to use the DXGK_DP_INTERFACE DisplayPort (DP) interface calls the display miniport driver"s DxgkDdiQueryInterface function.
The DXGK_DRIVERCAPS structure describes capabilities of a display miniport driver that the driver provides through a call to its DxgkDdiQueryAdapterInfo function.
Contains functions that user-mode display drivers can use to read and enumerate the system firmware table. These functions are supplied by the Microsoft DirectX graphics kernel subsystem and can be called by WDDM 1.2 and later user-mode display drivers.
The DXGK_FLIPCAPS structure identifies flipping capabilities of the display miniport driver that the driver provides through a call to its DxgkDdiQueryAdapterInfo function.
The DXGK_GAMMARAMPCAPS structure identifies gamma-ramp capabilities of the display miniport driver that the driver provides through a call to its DxgkDdiQueryAdapterInfo function.
DXGK_MIPI_DSI_INTERFACE allows the OS to request Display Serial Interface (DSI) operations to be performed on a target using a control interface to the target owned by the graphics adapter.
Contains pointers to functions in the Wireless display (Miracast) display callback interface that the display miniport driver can call to send messages and report encode chunk info.
Contains pointers to functions in the Wireless display (Miracast) interface that the display miniport driver implements to create, destroy, query, and control Miracast device resources.
The DXGK_OPM_INTERFACE structure contains pointers to functions in the Output Protection Manager (OPM) Interface, which is implemented by the display miniport driver.
The DXGK_OPM_INTERFACE_2 structure contains pointers to functions in the Output Protection Manager (OPM) Interface, which is implemented by the display miniport driver.
The DXGK_OPM_INTERFACE_3 structure contains pointers to functions in the Output Protection Manager (OPM) Interface, which is implemented by the display miniport driver.
The DXGK_POINTERFLAGS structure identifies mouse pointer capabilities of the display miniport driver that the driver provides through a call to its DxgkDdiQueryAdapterInfo function.
The DXGK_PRESENTATIONCAPS structure identifies presentation capabilities of a display miniport driver that the driver provides through a call to its DxgkDdiQueryAdapterInfo function.
The DXGK_QUERYSEGMENTIN structure describes relevant information for a memory-segment query through a call to the display miniport driver"s DxgkDdiQueryAdapterInfo function.
The DXGK_QUERYSEGMENTOUT structure describes memory-segment information that the display miniport driver should return from a call to its DxgkDdiQueryAdapterInfo function.
Describes memory-segment information that a Windows Display Driver Model (WDDM) 1.2 or later display miniport driver should return from a call to its DxgkDdiQueryAdapterInfo function.
The DXGK_SETVIDPNSOURCEADDRESS_FLAGS structure identifies the specific type of operation to perform in a call to the display miniport driver"s DxgkDdiSetVidPnSourceAddress or DxgkDdiSetVidPnSourceAddressWithMultiPlaneOverlay functions.
Contains pointers to functions in the Simple Peripheral Bus (SPB) Interface that the Windows Display Driver Model (WDDM) 1.2 and later display miniport driver can call to inspect and alter SPB resources.
The DXGK_TIMED_OPERATION_INTERFACE structure contains pointers to functions in the Timed Operation Interface, which is implemented by the display port driver.
The DXGKARG_COMMITVIDPN structure holds arguments for the DxgkDdiCommitVidPn function. The DxgkDdiCommitVidPn function makes a specified video present network (VidPN) active on a display adapter.
The DXGKARG_ISSUPPORTEDVIDPN structure contains arguments for the DxgkDdiIsSupportedVidPn function. The DxgkDdiIsSupportedVidPn function determines whether a specified video present network (VidPN) is supported on a display adapter.
The DXGKARG_PREEMPTCOMMAND structure describes a command that a display miniport driver must use to preempt a direct memory access (DMA) buffer that the DxgkDdiSubmitCommand function previously submitted to the hardware command execution unit.
Describes all nodes on the physical display adapter (engine) that are to be queried when the display port driver"s GPU scheduler calls the DxgkDdiQueryDependentEngineGroup function to query node dependencies.
The DXGKARG_QUERYVIDPNHWCAPABILITY structure is used by the display miniport driver to describe the hardware capabilities of a functional VidPN in response to a call to the DxgkDdiQueryVidPnHWCapability function.
Specifies a node within the physical display adapter that can be reset when the display port driver"s GPU scheduler calls the DxgkDdiResetEngine function to request a reset operation.
DXGKARG_SETVIDPNSOURCEADDRESSWITHMULTIPLANEOVERLAY2 is passed to the DxgkDdiSetVidPnSourceAddressWithMultiPlaneOverlay2 function to change the overlay configuration being displayed.DXGKARG_SETVIDPNSOURCEADDRESSWITHMULTIPLANEOVERLAY2 is passed to the DxgkDdiSetVidPnSourceAddressWithMultiPlaneOverlay2 function to change the overlay configuration being displayed.
The DXGKARG_SUBMITCOMMAND structure describes the direct memory access (DMA) buffer that a display miniport driver submits to the hardware command execution unit.
The DXGKCB_NOTIFY_INTERRUPT_DATA_FLAGS structure indicates whether the display miniport driver provides a physical adapter mask in a call to the DxgkCbNotifyInterrupt function.
The DXVA_BufferDescription structure is sent by the host decoder to the accelerator to provide information to the accelerator about the buffer that is currently being passed from the host to the accelerator.
The DXVA_COPPStatusDisplayData structure describes the display mode of the signal that is transmitted over the connector associated with a DirectX VA COPP device.
The DXVA_DeinterlaceBltEx structure describes parameters for deinterlace or frame-rate conversion, for combining the deinterlaced or frame-rate converted video with any supplied video substreams, and for writing the combined output to a destination surface. It is used for forwarding 32-bit DXVA_DeinterlaceBltEx calls on 64-bit drivers.
The DXVA_PictureParameters structure is sent by the host decoder to the accelerator to provide the picture-level parameters of a compressed picture for decoding on the accelerator.
Contains pointers to functions implemented by a kernel mode display-only driver (KMDOD). The KMDOD"s DriverEntry function provides the Microsoft DirectX graphics kernel subsystem with entry points by filling in the members of this structure.
Contains info used in the wireless display (Miracast) pfnDataRateNotify function about the audio/video encoder bit rate and failed or retried Wi-Fi frames.
The VIDEO_PORT_AGP_SERVICES structure is obsolete and is supported only for backward compatibility with existing drivers. In its place, driver writers should use VIDEO_PORT_AGP_INTERFACE.
The VIDEO_PORT_INT10_INTERFACE structure provides a way to allocate and deallocate memory in another thread"s context, read from and write to that memory, and make INT10 BIOS calls.
The VIDEO_SHARE_MEMORY_INFORMATION structure is used to communicate to the display driver that a request for a block of user-mode memory has been fulfilled.
Our DisplayLink technology makes it simple to connect any display to any computer that supports USB or Wi-Fi and provides universal solutions for a range of corporate, home and embedded applications where easy connectivity of displays enhances productivity. With DisplayLink, expanding your visual workspace has never been easier or more affordable. Our technology makes it really easy to connect any display to any computer. We call this Plug and Display. Look for the DisplayLink certified Plug and Display logo on your favorite docking station.
With Sidecar, you can extend the workspace of your Mac by using iPad as a second display. The extended workspace allows you to do the following:Use different apps on the different screens.
Do any of the following:Move a window between screens:Drag the window, or hold the pointer over the green button in the top-left corner of the window, then choose “Move to.”
Change the screen arrangement or mirror the displays (macOS 10.15 to 15.2:):Go to Apple menu > System Preferences, click Displays, then make your changes.
For more information about using Sidecar, including how to set Sidecar options from your Mac, see Use your iPad as a second display for your Mac in the macOS User Guide.
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From cinema content to motion-based digital art, Planar® Luxe Displays offer a way to enrich distinctive spaces. These professional-grade displays provide vibrant, high-resolution canvases for creative expression and entertainment. Leading-edge technology, design adaptability and the slimmest profiles ensure they seamlessly integrate with architectural elements and complement interior decor.
From cinema content to motion-based digital art, Planar® Luxe MicroLED Displays offer a way to enrich distinctive spaces. HDR support and superior dynamic range create vibrant, high-resolution canvases for creative expression and entertainment. Leading-edge MicroLED technology, design adaptability and the slimmest profiles ensure they seamlessly integrate with architectural elements and complement interior décor.
Planar® CarbonLight™ VX Series is comprised of carbon fiber-framed indoor LED video wall and floor displays with exceptional on-camera visual properties and deployment versatility, available in 1.9 and 2.6mm pixel pitch (wall) and 2.6mm (floor).
Carbon fiber-framed indoor LED video wall and floor displays with exceptional on-camera visual properties and deployment versatility for various installations including virtual production and extended reality.
a line of extreme and ultra-narrow bezel LCD displays that provides a video wall solution for demanding requirements of 24x7 mission-critical applications and high ambient light environments
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NoteYour computer manufacturer might have customized drivers and software to enable or alter features, or provide improved operation on your computer. Contact the manufacturer for the latest updates and technical support information. If you can no longer get driver support from your computer manufacturer, you can download generic Intel drivers.
When changing Windows to multimonitor configuration, then sometimes the main display monitor remains detached from the Windows Desktop. Such “Black screen Problems” sometimes happen on all Windows displays. E.g. this also happens sometimes when working with projectors. This situation can usually be solved easily by changing Windows projector settings using “Windows Key + P” (where P stands for projector). Just repeat this key sequence: “Windows Key + P” “Arrow Down” “Enter”.
Desktop duplication of primary monitor to other displays is disabled in Windows display settings of Windows 10 with old version of graphics adapter (< WDDM 2.0).
Just download the latest driver version from its website OR if it did not work try to downgrade the graphics driver to Microsoft Basic Display driver via device manager.
Just reboot the primary machine in safemode then uninstall the spacedesk driver. To boot in safemode, press and hold f8 key upon computer reboot and before the windows logo appeared. Then in advanced boot option screen use the arrow keys to select the safe mode option then press Enter key.
2. Run “ncpa.cpl”, right-click the Ethernet or WiFi network icon then open the Properties window. Click on the Sharing tab and check the “Allow other network users to connect through this computer’s internet connection” box.
spacedesk server can be in ERROR state if spacedesk Graphics Adapter in device manager has yellow exclamation mark which indicates an error in driver.Check in C: \ Windows \ system32 \ drivers \ UMDF directory if “spacedeskDisplayUmode1_x.dll” is present then try to disable-enable the driver in device manager and try to switch ON in spacedesk server user interface menu.
For Windows 10 (version 1607 – later) primary machine, open Device manager and check below Display Adapters if spacedesk Graphics Adapter is installed correctly and enabled.
Display hook drivers are not standard Windows drivers. All products relying on such drivers are incompatible with each other. They cannot coexist on the same system. This includes spacedesk.
Various products using the OSBase driver do not properly remove it upon uninstall (e.g Duet Display, Fresco Logic, etc.). After uninstalling their product, the leftovers of the OSBase driver still need to be removed manually following the instructions below:
In case of gray or black screen in Windows desktop application or always connecting status on HTML5 VIEWER or “Display OFF” message showing in Android/iOS VIEWER, click the spacedesk Server window on the task bar and check if status of the device on Network Connections (remote) tab is “detached” then open the windows display settings of the server machine. Just select “Display Settings” in spacedesk Server window menu button then try to attach it by selecting extend or duplicate.
For Windows 8.1 primary machine, if desktop extension is working but duplication is always failing, make sure that the “Settings → Resolutions → Other Screen Resolution” of Windows VIEWER OR the “Advanced Performance Options → Custom Resolution” of HTML5 VIEWER OR the “Settings → Resolution” of Android VIEWER, OR Settings → Display → Custom Resolutions of iOS VIEWER should matched the native resolution of the primary machine’s monitor.
For Windows 10, if duplicate option is not available in Display settings try to update the graphics adapter by Windows Update or manual download of driver from official website.
In case display is in wrong settings (orientation, screen resolution, display detached) upon client connect, try the “Clear All display Settings” option in spacedesk System Tray menu.
Make sure that the VIEWER version is updated.To check just open the Settings → About of Android / iOS / Windows viewer app. While in HTML5 Viewer page, current version is displayed on the page below.Then compare the version on the viewer to the current version on the spacedesk website.