sainsmart 7 in lcd touch screen case quotation

An exclusive Complete Kit from SainSmart that includes the latest edition of the Raspberry Pi family - The Raspberry Pi 3 Model B and everything you need to get up and running within minutes in the exciting world of Raspberry Pi!
Features:The Raspberry Pi 3 Model B is the third generation Raspberry Pi. This powerful credit-card sized single board computer can be used for many applications and supersedes the original Raspberry Pi Model B+ and Raspberry Pi 2 Model B.Whilst maintaining the popular board format the Raspberry Pi 3 Model B brings you a more powerful processor, 10x faster than the first generation Raspberry Pi.Additionally it adds wireless LAN & Bluetooth connectivity making it the ideal solution for powerful connected designs.
The enclosure is made out of a tough ROHS certified material providing easy access to power, audio/video, USB, LAN, microSD, DSI display adaptor and camera connector. It features feet and vents to ensure the board gets proper cooling, and plus-shaped wall mounting slots. This is a really slick case and once you"ve gotten your hands on a Raspberry Pi B+ , you"ll want to snag one of these to put it in!
The Raspberry Pi 3 has an identical form factor to the previous Pi 2 (and Pi 1 Model B+) and has complete compatibilitywithRaspberry Pi 1 and 2.Note:All the existing Raspberry Pi 2 accessories and kitsare fully compatible with the Raspberry Pi 3.

This 7 inch display features with capacitive touch control. It supports Raspberry Pi, and driver is provided which works with custom Raspbian directly.
This 7 inch display features with capacitive touch control. It supports Raspberry Pi, and driver is provided which works with custom Raspbian directly.

The touch screen display gives users the ability to create all-in-one, integrated projects such as tablets, infotainment systems, and embedded projects!
Featuring a resolution of 800x480 pixels, 10 points capacitive touch as well as a low price point, the display promises a lot. Let"s look at the features that this touch screen offered.
The 800x480 display connects via an adapter board that handles power and signal conversion. Only two connections to the Pi are required; power from the Pi’s GPIO port and a ribbon cable that connects to the DSI port present on all Raspberry Pi’s. Touchscreen drivers with support for 10-finger touch and an on-screen keyboard will be integrated into the latest Raspbian OS for full functionality without a physical keyboard or mouse.
Key features:Truly Interactive - the latest software drivers will support a virtual ‘on-screen’ keyboard, so there is no need to plug in a keyboard and mouse.
Make your own Internet of Things devices including a visual display. Simply connect your Raspberry Pi, develop a Python script to interact with the display, and you’re ready to create your own home automation devices with touch screen capability.
A range of educational software and programs available on the Raspberry Pi will be touch-enabled, making learning and programming easier on the Raspberry Pi.
A SmartiPi Case is also included in the package. It is a freestanding Raspberry Pi case designed to house your Raspberry Pi 7 LCD touch screen along with your Raspberry Pi board neatly behind it. Nobody likes the mess right? This case will help you handle the mess by putting your RPi board and a 7-inch touch screen together.
We love this casing - The SmartiPi Touch Case, and it is now version 2 which is upgraded to be compatible with the Raspberry Pi 2, 3, and 3B+ and the latest Raspberry Pi 4 Model B.
The SmartiPi Touch is a case and stands for the Official Raspberry Pi touch display. The display is secured into the case with four screws. A Raspberry Pi 3, 3B+, 2, A+, or the Raspberry Pi 4 Model B is then enclosed in the compartment on the back of the case. A simple door covers the RPi when it is in the compartment. The ribbon cable that comes with the display connects to the Raspberry Pi DSI port. The stand has a pivot that allows you to adjust the angle of the screen.
The SmartiPi Touch 2 is a case for the Official Raspberry Pi Display, Raspberry Pi (3B, 3B+ and 4B), and Raspberry Pi camera. New features include an integrated camera mount, three interchangeable faceplate options, and a cooling fan.
Here is a project that demonstrates the use of this touch screen for TelegramBot (In Bahasa Malaysia):Note:Everything shown below is included EXCEPT the Raspberry Pi board and Raspberry Pi camera.
The included ribbon cables are attached to the Official Pi display and the Official Pi camera. The longer cable attached to the camera is routed under the display control board.
A building block compatible front with camera hole, smooth front with camera hole, and solid smooth front are included. They can be mounted with included hardware.
The Raspberry Pi is then assembled into the back and the ribbon cables attached as shown. The fan can be attached to the 5v GPIO pin (7500 RPM) or 3.3v GPIO pin (4800 RPM)
Two different back door versions are included with the kit. One door features a punch-out that can be removed to expose the GPIO pins. The other door allows the installation of a cooling fan. Neither door works with HAT boards.
To use HAT boards the door must be removed. Standard HAT standoffs can then be screwed onto the Pi mounting studs. The optional back cover accessory can be purchased separately to cover the HAT board.

SainSmart 3.2" TFT LCD Display is a LCD touch screen module. It has 40pins interface and SD card and Flash reader design. It is a powerful and mutilfunctional module for your project.The Screen include a controller SSD1289, it"s a support 8/16bit data interface , easy to drive by many MCU like STM32 ,AVR and 8051. It is designed with a touch controller in it . The touch IC is ADS7843 , and touch interface is included in the 40 pins breakout. It is the version of product only with touch screen and touch controller.
3.2"" TFT LCD module with 40 IO, it is more than a LCD module and colleagues also includes an SD card slot, whether with touch function. (Here we are with touch screen function module)

ER-TFTM035-6 is 320x480 dots 3.5" color tft lcd module display with ILI9488 controller and breakout board,superior display quality,super wide viewing angle and easily controlled by MCU such as 8051, PIC, AVR, ARDUINO,ARM and Raspberry PI.It can be used in any embedded systems,industrial device,security and hand-held equipment which requires display in high quality and colorful image.
It supports 8080 8-bit /9-bit/16-bit /18-bit parallel ,3-wire,4-wire serial spi interface.Built-in microSD card slot, optional 3.5" 4-wire resistive touch panel with controller XPT2046 and capacitive touch panel with controller FT6236, so you can detect finger presses anywhere on the screen and doesn"t require pressing down on the screen with a stylus and has nice glossy glass cover . It"s optional for font chip, flash chip and microsd card. We offer two types connection,one is pin header and the another is ZIF connector with flat cable mounting on board by default and suggested. Lanscape mode is also available.
Of course, we wouldn"t just leave you with a datasheet and a "good luck!".Here is the link for 3.5"TFT Touch Shield with Libraries, EXxamples.Schematic Diagram for Arduino Due,Mega 2560 and Uno . For 8051 microcontroller user,we prepared the detailed tutorial such as interfacing, demo code and development kit at the bottom of this page.

However the screen I have attached is not going well. I had it attached to raspian (with built in drivers for this screen) and it works good, but any other image requires drivers to be installed manually.
Notro drivers seem to work fine on newer versions of raspian, and I"ve had success before with an overlay - however an overlay doesn"t provide the touch screen function.
So here"s the deal on this screen: It"s a 7" (or 5 depending who you ask) HDMI LCD screen with GPIO pins for touch capability. I purchased it from "sainsmart" who sold it to me as a 7" HDMI LCD screen (800x480)
Searching the driver package on the pre-built image (5_HDMI_LCD.tar.gz) leads me to waveshare"s 5" screen.....I have tried their drivers, and they work exactly the same as the ones provided by sainsmart. I"m assuming one of those manufactures is copying the other. In any case!
When turned on right out of the box (freshly burned SD card with Xbian rpi3) the screen is all lines and colours, but then turns into the first one quarter of the xbian OS screen. Touch does not respond.

I really need this help I have look into the form and I am not getting what you said because I have try almost everything to get the SD to work on the MAGA shield on to the MAGA Board, but I am not understand how to get the SD to work on the MAGA shield or on the SainSmart 7 " in TFT LCD Display SD card reader. Could you please explain what I have to do and show me explain, that would help out lot or some kind of video that would actually show step by step how to make it work, really need this help it for my college project and I would like to get it to work some how so please help me out that would be the best thing that will make me understand it all very well.
Also i have other SainSmart 7 " in TFT LCD Display for Arduino Mega that is the touch screen version and what is the id for that one ( w9864g6jh-6) that would also help me to understand how that one work too.
really really need this help I am try to make it for my project final project at my college it a galley show case too so please right back as soon as possible

In this Arduino touch screen tutorial we will learn how to use TFT LCD Touch Screen with Arduino. You can watch the following video or read the written tutorial below.
For this tutorial I composed three examples. The first example is distance measurement using ultrasonic sensor. The output from the sensor, or the distance is printed on the screen and using the touch screen we can select the units, either centimeters or inches.
The next example is controlling an RGB LED using these three RGB sliders. For example if we start to slide the blue slider, the LED will light up in blue and increase the light as we would go to the maximum value. So the sliders can move from 0 to 255 and with their combination we can set any color to the RGB LED, but just keep in mind that the LED cannot represent the colors that much accurate.
The third example is a game. Actually it’s a replica of the popular Flappy Bird game for smartphones. We can play the game using the push button or even using the touch screen itself.
As an example I am using a 3.2” TFT Touch Screen in a combination with a TFT LCD Arduino Mega Shield. We need a shield because the TFT Touch screen works at 3.3V and the Arduino Mega outputs are 5 V. For the first example I have the HC-SR04 ultrasonic sensor, then for the second example an RGB LED with three resistors and a push button for the game example. Also I had to make a custom made pin header like this, by soldering pin headers and bend on of them so I could insert them in between the Arduino Board and the TFT Shield.
Here’s the circuit schematic. We will use the GND pin, the digital pins from 8 to 13, as well as the pin number 14. As the 5V pins are already used by the TFT Screen I will use the pin number 13 as VCC, by setting it right away high in the setup section of code.
As the code is a bit longer and for better understanding I will post the source code of the program in sections with description for each section. And at the end of this article I will post the complete source code.
I will use the UTFT and URTouch libraries made by Henning Karlsen. Here I would like to say thanks to him for the incredible work he has done. The libraries enable really easy use of the TFT Screens, and they work with many different TFT screens sizes, shields and controllers. You can download these libraries from his website, RinkyDinkElectronics.com and also find a lot of demo examples and detailed documentation of how to use them.
After we include the libraries we need to create UTFT and URTouch objects. The parameters of these objects depends on the model of the TFT Screen and Shield and these details can be also found in the documentation of the libraries.
Next we need to define the fonts that are coming with the libraries and also define some variables needed for the program. In the setup section we need to initiate the screen and the touch, define the pin modes for the connected sensor, the led and the button, and initially call the drawHomeSreen() custom function, which will draw the home screen of the program.
So now I will explain how we can make the home screen of the program. With the setBackColor() function we need to set the background color of the text, black one in our case. Then we need to set the color to white, set the big font and using the print() function, we will print the string “Arduino TFT Tutorial” at the center of the screen and 10 pixels down the Y – Axis of the screen. Next we will set the color to red and draw the red line below the text. After that we need to set the color back to white, and print the two other strings, “by HowToMechatronics.com” using the small font and “Select Example” using the big font.
Next is the distance sensor button. First we need to set the color and then using the fillRoundRect() function we will draw the rounded rectangle. Then we will set the color back to white and using the drawRoundRect() function we will draw another rounded rectangle on top of the previous one, but this one will be without a fill so the overall appearance of the button looks like it has a frame. On top of the button we will print the text using the big font and the same background color as the fill of the button. The same procedure goes for the two other buttons.
Now we need to make the buttons functional so that when we press them they would send us to the appropriate example. In the setup section we set the character ‘0’ to the currentPage variable, which will indicate that we are at the home screen. So if that’s true, and if we press on the screen this if statement would become true and using these lines here we will get the X and Y coordinates where the screen has been pressed. If that’s the area that covers the first button we will call the drawDistanceSensor() custom function which will activate the distance sensor example. Also we will set the character ‘1’ to the variable currentPage which will indicate that we are at the first example. The drawFrame() custom function is used for highlighting the button when it’s pressed. The same procedure goes for the two other buttons.
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
So the drawDistanceSensor() custom function needs to be called only once when the button is pressed in order to draw all the graphics of this example in similar way as we described for the home screen. However, the getDistance() custom function needs to be called repeatedly in order to print the latest results of the distance measured by the sensor.
Here’s that function which uses the ultrasonic sensor to calculate the distance and print the values with SevenSegNum font in green color, either in centimeters or inches. If you need more details how the ultrasonic sensor works you can check my particular tutorialfor that. Back in the loop section we can see what happens when we press the select unit buttons as well as the back button.
Ok next is the RGB LED Control example. If we press the second button, the drawLedControl() custom function will be called only once for drawing the graphic of that example and the setLedColor() custom function will be repeatedly called. In this function we use the touch screen to set the values of the 3 sliders from 0 to 255. With the if statements we confine the area of each slider and get the X value of the slider. So the values of the X coordinate of each slider are from 38 to 310 pixels and we need to map these values into values from 0 to 255 which will be used as a PWM signal for lighting up the LED. If you need more details how the RGB LED works you can check my particular tutorialfor that. The rest of the code in this custom function is for drawing the sliders. Back in the loop section we only have the back button which also turns off the LED when pressed.
In order the code to work and compile you will have to include an addition “.c” file in the same directory with the Arduino sketch. This file is for the third game example and it’s a bitmap of the bird. For more details how this part of the code work you can check my particular tutorial. Here you can download that file:
drawDistanceSensor(); // It is called only once, because in the next iteration of the loop, this above if statement will be false so this funtion won"t be called. This function will draw the graphics of the first example.
getDistance(); // Gets distance from the sensor and this function is repeatedly called while we are at the first example in order to print the lasest results from the distance sensor
Ms.Josey
Ms.Josey