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Let us start with the basics first; refresh the knowledge about TN and LCD displays in general, later we will talk about TFTs (Thin Film Transistors), how they differ from regular monochrome LCD displays. Then we will go on to the ghosting effect, so we will not only discuss the technology behind the construction of the TFT, but also some phenomena, like the ghosting effect, or grayscale inversion, that are important to understand when using an LCD TFT display.
Next, we will look at different technologies of the TFT LCD displays like TN, IPS, VA, and of course about transmissive and transflective LCD displays, because TFT displays also can be transmissive and transflective. In the last part we will talk about backlight.
Let us start with a short review of the most basic liquid crystal cell, which is the TN (twisted nematic) display. On the picture above, we can see that the light can be transmit through the cell or blocked by the liquid crystal cell using voltage. If you want to learn more about monochrome LCD displays and the basics of LCD displays, follow this link.
What is a TFT LCD display and how it is different from a monochrome LCD display? TFT is called an active display. Active, means we have one or more transistors in every cell, in every pixel and in every subpixel. TFT stands for Thin Film Transistor, transistors that are very small and very thin and are built into the pixel, so they are not somewhere outside in a controller, but they are in the pixel itself. For example, in a 55-inch TV set, the TFT display contains millions of transistors in the pixels. We do not see them, because they are very small and hidden, if we zoom in, however, we can see them in every corner of each pixel, like on the picture below.
On the picture above we can see subpixels, that are basic RGB (Red, Green, Blue) colors and a black part, with the transistors and electronic circuits. We just need to know that we have pixels, and subpixels, and each subpixel has transistors. This makes the display active, and thus is called the TFT display. TFT displays are usually color displays, but there are also monochrome TFT displays, that are active, and have transistors, but have no colors. The colors in the TFT LCD display are typically added by color filters on each subpixel. Usually the filters are RGB, but we also have RGBW (Red, Green, Blue, White) LCD displays with added subpixels without the filter (White) to make the display brighter.
Going a little bit deeper, into the TFT cell, there is a part inside well known to us from the monochrome LCD display Riverdi University lecture. We have a cell, liquid crystal, polarizers, an ITO (Indium Tin Oxide) layer for the electrodes, and additionally an electronic circuit. Usually, the electronic circuit consists of one transistor and some capacitors to sustain the pixel state when we switch the pixel OFF and ON. In a TFT LCD display the pixels are much more complicated because apart from building the liquid crystal part, we also need to build an electronic part.
That is why TFT LCD display technologies are very expensive to manufacture. If you are familiar with electronics, you know that the transistor is a kind of switch, and it allows us to switch the pixel ON and OFF. Because it is built into the pixel itself, it can be done very quickly and be very well controlled. We can control the exact state of every pixel not only the ON and OFF states, but also all the states in between. We can switch the light of the cells ON and OFF in several steps. Usually for TFT LCD displays it will be 8-bit steps per color, so we have 256 steps of brightness for every color, and every subpixel. Because we have three subpixels, we have a 24-bit color range, that means over 16 million combinations, we can, at least theoretically, show on our TFT LCD display over 16 million distinct colors using RGB pixels.
Now that we know how the TFT LCD display works, we can now learn some practical things one of which is LCD TFT ghosting. We know how the image is created, but what happens when we have the image on the screen for a prolonged time, and how to prevent it. In LCD displays we have something called LCD ghosting. We do not see it very often, but in some displays this phenomenon still exists.
If some elements of the picture i.e., your company logo is in the same place of the screen for a long period of time, for couple of weeks, months or a year, the crystals will memorize the state and later, when we change the image, we may see some ghosting of those elements. It really depends on many conditions like temperature and even the screen image that we display on the screen for longer periods of time. When you build your application, you can use some techniques to avoid it, like very rapid contrast change and of course to avoid the positioning the same image in the same position for a longer time.
You may have seen this phenomenon already as it is common in every display technology, and even companies like Apple put information on their websites, that users may encounter this phenomenon and how to fix it. It is called image ghosting or image persistence, and even Retina displays are not free of it.
Another issue present in TFT displays, especially TN LCD displays, is grayscale inversion. This is a phenomenon that changes the colors of the screen according to the viewing angle, and it is only one-sided. When buying a TFT LCD display, first we need to check what kind of technology it is. If it is an IPS display, like the Riverdi IPS display line, then we do not need to worry about the grayscale inversion because all the viewing angles will be the same and all of them will be very high, like 80, 85, or 89 degrees. But if you buy a more common or older display technology type, like the TN (twisted nematic) display, you need to think where it will be used, because one viewing angle will be out. It may be sometimes confusing, and you need to be careful as most factories define viewing direction of the screen and mistake this with the greyscale inversion side.
On the picture above, you can see further explanation of the grayscale inversion from Wikipedia. It says that some early panels and also nowadays TN displays, have grayscale inversion not necessary up-down, but it can be any angle, you need to check in the datasheet. The reason technologies like IPS (In-Plane Switching), used in the latest Riverdi displays, or VA, were developed, was to avoid this phenomenon. Also, we do not want to brag, but the Wikipedia definition references our website.
We know already that TN (twisted nematic) displays, suffer from grayscale inversion, which means the display has one viewing side, where the image color suddenly changes. It is tricky, and you need to be careful. On the picture above there is a part of the LCD TFT specification of a TN (twisted nematic) display, that has grayscale inversion, and if we go to this table, we can see the viewing angles. They are defined at 70, 70, 60 and 70 degrees, that is the maximum viewing angle, at which the user can see the image. Normally we may think that 70 degrees is better, so we will choose left and right side to be 70 degrees, and then up and down, and if we do not know the grayscale inversion phenomena, we may put our user on the bottom side which is also 70 degrees. The viewing direction will be then like a 6 o’clock direction, so we call it a 6 o’clock display. But you need to be careful! Looking at the specification, we can see that this display was defined as a 12 o’clock display, so it is best for it to be seen from a 12 o’clock direction. But we can find that the 12 o’clock has a lower viewing angle – 60 degrees. What does it mean? It means that on this side there will be no grayscale inversion. If we go to 40, 50, 60 degrees and even a little bit more, probably we will still see the image properly. Maybe with lower contrast, but the colors will not change. If we go from the bottom, from a 6 o’clock direction where we have the grayscale inversion, after 70 degrees or lower we will see a sudden color change, and of course this is something we want to avoid.
To summarize, when you buy older technology like TN and displays, which are still very popular, and Riverdi is selling them as well, you need to be careful where you put your display. If it is a handheld device, you will see the display from the bottom, but if you put it on a wall, you will see the display from the top, so you need to define it during the design phase, because later it is usually impossible or expensive to change the direction.
We will talk now about the other TFT technologies, that allow us to have wider viewing angles and more vivid colors. The most basic technology for monochrome and TFT LCD displays is twisted nematic (TN). As we already know, this kind of displays have a problem with grayscale inversion. On one side we have a higher retardation and will not get a clear image. That is why we have other technologies like VA (Vertical Alignment), where the liquid crystal is differently organized, and another variation of the TFT technology – IPS which is In-Plane Switching. The VA and IPS LCD displays do not have a problem with the viewing angles, you can see a clear image from all sides.
Apart from the different organization of the liquid crystals, we also organize subpixels a little bit differently in a VA and IPS LCD displays. When we look closer at the TN display, we will just see the subpixels with color filters. If we look at the VA or IPS display they will have subpixels of subpixels. The subpixels are divided into smaller parts. In this way we can achieve even wider viewing angles and better colors for the user, but of course, it is more complicated and more expensive to do.
The picture above presents the TN display and grayscale inversion. For IPS or VA technology there is no such effect. The picture will be the same from all the sides we look so these technologies are popular where we need wide viewing angles, and TN is popular where we don’t need that, like in monitors. Other advantages of IPS LCD displays are they give accurate colors, and wide viewing angles. What is also important in practice, in our projects, is that the IPS LCD displays are less susceptible to mechanical force. When we apply mechanical force to the screen, and have an optically bonded touch screen, we push the display as well as squeeze the cells. When we have a TN display, every push on the cell changes the image suddenly, with the IPS LCD displays with in-plane switching, different liquid crystals organization, this effect is lesser. It is not completely removed but it is much less distinct. That is another reason IPS displays are very popular for smartphones, tablets, when we have the touchscreens usually optically bonded.
If we wanted to talk about disadvantages, there is a question mark over it, as some of them may be true, some of them do not rely on real cases, what kind of display, what kind of technology is it. Sometimes the IPS displays can have higher power consumption than others, in many cases however, not. They can be more expensive, but not necessarily. The new IPS panels can cost like TN panels, but IPS panels definitely have a longer response time. Again, it is not a rule, you can make IPS panels that are very fast, faster than TN panels, but if you want the fastest possible display, probably the TN panel will be the fastest. That is why the TN technology is still popular on the gaming market. Of course, you can find a lot of discussions on the internet, which technology is better, but it really depends on what you want to achieve.
Now, let us look at the backlight types. As we see here, on the picture above, we have four distinct types of backlight possible. The most common, 95 or 99 per cent of the TFT LCD displays on the market are the transmissive LCD display type, where we need the backlight from the back. If you remember from our Monochrome LCD Displays lecture, for transmissive LCD displays you need the backlight to be always on. If you switch the backlight off, you will not see anything. The same as for monochrome LCD displays, but less popular for TFT displays, we have the transflective LCD display type. They are not popular because usually for transflective TFT displays, the colors lack in brightness, and the displays are not very practical to use. You can see the screen, but the application is limited. Some transflective LCD displays are used by military, in applications where power consumption is paramount; where you can switch the backlight off and you agree to have lower image quality but still see the image. Power consumption and saving energy is most important in some kind of applications and you can use transflective LCD displays there. The reflective type of LCD displays are almost never used in TFT. There is one technology called Low Power Reflective Displays (LPRD) that is used in TFT but it is not popular. Lastly, we have a variation of reflective displays with frontlight, where we add frontlight to the reflective display and have the image even without external light.
Just a few words about Low Power Reflective Displays (LPRD). This kind of display uses environmental light, ambient light to reflect, and produce some colors. The colors are not perfect, not perfectly clear, but this technology is becoming increasingly popular because it allows to have color displays in battery powered applications. For example, a smartwatch would be a case for that technology, or an electrical bike or scooter, where we can not only have a standard monochrome LCD display but also a TFT LCD color display without the backlight; we can see the image even in
strong sunlight and not need backlight at all. So, this kind of TFL LCD display technology is getting more and more popular when we have outdoor LCD displays and need a low power consumption.
On the picture above, we have some examples of how transmissive and reflective LCD displays work in the sunlight. If we have a simple image, like a black and white pattern, then on a transmissive LCD display, even with 1000 candela brightness, the image probably will be lower quality than for a reflective LCD display; if we have sunlight, we have very strong light reflections on the surface of the screen. We have talked about contrast in more detail in the lecture Sunlight Readable Displays. So, reflective LCD displays are a better solution for outdoor applications than transmissive LCD displays, where you need a really strong backlight, 1000 candela or more, to be really seen outdoors.
To show you how the backlight of LCD displays is built, we took the picture above. You can see the edge backlight there, where we have LEDs here on the small PCB on the edge, and we have a diffuser that distributes the light to the whole surface of LCD screen.
In addition to the backlight, we have something that is called a frontlight. It is similar to backlight, it also uses the LEDs to put the light into it, but the frontlight needs to be transparent as we have the display behind. On the example on the picture above we can see an e-paper display. The e-paper display is also a TFT display variation, but it is not LCD (liquid crystal), it is a different technology, but the back of the display is the same and it is reflective. The example you see is the Kindle 4 eBook reader. It uses an e-paper display and a frontlight as well, so you can read eBooks even during the night.
There is rapidly increasing demand for wide viewing angle TFT display modules,at present,wide viewing angle TFT display modules include MVA(Multi-domain Vertical Alignment) and IPS(In-Plane Switching) and O-Film TFT,comparing with MVA and IPS TFT technology,O-Film TFT is the most cost-effective products,what’s more,MVA and IPS TFT is more popular for consumer products,such as tablet and smart phone,most of them are not good for industrial grade products.
Most of the TFT-LCD are used in industrial market.However, TN-LCD disadvantage is obvious grayscale reverse phenomenon,which means the display should be the higher the gray level the brighter in theory,from zero gray scale (black) to 255 gray scale (white).when the liquid crystal display is at a certain angle, it is possible to see the low gray level is brighter than the high gray level.This phenomenon is called grayscale reverse.
O Film TFT module can increase the viewing angle and improve the grayscale reverse.The image is a comparison of normal TFT and O Film TFT.Left is normal TFT module, when viewed over 6 o"clock direction-the optimal viewing angle,normal TFT will show the problem of grayscale reverse.However, when O Film TFT also exceeds the optimal viewing angle,the problem has been improved.Therefore, O Film TFT is one best choice for wide viewing angles in the industrial field.
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1971 – Lechner, F. J. Marlowe, E. O. Nester, and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs
2020 – TFT LCD display technology dominants the display market now. Within the last 20 years, it has wiped out the market of CRT (cathode-ray tube) and Plasma. The only challenges are OLED (organic light-emitting diode)and Micro LED (Maybe, still in lab).
TFT LCD Display (Thin-Film-Transistor Liquid Crystal Display) technology has a sandwich-like structure with liquid crystal material filled between two glass plates. Two polarizer filters, color filters (RGB, red/green/blue) and two alignment layers determine exactly the amount of light is allowed to pass and which colors are created.
Each pixel in an active matrix is paired with a transistor that includes a capacitor which gives each sub-pixel the ability to retain its charge, instead of requiring an electrical charge sent each time it needed to be changed. The TFT layer controls light flow a color filter displays the color and a top layer houses your visible screen.
Utilizing an electrical charge that causes the liquid crystal material to change their molecular structure allowing various wavelengths of backlight to “pass-through”. The active matrix of the TFT display is in constant flux and changes or refreshes rapidly depending upon the incoming signal from the control device.
The pixels of TFT displays are determined by the underlying density (resolution) of the color matrix and TFT layout. The more pixels the higher detail is available.Available screen size, power consumption, resolution, interface (how to connect) define the TFT displays.
The pixels of TFT displays are determined by the underlying density (resolution) of the color matrix and TFT layout. The more pixels the higher detail is available. Available screen size, power consumption, resolution, interface (how to connect) define the TFT displays.
The TFT screen itself can’t emit light like OLED display, it has to be used with a back-light of white bright light to generate the picture. Newer panels utilize LED backlight (light emitting diodes) to generate their light and therefore utilize less power and require less depth by design.
From the MOSFET, the TFT was born. The TFT varies from standard MOSFETs, or bulk MOSFETs, because, as the name implies, it uses thin films. The TFT began a new era of electronics. In 1968, just six years after the first TFT development, Bernard J. Lechner of RCA shared his idea of the TFT Liquid Crystal Display (LCD), something that would boom in popularity in our modern times. The TFT LCD was then first created in 1973 at the Westinghouse Research Laboratories. These LCDs were composed of pixels controlled by transistors. In FETs, substrates were just the semiconductor material, but in manufacturing TFT LCDs, glass substrates were used so that the pixels could be displayed.
But that was not the end of TFT developments. Soon after, in 1974, T. Peter Brody, one of the developers of the TFT LCD, and Fang-Chen Luo created the first active-matrix LCD (AM LCD). An active matrix controls each pixel individually, meaning that each pixel’s respective TFT had its signal actively preserved. This opened doors to better performance and speed as displays became more complex.
Though TFTs can use a variety of materials for their semiconductor layers, silicon has become the most popular, creating the silicon-based TFT, abbreviated as Si TFT. As a semiconductor device, the TFT, as well as all FETs, use solid-state electronics, meaning that electricity flows through the structure of the semiconductor layer rather than vacuum tubes.
Due to the variety in silicon’s possible structures, the Si TFT’s characteristics can vary as well. The most common form is amorphous silicon (A-Si), which is deposited during the first step of the semiconductor fabrication process onto the substrate in low temperatures. It is most usable when hydrogenated into the form A-Si:H. This then significantly alters the properties of A-Si; without the hydrogen, the material struggles with doping (the introduction of impurities to increase mobility of charges); in the form A-Si:H, however, the semiconductor layer becomes much more photoconductive and dopable. The A-Si:H TFT was first developed in 1979 which is stable at room temperature and became the best option for AM LCDs which consequently began rising in popularity after this breakthrough.
The biggest difference between these forms, notably A-Si and poly-Si, is that charge carriers are much more mobile and the material is much more stable when it comes to using poly-Si over A-Si. When creating complicated and high-speed TFT-based displays, poly-Si’s characteristics allow for this. Yet, A-Si is still very important due to its low-leakage nature, meaning that leakage current is not lost as heavily when a dielectric insulator is not totally non-conductive.
Several years later, another development was made in 2012 in the form of indium gallium zinc oxide (IGZO) which allowed for a more powerful display in terms of refresh rates and more efficiency in terms of power consumption. This semiconducting material, as stated in the name, uses indium, gallium, zinc, and oxygen. Though it is a form of zinc oxide (ZnO), the addition of indium and gallium allows this material to be deposited in a uniform amorphous phase but also maintaining the oxide’s high carrier mobility.
As TFTs began to increase their presence in display technology, transparent semiconductors and electrodes became more appealing to the manufacturers. Indium tin oxide (ITO) is an example of a popular transparent oxide used for its appearance, good conductivity, and ease of deposition.
Research of the TFT with different materials has led to the application of threshold voltage, or how much voltage is needed to turn on the device. This value is greatly dependent on thickness and choice of the oxide. When it comes to the oxide, this relates back to the idea of leakage current. With thinner layers and certain types of oxide, the leakage current may be greater, but this in turn could lower threshold voltage, as leakage into the device will also increase. In order to tap into the TFT’s potential for low power consumption, the lower the threshold voltage, the better the device’s appeal.
Another branch of development that stemmed from the TFT is that of organic TFTs (OTFT). First created in 1986, OTFTs usually use solution-casting of polymers, or macromolecules. This device made people hesitant, as it tended to have a slow carrier mobility, meaning slow response times. However, researchers have carried out experimentation with the OTFT because it has potential to be applied to displays different from those that traditional TFTs are used for, such as flexible, plastic displays. This research still continues today. With its simpler processing than traditional silicon technology, the OTFT holds much potential for modern day and future technologies.
TFT displays are full color LCDs providing bright, vivid colors with the ability to show quick animations, complex graphics, and custom fonts with different touchscreen options. Available in industry standard sizes and resolutions. These displays come as standard, premium MVA, sunlight readable, or IPS display types with a variety of interface options including HDMI, SPI and LVDS. Our line of TFT modules include a custom PCB that support HDMI interface, audio support or HMI solutions with on-board FTDI Embedded Video Engine (EVE2).
Because every point on the TFT LCD screen maintains that color and brightness after receiving the signal, it glows at a constant rate, rather than constantly refreshing the bright spots as the cathode ray tube display (CRT) does. As a result, the TFT LCD is of high quality and does not flicker, reducing eye fatigue to a very low level.
For displays of the same size, the visual area of the TFT LCD screen is larger. The visible area of the TFT LCD is the same as its diagonal size. Cathode ray tube display screen picture tube front panel around an inch or so of the border can not be used for display.
The original LCD screen is usually used in electronic watches and calculators because it is unable to display delicate characters. With the continuous development and progress of liquid crystal display technology, character display begins to be exquisite, but also supports the basic color display, and gradually used in liquid crystal TV, camera liquid crystal display.
The subsequent DSTN and TFT were widely made into liquid crystal display devices in computers, and DSTN LCD screens were used in early notebooks. TFT is used not only on laptops (most laptops now use TFT displays), but also on mainstream desktop displays.
The display material of the traditional display screen is phosphor, which is shown by the impact of the electron beam on the phosphor. The electron beam produces strong electromagnetic radiation in the moment it hits the phosphor. Although there are many display products in dealing with the radiation problem more effectively, as far as possible to reduce the amount of radiation to a very low, but to completely eliminate it is difficult. Relatively speaking, the TFT LCD screen has an innate advantage in preventing radiation because it does not exist at all.
In the aspect of electromagnetic wave prevention, TFT LCD screen also has its own unique advantages. It uses strict sealing technology to seal a small number of electromagnetic waves from the driving circuit in the display, while ordinary displays in order to emit heat. The internal circuit must be in contact with the air as much as possible so that the electromagnetic waves generated by the internal circuit "leak" outward in large quantities.
TFT LCD screens are digital and do not use analog interfaces like cathode ray tube color displays. In other words, with the TFT LCD, the graphics card no longer needs to convert the digital signal into an analog signal and output it as usual. In theory, this would make the color more accurate and perfect.
A traditional cathode ray tube display is always dragged behind a bulky ray tube. The TFT LCD breaks through this limit and gives a whole new feel. The traditional display screen emits electron beam to the screen, so the neck of the picture tube can not be very short, when the screen increases, it is necessary to increase the size of the whole display.
On the other hand, the TFT LCD screen controls the liquid crystal molecular state through the electrode on the display screen to achieve the display purpose. Even if the screen is enlarged, its volume will not increase in direct proportion, and its weight is much lighter than the traditional display with the same display area.
Compared with the traditional display screen, the TFT LCD screen starts with a pure flat glass panel, and its display effect is flat at right angles, giving people a refreshing feeling. And it is easier for LCD to achieve high resolution on a small screen. For example, a 17-inch LCD can achieve a good resolution of 1280 × 1024. On the other hand, the effect of using a resolution of more than 1280 × 1024 on an 18-inch CRT color display is not entirely satisfactory.
The traditional display screen is composed of many circuits. When these circuits drive the cathode ray picture tube, they need to consume a lot of power, and with the continuous increase of the volume, the power consumed by the internal circuit will certainly increase. In contrast, the power consumption of TFT LCD is mainly consumed by its internal electrode and driver IC, so the power consumption is much smaller than that of traditional display.
A thin-film-transistor liquid-crystal display (TFT LCD) is a variant of a liquid-crystal display that uses thin-film-transistor technologyactive matrix LCD, in contrast to passive matrix LCDs or simple, direct-driven (i.e. with segments directly connected to electronics outside the LCD) LCDs with a few segments.
In February 1957, John Wallmark of RCA filed a patent for a thin film MOSFET. Paul K. Weimer, also of RCA implemented Wallmark"s ideas and developed the thin-film transistor (TFT) in 1962, a type of MOSFET distinct from the standard bulk MOSFET. It was made with thin films of cadmium selenide and cadmium sulfide. The idea of a TFT-based liquid-crystal display (LCD) was conceived by Bernard Lechner of RCA Laboratories in 1968. In 1971, Lechner, F. J. Marlowe, E. O. Nester and J. Tults demonstrated a 2-by-18 matrix display driven by a hybrid circuit using the dynamic scattering mode of LCDs.T. Peter Brody, J. A. Asars and G. D. Dixon at Westinghouse Research Laboratories developed a CdSe (cadmium selenide) TFT, which they used to demonstrate the first CdSe thin-film-transistor liquid-crystal display (TFT LCD).active-matrix liquid-crystal display (AM LCD) using CdSe TFTs in 1974, and then Brody coined the term "active matrix" in 1975.high-resolution and high-quality electronic visual display devices use TFT-based active matrix displays.
The liquid crystal displays used in calculators and other devices with similarly simple displays have direct-driven image elements, and therefore a voltage can be easily applied across just one segment of these types of displays without interfering with the other segments. This would be impractical for a large display, because it would have a large number of (color) picture elements (pixels), and thus it would require millions of connections, both top and bottom for each one of the three colors (red, green and blue) of every pixel. To avoid this issue, the pixels are addressed in rows and columns, reducing the connection count from millions down to thousands. The column and row wires attach to transistor switches, one for each pixel. The one-way current passing characteristic of the transistor prevents the charge that is being applied to each pixel from being drained between refreshes to a display"s image. Each pixel is a small capacitor with a layer of insulating liquid crystal sandwiched between transparent conductive ITO layers.
The circuit layout process of a TFT-LCD is very similar to that of semiconductor products. However, rather than fabricating the transistors from silicon, that is formed into a crystalline silicon wafer, they are made from a thin film of amorphous silicon that is deposited on a glass panel. The silicon layer for TFT-LCDs is typically deposited using the PECVD process.
Polycrystalline silicon is sometimes used in displays requiring higher TFT performance. Examples include small high-resolution displays such as those found in projectors or viewfinders. Amorphous silicon-based TFTs are by far the most common, due to their lower production cost, whereas polycrystalline silicon TFTs are more costly and much more difficult to produce.
The twisted nematic display is one of the oldest and frequently cheapest kind of LCD display technologies available. TN displays benefit from fast pixel response times and less smearing than other LCD display technology, but suffer from poor color reproduction and limited viewing angles, especially in the vertical direction. Colors will shift, potentially to the point of completely inverting, when viewed at an angle that is not perpendicular to the display. Modern, high end consumer products have developed methods to overcome the technology"s shortcomings, such as RTC (Response Time Compensation / Overdrive) technologies. Modern TN displays can look significantly better than older TN displays from decades earlier, but overall TN has inferior viewing angles and poor color in comparison to other technology.
Most TN panels can represent colors using only six bits per RGB channel, or 18 bit in total, and are unable to display the 16.7 million color shades (24-bit truecolor) that are available using 24-bit color. Instead, these panels display interpolated 24-bit color using a dithering method that combines adjacent pixels to simulate the desired shade. They can also use a form of temporal dithering called Frame Rate Control (FRC), which cycles between different shades with each new frame to simulate an intermediate shade. Such 18 bit panels with dithering are sometimes advertised as having "16.2 million colors". These color simulation methods are noticeable to many people and highly bothersome to some.gamut (often referred to as a percentage of the NTSC 1953 color gamut) are also due to backlighting technology. It is not uncommon for older displays to range from 10% to 26% of the NTSC color gamut, whereas other kind of displays, utilizing more complicated CCFL or LED phosphor formulations or RGB LED backlights, may extend past 100% of the NTSC color gamut, a difference quite perceivable by the human eye.
In 2004, Hydis Technologies Co., Ltd licensed its AFFS patent to Japan"s Hitachi Displays. Hitachi is using AFFS to manufacture high end panels in their product line. In 2006, Hydis also licensed its AFFS to Sanyo Epson Imaging Devices Corporation.
A technology developed by Samsung is Super PLS, which bears similarities to IPS panels, has wider viewing angles, better image quality, increased brightness, and lower production costs. PLS technology debuted in the PC display market with the release of the Samsung S27A850 and S24A850 monitors in September 2011.
TFT dual-transistor pixel or cell technology is a reflective-display technology for use in very-low-power-consumption applications such as electronic shelf labels (ESL), digital watches, or metering. DTP involves adding a secondary transistor gate in the single TFT cell to maintain the display of a pixel during a period of 1s without loss of image or without degrading the TFT transistors over time. By slowing the refresh rate of the standard frequency from 60 Hz to 1 Hz, DTP claims to increase the power efficiency by multiple orders of magnitude.
Due to the very high cost of building TFT factories, there are few major OEM panel vendors for large display panels. The glass panel suppliers are as follows:
External consumer display devices like a TFT LCD feature one or more analog VGA, DVI, HDMI, or DisplayPort interface, with many featuring a selection of these interfaces. Inside external display devices there is a controller board that will convert the video signal using color mapping and image scaling usually employing the discrete cosine transform (DCT) in order to convert any video source like CVBS, VGA, DVI, HDMI, etc. into digital RGB at the native resolution of the display panel. In a laptop the graphics chip will directly produce a signal suitable for connection to the built-in TFT display. A control mechanism for the backlight is usually included on the same controller board.
The low level interface of STN, DSTN, or TFT display panels use either single ended TTL 5 V signal for older displays or TTL 3.3 V for slightly newer displays that transmits the pixel clock, horizontal sync, vertical sync, digital red, digital green, digital blue in parallel. Some models (for example the AT070TN92) also feature input/display enable, horizontal scan direction and vertical scan direction signals.
New and large (>15") TFT displays often use LVDS signaling that transmits the same contents as the parallel interface (Hsync, Vsync, RGB) but will put control and RGB bits into a number of serial transmission lines synchronized to a clock whose rate is equal to the pixel rate. LVDS transmits seven bits per clock per data line, with six bits being data and one bit used to signal if the other six bits need to be inverted in order to maintain DC balance. Low-cost TFT displays often have three data lines and therefore only directly support 18 bits per pixel. Upscale displays have four or five data lines to support 24 bits per pixel (truecolor) or 30 bits per pixel respectively. Panel manufacturers are slowly replacing LVDS with Internal DisplayPort and Embedded DisplayPort, which allow sixfold reduction of the number of differential pairs.
The bare display panel will only accept a digital video signal at the resolution determined by the panel pixel matrix designed at manufacture. Some screen panels will ignore the LSB bits of the color information to present a consistent interface (8 bit -> 6 bit/color x3).
With analogue signals like VGA, the display controller also needs to perform a high speed analog to digital conversion. With digital input signals like DVI or HDMI some simple reordering of the bits is needed before feeding it to the rescaler if the input resolution doesn"t match the display panel resolution.
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