round tft lcd module code quotation
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In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
The display demand for every project is unique, a project may require just a simple, single character OLED display, while another project may require something bigger, all based on the function the display is to perform. For this reason, as a maker or electronics hobbyist, anyone needs to know how to work with as many displays as possible, that’s why today, we will take a look at how to use the super cheap, 3.2″ color TFT display with Arduino.
For this tutorial, we will use the 3.2″ TFT display from banggood. The display which is based on the HX8357B LCD Controller, supports 16-wire DataBus interface and comes with 262K color at 480 x 320 resolution. The module includes an SD card socket, an SPI FLASH circuit and a 5V-3.3V power and Logic Level conversion circuit which makes it easy to use with any microcontroller that uses either 5v or 3.3v logic voltage level. The module can be directly inserted into an Arduino Mega or Due board.
To demonstrate how the display works, we will use the UTFT LCD library for Arduino to display some images and text on the display including an animated graph. All these will show how the display could be used for something like an oscilloscope.
These components can each be bought via the links attached. The 3.2″ TFT display, as at the time I bought it was listed on the website as a 3″ display but after buying and measuring, the size of the display is 3.2″.
To achieve the goals of this tutorial, we will use a simple sample code attached to the UTFT library. The UTFT library is a library created to facilitate easy interaction between a microcontroller and several LCD displays. Unfortunately, the latest versions of the UTFT library has no support for the HX8357B LCD controller which is used to our 3.2″ TFT display. To go round this hurdle, we will be installing a previous version of the library on the Arduino IDE.
Use your favorite library installation method to install the library after downloading and launch an Instance of the Arduino IDE. With the IDE opened, click on file, select examples, select UTFT then select the Display Demo or the UTFT_Demo_480x320 example.
We will attempt to do a brief explanation of the code. The code starts by setting the speed (the wait variable) at which it runs to 2000. This speed can be reduced to zero so the demo can play slowly. After this, we include the utft library and invoke the custom library for the for Arduino Due.
with that done, we proceed to the void setup() function. Under the setup() function, we initialize the LCD using the init command and we ensure the LCD display is on landscape using the set rotation function with a value of 1.
Upload the code to your Arduino board and you should see the display come up after a few minutes, displaying texts, and different other graphics. A view of the display in action is shown in the image below.
You can use either of the two Arduino boards mentioned above for this tutorial. The Arduino due is faster than the Arduino mega so it will run the code faster than the mega. For instance, on the Arduino Due, the code took 23 seconds to get to the end while on the Arduino Mega, it took 44 seconds to get to the end confirming the speed of the Due.
LCD, or Liquid Crystal Displays, are great choices for many applications. They aren’t that power-hungry, they are available in monochrome or full-color models, and they are available in all shapes and sizes.
Waveshare actually has several round LCD modules, I chose the 1.28-inch model as it was readily available on Amazon. You could probably perform the same experiments using a different module, although you may require a different driver.
Once you have everything hooked up, you can start coding for the display. There are a few ways to do this, one of them is to grab the sample code thatWaveshare provides on their Wiki.
The Waveshare Wiki does provide some information about the display and a bit of sample code for a few common controllers. It’s a reasonable support page, unfortunately, it is the only support that Waveshare provides(I would have liked to see more examples and a tutorial, but I guess I’m spoiled by Adafruit and Sparkfun LOL).
Open the Arduino folder. Inside you’ll find quite a few folders, one for each display size that Waveshare supports. As I’m using the 1.28-inch model, I selected theLCD_1inch28folder.
Once you do that, you can open your Arduino IDE and then navigate to that folder. Inside the folder, there is a sketch file namedLCD_1inch28.inowhich you will want to open.
When you open the sketch, you’ll be greeted by an error message in your Arduino IDE. The error is that two of the files included in the sketch contain unrecognized characters. The IDE offers the suggestion of fixing these with the “Fix Encoder & Reload” function (in the Tools menu), but that won’t work.
The code is pretty basic, I’m not repeating all of it here, as it consists of several files. But we can gather quite a bit of knowledge from the main file, as shown here.
You can see from the code that after loading some libraries we initialize the display, set its backlight level (you can use PWM on the BL pin to set the level), and paint a new image. We then proceed to draw lines and strings onto the display.
Unfortunately, Waveshare doesn’t offer documentation for this, but you can gather quite a bit of information by reading theLCD_Driver.cppfile, where the functions are somewhat documented.
After uploading the code, you will see the display show a fake “clock”. It’s a static display, but it does illustrate how you can use this with the Waveshare code.
This library is an extension of the Adafruit GFX library, which itself is one of the most popular display libraries around. Because of this, there isextensive documentation for this libraryavailable from Adafruit. This makes the library an excellent choice for those who want to write their own applications.
Here is the hookup for the ESP32 and the GC9A01 display. As with most ESP32 hookup diagrams, it is important to use the correct GPIO numbers instead of physical pins. The diagram shows the WROVER, so if you are using a different module you’ll need to consult its documentation to ensure that you hook it up properly.
The TFT_eSPI library is ideal for this, and several other, displays. You can install it through your Arduino IDE Library Manager, just search for “TFT_eSPI”.
There is a lot of demo code included with the library. Some of it is intended for other display sizes, but there are a few that you can use with your circular display.
A great demo code sample is theAnimated_dialsketch, which is found inside theSpritesmenu item. This demonstration code will produce a “dial” indicator on the display, along with some simulated “data” (really just a random number generator).
In order to run this sketch, you’ll need to install another library. Install theTjpeg_DecoderLibrary from Library Manager. Once you do, the sketch will compile, and you can upload it to your ESP32.
The Animated Eyes sketch can be found within the sample files for the TFT_eSPI library, under the “generic” folder. Assuming that you have wired up the second GC9A01 display, you’ll want to use theAnimated_Eyes_2sketch.
The GC9A01 LCD module is a 1.28-inch round display that is useful for instrumentation and other similar projects. Today we will learn how to use this display with an Arduino Uno and an ESP32.
Add some dazzle to your project with this 1.45" diagonal graphic TFT LCD display module. You"ll often see this display advertised as a 1.44" Color TFT but we rounded up instead. This small display packs 128x128 full-color pixels into one square inch of active display area. It is a great choice when you need color and sharp detail while using minimal front panel space. At less than 5 grams, the display adds very little weight to handheld or wearable devices.
While the SPI interface requires only a few lines to control this TFT LCD module, it is still possible to transfer data at a rate that supports 20 FPS (Frames Per Second) screen updates -- fast enough to play a full motion video.
To get started, download the datasheet and SPI sample code. And of course, Crystalfontz is always here to help you when you integrate this display into your application.
Maclight is the leader in round lcd display, our round tft lcd display module including 1.22 inch round tft lcd display, 1.38 inch round lcd display, and the popular 2.4 inch, 3.4 inch round tft display module, 320x320 pixels, 480x480, 800x800 resolution.
The round screen could be widely used in many round display screen application, such as round screen in smart home-control, round tft display panel in audio device with full color display. and the color round tft display bring the amazing display effect to the end customer, after adding the muti-touch screen on the round tft display, end customer could control the device via the circular round touch screen from round tft lcd display.
This is a 1.28” LCD Display Module with an input voltage of 3.3V ~ 5.5V, which is used to display colorful patterns and characters. The driver used in this LCD is GC9A01, with a resolution of 240RGB×240 dots and 129600 bytes of GRAM inside. This LCD supports 12-bits/16-bits/18-bits data bus by MCU interface, which are RGB444, RGB565, RGB666. This LCD uses a 4-line SPI interface for reducing the GPIOs used. If you are wondering which point is the first pixel of the screen (because the screen is round), you can understand it as a square screen with an inscribed circle drawn in it, and it only displays the content in this inscribed circle. The pixels in other locations are simply discarded (just like most round smartwatches on the market).