arduino sainsmart 3.2 tft lcd example free sample
SainSmart 3.2" TFT LCD Display is a LCD touch screen module. It has 40pins interface and SD card and Flash reader design. It is a powerful and mutilfunctional module for your project.The Screen include a controller SSD1289, it"s a support 8/16bit data interface , easy to drive by many MCU like STM32 ,AVR and 8051. It is designed with a touch controller in it . The touch IC is ADS7843 , and touch interface is included in the 40 pins breakout. It is the version of product only with touch screen and touch controller.
2.Put the SD libraries(ITDB02_Graph16、ITDB02_tinyFAT16 and tinyFAT) into the folder arduino-0023/libraries ,then upload the ino File/Examples/ITDB02_tinyFAT16/_240x320_Portrait.After reset, you can see the image in screen.
Note:The SD library only can be use in version arduino-00xx and the library only supports FAT16 fomatted SD card up to 2GB, so you need to fomat your SD card to FAT16. 4GB FAT16 fomatted SD card is tested not working. Long file names are not supported. Keep your file names compliant with 8.3 standard.
In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
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I am new to the Arduino. I do have a bit of programming behind me, not much, but enough so that I can figure out the intent of what the example programs are trying to do. A bit of VB6, VB.Net & XCode. I can muddle my way thru most of the Arduino code and make some sense of it (most of the time...). I also have made in the past made my own circuits with various electronic chips and components. However, I am struggling with displays. I ordered a 3.5" display/Arduino Due, and no matter how many different libraries I installed, I only get a backlight. The library was a ILI9481. I got frustrated with that one and ordered a 3.2" TFT display/Mega 2560 and it works just fine. However, what my issue is is that I am having a hard time finding out what the various commands are for controlling the menu on the display. I have found a basic code list, (UTFT_Buttons.PDF) it came with the library, i think that was from RinkyDink. It has helped me create and make my first screen. (Which I have since deleted because I could not get the second screen to work)... What are the basic commands; for instance if I press a button that I have made, how do I clear the screen and start a new screen? I figured that "myGLCD.clrScr();" would do it. Nope, it does clear the screen, but it does not get rid of everything. I can still click on "invisible buttons".
I have found a lot of intro ebooks to the Arduino and an Intro to basic electronic hook ups. What I would like to know is a link to a good reference sheet, or a good ebook (free or pay) that will cover the various commands that I have not been able to find on my own. I am not looking for a book that will be 3/4 on basic circuits or basic commands. And, I find that the other books that are a bit more advanced do not go very much in detail about the display commands itself. And, yes, the Internet has a lot of reference material out there. But maybe I am looking in the wrong area or typing in the wrong data.
I am using a Due, and a Mega type Arduino. Yes, I am pretty sure that these two listed below are clones. When i purchased them, I did not realize that there were clones of the Arduino. But, on the flipside, if I burn one of these up, I will not feel so bad about it. I have gone thru Githib and RinkyDink, but as a noob, I am still struggling with what goes where. For the most part, I have just used the examples. And modified them to my purposes. I find that some programs will work, and others will not. I am also finding that some people will show their working example on youtube and not show the code or explain how it was set up. They just show the working product. Or, don"t dumb it down to my level... LOL...
Spice up your Arduino project with a beautiful large touchscreen display shield with built in microSD card connection. This TFT display is big (3.2" diagonal) bright (5 white-LED backlight) and colorful (18-bit 262,000 different shades)! 240x320 pixels with individual pixel control. As a bonus, this display has a optional resistive touch panel with controller XPT2046 attached by default and a optional capacitive touch panel with controller FT6206 attached by default, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover.
The shield is fully assembled, tested and ready to go. No wiring, no soldering! Simply plug it in and load up our library - you"ll have it running in under 10 minutes! Works best with any classic Arduino (UNO/Due/Mega 2560).
Of course, we wouldn"t just leave you with a datasheet and a "good luck!" - we"ve written a full open source graphics library at the bottom of this page that can draw pixels, lines, rectangles, circles and text. We also have a touch screen library that detects x,y and z (pressure) and example code to demonstrate all of it. The code is written for Arduino but can be easily ported to your favorite microcontroller!
If you"ve had a lot of Arduino DUEs go through your hands (or if you are just unlucky), chances are you’ve come across at least one that does not start-up properly.The symptom is simple: you power up the Arduino but it doesn’t appear to “boot”. Your code simply doesn"t start running.You might have noticed that resetting the board (by pressing the reset button) causes the board to start-up normally.The fix is simple,here is the solution.
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It all started when I saw a SainSmart 3.2” 320 x 240 TFT LCD display with built-in display controller, touch screen controller, and SD card interface for sale on Amazon for $16. I already had an Arduino Uno on hand, so connecting these two devices seemed like a natural thing to attempt. Having never connected an LCD display to a microcontroller before, I was anxious to do so. Finding a well written driver library (see Resources) for this display put the icing on the cake, so I got to work wiring things together. In an afternoon, I wired the LCD display to the Arduino, downloaded and installed the UTFT driver on my Mac, and compiled and ran the demos that came with the driver. I was amazed at how easy this came together, and I had the basis for my personal light show running in less than a day.
After seeing the demos, I started thinking about what else I could make this LCD display do. So, I started pulling out code I had written over the years and began porting it to the Arduino Uno. First off was the Mandelbrot set. While the code worked and the results were beautiful, it took a full five minutes to generate which was okay because I wasn"t in a hurry. The long generation time was not too surprising because the Mandelbrot set requires a lot of floating point calculations which are time-consuming on any eight-bit processor.
Once you"ve gathered the required components, wiring the Uno to the LCD display is easy, though rather tedious due to the number of wires involved. A lot of wires are required because I used a 16-bit interface between the Uno and the LCD display. I chose this instead of an eight-bit or serial interface in the interest of performance.
A drawback to using the 16-bit interface with the Arduino is that it uses up every available I/O pin. This means neither the touch screen component nor the SD card interface available on the LCD display"s PCB (printed circuit board) can be used. Luckily, neither were necessary for this application.
All required connections between the Uno and the LCD display are shown in Table 1 and the LCD display connector pinout is shown in Figure 1. Take your time when doing this wiring and double-check your work when you"re finished before applying power.
The Contemplator is programmed and powered via the USB cable plugged into the Arduino. Once programming is completed, a USB charger can be used to power the Contemplator.
As I was writing this article, I discovered SainSmart also sells an assembly consisting of an Arduino Mega2560, a shield for connecting the LCD display to the Arduino, and the same LCD display we are using here. They officially call it the SainSmart Mega2560 Board+3.2 TFT LCD Module Display+Shield Kit for Atmel Atmega AVR 16AU Atmega8U2 and it’s available from their website (see Resources). If you were to buy this assembly, you could use it without having to do any wiring at all. A minor software change (to be described shortly) is required, however, to run the Contemplator sketch on this hardware.
The Contemplator requires two pieces of software for its operation. The first is the UTFT driver library for the LCD display and the second is the Arduino sketch I wrote called Contemplator.ino (see Resourcesand the downloads for this article).
Once you have the hardware wired up, the UTFT driver installed, and the Contemplator sketch available, you can download the sketch via the Arduino IDE and watch the magic happen. You don"t need to understand how the Contemplator sketch works in order to use and/or appreciate it.
The software was designed so that the individual display patterns do not need to concern themselves with display duration timing. All they need to do is to call the function checkForTimeout()periodically and if their display time period has expired, their execution will come to an end and the next display pattern will be invoked. The setjmp and longjmp mechanism built into the Arduino programming language allows this to work. Google these terms if you are interested in how.
As mentioned, a software change is required to the Contemplator.ino sketch if a SainSmart Mega2560 is used instead of an Arduino Uno. The normal instantiation of the LCD driver for an Uno is as follows:
I also wanted to make it structurally sound so it would last a long time. To this end, I epoxied four 3/4” wooden dowels (1/8” in diameter) to the top corners (component side) of the Arduino PCB. I then inserted .1” male header pins into all of the Arduino"s female headers, to which I would solder wires from the LCD display"s connector.
I then epoxied the other end of the four dowels glued to the Arduino onto the back of the LCD display"s PCB, making sure to miss all of the components and to orient the Arduino so the USB connector was opposite to the connector on the LCD display. I made sure I left enough space so I could solder to the display"s connector pins.
I wrapped this assembly with a rubber band while the epoxy dried. Once the glue cured and the assembly was stable, I soldered short wires from the display connector to the appropriate header pins on the Arduino as specified in Table 1.
The cutout for the LCD display in the front panel was sized so that the actual display fit through the cutout but the display"s PCB did not. During final assembly, I put a small amount of silicon caulking onto each corner of the display"s PCB and pressed the display into the cutout. Once dried, the silicon holds the display/Arduino assembly in place, but it can easily be removed for servicing.
I had to modify a USB cable to make it work for this application. I cut off the end of the cable that plugs into the Arduino, removed the plastic encapsulation around the connector, and then unsoldered the wires from the connector (taking note of which color wire went where). I then passed the cable through the hole drilled in the rear panel of the box, stripped and tinned the wires, and reconnected them to the USB connector. Finally, the USB connector was plugged into the Arduino.
At this point, I downloaded code into the Arduino to make sure everything was still working. Once I was satisfied all was well, I placed some 3/8” foam on the back of the Arduino"s PCB, put the rear panel in place, and screwed it on. The foam provided just enough thickness to gently hold the display/Arduino assembly in place.
Finally — because the frame around the LCD is white — I cut pieces of black cardboard and glued them onto the white frame to cover it. With that, the Contemplator was complete and has been sitting on my workbench/desk ever since.
Flashing LCD displays and other blinky things are not for everyone. For me, having a personal light show on my desk is a treat. There is something neat about have a little device with its one purpose in life to continually generate images like these to calm and amaze me.
Note: There are no I/O lines left over to connect the Arduino Uno to the touch screen controller or SD card interfaces, so these aspects of the circuitry are not available.
This works fine with the Library on the SainSmart website. You also have to have the right code. Here"s an example of cut-and-paste code that I put together from other stuff I found online (see earlier reviews here). Feel free to comment, just don"t be mean.
screen The Arduino libraries needed to use this display can-TFT shield for Arduino Mega Getting Started: be downloaded as a single package at:with adjustable backlight potenti- Congratulations on your purchase of the SainSMART 3.2” TFT https://www.dropbox.com/s/ometer with touch screen and SD reader for Arduino Mega.. These egguwqx49qr143i/3_2_LCD_Libraries.zip?dl=0 items have been paired to provide you with a working solution
Also Needed: to quickly create your Arduino display project -UTFT-Arduino Mega 2560 or ADK The UTFT library by Henning Karlsen provides an easy First, unpack your items and inspect for damage. The LCD way to interface with many popular TFT modules. module docks onto the shield which then plugs directly onto the
Additional Notes: Arduino Mega board. Use caution when inserting and removing - ITDB02_Touch-This item is not suitable for the modules to prevent damage to the interface pins. The LCD ITDB02_Touch is the legacy version of Henning Karlsen’sthe Arduino UNO due to the will function when the Arduino is powered from either the USB UTouch library. The UTouch library does not functionnumber of I/O pins required interface or external power adapter. properly with the touch controller used on the 3.2” TFT.for operation
Next, you will need to download and install the needed libraries -UTFT_SDRaw-Because of the voltage, logic found in the list to the right. While not mandatory, these librar- UTFT_SDRaw is an alternative to Henning Karlsen’slevels, and shield require- ies will allow to you get up and running with your LCD quickly UTFT_TinyFAT and allows the loading of raw bitmapments this item is not suitable and provide an easy way to interface to the hardware through images to the LCD from the SD card. It uses the standardfor use on the Arduino DUE the Arduino IDE. SdFat Arduino library for card access.
Visit http://arduino.cc/en/Guide/Libraries for information about -UTFT_Buttons_ITDB installing additional Arduino libraries. UTFT_Buttons_ITDB is a modified version of Henning
Karlsen’s Buttons library that has been adjusted to work sainLABS with the ITDB02_Touch library engineeringLCD and Shield pinouts: Pin Descrip ons: LCD: Pin(s) Descrip on
SainLABS products are engi- GND LCD ground bus neered with the hobbyist in mind:
through the local and online DB0—DB15 LCD 16‐bit parallel data interface SainLABS Community.
LCD_RS, LCD_WR, LCD data flow control lines LCD_RD, LCD_CS, LEARNING SERVICES LCD_RST Not sure what steps to take
Pin(s)‐ Arduino pin in () Descrip on SainLABS, we offer services to Shield: +3V3 (3.3V), +5V (5V) +3.3V and +5V supply help inventors get products to
ries. Visit http://sainlabs.org for LEDA+ (5V) LCD backlight supply more information.
DB0—DB15 (D37‐D30, D22‐ LCD 16‐bit parallel D29) data interface
LCD_RS (D38), LCD_WR (D39), LCD data flow control LCD_RD (3.3V), LCD_CS (D40), lines LCD_RST (D41)
Note: The F_CS pins are not TP_CLK (D6), TP_CS (D5), Touch Panel data flow used, as the 3.2” LCD does not TP_DIN (D4), TP_BUSY (D7), control lines come with the flash chip. All TP_DOUT (D3), TP_IRQ (D2) unlabeled pins are NC (not SD_CS (D53), MISO (D50), SD card slot data con‐ connected) CLK (D52), MOSI (D51) trol lines (SPI)
sainLABS engineering Assembling the shield and LCD to the Mega: Begin by carefully star ng the rear connector of the TFT shield onto the Arduino Mega. Go slowly and Need Accessories? ensure that all pins are inserted Visit http://sainsmart.com for all correctly and are straight. of your maker needs!
INVENTOR PORTAL Press down on the shield to seat Do you have a great new idea all three connectors fully onto the but don’t know where to turn? At Arduino Mega. Check to ensure all SainLABS, we offer services to pins are seated fully. help inventors get products to
more information. Start the LCD display connector into the 40‐pin header on the TFT shield, ensuring that all pins are properly aligned.
While applying pressure to the underside of the TFT shield, fully seat the LCD connector onto the TFT shield header using a slight rocking mo on.
To adjust the backlight: using a non‐conduc ve sainLABS tuning wand or screwdriver, turn the poten ometer engineering screw on the TFT shield while the unit is powered to achieve the desired brightness level. Using the LCD: UTFT example sketch The UTFT library is used to display content to the LCD. UTFT alone does not handle any of the touch or SD card access func ons.
tion. If the program runs without From the Arduino IDE, open the error, proceed to the next section UTFT_Demo_320x240 sketch from to test the touch panel. the AVR category.
UTFT library to learn how to useThe configura on of the example sketch from the download link on page 1 should be correct for this type of display. Line 31 declares the display model for UTFT (for more informa on on the sup‐ library functions.
ported displays, see the UTFT documenta on). This will allow UTFT to correctly communicate with this LCD. INVENTOR PORTAL 31 UTFT myGLCD(SSD1289,38,39,40,41); Do you have a great new idea
but don’t know where to turn? At*SSD1289— declares the type of display SainLABS, we offer services to*38, 39, 40, 41— defines the pins UTFT should use help inventors get products to
Select the correct board and port from the Arduino IDE in the ‘Tools’ menu. Upload the sketch and if all goes well, the LCD demo should run in a loop.
Additional Resources sainLABS engineering Visit http://sainlabs.org for additional information and to download the UNO Starter Kit Learning and Project Guide. Using the Touch Panel: ITDB02_Touch example sketch
ITDB02_Touch example From the Arduino IDE, open the ITDB02_Touch_Bu on_Test sketch from The ITDB02_Touch_Button_Test File ‐> Examples ‐> ITDB02_Touch example sketch will allow you to
and ensure that your libraries are The configura on of the example sketch from the download link on page 1 should be correct properly installed. for this type of display. Lines 22 and 23 declare the display model and touch pins for UTFT and ITDB02_Touch. Lines 37 and 40 set the correct display and touch orienta on so that the LCD and touch panel are in sync. Extending the program 22 UTFT myGLCD(SSD1289, 38, 39, 40, 41);Once you can use the buttons in 23 ITDB02_Touch myTouch(6, 5, 4, 3, 2); TIP: If you do not see the demo sketch, read through line numbers in the the ITDB02_Touch documenta- ————— IDE— click File, then tion to learn how to take touch choose Preferences. Be 37 myGLCD.InitLCD(LANDSCAPE); sure that ‘display line input from your new project. ————— numbers’ is checked.
ries. Visit http://sainlabs.org for Select the correct board and port from the more information. Arduino IDE in the ‘Tools’ menu. Upload the sketch and if all goes well, you will see a bu on matrix and entry display. Typing numbers and pressing ‘Enter’ will empty the buffer and start a new line. Tap away!
sainLABS engineering Reading from SD: UTFT_SDRaw example NOTE: SD card access can be achieved with the standard SDFat Arduino library alone. UTFT_SDRaw allows an easy way to also load bitmap images directly to the LCD from SD card. Images must be in ‘565’ .raw format. The UTFT library includes an image converter in the ‘Tools’ folder within the library. Images must be uploaded to a FAT forma ed SD card prior to inser ng SdRaw example sketch into the LCD card slot. This example will ensure that all
functions of your LCD and shield Prepare your SD card for this demo are in order. The SD card can by ensuring that is forma ed with also be accessed by any sketch the FAT file system. Then copy the contents of the ‘Image‐files’ folder using the SdFat Arduino library. from the library download to the The SD card slot uses the stand- SD card. This will allow the demo ard SPI interface pins. sketch access
from SD, ad some cool custom With the SD contacts facing up, carefully insert the SD images to your next project, or card into the slot on the even create a picture slideshow! back of the LCD and ensure that it is fully seated. INVENTOR PORTAL
SainLABS, we offer services to From ‘Examples’ in the Arduino IDE, open the SdRaw_320x240 help inventors get products to
ries. Visit http://sainlabs.org forThe configura on of the example sketch from the download link on page 1 should be correct more information.for this type of display. Lines 33 and 50 declare the display model and touch pins for UTFT and ITDB02_Touch. Line 81 sets the correct touch orienta on. 33 UTFT myGLCD(SSD1289, 38, 39, 40, 41);—————50 ITDB02_Touch myTouch(6, 5, 4, 3, 2);—————81 myTouch.InitTouch(LANDSCAPE);
Select the correct board and port from the Arduino IDE in the ‘Tools’ menu. Upload the sketch and if all goes well you will see the demo play, loading images from the SD card.
This library enables you to use Hardware-based PWM channels on Arduino AVR ATtiny-based boards (ATtiny3217, etc.), using megaTinyCore, to create and output PWM to pins.
This library enables you to use ISR-based PWM channels on Arduino AVR ATtiny-based boards (ATtiny3217, etc.), using megaTinyCore, to create and output PWM any GPIO pin.
Small low-level classes and functions for Arduino: incrementMod(), decToBcd(). strcmp_PP(), PrintStr, PrintStrN, printPad{N}To(), printIntAsFloat(), TimingStats, formUrlEncode(), FCString, KString, hashDjb2(), binarySearch(), linearSearch(), isSorted(), reverse(), and so on.
Cyclic Redundancy Check (CRC) algorithms (crc8, crc16ccitt, crc32) programmatically converted from C99 code generated by pycrc (https://pycrc.org) to Arduino C++ using namespaces and PROGMEM flash memory.
Various sorting algorithms for Arduino, including Bubble Sort, Insertion Sort, Selection Sort, Shell Sort (3 versions), Comb Sort (4 versions), Quick Sort (3 versions).
Date, time, timezone classes for Arduino supporting the full IANA TZ Database to convert epoch seconds to date and time components in different time zones.
Clock classes for Arduino that provides an auto-incrementing count of seconds since a known epoch which can be synchronized from external sources such as an NTP server, a DS3231 RTC chip, or an STM32 RTC chip.
Useful Arduino utilities which are too small as separate libraries, but complex enough to be shared among multiple projects, and often have external dependencies to other libraries.
Fast and compact software I2C implementations (SimpleWireInterface, SimpleWireFastInterface) on Arduino platforms. Also provides adapter classes to allow the use of third party I2C libraries using the same API.
Enables Bluetooth® Low Energy connectivity on the Arduino MKR WiFi 1010, Arduino UNO WiFi Rev.2, Arduino Nano 33 IoT, Arduino Nano 33 BLE and Nicla Sense ME.
Fully Asynchronous UDP Library for RASPBERRY_PI_PICO_W using CYW43439 WiFi with arduino-pico core. The library is easy to use and includes support for Unicast, Broadcast and Multicast environments.
The last hope for the desperate AVR programmer. A small (344 bytes) Arduino library to have real program traces and to find the place where your program hangs.
An Arduino library that takes input in degrees and output a string or integer for the 4, 8, 16, or 32 compass headings (like North, South, East, and West).
Directly interface Arduino, esp8266, and esp32 to DSC PowerSeries and Classic security systems for integration with home automation, remote control apps, notifications on alarm events, and emulating DSC panels to connect DSC keypads.
This library enables you to use Hardware-based PWM channels on Arduino AVRDx-based boards (AVR128Dx, AVR64Dx, AVR32Dx, etc.), using DxCore, to create and output PWM.
This library enables you to use ISR-based PWM channels on Arduino AVRDx-based boards (AVR128Dx, AVR64Dx, AVR32Dx, etc.), using DxCore, to create and output PWM any GPIO pin.
Small and easy to use Arduino library for using push buttons at INT0/pin2 and / or any PinChangeInterrupt pin.Functions for long and double press detection are included.Just connect buttons between ground and any pin of your Arduino - that"s itNo call of begin() or polling function like update() required. No blocking debouncing delay.
Arduino library for controlling standard LEDs in an easy way. EasyLed provides simple logical methods like led.on(), led.toggle(), led.flash(), led.isOff() and more.
OpenTherm Library to control Central Heating (CH), HVAC (Heating, Ventilation, Air Conditioning) or Solar systems by creating a thermostat using Arduino IDE and ESP32 / ESP8266 hardware.
WizFi360/ESP8266/ESP32-AT library for Arduino providing an easy-to-use way to control WizFi360/ESP8266-AT/ESP32-AT WiFi shields using AT-commands. For AVR, Teensy, SAM DUE, SAMD21, SAMD51, STM32, nRF52, SIPEED_MAIX_DUINO and RP2040-based (Nano_RP2040_Connect, RASPBERRY_PI_PICO, etc.) boards using WizFi360/ESP8266/ESP32 AT-command shields.
ezTime - pronounced "Easy Time" - is a very easy to use Arduino time and date library that provides NTP network time lookups, extensive timezone support, formatted time and date strings, user events, millisecond precision and more.
A library for implementing fixed-point in-place Fast Fourier Transform on Arduino. It sacrifices precision and instead it is way faster than floating-point implementations.
The GCodeParser library is a lightweight G-Code parser for the Arduino using only a single character buffer to first collect a line of code (also called a "block") from a serial or file input and then parse that line into a code block and comments.
Arduino library for the Flysky/Turnigy RC iBUS protocol - servo (receive) and sensors/telemetry (send) using hardware UART (AVR, ESP32 and STM32 architectures)
An Arduino library to control the Iowa Scaled Engineering I2C-IRSENSE ( https://www.iascaled.com/store/I2C-IRSENSE ) reflective infrared proximity sensor.
Convinient way to map a push-button to a keyboard key. This library utilize the ability of 32u4-based Arduino-compatible boards to emulate USB-keyboard.
This library allows you to easily create light animations from an Arduino board or an ATtiny microcontroller (traffic lights, chaser, shopkeeper sign, etc.)
LiquidCrystal fork for displays based on HD44780. Uses the IOAbstraction library to work with i2c, PCF8574, MCP23017, Shift registers, Arduino pins and ports interchangably.
This library enables you to use ISR-based PWM channels on RP2040-based boards, such as Nano_RP2040_Connect, RASPBERRY_PI_PICO, with Arduino-mbed (mbed_nano or mbed_rp2040) core to create and output PWM any GPIO pin.
Arduino library for MCP4728 quad channel, 12-bit voltage output Digital-to-Analog Convertor with non-volatile memory and I2C compatible Serial Interface
This library enables you to use ISR-based PWM channels on an Arduino megaAVR board, such as UNO WiFi Rev2, AVR_Nano_Every, etc., to create and output PWM any GPIO pin.
Replace Arduino methods with mocked versions and let you develop code without the hardware. Run parallel hardware and system development for greater efficiency.
A library package for ARDUINO acting as ModBus slave communicating through UART-to-RS485 converter. Originally written by Geabong github user. Improved by Łukasz Ślusarczyk.
This library enables you to use ISR-based PWM channels on an nRF52-based board using Arduino-mbed mbed_nano core such as Nano-33-BLE to create and output PWM any GPIO pin.
This library enables you to use ISR-based PWM channels on an nRF52-based board using Adafruit_nRF52_Arduino core such as Itsy-Bitsy nRF52840 to create and output PWM any GPIO pin.
An Arduino library for the Nano 33 BLE Sense that leverages Mbed OS to automatically place sensor measurements in a ring buffer that can be integrated into programs in a simple manner.
The library for OpenBCI Ganglion board. Please use the DefaultGanglion.ino file in the examples to use the code that ships with every Ganglion board. Look through the skimmed down versions of the main firmware in the other examples.
his library enables you to use Hardware-based PWM channels on RP2040-based boards, such as Nano_RP2040_Connect, RASPBERRY_PI_PICO, with either Arduino-mbed (mbed_nano or mbed_rp2040) or arduino-pico core to create and output PWM to any GPIO pin.
This library enables you to use SPI SD cards with RP2040-based boards such as Nano_RP2040_Connect, RASPBERRY_PI_PICO using either RP2040 Arduino-mbed or arduino-pico core.
This library enables you to use ISR-based PWM channels on RP2040-based boards, such as ADAFRUIT_FEATHER_RP2040, RASPBERRY_PI_PICO, etc., with arduino-pico core to create and output PWM any GPIO pin.
The most powerful and popular available library for using 7/14/16 segment display, supporting daisy chaining so you can control mass amounts from your Arduino!
Provides methods to retrieve instant and peak values from the ADC input. The Arduino library SensorWLED splits the input from a varying analog signal from the ADC into components, i.e., provides the capability of a sample-and-hold circuit.
Enables smooth servo movement. Linear as well as other (Cubic, Circular, Bounce, etc.) ease movements for servos are provided. The Arduino Servo library or PCA9685 servo expanders are supported.
Enables reading and writing on SD card using SD card slot connected to the SDIO/SDMMC-hardware of the STM32 MCU. For slots connected to SPI-hardware use the standard Arduino SD library.
Menu library for Arduino with IoT capabilities that supports many input and display devices with a designer UI, code generator, CLI, and strong remote control capability.
Adds tcUnicode UTF-8 support to Adafruit_GFX, U8G2, tcMenu, and TFT_eSPI graphics libraries with a graphical font creation utility available. Works with existing libraries
A library for creating Tickers which can call repeating functions. Replaces delay() with non-blocking functions. Recommanded for ESP and Arduino boards with mbed behind.
This library enables you to use Interrupt from Hardware Timers on an Arduino, Adafruit or Sparkfun AVR board, such as Nano, UNO, Mega, Leonardo, YUN, Teensy, Feather_32u4, Feather_328P, Pro Micro, etc.
This library enables you to use Interrupt from Hardware Timers on supported Arduino boards such as AVR, Mega-AVR, ESP8266, ESP32, SAMD, SAM DUE, nRF52, STM32F/L/H/G/WB/MP1, Teensy, Nano-33-BLE, RP2040-based boards, etc.
Really tiny library to basic RTC functionality on Arduino. DS1307, DS3231 and DS3232 RTCs are supported. See https://github.com/Naguissa/uEEPROMLib for EEPROM support. Temperature, Alarms, SQWG, Power lost and RAM support.
Monochrome LCD, OLED and eInk Library. Display controller: SSD1305, SSD1306, SSD1309, SSD1312, SSD1316, SSD1318, SSD1320, SSD1322, SSD1325, SSD1327, SSD1329, SSD1606, SSD1607, SH1106, SH1107, SH1108, SH1122, T6963, RA8835, LC7981, PCD8544, PCF8812, HX1230, UC1601, UC1604, UC1608, UC1610, UC1611, UC1617, UC1638, UC1701, ST7511, ST7528, ST7565, ST7567, ST7571, ST7586, ST7588, ST75160, ST75256, ST75320, NT7534, ST7920, IST3020, IST3088, IST7920, LD7032, KS0108, KS0713, HD44102, T7932, SED1520, SBN1661, IL3820, MAX7219, GP1287, GP1247, GU800. Interfaces: I2C, SPI, Parallel.
True color TFT and OLED library, Up to 18 Bit color depth. Supported display controller: ST7735, ILI9163, ILI9325, ILI9341, ILI9486,LD50T6160, PCF8833, SEPS225, SSD1331, SSD1351, HX8352C.
RFC6455-based WebSockets Server and Client for Arduino boards, such as nRF52, Portenta_H7, SAMD21, SAMD51, STM32F/L/H/G/WB/MP1, Teensy, SAM DUE, RP2040-based boards, besides ESP8266/ESP32 (ESP32, ESP32_S2, ESP32_S3 and ESP32_C3) and WT32_ETH01. Ethernet shields W5100, W5200, W5500, ENC28J60, Teensy 4.1 NativeEthernet/QNEthernet or Portenta_H7 WiFi/Ethernet. Supporting websocket only mode for Socket.IO. Ethernet_Generic library is used as default for W5x00. Now supporting RP2040W
Enables network connection (local and Internet) and WiFiStorage for SAM DUE, SAMD21, SAMD51, Teensy, AVR (328P, 32u4, 16u4, etc.), Mega, STM32F/L/H/G/WB/MP1, nRF52, NINA_B302_ublox, NINA_B112_ublox, RP2040-based boards, etc. in addition to Arduino MKR WiFi 1010, Arduino MKR VIDOR 4000, Arduino UNO WiFi Rev.2, Nano 33 IoT, Nano RP2040 Connect. Now with fix of severe limitation to permit sending much larger data than total 4K and using new WiFi101_Generic library
Universal Timer with 1 millisecond resolution, based on system uptime (i.e. Arduino: millis() function or STM32: HAL_GetTick() function), supporting OOP principles.
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